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/vr/ct - Roller Coaster Tycoon Thread

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Thread replies: 496
Thread images: 167

File: shit woodie.png (3MB, 2880x1800px) Image search: [Google]
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Not creative enough to make an edition Edition

Previous thread: >>3683781

OpenRCT2: https://openrct2.com/
Collaboration document link: http://pastebin.com/9isX3qBZ

Downloads:
>RCT1 recreations - Made in 2013 by Crappage with near-perfect accuracy, right down to available rides and research order. Includes "Real" parks, gaming magazine parks, and competition parks (periodically updated, check date for latest version):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip
>/v/ pack - Scenarios made by 4chan users, includes the original Mr. Bones save (Crappage is responsible for keeping this updated, bug him if you want something added):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
>UCES - Includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip
>RCT2 Extras - Includes the official remade RCT1 scenarios by Atari and Panda World by Chris Sawyer, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip
>Trainers - Includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip
>Lunatim's pack of RCT2 rides and scenarios:
http://www.mediafire.com/file/m2u90maenctx20w/LunaRCT2.zip
>Amazing Earl's custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip
>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml
>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/
>>
>>3799370
>shit woodie.png
>insulting the coaster building skills of your lord Chris Sawyer
delet
>>
We 8 posts a day.
>>
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>>3799370
>shit woodie.png
>>
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Carny checking in with more real rides to inspire your creativity. This is Comet II at sunset- Florida State Fair

Largest portable coaster currently traveling the United States.

Mite be taking a Gravitron for a spin later. First time as pilot.

The Moar You Know...
Gravitron and the Ring o'Fire (Super Loop) were both invented by the same man, one Walter House.
>>
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Lil B
>>
Any reason why this shit isn't written in asm like the original?
>>
>>3800071
All of Chris' games were written in assembly. If you're referring to OpenRCT2 it's because assembly is not portable across architectures and operating systems and there's little reason to write most things in assembly at this point.
>>
>>3800079
But, m-muh speed
>>
>>3800083
Dude, under assembly it utilizes 100% of cpu time regardless of what actually needs computed. On modern cpus thats just plain awful.
>>
>>3800087
Also you can call asm functions from within c++ should something seriously need optimized.
>>
>>3800083
Modern compiler chains produce optimized machine code that net the majority of the benefits of hand optimized assembly while still allowing you to write code in a language that's portable. It's also possible to use in-line assembly for hand tuning certain sections of code when necessary. Writing code in assembly is generally discouraged unless the code isn't expected to be ported to other platforms. Usually things like an OS kernel and/or drivers will have a high percentage of assembly code. User applications are usually high level code to simplify development. Chris is a madman so he just wrote it in straight assembly.
>>
>>3800109
On top of that, being in C++ means any schmuck can fork the development, rather than only the most hardcore of Compsci autists.
>>
>>3800131
Being written in assembly may have helped the OpenTTD and OpenRCT2 projects though oddly enough.

If it were written in a high level programming language the original source code would have just been lost forever. We could deconstruct the binary and make something functionality equivalent to the original but the source code would not be the same. Being written in assembly RCT was basically distributed with its source code mostly intact. It just had to be deconstructed, analyzed, and organized into meaningful parts.
>>
>>3798940
The woodie looks good and the trackitecture is nice but I might suggest adding something to the top of the station so there's not as much white showing. I like the shops on the left side of the plaza but the ones on the right side are fairly flat along the path except for the aqua one on the end which is nice. Also it tickles my autism that the gray/green and cobble/tan paths don't line up at that intersection in the middle of the screen

>>3799646
>Largest portable coaster currently traveling the United States
Kinda sad, I really wish we had some traveling Schwarzkopf loopers like Europe
>>
>>3799646
I spy a KMG Fireball over the furthest yellow tent, those are fun.

I wish there was a place for general amusement park discussion on 4chan. I always feel kinda weird talking about real rides on /vr/ct, like I'm taking away from the game discussion. I know that /co/ has threads about the Disney parks, but that's it.
>>
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>>3800280
You could try /trv/ but I'd say this is the best place.
>>
>>3800703
>That random blue scaffolding with 2 bushes on.
Why.
2/10
>>
>>3800757
It's also annoying that the woody leaves the park area
>>
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!?
>>
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>>3800757
Those were a top meme for a while
>>
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>>3800270
>Kinda sad, I really wish we had some traveling Schwarzkopf loopers like Europe
smug_pepe.jpg
>>
>>3801405
>tfw we had zonga at marine world
>tfw I was one of the only people that enjoyed it and didnt get whiplash
>>
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>>3801538
fully erect.
I want to ride that beast
>>
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>>3801647
okay stats, but useless in scenario since high running costs and seemingly low throughput
>>
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>>3801538
That shit was always broken down. I never got to ride it.
>>
>>3801069
>>3801361
>>3801647
Dude what
>>
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>>3801824
:D
>>
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>>3802508
>no roof over queue so guests get soaked in the rain
>no station building
>roller coaster has a hill that looks like the tip of a dick

cmon son
>>
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more stuff
>>
>>3803480
>those lift hills
>>
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>>
>>3804078
>that lift hill
>>
>>3803480
These are pretty neat
>>
>>3804078
Why do you build such an excellent coaster and then fuck it up with that lift hill.
Why.
>>
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stand up sux
>>
>>3804549
like it's a shitty design but honestly stats-wise it's not much worse than an expertly-built standup

stand up sux, man
>>
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>>3805604
Why that lift hill?
>>
>>3805847
He's obviously trolling
>>
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>>3805847
the white coaster was in the way
and they are space efficient
>>
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i went full derp
>>
>>3806316
could you stop spamming the thread?
>>
>>3807160
Not him but really? He's posting his work, how is that spamming?
>>
>>3807174
And on the whole it's pretty impressive work, some silly decisions aside.
>>
>>3807160
He's not even posting that frequently, the thread is just sitting idle for too long.
>>
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bamp
I recently got back into it after being away from the game for years.
Back when i was abusing the diamond heights setup.
Back when i just discovered you could even do super lifts.
>>3807174
>>3807524
>>3807527
thanks dudes!
>>
>>3807612
It's such a waste of money but I never get sick of terraforming desert maps with grass. Feels too good.
>>
>>3807639
I like desert maps but adding a small grassy oasis with a lake and some tropical plants really helps. Looking at sand and snow for too long really strains my eyes.
>>
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>>3800703
This image makes me wonder if there could be some sort of competitive theme park sim almost like some sort of different version of OpenTTD
>>
>>3808170
The greatest /vr/ct .gif of all time.
>>
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>>3808327
This would be a close second.
>>
>>3808764
SKRRRRRRRRRRRRRRR
>>
>>3808764
https://www.youtube.com/watch?v=C9i28Xf-BHo
>>
Anyone working on a scenario?
>>
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Post your favorite coasters you've made.
>>
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>>3810724
Probably my favourite coaster only due to it taking me so long to make. It's in the scenario Cyclone City.

http://www.mediafire.com/file/de6cno7sxhkbzzf/Cyclone_City.SC6
>>
>>3810724
the area surrounding it is unfinished in this pic but probably this one, but desu I just have too many woodies that I'm proud of
>>
>>3810724
>diagonal meme
>>
>>3811235
>landscaping meme
>scenery meme
>ride pricing meme
Fuck off.
>>
>>3811241
>meme arrow meme
>>
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>>3811204
>that Ferris wheel
>>
>>3804549
Just like real life.
>>
>>3808764
https://www.youtube.com/watch?v=dv13gl0a-FA
>>
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>>3800757
It's supposed to be somewhat like pic related
>>
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>>3808170
>>3808764
>>
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This one has an extra piece after the second loop, making the approach to go through it weird. Could fix the entire thing, but meh.
The first loop could be raised too mebe.
I like it ok.
>>
Have a stormy post-teardown Comet II
>>
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Whoops
>>
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Here's a fun little custom scenery pack I'm working on. Anyone interested?
>>
>>3815819
Looks cool as fuck senpai.
>>
>>3815819
No.
>>
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I slapped this together inbetween sunny periods here in Tampa when I have to work. I just wanted a Swartzkopf with some nice high speed turns near the water.
>>
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Stats for GoldBreaker. I'm really happy how i was able to get every element I wanted to do in this layout without breaking the bank.
>>
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>>3800280
>KMG

I work on a Techical Park that makes Fireball look like a toy. "it doesn't do the loop? What is that, for babies?"
>>
>>3815973
>>3815981
The hole after the first loop is a little deep and there's no break run but other than that it's a neat coaster.
>>
>>3815981
>That UI
The fuck?
>>
>>3816149
RCT Classic for Android and iOS. It basically combines RCT1 and 2 into one game
>>
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So I made this while trying to start a new scenario; thoughts and ideas?
>>
>>3816320
What's the layout like under? Stats?
>>
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>>3816337
Here you go.
>>
>>3799370
Kek
>>
How would /vr/ct try to improve the Time Twister and Wacky Worlds expansions?
>>
>>3818161
Make the scenery fit with the original game.
>>
>>3818161
I like parks that are already open and running when you start the scenario, especially when they have nice scenery. A lot of RCT2 parks are closed at the start or they don't have any prebuilt rides to attract guests so they just feel empty.
>>
>>3818286
The scenarios where you have to save a failing park are way more fun than the sandboxier scenarios. If I want a sandbox, I'll play the sandbox.
>>
Can anyone with RCT1 recreations check if their Crumbly Woods takes 20 years to finish? It's supposed to "start" from year 15 or something, but it starts from year 0 and has an objective of 20 in-game years.
>>
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>>3819747
negative
>>
>>3819817
I have an old version. I wonder if updating will mess up my progress.
>>
Fine, I keep seeing this thread. Time to re-install RCT2. Never messed around much with OpenRCT2.
>>
>>3820260
>Never messed around much with OpenRCT2
You should. There's loads of new features and if you don't want new features it play just like RCT2 without most annoyances.
>>
>>3820265
This is really nice so far. And the /v/ scenarios in the OP should keep me busy for a while.

I wanted to browse the last thread but 4chan lost all the old pics.
>>
>>3819851
The OpenRCT devs created tabs in the menu for my recreations. I assume it goes by file name and sorts them accordingly. You might be using the inferior remakes by RCTScenarioLover. Try redownloading the mediafire link in the OP, I doubt updating scenario files will reset your progress.
>>
Random question: What's the highest intensity rollercoaster you've ever made? Highest excitement? I remember reading a walkthrough years ago that said the highest excitement ride possible was the Go-Karts, and it was in the 20's. Excitement, not intensity. Never seen anything to back that up, though.
>>
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>>3820414
Intensity's easy to get. Excitement is a bit harder.
>>
>>3820431
holy SHIT
>>
>>3820440
The ride is literally so boring that the excitement underflows into the 655s
>>
>>3818161
Have unique rides
>>
>>3820414
Highest intensity somewher around 50 but that's not really interesting. Highest excitement without cheating *cough* QB Mac *cough* would be a Giga with about 11-12. 13+ Gigas have been posted in the thread.
>>
>>3820414
>>3820552
I'm pretty sure we've pushed intensity into the 90s with our experiments in this thread. You can get splash boats to 13+ excitement as well but that tends to push their ride time over 4 minutes.
>>
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How do I track merge?
>>
>>3820796
Build the two tracks up to each other, turn off clearances, and then build them a tile into each other. Both overlapping tiles must be the same for both rides.
>>
>>3820805
how do I turn off clearances
>>
Woah this is an extremely elaborate retro game? I tried playing it on my cousins supernentendo but it didn't work cause my cousins being a little dagger and kept it to himself, I'm so jealous of him he always gets the supernentendo all to himself while i just get to play with this stupid gaming laptop, I wish I could trade it for a quality super Nintendo so i could play your retro game, you know? Isn't this just great, just great. I said sarcasticly! This is far from "just great" this is absolutely Terible! Your map for your retro game looks so cool it has everything you could want in a retro game map, hills, grass, water. I mean whats not to like, I just NEED to figure this dang thing out please forward me a supernentendo rim of this game so I can play it when I sneak my cousins super Nintendo away from him when he's at school, I need to play the retro game maps with the water in the corner!
thanks brother
>>
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>>3820827
>>
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>>3820827
...Alright, I laughed.
>>
>>3820414
I've discovered recently that most times the ideal ride is shorter than you'd think it needs to be. While it's fun to recreate The Beast (GOAT)it's really shorter more intricate rides like Gwazi (ctrl-f) that make the best use of the game's unique scoring system.
>>
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>>3820827
>>
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What could possibly go wrong?
>>
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>>3821124
Shorter rides also tend to look better when they use space more efficiently.
>>
>>3821124
>Gwazi
I miss it so much...
>>
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>>3820414
After seeing some posts here I wanted to see the most fatally intense rollercoaster I could make without hacks was. After trying a handful of coasters, the highest I could get without land manipulation was the Vertical Drop.

So in a sandbox I was able to get it to a maximum height of 575ft and a minimum height of -30.

So a 605 vertical drop right into 4 unbanked tight turns at a speed of 134mph. Then a few short bunny hops to drive your shoulders into the restraints, two vertical loops, and unbanked turns into the station. I also put a brake section at the very end but it doesn't even feel it.
>>
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>>3821883
The important parts, mostly underground to build up as much speed as I could. I wish I had just lowered the land though so it was totally visible at a glance.
>>
>>3821328
Very nice, but my autism is really upset about the fence not going all the way around the coaster.
>>
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>>3821887
>>3821883
With all of this, the highest I could get it using entirely legal mechanics was 33.14. I'm sure there's a way to drive it higher though. Didn't try any of the Wild Mouse coasters with land manipulation for max support heights. I could see that maybe being higher with it's hairpin turns.
>>
>>3821183
I think it was RCT3 where I made a water slide where the boat went off a jump and smoothly landed back on the track. Even though it was a perfect straightaway the game made the boat fly off the track sideways and explode after landing.
>>
>>3821183
someone post extreme minigolf
>>
>>3823395
Someone already did: >>3808170
>>
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>>3799370
Help
im so bad at this game
:(
>>
>>3823539
Hi /v/
>>
Fucking hell, /vr/ct has devolved into producing torture devices lol
>>
>>3823595
And so the cycle continues.
>>
>>3823516
why is he fucked? he's safely on the ground
>>
>>3799370
Do people legit play this? Really?
>>
>>3824109
Nah, we're all just pretending just to make a fool out of you.
>>
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>>3821883
I've personally seen over 100.
>>
>>3824936
But is that without cheating?
>>
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>>3824968
Depends on your definition of cheating.
>>
>>3824974
>Space Loop was great
>>
>>3824974
Don't you need to cheat to make them go that fast?
>>
>>3823539
Are you me?
Because i took that screenshot.
>>
>>3825314
post woody stats friendo
>>
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>>3825314
How did you fail to have fun?>
>>
>>3825751
It's on my other computer.
>>3825884
It's a meme you dip.
>>
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R8 my horrible abomination
>>
>>3826524
Nice castle but your Virginia Reel is bland/10 would not pay admission
>>
>>3826736
That's one of the prebuilt layouts, "Texas Tubs".
>>
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i got random old parks....
>>
>>3826742
>using pre-builts ever
>>
>>3827070
>Thinking Im gonna bother with making custom Virginia wheels.
>>
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>>3827078
Custom virginia wheels are super comfy though
>>
Do distances between rides - as in, walking distance for the peeps - matter in any way?

Would Evergreen Gardens have the same rating if I had the same attractions just by the entrance vs far apart?
>>
>>3827476
That nausea stat is too low for a coaster called tumblr.
>>
File: big pier.png (769KB, 1276x1020px) Image search: [Google]
big pier.png
769KB, 1276x1020px
>>
Is RCT Classic worth purchasing?
>>
>>3827684
Yes.
>>
>>3827684
Absolutely.
>>
>>3826524
The layout follows very realistic lines for that type of ride.
>>
File: Lunaland 2017-02-28 12-45-06.png (247KB, 1366x768px) Image search: [Google]
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How is my "country club"?
>>
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dinky park.png
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>>
>>3829260
Add some depth to the water and it's pretty nice
>>
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Trinity Islands (of Adventure!) The Bat (orange) was meant to be an economical ride that would provide the steady cash flow needed to build the park's three other coasters. Undertaker (purple rails with grey spine) came last of all, just what i needed to get that last attendance boost to win the objective. By that time money was no issue so i could build a ride that ranges all over the island to pass by the main entrance.
>>
>>3827476
This is some of the best scenery/landscaping I've seen

>the enclosed queue for the coaster
>the pavilion over the water
>the little pond under the car ride
>the queues winding in and out under the slide

Good shit, Anon.
>>
>>3829260
golf courses aren't built around just a giant lake, make it go out in the trees a lil bit
>>
>>3829586
The suspended swinging coasters are criminally underused, I always love seeing people build them

>>3829593
Props to the anon that made the scenario. It's really simple but one of my favorites because of how cozy it is
>>
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>miniparks
>>
>>3830227
>you either go full autism or dont bother
Miniparks are an ideal way to make something with depth without burning oneself out on concentrated autism.
>>
Anyone has examples of a woodie element that makes a sort of u-turn so that you have two straight tracks going different ways next to each other?
>>
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>>3830982
the element is called a turnaround, get creative anon
>>
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>>3830982
Any special kind of woodie you're building? A modern woodie would generally have a way more twisted and jumpy turnaround than a classic.
>>
>>3831043
Yeah that's about the sort of things I end up with. I was just kinda hoping somebody had figured something real small.
>>
>>3831067
well what kind of woody are you making anon? Give us a pic and we could help
>>
File: rct woody.png (11KB, 320x205px) Image search: [Google]
rct woody.png
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>their woodies aren't over 0,18 excitement per a second of ride length

Do you even want to make money?
>>
>>3831084
>intensity larger than exitement
>>
>>3831128
As long as it's not too far in the red, the peeps won't care.
>>
>>3831136
no anon... I care
>>
>>3831128
literally any good woodie ever
>>
File: mels old.png (721KB, 1270x1015px) Image search: [Google]
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>>
>>3831970
oh, so tested something on that green one in the corner.
changed the carts to one per, and removed a few so cars would brake in the station instead of slamming into the last car.
it actually removed over 2 points of intensity.
>>
File: Rainbow Valley.png (922KB, 1279x1021px) Image search: [Google]
Rainbow Valley.png
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park is hard
>>
>>3831970
>BackLash doesn't have backwards-facing cars
>>
hey can i get some tips on tree placement? i know nothing about this.

pic related, what i'm working on
>>
>>3833118
deep tundra next to a summer forest at the same elevation like that is going to look weird regardless.
>>
>>3831976
The less cars a ride has the slower it goes.
>>
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>Build awesome coaster.
>Have to build a unique station now
>>
>>3833118
Don't make it such a sudden transition from snow to grass and snowcovered trees to green trees. Vary your ground tiles more by putting in more dirt, and mix in some regular trees where you currently only have snow covered ones. Try to do something more like this:
http://www.nedesigns.com/screenshot/3494/fbf-snowscape-2006/
>>
Anyone got some sub-8 intensity woodies? No matter what I try, I always come over that threshold, it's getting annoying. Or are woodies just meant to be that intense?
>>
File: SCR97.png (2MB, 1794x934px) Image search: [Google]
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>>3834454
The bigger it gets the more likely a 8+ I is. This is the largest sub 8 I could find among my own woodies. IRL woodies are intense by nature, so it's quite realistic.
>>
>>3834484
That looks excellent, really captures the GCI style well. I would add bushes and barrels/mining junk in the empty spots, though.
>>
>>3834489
It was built during the "waiting to win" time of a scenario and came out way better than expected.

>I would add bushes and barrels/mining junk in the empty spots, though
The current buildings are a little generic for a mine theme, but if I ever add it to a high effort park (which is not that unlikely) I'll probably give it a proper theme and unless I rename it mine theme is a no brainer.
>>
>>3834489
>>3834484

I agree, this is good shit. Only issue is the initial drop, it should never twist in opposite directions when building GCI. It is also really short, but what's there isn't bad
>>
File: renegade.jpg (169KB, 720x1084px) Image search: [Google]
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>>3834684
GCI has done a first drop like that before, though I think Renegade is the only one with it.
>>
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>>3831128
Have you ever been on a woodie IRL? Fucking things feel like they're gonna fall apart at any minute. That's part of the charm.
>>
>>3835119
>Have you ever been on a woodie IRL? Fucking things feel like they're gonna fall apart at any minute.

The only roller coaster that ever terrified the shit out of me is Outlaw Run at Silver Dollar City. It's a woodie that does a full corkscrew with only a lap bar.

I cat't believe any lawyer in America signed off on that shit.
>>
>>3835168
Sounds fucking anus clenching. I fucking love woodies, just the way the things rattle and shake, they feel so rickety.
>>
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Haven't played RCT2 in forever and there has been no progress in the crackle collab. So I'm taking it and claiming it as my own. Should I keep the theme the same or no?
>>
>>3835260
Completely forgot about this one, damn
>>
Will OpenRCT2 ever make zoomed in graphics look better or will it forever look like ass?
>>
>That new menu park in OpenRCT2 6.0 stable.
Wow, that one's actually good!
>>
File: coaster.png (487KB, 1563x857px) Image search: [Google]
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Yes/No?
Parts you can't see on the screenshots are on the right a small slope that leads to a sloped curve, and the other is just a curve and a small up slope to come back to the station platform.
>>
>>3834391
awesome, thanks so much!!
>>
>>3835513
What am I even looking at?
>>
>>3835260
I remember asking to be part of the last crackle collab, but my idea didn't work out due to lack of space. Was supposed to be something with The Three Little Pigs.

I thought all but one spot was taken though.
>>
>>3835690
An abstract kind of feel.
>>
File: shitmini.png (868KB, 1176x427px) Image search: [Google]
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Why is this coaster so shit?
>>
>>3835761
The Mini have some weird ass requirement that make kiddie versions basically worthless. I'm not sure if it's the drop height, length or something else that's to low.
>>
>>3835779
I used the change ride type debug stuff to make a woodie or giga out of it. The latter was also just 3.0E/1.5I.

Guess I'm scraping just below whatever the min length without penalties is.
>>
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>>3835779
Looks like it was in fact drop height that was the problem here.
>>
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Does anyone know where I could find a nice landscape available for download? Also is it just me or do coasters seem to move really slow even when in excess of >40mph?
>>
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Happening now! It's a new Go- Gator!
>>
File: 20170303_125953.jpg (3MB, 2576x1932px) Image search: [Google]
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That's how you do it! Putting the track together...
>>
>>3836124
Is that supposed to be the end or the beginning?
>>
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hey guys, i'm kinda new to RCT so i'm still shabby but i've been watching tutorials and monitoring /vr/ct threads to make my stuff better. started working on a megapark a week or so back and it's still coming along. just added this woodie to it. entrance isn't finished obv but i was just wondering if i could get some tips on it. not too sure if it's good or not. thanks
>>
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better angle
>>
>>3837259
>Diagonal meme
>>
>>3837280
>chain lift meme
>drops meme
>banked turns meme
>>
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>>3837259
>megapark
>>
>>3837259
>>3837261
>no break run
And it's a little cluttered, if I were you I'd shorten the track somewhat and try to add a more noticeable element. A turnaround or something that stand out more.
>>
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>>3827078
Just like with woodies and variable bank and hill angles, Reels are very limited by just having one hill and two turns.

Thankfully that simplicity makes them my favorite easy to learn coaster.
>>
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visual porn.png
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>>
>>3835119
That coaster looks fucking incredible, why did they close it?
>>
>>3838669
12 dead.
>>
>>3838692
liar I'll rek u m8
https://en.wikipedia.org/wiki/Gwazi
>>
>>3838562
>year 213
>>
>>3835119
Does Planet Coaster have woodies jiggle?
>>
>>3838562
>year 213
>>
Is there a way to freeze money? I want to tweak the land some since it's otherwise a completely flat sandbox, but it costs way too much.
>>
>>3838562
I just can't like this. 99% custom scenery is too much
>>
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>>3838562
>Umbrellas: the park

I appreciate the work put in, but good lord, everything is visually competing with each other in that shot. My philosophy in theming is to pick a palette of a few colors and materials and stick with it for an area.

On a different note, check this shit out I found on go.
>>
>>3839885
This looks really cool and I love fantasy coasters that basically can't exist in real life, but that excitement is shit for so much effort put into it. It probably needs more air time.

But as a compact concept coaster it's great.
>>
>>3838669
>>3835119
Gwazi was my favorite coaster of all time.

>>3838669
"Low ride attendance", cost too much to maintain I guess. It's a shame. I have basically no interest in going to Busch Gardens anymore.
>>
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>>3839885
Cool, looks kinda like pic related. On that note:

>go to Six Flags America in fall 2014
>practically no one there
>walk on for everything
>allowed to do two laps on Joker's Jinx and Superman because no one else is waiting

Not the best park I've been to, but the best day I've ever had at a park.
>>
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>>3840132
I've been on that guy. It's so weird because it's a typical 'coaster-in-a-box' like Flight of Fear in Kings Island but it being outside really changes the feeling completely.
>>
>>3840132

Thanks, doc.
>>
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I might do another one of these soon.
>>
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>>3840242
>nausea 11.36
>>
>>3840242
>>3840507
>nausea 11.36
That is actually quite impressive.
>>
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Runaway Mountain 1.png
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the best thing i ever did make
>>
>>3841035
pretty goddamn fuckin fantastic
>>
>>3841035
This is really cool. Do you have the coaster stats?
>>
Which one of you did this?
https://imgur.com/gallery/rgJmW
>>
>live across from an amusement park
>sounds like RCT2 when I open my window
ah yes
>>
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>>3843014
This series made me belly laugh in public. Good to see Mr. Bones inspired stuff that actually looks like it had some effort put into it.
>>
>>3841035
Looks fun as hell, I'd definitely ride it IRL. It's like Big Thunder fucked the Matterhorn.
>>
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the easy maze is well populated
the hard maze, only the brave souls enter there
no one dares to go in the Labrinth these days
>>
>>3843467
Would look awesome with some buildings bordering it opposite the lake.

like tan castle bits and shit if its not too cliche
>>
File: Thunder Rock 2017-03-07 11-13-02.png (757KB, 2560x1256px) Image search: [Google]
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Still two years to go and hardly any space left.
>>
File: Thunder Rock 2017-03-07 11-20-49.png (519KB, 2560x1256px) Image search: [Google]
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Well, there's still some space left within the rock.
>>
File: Utopia Park 2017-03-08 01-12-36.png (2MB, 2560x1440px) Image search: [Google]
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http://www.nedesigns.com/park/3762/utopia-park/

s p a g h e t t i
>>
Is there any sort of difficulty level on RCT1? I haven't played in a while and I'm almost convinced I somehow enabled an easy mode. I make $10k a month off admission tickets without problem and my rating is 999 even though people are bitching about my paths being dirty and a bunch of benches are smashed. Did I just git gud without realizing it?
>>
>>3844249
>While fun to look at, perhaps these releases are better suited for non-NE databases, as this is a more serious community.
Get a load of this faggot.

>>3844253
Some (mostly later) scenarios have a flag set for a a less lenient park rating calculation.
>>
>>3844249
Wew, I had no idea I was NED-good at RCT2!

Also jesus I want to make a new park now.
shnupz help me, how do I stop clustering everything together? Even when I space things out, the new ride just kinda grows and reaches the old ones.
And how did you git gud at making stations? Or are you using custom props that make it easier, maybe?
>>
>>3844260
NE is the tourneyfag circle of RCT though. It's always been that way.
>>
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>>3824936
>>3824974
>>
>>3844369
the first step is to only ironically be autistic, then all you need to do is git gud
>>
>>3841035
Congratulations, you made a pile of shit :^)
>>
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>>3835119
i've been on Boulder dank
>>
>>3845285
>Boulder Dash
Fun fact, Rainbow Summit is heavily inspired by Lake Compounce and feature a woody quite similar to Boulder Dash.
>>
>>3845174
Wow, rude. Fuck you.
>>
>>3841035
>angle roof
The only custom content I'd be willing to install, desu.
>>
>>3846198
Of course I meant corner roof, hurr.
>>
>>3846198
>>3846202
I wish OpenRCT2 could/would expand slightly on the existing scenario groups. Cornered roofs, a few additional supports and invisible support blockers so you don't have to bury 200 clocks every time you want to change how a coasters supports look.
>>
>>3846224
>Bury 200 clocks
What
>>
>>3846253
If you want to remove a support without using CSO you dig a hole, put a clock (or any "big" object) in it and raise the ground with clearances turned off.
>>
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>>3835119
We used to have Psyclone at Magic Mountain. Cool layout, based off the famous Coney Island original, but holy fuck, there was a demon living in this ride that wanted to cause pain. The cars didn't just rumble or shake, rather they would slam back and forth violently around even the gentlest curve.

The trains were manufactured by B&M, the only time they did something like that. Too bad the smoothness of their own coaster didn't carry over.
>>
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Hasndgjnaa.png
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>>3810724
One of my proudest.
>>
>>3846660
>looping woodie
>>
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>>3810724
one of them
>>
>>3846190
The mountain looks like a pile of poo, don't tell me you don't see it. Coaster looks gr8 tho.
>>
>>3847152
>>3846190

Yeah, it looks like it could easily be a coaster themed around like a "Honey I shrunk the Kids" type thing, where the ride goes through a big pile of cow shit.

Coaster looks pretty great, though.
>>
>>3846991
Nice wood anon but it needs more purple
>>
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>>3847227
>>
>>3827476
>>3829593
Tis indeed a nice quaint park, very feature dense with minimal space.
>>
i remember playing that as a kid.
try to make my own coasters.
every time its extreme on all stats
no one ever rides it.
>>
>>3810724
>>
>>3847597
Nice poem.
>>
>>3848102
beautiful. would you be willing to put the design file up?
>>
>>3848217
Best I can do is the save file.
On the bright side this way you also get the required custom scenery.
http://www.mediafire.com/file/0l1t25zf94dl39y/Floorless_inverted_out_and_back_woodie.sv6
>>
>>3844249
Holy SHIT. This is cool.
>>
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I know this pic is old but is this the highest density coaster that still has around 6 excitement? I'm curious if anyone can beat this.
>>
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>>3849005
I managed to squeeze out a little bit more excitement without leaving the 4x4 square. More expensive though.
>>
>>3848281
thanks a bunch m8, I could never build something like that
>>
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>>3846893
I'm glad I got to ride this motherfucker before they demolished it. It was a total shitshow of a ride and I loved it in highschool.
>>
>>3849580
Is there a specific reason why the RMC wooden coasters don't have vertical loops? They have inversions, but none of them have a classic loop-the-loop.
>>
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>>3849583
I'm not totally sure. I do know that the loop in the SoB was such a nasty problem because it was so hard to maintain the track type change, and they had to constantly close the ride and readjust especially when the weather was typical Ohio unpredictable bullshit. The new RMC coasters have the same track type, so I guess it's something to to with the vertical loops' geometry.
>>
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>>3849615
>605mph
>>
>>3849615
My appreciations, apothecary.
>>
>>3848102
>build a steel roller coaster
>call it a woodie
Why is this allowed?
>>
>>3850148
Because he built wooden support. Sure, it's a hybrid but hybrids are generally considered to be a kind of wooden coaster.
>>
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SonyUnderConstruction3.png
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>>3849615
Someone saved my webm with full filename too?
>>
>>3850172
>ps3 was 10 years ago

classic memes.
>>
>>3850186
And now it's the same thing again and PS4 has less than a handful of good games. Except Wipeout and Twisted Metal have joined the graveyard.

They always were shit anyway.
>>
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>>3850172
>implying there was something wrong with Wipeout
DELET THIS
>>
>>3850360
There was nothing wrong with any of those games, friend. That's the point.
>>
>>3850387
I found GT5 and Twisted Metal quite disappointing, but that is, of course, just my opinion.
>>
>>3850360
It was supposed to be about how Sony was killing the IPs not because they suck. As of right now, two of those are getting new games.
>>
>>3808764
nauseating
>>
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>>3820827
>>
>>3821883
>>3821887
>>3821894
I would have called this coaster "Death's Door" because it feels like people are dying. Thus the low excitement rating.

> only the true death metal and goth fans would love it
>>
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>>3848102
Who needs arms anyways?
>>
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Thoughts? Coaster is pretty short, but it looks nice.
>>
>>3851778
Ride-Photo looks out of place.
>>
>>3851778
Looking pretty good so far.

Can we see what's on that other island, though?
>>
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>>3850172
You bet I did, friendo. It was perfect.

Also speaking of using RCT to make fun of video game memes...
>>
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>>3853468
>>
https://www.youtube.com/watch?v=l0Mp6ROa9fM
>>
>>3853478
You know, /r/rct can have some pretty good/funny stuff, if only because it gets so much traffic compared to this place. /v/ is too damn fast and unfocused and this thread is on a pretty niche board that only tolerates this game because the community isn't cancer tier.
>>
>>3853473
>>3853468
kek
>>
>>3853486
if /vr/ ever does get tired of our 2002 bullshit, we could probably start a general at /vg/. In fact why isn't there an /rctg/?
>>
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>>3852336
It is, but there was nowhere else good to place it. Also prefer having one than not having one at all.

>>3853457
Posted it earlier at >>3835260 but here's a different angle
>>
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>>3835119
The Beast, anyone?
>>
>>3840143
Yeah outer limits
>>
>>3854189
>>3854189
All that content would get run out of page 10 very quickly
>>
I rode that shit a million time when I went to school at UC. Still smooth as butta. Helps that they maintain it really well, it's a park treasure.
>>
Anyway to modify the list of attractions/scenery while the save game is already made?
>>
>>3854384
Yeah, I just figured this out myself. OpenRCT2 right?
>options (floppy disc)
>wrench
>tick "enable debugging tools"
>cogs appear
>click "object selection" under the cogs
>>
>>3854505
Amazing, thanks.
>>
>>3854286
Canada's Wonderland. That shit is rough but mighty canadian is way worse
>>
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Kinda proud of how this one melts with the landscape. I call it 'sewage line'.
>>
>>3854992

>not making the rafts various shades of brown
>>
>>3854992
Dung Chute
>>
>>3853468
/bizarrely sexual
>teens go there to make out
>call it the mile high club
>>
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>>3854189
Planet Coaster general lasted maybe 2 or 3 days before dying. As much as I love this general, there's no way we could survive on /vg/
>>
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>>3846660
>That path going to it
>>
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How is my station?
>>
>>3857181
Decent. The colours are very strong (same for the coaster) and the flower bed thing in front of the station looks weird. I'd recommend you extend the station 1 tile towards the queue.
>>
>>3855859
Is the performance of PC bearable now?
>>
>>3857239
Define bearable. I'm running it on an i5-2500k (beneath recommended) and a 1060 and I'm perfectly happy with performance.
>>
>>3857480
Well I have a Xeon 1231v3 and A GTX 970 and the slowdowns are unbearable. But everyone defines good performance differently
>>
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>>3854230
Made some progress. I kinda like this, but it's ehhhh
>>
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Playing around with Micro Park and actually managed to make a decent Lay-Down coaster. I expected it to have shit stats but they're actually pretty good.

Micro Parks are always fun.
>>
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this one came out allright.
i wanna find a better way to house the theater thingy.
>>
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Who wants to name this guy?
>>
>>3859767
" The Whirling Dervish" I Like the helixes. Excellent uses of different inclines to make a wooden coaster in a large scale. Top marks. Would ride.
>>
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>>3859794
Thanks anon. Played a lot of the original a long time ago, got back into it when I saw /v/ plays OpenRCT2 a year ago, blown away that RCT had an open source port and could play online. Started lurking this thread since, and that is my first ride posted here.

This is my Vortex homage. I'm not too happy about the stats, but it was one of my favorite IRL coasters and this thing includes some of the memorable elements.
>>
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>>3816006 #
>no kmg infinity
Rode it last year
Holy shit
65 meter flight height
Look at the schwarzkopf double loop for scale
>>
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>>3860460
>>
>>3855859
>tfw i bought the alpha at release and haven't more than 5 hours
>>
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>>3860460
>>3860464
Damn, that looks crazy. Does it go all the way around?

Pic related is the most intense carnival ride I've been on. It felt like being swung around by an angry giant. It's from KMG as well, what kind of mad scientists do they have working there?
>>
>>3860468
Same here, but mainly because of bad performance
>>
>>3816006
Rode on of these fuckers on a fair. Cost me like 14$. It was kinda fun but I still feel cheated.

>>3860485
>what kind of mad scientists do they have working there?
>tfw you'll never design amusement park rides
Reminds me of this old thing, one of the best flat rides I've been on: https://www.youtube.com/watch?v=BHTt8jwdwTo
>>
>>3859706
Hippodrome? Those were about racing...
>>
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smaller castle
corners could be tighter and make it smaller, but then its hard to put anything inside it.
also the mini... has no brakes.
>>
reeeeeeeeeeeeee someone teach me hw to make good landscapes
>>
>>3865317
Practice. Lots of practice.
>>
What are some of /vr/ct's favorite scenarios?
>>
>>3863828
What's with the autistic Castle names?
>>
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>>3866470
Forest Frontiers, Dynamite Dunes, Diamond Heights, Mystic Mountain, Funtopia, Hydro Hills, Razor Rocks, Bumbly Bazaar, Gravity Gardens, and Rainbow Summit. To name a few.
>>
Been playing RCT1 all these years, never looked into no.2.
Decided to get it this morning, took a while to get it running (playing on an iMac) [OpenRCT2 is a godsend].

...and wow, wish I had done this sooner.
Simple new features such as auto tree removal when building rides, underground view automatically turning off when building coasters, cash machines, waterfalls.

just completed Botany, now startling Bazaar.
so happy, i love this game to pieces.
my one complaint is i wished they'd introduced more thrill rides other than a million new shops/stalls.
>>
>>3869214
That's what custom rides and scenery are for, anon. There's a near limitless amount of custom content for rct2 out there.

You do know you can hold shift and move the mouse to raise/lower objects and rides before placing them, right? If you hold ctrl while the mouse is over an objects, whatever you are placing will be at the same height.

Good to hear you're having fun :)
>>
>>3869956
>If you hold ctrl while the mouse is over an objects, whatever you are placing will be at the same height.
I have been fighting the isometric point of view for nearly a decade when placing roofs and you tell me this NOW
>>
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Is it even possible to build decent compact minis? They require such insane speed and decelerate so fast.
>>
>>3870021
it is in the tutorial and also the game manual iirc.
>>
>>3870023
Don't expect amazing stats from family coasters. That said, use more steep drops for airtime and bank your turns
>>
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>>3870023
>split lifts
>not banks
>no steep drops

Just design them like a schwartkopf. After making a station and adding basic scenery the excitement should be high enough to charge around $5, which is all you should expect from it really. You can use rocket cars to have multiple cars per train too, which adds more momentum to the ride.
>>
>>3870118
That isn't any better for the same ride time or space required. The first coaster had everything banked, but I took them off to see if more intensity made a difference and it didn't. Literally same excitement banked or not.
>>
>>3870161
if your goal is for max shekels why are you building one of the lowest capacity coasters in the game?
>>
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>>3870360
If my goal was to max shekels I'd do pic related or any other billion abusive ways to make money in this game. My goal is to build coasters of all types with good price/ride time/space required to excitement ratios.
>>
I posted earlier about how much I'm enjoying this game (>>3869214 )

But i've hit a snag.
Fungus Woods (or Forest), on the campaign "challenging maps".
It's really frustrating me, you have to get 2500 peeps in 4 years, you cannot build anything other than wooden coasters (plus no thrill rides), the park is set to entry fee only, and despite researching shops and stalls for 2 years, i still lacked good money spinners such as souvenirs + t-shirts.

How am i supposed to beat this scenario?
I cant make barely any money, and that means cant regularly advertise the park, and worse still can't build new attractions. All meaning I have barely any chance of hitting 2500 people.

It would be easy if i could charge for rides, or at least have access to decent shops at the start of the campaign.

Any advice? I've failed it 2 times in a row now, and am just tempted to cheat + skip it.
>>
>>3870946
I've never been too good with scenarios but with pay-per-entry you want to regularly close the park to force all the guests out and then let them back in for a rush of cash. The coasters are only to attract guests to the park when you open it. Max the umbrella price when it rains and go full jew with stalls.

this guide is for gravity gardens, but the same principal applies just with different ride types

http://web.archive.org/web/20150703151145/http://www.rctmart.com/fossil/GravityGardens1.html
>>
>>3870961
>regularly close the park to force all the guests out and then let them back in for a rush of cash
This is only helpful when you don't have Cash Machines, which Fungus Woods does have. I've never understood this practice at all, especially when the objective is to keep guests in the park.
>>
>>3870961
is there a less kindve, game-exploiting way of winning it? someone of gfaqs said dont build any toilets, forcing guests to leave (but not harming ur rep), and allowing more new guests to enter.

>>3871003
but what are the point of cash machines if you can only charge for food and merchandise?


btw i've skipped the scenario now, and am on alpine level. much more enjoyable.
>>
>>3866730
What map?
>>
>>3872096
Hydro Hills from Corkscrew Follies.
>>
Haven't played rct2 for a few years
Never used custom scenery or something
How do install it? I've heard it comes with scenarios that use it.
Is this true?
>>
>>3873038
Yup just download any park with custom scenery and it'll automatically import it and add it to your game.
>>
>>3835119
>Gwazi
Feeling like it was going to fall apart was because it was a GCI with PTC trains.
There are still parts of Hersheypark's Wildcat that need retracked because of how much the old trains fucked it up.
>>
>>3850148
Blame RMC.
>>
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Thoughts?
>>
>>3877498
Easily the worst video game I have ever played, no fucking joke.

The graphics and building system aren't bad at all, but everything goes to shit because of EXTREMELY strict limits put on you in sandbox mode.

You can literally only build 2 coasters, 3 track rides, and place 20 FUCKING TREES per park. A meter fills up when you build anything. when it's full, you can't build anymore, and there's no way to change this.

Complete horseshit, I wouldn't buy it if it were under a dollar.
>>
>>3877521
*3 flat rides.
>>
>>3877521
What the fuck. I mean shit, surely the 3DS has better hardware than computers when RCT1 first came out, right?
>>
>>3877818
Probably, but keep in mind that it's a) battery powered, b) severely limited on RAM, and c) is nowhere near as optimized as RCT/RCT2 are.
>>
>>3877818
It was released around the time when no one really knew the 3ds's limits except for first party devs, so they put a bunch of limits on it. It makes RCT3 look like a ps3 game.
>>
>>3877498

Bought it and it didn't even work.
>>
>>3877498
It's on the same level of quality as Mobile, World, and Touch.

In other words, stay far away.
>>
Any contests coming or are soon to come?
>>
I haven't played RCT since it came out (more or less). What's all this about online play? How does that work? Is there a /vr/ server?

What's the haps?
>>
>>3882656
OpenRCT2 has a multiplayer option which allows multiple people to build on the same park simultaneously. It is however not too great as it desyncs a lot but I'm sure you can make it work
>>
>>3882669
I'm just getting disconnected with every server I try, anyway. Gotta solve that first I guess.
>>
>>3882671
If youre desyncing a lot then under the options tab you can choose to stay after a desync. Im not too sure how well it works but I suggest giving it a shot
>>
>>3882674
it works perfectly fine, all the scary desync issues have been fixed, desyncs are really tiny now
>>
>>3882654
There was interest in a 'Everyone plays the same scenario' contest but we didn't talk about which one would be best and the rules for it.
>>
>>3882890
Any idea why I'd be getting the immediate disconnect? Mismatched mods or something perhaps?

Cant load it up again atm, but it might be fun to set up a server.
>>
>>3883194
Apparently I just had to run as administrator. Shoulda known.
>>
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>>3884849
Someone entered my server and deleted all my roads and scenery :-(

Hastily rebuilt, but it looks like shit now. Ah well...
>>
>>3884940
>them unbanked curves
>>
>>3884961
Gotta get that whiplash in.

I haven't played in at least a decade, I forget what I'm doing.
>>
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>>3884940
Now someone put a bunch of mr bones everywhere
>>
>>3884940
>>3884983
Do you mean "I" instead of "someone"?
>>
>>3884987
Nope. Someone destroyed the park again, and I had to reload though...

Maybe I'll set up a password protected server for /vr/. But it probably wouldn't fare much better.
>>
>>3884940
>>3884983
>those spaghetti paths
no mercy for the ai
>>
>>3885067
They were a lot nicer, but after they were destroyed I had to rebuild as fast as possible to keep the spread of people contained as quickly as I could.

Came back from running errands and someone had shut down all my rides and automated the park patrons to drown themselves.

Guess I'll password protect it.
>>
>>3885195
server: VunderbaR
pass: vrtroopers
>>
>>3885214
Will it be up 24/7? What OpenRCT2 version is it?
>>
>>3885404
It'll be up for a long while. It's whatever version is up on the openrct site with installer. Says netcode 7-7 or some such.
>>
>>3837259
>>3837261

>>3837864
i like my coasters cluttered but i added some more elements to it, so it looks a little bit more "full" now, at least.
>>
>>3885656
another angle + stats
>>
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>>3825751
Found it!
>>
>>3885656
>>3885667
>Memeagonal
>>
>>3886437
if you have any actual tips i'd love to hear them.
>>
>>3886437
If there were a reason box in the window, I'd report you for being a fag.
>>
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So I decided to try making an ice-themed park earlier today; any ideas and suggestions on where to go from here?
>>
>>3888189
Spiral spires
>>
>>3888189
>diagonal double entrance
what a meme
>>
Does anybody else experience the control buttons disappearing randomly? Sometimes it's the bottom stuff with the money and date, but when the top panel vanishes I also can't pause/unpause or reload the game and must close it.

Both happens with stable and the current dev version.
>>
>>3888189
solid colored coaster to counter the bright landscape
>>
>>3800109
so is there an good free compiler or do i have to pirate some ms development suite ?
>>
>>3890740
VS express used to be offered, which was free and included the compiler. I looked not long ago and couldnt find any trace of a download for just the cli compiler, so you have to pirate or get a student license.

The alternative is the gnu compiler, gcc, bundled for windows in MinGW, which can be annoying to set up as its continually maintained.
>>
>>3890937
thanks - a consise answer on 4chan. This doen't happen too often.
>>
>>3854286
GOAT Woodie

Fucking love King's Island desu
>>
Not trying to start shit, because I could care less about rollercoaster threads. But why are you guys discussing a generation VI game from 2002 on a retro board?
>>
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>>3890968
>mfw this question again
Because it would be hella stupid to split up RCT1 and RCT2 in different threads and we talked to mods about this years ago and they agreed RCT2 is ok on /vr/.
>>
>>3890972
>we talked to mods
How exactly did you talk to a mod?

Anyways, like I said, I don't care either way. Just seems a generation V and VI series thread would be better suited for video game generals.
>>
>>3890968
We're discussing a game from 1999 that got an update in 2002. This general has been on this board for a long fucking time, this thread alone for fifteen days. If there were a concern, it'd be gone. Why are you (and every other dipshit) concerned enough about it to come in here and ask? Unstable rules are a fundamental theme of 4chan and no one will achieve anything by bitching in a thread, ever.
>>
>>3890976
How does one communicate with staff anywhere? IRC. Have you ever been to /vg/? It is a bloated shitfest where threads are pruned after an hour. Trying to dismiss discussion of a game because it got updated 3 years later is the most petty fucking thing.
>>
>>3890978
>Why are you (and every other dipshit) concerned
>no one will achieve anything by bitching
Can you not read? I clearly stated I wasn't trying to start shit, and was only curious. I'm not bitching; you're the person who needs anger management classes if you can't so much as answer a simple and valid question.

Be like this anon who actually has social skills: >>3890972
>>
>>3890983
I was generalizing to the case of the endless train of people coming in here to ask about this. You may notice that your shining example of social skills also displayed some frustration over the matter. Saying "I'm not trying to start shit" doesnt absolve a damn thing; it only shows your recognizance that youre asking something inherently inflammatory. Take the response at face value rather than being incensed that someone would dare be annoyed by your question. Further, recognize that you are on fucking 4chan and that people routinely talk in aggressive ways even when perfectly calm, and, again, don't be incensed by that fact.
>>
>>3890983
>I'm not trying to start shit but
Yeah, just like you're not racist, but.
>>
>>3891130
>not racist, but
this meme needs to die. people don't preface things like that because they're actually racist, but because people think things are racism when they're not.
>>
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just got back into this after taking a year break
how would you go about making a convincing lighthouse out of scenery objects? I'm not entirely satisfied with my attempt.
>>
>>3891314
Yellow abstract scenery for the lamp, at the very least
>>
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Tried making a landscape that didn't suck.
>>
>>3891994
Pyramidal hills suck. Also pick a snowcap elevation. Otherwise, quite nice.
>>
>>3891314
There's probably some CSO you could use for the lamp. Or replace the black walls with poles and let people imagine there's an unseen lamp in the middle. Also, add a door to the bottom of the tower and fences to the roof.

That is a nice coaster.
>>
>>3891994
pretty comfy anon
>>
>>3892024
Meh. Pyramid mountains look nice in this art style.
>>
This new lightning effects makes me cum everytime.
>>
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>>3892812
*Fixed, sorry.
>>
So I just installed RCT2 along with OpenRCT and I love all the new options. I have a 1080p monitor but like to play the game in 720p because I'd rather see all the details up close and I can zoom out if I need to see more. However when I set the resolution lower it messes up my 3 monitor set up so if I want to watch a stream on my second monitor it moves everything over to the right and I have to compensate for this. The game also switches to the desktop randomly which resets the window position so I have to adjust it every time this happens.

Has anyone else had this problem or know of a solution? Can post more details if need be. Thanks.
>>
>>3893218
you can change the resolution scale in the options menu
>>
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>>3893218
I'd suggest you change your scale factor in the options menu; it lets you see closer up without sacrificing resolution.
>>
>>3893664
>>3893762
I tried that but it makes everything really pixellated and shitty looking compared to changing the resolution.
>>
>>3811345
>mommy mommy I want to see nothing but wooden support!
>>
>>3827476
>Uncontrolled boats
I can't do it
>>
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>>3891320
>>3892206
thanks for the input, lookin a lot better now
>>
>>3892812
>>3892816
Those lighting effects take a huge fat shit on my fps. My computer is dated, though. I just cringe when a game like this make me run at ~10 fps.
>>
>>3891994
>>
>>3890968
Generations don't apply to PC games and are kinda stupid as a concept anyway.
>>
>>3895267
I am playing on intel HD 530, and when i turn that effects, from 160fps i have 30-40
>>
>>3891994
dl link?
>>
>>3896068
Thanks buddy. Btw the go kart track you built had no exit, so everyone on it was just doomed to ride go karts for eternity.
>>3896875
http://www.mediafire.com/file/91xh59hxtw9bubh/Mountains.sc6
>>
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>>
Just passing by to ask, but how is OpenRCT right now?
Last time I played it I had a lot of fun on multiplayer servers but shit was bugged to hell and back.
>>
>>3899175
OpenRCT2's still great right now; multiplayer can still be a bit unstable though.
>>
>>3899546
>Download the new launcher
>Look for servers
>They are all on 7-12 while I'm on 7-13.
Can't be helped. I will wait some days and try again.
>>
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>>3899175
>servers where you have to be a member
I wish people would f off with that circlejerk bullshit, let everyone build coasters and have fun

someone give me a videogame or movie and I'll try to make a coaster out of it
>>
>>3899783

They probably limit people because randoms are fucking assholes that are gonna fuck everything up for the lulz.
>>
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>>3896787
Is it because I was playing it on 0.0.6? Does it work better on the new version?

>>3899783
How about 2001: A Space Odyssey?
>>
>>3900761
Must be one hell of a good glory hole in there.
>>
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>>3900761
Performance should be fine since the latest stable release.
>>
>>3900761
Doesn't work without the glorious flushing sound.
>>
tren
>>
>>3900761
>All that 10 cents
>>
>>3900761
Well, didn't tested in 0.0.6
But these are in newest version at almost 1080p (because i can't screenshot that effect on fullscreen meh)
>>
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>>3892812
>>3895267
>Lighting only works when I'm facing 2/4 of the orientations.
>>
>>3799370
Hello
Was wondering if you guys can share some super cost efficient ride designs...like cost 3-5k but has 7-8 excitement
>>
>>3900761

I thought there was a limit to bathrooms.
>>
How do you manage money in this game?
>>
>>3899783
>someone give me a videogame or movie and I'll try to make a coaster out of it
The Room.
>>
>>3899783
Doom Starring Dwyane "The Rock" Johnson
>>
>Download OpenRCT2 assuming it has RCT2 with it
fug. off to looking
>>
>>3901145
Well, this give me so fucking butthurt too, but this is experimental, so nah.
>>
>>3901270
Simply get cock prices on coaster, and when the rain comes, set umbrellas price TO FUCKING MAXIMUM
>>
>>3901761
>Cock prices
what
>>
>>3901153
Corkscrew coaster type with a slow launch into a half corkscrew and nothing else. Enjoy swimming in money
>>
>>3901764
>he doesn't know good old cock prices
I have literally no idea what anon meant.
>>
>>3901908
Fucking scam coasters. As I child, I used to build reverse incline corkscrews (because launch speed was too slow) into a half loop, corkscrew, and slope. One side of a boomerang, basically. Just built one now and it turns out a jew launch has the same excitement and .8 less intensity.

Why
>>
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>>3901153
This is my best excitement to cost ratio at about $2-3k to 7.7 excitement in 19 seconds. I reworked it to 8.6 excitement in 35 seconds for the same price and they comfortable make $11 per rider for about 5 years straight with 5 year total profit of over $100k each. Simply flip and sync the design for increased stats and build it over a path for ease of access and a better pathing layout. When guests ride it and want to again, they are only 4 tiles away from the queue entrance and it doesn't affect the existing park layout.
>>
File: IMG_20160520_124717.jpg (2MB, 3120x4160px) Image search: [Google]
IMG_20160520_124717.jpg
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Reminder to visit real life parks regularly to get new ideas and inspiration
>>
>>3902414
Acceleration
>>
File: dueling Chinese memecoasters.jpg (576KB, 750x1000px) Image search: [Google]
dueling Chinese memecoasters.jpg
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>>3903463
>get new ideas and inspiration
>posts Oblivion
>>
How about a low profile woody
>>
>>3903736
I assume that's a ripoff of that one universal park dueling coaster?
>>
File: 20170328_164725.jpg (3MB, 2576x1932px) Image search: [Google]
20170328_164725.jpg
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>>3904013
Thats Battlestar Galatica at Universal Singapore. I guess that would technically make it the sequel to Dueling Dragons.
Pic is of our refurbishments for the summer coming up. New paint for the Mulligan Wheel, Granny Bugs and Raiders!
>>
>>3903020
Cool.
>puke everywhere
>>
>>3899783
Forrest Gump
>>
>>3902073
i meant dick prices, but used another name for that shit in your pants.
cock prices = 10$ for stupid coaster kappa.
>>
>>3903736
>One train is sitting the other is suspended
lol wtf
>>
Any of you know of some good custom "Build 10 coasters" scenarios? Been feeling like doing one of those recently.
>>
>>3905826
Weenie Hut Jr and Weenie Hut Sr
>>
>>3906673
gee bill!
>>
File: laffin.jpg (52KB, 700x466px) Image search: [Google]
laffin.jpg
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>>3903754
>his woody has a low profile

I like the station and the interaction with the terrain, but the bumpy lift is weird. Also, the flat curve after the camera looks kinda dull, maybe have a descending curve there instead.
>>
>>3903754
>>3908708
This. Terrain conforming sure is great but don't overdo it. I assume that the curve is flat because it's slow, with a straight and therefore slightly higher lift the coaster would have a slightly higher speed and the curve could be changed into a banked descending one.
>>
>>3895221
yo that's a pretty cool lighthouse. I would put something nipple-y on top though.
>>
File: Sandy Boxes 2017-04-08 21-43-50.png (104KB, 1366x768px) Image search: [Google]
Sandy Boxes 2017-04-08 21-43-50.png
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woo we Twisted Colossus now

too bad no corkscrew animations on the woody
>>
What are you working on, /vr/ct? Post your current parks and projects. Pic related is a scenario I'm working on right now, thinking of releasing a pack at some point I think with rct1 style difficulty progression.

>>3908871
desu unless you are making a GCI, terrain woodies aren't that great. Launched rides tend to make the sexiest terrain huggers imo

>>3912326
http://www.nedesigns.com/park/3368/valhalla/
in case you're curious this is how you rmc without resorting to hyper autism famalam. This is probably the best way aesthetically to get the rmc look without custom scenery.
http://www.nedesigns.com/screenshot/3130/i-made-something/
here's how you autistically make one
>>
>>3912428
Mostly working on a snow-themed park; wanting the first area to be a carnival area of some sort.

Any idea when that scenario pack could come out?
>>
File: 2017-04-07 22-38-01.png (365KB, 1920x1080px) Image search: [Google]
2017-04-07 22-38-01.png
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>>3912593
it'll be a while anon, I've only made one scenario so far and I still need to rework the foliage. I'll release the scenarios as I go so you don't have to wait for the whole thing though
>>
File: weeeeee.gif (1MB, 484x286px) Image search: [Google]
weeeeee.gif
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>>
>>3913374
I still have a faint hope that a jump coaster will one day be possible in real life.

I know it sounds unbelievably dangerous, but if were able to show people at Coney Island in the 20s the kind of crazy crap rollercoasters are doing nowadays, they wouldn't believe it either.
>>
File: Unbenannt-1.png (1MB, 2180x800px) Image search: [Google]
Unbenannt-1.png
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>>3912428
I'll probably build a park around this ride. Wanted to see if I can build better rides if I start with a special ride element instead of starting with the station. Worked out better than I expected.
>>
>>3913374
how make invisible
>>
>>3913378

The real issue with such a thing is the balance, mass, etc varies enough from ride to ride to make such a thing unlikely.
>>
>>3913374
>That guest that stands directly in front of a bench sitter to stare at a ride
>>
File: Six Flags 2017-04-09 20-10-40.png (279KB, 1536x864px) Image search: [Google]
Six Flags 2017-04-09 20-10-40.png
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>>3913478
1. Open up the tile inspector
2. Select the tile with the piece you want to hide
3. "Insert corrupted element"
4. Place the corrupted element under the piece in question
5. ???
6. Profit!
>>
>>3913572
He's getting oral sex.
>>
>>3913580
thanks
>>
New thread, since we're about to hit page 10:

>>3914738
>>3914738
>>3914738
Thread posts: 496
Thread images: 167


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