Post 'em, Pete.
AAA 000000
Top that.
>not playing tgm2+
fuckin casual
>>3797975
TGM is more casual.
>RGN is designed specifically to prolong gameplay by preventing long series of bad pieces from appearing
>Fucking sliding
>>3798181
If it's anything like the GB implementation, the RNG gets entropy from hardware (probably not the case on the NES), and it tries a reroll if the RNG produces the same number consecutively. GB minimizes repeats, not "bad pieces", whatever those are.
>>3798209
My bad, I should add that I've been playing GB Tetris the last couple weeks and I've only been able to break 200 lines and 300k once since then.
>>3798209
>whatever those are.
Z is the bad piece because it's not as versatile as other pieces. But with modern Tetris games, every piece is a good piece because the RGN spoils the player in addition to the tons of other gimmicks like sliding, rotating the tetrads after they've already landed, etc.
>>3798181
post them clears then, boi
>>3797942
>>3797942
Ain't gunna post shit. Because this is memory of the old GB Tetris.
But the best I ever managed was 230k.
No fucking clue how anyone gets higher. Because those blocks drop at the speed of fucking light eventually.
>>3798246
>>3798181
Whats an RGN?!
>>3797942
No proof since the carts don't save, but my highscore is about 250,000, and I regularly go about 180,000.
My dad though he was pretty good so I challenged him to a multiplayer game, and proceeded to wreck him.
The final score was like 200k to 60k.