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Tibia general:

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Thread replies: 21
Thread images: 2

File: tibiastower.jpg (126KB, 1280x720px) Image search: [Google]
tibiastower.jpg
126KB, 1280x720px
Serpentine Tower edition.

Do you think it's solvable? Are you interested in this or other seemingly unsolvable quests?
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Never played Tibia. Is the mobile version worth playing? I know it's a separate server, but is gameplay the same or should I just not bother
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>>3943274
Id say it likely sucks, theres too much need for space for looting and too many hotkeys for it to work properly, also targeting must be a pain in the ass too

havent tried it though
>>
ded game

>>3943274
The graphics are shit though
>>
b
u
m
p
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It surprises me how people critizice this game when they haven't even played it, it's a cool game.

Abou thte serpentine tower, it's pretty much like the Obelisk think, maybe Cipsoft put things like these in the game to motivate players in order to find a way through them, I personally think they are solvable but you have to go deep down into the game to find out how to pass them.
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>>3946734
Btw, skilling my character the old way, I expect skills 70/70 by the end of the month, I'm 63/63 today.
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>>3946736
what voc?
what world?
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>>3946792
Knight
I'm actually playing in Pacera beacuse I'm teaching a friend how to play and I don't want her to feel frustrated with pks but I also play in Zanera and Zeluna.
>>
File: 1493074241836.png (723KB, 1280x738px) Image search: [Google]
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>>3946835
>her
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>>3943220
i enjoy puzzle games, so maybe?
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Tibia died the day Shitsoft enabled runes and potions to be used on hotkeys. Currently playing Medivia, I feel alive again.
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I'm working on a private Tibia server.
Anyone wanna help?
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>>3950949
I don't blame them for introducing it. Bots unofficially introduced this feature way before. Macros and aimbots were a thing for ages. Since they couldn't beat the bots, levelling the playing field for fair players was the least they could do.
I don't blame them for changing the old pvp system, it had to go. Rather, I blame them for not caring about making the new pvp system interesting. There were many ways to revamp the "rune/potion throwing" while keeping the stuff challenging.
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>>3953828
It's fun, I swear!
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>>3954250
what would u suggest they change to improve pvp nowadays, besides increased death penalties and maybe allowing for more kills without getting redskull
>>
Was about to post here asking if anyone would be interested in the OT I'm making currently then I saw >>3953828
So what is your server like?
>>
>>3960587
Protocol 7.8 (because addons), low rate like x2 or x3, RL map.
I've done a lot of work on the backend to get it useable, since it's based on the abandoned revscriptsys branch of OTServ, if you know what I'm talking about.
And a lot of work still needs to be done, most quests are missing, some functionality is there but needs to be polished.

How's yours?
>>
>>3960614
We're total opposites I see. Mine is based on 8.6 and is completely custom. Exp is low-mid depending on your viewpoint. If you've ever played the old 8.0 server Rise of Abaddon, I'm using a similar system to that in regards to vocations. Basically you have 4 base vocations that branch off into different specializations when you promote. Only been doing actual (scripting) work on it for a couple months. Also using some custom sprites since some of Tibia's sprites are offensively bad.
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>>3960634
Aww shoot, I wanted to join forces.
Do you have an ETA or need testers? I'd be more than willing to play on your server or give you a hand breaking things that shouldn't break.
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>>3960671
Probably won't be ""done"" for a long time. Making an entire new map from scratch as well as rebalancing almost every monster in the game as well as tons of items. Right now I don't even have enough done to test.
Thread posts: 21
Thread images: 2


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