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Did you like this game?

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Did you like this game?
>>
Yes.
I still like it, too.
>>
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i like sega sonic.
>>
No

I think this is one of the worst games I've ever played, and this come from someone who loves the genesis sonic games
>>
>>3789924

I loved SA1. SA2 not as much.
>>
>>3789945
Yeah SA2 was not so good
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>>3789945
>>3790071
No.
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>>3789945
other way around. SA2 is my fav Sonic game
>>
>>3789945
Same thing here. SA2 was a borefest but I liked the first one.
>>
>>3790080
>>3790081
Wasn't aware this opinion existed. I learned something today.
>>
>>3789945
This. SA1 feels more like an adventure since it paces itself out by letting you explore the world of the game in between action stages. SA2 is just a breakneck sprint to the finish line where you change characters each level.
>>
I liked both SA & SA2 but tBh I haven't played them in over 15 yrs now.
>>
>>3790128
I replay 1 sometimes. Holds up

SA3 when?
>inb4 Heroes was it
Heroes does not exist as far as I'm concerned.
>>
>>3790141
Closest thing to Adventure 3 was actually Sonic 2006, for the better or worse.
>>
Not anymore. Last time I played it I realized the cutscenes takes longer than completing the levels. That's bullshit.
>>
>>3790192
Exclusive Hot Tip:
By pressing the "start" button on your controller, you may skip the cutscenes, so that you don't have to watch them.
>>
>>3790120
>having to wander around between levels makes it better
>>
>>3789924
Yeah, it was the last good Sonic game until maybe colors. I wish they kept the games as open and as experimental rather than the reductive follow ups we got. Plus it had some fantastic music.

SA1 >>>>>>>>>>>>SA2>>>Heroes
>>
>>3790206
Fuck you, if I wanted a movie I'd watch a movie.
>>
>>3790210
It lets you go at your own pace. SA2's pacing sucks because the Knuckles/Rouge stages and Tails/Eggman stages are fucking terrible compared to their SA1 counterparts.
>>
>>3790251
Brotip: if you don't want to watch the movie, there is an option available for you to conveniently skip it.
>>
>>3790263
>The Knuckles rap music in 2
It's when I learned Knuckles is black
>>
>>3790263

>Tails/Eggman stages
>Fucking terrible

You're on crack mate, those are some of the most fun stages in the game. Mission Street, Prison Lane, Lost Colony - it upsets me there are people who never knew the joy of racking up ridiculous combos and watching everything explode.
>>
>>3789924
I used to, but it aged terribly. The Sonic stages are still good to play every once in a while, but not the rest.
>>
>>3790358
So, you used to like the other gameplay styles?
>>
>>3789924
Make sure you are playing SADX PC with patches for the best Sonic Adventure experience

https://www.youtube.com/watch?v=8uNsTXIzgGI
>>
>>3790360
Yes, except fishing. I never liked the fishing.
>>
Sonic games, and mascot platformers in general, were never good.
>>
>>3789924
Yes but I'm aware that it doesn't mean it's a good game
>>
>>3790386
Even Mario?
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>>3790398
Especially mario.
>>
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>>3789924
Both it and its sequel
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>>3790415
There were parts of 2 that were definitely grand. But for some reason the bad stuff stands out in my memory. By contrast, 1 almost didn't have anything bad about it.
>>
>>3790331
Lost Colony was coool

Some of the best memories I have of this game were the stages set in space.
>>
>>3790361
Oh fuck. I love you forever. Didnt know about this.
>>
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>>3790423
>By contrast, 1 almost didn't have anything bad about it.
>>
>>3790436
>he doesn't like to fish
cum on son
>>
>>3790436
Agreed. That's why
>almost
I didn't like big the cat or his levels.
>>
>>3790436
At least the game doesn't force you to play as Big in between Sonic levels, like what SA2 does to you with Tails and Knux levels when you just wanna be Sonic. Yeah, I know there's a time trial, but you have to unlock that after clearing the story modes.
>>
No. I can't stand it.
>>
>>3790449
You still have to play as Big anyways if you want to beat the game
>>
>>3790454
>if you want to beat the game
You mean if you want to play a shitty Super Sonic boss fight.
>>
>>3790263

You're either retarded or have shit taste when it comes to platforming.

Knux's SA1 levels were woefully easy, while the hunting in SA2 resembled something of a faster-paced, simple, Banjo-Kazooie.

The shooting levels were a lot more challenging and skill-based, but indeed, Gamma controlled much better.

As for the hedgehog levels, I can't say which I prefer. I had massive amounts of fun in SA2 and SA1, which I played later, disappointed with its sloppiness. However, playing SA2 again, there is less movement freedom and a lot more go-in-a-straight-line type stuff.
>>
>>3790463
The hunting levels in SA2 randomized the locations of what you needed to find and would frequently result in you spending so much time in the levels that you could get a time over. Not only that, you had to collect them in a specific order and sometimes the radar would outright lie to you. I remember playing Pumpkin Hill once about 15 years ago and the radar was flashing red. I kept digging in the area it was telling me to and I never found anything. Fuck SA2's Knuckles/Rouge levels.
>>
>>3790141
adventure 3 is shadow

its at least better than heroes
>>
>>3790436
its fine you can beat big story in 10 minutes
>>
>>3789924
I suppose I'd say 2 is a better game, but I'm very fond of Adventure 1 nonetheless. Could have been better, but I had fun.
>>
Yeah, barring a few levels.
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>>3790519
Nah, '06 is Adventure 3. And Unleashed is Adventure 4.
>>
>>3790542
isn't Unleashed called World Adventure in Japan?

if only the Werehog was replaced with Knuckles, or Shadow, or something
>>
>>3789924
Yeah, it's the only 3D sonic that I ever felt got the formula right (sans the fishing levels...) without resorting to a weak attempt of emulating 2D gameplay. All went to shit after this one.

No nostalgia involved, I played both SA2 and Sonic Heroes before SA1.
>>
>>3790569
>weak attempt of emulating 2D gameplay
Please. Let's let X-treme be forgotten by time...
>>
>>3790514
Yeah I remember that bullshit. Made me so fucking angry at times.
>>
>>3790263
I don't mind the knuckles/rouge stages. But I hate the tails/eggman ones. They're so damn automated.
>>
it was way past cool
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>>3789924
I kinda like it, but the fishing parts were ridiculous. Mystic Ruin music is still fantastic.
https://www.youtube.com/watch?v=A5VBjq0oPZM
>>
I like how it's reasonable to 100% this game. Unlike SA2.
>>
>>3790514
That drove me nuts in adventure 2. I liked Knuckles' stages in the first one. The radar was nice and precise. Worked great.

I love the first Adventure game, Emerald Coast still gives me chills.
>>
>>3790708
I actually enjoyed 100% clearing SA2, except for the Chao Garden.

A few years ago, I bought the Xbox 360 port in February, and cleared all missions and got all A ranks (except for Cannon's Core) before the end of the month.

Then came the bullshit Chao emblems. I got the last one in fucking October, due to months of being fed up with the little blue faggots not winning fast enough. Then I got the Cannon's Core A ranks in about two days.

Fuck the Chao Garden.
>>
>>3790514

This is what I felt playing the story mode. But when I started playing for score ranks I ended up really liking the emerald hunting.
>>
>>3790707
This is what I remember this game for the most. The little touches. The things that, when they all came together, made the whole feel like a polished, well-crafted product. Even if it doesn't have the best gameplay in the world, it can at least be appreciated for that.
>>
>>3790893
I always thought Station Square would be an awesome place to live.

>beautiful beach resort hotel
>casino right down the street
>giant indoor outerspace amusement park
>>
I couldn't stand SA1, but I thought SA2 was great, though I did start with SA2 before SA1.

I'm mostly disappointed at SA1's free world, and found that SA2 did a decent job of transitioning between characters. The camera was also something I didn't like in SA1.

.
>>
>>3789924
No. Nothing but arcade ports on *my* sega systems
>>
It's fine.

I don't get why it's such a hot issue. Sonic makes people crazy I guess, even the non fans.
>>
Not /VR/ but are any of the post Dreamcast Sonic games good besides the GBA ones? Not trying to make a whole thing of this, just don't trust /v/ or Sonic fans.
>>
>>3790553
You know there's a patch for Generations that's turns all the Act-2 levels into the Day stages from unleashed right? So it's basically Unleashed without the shit
>>
>>3791118
I enjoyed Heroes. A lot of people dislike it? I guess. It has a little bit of combat in it, which might turn people off. The way it works is each character levels up, and becomes stronger, making the combat easier. But if you die it all goes down the shutter and then it sucks. But it's never the main focus except in the last and, to a lesser degree, second last levels. Oh and bosses but that's a given. Also two levels have a lot of rails, and you now how rails are. Cool when then work, infuriating and run ruining when they don't. There were a few parts that annoyed me, with the Sonic Team climbing the tower of raising lava in the second act of the second zone, the camera keep fucking me and my homing attacks didn't work. Then in the third last level, RIGHT at the end, again homing attacks. Some anon said Heroes fucked them up somehow and upon reflection he's right. The final one is with Team Chaotix, in a level where you had to collect 200 rings in a pinball course. Guess what the problem was? Oh yeah forgot to mention, there's 4 teams. Sonic, Dark (which is meant to be like hard-mode but was much easier cause levelling was easier and there was more "flow" to the levels), Rose (easy-mode, levels are ridiculously short), and Chaotix which adds missions, but half the time is basically "get to the end stopping to kill all enemies/pick-up thing". The only good one is the Mansion one, where it actually changes up the whole level. It has special stages which are nice, but suffering from SA1 tunnel controls (you're in a giant tube) so if your like me you'll get confused which direction corresponds to a direction of the thumb stick and mess up a lot of runs. Luckily Team Roses' shorts levels make it easy to reach them... but they're the slowest team so just go as Sonic Team.
>>
>>3791118
Shadow the Hedgehog. Hoo boy. Again I actually enjoyed it but majority doesn't? Basically what you have is a Sonic game with Guns. But if ignore them you get a perfectly fine Sonic Game... However that's only about 1/4 of the entire game. If you want to access other levels, you need missions similar to Chaotix ones from Heroes. Kill all the enemies/normies, pick up items, or worst of all, huge maze levels where you have to activate the bombs/heal wounded soldiers. Those are the worse. You really only encounter them if you go full hero or fill edge. That's kinda the point of it, it's meant to be about how your choices influence your story, so if you stop acting like sanic and being radical speed it becomes a different and (most would say) in enjoyable game. The cutscenes are fucking comedy gold. Nothing makes me laugh harder then when Shadow steals the emerald powering the rocketship they're in, then looking completely shocked when it starts to malfunction and blow up. Or the emo ending. With Vector trying to comfort him. Fuck me.
>>
>>3791140
Unfortunately haven't played any others cept a bit of '06 and Generations. '06 is unfinished. That's all there is too it. There's a game, but it's basically an early access, let the player beta-test it, these features in the manual are coming next update (but you know, it won't be updated). Also lots of loading. There's a game in there, if you don't really love Sonic, or aren't just a sadistic completionist, you can skip it.

Didnt play Unleashed, Colours, Secret Rings so can't comment.

Generations is good. Act 1 are 2D style old Sonic. Pretty well done. You got ya Spindash. Act 2 are 3D Unleashed/Colors style. Occasionally becomes 2D, you got boosting. Only like 9 levels, a lot of the content is missions of a Chaotix or "just race a bot" style. You have to do one for each zone to unlocks the next set of 3 zones, some also unlocks items in a shop that are just thinks like bubble/fire/electric shield usage in regular levels. Only like 4 bosses, one is Sonic 1 style, rest are
"Always moving forward beat an enemy" style. Then there are rival races which one is a 2D battle/race against Metal-Sonic and a the other 2 are 3D ones against Shadow and Silver. Bosses/Rivals give you emeralds, and you need all the emeralds to get to the
Final boss.
>>
>>3791118
Heroes is mediocre to okay at best.
Shadow is a fucking joke.
06 is a fucking joke.
Rush kind of sucks.
Rush Adventure is actually pretty fun, not amazing or anything but it's a good time.

Unleashed has fun Sonic levels but the other half of the game is shitty. Also you have to replay levels a bunch to find moon coins in order to open up later levels. Just get Generations on pc instead.

Generations is a lot of fun, get it on pc for mods, there are lots of user made stages and people have ported over the good half of Unleashed. Solid game, lots of fun, definitely worth playing. Just stay away from the 3ds version.

Colors is fun.
>>
>>3790870
This was my experience with a lot of the game. The tails/eggman levels fucking suck before you get the hover upgrade, they're so fucking slow before that. Once you get them some power ups playing for score and racking up huge combos in their levels becomes super fun and satisfying.

With treasure hunting levels I started to think they were fun once I actually had a levels basic layout memorized. Then it became about running through the level really fucking fast trying to find emeralds really quickly. I like how fast knuckles and rouge are in this game, they actually aren't far behind sonic when it comes to max speed.

Sonic and Shadow levels were always fun. But playing through challenges and trying to get As did make me appreciate them more.

The driving levels are a love/hate thing for me. Shitty finicky controls, but trying to pass the missions with those shitty finicky controls is kind of fun in its own way.

Honestly if someone plays SA2 and only does the story they miss out on what actually makes the game fun imo.
>>
>>3791118
Lost World is the only Sonic I really enjoyed in decades.
>>
>>3789924
only the first, the second was boring as hell
>>
>>3791140
>>3791145
>>3791152
>>3791163
>>3791328
Thanks for the insight
>>
>>3789945
Personally I think SA2 was the better game. It controlled better too.
>>
I like the gameplay. But the storytelling and acting sucked in 1998 and it sucks now. MGS and Half Life came out right before it, so primitive technology isn'l an excuse.
>>
>>3791163
Sounds like generations is _the_ one to play post-SA
>>
>>3791328
I've got Lost World on Steam. Unfortunately my Laptop is pretty graphically weak so I have to run it in 30 FPS... Which breaks the game. In the first level of the water world, when I get to the bit you have to collect butterflies, they just fly into the sunset and I never see them again, unable to progress. Also in the first level at the Mach speed section Sonic never stops running so again he runs into the sunset and I lose a life, but get reset at the point after the speed segment so that was less game-breaking.
>>
>>3790431
go to Sonic Retro's forums for more
>>
No.
Feels like one big bug sold as a game and it's fucking unpolished.
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>>3792660
>unpolished
whoa ther buddy
the sprites are slick af
>>
>>3792660
That's a pic of Sonic Adventure, not Sonic '06.

Just cause Arin Hanson said it had lots of glitches, which made you actively seek out glitch videos, doesn't mean the game is normally glitchy.

Why don't you form your own opinion.
>>
>>3792748
What the fuck dude, just because I had a similar opinion doesn't mean it's because that fucker.
Sonic is slippery as fuck, the audio design is atrocius, everyone drowns like rocks and the game barely works.

It ok for people to think different than you and they're not objectively wrong for that.
Sega can't make a solid 3d game for the life of it.
That's why they're dead making games for Nintendo now.
>>
>>3792756
If it's genuinely your opinion then okay. Sonic has become the scapegoat for shitty 3D design, when it at worst is above average. People don't play enough shitty 3D games to realise how the Sonic Adventure series, Heroes and Shadow is mediocre AT WORST.

Sonic is fast, yes. That's a problem with having a character with speed transition from something as restricted as 2D to 3D, Can't be helped. That said, if you suck that much, you need to GIT GUD. Only time he REALLY sucks is in 3D tunnels, and really precise platforming. Lost World is the worst of them all, where both of these shine clearly. The rest of it is manageable.

Drowning like rocks is a given. Again a design aspect of 3D is restricting movement. When you're free to move in all directions, without some invisible force stopping you from moving forward and backward, you need to impose restrictions. Enter water and "floating continent" levels. You're meant to avoid both. Really, all levels could just be floating in sky. Water is for flavour. You're not supposed to go in it. For the few instances you do, HAVE YOU PLAYED SONIC? Dude can't swim for shit. It's meant to be like that.

Sega died because they retardily participated in EVERY CONSOLE WAR, without any good reason to back it. They did CDs before they were mainstream. They did a 32X for no discernible reason. They introduced a shitty 3D box before they were mainstream, and didn't even make a decent Sonic game, literally the only drawing point for a new console for it. They died because they made lots of blunders. Look at Nintendo. The worst they did was the Virtua boy, and they realised it was flop and almost immediately stopped supporting it. They go out while losses were small. Sega double down, gambled it all and lost. They were just dumb. But boy, if they had won... We'd all be playing Sonic the Hedgehog 10 on our Sega Heaven-spheres, and Nintendo would have just realised Mario Generations.
>>
>>3792852
The N64 using cartridges instead of CDs had the potential to be the greatest blunder of all time and ruin Nintendo, but instead the N64 sold pretty decently while the Saturn ended up being the disaster.

Why? Probably because Nintendo made games for N64 that people actually wanted to play. You can say "muh casuals" all you want, but it's true.
>>
>>3792852
>Water is for flavour. You're not supposed to go in it
That sounds like "We did fix this part so please don't break it."
It actually sounds to lazyness.
It's ok to like Sega bro, I like it too, but we don't have to defend them or justify their actions.
>>
>>3791118

That really depends on your standard for good doesn't it?

And also how willing you are to learn the ins and outs of a game. If you go into every Sonic game expecting it to play just like a previous entry, you're going to have a bad time ( unless you're playing the genesis trilogy anyway )
>>
It's still the last 3D Sonic game I truly enjoyed without reservation, and I really wish there was another Sonic game of the same style.

Then again, Sonic 2006 was the same kind of game, just done abysmally bad both by intent and execution.
>>
>>3792861
>but instead the N64 sold pretty decently while the Saturn ended up being the disaster.

That's because of the same reason the Wii-U still sold enough to break even, Nintendo survives on its long-established IPs.

Sega kept cranking out new IPs, and while a lot of them were quite nice, they still were new and unfamiliar in a rapidly evolving state of gaming.
>>
>>3792868
Shit, I wanted to say "We DIDN'T fix this part so please don't break it."
I can't even sarcasm right, it's 5am here already
>>
>>3789924
can't beleive I used to play this game a lot on the Dreamcast when Majora's Mask had better exploration at the time. Now I can't bother playing past the snowboard segment since it makes me want to play a proper snowboard game like Rippin' Riders.
>>
>>3789924
Liked the original, DX was kinda broken with ugly models, 2 was an unfun chore.
>>
>>3792868
I'm talking about islands. You can't complain they don't move well in water when literally the only water in the game is Emerald Coast, in which it's just there for atmosphere. All the other water is just pools in levels that only exist for Big to fish in, not as a level hazard. You fall in, you hit a spring you get out. Why complain about something that's so minimal to the game?
>>
>>3792936
>DX was kinda broken
>>
>>3790108

Yeah. You know how some people still think the earth is flat? That's this opinion, essentially.
>>
>>3789945
I loved both, with SA2 winning out. I did miss the stage hub, it made SA1 feel more wonderous but as I grew older I began to appreciate SA2 for being the better game overall.
>>
>>3792852
>We'd all be playing Sonic the Hedgehog 10 on our Sega Heaven-spheres
How do I enter this timeline?
>>
>>3792861
>The N64 using cartridges instead of CDs had the potential to be the greatest blunder of all time and ruin Nintendo, but instead the N64 sold pretty decently while the Saturn ended up being the disaster. Why? Probably because Nintendo made games for N64 that people actually wanted to play. You can say "muh casuals" all you want, but it's true.
I wouldn't say "muh casuals", just "muh dummies" or "muh americans". Saturn sold better than N64 everywhere where people had brains. America saved Nintendo when it should have been dead.
>>
>>3793491
>SA1 more wondrous
>SA2 better game

It's really a choice between aesthetics and gameplay.

I was always an aesthetics fag so it's an easy choice for me.
>>
>>3793583
>Saturn sold better than N64 everywhere where people had brains
we've already been through this you dumb shit, N64 outsold saturn EVERYWHERE in the world other than japan

but I guess you're probably just a weeb who thinks that japan is the only "cultured" country in the world and the only one with brains
>>
>>3793595
Yeah but not by much in Europe, and that was only in the long run. Sega was always very popular in Europe compared to the US, even before Genesis.
>>
>>3791140
The only thing I hated about Sonic Heroes was having to replay the game literally four times just to get to the final boss. At least Team Chaotix tried to be a little different.

I wouldn't have minded it if they did what Adventure/Adventure 2 did and arranged the levels to coincide with the overall story. Here, it just feels like there's only one story going on, and the teams are copy/pasted into the role of the main characters each time. There's almost no difference, and it feels artificial as hell. Even Shadow The Hedgehog handled the story better.
>>
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>>3793814


I hated Heroes because of how low-budget it looked and felt. Guess that's what happens when you're a loser company losing millions of dollars HAHAHA WOW
>>
>>3790361
Damn it's amazing when sonic fans use their autism to produce something really good.
>>
>>3793817
nintendrones are all just bad people, i swear to god.
>>
>>3793820
>SADX
>SAD
Rarely are sad things also good things.
>>
>>3793819
What? If America is what happens when you remove culture, Japan is what happens when you make the removal of culture into a science.
>>
>>3793817
I think it looks bad thanks to the PS2, it's one of the few 3D sonic games where the character models look actually pretty terrible.
>>
>>3793840
PS2 is definitely the weakest version of Heroes. Gamecube is the best, followed by Xbox.

Nowadays, however, there's a 1080p patch for the PC version that looks fantastic.
>>
>>3793851
No I meant that since Heroes was in every console, to make it run fine on everything they cut corners on the graphics of all versions (so the game could run even on the PS2) which is why even the dreamcast version of SA2 looks much better than all versions of Heroes.
>>
>>3793924

It's the character models more than anything, the stages look good on all versions but the flat, textureless look everybody has is pretty unappealing. It get the feeling it was a compromise to have bigger stages with no load times.
>>
Always loved Sonic Adventure. I only play it on my Dreamcast so I don't know what the PC version is like.
>>
>>3793820

This has been the story of Sonic fans since the 90s - for every disturbing piece of hentai and fan-fiction there's a cool fangame, engine, romhack, remix album, you name it. Sonic fans rather understandably get a bad rep but for whatever reason they're one of the most creative and talented fanbases out there, even the Sonic Mania developer is just an ascended fangame guy.
>>
>>3793830

It's pretty much the opposite, actually, sadness often leads to some of the best art in the world. In this case, SEGA's shitty port of port of a port lead to someone taking issue and doing it right.
>>
>>3793950
It's the story of ANY fandom. You get a large enough group of people, you get geniuses wasting their talent and retards getting quarantined. Unfortunately the way of life is there are so many untalented, sad people out there that they find the retards and focus on them and say "I may a waste of a life, but at least I'm not THIS bad!" and the people doing really cool stuff are glossed over and forgotten. We like focusing on the bad over praising the good. Ever the game "Eggman Hates Furries" is a legitmatelt good fangame, but take one guess why most will avoid it. If the author had titled it anything different it would have become so well-known and appreciated (for anyone who gives a shit it's a really well done boss-rush type game, the only furry shit is the ending that implies Sonic and Tails are in a gay relationship become faggotry).
>>
>>3793491
>I began to appreciate SA2 for being the better game overall
Sounds more like you started to embrace insanity.
>>
>>3789924
I enjoyed the sonic, tails, amy and big playthroughs, but the rest was shit
>>
>>3795336
>Liking Big over Knuckles and Gamma
Huh... That's new.

I liked all of it personally. Worst was probably Big just because I would hook fish and you die if you don't reel it in? At least the boss was fun.
>>
Reminder that the closest thing to a sequel to SA1 was and is Sonic Unleashed. The japanese title of the game, Sonic World, is a clear reference to the first game. It's essentially a spiritual sucessor and it can be seen in the design and gameplay elements.
>>
>>3796780
Reminder Sonic 06 is actually Adventure 3
>>
>>3789924
I do like this game.
>>
>>3790896
Thank god I'm not the only one with the same autism.
>>
>>3789945
I like both for different reasons, but I like SA2 more since it has smoother framerate and better gameplay (Instant lightdash, stages are quicker (Aside from the treasure hunting stages), and it feels more like an actual Sonic game in 3D).

SA1 had superior environment and aesthetics though.
>>
I'm playing SA1 right now for the first time, it's not bad at all. Just finished the Sonic story.


The camera does sucks though
>>
>>3798551
Cool. /vr/ almost convinced me that it was only good "at the time".
>>
I only like the chao's.
>>
>>3796780

It's Sonic 06 though. I'm sure Sonic Team wanted to go back to their 3D roots somewhat when making Unleashed, certainly the design documents suggest so, but it doesn't play, look or sound anything like SA1 or SA2. 06 feels like a very deliberate attempt to make another Adventure-style 3D platformer after the middling reception to Heroes, and that went so well they haven't made another attempt since.
>>
I bought all the sonic games on steam last weekend, and this and the 3 genesis spin offs are what I ignored. Bought adventure 2. Its pretty okay, and it has that dreamcast feel to it.
>>
I liked it because of nostalgia sake

otherwise no lol
>>
I did. But it has aged horribly. The only stages I enjoy today are some of the Sonic stages. SA2 has aged much much better and I can still play it any time and enjoy it just as much as I did when I first played it on the Dreamcast.
>>
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Reading through this thread, I am honestly shocked by the number of people who prefer SA1 to SA2. To those of you who do, mind explaining your position and why you think SA2 is a worse game despite better mechanics and gameplay in almost every aspect?
>>
>>3790436
big the cat's levels were great, especially in era when just chilling and admiring the graphics was fun
>>
>>3800597
Rail grinding.
66% of the game being shit as opposed to just 25%.
Shittier music in general.
Actual Eggman boss fights.
No Ow the Edge or Rouge the Slut.
>>
>>3790263
>>3790331
>>3790674
I enjoyed the Eggman stages, not so much the Tails ones which I felt had poorer design
>>
>>3800650
Big Levels
Amy Levels
E-102 Levels
Knuckles Levels
Most of Tails's levels
Some of Sonic levels

See I can do it too.
>>
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>>3800650
Also

>Shittier music in general.

Nigga I will cut you
>>
>>3800597
It added some pretty dumb characters, I'm not one of the fags who tardrages about shadow but it did not represent a step forward for the series. The story in general is shitty, making Eggman a good guy and the villain the most generic conspiracy imaginable isn't really a good move, this is a mascot series based on a 90s game and isn't really the place to have hero-villain ambiguity, not because of reeee nostalgia but because those kind of story elements aren't going to play right when the game is about cartoon animals fighting robots. Human characters with flaws, their own motivations, senses of duty or honor and other complex adult shit can put on an engaging play about former enemies teaming up to tackle a greater threat. When the characters are necessarily one dimensional wise-cracking heros and literal mustache twirling evil megalomaniacs it's not just that nobody is asking for some complex morality play, trying to to put one on using those characters will just feel absolutely contrived and stupid.

You can say story doesn't matter in a game like this but it's a great way to start off on the wrong foot, cause then when the game levels are smaller and crappier the feeling of disappointment sets in. The game gets better as it goes on and the levels get bigger, but overall the visuals and layout and everything just isn't as impressive, it's more cluttered and doesn't have the expansive feel that the first game did. It isn't just changing it from the "adventure" to a conventional linear format, although that didn't help. It's not an awful game, but the first Adventure was really experimental and just happier, like they were trying all kinds of new stuff with the more powerful console, and bringing the series into a new era, while with the second they tried to pull back and make something more serious, and it just didn't work as well.
>>
>>3800712
>I'm not one of the fags who tardrages about shadow but it did not represent a step forward for the series
But anon... Shadow is the ultimate form of the character archetype they'd been building since Sonic & Knuckles: The Jerk with a heart of gold aka the evil guy who turns out to be a good guy aka an angsty rebel who grows up and realises there's more to things than they though.

Here, look at the evolution of the character. It all started with Knuckles. But then the dropped in for a stoic emerald guardian (before he became the gangsta thug who's a bit dimwitted). Remember Knuckle's final role in Sonic's story? He had to sacrifice his pride to help Sonic stop the bad guys. They replaced it with Gamma, but Gamma's whole arch was about realising he'd have to sacrifice himself for the good of others, so they introduced Shadow... Who's whole arch culimainted in how he would have to sacrified himself to save everyone else.

Boy I'm noticing a trend here... Also look at the colours. Notice how RED is a core color, with white and yellow secondary? Shadow being black was basically to differentiate himself Knuckles to a large degree. But also notice the green? In Knuckles it's a little bit more obvious, in Gamma it becomes his eyes. Not sure why Shadow lost it, probably again to differentiate him from Knuckles.
>>
>>3789924
It was marvelous to see in motion in 1999.
Also I was already tired of collectathons, and this finally delivered a fucking action platform.

So yes, I liked it.
>>
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>>3789924
Yes, though I consider it considerably overrated. The fact that numerous publications still cite Sonic Adventure as being the greatest or most significant video-game released on the SEGA Dreamcast only goes to show how far video-game journalism is from becoming a serious segment of the media. To summarize its faults, the game controls poorly, the camera is simply one of the worst I've witnessed in any video-game and it would be a stretch to say that the soundtrack is anything close to inspired.

With that being said, there are aspects of the game that I do admire, for example the adventure fields which give an ambient quality to the game (especially in Mystic Jungle though I loathe the typical Native American oyoyoyoyoahoy vocals). Furthermore the scope of game-play and the fact that you could play as six different characters even if two of them were monotonous at best.

With that being said though, the game as a whole is far too easy and relies more on glitches and a very unreliable camera to kill you than the actual difficulty of the game, unfortunately, this very aspect crossed over to Sonic Adventure 2 and with terrible audio editing.

All in all, I'd give it a light 7 to a strong 8.
>>
>>3801064
*Light 6 to a strong 7, it isn't anywhere near an 8.
>>
>>3801068
*Fuck, a strong 6 to a light 7, fucks sake.
>>
>>3790263
Knuckles and Rouge stages in SA2 being worse than Knuckles stages in SA1 I'll give you because of the radar. If that was fixed in SA2 I think they'd be about equal.

But I'd say Tails and Eggman stages were improvements over Gamma stages. Especially you didn't have to keep on killing enemies to fill up a timer to keep playing.
>>
>>3790436
BIg levels are good though.
>>
>>3790553
So what you're saying is the werehog plays fine, you just don't like it cause it's Sonic punching stuff?
>>
>>3801064
>The fact that numerous publications still cite Sonic Adventure as being the greatest or most significant video-game released on the SEGA Dreamcast only goes to show how shit the Dreamcast library was

Fixed that for you.
>>
>>3801110
>Failing console
>Means absolutely no games were good
Wario World on Virtua Boy would like to talk
>>
>>3801110
The dreamcast died a quick death mostly due the PS2 and Xbox coming out, so SEGA just said "Fuck it, I don't want to be in the Home console market anymore". Didn't really help that they were kinda hurting after the saturn
>>
>>3802202
lol, enjoy ur ban, nintendildo
>>
>>3789945
I think SA1 is way too glitchy, easy, and directionless for its own good. SA2, on the other hand, is much more polished, has actual challenge in its gameplay every now and then, and is a complete, focused package with tons of content.
>>
>>3802301
Well to be fair it was one of the first pioneers of 2D to 3D game evolution. Developers weren't certain of what works. The hub levels take cue from Super Mario 64 because it did well. Would rather they copy Bubsy 3D?
>>
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I never understood why Sonic Adventure gets it's dick sucked so much and Sonic Adventure 2 gets shat on.

>Sonic Adventure
>Want to play through the game
>Have to constantly do dumb things or just walk to an area in the hubworld to get to the level instead of just being put there
>That entire jungle area
>Those super boring tornado sections that you have to do 4 times
>Just replaying Sonic's stages as Tails but just flying over them
>Have to fight that boring lillypad Chaos boss 3 times each with no differences
>Gamma's "Hold fire to win" levels
>Amy's unbearable slow levels
>Fishing
>Having to sit through the credits 7 times just to finish the game
The game has such an identity crisis I just can't replay it as much as I replay SA2.
Honestly the only thing I can see that SA1 does better is the emerald radar.
>>
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>>3802353
Even when I just want to play through Sonic's story there's so many road bumps for me.

That casino level's gimmick is dumb padding really. I don't want to play pinball to get enough rings to progress, so I have to play through that sewer level at least twice to get passed it. If I wanted to play pinball I'd boot up Sonic Spinball instead. I love Twinkle Park but that kart section is so bland it's annoying. Also there's literally no bosses that are interesting or fun to keep me going, I only like the final boss.

I just will never understand the love it gets.
>>
>>3802353
You mean you go through the whole story again whenever you want to play the Adventure games?

Every time I play SA1 or 2, I just play my favorite stages to beat my best score/time. I can play the good stuff as much as I want, and I've started appreciating the different gameplay styles, because I don't have to do them before getting to the good stuff.
>>
>>3802382
I boot up SA2 and play either Dark or Hero from start to finish a lot. It's like clockwork for me since the game is just level after level.
I try doing that with SA1 and I just can't, I tend to turn off the game and play something else.
>>
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Say what you will about the game itself, but imho it was the pinnacle of Sonic's character design. The character hasn't looked as good before or since.
>>
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>>3802417
Americanised Pig Disgustings.

This is the pinnacle of Hedgehog design. You may not like it but it's true.
>>
>>3800597
>why you think SA2 is a worse game despite better mechanics and gameplay in almost every aspect?
>mechanics and gameplay
Considering these games haven't held up in these respects, compared to some other timeless platformers from this era (I'm thinking of Spyro 1 for example) I believe it's because of how much of an impact each game made at the time of its release, due to factors other than gameplay like graphics etc, which obviously are not as important today.
>>
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>>3802417
you can thank Greg Martin for that classic american cartoon look.
I prefer the flat shaded look of Sonic Fighters.
>>
>>3802421
I think that they're quite similar and that both are very good. In fact, I suspect SA Sonic was inspired by this very design. It was just the next step in the evolution. The main differences seem to be longer spike length, somewhat more slender body and a deeper blue color. They just went a bit too far in this direction after the SA period.
>>
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>>3802417
Why did European sonic look asian? I mean it kinda makes sense I guess but it's still weird.
>>
>>3802434
Actually it's more the personality he... "aurates" that I prefer. I've always seen American Sonic as "YOU'RE TOO SLOW, COMEON, STEP IT UP! CHILLI DAWGS" obnoxious attitude, whereas Jap/CD Sonic is the quiet, almost stoic guy who just sorta does what he does and is pragmatic about it. Like the ending of CD either way where Eggman gets away and he throws the rock at him as like "Fuck you then" and just runs off. Or probably my favourite scene in Generations is the first boss, where the two "versions" meet and when they see Eggman, "new" Sonic is like "Wah!? Eggman!?" And "old Sonic" just immediately chase after him and makes it through the door before it closes cause he was busy doing shit not being a wise-cracking idiot. It's a shame the other bosses didn't have cutscenes like that, "new" Sonic is just in the fight questionlessly.
>>
>>3802425
>Spyro 1
>timeless platformer
Lmao what? It was considered second rate even back in its day.

Of course nostalgia has made it 'timeless' in the eyes of the born-in-1995 crowd.
>>
>>3802476
Excellent bait, friend. You are guaranteed to get some (You)s. Allow me to help you in your endeavor.
>>
>>3802476
Wow I don't think I've ever heard this opinion before. Okay name a better platformer from 1998.
>inb4 banjo-kazooie
>not nostalgiafag
>not nintenfag
>>
>>3800670
that music was awful you aspie loser did you even see sega's press conference, jesus christ.
>>
>>3802476
: ^)
>>
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>>3802513
>S-SEGA did something stupid and cringy as fuck s-so that mean SA2's soundtrack is garbage!

Nice meme

https://www.youtube.com/watch?v=6zYH0dlRcVk
https://www.youtube.com/watch?v=0rmRcbqil7o
https://www.youtube.com/watch?v=OaDyJAXdpi4
https://www.youtube.com/watch?v=bYJrRP9ua3k
https://www.youtube.com/watch?v=r7czgoj-q_k
https://www.youtube.com/watch?v=DCTLGkqfLs4
https://www.youtube.com/watch?v=8WqybflzLww
https://www.youtube.com/watch?v=snuviYih8HQ
>>
>>3802513
Both games had good music. I would say, in my personal opinion, that 1 edged out 2 by just a bit in that regard.
>>
>>3802512
Not him but Banjo-Kazooie.

You can use your strawman now.
>>
>>3802528
I like all of those.
>Cosmic Wall fuck yeah
I would only add Lost Colony.
>>
>>3802548
I was actually going to but I figured the list was getting a bit longer than it needed to be.
>>
>>3800589
SA1 does have that one-offy, showy, demo-esque feel. Like "I'm not really a game, I just exist to show off the power of your shiny new system, and am likewise also quite shiny". That sheen has understandably worn off over time. Although the atmospherics are still kinda nice, especially compared to SA2 which emphasizes gameplay over atmosphere. SA1 feels more like a movie than a game because of all of this, whereas SA2 is properly a game and a pretty decent one at that.
>>
>>3800712
>changing it from the "adventure" to a conventional linear format
>the visuals and layout and everything just isn't as impressive, it's more cluttered and doesn't have the expansive feel that the first game did
That was my overall feeling, actually. I put a premium on visuals back then. Good post.
>>
>>3789924

Yeah, it's aged for sure and its got flaws but I just enjoy it, and Sonic CD was my first Sonic game

I don't quite get the hate some people have for it but, what ever
>>
>>3800650
https://www.youtube.com/watch?v=8dG_K8jmY6E
Check out this awesome guiter riff
>>
>>3802860
Seriously though, I actually like this:
https://www.youtube.com/watch?v=snqQlTaXsTc
>>
Loved both Adventure games. Looking forward to Project Sonic 2017
>>
>>3793956
it is pretty amazing. i can only ask why they decided to change most of the levels and environments when they were just fine originally.
>>
>>3789936
what anime/game is this from?
>>
>>3803407

Sonic Adventure had an interesting development where Sonic Team basically went on a field trip to various jungles, ruins and cities to research some of the types of areas they wanted in the game. During this trip they took a lot of photos and most of the photos were later converted into textures for the stages. The SADX port seems to swap out the photo-realistic textures for flat, traditional ones, as maybe they thought the initial technique would leave the game feeling dated and blurry. Strangely enough the original textures look worlds better even in 1080p.
>>
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Aw yeah, this is happenin
>>
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>>3803451
I remember reading in various game magazines about those expeditions. Here's one of the photos from them.
>>
>>3800665
Big story takes 5 minutes
Amy levels are fun, she's slower but it's still platforming
E-102 handles much better than the SA2 mechanics, and I found going for high scores more interesting than in sa2
Knuckles in sa1 had much better level design and the radar could detect all 3 at once.
Tails levels were just shorter versions of sonics, they were fine.

Basically I think I enjoy at least 66% of sa1 while in sa2 it's 50% or less.
>>
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>>
Bump cause I like this thread
>>
SA1's pretty good, just avoid regular SADX and mod the hell out of the Steam version if you get that. The games are pretty close in quality, but SA1 does more for me unless I want to raise Chao.

>>3801064
>it would be a stretch to say that the soundtrack is anything close to inspired
Define "inspired" then. At the very least SA1's got more genre and instrument variety than SA2, as well as a lot of memorable themes/motifs. I won't defend enthusiast press hyperbole that propped this game up back then, but the soundtrack's always been great.

>>3802594
SA2 has plenty of its own set-pieces, not just the City Escape chase. There's whole levels like Metal Harbor, White Jungle, Sky Rail vs. ones with as many alternate areas like in SA1. And in both you can play impressive levels with plenty to do and explore (Speed Highway vs. Final Chase). I just wish SA2 had something as ambitious and crazy as Final Egg or Red Mountain.

>>3790331
Mission Street's one of two Tails stages I found more annoying than well-paced and great for combos or exploration (Prison Lane and Hidden Base are better off here). Both Lost Colony and Weapons Bed (shout-out to Cosmic Wall also) nail the SA2 shooting style, edging past Gamma's Red Mountain and Hot Shelter.

I hardly remember Cannon's Core aside from cool-looking but dreadful hunting portions.

>>3801084
The real problem is how lenient Gamma's time restrictions stay even at Hot Shelter. It's pretty easy to rack up massive time extensions.
>>
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>>3789924
I love both SA1 and 2 but they're not at all good games
>>
>>3789924

I fucking loved this game, and I played it well after release.

Yeah it's buggy, but it's fucking fun and has content out the ass. Fight me about it.
>>
>>3803445

King of Bandit Jing
>>
>>3791118

Rush is pretty great and has an amazing OST
>>
>>3789924
>his arms aren't blue
in the trash
>>
>>3806180

SONIC'S ARMS WERE NEVER BLUE!

DON'T CALL ANYONE!
>>
>>3790120
>SA2 is just a breakneck sprint to the finish line
Gotta go fast fambot.
>>
>>3790436
>short as fuck
>piss easy
>people still whine like it's the worst thing ever

wew lad
>>
>>3806001
>Final Egg
Shit like that is what I remember 1 for most fondly. It really did feel like a sprawling adventure, more than a level to beat/master like most everything in 2.
>>
>>3789924
I just replayed it for the first time since I was a kid last night.

The gameplays not particularly good or fun. Sonic controls very loosely so getting any precision with him is impossible, and trying to work the camera is outright impossible. I think Sega knew it too, because all his levels are linear and built around big set pieces, so as long as you follow the guided path you won't encounter as much of the jank. The split path system from the 2D games is basically gone too outside of some tiny branches for lives, there's not much reason to explore so you're usually sitting back, pushing the control stick forward and watching Sonic be the coolest. Sky Deck and Final Egg do try to involve a bit more platforming but it's all really simple stuff.

The other characters are fine. Their gameplay styles are all distinct enough from Sonic's to make the recycled levels feel different, and none of them outlast their welcome. Tails was probably the weakest since they toss in so many fly booster shortcuts that Sonic will never catch up to you, so there's not much tension in his levels. Knuckles and Gamma were the standouts, it's not surprising that those were the two playstyles they brought back in Adventure 2. The hub worlds on the other hand sucked, there's way too little to do in them for how much time you spend wandering around Mystic Ruins and Station Square. They come off as padding to bridge the cutscenes and action stages.

But there's enough charm in its style, characters, cheesy Crush 40 soundtrack and schlocky shonen anime writing to carry it. I think when people cry about how much they miss the Adventure series it's those aspects they're talking about. The games presentation is really endearing, and it's hard not to get sucked into its nonsense so-bad-its-good storyline.
>>
>>3807608
Yeah. That last bit. It's the whole truth.
>>
>>3800597
SA2 is literally a lesson about how to make a game void of fun.
>>
>>3807608

There's an almost B-movie effect to the Adventure games, where even though you can see the flaws plain as day it still manages to be charming and memorable. For instance all of the lines which are cut off or stilted in delivery makes otherwise forgettable cutscenes pretty legendary.
>>
>>3808345
>Cut off/stilted lined
That's just because they translated the lines to English but didn't bother to change the timing from Japanese, so if a setence I shorter there's an awkward pause and if it's longer they'll talk over each other
>>
>>3808384

I always figured it was something like that. Of course you have the same issue with the lip sync being specifically for Japanese and not matching up. The only way the dubbing could have less effort put into it is if it wasn't there at all.
>>
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>>3789924
Nope, they changed Robotnik's name to Eggman. Just like Nintendo did to Princess Toadstool.
>>
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>>3809628
Nope, you just got brainwashed by Sega of Amerishart.
>>
>>3809628
Robotnik's a better name for the interpretation of the character from the old Archie comics, SatAM and Adventures of Sonic the Hedgehog.

Eggman is more fitting for the redesign he got from Adventure onwards. Especially by Unleashed, where he's much more of a goofy bumbling Saturday morning cartoon villain who's almost friendly with Sonic at times.
>>
>>3790331
>some of the most fun stages in the game
Hold down button. Release.

Hold down button. Release.

Hold down button. Release.
>>
Here I come, rougher than the rest of them
The best of them, tougher than leather
You can call me Knuckles, unlike Sonic I don't chuckle
I'd rather flex my muscles
I'm hard as nails, it ain't hard to tell
I break 'em down whether they solid or frail
Unlike the rest I'm independent from my first breath, first test
Feel the right then the worst's left
>>
>>3809741
Pretty much. At least Gamma controlled fluidly.
>>
>>3810062
https://www.youtube.com/watch?v=_i4gzLYyTCI
Sonic's theme song is just plain a good song.
>>
>>3790707
I'm glad you liked it ,but this song drove me nuts
>>
>>3810123
As far as the Latin American-themed music, I don't know about that one, but Tikal's theme was great.
https://www.youtube.com/watch?v=R1ur_AI96d8
>>
>>3809727
But look at him in the OVA, which I consider a companion piece to, if no a reinterpretation of, Sonic CD. He was already like that.
>>
>>3810080
this is so glam
>>
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>you will never unlock GHZ in Adventure 2 legally
>>
>>3810434
It was basically the Japanese Eggman/Robotnik. Or more correctly, that was Eggman, and what you see in American Sonic media is Robotnik. Are they the same person? I wonder.
>>
>>3810469
There is something about it that sounds like "Japanese rock" to me. It's a good song. The rest of the rock tracks are a touch too hammy though.
>>
>>3810434
There is music from Sonic CD in Sonic the Hedgehog The Movie. It would have been sweet if Dragon Ball people had made that too, like the Sonic CD cutscenes.
>>
>>3810558
I love the Sonic CD Jap OST and the similarities are really good. This one gives me goosebumps.

https://www.youtube.com/watch?v=PTkoJMa7LvY
>>
>>3810779
Oh man I was just think how a Sonic OVA Game could be done well then I found this.

https://www.youtube.com/watch?v=sMHmn8atkM4

Some of the concepts look cool but it also looks too loaty than would be fun.
>>
>>3810785

The animation is insane though, give this guy a half-decent engine to work with we'll have a very cool game on our hands.
>>
>>3810539
It's interesting that a Japan-based developer made Dr. Robotnik's Mean Bean Machine. That was Robotnik in all his Americanized glory, complete with characters from AOSTH.
>>
>>3789924
I thought SA1 was awesome, probably one of my favorite Sonic games. But SA2 tried some really shitty ideas and wasn't all that fun.
>>
>>3790436
Big the Cat is one of the most horrible creations in video game history
>>
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>>3810928
>tfw totoro but cat
>>
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>>3810434
>>3810558
>>3810779
this by the way is the coolest thing ever
https://www.youtube.com/watch?v=sHrMD1ScgBM
>>
>>3810928
I like Big. Bro just wants to fish with his frog. What's wrong with that? Then he endeared me in Heroes when he teams up with a psychotic idiot and a literal 6 year old. He basically babysits the two youngest characters and stops them from dying.

Also going full autistic but I can't help but think Shadow would respect him. Shadow's whole thing is he relentlessly pursues his mission to the end, so seeing Big maniacally chase Froggy would probably create a mutual respect. Plus it would be hilarious for Big to probably just completely shit all over Shadow's edgeyness. Too bad Big is dead to the franchise now.
>>
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>>3810907
>It's interesting that a Japan-based developer made Dr. Robotnik's Mean Bean Machine.

They didn't. Sega put AoStH characters on Puyo Puyo for a western release.
>>
>>3811271
Don't forget Nintendo just put Kirby in a Puyopuyo game. Even Ganbare Gordon 4 had a functional Puyo Puyo mini game.

Why was this game so prolific? It's good but it's not amazong
>>
>>3809727
Except in the old Archie comics and ESPECIALLY Adventures of Sonic the Hedgehog, Robotnik is the very model of a goofy, bumbling Saturday morning cartoon character.

I think a case can be made for either name fitting either interpretation of a character.
>>
>>3789924
Yes
>>
>>3811278
It's a lot bigger in Japan than it is in the west to where it's considered a rival with Tetris.

Also the fact that it has a rare combination of a moderate skill ceiling but a steep curve to reach it.
>>
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They should have made this their 3D flagship franchise and kept Sanic 3D. Sonic Adventure is alright at best and it's the best they could do. You cannot do a fast-paced platformer in 2D easily at all. It just never fit the Sonic franchise.

Now Nights was perfect. Why didn't they try more with it?
>>
>>3811573
I don't think the general public got into Nights at all. There is something not mainstream about it. I've played similar games, but its not the same as Sonic or Mario. The Nights character is a little creepy; a purple twilek hat.
>>
>>3790120
I feel like that's what sonic games SHOULD be
>>
>>3811573
You mean kept Sonic 2D? I suspect that's what they were doing since they tasked Sonic Team with developing this rather than with ushering Sanic into the 3D era. Actually, it turned out to be their biggest blunder and arguably killed the whole company.
>>
>>3790331
i enjoy the atmosphere of the knuckles/rouge levels as well, breaks up the action nicely and its fun to play as part of the cast
>>
>>3811769
They should be a breakneck sprint to the finish? Seems like that's they were going for with 2. It finally brought that original gameplay dynamic into 3D. They were kind of meandering before this. Unfortunately, I think it doesn't work as well in 3D.
>>
>>3811573
>>3811579
Just because it wasn't as big of a commercial success as Sonic.

A big part of it is how memorable the character is, I think. Sonic spawned so much media and merchandise. It was a great character idea. If Nights were as good of a character, people would be obsessed with it to this day, the way they are with Sonic. It's just not as good.
>>
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>>3811535
This was explained in the Robotnik thread.

His actual, full name is Dr. Ivo "Eggman" Robotnik. They are not two distinct names. His nickname was given to him by Sonic.
>You're not gonna get away with this EGGMAN!
So says Yuji Naka.
>>
>>3812364
Doesn't SA1 itself address this? Eggman calling himself Robotnik and everyone else calling him Eggman?
>>
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>>3812364
is robotnik the divine of video games?
>>
>>3812497
Well he is a feminist
>>
>>3812497
That's not Robotnik in drag. It's Momma Robotnik.
>filename
Yeah, she's got a mustache. That's the joke.
>>
Sega is always synonymous with beaches and eternal summer fun to me
>>
>>3812903
I have that exact same image of the brand. That's effective marketing.
>>
>>3812908
Makes me wish I was inside the game sometimes
>>
>>3812925
The way every Sonic game starts on s coastal region cements in. Except one, which is more mountainous and lake-y, which makes it stand out compared to the rest.
>>
>>3812334
Nights is kind of a poorly designed character, at least for advertising the game to the masses. It's a skinny androgynous jester who flies around. I like the game itself and the character design works for the character's concept, but it's not an easy sell to market that to the mainstream.
>>
>>3813119
Worst of all it's purple. Didn't they know Americans think everything that is purple is gay and therefore bad? Especially back then.
>>
>>3813119
>>3813189
It's really a lesson in "if it ain't broke don't fix it". Nintendo is milking Mario to this day. Yes, they have other successful IP, but none nearly as well-known as Mario. Mario may be bigger than Jesus. Why in the world they thought Sonic Team should be creating a game based on a new character as a launch title for Saturn instead of a Sonic game is something I will never understand.
>>
>>3813194
Because they didn't know how to transfer RADICAL SPEED into 3D, so they make a 2D flying game that wasn't Sonic instead. Yeah it hurt the brand but surely you can see why. Anyways they WERE working on Sonic X-TREME... But well... You know.
>>
>>3813198
Yeah I know. Except it wasn't Sonic Team. They did try to break the 2D/3D barrier, but unfortunately Sega of Amerishart was tasked with that job. Sonic Team should have at least taken a swing at it and done Nights later. Whatever they came up with might have ridden the coattails of Sonic's past successes and become a hit even if it wasn't the best solution.

Shoulda coulda...
>>
did someone say SONIC X-TREME?

https://www.youtube.com/watch?v=wzvS_beXtXk

https://www.youtube.com/watch?v=DPYPmXETH00
>>
>>3813248
Goddamn that game would have probably done well if it had released. It's far from perfect but at the time is would have been amazing. But then the course of Sonic would have changed forever so no complaints here.
>>
>>3813350
I would have preferred a timeline where Sega survived. This singular event was almost certainly what killed it.
>>
>>3813357
Nah, the CD, 32X and Saturn was a mutual effort. And SEGA isn't dead, they're just out of the console race. They still make games. All most are good, especially the Sonic games. Cept '06. But I stand by that is unfinished. I'm surprised noone has tried to fix it. The only adjustment I'd make would be either changing the princess to some original character or removing all love implications.
>>
>>3803564
http://www.moddb.com/mods/sadx-dreamcast-conversion/news/update-3-exciting-news1
>>
>>3813248
the top one crystal looks fucking awesome but is running on PC high framerate. thats not saturn.
>>
>>3816043
https://m.youtube.com/watch?v=6IOd0mQ-uXE
>>
>>3813248
not gonna lie X-TREME ultimately eating shit and fucking sega out of the console race is probably the most depressing thing in video game history.
at least with the first giant game market crash was brought upon because nobody bothered to do something new and far too many clones saturated the market, this was entirely because of infighting and retardation on Sega's end.
>>
>>3790707
>ywn live in Tail's house

Seriously, fucker's gotta have >$1M property value, that scenery and immediate commute to a major metropolitan area.
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