Hey /vr/ so I tried the PCSX-R PGXP branch for perspective correct rendering.
Have everything set as I believe I should and the display clearly reacts to the "correct" settings, but in a VERY wrong way.
Every single polygon on screen spergs out and appears to have one of the points of all the polys all stuck to the top left.
Happens in every game with all drawn polys.
I have an Intel GMA 4500m (non-HD) with a custom Intellimodder drivers installed.
>>3920445
Get a normal OpenGL card, holy shit, or use different plugins/software mode.
>>3920472
See OpenGL and every other plugin work just fine when perspective correct rendering is off but this is what I get when I try the above in PGXP.
>>3920445
>>3920472
>>3920478
No perspective correction with the same plugin same everything else.
>>3920478
Great, but PGXP uses newer ogl functions than the standard plugin.
>>3920493
Ah shit, that must be it. Thanks senpai.