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Retro Development History - Pictures, Videos & Docs

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Thread replies: 467
Thread images: 149

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It is time for some retro development love.
Post historical pictures or videos of retro game development. Share histories of times past
Let's also discuss hardware, tools and techniques used back then.

So let the games begin
>>
https://www.youtube.com/watch?v=-qWLaNmMPC0
>>
>>3954340

>Sour grapes anti-PVM trolls BTFO

Every CRT thread there's some jerk saying that Nintendo developers worked with LCD screens and that BVM/PVMs aren't the way the games were originally intended to be viewed.
>>
>>3954365
It seems that Fujitsu computers were the norm for Famicom development. The FW R-50 is everywhere in that video
>>
>>3954407
Back in the day 99.9% of people had tube tv, why in that fuck nintendo would develop games for LCD screens?
>>
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More development and other rare pics are surfacing on the web thanks to people buying and scanning old Famitsu and other japanese magazines.
>>
>>3954340
Sitting on folding metal chairs at a computer desk is hell on earth.

t. tweaker who has spent hours and hours glued to a patio chair at his pc desk
>>
>>3954826
That's why we should be thankful to those people.
They probably didn't went home for weeks to finish these games we play today, taking it for granted.
>>
>>3954340
From the very little I could gather, Nintendo in the 80-90's was very IBM like, people wearing button shirts, suit pants and italian shoes
>>
>>3954829
So like literally every Japanese company.
>>
>>3954895
Yes, but this is not the standard for Japanese game companies anymore. Also, I think that western game developers never had that rigid clothing policy
>>
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>>3954895
I remember reading Nintendo was famous for using matching uniforms, not much because of a rigid business enviroment, but rather as a quirky thing. They remind me of Kraftwerk in this picture.
>>
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>>3954916
TFW EOP
>>
>>3955001
It's them introducing themselves and saying what their part is, and the interviewer then asks them if these 5 people are all the staff, Miyamoto says there's more programmers and designers and the team has a total of 10 people.
>>
>>3954340
ELF
https://www.youtube.com/watch?v=sqZ-3zvs-38
>>
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>>3955697
Japan 80s where the shit.
>>
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>>3955709
whats the problem? you gay or something?
>>
>>3955726
Don't respond.
>>
>>3955732
good idea
>>
Capcom 1992 before they became Crapcum
>>
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SONIC TEAM
https://www.youtube.com/watch?v=N5HzMb3B76Q
>>
>>3955751
Those bastards burned most of the development money in a fancy trip to South America.
>>
Compile 1989
>>
>>3955765
>Dat sony HB-F500 MSX 2 in the background
>>
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>>3955747
https://www.youtube.com/watch?v=9-fQHmBN-sY

You niggas need to watch the capcom friendly club videos if you haven't yet. It's so cool.
>>
>>3955763
Sega wasted a shit ton of money so that trip was probably only a drop in the bucket compared to Shenmue.
>>
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>>3955778
Plenty o' nice girls out there that aren't fans of dumblr, anon. You'll find someone you like.
>>
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Namco Sound Team in 1988
>>
>>3955792
That's pretty rad.
>>
>>3955792
>sleeping at the job
Jesus Christ, japanese work ethics are pathetic.
>>
>>3955804
He probably worked overtime and missed the last train home.
>>
>>3954735
Ignore them. They're just easily triggered by an obvious troll.
>>
>>3955809
All that work and they're still inferior to western games.
>>
>>3955820
Depends on what we're comparing but that's a discussion for another time.
>>
>>3955804
>He bring muh work ethic because of some cartoons
I don't think it's as pathetic as you are.
>>
>>3955804
I would kill to have a sleeping bag under my desk and not need to go home in crunch time. Serioulsy
>>
>>3955751
>sonic in a bikini
I see the cringy autism has been a thing since the beginning
>>
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Some of Star Gladiator development from the Secret Files book.
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>>3956239
>>
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>>3956240
What software they're using? Actually, can someone please translate the pages?
>>
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>>3956241
>>
>>3955765
>guitar

why?
>>
>>3956248
It's the composer.
>>
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https://www.youtube.com/watch?v=K-NBcP0YUQI

There are some shots of this video which it shows Miyamoto in some different videogames generations.

https://youtu.be/DLoRd6_a1CI

This one shows development of SMB1, plus how young were Miyamoto and Tezuka.
>>
>>3956241
>>3956243
Cute! Cute as heck.
>>
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Not technically retro, but this is Epic Games before becoming the engine behemoth it is today. Tim Sweeney is on the left corner
>>
>>3955765
Imagine being there, in that time.
>>
>>3956684
Also, cool PS2TOOL 's beneath dude's desk
>>
>>3956164
You got it all wrong.
They were trying to warn us about deviantart
>>
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Intergraph station and monitor used by John Carmack mid-late 90's
>>
>>3956241
That workstation looks a lot like SGI indy
>>
Makes me wish I'd been born earlier
>>
>>3956896
Exactly when was your opinion asked??
Stay irrelevant
>>
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>>3956248
Playing guitars at work is fucking rad.

Taito Sound Team 1988
>>
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>>3957007
>>
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>>3957010
Hisayoshi Ogura
>>
>>3955765
More Compile 1987

They look so happy and fun
>>
>>3957010
>just play your guitar at the computer until it magically digitalizes itself
>>
>>3957023
well maybe not "happy" but certainly more fun and full of gusto. I think this is Puyo Puyo Sun director Takafumi Tanida. This is my source btw.
videogamesdensetsu.tumblr.com/post/152130244585/compile-in-1987-feat-golvellius-creator-satoshi

>>3957029
yup. They wrote their music with real instruments first and then someone had to program it.
>>
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Look they even had real women Akemi Sakai working in development in the 90s. Unlike a certain narrative will have you believe.
>>
A lot of these companies seemed to be in houses, were they more affordable or something then compared to a small office?
>>
Sega arcade devs Tetsuya Mizuguchi director of Rez
https://www.youtube.com/watch?v=jb9Vdc3DcDk
>>
Shigeru Miyamoto also played guitar at work. Nice telecaster. OH YEAH you could also still smoke cigs at work.
https://www.youtube.com/watch?v=qS_fDpjs1WA
>>
>>3957065
yes because most games could be made by like 5 people and you didnt need an office.
>>
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Rieko Kodama during the production of Eternal Arcadia / Skies of Arcadia.

>>3957068
If only American school taught women how to get programming or designing jobs instead of ethnic diversity majors.
>>
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>>3957104
or womenz studies ok im done
>>
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Other than assembly, what languages were retro games written in? I'm pretty sure PSX games were written in C.
>>
>>3955747
>>3955751
>>3955765
>>3957007
>>3957010
>>3957013
>>3957023
>>3957047
>>3957087
>>3957104

I don't know if you are the same dude anon, but thanks for this quality posting. Those are amazing gems
>>
>>3957116
For computers there were a few coded in Basic during the 80's, usually hobbyist and simpler games. Also in the early 90's quite a bit of the PC games were already in C.
But for retro consoles, asm is the undisputed king
>>
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The Sega Digitizer System, a tool used by graphic designers in late 80s/early 90s.
According to former Sega graphic designer @AGE43, it was attached to a NEC PC-98 with an HDD. Since the Mega Drive was based on the System 16 arcade board, the Digitizer System could be used with both hardwares.
An earlier version was used to develop System 1 games (Pitfall II). At least 3 versions were made: Digitizer System I, II and III.

http://videogamesdensetsu.tumblr.com/post/149092824100/the-sega-digitizer-system-a-tool-used-by-graphic

>>3957119
https://twitter.com/vgdensetsu?lang=en
>>
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>>3957128
DELETE THIS
>>
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A Konami employee working on the Famicom version of Gradius.

>>3957137
why?
>>
>>3957146
oh yes pixels. Well when you zoom in you can see their squareness better especially in rgb on a computer.
>>
>>3957128
That's some serious dedicated hardware.
>>
The making of a pixel art illustration by Micro Cabin graphic designer Hitoshi Suenaga / 末永仁志.
Graphic tool: Graph Saurus / グラフサウルス (MSX2, MSX2+ and MSX Turbo)
http://videogamesdensetsu.tumblr.com/post/151753820830/the-making-of-a-pixel-art-illustration-by-micro

>>3957162
>>3957146
they used dithering as a trick when the hardware didnt support transparency. and ntsc pixels are not square when they stretch to fit the tv.
>>
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Rez

>>3955771
thanks these capcom vids are great and super comfy.

>>3957168
Sega almost released a digitizer tablet withe the mega drive.
>>
HCG101 got some cool interviews with DQ3 dev
https://www.youtube.com/watch?v=qmXflRB1048
>>
>>3955763
Bit like the Happy Mondays then.
>>
>>3957197
because it cost too much money maybe? This was before Sega decided to start wasting money by the truck load.
>>
>>3957197
oops misread your post but yes they also had a karaoke unit.
>>
>>3957183
It's not "NTSC pixels" that aren't square. NTSC doesn't have pixels. Consoles can output pixels with any aspect ratio they want, and most consoles chose to output non-square pixels. For example, the NES/SNES pixels are exactly 8:7 when displayed on a 4:3 TV (except in the SNES's 512px mode, in which case they're 4:7).

https://pineight.com/mw/index.php?title=Dot_clock_rates

Incidentally, stretching NES/SNES emulators to a 4:3 window makes the pixels slightly too wide, because most emulators crop the overscan area before scaling. The correct window size to preserve 8:7 PAR should be a multiple of 292x240 for NES or 292x224 for SNES.
>>
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Technos Japan working on Nekketsu Kōkō Dodge Ball Bu / 熱血高校ドッジボール部, AKA Super Dodge Ball (Famicom - 1987).

>In order to understand the rules of Dodge ball, game director Yoshihisa Kishimoto (the man with the thumb down) and a few Technos Japan employees organized a match in a public park.
>>
>>3957247
>https://pineight.com/mw/index.php?title=Dot_clock_rates
hmm interesting and well over my head. Sony needs to start manufacturing crts again.
>>
>>3955771
You can see a Roland U-110 in the background of the part with the sound guy. That's where most of the instrument sounds in Super SF2 Turbo's soundtrack came from.
>>
>>3957270
no they just wanted an excuse to dress up their female employees in cute shorts and throw balls at them.
>>
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From >>3955771
Capcom using C in 1996.

Do you guys know this editor? Looks like Emacs
>>
>>3954340
Here is where the creators of the game Agony by Psygnosis worked.
>>
>>3957375
Could be emacs, could be vim, could be an in-house editor, could be anything. No way to tell from that picture.
>>
>>3957473
>the creators of the game Agony by Psygnosis
In other words this was where Psygnosis worked.
>>
>>3957473
>Psygnosis

They made the official dev kits for a lot of the Sega consoles. I believe they also made some third party dev kits for a couple of the Nintendo consoles.
>>
>>3957473
>working in a cramped dungeon with no shoulder room probably smells like ass.
looks like pure agony alright.
>>
http://shmuplations.com/games/

Awhile back I foumd this site. This guy translates Japanese only interviews from developers. Mostly retro with a few more modern interviews.
>>
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>>3957498
yeah that site rulez
>>
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>>3957498
Some real legends.
>>
>>3957539
RIP boing boing ;_;7
>>
>>3957473
Depressed yet?
>>
>>3957490
That'd be why that game is so bad.
>>
n64 devkit on SGI workstation

https://www.youtube.com/watch?v=RyE9PGTRirI
>>
>>3958457
Nice vid.
It's been a while that I've been thinking about getting one of these Silicon Graphics stations.
>>
>>3954407
Those are consumer sets, anon. PVM/BVMs are not how the games were developed, and certainly not on LCDs, I don't know where you heard that. All of Ninty's dev pics from the era have consumer sets on the desks.
>>
>>3956241
STAR GLADIATOR Q & A a3: Where was the stage made for the second stage assumed? Perlin 2 Tokyo 3 Suzaku Oh yeah guide first of all YAKI MAN LrS 7 L 1 st A? Purora 2 Original picture ZtKh-k It is AKIMAN now a is a star 45 T 4 7 fPID: Character are are 19 - 0 Materials are important images are important min TII III I draw original drawings tuz 〒 〒 yLZMA form) / R 5 蒯 Gone Number one or something! Wei, etAN.; 胙 胙 3 is difficult, I make a great height "Toru / Bill, meow. 2 is a 7-dimensional model D: euro 97-5 Hefeha is to gtVza, sexy? F 3: Tec 75 - F, 3 is 3 and Rakika 5 R 3 and N: ea: Movement 2 丰 Z 'is れ 吼 吼 吼 吼It is exactly x, 23, but it is uE - scr - - / ca 7. Is it? I will use Neko +7 A 3: 1 "POLIZEI" and patrol car with German written tiR, but actually, Tokyo Shigeru building
>>
>>3955718
Sauce?
>>
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Lobotomy Software

1
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>>3958627
2
>>
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>>3958630
>>3958627
3

https://lobotomysoftware.wordpress.com/
>>
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>>
>>3958501
Back in the early 2000s I worked on a computer graphics lab and we had two Octanes, quite a few O2s and a giant Onyx 2. It was fun.
At the same time intel machines and nvidia graphics cards already surpassed them in performance for real time applications by quite a lot
>>
>>3954340
Blizzard's gallery since they first started.

http://us.blizzard.com/en-us/company/about/b20/photo-gallery.html
>>
>>3956884
Because it is a SGI Indy. They been used a lot in the 90's for game dev and graphic design.
>>
>>3958694
Their desks seem so small and uncomfortable
>>
>>3957104
>>3957058
Hey post more women at work
>>
>>3954916
>どこからきたの、マリオ?どこへ行くの、マリオ?
奥が深いですね。
>>
>>3955804
It's why japanese music is so fantastic
>>
>>3958608
Kimagure Orange Road.
>>
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>>3958795
Its rare to find pictures of any dev since most didnt like having pics taken.
>>
>>3958510
Pretty sure that's a GVM in OP's pic...
>>
Valis developer Nihon Telenet / 日本テレネット in 1986-87

look at these crazy mother fuckers
>>
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>>3958795
It appears Valis devs made the female staff do all the boring paperwork work.
>>
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Yoko Shimomura 1998

>>3958510
Developers used all the tools they could. They used both professional monitors and consumer sets to see the end results.
>>
>>3954912
How many of our development companies back then were originally legitimate pre-existing businesses and not a start up or a bunch of nerds hired over a weekend and pushed together in the backroom to catch on to this "video game fad" for a quick buck?
>>
>>3958701
Such memories. I was given 2 of them after meeting someone from SGI. All I actually did with it was take a video of me wanking using the indycam. Someone probably found that unit at the dump and had an awkward surprise.
>>
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The Technos Japan staff, circa 1989.
>>
>>3959407
yes the good ol days when women shut up and did their job to support themselves and their men. Dont worry women can be pervs too.
>>
>>3955804
>Literally never going home to make perfect products
>Not even getting paid overtime for it because it should have been perfect the first time it was coded
>Human frailty = lack of discipline
>>
>>3959436
>>3959407
I'll give you two something internalized
>>
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Al Alamiah / العالمية, the Kuweiti company that produced the MSX Sakhr / MSXصخر series.
videogamesdensetsu.tumblr.com/post/152107359915/
even mudslimes made games

>>3959432
lets not get too off topic now
>>
>>3959438
>sells like shit anyway unless there is a moe girl on the cover
>>
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I really wish you guys would just report and ignore the tumblr faggots and get back to the meat of the conversation.
>>
>>3959452
>team is forcibly disbanded
>instead of being fired, you're demoted to the equivalent of a new hire again
>only do grunt programming
>not even allowed to put your real name in the credits, if there are any
>try not to sob the one day that month you get to go home because you passed on an opportunity to work at Hitachi so you could make video games
>>
>>3959465
I see... It does seem like they're genuine. Which isn't really any better.
>>
>>3957104
MAMA KODAMA! Really wish people gave her more props.
>>
>>3959420
Those are some tuff hombres. dont dare cross them in the arcade or youll get your butt whooped.
>>
>>3959363
Was it a shyness thing of the old legend about people being ashamed to have their names and faces associated with video games back in the 80s in Japan?
>>
>>3959492
Making children's toys is shamefur dispray.
>>
>>3959438
>>3959452
>>3959469
Why has no one made a sappy J-Drama about working at a no name dev in the 80s?
>>
>>3959492
maybe some enjoyed using artist alias or nickname like in demoscene but most of the time in the 80s it was the bosses protecting company talent.
>>
>>3959506
Iwata is a cute
>>
HAL Laboratory
>>3959502
im sure a doujin exists somewhere at least.
>>
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I really like these vertical monitors for programming
>>
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>>3959517
>>
The Devs play is new but the guys bring back some people from 1990 games
This is the creator of Rayman playing Rayman 2:
https://www.youtube.com/watch?v=l6AgSHT8Ve0
>>
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>>3959567
pls dont reply to retards
>>
>>3959575
oh fuck I hate that smug cuck Tim Schafer
>>
>>3959583
>>3959575
Why the hell is Schafer even there?
>>
>>3959658
hes very popular and celebrated among millennial indie game devs similar to Keiji Inafune.
>>
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>>3959575
Based IGA
>>
>>3959669
So that give him a free pass?
>>
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>>3959672
So Kojima takes IGA idea about putting pretty boys in the MGS2/
>>
>>3959672
>>3959680
The guy who killed Castlevania. Thanks, coman.
>>
>>3959676
After all his successful kickstarter embezzlements verified his status as a game dev.
>>
>>3959408
Ooh, I need to get around to identifying all the stuff in that rack back there. I think I see an Akai S3000.
>>
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>>3959713
>>
>>3959658
I remember him talking about how much Rayman 2 on the dreamcast was a huge inspiration for Psychonauts So that's probably why,
>>
>>3958501

Irix is shit. SHIT.
>>
>>3955804
Americans do it too, I remember one video about the devs of Spyro had footage of some guy programming as another guy was just waking up from a nap in a sleeping bag.
>>
>>3958641
that is so cool
>>
>>3960406
Why would it be?
>>
>>3960450
Most devs have slept in the office during deadline crunches. Just look up Sonic Xtreme the dev almost died from stress and no sleep.

https://www.youtube.com/watch?v=knvgx8KDbOI
https://www.youtube.com/watch?v=wgjafuDOwjc
>>
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>>3960574
>almost die from stress and no sleep
>Japan branch orders you to discard everything and start over
>3 times
>game never comes out
>console fails miserably in the west
>company goes under from having bled so much money and trust
>people blame this on the fact your name came out
>>
>>3960574
Indie Sega asm coding with a dev kit. You could use an emulator.
https://www.youtube.com/watch?v=GH94fKtGr0M
https://www.youtube.com/watch?v=Kalmryn9_sE
>>
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>>3960584
SoJ killed Sega due to mismanagement. Chrisu is not to blame. But you know whats really fucked up? Chrisu was a designer for SONIC BOOM Rise of Lyric. He got fucked by two different sonic disasters. I bet he has post traumatic disorder and has nightmares about sonic.
>>
>>3960608
That's what they get for making Sonic's arms blue.
>>
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>>3960608
>post traumatic sonic disorder
>>
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SNK NEO GEO stuff

https://www.youtube.com/watch?v=K1yyAA1wgDE
https://www.youtube.com/watch?v=7BR1rE-CqMg
http://neogeocdworld.info/html/aide/programmation.htm
>>
>>3955774
Yep. Ridiculous overseas treks weren't uncommon. During the development of Outrun, Yu Suzuki and one of his bosses went on a "research trip" that basically amounted to a road trip through Germany, the French Riviera, the Swiss Alps, Florence, Rome...
>>
>>3959481
There were supposedly rumors back in the day of Technos having some form of Yakuza involvement. I don't think they were ever proven, but either way, they didn't really talk to press a vast amount as a result.
>>
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Image of "Game Maker" (no, not THAT Game Maker...), an internal tool developed by HAL Labratory for NES development. It ran on a retail Twin Famicom with a trackball controller. Sakurai described using it as "like using a lunchbox to make lunch".
>>
>>3960685
Practically everyone back in the day were likely involved with the Yakuza in some form or another. The Yakuza have always been heavily involved in Japan's entertainment industries, and video games are no exception.
>>
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>>3960632
Holy cow, bro. This is freakin' rad.
>>
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Animation data from an internal prototype of Kirby Super Star, running on NES instead of SNES. The game was never intended for a NES release, but developing the prototype made developing the actual game a lot easier.
>>
>>3959408
Yoko a qt. I wanna fondle her body while she tries to play Guile's theme and blushes all over while whimpering and telling me to yamete kudasai.
>>
>>3955747
Look at those odd aspect ratio monitors, they're more vertical than horizontal.
>>
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>>3960712
Vertical monitors weren't that uncommon.
>>
>>3959363
Look at those 2 top qt's on the left. Who are they?
>>
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>>3960716
>>3960712
Aw man, I remember seeing a documentary or something about some shmup developers turning one of their monitors on the side to let their play-tester have a go at their game but I can't remember where I saw such a thing.
>>
>>3957250
>tfw ywn be a Japanese salaryman in the 80's developing games and having fun with qt's that you will then fuck because you're the boss and they better lay with you if they don't want to get fired.
>>
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>>3960724
>>3960716
>>3960712
tate or rotating your monitor is extremely common. If you think about it vertical arcade games were almost more common than horizontal games in the early 80s. Like pacman, galaga and donkey kong before home consoles became popular. Vertical shmups are very popular even today. Some programmers also like using vert monitors for better code reading.

>>3960694
>>3960702
wow super star on the nes must have been flickery as heck. Also isnt that the gameboy kirby dreamland title screen? How did they cross program that? they must have had another computer hooked up unless they coded it in famicom basic on a keyboard?
>>
>>3960774
I'm glad the Switch is a thing now. Because Tate's so easy to do with that and developers are actually taking advantage of the fact.
>>
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>>3960774
The data was saved to and loaded from the FDS's disc drive, so presumably they drew graphics, designed levels etc. on the Famicom contraption and passed the discs over to the programmers.

The Famicom contraption had no keyboard. If you wanted to type something, you had to click the individual keys on an on-screen keyboard with the touchpad!

Source for all this BTW: http://sourcegaming.info/2017/04/19/kirbys-development-secrets/
>>
>>3960718
From left to right: Kumi Yamaga, Manami Matsumae, Tamayo Kawamoto, Harumi Fujita, Junko Tamiya.
>>3960730
Hey buddy company outings and socializing used to be normal. Many salarymen met their gf or wife this way and it was mutual. Its sad the current state of lonely pussified men in Japan & the west.
>>
>>3960782
I do like trackballs but that one looks a bit uncomfy. Talk about a ghetto set up and yet they managed to make fantastic game in the end.
>>
>>3956548
Good vids Im glad more companies are sharing their archives. RareReplay interviews are also great.
>>3956872
That workstation cost well over $10k. Totally worth it.
>>
Why are nips so good at being comfy.
>>
>>3960521
My freshmen year in college we had to use a bunch of badly aging O2's. Their architecture and built in avid shit were their only saving grace.
>>
>>3960865
Because you've never lived in Japan and don't know anything about their culture aside from random bullshit posted by other foreigners on the Internet.
>>
>>3960865
Small spaces
>>
>>3960875
Nah that's not it.

>>3960876
That's it.
>>
>>3960870
What was so bad about IRIX?
>>
>>3959408
Is that a Korg Trinity 88?
>>
>>3959523
Anyone knows that machine on the back?
>>
>>3960917
I dunno but she has a very sweet setup. Is that a psyduck toy I spy on top of her monitor?
>>
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>>3959532
Seems like pic related, but this one got internal drive bays
>>
>>3957375
From the brief clips of the user interface it looks like IRIX, so I guess they're using SGI machines. IRIX had it's own version of Emacs, not GNU Emacs, but something analogous.
>>
>>3960929
>>3959532

It's actually this one
>>
>>3960929
It's actually a PC-9801F model, with an HB-F500 on top of it.
>>
>>3959528
Anyone knows what computer is this?
>>
>>3960932
That chassis is gorgeous. Computers have lost all sense of aesthetics.
>>
>>
>>3960947

Damn this looks just like Monster Rancher
>>
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>>3960940
In Japan, there are still some cool desktops.
I'm dying to get this one.
>>
>>3960901

It was a hobbled os for using anything other than the graphical suite that you only had the privilege of using after paying through the nose. The O2's got replaced by chinky Compaqs with failure-prone software raids yet they absolutely trounced the o2's in render time, even though they were still 32 bit architecture. Once quadro cards became affordable they were dumpster tier. Seriously they're only good now for nostalgia or as cheap avids.
>>
>>3959517
>is
Anon...
>>
>>3956548
>https://youtu.be/DLoRd6_a1CI
>Mario was the first Famicom game with blue skies
>blue skies
>not purple
>>
>>3961031
Should probably say it's at 1:35 too.
>>
>>3961019
S..sorry to break this down to you ...b-but...
>>
>>3961031
>putting any stock in what two nostalgia blinded dad-gamers inexplicbly pointing at shitty graph paper drawings have to say about NES games
>>
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Stewart Copeland, the drummer of The Police, working on spyro 1

https://www.youtube.com/watch?v=6Kc2gGycBXc
>>
>>3956240
I didn't know Rimgal was supposed to be June's dad.
>>
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A picture of Naoki Matsui, Kojima's former sempai and the lesser-known co-creator of Snatcher.
>>
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>>3960778
>WOW NINTENDO, SUCH INNAVASHUN!
>>
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>>
>>3961317
Fuck, post sent before I could type for some reason. Derp.

Original spritesheet from the development of Duke Nukem 3D, drawn "pixel by pixel in Dpaint".
>>
>>3961101
nice usually they write music for the game much earlier before the games complete. wonder what daw he is using.
>>
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The door to Tom Hall's office when he worked at Apogee/3D Realms. He'd stick plain white posterboard to his door, write "do not write on this board" on it, stick some markers nearby... and wait.
>>
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Your dad, working on Rise of the Triad.
>>
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>>3961204
wonderswan also did this
>>
>>3959528
Not that uncommon. When you're running editors based on earlier terminals where everything is restricted to 80 character columns, you get more screen real estate by going taller, not wider.
>>
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Making of Lunar 2 EB
>Vic Ireland is a dufus
https://www.youtube.com/watch?v=MtdElsEq2K0

Just look at all those PVMEMES
>>
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Ghosts'n Goblins composer Harumi Fujita and the Capcom sound team (circa 1988).
>>
>>3961445
In the 80s the 80 column limit was more of a microcomputer thing, most dumb terminals could display 132 characters per line.
But yeah, having a vertical monitor is quite useful when programming due to the fact you're usually not using that much horizontal space most of the time (especially in assembly language).
>>
>>3961338
EVIL DOPEFISH
>>3961343
my dad works at nintendo
>>
>>3961493
I thought that was your uncle?
>>
>>3961495
same thing
>>
>>3959692
Why do people keep saying that?
>>
>>3960608
A lot of people try to blame SoA because they don't want to think that glorious Nippon could even be such petty dicks that they would mismanage their company down the drain.
>>
>>3960660
Suzuki was an absolute mad-man who brought in results back then, though. Didn't he want the original Hang-On machine to be as near to being a real motorcycle as possible?
>>
>>3961094
You know they are the ones who drew those drawings right? Pretty sure they remember what color they were using at the time.
>>
Why does it seem that in the past there were more skilled and attractive people than now?
Am I just being nostalgic?
>>
>>3961652
Most companies just get pajeets to do all the grunt programming work now a days.
>>
>>3961652
Picture not related I suppose, and even the Japanese posted in this thread aren't that attractive
>>
>>3961710
That's what you get for taking /pol/ shit out of /pol/
>>
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Ignore the snowflakes
>>
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Kojima and team MGS1 /1
>>
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/2
>>
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/3
>>
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Shinkawa /4
>>
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/5
>>
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/6
>>
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/7
>>
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/8
>>
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/9

Fission Mailed
>>
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>>3961913
Was is hideo or kojima that likes playing with legos?
https://www.youtube.com/watch?v=uhrW-fEmV70
>>
>>3961932
Power Mac 9500
Didn't know they used Macs
>>
>>3961978
Sony dev kits were IBM-PC/MAC/Nec PC compatible just like their home offering the NetYaroze.
>>
>>3962001
Didn't know about that, thanks
>>
>>3961932
That is a PS1 devkit (black PS1) connected to a CRT with composite. I guess they targeted design for composite in mind like what most people had. MGS1 features heavy use of dithering.
>>
https://www.youtube.com/watch?v=RpX_F8VxlbY

The 25th Anniversary panel is worth watching as well
>>
>>3963135
cool but that interviewer is a bit awkward,
>>
>>3963135
oh shit hes a swedish leaf. yuk.
>>
Any one got some documentaries in English that aren't baby's first video game stories?

Here's a good one on BBS tech and the community that grew around it. For the kiddies here BBS was the internet pre-internet. You dialed a number, read text documents and could reply to them like a forum. Download files and such off them. Really interesting series as it's by actual losers who used the boards and gave a fuck.
https://youtu.be/mJgRHYw9-fU?list=PLgE-9Sxs2IBVgJkY-1ZMj0tIFxsJ-vOkv
>>
>>3963168
I did use AIM. Where is the /vr/ bbs?
>>
>>3963168
Holy shit people used to be smart in america?
>>
>>3961928
>>3961932
>>3963048

There's also a blue one, did they use Net Yaroze in a production environment as well?
>>
>>3961101
wat. how do i not know this. stewart is da man
>>
>>3955718
>>3955697
>>3954772
>>3954340
>>3955751
>>3955771
>>3957047
>>3957183
>>3957250

*vaporwave boner*
>>
>>3963901
Glad you like it, anon.
>>
The Taito Animator, an internal tool used for drawing pixel art graphics on the actual arcade hardware. Similar utilties were used by SNK, among others.

http://videogamesdensetsu.tumblr.com/post/160230210495/when-graphic-designers-from-taito-snk-and-other
>>
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A screenshot of Art Box, SNK's internal art tool which apparently ran on the Neo-Geo hardware itself.

http://neogeocdworld.info/html/aide/programmation.htm
>>
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>>3963832
No they didnt use Net Yaroze. There were a few different dev kit colors.
>>
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>>3963048
Every dev had composite in mind since that was the standard video connection out of the box for consumers. They also have a VCR connected to record gameplay for testing. A lot of PSX games used fullscreen dithering. Thats how the gpu rendered the colors.
>>
>>3964234
I wonder what those buttons do? Probably shortcuts for the drawing tool like copy, paste, line, ellipse and etc.
>>
>>3964617
I'm sure someone here will be able to translate the labels.
>>
>>3963832
I think I read somewhere that the blue one was a debugger, although it seems odd to me that there would be a separate machine just for that if there's already a dev machine.
>>
>>3964642
That is very common practice anon. PS3 had that horrendous VCR ike devkit with more memory, serial connection and a lot of extras. The test kit looked like a normal PS3 with text written. It was used for testing and to be able to run unfinished versions to the press.
But that's not retro and I shall finish it here :)
>>
>>3963048
The "targeted" composite in so much as a tv editor has a shitty LCD tv on their edit desk to check if the sound is ok on shitty tv speakers.

It's more of a way of testing to make sure it plays well on bad technology at least
>>
>>3955751
that is sweet
>>
>>3961913
>>3961928
>>3961932
>>3961939
>>3961946
SGI (Indy and O2), Macs, and PCs. Damn, they mad use of all different systems, operating systems, and software.
>>
>>3955771
Oh man they were composing Sakura's Alpha 2 theme in this video. Awesome.
>>
>>3965375
moeshit low tier shotokan clone character
>>
>>3954828
You bet they took those hard ass chairs and hours away from home for granted

Fucking millennials
>>
>>3965396
Sure but her Alpha 2 theme is great.
>>
>>3958641
Crazy
>>
>>3956872
>dat gargantuan CRT
It must have taken a crane to get that thing into place.
>>
/vr/ needs a retro dev general
>>
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>>3965497
>>
>>3965696
>440lbs of pvmeme
>only 560 TV lines

Was that top of the line for 1989? Maybe I'm expecting too much.
>>
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>>3965696

UGGGHHH! BIGGGGER!
>>
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>>3965763
Jumbotron?
Did Sony or Mitsubishi have the bigger crt dick?
>>
>>3965696
>>200 kg

Damn that thing is even heavier than I am.
>>
>>3966041
I weigh 160lbs
>>
>>3965521
You mean like making video games?

That'd be illegal. You need to be a licensed developer to do that.
>>
>>3959446
Holy shit, this is a gem.
>>
>>3965497
>only 28"
1 well built guy or 2 average dudes could lift it.
It's not that huge even for a CRT.
>>
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>>3966058
>>
I haven't read the book myself yet, but maybe some of you will like it. It contains interviews with Japanese devs, stories and such. Yeah.

https://www.amazon.com/Untold-History-Japanese-Game-Developers/dp/0992926009
>>
>>3967383
I have it in digital form
>>
>>3967395
The Gold Edition? Could you upload it? If it's not too much trouble.
>>
>>3967396
It's not the gold edition, it was something I got out of a book bundle, along with other dumb books I don't really want to bother to read. It was pretty nice.

https://my.mixtape.moe/mstmrw.7z
>>
>>3967407
Gonna give it a read later. Thanks.
>>
>>3965497
well worth it
>>
>>3958635
> the noticeable cringeworthy bowing on that folding table
>>
>>3961343
D P A I N T
P
A
I
N
T

> what I learned to use as a kid in '93
>>
>>3966041
> be in japan, japanese are lightweight
> earthquake hits
> giant boner inducing tv falls on you at studio
>>
>>3967921

This is how I wish to die.
>>
Sorry for being late to the party:

https://www.youtube.com/watch?v=RKGySNVszN0

The Making of Radical Rex for SNES. It's about 45 minutes and shows all of the dev tools and team.
>>
>>3968225
RADICAL
>>
A documentary of Lobotomy Software:
https://www.youtube.com/watch?v=lMUUrFtwHDY
>>
>>3961101
God I need to play Spyro at some point. And listen to more of The Police.
>>
>>3968550
And watch the amanda show
>>
someone save this thrade
>>
>>3968563
It's going to be automatically archived
>>
>>3968225
Anon, you may be late, but your post is truly a personification of "last but not least"
>>
>>3957087
>that music in the beginning
I could be crazy, but doesn't this resemble it somewhat?
https://www.youtube.com/watch?v=WwegKPNjnf0
>>
>>3967383
This is the same dude that maintains HG101 right?
Both the site and his YT channel are very good, he's got a series of videos from the book trip
>>
>>3959492
In small social circles (which the video game development was in the 80s), sometimes wierd ass conventions get stuck for no reason. Maybe that was the reason.
>>
>>3968927
totally the same music good catch.
>>
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>>3968563
Video Game devs started mimicking the film industry so a lot of big budget 3d developers used the same tools and professional software.
Alias Wavefront Maya
Softimage 3D
PowerAnimator
Lightwave
3D Studio MAX
https://www.youtube.com/watch?v=0Y2SYqp2IAQ
https://www.youtube.com/watch?v=LrNQQvAKO2o
https://www.youtube.com/watch?v=uP9-sG6cEEg
https://www.youtube.com/watch?v=Nc7LWXu3yZI
https://www.youtube.com/watch?v=J2LpPCaldjY

This guy obtained the workstations used at Acclaim before they went bankrupt.
https://www.youtube.com/watch?v=TxlVAQeJQEk
https://www.youtube.com/watch?v=NECblvMZvpQ
https://www.youtube.com/watch?v=ONEy_ybKWsg
>>
>>3957094
It's ending, tons of signs everywhere saying No Smoking, threatening fines if you're caught smoking in certain public spaces, and designated smoking areas.
>>
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>>3969392
>designated
>>
>>3966058
>That'd be illegal. You need to be a licensed developer to do that.

I'm pretty sure that's wrong
>>
>>3969447
its sarcasm anon
>>
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>>3966058
>mfw germany's already pulling this for youtube
>mfw it'll prop be enforced in the rest of EU
>mfw it could well widen to cover vidyagams
help
>>
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>>3959506
tfw a cool picture turns a little bittersweet when you realize who the guy on the left is
>>
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https://www.linkedin.com/pulse/nintendo-64-culmination-90s-virtual-reality-ethan-johnson
>>
>>3969458
>Germany

I'm pretty sure that getting caught with a Pepe on your hard drive can land you in prison for 20 years already, Hans
>>
>>3969464
I worry for my fellow man and not just myself
>>
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>>3969463
>>
>>3969475
Omg nice find
>>
>>3969115
He's a former contributor. Kurt and Sketcz had a fallout if I'm not mistaken.
>>
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>>3960685
They were originally based in Kabukicho, which is a famous red-light district in Shinjuku with lots of yakuza activity. Also, Kishimoto (the Kunio and Double Dragon) himself was a high-school delinquent.
>>
>>3968865
Thank you, but really, thank themade.org

The Museum of Art and Digital Entertainment preserved it, got the rights, and put it on YouTube. They are awesome like that, and have a lot of cool videos, once you get past the support videos at the top of their feed from their Kickstarter.


https://www.youtube.com/user/TheMADEOak/videos
>>
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>>3967921
At least one of the Fatal Fury games lost a lot of development time due to a major earthquake, and they didn't get a release date delay to make up lost time because Japan's work ethic is kinda fuuuuuucked.
>>
>>3968636
How does the archive system work? Is it different for each board? Are some things archived permanently?
>>
https://www.youtube.com/watch?v=gaIfPuziJ-0
>>
>>3971626
>BEN HACK
His hacks make me cringe. But this video is interesting.
>>
>>3971626
>emulator

I doubt anyone wants to make a full fledged emulator for an unreleased console with no games.
>>
>>3972451
Well, considering one already exists...
http://problemkaputt.de/sns.htm
>>
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>>3972451
You'd think that, but...

http://www.konixmultisystem.co.uk/index.php?id=emulator
>>
MK3 NOOB SAIBOT
https://www.youtube.com/watch?v=RSDqSjTO9fs&spfreload=10
>>
so you want to be a vidya game designer?
https://www.youtube.com/watch?v=XL8k9bFsVWo
>>
>>3972485
Not really. That's just a SNES emulator. It's not doing anything special to emulate SNES-CD aside from accepting SNES-CD format ROM images, which are literally just standard SNES programs with access to more data. That's probably not very representative of what the console was actually capable of/intended to do, had it ever reached production.
>>
Used to watch this all the time
https://www.youtube.com/watch?v=qz0zaUtxxFM
>>
>>3969324
Except 3D-animated movies have graphics which would take weeks to render in real time on a contemporary consumer system. Compare Toy Story 1 to the shitty polyhedra in mid-to-late 90s PC, PS1 or N64 games.
>>
>>3969458
>>mfw germany's already pulling this for youtube
What? You'll need to be a licensed broadcaster in Germany to be able to put shit on Youtube?
>>
>>3961094
>two nostalgia blinded dad-gamers inexplicbly pointing at shitty graph paper drawings

Are you retarded? Those are Shigeru Miyamoto and Takashi Tezuka, the creators of Mario (and Zelda, and much more).
>>
>>3974491
It's based on what's known about the actual prototype that was found. It was made by the same guy whose homebrew game Ben Heck got working on real hardware. So yes, I'd say it's a fairly decent approximation of the real thing. Maybe there are inaccuracies, but Nocash seems interested in fixing those as more is learned about the prototype.
>>
https://www.youtube.com/watch?v=zaiZva_-X9M

Documentary of Shiny Entertainment circa the Earthworm Jim days, before they all broke-up and started hating each other concerning the move to 3D.
>>
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Golden Age Lucas Arts footage
https://www.youtube.com/watch?v=ujyC9XUrNW4
https://www.youtube.com/watch?v=4JrF3z9o78E
https://www.youtube.com/watch?v=hXAhrVcNdlw
https://www.youtube.com/watch?v=ntnX9Qz7gtM
https://www.youtube.com/watch?v=ngS-t7vDrT8
https://www.youtube.com/watch?v=1nSfN_Uwruo
https://www.youtube.com/watch?v=-AxWjXq5DxY
https://www.youtube.com/watch?v=nzLgcTZdnq0
>>
great thread
>>
>>3955792
>ZUN-chan

are we talking about THE ZUN? wasnt he at Taito?
>>
>>3976320
He was in zuntata for like a year around 2000.
>>
>>3974963
3D was a mistake. Pre-2000 had such a fun creative vibe.
>>
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S.S.T. Band

very cool dudes
>>
>>3976408
>>3976320

Zun wasn't in ZUNTATA, the nickname is a strange co-incidence.

The Zun you're thinking about was a programmer on a few early-to-mid-2000s Taito games like EXIT and Bujingai. He left after a few cancelled projects (and after Taito tried to convince him to sell Touhou to them so they could make an arcade game of it) because frankly, he could live off of his own indie stuff.
>>
>>3977762
>Taito tried to convince him to sell Touhou to them so they could make an arcade game of it
would've been neat

also add fucking TATE already, ZUN
>>
>>3977762
Nigger, he left because Taito folded, got bought by Squeenix
>>
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>>3976320
>>3976408
>>3977762
Different Zun. ずんちゃん (Zun-Chan) Junko Ozawa composed Rolling Thunder for Namco.

http://www.vgmpf.com/Wiki/index.php/Junko_Ozawa
>>
>>3977778
She talks about her history with Namco in the redbull Diggin' in the Carts documentary.

https://www.youtube.com/watch?v=m8z8-SKg3WU
skip to 4:20
>>
>>3977815
there are eng captions btw
>>
>tfw all the older game devs are getting old and dying and all the younger game devs want to make is SJW garbage
>>
>>3977815
I dont personally care for the modern hipster and rapper commentary. But the interviews are nice.
>>
>>3977828
That seems to be only a recent problem hopefully its just a phase.
>>
>>3977838
>What're you gonna do, not buy?
Yes?
>>
>>3977838
not buying is part of the reason the industry turned garbage. The only solution is to buy only the good games and start making your own games that dont pander to a non existent demographic.
>>
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Thread might be mostly over now, but here's some stuff about Looking Glass Studios. Most of it seems to be from about when it was closing down, which is kind of sad.

https://www.youtube.com/watch?v=VPFbA8Qmths
https://www.youtube.com/watch?v=OJJVWRsa64Q
http://www.digital-eel.com/mc/fdays.htm

The room in the picture is the room they used to film the silhouettes for the cutscenes. There were a couple where they had people walking beside each other, it must have been pretty funny having the people look like they're walking but still standing in place.

And here's an entire series of podcasts with people from the studio, they even manage to get Ken Levine in for a bit. They're all quite long but worth it if you're interested.

http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/
>>
>>3977891
The last day of Looking Glass.
Fuck, I'm already sad in the video title
>>
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Technosoft / テクノソフト in 1989
>japanese really are robots

>>3977891
These vids are awesome. Everyone was a hardcore nerd even the girls. Yet they weren't degenerates.
>>
>>3977891
also even tho they were closing they still seem so positive.
>>
>>3980245
>All those x68000 computers
Wew, never saw that many in a single picture.
>>
>>3977842
>start making your own games that dont pander to a non existent demographic.

won't work. hypothetically, even if a modern dev made a game that checked off every box on a /vr/ wishlist, oldfags wouldn't like it because it wasn't made in the magic period of 1985-2000.

"the attitude is just too different nowadays, something happened after 9/11, 2007, *insert some arbitrary year*

would probably get discarded as nostalgia pandering or hipster garbage. you just can't win with retro gamers, let them keep playing cs 1.3 while everyone else moves on.
>>
>>3981542
I wonder where they are now
>>
>>3983560
Those are company properties, so they either resold them to a refurbishing company/broker fore a fraction of their price, gave 'em to the employees a few years after they didn't hold any value anymore/were fully amorted or these machines just found their way into the dumpster.
>>
>>3977535
What games did they make?
>>
>>3986136
Most of the music for Sega arcade games
>>
>>3986136
https://www.youtube.com/watch?v=UWtAENbrZ-Y
>>
>>3986168
>>3986543
I love them already
>>
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>>3987021
https://www.youtube.com/watch?v=_4vRX4S16BE

http://shmuplations.com/sst/
>>
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>>3987054
>You will never be in a Japanese mall in the late 80's listening to a live performance of the Space Harrier theme
>>
>>3974520

Yup.

https://www.vg247.com/2017/04/11/german-regulator-says-twitch-and-youtube-streams-are-considered-broadcasts-must-apply-for-broadcasting-license/
>>
>>3971192
You need the 4chan X extension. It points you to archives of 404'd threads. Sometimes they don't exist though
>>
>>3956248

Because of MUSHA is EXTREEEEEEEEEEMEEEE!!!

https://www.youtube.com/watch?v=1lXhq66CFS4
>>
>>3987461
>The threat of not buying is toothless
this is especially true when the people making that threat are a minor constituency. companies rely on the insatiable consumption of normalfags.
>>
>>3987479
>" it's because it was from a time"

Exactly what I was saying. Even if someone were to make a game that you enjoyed in 2017+, you would be inclined not to play it since it was made in the age of "PC and greediness".

I haven't misunderstood anything, I mostly play old games, but the attitude that nothing in life can be good after the 90's or whatever, is just bad. It's admitting defeat. A lot of anon's feel that way these days, don't know how to make a happiness for themselves outside of their Nokia-era youth.
>>
>>3969426

I can smell this photo from here.
>>
>>3988343
For starters, there's no need to be rude. Secondly, you miss interpreted my original post as well. I was responding to a statement about making your own games that go against the modern trends. I found this to be moot as making a hypothetical game would be a bad idea, as it would be rejected by players such as you. You've become cynical to assume and expect certain things, and would not give such a hypothetical game a chance, as it's not from the comfort of your youth.
>>
>>3987054
That Allan Holdsworth tone.
I was seriously expecting some fast outside runs
>>
>>3955765
Yamaha TQ5 at the front there, guessing they used that for designing sounds before porting them to the Genesis's YM2616
>>
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1994: Michiru Yamane, Toshiki Yamamura, and Teisaku Seki working on Castlevania Bloodlines (Vampire Killer)
>>
>>3988992
That Eric Lecarde mask is looking very bishoujo
>>
>>3955804
This post is hilarious, because I know that you know why you're wrong, but you're still going to get so many replies anyways.
>>
>>3954407
Everything you just wrote there is whack
>>
>>3988773
>Genesis
More like MSX, like the one they have in the background.
>>
>>3960574
>almost dying for a dumb kids game
capitalism was a mistake
>>
>>3980245

oh god thats when they were doing thunderforce 2
>>
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>>3954340
Some of the original Pacman sketches and art designs
https://imgur.com/gallery/R7KRk
>>
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>>3989983
https://imgur.com/gallery/R7KRk
>>
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>>3989984
3/4
https://imgur.com/gallery/R7KRk
>>
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>>3989985
Last one
https://imgur.com/gallery/R7KRk
>>
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>>3958642
More Sakaguchi and Tanaka as young heart-throb qt Japanese men
>>
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The original game plans for Snatcher, including a storyboard collection.
>>
>>3961932
sick shirt
>>
>>3989983
>>3989984
>>3989985
>>3989986
>>3956548

The true foundation stone of Japanese game development is Graph paper.
>>
>>3960832
Way over $10,000. http://windowsitpro.com/windows/intergraph-studioz-workstation
>>
>>3990906
Just about every game dev had to use graph paper back then because of how graphics worked on old hardware
>>
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>>
>>3991094
Anyone have one of those?
>>
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>>3993013
the similarity is striking
>>
>>3989983
>>3989984
>>3989985
>>3989986

If these are in a museum, I will visit it.
>>
>>3997297
You're lying

is it to yourself?
>>
>>3997279
What did you expect? They're nerds at a computer
>>
>>3969392
Can't even smoke in pubs any more, shit's ridiculous.
>>
>>3960979
When was this? If we're talking about the Quadro era, then no shit. The O2 was fucking ancient by then, and depending on your model it's an absolute no-brainer that any decent PC by the 2000s would rape one, they were never really the best of the best.

IRIX itself is still probably one of the best SysVs in existence, but like any other SysV the software base was incredibly focused and shitty for a general use case, nowadays with Nekoware and the like it's far less pronounced for a hobbyist, though.
>>
>>3997406
I rice my Linux mint to look almost the same as Irix 6.5. The only thing I coulnd't find was a decent substitute for Toolchest
>>
>>3997406
Well it IRIX isn't bad compared to other system V-based UNIXes then it aint gonna be bad. I use AIX at work and I don't have any issue with it, I even prefer it to that unbuntu linux piece of shit we used at university.
>>
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Electronic Arts unofficial dekkit for the Genesis.
First Madden game was developed using it
>>
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Enix used X68000 for graphics creation for SNES games
>>
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Oh wow. This is a treasure trove of high quality console schematics. Enjoy.

http://gamesx.com/wiki/doku.php?id=schematics:console_related_schematics
>>
>>3957087

So weird to see Miyamoto in a cubical.
>>
>>4004226
neat
>>
Kazutoshi Iida on Aquanaut's Holiday
https://www.youtube.com/watch?v=YUPc2GMVgko
>>
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>>3961652

As for skill: Maybe because the skilled ones stand out well after many people have spent decades spreading their work around and making it famous?

As for looks: I have no idea why you would say that in reference to the images being posted here; the people shown in them are plain-looking. But in general, there's an obvious answer. Take a look at this image here.
>>
>>4007232
fucking japanese hippies
>>
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>>3989983
>>3990906
>>3997326
http://news.denfaminicogamer.jp/kikakuthetower/aitalk_miyaiwa
>>
https://www.youtube.com/watch?v=V_60n8Xzx2U&feature=youtu.be
Doshin the Giant creator Kazutoshi Iida
>>
>>4008574
oh he made Tail of the Sun for PSX as well neat.
>>4007232
same dude.
>>
>>4008271
With the exception of Italy, why are obesity rates on the rise for everywhere?
>>
>>4010596
Influence from America.

High-starch, highly processed diets, if you want the real reason.
>>
>>3957023
They're the company behind Puyo Puyo, of course they're happy.
>>
>>3957058
>Implying that certain narative digs any deeper or plays anything other than entry level nintoddler shit.

Don't even mention them anon, of course they're wrong, hell they probably also buy into the "nintendo saved gaming" meme.
>>
>>3959517
... I miss him
>>
>tfw /vr/ will never make a retro game

It'd probably be an anime platformer, anyways.
>>
>>4012234
>Not an anime hybrid of RPG, belt scroller, shmup, Castlevania (The original, not the metroid) and VN with hentai and lewd fairies, on the PC-98 or FM-towns
>>
>>4013283
my dream game. some day maybe. I can draw anime tiddies but I cant program for shit.
>>
>>4013301
Who said it had to be a one man job? We could have many /vr/troopers contribute
>>
>>4013283
>PC-98 or FM-towns

No. Sega Game Gear only. It's objectively the best console.
>>
>>4012234
So, not a big loss.
>>
>>4013283
>>4013886
It's got to be for the 32X. The 32X had the most potential for 2D gaming of any retro console.
>>
>>3990407

Are you going to post them?
>>
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>>4013913
>>4013283
ORIGINAL CONCEPT DO NOT STEAL
>>
>>4013913
>32X

Good luck, not even the demoscene fucks with the 32x
>>
>>4013913
>32x
>Not Saturn
We already cracked the saturn, might as well find a way to make games, and maybe even make a port of Doom that doesn't suck
>>
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>>4013936
She's cool.
>>
>>3955771
>Not Found

Also I can't believe Megaman jumped of the roof because of overwork/Burnout
>>
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>>3959438
>Product/work quality suffers because you're lacking sleep
>>
>>4011914
Now stuck in either Moeshit or mobile-hell. Maybe both
>>
>>4015320
Don't compare CompileHeart to old Compile, they're not the same staff at all.
>>
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>>4002942
This thing is beautiful
>>
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>>4015509
sprobe cartridge
>>
bump, great thread
>>
Psygnosis (SN systems acutally) was on it's own league regarding development tools, hence their buyout by Sony in PS1 era.
Here is the video from a 32X/MegaDrive development kit.

https://www.youtube.com/watch?v=oCfb3LK8ae4

Their SNES dev system is also very good and is explicitly credited in a few games, including Earthworm Jim
>>
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>>3990906
>>3991227
Akiman actually had to design special graph paper with rectangular cells because of the CPS systems' anamorphic nature (384 x 224 resolution stretched to 4:3, meaning each pixel is taller than it is wide).
>>
>>4019032
Most retro consoles had pixels that weren't quite square.
https://pineight.com/mw/index.php?title=Dot_clock_rates

Wonder if any devs used rectangular graph paper for e.g. NES/SNES development.
>>
>>3997401
>Can't even smoke in pubs any more, shit's ridiculous.

In my local jurisdiction, smoking in pubs was banned during the year I reached drinking age.
I only had to put up with the foulness of the thick smoke haze for a few months. Watching all the smokers complain incessantly about having to go outside and "b-but I can't drink and smoke at the same time", still gives me joy-tingles to this day.

On the other hand, during my whole childhood, arcades were thick with it and it was awful. It makes my skin crawl to remember that every fucking machine had a built-in ashtray. So even if no-one was around smoking: the stale smell still wafted toward you. Yuck.

I grew to really appreciate the kid-friendly major arcade chains that banned smoking from the beginning!

Now there are pub/arcades combos that have no smoking and serve drinks! I enjoy them immensely. All the smokers still have go outside, and it frees up the popular machines sometimes.
>>
>>4020937
No smoking in arcades makes sense,(especially from a /vr/ perspective; can you imagine the damage to those boards?) but pubs/bars should be able to choose for themselves if they want to allow smoking or not.
>>
>>4020984
>No smoking in any public indoor space makes sense, (especially from a health perspective; can you imagine the damage to those lungs?) but people should be able to choose for themselves if they want to allow other people's habits to affect their health/entertainment.

Fixed that for you.
>>
Any more cool pictures of SEGA crew?
>>
>>4021503
You have the choice to pick an establishment which suits your tastes. You kids and your entitlement culture where the entire world should rewrite itself to suit your preferences.
>>
>>4021503
I love how younger people tend to forget that for decades it was considered almost healthy. It was odd if a man didn't smoke at certain times in the past. It was not seen as a harmful thing since it was discovered. Only in the past couple of decades have people become aware of the negatives, and honestly sometimes if a person stops smoking it can be worse for them. I've known people who smoked for most of their lives, and then when they finally kicked the habit, they quickly developed cancers and died.
>>
>>4026148
>old people are dumbasses
What else is new?
>>
>>4026148

>it was considered almost healthy

XVII century here.
https://en.wikipedia.org/wiki/A_Counterblaste_to_Tobacco#Style_and_content

And researches in nationalsocialist Germany.
>>
>>4026176
ah, 16 year olds found /vr/.
>>
>>4026148
>Only in the past couple of decades have people become aware of the negatives

The Nazis knew it was bad for you. In 1939.
https://en.wikipedia.org/wiki/Anti-tobacco_movement_in_Nazi_Germany

The US Government officially said it was bad for you in 1964.
https://en.wikipedia.org/wiki/Smoking_and_Health:_Report_of_the_Advisory_Committee_to_the_Surgeon_General_of_the_United_States

It even said so on the packs! Since 1966.
https://en.wikipedia.org/wiki/Tobacco_packaging_warning_messages#United_States_of_America

Bullshit that people have only just discovered it in the last couple of decades.

If you were born during or after the 1950's: by the time you were smoking; the government told you it was bad, cigarette packets told you every time you bought one, and there was no escaping that knowledge.

If you have smoked from any time after 1966: you knew you were doing something harmful, at least to yourself. You just chose to ignore the harm and/or succumbed to peer pressure/euphoria of early nicotine consumption. You were/are weak!

1966 was 51 years ago! Not twenty!

The only thing that has changed in the last couple of decades is people grew brains and started to listen. Or the taxes got too high. Or too many of the older generation died off, and the pool of peer pressure energy had weakened. Or the studies of passive smoking effects. Or a combination of factors.
>>
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Original artwork of SF 2 Turbo Super Famicom cover
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>>4019776
>>
>>4028810
weird how chun-li is at the forefront
>>
>>4029546
she's high tier
>>
>>4029550
i completely agree

it's just that ryu is kinda the mascot usually no?
>>
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>>4013914
Kojima didn't show much of the inside contents aside from a few pages. I only know they're storyboards because I understand a bit of moonrunes (絵コンテ).
>>
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new documents from sonic 2. It had time travel like sonic cd.
>>
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>>4029642
>>
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>>4029647
>>
>>4027121
You have to go back.
>>
>>4029552
Yes. And he's giant
>>
>>4029642
One thing that always bothered me about Sonic levels is that I was constantly thinking I'm missing something, like if you go the upper path, you'll skip this and that
>>
>>3957484
no it was made four persons; Marc Albinet (FR - LBA 2 writer and AC: Unity's game director), Franck Sauer, Yves Grolet & Yann Robert (Belgian people who made Outcast ten years later). Psygnosis published the game qnd the team mostly worked on it before the belgian dudes had to join the army for their service. It was a six-month job, which was just a stepping stone for them before making a real coin-up game.
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