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Best fighting game backrounds

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Thread replies: 39
Thread images: 17

File: Kof99museumbg.gif (150KB, 752x224px) Image search: [Google]
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KOF 99 museum -- not the biggest fan of the game, but the stages are the best in the series
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KOF 99 park 1/3
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KOF 99 park 2/3
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File: PlsqA6S.gif (2MB, 1920x640px) Image search: [Google]
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KOF 99 park 3/3
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These look so much better than the 3D stages in Evolution on Dreamcast, holy shit.
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>>3867132
KOF'99 had a particuliar atmosphere compared to the rest of the NESTS saga, let alone the series. It was kinda dark, edgy, cyberpunk-ish. The OST, the presentation also reflect that.
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File: 506.png (101KB, 667x233px) Image search: [Google]
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I'm not one to throw the word "comfy" around a lot, but really, I can't think of a better way to describe this stage.
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>>3867132
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>>3867132
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>>3867132
Seconding this sentiment.
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From a sprite perspective it's not that impressive but I remember what an impression MK1 backgrounds made on making the game feel like an epic Bruce Lee film.
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File: Sf3si-dudley-1.png (203KB, 864x442px) Image search: [Google]
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File: Kof95usabg.gif (153KB, 740x224px) Image search: [Google]
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>>3867132
I don't want to be "that" guy, but honestly, I've seen KoF'99 and Last Blade BGs posted everywhere for a decade if not more. I think by now everyone remotely interested in retro 2D graphics knows about them.
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why is SNK so good at this
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>>3868369

I always actually really liked 99. I know a lot of people didn't care for the striker business and honestly Im at best ambivalent to it myself but something about the overall package just felt right to me.

Also it's one of the games with Kasumi Todoh in it and I can't not a love a game with her.
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>>3872356
>I can't not a love a game with her.
Do you even AoF3 bro
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>>3872362

I like AOF3. The sprites are wonderful. I even have some fondness for Chaos.
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>>3872356
i like KOF 99 but i hate how they changed the back roll.
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File: Kof95koreabg.gif (177KB, 750x224px) Image search: [Google]
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>>3872317
I'll give you that...and I'll say '95 has the second best set of stages among KOF games. the one you posted is great, and I really love the crashed airplane one too
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>>3868402
the vampire games are the best
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>>3872458

makes me wonder why SF is so aggressively bland
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>>3872734
Sadly, some think the same about the Vampire series.

>SF with monsters
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>>3872734
>>3872740
>The game originally began development when Capcom decided to make another fighting game using their Street Fighter II engine. It started out as a Universal Monsters game, but Universal refused to license the monsters out, prompting producer Alex Jimenez to create their own characters; Jimenez said he did it in about an hour.
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MK had some great ones.

There was always so much going on in the background.

That Living Forest level, or the Goro Lair level, ooowee
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File: The_Street.png (49KB, 395x253px) Image search: [Google]
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>>3873457
There's a lot I don't like about MK3, but I dig the whole Outworld invading earth realm vibe.

Living forest is easily the best MK level though.
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>>3873474

Well Ive said this a lot of times but I really do feel that not enough fighting game developers really understand the importance of crafting a proper setting.

Fatal Fury and Art of Fighting had it's South Town which added a lot of dimension and gave some real stakes to what was going on in the world and why stopping Geese or Mr Big is probably a good idea. Last Blade created a setting that was showcasing a world recovering from a civil war that was filled with sorrow but at the same time filled with the wonders of a new world.

MK3 had outworld invading and was showcasing how Kahn was actually doing damage to the world we knew and tried to protect. Rival Schools showcases the different schools fighting and created a city for it's characters to live in. Vampire was just completely off the wall insane.

Street Fighter though was so painfully vanilla. It was always just some vague level made to house a different stereotype. Cammy is British so you're in England, Here's a Soviet Construction sight, here's a Japanese Bathhouse. It may be the WORLD warrior but everything is too disconnected and the only thing we have to attach to it's world is it's passing resemblance to ours
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>>3874021
>everything is too disconnected
Honestly, that's how I feel about the animated movie.
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>>3874021
That lastblade background is particularly striking in that it chose to depict wild dogs eating presumably the remains of soldiers, something SF would never consider putting in as a background detail. They'd rather have a bonus character running around pulling a silly face
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>>3867132
>backround
>round
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>>3872283
new generation had god tier presentation

3rd strike stages were so sterile by comparison
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>>3872283
Anyone have the Dudley stage from New Generation? The snow in that one is so comfy.
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>>3880384
new generation may have been a disaster from a gameplay standpoint but you gotta admit the game was gorgeous
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>>3882306
> not best thing ever
> "disaster"

The ol' /vr/ escalation
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>>3880384
>>3882306
That's Sean's, not Dudley's. Probably created back when Sean was obviously going to be a black NY kid and then they changed him to Brazilian to keep things more international
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>>3882306
>>3882406
both new generation and 2nd impact had much better backgrounds than 3rd strike, which is a shame because it's clearly the better game
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>>3882406
dudley's new gen stage was rainy, not snowy
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>>3882395
dude new gen was a fucking mess
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>>3873443
This is a lie told by some beaner hack that only had the idea of including monsters. Capcom Japanese artists produced thousands of character concepts.
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These are beautiful. Can't believe these were considered inferior to 3D.
Thread posts: 39
Thread images: 17


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