what went wrong?
unrecoverable dead-ends
some really random events that are basically luck based
you can tell it was headed by a girl, basically. very fantastical and imaginative but also lots of tard game design choices.
The series became progressively worse and more generic as it went on. Didn't help that competition took the ideas and themes from the earlier KQ games and did way more with them than Sierra ever did.
It was a product of it's era, and the first five at least have not aged well. The first game had more problems than I have time to describe. The second game has a bridge you can only cross X times, punishing exploration and experimentation. The third game was a clusterfuck that punished you for not being at a certain place every 10-15 minutes. The fourth game takes place in real-time, and you only get one shot to do certain tasks at certain times. And while the fifth game was far prettier than the earlier ones, and at one point the best selling PC game of all time, it is so chock full of bullshit that no adventure gamer has recommended it since KQ6 came out. Oh, you didn't know you had to save a mouse from that cat? Looks like you are never getting out of the Inn's basement hours into the game later! Hell, you manage to get past the worst of the bullshit, and in the final maze the big bad can randomly teleport in at any time and kill you.
I like adventure games and all, but KQ didn't really get good until 6. Still better than the PQ games though. PQ3, I'm looking specifically at you.
>>3915507
So they are just using the name, and it's actually not retro?
Probably shit then.