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How does /vr/ deal with the fact that playing SNES games on a

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Thread replies: 255
Thread images: 49

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How does /vr/ deal with the fact that playing SNES games on a 4:3 crt is inherently wrong and stretched?

While I can agree that it can look better than LCD,
can you really justify the morph ball being an oval?

more examples to follow
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This is super mario world.

a first party game by nintendo.

Please do not give me "the devs intended for 4:3 to be the aspect ratio"
thanks
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Yoshi's Island
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This picture shows that the morph ball is clearly meant to be a sphere (so a circle)

which is also evident by the fact that it can roll
>>
what makes you think games are meant to be played at their native resolution?
capcom arcade games native resolution is 12:7 but they're designed to be displayed on a 4:3 monitor.
>>
>>3845984
>what makes you think games are meant to be played at their native resolution?

squares being squares
circles being circles
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>>3845979
Justify this
>>
>>3845989
a cutscene.

same thing with samus at the end of super metroid.

the whole game is 8:7 tho
>>
>>3845979
i deal with it by reading the thread the last time this was posted.
>>
I barely even notice a difference unless they're being compared side by side, so in the end I don't really care.
>>
>>3845979
So you're showing a 4:3 LCD screencap which is absolutely no way accurately shows how a CRT handles proper 224/240p images as proof of what?

The morph ball is round on an actual CRT.
>>
>>3845995
surely plenty of evidence will start flowing in this thread

considering everyone is anal about real hardware here
>>
Capcom's 12:7 is natively 384x224 but it's designed to look correctly at 4:3. I use arcade monitors and CRT tv's to play this stuff and the horizontal lines don't matter, for all I know it might be there for some kind of overscanning?

My Neo Geo runs at 320x224 and on some screens I get black bars on the sides, where as CPS2/CPS3 games fill the entire screen.
>>
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Yoshi's Island on a CRT

Look up at the mushroom box, it's clearly a 7:6 rectangle.
>>
A good CRT will let you adjust the ratio so you can correct such mistakes.
If you are emulating you can also just use pillar/letterboxing.
>>
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A link to the Past

the shapes (weapon box, grass patches) are all horizontally stretched.
>>
You'd have to be a literal autist to care.
>>
>>3846028
This is /vr/.
>>
>>3846006

This. If you are using a CRT, you can easily adjust the picture to fit your preferences.
>>
>>3846039
>>3846006
so you are saying that the default output on crt is "wrong", aka 99.99% of what people used to play on.

gotcha.
>>
>>3846040
no, they're saying you can adjust the output to fit your autismal desires.
>>
>>3846040

What is your point, exactly? For people to concede that the SNES is garbage and doesn't even output a proper circle on a CRT? That the SNES should be played via an emulator on an LCD? I never said anything was wrong, just that, depending on your set, you might be able to easily adjust the display size in such a way as to correct proportion distortions as a result of the SNES's resolution.
>>
>>3846053
>>What is your point, exactly?

mostly that you can't win,
because old games are meant to be played on crt, but nintendo programmers were apparently bad at considering the 8:7 rectangular pixel nature of the snes.

also I had like 5 crt tv growing up, and only like one had these adjustments you speak of.
>>
>>3846028
Several of us here are autists, and I would know. I am one.
>>
Typical CRTs back in those days had curved screens, right? Doesn't that also play a role as well as how it displays on a flat computer screen?
>>
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This thread again?

Then I'll tell you the same thing again: On my CRT TV, the pictures looks like neither of those. It's more like in between, not as thin, not as wide.

But whatever, you will get countless replies from emulator kids as always. This is a bait that works.
>>
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guys
>>
>>3846069
In 10 to 20 years we will be out of CRTs,
so we better agree on a solution
>>
>>3846070
this is how the devs meant it to be played
>>
>>3846073
it's not really up to us, unless you're an archivist, which i'm not
>>
>>3846073
Pretty sure you can fix a broken CRT.
Unless you mean something like a solar storm, in which case every electronic device will fuck up, not just CRTs.
>>
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>>3846070
Hey look coins look square now
>>
>>3846090
That's the cinematic feeling the developers had in mind.
>>
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>>3846104
>>
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Neither of those are correct. The SNES outputs pixel aspect ratio of 8:7 on a NTSC TV, which is not the same as the 8:7 display aspect ratio that you have shown in the OP image that has a 1:1 pixel aspect ratio. The overscan is cropped on most TVs so it fills the 4:3 frame.

http://wiki.nesdev.com/w/index.php/Overscan

This article is mainly about the NES, but much of what's stated here applies to the SNES PPU as well. The given pixel clock results in exactly 8:7 PAR on a NTSC display.
>>
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>all these posts
>implying japanese TVs used american NTSC
>>
>>3845979
metroid is shit, nintendo is shit
>>
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>The NTSC color subcarrier is at 39,375,000/11 Hz = 3.5795 MHz. The NES master clock is always 6 times the color subcarrier frequency because there are 12 hues on the NES PPU, and the color generator uses a double-pumped counter to generate the hue signal. So the PPU's pixel rate is 1/4 of the master clock, or 6/4 of the color subcarrier, or 39,375,000*6/4/11 = 5.3693 million pixels per second. (This pixel rate appears to have originated in the TMS9918 VDP used in the ColecoVision. The NTSC Sega Master System VDP and Super NES PPU use this same rate, as does the Sega Genesis VDP in the 256-pixel mode that several multiplatform titles used.)

>Multiplying the pixel rate by the scanline length gives 39,375,000*6/4/11*640/(135,000,000/11) = 280 pixels per scanline. The PPU puts signal in 256 of these and a border at the left and right sides. The color of this border is the same as the backdrop color (usually the value in $3F00). This makes the pixel aspect ratio on a 4:3 TV to be 240/280*4/3 = exactly 8:7, or about 1.143:1.
>>
>>3846136
Hot opinion you got there.
>>
>>3845983
>implying you can make a circle out of squares
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>>3846149
you can make a curved object with central symmetry.

it's close enough
>>
>>3845983
GBA games should be stretched to 4:3 as well. Nobody had a 3:2 CRT.
>>
>>3846153
how many layers of irony are you on, my dude?
>>
>>3846131
You're forgetting that Japanese have squinty eyes, so they use 4:3. 8:7 is more fit for gaijins
>>
>>3846069
That's because some emulators simply stretch things to 4:3 without taking into account any horizontal padding that was in the video signal on real hardware, resulting in an incorrect pixel aspect ratio.
>>
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I'll just leave this here
>>
i play every 4:3 fighting game stretched to 16:9
it helps with spacing and knowing distances
>>
>>3846161
Japanese actually used 16:10 for their computers.
>>
>>3846724
See? And who's pushing for 21:9 now? LG, Samsung, Sony. It's a conspiracy to turn our children into gooks.
>>
>>3846631
Okay. Now can you take it away again...

Why would anyone besides turbo-autists of course bother to manually adjust the geometry just for playing a console.

For that matter, how many contemporary TVs even had easily accessible geometry controls?

Your attempt at a glib response doesn't bear scrutiny and you should drop your tripping immediately to prevent further embarassment.

:)
>>
>>3846792
>thread about dealing with aspect ratios being incorrect
>lol only turbo autists would correct their aspect ratios
ok
>>
>>3846398
>horizontal padding that was in the video signal on real hardware
Full. Retard.
>>
Oh wait this is another thread where emulation people try to feel superior to people who play on real hardware! Okay I get it now.

Even though I didn't have the budget to be a serious PC gamer back in the day, it was my budget rigs running games at nonstandard resolutions that got me into the habit of adjusting geometry to make circles round since it's more straight forward on VGA monitors but it's not really brain surgery to do it on TVs
>>
>>3846797
Not him gramps, and I appreciate your effort, but you're posting in a troll thread anyway. You didn't see this thread before? OP posted it a handful of times already.

by the way, what's that game in the pic you posted? Background looks like Akira
>>
>>3846797
The aspect ratio is tied to the intended display medium.

I have no idea why nintendo chose to output such a weird non-standard ratio but the upshot is that they offered no custom monitors on which to view it "correctly". The average Joe had a TV. A TV whose geometry was essentially fixed at 4:3 with no (practical) way of changing it.

Sure we can make those morph balls circular NOW but it flies in the face of the (hardware but possibly not software) developers' intentions.
>>
>>3846810
The thing is, on a real TV it looks like neither of the pictures on the OP.
>>
>>3846808
Yeah I see that now. Not my pic but it's Last Resort.
>>
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>>3846815
What fucking shape are the balls then?

Octagonal? Rhomboid? Burger-shaped?
>>
The main problem with this stuff>>3846815
is the fact that some devs did take this in to account while others didn't.
>>
>>3846824
>/vr/ - Geometry

On a real TV, the games don't look neither narrow as the pic on the left, nor wide as the one on the right.

I mean, unless you have a shit TV like >>3846070

This whole thread is trolling and gramps is right, it's just an emulatorfag trying to justify his way of playing.
>>
>>3846815
>The thing is, on a my TV it looks like neither of the pictures on the OP.
Fixed that for you, buckaroo.

Different TVs will have different degrees of overscan. No two sets will look identical, but the fact remains that unless the devs accounted for the fact that their art was going to be displayed on a 4:3 screen there will be distortion.
>>
>>3846836
>on a my TV

No you didn't fix anything.

>Different TVs will have different degrees of overscan. No two sets will look identical

Then why are we even discussing? The fact remains: the pictures on the OP are emulation.


>there will be distortion.

The OP pics look distorted, left is too narrow and right is slightly wide.
On most TVs it will be something in between.
>>
Thanks for bringing this topic up again OP.
I almost forgot how autistic /vr/ can be, and you got your guaranteed replies.
>>
The only ones I can think of that actually planned for 4:3 distortion were Capcom's arcade games.
>>
>>3846835
First off that's not a TV, it's a 16:9 preview monitor set to 16:9. It's hardly shit, just unsuitable and configured incorrectly.

Secondly, Gramps needs to take a break and ponder what went wrong in his life that he spends pretty much every waking moment feeding his ego talking about children's distractions on a Vietnamese macrame board when he could be enjoying the company of his own children in idyllic Fairbanks, Alaska.
>>
>>3846840
The left images are objectively correct, unless you're legitimately trying to tell me that Nintendo intended Samus to turn in to a morph spheroid.

That's not to say you can't easily recreate that by screwing with the image geometry. This isn't an emulation vs real hardware argument.
>>
>>3846840
>left is too narrow
Except on the left, circles are circles.
Aspect ratio is correct when circles are circles.
>>
>>3846851
>The left images are objectively correct
They look a bit too narrow to me.

>unless you're legitimately trying to tell me that Nintendo intended Samus to turn in to a morph spheroid.
But I'm not saying the right image is right either.

Both seem incorrect.
>>
>>3846859
>They look a bit too narrow to me.
>to me
This doesn't prove anything. You're used to playing with the wrong aspect ratio.
>>
>>3846853
Both look like circles, left is too narrow and right is too wide.
If you want to say the right one looks like an oval, then the left one looks like an egg. Still incorrect on both accounts. Use a real TV.
>>
>>3846862
And what's the "wrong aspect ratio", the one on the right? because I also think that looks wrong. Both look wrong.
>>
Hey guise what's going on itt
>>
>>3846865
>>3846864
Anything that isn't the one on the left is wrong. Left is OBJECTIVELY right. A circle is a circle, it has the same diameter on every side. You can't possibly get more objective than math. An oval or an egg shape are not circles.
>>
>>3846875
>A circle is a circle

Sure thing, """"""""""HENRY""""""""""
>>
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>>3846864
>Both look like circles

One is a circle, one is a oval

There's no "look like"
>>
What everyone in the thread is misunderstanding it that Nintendo and its various developers never knew their games would be played on televisions or monitors of any kind.
>>
>>3846058
>mostly that I'm autistic
>>
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>>3846891
>>
Hardwarefags BTFO.

Emulation confirmed superior.

Apart from input lag, inaccurate emulation, shitty LCD displays that don't even come close to CRTs in terms of response times and color accuracy, etc.

Totally BTFO.
>>
>>3846891
>What everyone in the thread is misunderstanding it that Nintendo and its various developers never knew their games would be played on televisions or monitors of any kind.

Apparently they didn't, because all their rectangular gridded paper didn't help them draw a fucking circle or square to save their life
>>
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Chrono Trigger accounts for this. Back in to the geometry menu you go, collectorfags.
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>>3846889
Ah, yes, the one on the right is an oval. Silly me.
>>
>>3846920
>collectorfags.

So basically it's confirmed that OP is just trying to bait "collectorfags"? Is that his boogeymen?
>>
I've been playing Super Mario World via the 3DS Virtual Console, switching between pixel perfect and the "original" mode. The latter definitely matches what I saw as a child on my TV, but I prefer the look of "Pixel Perfect." Looks cleaner.
>>
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>>3846810
>The average Joe had a TV. A TV whose geometry was essentially fixed at 4:3 with no (practical) way of changing it.
Even before digital service menus appeared in the early 90s you could tweak a pot on the C board. People used to open their TVs up without killing themselves believe it or not.
>>
>>3846926
No, I think he's trying to bait anyone and everyone he can.
>>
>>3846928
That's because the 3DS' low-res screen can't replicate the 4:3 look without some shoddy scaling and bilinear filtering.
>>
>>3846929
>still replying to this bait thread

Gramps, really, you're dealing with a gen Z kid who grew up with emulators. He never even saw a CRT in his life.
>>
>>3846926
Yes. This is clearly a bait thread. But the fact remains that this is a legitimate issue with SNES stuff, at least if you're autistic enough to care, and purists are plenty autistic enough that it gets under their skin.
>>
>>3846929
Did Nether Realms make that TV?
>>
>>3846936
>at least if you're autistic enough to care

That's the key. You have to be a literal sperglord to be bothered by any of this.
>>
>>3846004
>Yoshis island!?!?

Dumbass!
>>
This thread is prime reasoning for /vr/ to get nuked. At least on /v/ there's normal late night discussion about older games.
>>
>>3846936
>legitimate issue

Like, I could understand if the "distortion" was really there, like really stretched and the ovals looked like this: >>3846921

But honestly, I don't see that big of a difference. Like I can't really tell, honestly, and both pics on OP look like something's wrong, maybe it's because I looking at them on my LCD monitor, but still.
>>
>>3846938
I don't know what that is
>>
>>3846940
I mean the games not, but the level is.

Fuck absolutely no consistency!
>>
>>3846941
You know it's possible to simply not visit websites you don't like... right?
>>
>>3846028
Thats like 90% of this board, most people here wont even emulate because it doesn't "feel authentic".
>>
>>3846946
>>3846946
Nether Realms is the company that makes Mortal Kombat. It was just a lame joke about the kontrast dial.
>>
>>3846935
>>>3846929
>Gramps, really, you're dealing with a gen Z kid who grew up with emulators. He never even saw a CRT in his life.

I'm from 1989 (maybe a kid on this board) and my first system was a Sega mega drive.
I didn't have a LCD at home until 2008.
>>
>>3846950
That number is probably actually closer to 10%. Maybe 20.
>>
>>3846028
/vr/ - Autist's Paradise
>>
>>3846954
I'm pretty sure if there is a paradise for autists it's not where they're mocked incessantly day in and day out.
>>
>>3846953
Yeah like 18 people out of the 20 of us hare are actually still buying snes games when emulation is better.
>>
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>>3846935
Okay...

I'm actually pushing 40 myself and believe me NOBODY back then was tweaking any pots inside TVs unless they were a service tech getting paid to do it.

It simply didn't happen.
>>
>>3846935
Oh, and I have 6 CRTs in my house right now and another 2 in storage.

Stick that in your pipe and smoke it.
>>
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>>3846951
>>
>>3846963
I'm not gramps, but of a similar age and I did that on a not infrequent basis.
>>
>>3846968
Yeah I knew it was bad but couldn't resist.
>>
>>3845986
That's incorrect, pixels on TV's use to be rectangular.
>>
>op posted several CRT photos
>All with distortion

Apparently all of /vr/ had medical grade equipment Sony trinitons and yet nobody can post a photo to BTFO OP

Really makes you think uh?
>>
>>3846972
Joe?
>>
>>3846973
Anon is not referring to pixels when he talks about squares, numbnuts.

This thread essentially proves three things:

1) virtually nobody knows what they're talking about
2) 4chan should be forced anonymous to avoid unwanted inflammatory effects of personalisation.
3) nintendo are fucking idiots when it comes to video output - see N64 onwards for further evidence of this.
>>
>>3846010
Ur tv just sux haha
>>
>>3846959
Lol, it has its advantages sure, but better!! Not really.

I guess better is subjective. Emus do have artifacts and other problems when dealing with certain games. It also depends on the dumped rom!

Cartridges also vary. Sometimes, they fuck up and can be very finicky!

So, when you say better, I cant help but to think of these types of things(among many other thing, but this will suffice).
>>
>>3846975
>distortion

Not until you can show me an oval that looks like this, OP: >>3846921
>>
>>3846978
naw
>>
>>3846994
>No true Scotsman fallacy

An oval is an oval

Even if the proportions are 3001:3000
>>
>>3846998
Thanks for the lesson, professor autism, but if you're gonna talk distortion, at least let it be meaningful.

At the end of the day you're the same old OP faggot who wants to justify his lack of real hardware and CRT displays. Go back to your black bars and non-cycle accurate emulation.
>>
>>3846998
Lol that's not a no true Scotsman. It's doesn't apply to everything.

No true Scotsman can run for American president for example.
>>
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>>3846998
>An oval is an oval

Is pic related an oval or a circle?
>>
>oval
>inigo_montoya.jpg
It's called an ellipsoid you fucks.

The only way you're going to see a circle distorted into an oval is if the display's linearity is severely maladjusted. Aspect ratio errors do not turn circles into ovals.
>>
>>3847014
Shit guys we awoke the final boss of autism
>>
>>3847016
I do have shades of autism yeah.

The point though is that I'm correct and you collectively are not.
>>
>>3845979
>How?
>calling a morph egg a ball
We chuckle in disgust at ignorant babies

Having to deal with non-square pixels was a pain in the ass. Sometimes you'd do it, some times not. Depending on many factors. I usually did. But the target output was always 4:3

The underage moaning about their made up fantasy world with it's made up fantasy terms like "internal resolution" is truly sad.
>>
>>3847021
>calling an ellipsoid an egg

Wew lad. Now I'm hungry.
>>
>>3847021
>Having to deal with non-square pixels was a pain in the ass.

I think you people are all fucking crazy.
>>
>>3847030
Not him but you are either

1. Blind

2. A total dudebro Chad who used to turn on his console after fucking Stacy or playing football with his "bros" and didn't care to see ovals
>>
>>3847025
>i'm hungry for your eggs
Tonsil the sausage let your hands work the eggs.
>>
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>>3847032
It's not that I didn't notice, but I never felt like I had to "deal" with it or that it was any sort of pain in the ass.

It's funny that your vision of a loser is someone with a sex life who's active outside of playing video games and has friends. That gave me a good chuckle.
>>
>>3847030
>>3847032

I can't think of another system where anyone would have to "deal" with them. CRT magic sorted it all out for you.

Except on the snezz because nintendo is retard and cut corners left, right and centre.
>>
>>3847045
So OP was Australia-kun all along?
>>
>>3847043
>Jynx Maze
Well now I'm fully erect.

Thanks anon.
>>
>>3847049
She fucked niggers, dude
>>
>>3847048
Not sure who that is?

I'm only half Aussie and live in the UK so it can't be me.
>>
>>3847052
>half-aussie and live in the UK

Sounds like Australia-kun. But mostly it's the Nintendo/SNES vitriol that gave you away, I think.
>>
>>3847050
Lol fraidyracist babycakes
>>
>>3847050
>[current year]
>not being a sambo

Hehe
>>
>>3847025
>I'm hungry for eggs
I'm sure you are.
>>
>>3847057
He's not op tho

Op is-a me and I'm italian
>>
>>3847057
I'm sure he's not the only one who considers it criminally overrated and pretty damn poor from an engineering perspective.

Also, stop drinking the Nintendo Lucozade. They wore out their welcome a looooooong time ago.
>>
>>3847061
This is /vr/ we only fap to retro pornography.
>>
>>3847063
Well, spaghetti-kun, you're not much different from australia-kun, both of you pronounce "Sea-ga".
>>
>>3847069
No, Italian is phonetic like Japanese

So in English it would probably sound like seh-guh to you
>>
>>3847067
>from an engineering perspective

Nerd you expect me to believe you know shit about engineering?

>stop liking what I don't like, etc.
That's pretty childish even for /v/ standards.
>>
>>3847071
Really? I've read italians here claiming they pronounce Sega like "Sea-ga" (Si-ga in japanese phonetic) because "Sega" in italian means fap.
>>
>>3847073
It does mean fap here but we do pronounce it the same.

That meatball was probably just a faggot
>>
>>3847072
Mate, it was built way down to a price. Why do you think half the games have special chips? So it could compete with the more powerful competition.

People slate Sony for being a faceless, devious moneymaking operation but in truth Nintendo are just as bad if not worse.
>>
>>3846804
>Doesn't know about overscan
Full. Retard.
>>
>>3847081
>He thinks overscan is 'horizontal padding'
This thread is embarrassing.
>>
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The monitor would distort the image no matter what, but the thing is some devs cared and some didn't. For those games in which they didn't care, like Nintendo's, I think it's just a matter of preference whether you want to emulate the "original" experience or you just want to see what the devs saw when they were drawing the stuff.

But check out how Capcom went through the trouble of drawing fatter graphics for the arcade version, and thinner graphics for the console versions, all so they would all appear to have the same proportions on a 4:3 screen. I appreciate their autism.
>>
>>3847109
How do you stretch something and make it smaller at the same time?
>>
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>>3845979
OP is trully a faggot. I play the way I fucking like
>>
>>3847081
Please explain overscan to us and how it apparently remedies the distortion being discussed in this thread.

This should be fucking good..
>>
>>3847079
>Mate

I'm not your mate.

>it was built way down to a price. Why do you think half the games have special chips? So it could compete with the more powerful competition.
What more powerful competition? You're gonna spout Sega of America marketing slogans or what?
Also, Sega did the same, just not as often, see Virtua Racing on Genesis.

>People slate Sony for being a faceless, devious moneymaking operation but in truth Nintendo are just as bad if not worse.

Yeah, let's all hate companies for wanting to make money! Evil corporations blah!
>>
>>3847129
>I'm not your mate.
Nah, it would seem you're just a catty little cunt.
>>
>>3845980
4:3 ratio existed for decades. Nintendo had already made one console.

Are you saying they're incompetent?
>>
>>3847129
I'm curious: How many times has Sega been successfully sued for anti-consumer practices?
>>
>>3847138
Indeed I am.

They KNEW tv were 4:3 and YET they draw for 8:7
>>
This is the one thing keeping me from buying NES and SNES consoles and games. Both the NES and SNES have an 8:7 aspect ratio that is stretched out to 4:3.

I can get far better picture quality for free with an emulator.
>>
>>3847148
Not to mention NES and SNES emulators are pretty much perfect at this point. Better to spend money on stuff that's actually harder to emulate.
>>
>>3847139
None times.
>>
>>3847158
Nobody sued them for the 32X?
>>
>>3847148
>>3847156

We got it OP, you made this thread to feel better at yourself for being an emulatorfag + hating Nintendo.
>>
>>3847148

You're so underage that you shouldn't even be allowed to touch those games at all.
>>
>>3847171
Not me

I do hate nintendo though and won't hide it
>>
>>3847180
>wasting time and energy into hating a whole video game company

I'm very glad I'm not you.
>>
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>TV pixels are squares
>>
>>3847193
>TV
>Pixels
>>
>>3846010
>Lives 25 yards from castle
>Doesn't know who Princess Zelda is

Why is Hyrule so anti-egalitarian?
>>
>>3847193
At least half the population on /vr/ have never seen a real CRT in their life, they only know emulator CRT shades or whatever and think that's close to the real deal.
>>
>>3847193
>TV 'pixels' have anything to do with this discussion.
Check out the guy who doesn't know how CRTs work.
>>
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>all the hardware fags conveniently ignoring the CRT photos ITT
>>
>>3847141
Alright.
>>
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This thread is fucking hilarious.

Please, continue.
>>
>>3847213
>hardware fags

What's the matter, junior, your first experience with retrogames was watching Newgrounds flash animation?

People here already told you that you can adjust the geometry on your CRT if you're really that autistic about really small differences between aspect raidous.
But you will say that it doesn't matter because "b-but TV consumers back then didn't have these settings" (yes they did by the way, it's just, you know, nobody cares because the difference is so small it doesn't really matter).

So what else is there to say in this thread? Making fun of you for being born late and jumping late into the retro bandwagon that you can't even afford a fucking SNES? We already did that too.
>>
>>3847213
>Flat-screen CRTs
Yeah, nah.
>>
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>>3847223
Why are you referring to what I said in a reply to a different anon?

Would you prefer we all adopted identifiers so you can direct your silly little rants more accurately?
>>
>>3847245
So I successfully anticipated what you were going to say.

So yeah, to sum it up:

-You can adjust geometry on a consumer CRT to match your autism
-You jumped late into the retro bandwagon and the prices have skyrocketed, so all you have left to comfort yourself with is clinging to the idea that emulation is better because... some sround object looks slightly wider if you set up the emulator on 4:3? And somehow that means emulartion is better? Something along those lines.
-You likely have never seen a real CRT in real life

Am I missing something?

Oh yeah, Nintendo is evil, Yamauchi was a vessel that enclosed 7 oni, yadda yadda.
>>
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>>3847248
You are lumping several anons together into one boogieman.

Seek help.
>>
>>3847254
It was a summary of the whole thread, now you're gonna tell me I think you're Yamauchi and its enclosed oni.
>>
>>3847261
You use the word "you" a lot whilst making sweeping statements in reply to specific posts.

Perhaps you should brush up on your anonymous imageboard etiquette before posting any further.
>>
File: 1360449226238.png (119KB, 602x444px) Image search: [Google]
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>They think having played on CRTs makes them old
20 year old kids trying to act like grownups ITT.
>>
>>3847272
You know "you" can be plural too, right? Not even the anon you were replying to.
>>
>>3847286
He was replying to me specifically.

If he wants to do a sum up for those kids who don't bother to read the whole thread then more power to him but he shouldn't direct it at a particular post. That's just rude and makes him look more foolish than he would otherwise. Which is a lot.
>>
>>3847293
>to me

And who are you? You are anonymous. I think it's you who needs to leave or at least brush up on your anonymous imageboard etiquette, anon.

>wah he's rude, he's foolish

Aw, babby got offended because he got told.
>>
>>3847179
I'm 25
>>
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Just buy a Genesis.
>>
>>3847332
>not having owned both SNES and Genesis since the early 90s

What's wrong with you?

Oh yeah, you're 25 or less.
>>
>>3847332
hi truxton
>>
>>3847339
Nice underage witch hunt. 31 actually. I did own both, but I'm not autistic like OP. There's proof both ways: some developers took the SNES' stretching into account, and others didn't. It's perhaps especially damning of Nintendo since they developed the system. But you know, I never once heard anyone complain until /vr/ threads about the subject. These are probably the same kids who are beer snobs and straight razor shavers. Bunch of Calhoun preeners.
>>
>>3847030
>everyone over 13 is crazy
Stupid is as stupid does.
>>
I'm still trying to figure out how the fuck I'm supposed to get any CRT to 8:7 ratio via ... I don't even know. Are you people playing with monitors instead of TV's?
>>
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>>3845979
dude, just change the aspect resolution on your crt. it's not that hard.
>>
>>3846845
They all did, you retarded faggot. Are you saying they designed games with no idea what the average person would display them on?
>>
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>>3847052
*hides thread*
>>
>>3847382
They knew, obviously, but some devs didn't take it into consideration when drawing the graphics or simply forgot. They weren't robots, after all, not to mention it does take some extra effort.
If you weren't so asspained about people talking shit about your 90's kid cred badges you'd realize that some games took the distortion into consideration while others didn't, and examples of both cases have been posted ITT.
>>
>>3847405
No, they were meant to be viewed in 4:3. If they graphics look "stretched", that's how they were intended to look. End of discussion.
>>
>>3847405
>>3847396
>>
This debate is so silly.

If you know the dot clock rate of the hardware, then you can figure out what the exact PAR is for that system.

https://pineight.com/mw/index.php?title=Dot_clock_rates
>>
>>3847126

see

>>3846140

From the NESdev wiki

http://wiki.nesdev.com/w/index.php/Overscan

/thread
>>
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>>
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>>3848373
>>
>>3845979
>inherently wrong
Kill yourself.
>>
>>3845983
It's why they called it a "morph" ball.
The ball she turns into is slightly squishy.
This is evident by the fact that it can fit into pipes and small passages.
>>
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>>3847363
another image for you auts out there
>>
>>3845979
I came in late OP but it doesn't make much of a difference when everything is stretched to the equal degree. It balances everything out. Sure it's still bad but it isn't jarring like if right sides morphball was in left sides picture.
>>
>>3849028
whoops I swapped the x and y of the left rinka
>>
>>3849028
Both are stretches?

What are you trying to prove here?
>>
>>3849114
that the SNES doesn't output 1:1 pixels
>>
>>3849171
It outputs a video signal. It's up to your monitor how that's displayed.
>>
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SNES TV.png
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>>
>>3849514
Now I know why I remember CRTs as blurry.
>>
>>3849514
Case closed folks, 4:3 is how they should be displayed.
>>
>>3847045
>I can't think
You sure can't. Nearly every system had non-square pixels.
>>
>>3846154
Like 6 or 7 my dude
>>
>>3849609
>not 6:7
>>
There were all types of weird resolutions which were done in the interest of speeding things up and later to be more cinematic. During the 80's and most of the 90's, console games targeted 4:3. I never even noticed Samus was an oval instead of perfectly round because I was too busy playing the game. I think people were more happy that they could play Street Fighter II at home than taking rulers to their screens.
>>
>emulatorfag spots MAJOR flaw.
>makes many images in ms paint
>runs to reddit 4chan and posts ebin thread to debunk the crt meme.
>gets btfo by science

CRT are way more comfy anyways.

>>3846140
>>3845979
>>
>>3851045
I actually posted both those.
I am just having fun my man
>>
>>3845980
Devs knew that the display would be 3:4 with overscan. So they made the game 8:7 and display it that way (horizontal overscan solved), with nothing important below the ground or above the score (vertical overscan dealt with).

On a modern emulator and panel, the 8:7 aspect ratio with no overscan gives the most accurate aspect ratio and greatest use of screen space (though I prefer 5:4 which is less accurate but a tad less obviously "skinny" on a 16:9 panel).
>>
>>3849591
I know that. They were then output to 4:3 with the correct aspect ratio intact.

Nintendo however didn't do this. Some of their third party developers recognised the problem and compensated accordingly but all first party titles are fucked up.
>>
>>3851636
>One of the largest, most successful videogame companies of all time couldn't get their aspect ratio right.
>Pointed out by user on /vr/
>>
>>3851687
It's been pointed out a million times by a million different people, underage shitter.
>>
>>3852029
>i said something dumb and you called
me out for it
>u must be underage lol no way i'm wrong xD
>>
File: [muffled name in the distance].jpg (90KB, 1920x1080px) Image search: [Google]
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>calling an ellipsoid an 'oval'
next you'll be calling rectangles trapezoids
>>
>>3852051
You're right, it is dumb.

I have no idea why nintendo didn't care enough to fix the problem. Perhaps they thought their user base would remain 6 years old forever...
>>
>>3852371
The actual 6 year old thing to do would be thinking that emulation and modern HD screens is the way to play old vidya

>but muh ovals

Just read this: >>3846069
and this
>>3846631

Whoops. Killed your argument already? No?
Then read this: >>3847193

Who's the underage now?

This is a good bait thread, it always work, but make no mistake, we can see through your shenanigans in the end.
>>
>>3852413
So you're saying that circles are rendered as circles when first party SNES output is viewed on a CRT at 4:3 i.e the default aspect ratio set at the factory?

Protip: They are not

That is the mistaken assumption that I have been arguing against all along. I don't have a clue what you are going on about now.

Nintendo fucked up. End of story.
>>
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>>3852802
Nintendo was hardly the only one. Almost no system had an output of 4:3 with square pixels.
Some developers would include their own test images so you could properly adjust your display.
>>
>>3845983
>implying ovals cant roll
>>
This thread is the reason why videogames are meant for children.
>>
>>3852802
No, I said that there are many factors to have into account, not just your autistic geometry.

In the end, we know what your real intent is, you don't care about aspect ratio, circles, or squares (or understanding how CRT TVs work), you only care to say "Nintendo fucked up", just because you hate Nintendo, but that's not our problem.
>>
>>3852971
I don't hate nintendo at all. I just think it was silly of them to design the system in such a way as to not display correctly ON A CRT and then not compensate for this in their software. Plenty of their third party developers did.

Also, I came into this thread fairly recently so don't confuse me with its originator.
>>
>>3845979
I'm poor as shit and I only have my tv/monitor.

Been planning to buy a trinitron from a friend though.
>>
>>3853227
>buy
You can find them on the street anon

>from a friend
Some friend
>>
>>3846136
(You)
>>
>>3852802
You are dumb. Circles are inherently impossible to show perfectly with pixels, or as you so precisely put it "derrrr render circles as circles". If there is slight squishing or stretching it really doesn't change the point of it at all. You seem to have a fetish for saying "Nintendo fucked up", while it must feel powerful for you some little kid to go around thinking you're smarter than Nintendo were and capable of any legitimate opinion on this I suggest you stop living in a world of delusion.
>>
>>3854819
>Circles are inherently impossible to show perfectly with pixels

They are inherently impossible to "show" (describe) with anything other than pure mathematics.

What nintendo did wasn't even a credible approximation.
>>
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>>3854837
sh-shut up fgt

m-muh nintendy dindu nuffin wrong
>>
>>3852371
They were too busy making games to care about some autistic detail
>>
>>3854819
>Circles are impossible to show with pixels

Then why 8:7 on LCD can?
>>
>>3854867
No it can't because it's using rectangular pixels, the only perfect circles are vector style graphics. When you change the pixels you change everything about how the circle is approximated. It may also have been more CPU intensive which would have meant a lot for the SNES. But please feel free to continue pretending that Nintendo and many other companies "forgot" or "didn't know" that tv pixels aren't square.
>>
>>3854884
So your explanation is that they just said fuck it, kids gonna deal with it?

Gotcha
>>
>>3854894
No, he's saying that if you really care about perfect circles and perfect square pixels you need vector graphics - not just on SNES, on every other console (other than the Vectrex).

So, your 'tism kicks hard when you don't see PERFECT geometry? Stop playing vidya all together in all kind of screens other than vector.
>>
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>>3846920
But, anon...
>>
>>3845979

service menu . e x e

That if you give a fuck about those aspect ratio shitty details. I dont give a fuck. PAL buddhism master race.
>>
Someone give me a TL:DR
>>
>>3856025
Totally level headed analysis : DIfferent designers had different methodologies when it came to developing graphics.

For example:
>>3845981 Yoshi's island was developed for square pixels (8:7)
>>3846920 Chrono Trigger was developed for rectangular pixels (4:3)

CRT technology allows one to easily adjust a television to display at either ratio. Since usually people don't readjust their television to match every game (assuming a game is even self consistent), and it is a minor detail, most people don't even notice.

Moreover, the way art is interpreted is just as much up to the critic as it is artist. No one in this thread has first hand knowledge of what designers from different games intended, let alone the ability to say what you like is wrong. Set your TV however you want.
>>
>>3856067
Thanks anon
>>
>>3856067
consumer tv sets you cannot adjust this ratio
>>
>>3856067
Actually all games were designed for 4:3 you retarded faggot
>>
>>3845979
>How does /vr/ deal with the fact that playing SNES games on a 4:3 crt is inherently wrong and stretched?

by not playing the SNES
>>
>>3856145
Might aswell don't play any video game other than Vectrex.
Thread posts: 255
Thread images: 49


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