>4>2>1>5>>>>>>>>>>>3
tfw had already seen a girl naked when tomb raider came out so was never interested in playing it
>talking to someone who plays games
It's like prince of persia but in 3d, and the music is really good.
>talking to someone who doesn't play games
It's like indiana jones but with a girl.
>>3852415
Did you already see a girl burn the traction cables of an elevator to get faster on the roof of a skyscraper though?
2's probably the best, but 1's my fave. Beaten it a dozen times. Nothing better than turning off the lights, having a steady supply of tea, and ploughing through TR1.
PC>PSX>Saturn
>tfw you fell for the Saturn meme, bought the console, and found out firsthand that version is worse in every regard besides the interesting water effects
I enjoyed the Tomb Raider comic books.
Well, most of them anyway. In the main series in there is a 'bad' run in the middle when they changed writer.
But overall they're fun.
>>3853537
Which run?
Seriously, why the third is so loved?
Worst level design in the series
It's amazing how after two modern attempts to give Lara Croft a backstory and sympathetic motivations, the OG Lara is still the better character.
Trying to make Lara more sympathetic is like trying to make Wario more sympathetic.
>>3854570
From 1999 to 2005 I think. I also started reading the spin offs and crossover but never finished.
I also read Tomb Raider Dark Aeons which has nothing to do with those, but it was one of the bests. I'm not even sure this was released in English?
>>3854638
Which writer you didn't like in that volume I mean.
>>3854648
From issue 21 to 31, writer is Rieber.
I enjoyed the first one most by far.
Best level on TR1?
For me its Palace Midas.
>>3854617
I think a lot of it is overcomplicated. I regret that I had to look at a walkthrough a few times. That said, Nevada is probably my favourite set of levels in the series. I'm a sucker for Area 51.
>>3852402
more like tomb.. BRAIDER
>>3854654
My nigga, as always.
First few issues were good, shame they killed Carver so fast...
>>3852415
Your sister doesn't count, anon.
>walk into area
>this starts playing
>https://www.youtube.com/watch?v=fIWLT0QVPzw
Time for comfy exploring.
>>3856914
Reminds me of the Fellowship of the Ring PS2 game's OST
https://www.youtube.com/watch?v=uO-GAm1XqSE&list=PLndomVyfwpMBKxAK9FJxNrtZBzVKlhA6r&index=3
https://www.youtube.com/watch?v=5jf-XLEnmg0&index=17&list=PLndomVyfwpMBKxAK9FJxNrtZBzVKlhA6r
The game itself sucked, but the music was heavenly.
>>3856917
I have that game for the PC, and I kinda liked it.
I used to replay the Shire-Bree levels over and over again for the music, the cutscenes, the dialogue, hell even for the ocombat. It had such a great atmosphere, and I imagined how cool it would be to play it with other people. Sadly I was disappointed by the MMO.
>>3856948
I actually liked playing as Frodo and exploring the world. As soon as you switched to Aragorn and started focusing on the subpar combat is when the game lost me. Playing as Gandalf was pretty cool for the only level you get to do so.
>>3854675
One of gaming's golden moments is climbing Midas' hand just to get turned into a statue. Priceless.
>>3856969
Yeah I didn't play much of the Aragorn levels, and anything beyond Lothlorien was monotonous and uninspired. The ending sucked too. Pretty much feel the same as you do.
The only thing I liked doing with Aragorn was Weathertop and Bree, especially when I learned you could kick people and finish them off when they're down. Although that made the game entirely too easy to play.
>>3854707
I love the idea of Lara Croft getting captured and turned into a slave. This was as close in the series as they could give me to RP Lara as being a slave.
>>3852402
3>1>2>4>5
Let us not be forgetting 8-bit Lara.
Also, No.1 is the only Tomb Raider game. The series just became "Lara Croft: The Game" after that.
That's not to say that TR2/4/5 are bad games, they just never recreated the atmosphere of 1.
TR3 is the kind of game that was never playtested by anybody but the devs. You can't see anything. You can't see pickups, let alone tell what you did pick up. The puzzles and traps are just unfairness layered on top of cruelness.
>>3857383
That's sheer exaggeration. I got a lot of the pickups, and you can see what you're picking up before you do so. The only reason why they're more difficult to see is because it's an actual 3d model and not a 2d sprite.
TR3 is just a little bit cryptic on some puzzles, especially once you get to the lost city in antarctica.
One of the strong points of the original Tomb Raider series was that it didn't stick with the same atmosphere. Imagine if there were 4 Tomb Raider games were all you did was raid the same series of tombs. It would be repetitive, to say the least.
Tomb Raider 2 is my favourite one because it has that dark asia atmosphere that aside from Shadow Warrior no other game has had. I can't think of one. It's got the best selection of guns, it has good secrets/rewards, it has good exploration, atmosphere, puzzles and fights. Venice Violins alone is a great track to listen to.
I liked that the Tomb Raider series evolved. What I didn't like was that people kept trying to sell me more Tomb Raider shit. It has had its run. Chronicles was a broken mess, although it had some really cool scenarios, and it should have ended there. Sometimes a thing runs its course and we should just look back at it, appreciate and love it for what it is, not try to beat a dead horse.
Thief and Gothic, two of my other favourite series were kinda similar to this. Thief 1 and Gothic 1 were dark, surreal fantasy games, rich with a dark atmosphere. The sequels had the same style of graphics but updated, and had a different feeling to them. That alone doesn't ruin them. They were worthy sequels, in some regards superior to the original games, and the same goes for TR.
>>3857732
>Tomb Raider 2 is my favourite one because it has that dark asia atmosphere that aside from Shadow Warrior no other game has had. I can't think of one. It's got the best selection of guns, it has good secrets/rewards, it has good exploration, atmosphere, puzzles and fights. Venice Violins alone is a great track to listen to.
My nigga.
To my death, I'll always defend the comfyness of exploring the wreck of the Maria Dora.
Nice to see TR2 is more popular than I originally believed. And here I thought I was a hipster for liking it.
>>3854617
>Seriously, why the third is so loved?
Was it? I thought the consensus was that TR3 made the difficulty too steep, and forced too much bullshit on the player with pitch-dark areas, constant backtracking and the return of save crystals. (Assuming you were playing the console version)
I didn't particularly enjoy what I've played of it, but I'm nonetheless going to compel myself to finish it at some point. Last Revelation and Chronicles are also on my backlog.
Also, some of the bonus / expansion levels are worth mentioning. TR2 Gold had some interesting moments, and Lost Artifact was possibly better designed than TR3 itself.
>>3858873
>>3859001
The Maria Doria was my second favourite part. What a great onslaught of levels.
Also, while the Palace Midas incident is a great gaming moment, On Deck is the moment i remembered most from Tomb Raider 2.
The level starts in a pitch black, blue-ish corridor. The danger sound plays, and after a while you can slowly see a flamethrower guy creep towards you. Those fuckers scared the living daylight of me, so I took the dive in the water to the left.
Also, I just liked the idea of exploring the wreck of a ship. Underwater gameplay is something that is not done often enough in games, the only recent example I could think of was underwater combat and suchlike in Guild Wars 2. The Maria Doria isn't a tomb by the archeological definition of the word, but it was a deathly ruin worth exploring for a certain artifact. I thought it was a creative way of going with the title, which I prefer over another generic series of tombs. That premise works more for a rogue-lite game than a linear experience.
Just tried to make a Tomb Raider thread a few minutes ago and didn't even noticed y'all already had one up. Hope you guys don't mind if I post some renders I've come across.
>>3861467
>>3861471
>>3861474
The pic that spawned thousands of wallpapers...
>>3861480
>>3861482
>>3861489
>>3861490
>>3861492
>>3861494
>>3861498
>>3861501
>>3861502
>>3861467
I hope you enjoy it. Tomb Raider 1 is one of my all time favorite games.
>>3861504
>>3861507
>>3861506
I'm sure I will!
>>3861509
>>3861513
And that's all I have for now.
>>3861513
A half-dressed girl with giant tits and all I can focus on is the bad bump mapping job on the wood and candles.
TR2 was a great game in itself, but it didn't have much 'tomb raiding' in it. As the series went on it became less about this and more about action.
If I remember TR4 made a brief return to the raiding tombs, but its been years since I played it.
>>3861518
For me it's the turd coming out the back of her head. These are all so ugly to me though.
>>3861534
fuck you thats the highest quality turd i have ever seen in my life
>>3861518
>>3861534
Sure most of the renders don't look so great these days, but hey; I still like them.
>>3861563
>>3861523
>TR2 was a great game in itself, but it didn't have much 'tomb raiding' in it.
I don't know why so many people carry on with this misconception. TR2 has more actual tombs than it does urban areas. Exactly how long has it been since you've played, Anon?
>>3861570
If you're using a loose definition of tomb then sure. But its still less than the first one. It had no urban areas at all (unless you count the mines level).
I played the first and third recently. For the rest its been 10+ years, so I may be remembering wrongly.
Found loads more renders. I'll try not to spam this thread with them too much.
>>3861570
That depends if you count the shipwreck as a tomb or an urban environment.
It was a departure from the first game's almost entire emphasis on ancient tombs and archeology which is why it gets that reputation. The settings in 2 are one of the main reasons I don't care for it all that much, especially compared to the first one.
>>3861579
>>3861575
>If you're using a loose definition of tomb then sure
You really have no idea what you're talking about. There's no point in trying to argue with me just because you can't stand being contradicted.
Here, I'll spell it out for you:
>The Great Wall
Entirely wilderness and tomb raiding, complete with a vicious gauntlet of traps reminiscent of the final level of TR1.
>The entire undersea level block
Alternates between ship wreckage and underwater caverns.
>Tibetan Foothills
Caverns and wilderness.
>Barkhang Monastery
Yet more tombs and caverns.
>Catacombs of the Talion
Yup. More caverns.
>Ice Palace
The caverns just don't stop, do they?
>Temple of Xian
A massive level of caverns intersecting a huge tomb that makes anything in TR1 seem like child's play.
>Floating Islands
Although the first half of the level is spent outdoors, you quickly make your way into yet more tombs.
>The Dragon's Lair
Entirely tombs, at least until you reach the exit, which is a long stretch of cavern.
>>3861583
>>3861594
I didn't say that there were no tombs, I just said there were less. And that number increases if you count anything remotely cave-like as a tomb. Learn to read.
>You really have no idea what you're talking about. There's no point in trying to argue with me just because you can't stand being contradicted.
That projection.
>>3861480
full-sized version
>>3861602
>moving the goalposts
You said the game followed a "loose" definition of tomb raiding. I pointed out the large number of tombs, and the length of said tombs. And now you insist there's some misunderstanding on my part. You're just being argumentative for the sake of your own ego.
>>3861606
>>3861594
Calling the ship wreck levels tombs is what some people disagree with. Caverns or not, it's a more modern setting which some like and others don't. Combined with Venice those two are half the levels in the game.
At any rate it's a lot more modern and urban environments than the first one had.
>>3861610
Not him, but you seem overly invested in someone else agreeing with you on TR2. I think both of us are just trying to explain why the dislike for it exists. I adore the first game, but found the second one a bit of a flop by comparison. To each their own though.
>>3861610
No, I said it contains more tombs than urban levels if you use a loose definition of what a tomb is. This has nothing to do with my ego and everything to do with your autism.
>>3861612
Here's another variant.
>>3861621
And a few odd pics
>>3861624
>>3861627
I don't think she thought this one through.
>>3861630
I'll take a break with these for now. Y'all let me know if you want more.
>>3861639
Why so much love for TR renders if you haven't even played the game before?
>>3861646
I find them fascinating and they're sorta fun to collect. That and I just like classic Lara a lot.
>>3861651
Cool. Well I hope you like her game as much as her renders!
>>3861658
Haha! Thanks man. Y'know, it's probably because of my OCD that I enjoy collecting these so much. A couple of months ago, I was all about 1950s pinup art. And now it's Lara.
I'm a strange bird...
Who here remembersNude Raider?
>>3861697
keep posting
>>3861718
Alrighty then
>>3861719
>>3861721
>>3856987
I wear Timberlands. \o/
>>3861725
>>3861730
I miss the days when video game ads were just crazy.
>>3861731
>>3861760
>>3861767
>>3861780
And that's about it.
>>3861782
thank you. You brought me back. Love this thread.
>>3861787
You're very welcome! Glad you enjoyed it.
>>3861697
Nothing wrong with that! Gil Elvgren is one of my favorite artists of all time.
>>3861841
Indeed! His art is very beautiful. I'm also a fan of Bill Ward. His style took a nosedive from the 70s and on, but his early work definitely makes up for it (even if it is quite pervy).
>>3861594
basically
> this
>>3861575
>>3861523
>>3861614
>>3861617
counterquestion: What would you have preferred in TR2 and onward?
In Tomb Raider you basically raid the tombs of Tihocan and Qualopec. That's about fucking it.
Let's go through the level list.
Level 1: Caves
> not a tomb
Level 2: City of Vilcabamba
> ruined city, not a tomb
Level 3: The Lost Valley
> valley that improbably is populated by dinosaurs
Level 4: Tomb of Qualopec
> tomb. Dingdingdinging
GREECE LEVELS
Level 5: St. Francis' Folly
> Church with loads of puzzles, not a tomb
Level 6: Colosseum
> ruined monument, not a tomb
Level 7: Palace Midas
> palace, not a tomb
Level 8: Cistern
> water storage area for the palace, not a tomb
Level 9: Tomb of Tihocan
> tomb! dingdingdingding
Tomb Raider screenshot
EGYPT LEVELS
Level 10: City of Khamoon
> city, not a tomb
Level 11: Obelisk of Khamoon
> area around an obelisk. no tombs.
Level 12: Sanctuary of the Scion
> not really a tomb, but the ancient storage place of the scion
ATLANTIS LEVELS
Level 13: Natla's Mines
> mines, not a tomb
Level 14: Atlantis
> genetic mutants breeding facility, no tomb
Level 15: The Great Pyramid
> epic level monument tomb
Well, way to go out with the biggest tomb possible, a pyramid, although it's not technically the pyramid of a pharaoh so the judge is out on that one.
There's basically 2 tombs in Tomb Raider, officially titled as such. The rest are the regular assortments of catacombs, pyramids, ziggurats, burial chambers, wrecks, caves, lost cities, temples, mines, crypts, mazes, barrows, castles, forts, vaults, swamps, caverns, mountains, mausoleums, tunnels and dungeons.
Guess what, you get those throughout the rest of the series. But really how creative and fresh would the following games be if they all revolved around a story where there's 3 big tombs of important narrative figures you need to raid to assemble an artifact?
>>3861579
so the last revelation is the one with bigger tits?
>>3862263
fighing force a street rage 3d rip off for saturn,psx and n64
>>3856914
Funny how the marketing got Tomb Raider wrong, until the developers themselves started changing the game to be more like what was marketed.
Tomb Raider was a methodical, slow exploration game with a modest ugly polygonal woman, not a blazing fast action game with some barely dressed 90's Image comics hot girl. There's nothing sexy about Tomb Raider, and Lara looked bad even for the time, when we had plenty of better looking 3D girls.
Actually playing Tomb Raider must had been a big letdown for some people.
Tomb Raider and sexy is worse than Sonic and going fast.
>>3862367
>Tomb Raider was a methodical, slow exploration game with a modest ugly polygonal woman, not a blazing fast action game with some barely dressed 90's Image comics hot girl. There's nothing sexy about Tomb Raider, and Lara looked bad even for the time, when we had plenty of better looking 3D girls.
I wish I could hug you. You said what I've been feeling for years. Your whole post is perfect.
>>3862367
but..but...but... triangle boobs.
>>3862367
Tomb Raider was originally going to have a male main character. It would be interesting to see how the series evolved if that had been the case.
>>3853153
The biggest defining characteristic of Prince of Persia is how movement feels and Tomb Raider is nothing like that.
Pfft.. forget Laura, give me some jill!
Jill looks good in any color.
Seriously though.. OG sexy game babe. She even crush's demons in Hell.
>>3863932
>nothing like that
Sort of quite a bit like that actually. The stepped movement animations, the ledge climbing, similar hazards, the delayed running and jumping style. The overrunning when stopping. It very much plays like a Prince of Persia game with tits and guns.
So by nothing you probably meant a whole fucking lot like it.
>>3863964
>>3863970
Those would probably look better and be much smaller as png. Though this isn't a Jill thread. If you're going to somehow discuss some relation other than "fuck this games female my game has a better female" that's fine. Otherwise there's a perfectly good DOS thread to post it in without trying to derail it into a Jill thread for no good reason.
>>3863978
Not really.
>>3864065
So no actual refutation. Splendid. I mean I can see why you'd go that route since there is no actual refutation for the observation of facts.
>>3864048
..why did I get tagged on this?do you hate me, anon?
>>3864083
I dunno, he doesn't understand sarcasm though. So he's definitely a spectrum enabled dude.
>>3864094
like yeast?
>>3864917
no you tagged me because you wanted to fight me
meet me behind the school.
>>3864917
It's a good thing no one made that boast.
Only people who who don't get sarcasm make posts that demonstrate they don't get clear sarcasm. Funny how that works.
Protip: If you don't want people to think you don't understand sarcasm, understand sarcasm. Otherwise go back to /v/ to cry about how you didn't understand sarcasm and someone pointed it out.
>>3865121
yeah!! Let's beat him up!!
>>3865121
I included him because he was part of the exchange and that post might therefore be of interest to him.
Your post is a childish attempt to discredit someone's ability to understand sarcasm that fails pathetically. The fact that you don't understand that answering to multiple posts isn't just a function of bashing people but including people who are interested in the debate just shows that your major interest on any board is pure unadulterated shitposting.
>>3865173
uhh.. okay lets beat him up!!
>>3852402
What's wrong with 3?
Also is tr2 golden mask worth playing? Because I didn't like tr1 bonus levels.
>>3866707
>What's wrong with 3?
TERRIBLE level design
>>3866852
Liiiiiike...