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/vr/ Maps

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Thread replies: 104
Thread images: 77

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Post some /vr/ world maps/level maps/map based on /vr/ games
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I'm hip.
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>>3817337
i like it when locations have food names
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>>3817472
Did... did someone actually build that entire world in Minecraft? That's some serious autism there, if so.
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>>3817556
my nigga. haven't played since Ruby, but still
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>>3817553
> how many levels of autism are you one?
> one, maybe two Minecrafts
> you are like little baby. watch this
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>>3817564
Oh FFS
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>>3817564

So much potential...too much autism
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>next time when someone says that Blood Omen isn't that big
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>>3817592
>It takes effort and that makes it autism
No wonder your job sucks
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>>3817628
the difference is that you destroy a mandala after you're done to demonstrate acceptance of samsara
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The full sized one is too big to post.

http://www.classicamiga.com/images/stories/jreviews/games/F/manuals/Frontier_Elite2(map)(scan).jpg
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>>3817478
That's kinda rad. Is it just a mockup?
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I love the maps in this game.
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>>3818764

>They fit neatly like puzzle pieces

What the fuck?
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>>3818764
That is insane, I had NO idea this could be done with those layouts!
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>>3818764
That's.....
Ac-cur-a-cy
https://youtu.be/d02UNBep0TI
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Interactive Ocarina of Time map: http://map.ecksters.com
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>>3817564
what?
that's pretty co-
>1:1 scale model
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>>3819682
Not retro. Hammerfell was united after the dragon break that occured as a result of the events of Daggerfall.
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>>3820058
Also the map's dated 3E427, which was when Morrowind took place.
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Its either this map from Shining force or...
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This from Shining force 2
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>>3820770
wrong pic
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Anyone got a fully zoomed out map of Tokyo in SMTI? I'd love to see what it looks like after getting NUKED
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>>3817354
I thought I was looking at a part of the sphere grid for a second

Triggered the ptsd
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Ultima Underworld
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and System Shock 1
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I remember playing this game on the SEGA Game Gear when I was very young. I'm now 22
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bump for more maps
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>>3817337
What a great map. The first area seems like a demo
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>>3817345
beautiful
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>>3825147
my nigga
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>>3817337
such a great map
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https://www.youtube.com/watch?v=EwzWYuM18mg
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Final Fantasy II underrated AF
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>>3825072
>>3825076
JAWSOME
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>>3828675
I still remember my surprise upon finding that lab for the first time.

Granted, I was still dumb enough to not make rescuing the tourists first a priority, but still...
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>>3817564
I thought about making Angel Island from Sonic 3 on minecraft, make it floating and everything,

Made 3 blocks and said fuck this
these guys have way to much time or are too high up the spectrum
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>>3817373
Art!
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>>3817472
>>3817564
I've never quite understood the "Detail in Minecraft = Autism" joke. The game's been out for years; if that was the only game you played as opposed to everything else, you'd have enough time to make fairly detailed worlds.

I guess its kind of like people who insist that a human can only be creative or think of crazy idea only under the influence of heavy narcotics.
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>>3818798
>>3818849
That's probably how they're all stored in memory; that way the NES/Famicom doesn't have to keep looking in separate locations in the rom for every dungeon.
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>>3817472
I tried to make a version of Zelda 1's world in Minecraft, but I only got as far as creating the first labyrinth. It wasn't too hard for that since everything was pretty cut and dry with segmented rooms.
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SMAC(X)
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>>3818792
Is it just me or did the GBA version use a comparable picture with the same background colors but with the definitive logo and the finished world map on the background?
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>>3817354
One of my biggest beefs with FF7 was that not enough time was spent in Midgar. Its the great cyberpunk city of a Final Fantasy series which was so awesome to me
But that subway transit map, so close to how a real one would look (like NYC) really brings it home
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>>3817464
nice
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>>3837650
would you mind not posting the thumbnail? We can't see the details.
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>>3817618

Holy shit, avernus cathedral is that big?
Thread posts: 104
Thread images: 77


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