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Is there any good original Game Boy palette for emulators?

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Thread replies: 6
Thread images: 2

File: Gameboys.jpg (136KB, 1250x700px) Image search: [Google]
Gameboys.jpg
136KB, 1250x700px
I found this: http://www.emutalk.net/threads/55441-Game-Boy-Mono-quot-True-quot-colors

But it seems too different from what Nintendo itself uses on their Virtual Console? Does anyone have the RGB values from the VC's GB emulator?

There's also palettes for the Pocket and Light, which seem close enough to real hardware: http://www.emutalk.net/threads/55449-Game-Boy-Pocket-and-Light-quot-True-quot-Colors-bgb-GB-Pocket-and-GB-Light-border
>>
File: zelda.png (462KB, 1120x1008px) Image search: [Google]
zelda.png
462KB, 1120x1008px
not a palette per se but Hi-Ban's DMG shader for Retroarch is stupidly good. Colors are spot on.

Look at it. That is an emulator screenshot.
>>
>>3908532
Thanks, that looks great. I'll have look into that shader.

I've found what Nintendo uses on the Virtual Console in the meantime: https://gbatemp.net/threads/tutorial-editing-the-gameboy-virtual-console-palette.410037/

VC Game Boy's green palette values in RGB
Color0: 189 255 33
Color1: 156 239 41
Color2: 90 140 66
Color3: 74 74 74
ColorLCD: 165 222 57

VC Game Boy's grey palette values in RGB
Color0: 206 206 173
Color1: 165 165 140
Color2: 107 107 82
Color3: 41 41 24
ColorLCD: 206 206 173
>>
>>3908532
Yeah that DMG shader is fucking boss,
>>
>>3908543
>>3909041
Why is Nintendo's VC palette so different?
>>
>>3908532
This
Thread posts: 6
Thread images: 2


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