I haven't seen one of these in a while, so I figured I'd be the change I wanted to see.
I got a strategy guide for the SNES version a couple days ago, so I'll dump some cool art from that (I don't have one of those fancy book scanners so you'll have to deal with pictures).
>>3922142
Do you have scans of this book by any chance?
>>3922170
It's about the size of a DVD and the binding is pretty tight, so it's pretty much impossible to scan unless you cut out the pages, sadly. I did scan the cover so here's that
>>3922178
There is software for taking a picture with a camera and converting that to a scan, you might be able to use something like that to scan your manual without destroying it.
>>3922142
I literally have never ever heard of those games outside of /vr/. Is it just platforming with hook grappling?
If I wanted to try out the game, what's the best starting point as an introduction.
>>3922235
Depends on what you're looking for. If you want babby mode, play Sayonara. If you want to learn at a slow and steady pace without overexerting yourself, play the the original. If you enjoy the mechanics and want to learn the game by having it punish you and push you to your limits, play Shun.
They're all great games, and they're different so they all warrant at least one playthrough... though I personally don't like Sayonara that much.
>>3922235
The first game is pretty good for learning the mechanics (there's a pretty good guide on GameFAQs), but I'd recommend the DS or Steam ports since the original SNES version has tons of slowdown.
Shun is more of an "experts version" with more difficult stages and a springier fishing line. Note that the original release has commercials for some reason.
Sayonara is more casualized and has characters specially made for beginner players, but I don't like the rope physics that much.
>>3922178
wheres scanbro
>>3922142
Oh my god, I've been meaning to play this game. I'm gonna do so right now.