Post horrible retro level design ITT
>>3796760
The actual boss room isn't shitty. What's shitty is you really have no means to grind your weapon energy back up again if you die to that boss.
>>3796762
This. Usually if I end up dying at that part, I just intentionally use up all my lives because there's nothing else I can do.
This is one level.
>>3796782
I'm working on this game and i'm already filled with dread.
Can it really be worse than the pirate ship with the three fucking bosses on it?
>>3796809
By 3 bosses do you mean the boss areas with 3 coffins each of which unleash a previous boss? Because in that case this level has 4 bosses.
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