What filters/shaders does /vr/ like to use when emulating?
HQ4x
Pixellate or sharp-bilinear.
>>3794134
None.
>>3794134
The one where you kill yourself.
Quit making these bait threads.
>>3794134
>that pic
eww
THE
>>3794134
Very light scanlines. I think full on CRT shades just look hokey.
crt easymode halation with mask off
Jankolfowlewitz CRT Multipixel crystal shaders
>>3794134
Curvature was always a step too far, for me.
I bounced between a few, ending up just using... bilinear. It was becoming a bit ocd-like before this, always trying to find the perfect picture, switching between every 10 minutes. I guess I snapped.
It's better this way.
>>3794134
One I configured to emulate the old shitty TV I had growing up.
>>3794134
"TV Mode" is the only one acceptable and only for overdithered games.
>>3794134
Blargg NTSC RGB for Super Famicom.
Blargg NTSC Composite for Famicom.
No additional stretching for my laptop and playing in fullscreen 640x480p.
>>3794134
Composite + crt (hylian looks as good as royale or even better at 1080p which is what I have)
Anyway, nothing still beats playing on real hardware and CRTs.
>>3794134
why you ar playing the snes v of FFV ?
>>3795059
What's wrong with that?
It's better than the PSOne version since the Engrish isn't that bad and it loads faster.
And this is a more authentic experience than playing the Game Boy Advance version.
>>3795063
>And this is a more authentic experience than playing the Game Boy Advance version.
:\ o-ok..
>>3795059
GBA version has:
Shit resolution
Shit font
Watered down colors
And judging by other SNES ports I've played on the advance, probably worse music too
>>3795080
you're a casual player.
Only playing Famicom now with composite (I think it's blargg) and crt-geom.
Last time I tried other CRT filters I either didn't like them or they would cause slowdown.
The only ones I ever use are light bilinear for SNES games, because of the aspect ratio issues, and ePSXe's fullscreen smoothing, because it's a very minor effect that fixes pixel oddities at any resolution. I can't stand those filters that blur everything to hell and back, add scanlines, or try to round off the corners on everything.
>>3795050
Agreed
With the exception of emulators on HDTVs
>>3794134
CRT Royale Kurozumi
>>3794134
Black & white w/ scanlines, curvature, and occasional blinking off and on just like my old shitty tv. Get on my level scrubs.
>>3794134
I smoke crack until I get bleeding in my eyes to simulate the orange plasma screen on the IBM 386 laptop that I used to play Doom on as a kid. I also launch ten instances of FoldingHome and another ten of SETIHome so Chocolate Doom runs at 5 fps on my system just like on a 386 with a bottlenecked 8 bit ISA VGA.