So any retro RPGs like FF8&9 were the enemies are actually unique and not just recolors or slighly tweaked designs (Inbf4 Elvoret and Elnoyle)?
I can believe even in the current gen devs dont bother to offer unique enemies like FF9&8 did.
Do you have a number for monsters?
Because there's a lot of old games with less than a dozen monster types to encounter.
>>3893663
Now that i think about it it kind of makes sense that FF8 didn't have any recolors because enemies just simply scaled level so stronger recolors were not needed.
FF7 didn't have all that many recolors if i recall.
>>3893663
Ff8 did have some awesome enemies.
Pokemon didnt reskin, unless you count shiny pokemon or red gyrados.
>>3893663
Chrono Cross didnt have recolored enemies too iirc
I'm not the biggest fan of FF8 but I agree that it had some really fucking cool looking enemies.
It did have some recolors though, same with FF9. But they were really small in numbers.
FF8 had Catoblepas who was a Behemoth recolor and the Red Giant who was an Iron Giant recolor.
FF9 had the crystal variants of the 4 chaos guardians and the friendly monsters on the world map.
Still, I don't think these weigh too heavily.
>>3893663
Tengai Makyou Zero
>>3894630
I guess you could count the Galbadian soldiers too but since those are standard reglamentary uniforms i dont mind them.
Still like 90-95% of enemies were unique which makes those games the most easily replayable RPGs around.
SaGa Frontier had a few recolors, but the enemies sure were unique.
>>3893663
You could argue Pokemon counts, but also argue just fine that it doesn't.
It has "slightly tweaked designs" with evolutions, but they're all technically the same monster, in a sense.
It has recolors in the form of Shiny Pokemon, but those are incredibly rare and are only aesthetically different. A Shiny is exactly the same as the normal one as far as performance goes.
>>3893663
Man, FF8 did far worse than have you fight pallete swaps, m8. It literally just leveled the same monsters up and had you fight them. The result is far less induvidual monster types. Pallete swaps are better than nothing.
>>3893663
I believe Breath Of Fire IV had unique enemies, Xenogears too.
Metal Max: Returns also has next to no recoloured enemies other than the three ant variants, which are basically EXP/Money pinatas.
>>3895549
As far as I remember SaGa Frontier had only two instances of "recolor" when you're fighting Black X goons, but since it's Sentai joke it shouldn't really count, the other is the Black Dragon, all the rest are unique enemies, SaGa Frontier 2 also doesn't have pallete swaps outside of two common monsters, soldier ants variants and frogs being recoloured into Hopper Dinasty as secret boss, don't think there's anything more.
>>3896421
The ogres are also swaps, and then there's the group of enemies during Riki's final boss.
>>3896421
>I believe Breath Of Fire IV had unique enemies
Now that you mention it i dont remember many recolors in there but it has been a while since i played it.
>>3897093
The only ones I can think of are the different colored slimes you fight early on, but different colored slimes are sort of a fantasy trope so I find it excusable.
>>3894643
I really like ff8, but its hardly replayabl,unless you're going for a completion.