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Wizardry 1 with no map

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Thread replies: 37
Thread images: 5

File: skeletons.jpg (89KB, 557x379px) Image search: [Google]
skeletons.jpg
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I'm playing Wizardry: Proving Grounds of the Mad Overlord.

Do I seriously have to make my own map with graph paper and a pencil, or can one get through the game without a map by using a spell or something?

It's just really inconvenient to sit there with a piece of paper and pencil when trying to play a video game.
>>
Good luck
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>>3803201
>Do I seriously have to make my own map with graph paper and a pencil
Yes.
>>
All you have to know is the path from the entrance to Murphy's Ghost and the path from the entrance to the elevator.
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>>3803201
Download the maps if you don't like mapping the game by yourself. The game is hard enough even with the maps.
>>
How much have you mapped so far?
I found you get used to it relatively quickly and there's a bunch of advantages to mapping manually instead of relying on automaps.
You can also use mapping software.
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>>3803201
Enjoy Malor-ing into wall without a map.
>>
>>3803275
I believe that can't happen. There's no massive rock in 1 lest you try to teleport below level 9.
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>>3803289
I don't remember but dosen't inputting x,y coordinates that exceed the dungeon also result in death? Without a map telling him the width/length he would die.
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>>3803313
The Dumapic spell tells you your current coordinates.
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>>3803201
Why even play this game if you don't like mapping?
It's a central part of the experience.
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>>3803313
Yes.
If you teleport above ground you will plunge into the town were you can be resurrected.
>>
>>3803338

It's not so much that I don't like mapping. It's just that I don't enjoy the idea of doing it with a paper and pencil.

I love Etrian Odyssey because you can just draw the map right there on the lower screen. It's convenient.

But, I guess I'll buckle down and use a pen and paper. Doesn't seem like there's another good option really
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>>3803251
Bullshit the fun is in the mapping, otherwise it's just grinding.
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>>3803443
If you don't want to map play the SNES version.

>>3803336
I love how the spell is called dumapic but doesn't give you a pic of the map on the original.
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>>3803404
How can one "leave the cemetary" when you'rrrre dead?
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>>3803476
So you can kill another party.
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>>3803470

>If you don't want to map play the SNES version.

Oh, I see. Right now I'm playing the Game Boy Color version. But I'm right at the beginning so I don't mind restarting on a different version.
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File: A FUCKING DINK.png (12KB, 256x224px) Image search: [Google]
A FUCKING DINK.png
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>this kills the twink
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>>3803520
The dumapic spell now gives you the map, instead of the coordinates (you can change that in options I think, don't remember).
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File: bgb00111.png (3KB, 160x144px) Image search: [Google]
bgb00111.png
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>>3803713
In the SFC and GBC version you can choose between coordinates and map for DUMAPIC. You also get an option to use the hide command from Wizardry 5 which makes thieves less of a dead weight.
PS1 and Saturn have a separate button for the optional automap.
The Windows version has it in constant sight.
>>
Use a computer mapping program instead of paper
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>>3803637
A Dink is needed to kill the final boss in WIzardry 4.
>>
>>3803776
I know
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>>3803776
Look at the name of the party leader. It's the canon name for the guy that killed Werdna in WizI and is the boss of WizIV
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>>3803798
It's the alter ego of Roe R. Adams. He's also in Ultima.
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>>3803808
>He's also in Ultima.
Let me guess. He's the timelord, isn't he.
>>
>>3803814
Nope. He's the sage in Lord British' castle that you consult for finding out about your ethics scores. I think in U7 he's the only magic-user that has enough un-scrambled brains to tell you why magic was recently fucked-up.
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>>3804573
The seer is the timelord.
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>>3803637
Nah, you still haven't ordered sushi.
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>>3803201
Where's your sense of adventure, fool.
>>
What's the best non-console version of the Wizardry saga? Heart of The Maelstrom for DOS seems too... minimalistic for my taste, but I'd much rather play it with the keyboard hotkeys than with a Sufami controller.
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>>3809369
FM Towns for 5. It has all the classic controls etc but high quality artwork and CD audio.
For 1-4 the PC98 might be the best available option. There was a Windows 9x release that even got a translation patch but nobody seems to have it any more.
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>>3803215
Hehe
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>>3809404
Nice, thanks bruv. Hope you can turn that auto map off. I wanna reuse some of the maps i graphed.
>>
Are the SNES versions any good?
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>>3809817
The SFC ports are fine. No real reason to play the censored US release of 5.
Thread posts: 37
Thread images: 5


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