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Things That Make You Laugh Imagining Them

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Thread replies: 81
Thread images: 18

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>Mega Man X on a Sega Genesis

Imagine the two colors allowed per screen on that piece of shit port
>>
really makes me think
>>
>>3799694
Would be good for Genesisfags since they're used to play shitty ports with fucked up colors.
>>
Earthworm Jim on the SNES gives me a giggle m8
>>
>>3799694
Final Fight on SNES makes me LOL hard compared to Final Fight on the Sega CD.
>>
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A Shoot 'Em Up on the SNES, oh wait we have Gradius III to thank for that. What the hell were they thinking, it is like moving through maple syrup.
>>
>>3799694
Babies shitposting on /vr/ Doesn't even take any imagination.
>>
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>>3799720
>>3799694
It's actually the fucked up physics that getcha. Too much blast processing
>>
>>3799725
But that exists and it has far better sound and more colors. It's just missing a level.
>>
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>>3799729
https://www.youtube.com/watch?v=2liTcrxOESA
Really sparks your cerebellum
>>
>>3799782
>Nintendo fanboy got so butthurt about the SNES Gradius 3 bubble stage webm he made one of the arcade version to counter-shitpost
wew
>>
I just thought about playing a belt scroller on the SNES and can't stop laughing about the 2 enemies on screen with massive slowdown.
>>
>>3799824
that's called shitty programming
>>
>>3799812
I'd make a webm of Gradius III for the Nogamesis too but sadly Konami didn't want to lose money porting it.
>>
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>mfw thinking about people who had to play console ports of classic PC games
>Doom, Wolfenstein, Ultima, Duke Nukem 3D etc.

Enjoy your stiff controls, no mods, and no fun, consolefags!
>>
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>>3799694
What anon? You mean to tell me you haven't played the Genesis port of Mega Man X3? :D

https://youtu.be/fkPNPw1J4XI
>>
>>3799915
Still better than the saturn port.
>>
>>3799694
What's make me laugh is people still doing Console Wars threads when those aren't even funny.
>>
>>3799905
Well, no port is better than a shit port (like Gradius 3 on the SNES).
>>
>>3799930
I don't get why people are still so fucking defensive about consoles from 25 years ago. Who gives a shit? Just play what you like.
>>
>>3799930
>>3799956
>taking console warrior roleplaying literally
If you don't enjoy it, why bother entering the thread?
>>
>>3799772
way worse horizontal resolution on the snes
>>
>>3799915
OH SNAP

/thread, nintendo dumbshits
>>
>>3799824
>try the snes version of ghouls n ghosts
>""""""superior"""""" music doesn't even swing like the arcade
>significant slowdown not even 30 SECONDS into the game
wow but look at the extra shade of blue huh?!
>>
>>3800114
there is no snes port of ghouls n ghosts tho
>>
>>3799772
>better sound
>half the sound effects are missing
gud1
>>
Tifa can suplex the Diamond Weapon but even can't lift a steel plate.
>>
>>3799915
That's a bootleg. A somewhat impressive one, but still a bootleg.
>>
>>3800396
Well duh. Please tell me that was a joke.
>>
Doom on the ZX.
Oh wait.. it actually exists..
>>
>>3799915
>X3
Faggot.
>>
>>3801293
X3 is good you cockbag.
>>
>>3801447
It's the worst of the SNES trilogy. I'd wager even the PSX MMX games are better.
>>
>>3801516
Just cus you suck at it doesn't mean it's bad.
>>
>>3800310
Kek
>>
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>>3801582
>Megaman games
>difficult
>>
>>3801603
Right?
>>
>>3801603
Fuck this picture you post every thread
>>
>>3799907
good console ports add in new levels or modes, those are worth trying at least once

so we can mod them into the PC version later
>>
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>>3799694
Idiots paying hundreds of dollars for flashcarts and repros which don't save right and don't work for certain games.
>>
>>3801839
Repros I'll give you, but flash carts have a legitimate purpose.
>>
>>3801516
>It's the worst of the SNES trilogy
but that's X2 anon
>>
>>3801858
whats wrong with x2
>>
>>3799729
Play Macross or Parodius on the Snes and then we will talk.

>>3799728
See, now THIS is a valid jab against Nintendo. Fuck Final Fight and Final Fight Guy.
>>
>>3801603
>still posting my Gackt pic

Let it go man, it's been years, not even I use it anymore.

Also
>still posting in console war threads
jeez, you need help.
>>
>>3799972
Role-playing threads are made by autistic poseurs who were never actually around during that period.
>>
>>3799972
It takes space on /vr/ (other actually non-shitposting thread had to die for this one to be here).
>>
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>a censored Mortal Kombat on SNES with removed blood and nonsensical fatalities including Kano removing air from your chest cavity
>>
>>3801516
No, the PS1 MMX games are far, far worse.

X3 isn't as good as X or X2 because it was outsourced. It has some good ideas, just bad execution.
>>
>>3801839
Poor emubabies getting assmade because some people aren't hundredaires.
>>
>>3802102

> Try in vain to get exclusivity rights for your console.
> Censor it heavily decimating sales, turning off fans, and stigmatizing the brand for years to come.

There were a couple of years where the entire industry went completely retarded.
>>
>>3799915
Visually it's not that bad, but the physics and all the rest are REALLY fucked up.
>>
being to poor to have hardware in 2017
vr autists looking like pat and ian
people taking games seriously
"investing" in games
>>
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>>3799694
>Things That Make You Laugh Imagining Them
>Making a port of Rondo of Blood in SNES
Hahahaha oh wait
>>
>>3805260
Sad sad day....
The first town looks nicer....
But that game makes me hate Richter as a character, Rondo of Blood makes me love him
>>
>MOTHER on the SuFami
Just imagine the castrated level design but SNES fans would eat it up haha
>>
>>3802143
>https://en.wikipedia.org/wiki/Mega_Man_X3
>much of the actual game design was sub-contracted to Minakuchi Engineering, who had previously developed most of the Mega Man games on the Game Boy along with the compilation game Mega Man: The Wily Wars
>Mega Man: The Wily Wars
Huh, so that's why X3 felt so weird
>>
>>3805260
But that game is a literal improvement in every way over the Turbo CD version, besides the shittier music.
>>
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>>3807017
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>>3805260
I actually feel the less tile-y environments and richer colors are an improvement
>>
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>>3807057
>doesn't like more challenging level design
>doesn't like more challenging boss fights
>doesn't like better graphics and art

Your loss, my nigga.
>>
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>>3805260
>port
>>
To this day I can't figure out how I missed out on every single megaman game...
>>
>>3799694
>Things That Make You Laugh Imagining Them
Your mom getting knocked up and giving birth to you
>>
>>3809459
EU? UK here and Megaman was never a thing here.
>>
>>3809487
That explains it.
>>
>>3799956
>I don't get why people are still so fucking defensive about consoles from 25 years ago

Insecure manchilds have trouble living a real adult life and only feel secure with stuff from their childhood.

Those old consoles represent their childhood.

Being defensive (or offensive) about these consoles is a way to preserve their way of 'living' from adult world 'aggressiveness' and provide themselves a false sense of security
>>
>>3799930
I just like to argue for the sake of arguing. Even if it's something I completely disagree with I'll still argue for it if the discussion is right.
>>
>>3811302
Thank you, Dr. Freud.
>>
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>>3799694
Fuck that, imagine how it would SOUND!

No, do not do that! There is a dos version that uses practically the same chip for music. You can hear just how awful it does / would sound.

Sega fanatasies: dead!!
>>
>>3812671
https://www.youtube.com/watch?v=YzfPAlsNJeU

Sounds pretty good to me, mate.
>>
Genesis still had Ecco the Dolphin, which makes it far superior in any argument.
YOUR SNES WAS SHIT AND YOU KNOW IT!
>>
>>3805260
Why do idiots think this is a port..? It's clearly a separate entity.
>>
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>>3812689
fuuuuuuuck
>>
Surprised we haven't had any autists here trying to make MMX on Genesis mockups.

Am I going to have to do it?
>>
>>3813103
Just do it!
>>
>>3813103

A MMX3 port for the Genesis already exists.
>>
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>>3813105
>>3813103

This could have turned out better. I used 12 colors per palette instead of 15 to give the Genesis enough headroom to handle enemies and objects that aren't in this screenshot. There's no automatic way of applying a Genesis palette to an image, as it has more than 512 colors and neither Gimp nor Photoshop can index above that size. I had to create 256 color subsets of the Genesis palette and use whichever looked the least shitty on a given layer.

Still, it uses Genesis colors and has 4 palettes. One each for the background layers, one for X, one for the enemies.

>>3813124

I've played it, but I wanted to see how X1 would fare.
>>
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>>3813224

And the SNES mockup.
>>
>>3813224
>>3813226
As a neophyte when it comes to this stuff, I had to squint to see any differences...
>>
A Mega Man X port on the Genesis would turn out similar to Magical Quest 2, not as good as the SNES version, but close enough.

However, the Genesis hardware is more suited to this kind of game, if Capcom wasn't so lazy at ports, it could've been the best version, actually.

Even the palette isn't far off from MD's limits, plenty of 9-bit-ish color picks, unlike the earthy tones of something like DKC.

https://www.youtube.com/watch?v=v1r6GuIW2rU
Thread posts: 81
Thread images: 18


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