What's your favorite /vr/ art books?
>>3834342
That one is pretty good; I just got it the other day. My favorite ones would be Capcom Design Works and The Art of Oddworld probably
>>3834342
got this when it first came out
>>3834342
I'd love to see a Mario artbook like the Zelda one collecting all that classic airbrushed goodness up to SM64
>>3834342
for Capcom..
Capcom Design Works
CPS-2 Secret Files
>>3834687
https://www.mariowiki.com/Encyclopedia_Super_Mario_Bros.
The Panzer Dragoon II japanese guidebook has some pretty amazing art from enemies and locations
>>3834913
This looks pretty neat, is there any scan of it besides what's on that wiki? I'm especially interested on SMW art.
>>3834342
>>3834913
Pretty tiny artwork, but looks neat
>>3834342
I got a few of the Japanese Breath of Fire ones for 4 and 5. I also got the Udon collection that was translated but gonna be honest I don't think they did a good job with it and they pretty much ignored all the interviews, you know the actual interesting parts that we needed to read.
>>3834342
The Zelda art book is fairly nice I agree
>>3834342
Anything with Katsuya Terada's stuff.
>>3835406
The Udon ones are fucking worthless, but pretty much anything else on Capcom games is great; I love BOF Complete Works
>>3834913
>>3835385
This one worth it, or is it more a guidebook than an artbook? I'd sure like to have all that cool instruction manual artwork in one place
This one's nice, although I wish they had included more of the actual development-related stuff. I loved seeing the unused move concept sketches and such, but there weren't all that many of them.
>>3836195
Really great background layouts too; but the best picture in the book is Morrigan's 90s Power Lady tentative design
>>3834392
>>3834892
>>3835406
>>3836156
>>3836195
>>3836213
Pre-seventh generation Capcom concept art was GOAT.
I'd like to see a book with all the artwork for the first SFIII with decently-sized reproductions; it's really the peak of the series in visual terms but it's usually crammed all in one page in most artbooks
Amano is legend
Bought this 12 years ago and it's still one of my favourites - tonnes of sweet concept and promo art, for games I love and ones I'd never heard of.
Have to agree about the Udon collections - bought the Phoenix Wright one and just felt cheated. Upside was I sold it on eBay last year for about 50 quid.
>>3834918
tfw Bitmap Books fucked up and sent me preorder collectors edition completely free of charge.
>>3838080
I have this collection myself. Well worth it.
>>3834342
I remember drawing that in back in Jr. High art class, squinting at the tiny image in the Gameboy manual.
I've never see it at this resolution before. I feel satisfied for the first time in my adult life.
>>3839843
I know that feel bro; that one is a full-page illustration in the book btw.
They do this thing though where they put most of the stuff from ALttP side-by-side with the "updated" visuals from the Four Swords refurbishing. Don't know what to think about that, kind of spoils the mood.
>>3839843
>I feel satisfied for the first time in my adult life.
bro that sounds kinda sad
>>3839868
It seems, even by the inteviews, that Zelda's current artists really hate the old anime look of old Zelda games and are trying to erase it.
They are good artists but really don't know what the players want. The games were they had more freedom were the ones with the less popular designs, like Twilight Princess and Skyward Sword.
I read they had total freedom to come up with a boss and then they created... The Imprisoned, a fuckin stupid design that no one likes.
>>3839879
I'm mostly OK with the promo stuff from Skyward, but the illustrations for Twilight Princess were 100% Photoshop faux painterly brush crap, smudgy and shallow as hell. The coloring in the Ocarina stuff is a bit tacky by today standards, but the actual drawings are solid and have actual character; the streamlined wooden paintjob feel of the 3DS remake illustrations feels downright depressing, pic related.
I hear they mostly outsorced the illustration work to actual animation studios before OoT, so yeah, the look is literally anime (I reckon it's mostly nostalgia, but I do like it).
LttP and Awakening's Link was the best Link, right? Zelda game looking like this when?
>>3839887
>the illustrations for Twilight Princess were 100% Photoshop faux painterly brush crap, smudgy and shallow as hell.
Yeah, I hated that style too. Muddy as fuck.
This ocver looks a bit off, probably different artists.
I would watch this animu.
From the interviews one can note that the current artists are obsessed with some weird aspects of Link's development, like how androgynous he shall look.
>>3839879
>the games WHERE they had more freedom
Fuckin corrector.
>>3839887
I don't have a problem with the right one. Personally I always though OoT's art was kind of ugly and I say that as someone who loves the N64 games. MM's was slightly better.
>>3839887
Old Zelda artworks were done by Yoichi Kotabe studio. Kotabe worked with Osamu Tezuka and Hayao Miyazaki.
https://www.youtube.com/watch?v=ttRdUjOQ_sU
>>3839932
Lines are a bit awkward and as said in >>3839887 the coloring looks like (and probably is) stuff made by a traditional illustrator first discovering Photoshop -it was the nineties-However.
Most concept and promo art done for current games looks either quirky for the sake of being quirky, or utterly bland mass produced boringness. Zelda on the right is the latter; Zelda on the left is outdated, but has enough personality to it to give the attached product a modicum of uniqueness.
I agree Majora's Mask artwork has aged better; I loved that high contrast, Tim Burtonesque mood they went with at the time
Those are really great scans, are they from any new zelda book? Or that one Hyrule Historia or whatever?
Is there a full color, big resolution version of pic related? Link's Awakening art is my favorite.
>>3839908
You see, part of the charm of these illustrations is that they went hand in hand with the game, not that they were what the game looked like. The are an imaginative aid to give a few blocky pixels enough character to let you fill in the blanks in your head. The end result is an experience that borders somewhere between reading a book and watching a movie, a place where your imagination is guided, but you are creating part of the experience yourself. In contrasts, look at all the modern games that leave little to the imagination. Are they as memorable?
>>3840126
Here you go.
Yeah, they're from the new Hyrule Graphics one, retitled "Art & Artifacts" in the west to keep the alliteration going I guess. It's easy enough to find online, but it really *is* super worth owning for any /vr/gin
>>3840119
>Zelda on the right is the latter
I think that's a little unfair to that particular artist. They're already at a disadvantage trying to recreate something people have an attachment to and if they just reused the old art that'd stand out. It's all just preference though so I guess the argument doesn't matter.
>>3840161
beautiful
>>3838267
Capcom artwork is GOAT
Would love to own a Capcom Artbook :(
>>3840119
Majora's artist said that he was inspired by Mike Mignola.
>>3840141
That's why I bought the book. It had big images of the monsters of Zelda 1 and 2. And they're gorgeous and everything I wanted.
>>3840161
Is 'Art and Artifacts' better than the Hyrule Historia? I was expecting the latter to be a proper art book, but remember being disappointed that so much space was given over to attempting to tie up the timelines and a promo manga, while artwork that should have been full page was reduced down to ridiculous sized thumbnails.
>>3840346
Yep, it's an artbook in the more traditional sense this time around. Good reproductions, on good paper stock too (obviously not every piece is full page-sized though)
>>3836213
She looks like Devilman Lady there.
Probably not from an art book, but I absolutely love this pic.
>>3839868
Bottom is better. I don't like the minuscule and small eyes. With bigger eyes, it lets Link and Zelda to better represent their emotions. Plus, the details are more detailed and better represented. Look at Link and Zelda's clothes, for instance.
>>3834648
I literally created a new game to go back and write the names of all of the characters featured in it and where they were located as a sort of "challenge mode".
>>3835406
I didn't realize that the Udon one left out all the interviews...
I've got the original japanese release of it, so I guess I'll deal with the tiny pictures if I can translate the interviews on my own.
>>3840549
Then you're probably more comfortable with modern day super pastel anime, then. The older style is very much in the tradition of older 80s fantasy anime, where the actions and setting speak for the mood and emotions.
>>3840346
Hyrule Historia was basically an ad for Skyward Sword if I remember right.
>>3840654
>where the actions and setting speak for the mood and emotions
Baseless nostalgia.
>>3840718
That's not nostalgia; that literally is how you forced actual emotion out of tv animation back in the day.
You ever watch the Ren and Stimpy episode where Stimpy loses his fart and its played up like a Holiday Melodrama? The guy who made Ren and Stimpy EXPLICITLY took advantage of stereotypical music cues, colours, lighting, poses, and cliches (both in visuals and dialogue) to make something incredibly stupid FEEL like it had emotional depth, when it was actually the dumbest possible story they could think up.
Take any mech show from the 80s; since most of the battles are in giant emotionless robots, they have to depend on a crazy about of action and setting to hook you into the story.
>>3840746
Except its not animation, its just a picture.
>>3840805
I'm saying that it's draw with that methodology in mind, seeing as the artists who did the original pictures were animators. All the LttP art is basically drawn as animation cels and freeze frames of the character models.
>>3840654
>Then you're probably more comfortable with modern day super pastel anime, then
How can you say that, when most of Oracle series's, OOT's and MM's artwork had big eyes too? Do you really think something that has big eyes equals automatically to modern anime?
>The older style is very much in the tradition of older 80s fantasy anime, where the actions and setting speak for the mood and emotions.
But having dull faces is not better. You can't make a character look like he's full of life by giving him a bunch of actions and settings to react, but don't show him reacting to that. That will make him look strange, unconfortable and QUALITY. Look at Zelda on top picture, and tell me what sentiment, emotion is she feeling, without picking analyzing the setting and the actions. She looks like is angry and not aware she is in a dark terrifying place.
And plus, you do realize ALTTP launched after the 80s, right?
>>3840845
People who are fans so shitty 80s anime would consider everything after 1990 to be "modern anime" because its not their secret fanclub shit that normies are fully aware of.
That being said, LttP's design process probably did start in the 1980s, since the game came out in 1991, so, if it was going to look like the fucking atrocious anime of that time.
>>3840746
>That's not nostalgia
It is. It's the assumption that quality content isn't being made today and everything back then is a golden goose when it wasn't. I enjoy my fair share of older animation, but don't act everything old is good. For the record I do like the old Zelda art.
While we're on the subject, here's a very awesome artwork of the original Zelda by Mikimoto (the character designer from Macross, Gunbuster, etc)
>>3840869
Then there's Katsuya Terada's legendary Nintendo Power art.
>>3840474
Keep this tumblr shit out of this thread
>>3840884
>watercolors are now considered tumblr
I swear, no one is allowed to make whimsical fanart without being accused of being from tumblr.
>>3840869
What's the source book for this image? There's a lot of unofficial guides from that era in Japan, but most have more crudely done art in place of the official art.
>>3840896
I'd put my money on Famitsu.
I kinda miss when this was a thing; it was always nice thumbing through old unofficial guides and seeing the artwork they made to not get in trouble for using licensed stuff.
>>3840891
He's probably a crossboarder from /co/. Just ignore.
>>3840905
I'll have to post images when I get home of the unofficial Metroid guide I have, all the bosses are drawn super deformed style with giant cute eyes, this includes Mother Brain.
Very recent haul and the left has easily won a place as one of my favorites. I have two Linda Cubed ones, and I have to same the Gamest Mooks one is stellar from top to bottom.
Seconding the Art of FFIX and Breath of Fire collections as well.
>>3840643
Yeah it was a real disappointment to open the book and only see the most basic of character info and some stuff that, while I can't say for certain looked obviously wrong
>so I guess I'll deal with the tiny pictures if I can translate the interviews on my own.
If you'd be willing to share Id appreciate it you posted them on a pastebin or something, though it does look like a lot of information to sort
>>3840845
I can't see how the old faces are emotionless. They look way more expressive than the generic animu faces of the remake, even though the remake faces aren't really bad, just generic.
>>3840956
Here's some pictures from the Metroid guide I have
>>3841740
Ridley a cute! A CUTE!
>>3841745
>>3841747
Mother Brain kawaii uguuu
>>3841047
I didn't even know they reprinted them, but the ones I got had interviews
>>3841751
That's what it says on the cover.
>>3840876
>Katsuya Terada
My brother. His artworks are godlike.Too bad all he draws nowadays is vaguely misshapen women.
>>3840876
goat
Speaking of the new Zelda art book, that foldout of the Breath of the Wild art was really nice. I love foldouts in books.
>>3841954
The last thing of his that I saw was his weird tribute to Devilman stuff. Don't tell me he's gone the path of Masamune Shirow.
It makes me wonder if there's an art book completely dedicated to the art he did for Nintendo Power and other video game stuff.
Did Udon change anything with this one aside from splitting it into two volumes and then re-releasing it with the Megaman 9 - 10 stuff as a single volume?