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Why do they do this??

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Thread replies: 35
Thread images: 4

File: linux.png (36KB, 410x127px) Image search: [Google]
linux.png
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>>
>>3902423
because nobody uses linux

- Posted from my Debian Linux install.
>>
Because PC gaming is small and linux gaming is microscopic
>>
>>3902429
Not true, there was a 0.02% increase in Linux gaming on Steam in the last month. Windows gaming is over.
>>
>>3902473
>make no linux version, or a "port" that just runs badly in wine
>wonder why linux users don't buy games
>>
>>3902478
>all linux users buy games, even wine ports
>PC sales jump from 80,000 to 82,550
>>
Would you like some cheese with that W[h]ine?
>>
>>3902473
And I'm the 0.02%!
>>
I don't know why. Linux is just the kernel, so it makes no sense.
>>
File: tenor[1].gif (1MB, 498x367px)
tenor[1].gif
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>Small business is done on Apple
>Big business is done on Unix
>Internet browsing is done on phones
>Gaming is done on PC
>>
>>3902648
Why own Apple shit? What's the point?
>>
>>3902648
>any business
>done on apple

kek. Even video editors are switching over to Wangblows, including professional ones.
>>
>>3902658
Status.
>>
>>3902874
By looking like an idiot?
>>
What's the actual problem? You actually expected game devs to actually put in the work to port the games?
>>
>>3902904
Loki did, once upon a time. It was nice.
>>
Yeah, it's pretty scummy to call a WINE-wrapped game "ported to Linux".
>>
>>3902992
Especially when their wine wrapper is usually poorly-configured and written in such shit-tier bash that I'm compelled to re-write it myself and then just do it up in PlayOnLinux anyway.
>>
they just program games in unity from the start nowadays

economically it makes too much sense, unless you get some hot exclusivity deal with a publisher or are making some triple AAA huge budget shit
>>
>>3902876
please go back to /g/
>>
>>3902658
It's the standard in my industry and I can understand why, the laptops are well built, very reliable and last for years which is important on the road. Chuck in a couple of pieces of proprietary software which are widely used and excellent peripheral support and it makes sense.
>>
>>3902624
Are you Australian?
>>
>>3902658
because you can use photoshop and a unix shell on the same OS, which microsoft finally noticed is maybe a big deal so they're stapling the latter onto their adwaredows 10 OS
>>
>>3902648
>any business is done on Apple
lel
>>
>>3902429

>PC gaming is small

It's 2 percentage points away from consoles and the difference is narrowing.

https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/
>>
>>3903212
Yes. I guess you got the reference, then, ay. Good to know my stupid old man jokes aren't entirely wasted.
>>
>>3902428
>>3902429
>>3902473
>>3902481
>>3902591
Geez, I never thought there would be this many faggots on /vr/. I don't know what's worse, that there are PC-hating consolefags, or that there are so many Wincuck fanboys.
>>
What is this /vr/ anyways?
>>
File: Q3OpenGL.gif (18KB, 532x428px)
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>>3905790
Linux support used to exist back in the day for one.
And OP is posting a screencap from GoG which is the ultimate platrform as far as PC /vr/ stuff is concerned.

Also, Linux is 1991-ish? It's definitely /vr/ material.
>>
File: MidSneeze.jpg (63KB, 594x446px) Image search: [Google]
MidSneeze.jpg
63KB, 594x446px
>>3902423

> pc game worth a shit that's not opengl or old enough you can run them flawlessly on vm anyways.
>>
>>3902658
Standardized builds. If it works on one Apple Whateverthefuck, it will work on every Apple Whateverthefuck, no questions asked. This is obviously an advantage for businesses.
>>
>>3905854
So why do only unemployed hipster web designers use Apple? lel
>>
>>3903192
>the laptops are well built, very reliable and last for years
Why are you talking about Thinkpads?
>>
>>3902423
They lazy as fuck is why.
Nearly all computer centric industries use gnu/Linux but because video games are made with Windows in mind they fuck you over on that part.
>>
>>3902780

I love wangblows.

Windows I can take or leave
Thread posts: 35
Thread images: 4


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