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SNES or GBA?

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SNES or GBA?
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Super Famicom
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top isn't gba, so wtf is the point of this thread
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>>3910881
Original platform. The answer to this question for every game ever is always original platform. Save yourself the next dozen times making this exact thread and just write it on your monitor: "original platform."
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>>3910881

This >>3910989 also make sure you're playing on a CRT and wearing pic related
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>>3910989
Sure?
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>>3910989
This.
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>>3911109
>2017
>still being retarded about FF3 and 6
>>
retro vs not retro?
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>>3910989
megami tensei 1
dragon quest 1-4
tales of phantasia

but for ffvi, snes all the way
>>
>>3911118
I don't know why anyone discusses the games at all other than le villain succeeds meme. It's probably the shittiest final fantasy.
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>>3911151
what kind garbage filter is that? it looks like a shitty fanart shop of the game.
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>>3911151
>snes
>highres sprites

top is obviously one of the mobile ports, shitfuck.
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>>3911151
This is stupid bait
>>
Objectively the GBA version (with a hella bunch of patches on it) is the most complete and "better" version of the game but makes me miss the SNES translation.

Unpatched GBA game is horrendous tho.
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>>3911323
SNES with the BNW patch is the only way I play any more.
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>>3911157
that's actually the iOS version up top
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If you're not going to patch the game I'd say go with the GBA version.

If you are, though, SNES has Brave New World.
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>>3910881

SNES because the bugs are canon and patching them is heresy
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>>3911118
He was referring to the NES FF3 being inferior to the DS and Ouya port
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>>3910994
>posts 80s fashion
>used "90sAF" as a filename
I know that it can be confusing because you weren't alive in either decade, but the 80s and 90s were actually different from each other.
>>
>>3911109
>>3911478
Original FF3 is an extremely solid game by Famicom standards. It's not perfect but it's still one of the best on the system. Anyone who claims to be a fan of retro-RPGs should play it at least once.
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>>3911580
>by Famicom standards
It's better than FFIV and VI too and still has one of the best world maps in any jrpg
Also the d&d magic tiers are super cool
>>
>>3911478
But that's not true. Most of the soundtrack is better on NES (there are some really good tracks in the remake though, like Boundless Ocean), and the way the capacity system and job changes are handled is astronomically better on NES. DS makes it little harder, makes more jobs good, and adds a who-gives-a-fuck background story to each onion. What among those things matters to you determines which version is better.
>>
>>3911478
I wish FFIII had a 2D remake like Final Fantasy Origins or FFIV: The Complete Collection for PSP
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>>3911696
I don't, because IV Complete Collection looks like trash.
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>>3911740
You may be confusing it with the FFV and FFVI iOS ports, which do look like trash.

FFIV Complete Collection, FFI, and FFII on PSP actually look pretty good.
>>
>>3912225
why don't more people know this

FFI - PSP
FFII - PSP
FFIII - NES or PSP
FFIV - SNES, PSP (2D remake), DS (3D remake)
FFV - SNES or GBA
FFVI - SNES or GBA
FFVII, VIII, IX - PSX, PSXonPSP
X - PS3 remaster (but PS2 music was better)
after X - throw it in the fucking trash
>>
>>3912287
The PS3 remaster was shithouse, but I agree on everything else.
>>
>>3912287
>proposing gutted ports with washed out palettes and shitty retranslations

Nigga, you best be trolling.
>>
>>3910928
Bait Fail.
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>>3912303
>washed out palettes
explain pls
>shitty retranslations
日本語でやりなさい [raughs]
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>>3910881
SNES, no contest. The GBA version looks and sounds like shit, even with those patches applied.
>>
>>3912303
SNES is listed first for a reason
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>>3912321

ファゴット
ここお前の(you)だ
>>
>>3912371
日本語お上手ですねwwwwwwww
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>>3910994
Radical
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>>3911327
Same here.

Anyway, the extra dungeon on the GBA version is really good (fun as fuck boss fights), but it still sucks hard compared to SNES.
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>>3910989
my man
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>>3911559
Pretty sure that there is early 90s fashion, champ.
>>
>>3912287
>>3912295
PS4 version of FFXHD lets you choose the original music, making it superior to the PS3 remaster.
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>>3910989
I'd say the DS verison of Chrono Trigger is definitive.
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>>3912287
>after X - throw it in the fucking trash
FF12 is literally the best final fantasy game
>>
I prefer the GBA version of FF4-6 because of the form factor. They just feel right on a tiny portable platform. I'm aware of the shortcomings, but they don't matter to me as much as feeling like I'm playing something that's a good fit.
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>>3912287
This. Also, PS2 music is on the PS4 version of the remaster and the PC version. PC version is the best since it has the best graphics and can run a full 30fps on a toaster. Maybe even 4K depending on your PC.

Apparently, a framerate unlock for 60fps+ would cause terrible glitches.

And the PC version can be modded for dual-audio.

IV has better graphics on iPhone and PC similar to how III was updated on PSP, iPhone, Ouya and PC but DS has more content and is generally better.

Music is better on iPhone and PC, though.

And I am still a post-X fan.

Other than that, really great list.

Also, the Famicom versions of I and II are also very great.

>>3912915
PC also has that soundtrack option, and even has the best graphics (including 4K) and the ability for mods like dual-audio.
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>>3913009
oops, i just completely forgot that one. Sorry. I l just lost track of XII in the shit sandwich that is FFXI and FFXIII.

>>3912915
cool, I didn't know the PS4 version had that option. The remastered music was such a letdown. I guess that means I'll be buying FFX again. fuck.
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>>3912990
Surely you jest
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>>3913026
>And the PC version can be modded for dual-audio.
Does it even need mods? It's listed as having Japanese text and audio, unlike 3-9 on Steam.
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>>3913026
>Famicom versions of I and II are also very great.
yeah I have no problems going back to them, but I realize they may look too primitive for some people these days. And the 16-bit style remakes on PSP were a pleasant surprise. There's just something about those blue menus and the little cursor squeak that warms the blackened embers of my crusty old heart.
>>
>>3913034
The text and subtitles should be Japanese, Chinese or Korean to be able to play in Japanese audio, and you need English, French, German, Italian or Spanish text and subtitles to have English audio.

The Untitled Project X mod enables you to play it enable English audio in the Asian languages or Japanese audio in the European languages.

>>3913035
Yeah, I also love the Famicom versions, not primitive to me since I grew up with games like these but the PSP remakes were also very great.
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>FFX on steam
>full japanese audio and text
>PS2 music
>only 30 bucks
>purchasable from my country
WHY WAS I NOT INFORMED
>>
>>3913045
>only 30 bucks
>thinking this is a good price
>>
>>3913106
I'd have to pay 2x that for a new copy of the PS4 version where I live, so it's a good price for me, and it'll be even cheaper when the next sale rolls around.
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>>3910881
>GBA?
Not retro amirite?
>>
>>3913030
Why? The DS version has the gorgeous cinematics of the PSX port as well as additional content and an improved translation.

Chrono Trigger on DS is the best version of the game
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>>3913308
The best versions are always those without translation because a translation itself is always worse than the original.
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>>3913324
Yeah hang on a sec til I learn japafuckingese.
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>>3913324
So the Japanese version of the DS one is the best then?
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>>3910989
Pretty much this with very few exceptions. Why would you even want to experience the game any other way than what all the people who grew up loving it actually experienced?

>>3912990
I'd say a big no to that
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>>3913175
get with the times geezer
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>>3913308
>gorgeous cinematics
>toriyama CD shitshow
how about no
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Quality question? GBA has definition of display 240*160 px in 3', so it lose in quality of video. But tecnologically GBA is better than every console of 90s. As it now goes "Switch" is better than every console of 00s (Xbox 360, PS2 and PSP).
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>>3910881
One is retro, and one isn't, so I prefer the retro one.
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>>3912287
FFX on vita with undub and ps2 music is best ffx version imho
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>>3910881
GBA with colour correction and sound restoration patches.
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>>3913324
Why's that?
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>>3912225
Those are not as shitty as the iOS ports but still pretty ugly.
>>
>>
>>3913801
Because things don't translate very well, you always end up losing information along the way. Translators also tend to fuck things up in one way or another.
In games you also have to deal with technical hurdles like length limitations that require further compromises.
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>>3913861
Accurate
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>>3913045
>japanese audio
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>>3913884
>In games you also have to deal with technical hurdles like length limitations that require further compromises.
Poor Secret of Mana
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>>3913030
The postgame stuff that connects with Chrono Cross isn't great, but I refer the improved translation, and Frog not talking like a retard is nice.
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>>3910881
SNES if you're a nostalgiafag.
GBA if you're a 6th gen babby.
Either way you lose.
>>
>>3913884
Nigga, we know that.

So what's the solution? We all fucking learn Japanese?
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>>3914198
I refuse to learn moonrunes.
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>>3914141
So basically you're saying there's absolutely no way to play 6.
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>>3912225
>>3911740
It just seems strange that they skipped 3 to remake 4.
>>
What's wrong with the translations of the various Final Fantasy games? Which are the best?
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>>3914284
If you can read it, understand it and get through the game start to finish who gives a fuck about the translation. Don't fall for autistic memes.
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>>3914284
The best translation is the first one they played, and anything that deviates from it will make them foam at the mouth and scream about it.
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>>3914198
Yes.
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>>3911109
Especially in that case. FF3 is a good game. FF3 remake is not the same game at all, therefore playing it instead is cheating yourself out of playing a good game.
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>>3910881
PS1
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>>3910881
I prefer my games non-butchered.
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>>3914345
>have more content
>butchered

If anything, new versions aren't hindered by the difficulties of their first releases (bad translations, time constrains, etc.)
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>>3914426
More content made by people who aren't the original creators. May as well play fan mods.
And the GBA versions have fucked audio regardless of patches, the GBA's audio is just terrible.
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>>3914438
Nothing will satisfy this faggot.
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>>3913030
You know what? After my bastard of a childhood friend borrowed and "lost" my copy of SNES Chrono Trigger, I'll take the DS version, even if it's just a sad imitation.

...I miss my SNES copy.
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>>3914439
That's not true.
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>>3913030
there is literally nothing wrong with the ds version.
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>>3914198
A lot of people here have done it.
Imagine being able to pick a version by the features it offers instead of what translation it has. Not to mention other benefits that come with it.
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>>3913732
>posting about GBA-stuff in /vr/ is actually literally a rule-violation
TOP
K
E
K
>>
>>3913884

Why are you assuming the original text is inherently better?
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>>3911559

You're clearly the 00s baby here, because that's blatantly early 90's fashion and anybody with any exposure to that era, even through media, would know that.
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>>3915079
Because that's how it always is.
Some game translators don't even play the games, they just translate line by line.
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>>3912321
>>3912371
俺のサイド
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>>3915110
excellent point. i agree with your sweeping generalization of all retro game translations
>>
I played Chrono Trigger with the Compendium translation for the first time. I grew to regret that decision. Don't be fooled, it's not a "faithful" translation, it's full-on literal autism that should have remained as an informative document.
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>>3913884
Look up the translation on the first Zero Escape game. They bent arse-over-elbow to get it to work, even when they hit a roadblock where a major part of the game hinged on a pun.
>>
>>3915992
It's been a while since I played 999, but I thought the translation was pretty well done. What pun are you talking about?
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>>3914727
Don't reply to him.
Some people at /vr/ will do anything to actually hate modern stuff no matter how well designed or good they are. They think having to deal with design flaws and tedium makes them better or something.

The DS version truly is the superior version of CT even if it makes me miss the SNES translation a lot, but you can't argue with the core game + psx cutscenes + a battle minigame + 2 new dungeons (even if they just recycle assets in the ends it's more content for you as a player to explore)
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Question about Chrono Trigger DS: how do they deal with the extra 32 vertical pixels on the SNES that the DS screens lack? Are the graphics redrawn, rescaled, or what?
>>
I will never not be mad about how much they fucked up with the """HD""" remakes of FF V and VI

mainly because they are shit and square enix is all like "yep, we will never have to do a proper remake ever again as long as these abortions exists"
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>>3916263
I think those 32 pizels are not accounted for

as long as I can tell there is no difference, the DS chrono trigger is one of the best remakes of a classic snes game because of it. I would even suggest that the double screen and portability makes it better than the original
>>
So they just cut off 1/7 of the screen? That fucking sucks if that's true. That's enough to make me stick with the SNES version despite the other improvements on DS.
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>>3910989
As much nostalgia as I have for DQ3NES, the SFC version is far superior.

And unfortunately, the ios version of DQ4 is the best
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>>3916335
Yeah, DQI+II and DQIII on the SFC are pretty much the gold standard when it comes to remakes.

>And unfortunately, the ios version of DQ4 is the best
noooooooooooo
the PS1 and DS versions are perfectly acceptable
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>>3916263
>>3916332
None of the comparison pictures I could find online show any difference in the screen size.
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>>3916346
The iOS/Android version is the only one with party chat.
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>>3916263
>>3916314
>>3916332
>>3916346
I checked, and the DS version definitely cuts off pixels.

One odd thing I noticed is that the SNES version doesn't use the bottom 13 rows most of the time. So in some cases, the DS gains 13 pixels on the bottom, but loses 32 pixels from the top, for a net loss of 19 pixel rows. It's basically a pan and scan crop of the original.

I guess it's better than a distorted rescaling of the full picture, but you're definitely losing a chunk of the original image on the DS version.

On the other hand, in the DS version you can move the battle menus to the bottom screen, giving you an unobstructed view of the combat.
>>
>>3910881
Other people said it already, but the top is the shitty iOS remake. I remember from all the asspain it caused me. Honestly the best version of this WOULD be the PS1 version if it didn't have atrocious loadtimes. FF6 on PSP is GOAT.
>>
SNES emulated with old version of ZSNES with the howling wind effect
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>>3914835
Wow you fucked that up real bad
>>
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>>3910989
What about FF1 tho? You can make the ps1 version virtually the same by turning off the custom features. You do lose that sweet Black Mage sprite tho...
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>>3918656
what?
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>>3916772
I played through both (SNES and then DS) and never noticed the cropping.

Looking at these photos it seems like a non-issue to me.

Probably just there so it's not too tiny on the DS screen.

It's weird that people argue about the best version of Chrono Trigger. They're all really good, minus PSX's loading times.
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>>3911478
>FF3 got an Ouya port

Huh, I learned something today.
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>>3910881
Considering your post, SNES. Nuff said!
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>>3918680
You lose ALL the good sprites. Seriously, the 16-bit FF1 looks like utter shite and has none of the charm of the original game. NES or bust.
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>>3922203
The shitty looking one is the IOS port though.
The GBA ver. isn't pictured on the OP.
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>>3924534
>IOS
I hate how smooth it looks.
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>>3910881
SNES by far, GBA had problems with coloration and not enough buttons
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>>3927163
>GBA had problems with coloration and not enough buttons
would've been the perfect proto-retro console with four face buttons like the SNES. imagine having a perfect portable SNES in the early 2000s...
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>>3916772
>I guess it's better than a distorted rescaling of the full picture,
no offense, but is that really debatable? you'd have to be nuts to prefer a rescaled picture for a couple extra lines of background
>>
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"Advance Wars" for GBA is better than "Batallion" for PC.
>>
>>3929272
Why are you comparing two non-retro games? How about Famicom Wars vs Gendai Daisenryaku?
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>>3929226
Luckily the DS came just a few years later but at that point ninty had already decided to port a bunch of snes games to gba for some reason. What a waste.
I'm loving the 3DS as a portable retro emulator but unfortunately it still can't do games like star fox and yoshi's island without serious lag. It's a shame that soon true handhelds will stop being made, with Sony probably dropping out of handhelds and Nintendo merging its home console and portable markets. We were almost at the point where we could have the perfect portable retro emulation machine.
>>
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>>3929292
Because I've played both games and can say that "Advance Wars" is better than "Batallion".
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>>3914284
The official ones completely fine and are actually great for their time.

Plus any actual errors are really just in transliterating the names of things which sometimes leads to some curious mistakes like the translation of Tonberry
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>>3914284
>>3929491
>>
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>>3910881
GBA with colour correction and sound replacement patches.

7
>>
The best version is the snes patch with the GBA translation. I don't know why anyone would play the shitty GBA version.
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>>3930014
I had no complaints about the GBA version back when it was released. I just wanted to play FF6 on long car trips during the summer and i couldnt bring my SNES in the car.
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>>3930014
This one right? I've always liked this translation once it came out. http://www.romhacking.net/hacks/1386/
>>
>>3910881
top is fucking disgusting. to answer your question though, snes hands down. the sound quality makes a huge difference, on the snes it actually feels like the predecessor to FFVII
>>
>>3910881
GBA with the colour correction and music fix romhacks.
>>
>>3910881
that screenshot is android and snes but i'll bite-

SNES with BNW Patch.
>>
As someone who first experienced it on the GBA, I'd still go with the SFC. The GBA just mangles the A/V too much in exchange for a better (though arguably more boring) script and meh bonus content.
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>>3929491

The official translations of 1 and 4 are fucking *terrible* WTF are you on?
>>
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>>3916772

I think both the DS and SFC versions have their place, unlike GBA v. SFC Final Fantasy VI. The only thing wrong with the DS version is the shitty new content, which can be ignored in virtually every instance.

I'd actually love it (once super-accurate DS emulation becomes a thing, in some far-flung future) if someone would take the extra DS content and patch it out, because that new translation really shines.
>>
>>3927163
What we need is Final Fantasy 6 for 3DS in the same style as Chrono Trigger
>>
>>3929843
Didn't Ted Woosley translate FF5 SNES but they never released it so they used his work for FF5 on PS1?

I remember reading that Square hired translators to work with them after FF7 because of the bad reception the English version got. I believe that was the reason why FF4, FF5 and FF6 got new translations in the later releases.
>>
>>3932389

It was 4 that prompted the change, along with the shit Working Designs was accomplishing at the time.

Yes yes, I know all about Vic Ireland and his warts. But for the time, it was great.
>>
>Tetsuya Nomura
Character and battle visual director, Square Japan I did hear complaints about Barret. I later asked why. … I think it had to do with the localization and translation not being very good. Ever since that experience, we’ve paid a lot more attention to localization. Back then, we weren’t very strict about controlling it. We just let the translators do what they thought was best. But it led to them adding and portraying things that we never intended in our original script. So since then, we’ve worked with the translation team to make sure the localization is as close as possible to the original.

>Alexander O. Smith
Localization specialist, Square U.S. and Japan (1998-2002)[When working on Final Fantasy 8,] the thing that I heard most in terms of reaction was, “We’re going to spend a lot more time on this translation than they spent on 7.” Because they weren’t given time on 7. …That’s really the story of Square in those days. It’s changed a lot now. … There was so little communication between dev and localization. Localization didn’t even exist as a department back then. We were actually officially subsumed to this — oh my God, what was it? It was like an IT division or something ridiculous. It had nothing to do with localization at all, except that one of the programmers from IT was the guy that they roped into handling the single-byte character conversions and stuff like that. … You know, they were using GameSharks to hack FF8 so they could get to text because nobody would give them files. Because, “Oh, you need files to do translation?” That was news to the dev team at that point. So that sort of complete lack of communication was emblematic of those days.
>>
>>3932425
>TS
After that came Final Fantasy IV DS. I had actually asked not to be put on the project because they had merely wanted someone to brush up the existing text and format it to fit; I knew I could not work on my favorite game of all time without giving it a full retranslation. In retrospect, that may have been why I was assigned to it. Naturally, I ended up putting forth a case for doing a new localization from scratch--offering to do it in the span of the original schedule--and obtained approval. Fortunately, they decided to expand the project schedule to allow me enough time to do a retranslation without having to sleep under my desk.

Final Fantasy IV DS was an interesting project. I had been told originally, of course, that I was simply to adapt the GBA version script. That was in some ways impractical and in other ways impossible. Dialogue was split differently between windows to correspond to the characters' motion on the screen for dramatic effect in the DS version, but it had not been translated in previous games with such a fine degree of correspondence to the Japanese that it could simply be split in the same places in English, pasted in, and work. Event scenes suddenly had lip flaps for the characters, requiring ADR and meaning that the old translation for those would have to be thrown out the window. The Japanese script itself was also heavily revised for the DS version; they even modified the name of the Red Wings in Japanese to give it more medieval flair. The item that had been called the Sand Ruby in English before was now clearly not red. There were so many changes that had to be made that it seemed silly to try to shoehorn in a translation that had been patched up and repainted since the SNES days, but never given a proper overhaul.
>>
>>3932389
There's no definitive answer on this, nearly everyone tells a different story.

Ted was involved with 5 when there was plans to release 5 in US as "Project: Final Fantasy EXTREME" after 6 was done. I don't think he had much of a hand in translating it though because those plans never got underway

Yes, they hired translators to be part of the internal team after FF7. It was more because of how popular the game got worldwide that they felt they needed better control over the localization since that was what most of their audience was now reading, not because it was terrible (which it isn't aside from some typos which were mostly fixed by the PAL release and improved in later versions). Nomura also said he was embarrassed by the "Ebonics" that Barret was given
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>>3932389
Yarr, the PS1 version of FF5 be the worst translation, Yarr!
>>
>>3910881
>SNES or GBA?

Top picture is android lol
>>
>>3912287
FFIX on PC is best due to the graphics upgrades and enhancements.
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>>3932425
>We just let the translators do what they thought was best. But it led to them adding and portraying things that we never intended in our original script. So since then, we’ve worked with the translation team to make sure the localization is as close as possible to the original.
hnngh i like reading this. healthy way to handle this.
>>
>>3916772
>On the other hand, in the DS version you can move the battle menus to the bottom screen, giving you an unobstructed view of the combat.
This is the dealbreaker, IMO. Once you have menus on the bottom screen in a turn based RPG it's hard to go back, especially if it's to the exact same game, but just without that.
>>
>>3914281
The the PSP Remakes of FF1, 2 and 4 are based on the GBA remakes of 1, 2 and 4 which are based on the Wonderswan Color remakes. There was no Wonderswan remake of FF3, and the first remake of FF3 was the shitty DS remake, which every version of the game except the Famicom version is based on.

The only reason that FF3 wasn't remade on the Wonderswan is because "it's too hard ;_;" so they cancelled it.
>>
>>3932775
Whatever version the top one is it is wrong.
That scene was at dusk if i recall correctly.
>>
>>3933429
>The only reason that FF3 wasn't remade on the Wonderswan is because "it's too hard ;_;" so they cancelled it.
More like the Wonderswan was already dead by the time they got to work on it.
>>
>>3933429
I'm not that anon, but I also always wondered this. Interesting to know. Are the WSC versions any better than the GBA ones?
>>
>>3933489
Willing to bet on it considering the PS1 versions were miles better than the GBA ones.
>>
>>3933476
Yet they still ported FF4 to it.
>>
>>3911109
FF3 remake is a hunk of garbage. The famicom game is the best RPG on the system.
>>
>>3910881
SNES with the re-translation, the dimmer colors, smaller scope, and lower quality OST take away way too much to justify the additional content
>>
>>3914835
>posting non retro shit in the retro board is a rule-violation
who would have thunk it?
>>
>>3910989
>Tales of Phantasia's SNES Version is the best one
No, it absolutely isn't.
>>
>>3935239
>The famicom game is the best RPG on the system.
you have to be kidding
>>
>>3912287
Do you have something against the Steam Ports of VII, VIII, IX & X? There's simply no reason not to play them instead of their PS1 Versions (PS2/3 in the case of X).
>>
>>3936470

In fact, I'd argue the SFC release of ToP only has historical value at this point. The PSX version is the definitive one.
>>
>>3910881
what the fuck is that abomination on the top?
>>
>>3936493
The Android, iOS and Steam versions of FFVI, unfortunately.
>>
>>3936487
Is there anything wrong with ToPX?
>>
>>3936494

Uh....Do you, ah, really wanna go over that in a Final Fantasy thread? I'm mean, yeah, I could present my case, but it's kinda rude to just pop a squat right here and do it with my ass bare to the wind, yeah?

Maybe create a generalized /vr/ Tales thread? There's just enough of 'em to make it decent, and surely one or two non-retro side posts wouldn't hurt.

....That sound good to you or what?
>>
>>3936502
Sure, I'm just interested in that particular question for now anyways (I eventually intend to play slowly the rest of the franchise but right now I'm busy with Final Fantasy 1).

Can you create it? There's reasons why I can't right now.
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