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What does /vr/ think of this?

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Thread replies: 37
Thread images: 4

File: Ape_Escape_Pal.jpg (306KB, 1409x1387px) Image search: [Google]
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What does /vr/ think of this?
>>
>>3789668
Classic. But I prefer mgs3's version of it!
>>
I haven't played it since I was a kid at a friend's house.
But I still remember a tutorial room filled with water being comfy as fuck.
>>
>>3789668
Amazing.
>>
>>3789668
I remember not liking it because it was my first time ever using an analog stick.
At the time I was wondering why you can't just use the D-pad.
>>
>>3789668
OBJECTIVELY one of the best platformers in the system.
>>
>>3789670
https://www.youtube.com/watch?v=GqeaFVsz30w

The soundtrack was definitely pretty chill.
>>
>>3789696
Well, no shit. PSX had like what, 5 good 3D platformers?
>>
got it a while back
still holds up today, holy shit
i wish more games had analog stick gimmicks
>>
>>3789964
And they're better than the N64 with Mario 64 and the Rareware clones of Mario 64.
>>
>>3791548
The Rareware games are pretty fucking different to Mario 64.
>>
>>3791549
Naw, they were inferior facsimiles.
>>
I know it's not retro but what about Ape Escape 2 and 3?
Are they worth playing?
>>
>>3791567
Had a demo of 2, it was pretty much 1 on steroids. If you liked the original you'll probably like 2 too.
>I know it's not retro
Discussing non /vr/ sequels to /vr/ games is allowed in the proper context. ie you can talk about Mario Galaxy on an Mario 64 general but you can't make an specific thread about it.
>>
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>>3789668
Honestly in my mind I always lump this in with Super Monkey Ball and so I still haven't gotten around to playing it even casually.
>>
Played through it recently. It's pretty good, kinda clunky.

Soundtrack creates a weird but satisfying vibe. The music sounds very amateur, like if you gave someone with a little musical knowledge a copy of fruity loops and a hard deadline. A lot of bad decisions mixed with innovative and unorthodox ones that only come from a beginner's ignorance of the "rules".
>>
>>3791595
Eh, I think the "weird" vibe is proposital, it fits the atmosphere of chasing quirky monkeys.
>>
>>3791665
I have no idea. My gut and the terrible voice acting says it's not, but it doesn't matter. The soundtrack works
>>
>>3791690
Voice acting is a localization problem, though.

Just like FF7 has a clunky translation, it has nothing to do with the original development.
>>
>>3791695
Still shows a lack of commitment to the product. I'll check out the composer and see if he has done much before the game. Would be very interesting to me if they had a lot of experience prior.
>>
>>3791743
Dude had been making tracks for at least ten years prior and ape escape was his second game

https://youtu.be/-01k8eyv9Wc

https://en.m.wikipedia.org/wiki/Soichi_Terada
>>
>>3791595
The music is the opposite of amateur lmao. Soichi Terada is a really smart producer and his compositions on ape escape are fucking great. Let me see you try to make some dnb/house tracks like that with just "little musical knowledge and a copy of fruity loops." It will be nowhere near close the quality of AE. Just because it features a lot of repetition doesnt mean its amateur, thats just how house music be, and thats what Soichi made a lot of. https://www.youtube.com/watch?v=BZNgKZMRpsM
I only wrote an autistic wall of words because I love Teradas music and it confuses me to see someone call Ape Escapes OST amateur.
>>
>>3791743
>Lack of commitment to the product
Well a lot of times localization matters are either out of the hands of the original devs or simply they dont care about the non-domestic versions of the game enough. It doesnt really reflect on the original game itself and I dont see how its different than the 500 other games of that generation that had awful voice acting and text translations. Thats almost par for the course on ps1, dude.
>>
>>3789668
Man, that cover art is ass compared to the NA version.
>>
>>3789668
One of my favorite games on the system.
>>
>>3791775
That's how i started writing music

I don't think amateur is bad btw.
His records are a lot more interesting and well developed than the OST imo
>>
>>3791873
I wouldn't even put Jumping Flash in the top 10 3D ones for PS1.
>>
>>3791778
That's a good point
>>
I've been emulating the PSP version, the controls are pissing me off big time. I always fucking miss catching the apes even when they're right in front of me.

Are the dual-analogue controls from the PS1 version really that much better?
>>
>>3792195
No, the same thing always happens in the PS1 version too.
>>
>>3792178
Get a load of this contrarian.
>>
>>3792170
I'll agree with that, his records are definitely more refined than the ost.
>>
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>>3792241
>Jumping Trash
>standards at all
>>
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>>3792308
>>
>>3792260
Glad this thread popped up, wouldn't have heard them otherwise.
>>
>>3791595
>I have no idea what I'm talking about
Take a hike, champ.
>>
Good game desu.

Played a little of it years ago and I remember it being legit fun.

Good alternative to spyro/crash and other action platforming games of the PS1.
Thread posts: 37
Thread images: 4


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