Ahh yes Just as the developers intended
>>3928086
Did highly compressed JPEGs even exist back then?
>>3928293
Uh, yes?
>>3928086
What game?
Son, your stupid video games will make our expensive TV deteriorate!
If you want to play video games, use this!
>>3928354
Jim Power. One of those European titles you can tell from a glance that no matter the platform it was ported to, it was originally made for the Amiga.
>>3928360
She blue tho
>>3928360
>>3928602
Fixed
>>3928724
TOPkek
>>3928724
this might be the ultimate /vr/ trigger image, bravo anon
>>3928727
>>3928731
Sorry, forgot to adjust aspect ratio.
>>3928351
>>3928358
Sooo..it predates the JPEG standard by several months.
The developers could never have intended for it to be rendered in such a fashion.
>>3928360
Incorrect palette.
Check out my shitty filter!
Made this for fun yesterday.
>>3928737
Where's the bend?
>>3928737
>no lens flare
>no screen tearing
/vr/ childhood filter
>>3930992
>shadow on the TV
Well done, but my parents were divorced already by the time SNES was out.
Can you make one with an abusive older brother?
I made some comparisons of TV Out shader doing its magic with color/dithering a few days ago. Does anybody know other games that have graphics which took the technical limitations to create effects like this?
http://www.screenshotcomparison.com/comparison/206843
http://www.screenshotcomparison.com/comparison/206841
http://www.screenshotcomparison.com/comparison/206839
>>3931424
Not bad, needs a saturation correction though.
>>3931518
Yup, gonna tweak it more
>>3931424
Pretty much every game used some form of dithering to create shading
>muh fake transparencies
>>3931559
Not many I can remember as cool as that waterfall/fog effect