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Y'know, I'm still pretty salty about everything after 1995.

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Thread replies: 106
Thread images: 17

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Y'know, I'm still pretty salty about everything after 1995.
>>
>>3785406
Autism is hard to deal with.
>>
>>3785406

Good thing Sonic 1, 2 and 3 is better than the classic Mario games.
>>
>>3785691
Wow, you guys couldn't even go two posts without mentioning Nintendo. It's almost cute how obsessed you are with them. but mostly it's just sad
>>
>>3785691

The console wars are over son.
>>
>>3785691
They aren't good enough anymore.

I really like the aesthetic of the Saturn era and wish we had gotten a good game out of it.

>>3785413
Was there a cancerous Sonic "fanbase" back then, or was it more about the games?
>>
I was cool with everything until 2006 and Secret Rings. Possibly sooner if we're including handhelds, they dropped the ball after the first Advanced game.
>>
3&K > 1 > 2 > shit > the rest
>>
>>3785406
Why?
It was one hell of a ride, but recently things got better.
Mania also seems to be promising.
>>
>>3785406

>Sanic is salty

What else is new. Faggot's so salty he could live in the dead sea
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>>3785413
This is the funniest post.
Thank you, 16- bit anon
>>
>>3785406
but the sonic series didnt die until 1999 when they introduced big the cat
>>
>>3785748
I never understood this meme.

All the recent Sonic games barring 2006 and Boom have been mediocre to good.
>>
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>>3785406

Sonic Mania is coming soon to kick Mario's ass once more, i cant wait.

https://www.youtube.com/watch?v=fEfKC4sxTG8
>>
>>3785761
But mediocre to good isn't good enough for much of the sonic fanbase. They've been expecting THE AMAZING SONIC GAME UNSEEN SINCE THE ORIGINAL TRIOLOGY.
>>
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>>3785764
>kick Mario's ass once more
>It's gonna be released on a Nintendo console.
>>
People still fail to see if Sega failed it was for a reason and not because it's a misunderstood child and the whole world had bad taste.

They failed because they fucked up, it's the logical conclusion.

And now they make games for Nintendo.
>>
>>3785761
IMO, there's a big stylistic difference between Sonic games before-and-after 1998.

>>3785769
A good follow-up to S3&K would've been enough.
>>
>>3785776

also PC and PS4
>>
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>>3785764

Say goodbye Mario.
>>
>>3785781
irrelevant
>>
>>3785761

It's literally an image from 2007, Colours and Generations hadn't happened yet.
>>
>>3785709
Faggots handheld Sonic was good until Rush Adventure and then it went to shit with Chronicles
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>>3785709

This is the best handheld Sonic game to date.
>>
>>3785406
>DAE Sonic sucks now?
Great thread, OP. Are you gonna tell us the big secret about Super Mario Bros. 2 next?
>>
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>still complaining about the lack of a Sonic 3K followup
>in the year 2017, where Sonic Mania will shortly be launching

I was salty too OP, but those were darker times. It's okay to let go now.
>>
Alex the Kid was here.

Sonic is a fucking nigger.
>>
>>3785764

It's not like that's hard to do lately, Mario games have put in the minimum amount of effort, especially in the 2D department, for a long time now.

Anyways, Sonic Mania is too much recycled content for my taste.
>>
>>3785813
It seems that way, but Green Hill is going to be the least "tampered with". All the other returning levels (that SEGA mandated, by the way. Who knows why after Generations, but they wanted it) will be remixed to a heavier extent.

And there's still a full game's worth of original levels in there on top of that.
>>
>>3785812
Alex Kidd fucking sucks.
>>
>>3785796
>>3785806
I want a good 3D Sonic, though.

>>3785764
This thing is a step in the right direction.
>>
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>>3785698
Nintendo is the official strawman of the salty Segatard. It's like USA and North Korea: One is a strong country going on, producing things, and the other is stuck in the past with a shitty nation but likes to act tough.

I wonder why they don't use Sony or the Playstation as a strawman too. PS2 trauma?
>>
>>3785884
>I wonder why they don't use Sony or the Playstation as a strawman too. PS2 trauma?
Because even though Sony helped kill off Sega, they also destroyed Nintendo, Sega's ultimate rival, while in the process, who can now only make casual games for normalfags.

Let's face it, both Sega fans and Nintendo fans got fucked over by Sony taking over videogames.
>>
>>3785890
>now only make casual games for normalfags.
Dude... that's all Nintendo ever made. Sony had dick to do with that.
>>
Inb4 sonic Xtreme
>>
>>3785890
If anything Sony depended of Nintendo to be where they are now.
>>
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>>3785820
Miracle World was fucking great in 1986 and Shinobi World is pretty good, despite being a SMS game, it's comparable to contemporary early 16-bit games.

>>3785821
Sonic Heroes is good.

Adventure 1 & 2 aged, but they're still fun.

>>3785761
>Unleashed
70% generic God of War clone / 30% running game with QTEs labbelled as "platform" game
>Colors
Running game with QTEs and power-up gimmicks
>Generations
50% running game with QTEs / 50% classic platform game with worse physics than the Genesis games for some reason.
>Sonic 4
Even worse physics than the Classic Sonic stages in Generations

More like bad to mediocre.
>>
>>3785746
Is that a Jojo reference brother? Care to spare any more cheats in life?
>>
>>3785406
I'm salty about everything that's not Sonic 1 or 2.

Screw you, Sonic 3.

>shields with elements lol
>literally an exploration game that's SLOW instead of FAST
>too many graphic details that distract you
>music is globally inferior

Bleh.
>>
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>>3786143
>music is globally inferior
>>
>>3785706
>Was there a cancerous Sonic "fanbase" back then, or was it more about the games?
Yes, the comics and cartoons existed back then and that's where all the austism in the fan base stems from.
>>
>>3786216
don't forget about the sweepstakes.
>>
>>3785818
> a full game's worth of original levels
That's some serious optimism. I'd like you to be right, but...
>>
>>3786216
Fuck you, the PINGAS cartoon was legit funny.
>>
>>3786228
pretty sure he's talking about the edgy SATAM where all the furshit stemmed from which basically pulled shit from the comics
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>>3786234
The comics was nothing but puns and slapstick until Ken Penders came along though.
>>
>>3786143
I know. Sonic 3 was my least favorite. Good thing Sonic & Knuckles exists.
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>>3786245
This is true.
>>
>>3785884
Segatards andSonyggers

Both of which are so afraid of nintendo, they endlessly shitpost in a desperate attempt to make others "join their flock"
Just like religious fanatics.
>>
>>3786347
Not me, but although I own a NES, a Super NES and a Game Boy, I still consider myself a Sega man and will gladly shitpost about anything Nintendo.
>>
>>3785890
>destroyed Nintendo
>Nintendo is still here
>Sonyggers are terrified of the switch
>This gen Sony will go back to third place again

You do know that Microsoft isn't going to shoot themselves in the foot again, people are hype for the switch and people are already side of movie games.

The ps4s big gun was bloodborn and it only sold 2 million copies.
Which is like 5 million less than OoT, during the n64 era.

People are going to laugh at you for being so pathetic Sonygger in less than 2 months and it'll only get worse for you there after.

Guaranteed replies and damage control.
>>
>>3785406
Sonic Adventure was a great game, man.
>>
>>3785784
>Play your favorite classic Genesis levels in Sonic Generations!
>Look, it's Sonic 4, just like the Genesis games!
>Pre-order now and get a collectible Genesis figurine! Do you remember the Genesis?

This trick can only work so many times.
>>
>>3786370
The Switch will be the first Nintendo console I buy since the Super NES.
>>
>>3786143
>Sonic never EXPLORES or is SLOW
>what is Labyrinth Zone

It's like no one has ever played Sonic 1.
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>>3786382
It's just one zone.

Sonic 3 = the whole game is like that.
>>
>>3786381
I'm stoked for the Switch. It's too bad Nintendo will underprint them + they'll be scalped to death so I won't be able to get one for a year and a half.
>>
>>3786391
Marble Zone was pretty slow too.

Anyway, 3 was slower paced than the first two, but I still liked it a lot.
>>
>>3785970

Kek
>>
>>3785406
Adventure 1 is good
Adventure 2 is good with too much filler making 1 more consistently good overall but 2 has better highs
Heroes is good when you aren't doing combat, on rails, or pressing the b button
Shadow is good when you aren't doing the kill everything missions which are awful
Unleashed is good when you aren't a werehog, and honestly the werehog levels are pretty good they just take way too long
Colors and generations are good with no caveats
Advance 1 and 2 are good, rush is good, DS colors is good, lost world is alright imo

Hasn't been too bad desu. I don't like how the 3d games lack the psychedelic aesthetic of the genesis games, and I don't like how the boost games dropped all pretense of slope physics. Lost world should have been a new IP, I liked some of the ideas it had but I didn't like how it basically wasn't a sonic game. Wish they would actually translate the genesis mechanics to 3d before trying to throw in new stuff. Won't happen though.
>>
>>3786143
Sonic 3 has the most fast running sections by far of the genesis games.
>>
>>3786391
Sonic 1 basically turns into Mario after green Hill zone. Marble, casino, labyrinth, and the final zone are all slow as hell. Star light is the only zone after Green hill that comes even close to being speedy.

Meanwhile 3 is only slow in marble gardens and some short sections of casino night. Launch base can be kinda slow if you get lost I guess. If we are counting sonic and knuckles as part of the game then basically all those zones are fast except parts of sandopolis and lava reef (which are the best zones in the seried desu)
>>
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>>3786510
The contrast between the excessively fast sections and that endless labyrinthine borefest is unbearable to me. It lost the balance masterfully achieved in Sonic 2.

>>3786423
>mfw Nintendo doesn't want our money, they're truly elite
>>
>>3786521
>Sonic 1
>Casino

You're right for Sonic 1, that's why I always thought Sonic 2 was the masterpiece we needed. Most levels are really fast, while remaining challenging and interesting. Sonic 3 goes back to Sonic 1 levels of frustration, but without the simplicity or the charm.
>>
>>3786423

I feel like they will definitely be difficult to find at launch but I don't think it will be as bad as the Wii, Amiibo, or the NES Classic.

You'll probably be able to find them before Summer hits. Gotta get people a chance to try at those two months of unpaid online to sell them on it.
>>
>>3786531
>Sonic 2
>balance
EHZ is all speed, all the time, any idiot should beat both acts in under 40 seconds. CNZ is the same, except for the water bit at the absolute end of act 2 (and then even if you fuck up, you can spindash jump to the top really easily). ARZ is all speed... if you slow down for like ten seconds at the start of each act, otherwise it's all slow. CNZ is fairly slow (bouncers, those stupid plungers that feed into loops, the hamburgers). HTZ is slowish. MCZ is probably the most balanced of the lot. OOZ is slow, if still faster than anything in S1 that isn't Star Light. MZ is slow, and then it's three fucking acts. SCZ is literally "shit, I have to wait forever for the next stage" . WFZ is "oh fuck I have to be careful (slow) because I'll fall off otherwise" with some hold right bits in-between.

S3&K alternates consistently between speed and platforming, and the only stages that really don't jive with that are Marble Garden and Carnival Night (mostly get bounced, and then some chucklefuck thought that every zone other than Marble Garden in S3 needed water, fuck CNZ2).
really, S3's whole issue is that those two stages are right next to each other

>>3785795
if you had a DSi, sure
if you didn't, lol

>>3785789
Advance 2 fucks up with hyper-linear design that doesn't really take a breather and it's characterized by long stretches of running interspersed by "you better have seen this coming or die in a bottomless pit that we didn't slow you down to deal with".
Advance 3's controls are a tad wonky, and the stage layouts are kind of terrible. Shame, because it's a great looking and sounding game.
Rush is like 1/4th crap, Mirage Road is trash in particular, and the game handles about the same as Sonic 4 (boost papers the issue over)
Rush Adventure's sailing sucks, lol (shame, because the game had great stage design).
>>
>>3786581
Do you have any actual evidence supporting that or is that purely your gut feeling?
>>
>>3786613

Aside from constant re-assurance from Nintendo that there won't be shortages, plus the fact that a completely new console isn't comparable to a toys to life line or a 60 dollar virtual console bundle, it's mostly gut feeling.
>>
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Christian Whitehead is the sole savior of the Sonic franchise.
>>
>>3785691
>only SMB3 was great
>Sonic 1-3 and Knuckles were all great

Yeah you are right. Mario didn't become great until the third game. Sonic started out amazing.
>>
>>3785778
I agree with you but they were still amazing. They needed solid leadership or a partnership. They had tons of great ideas for gaming.

For example that Saturn controller is still to this day the best controller for 2D games ever. If only history was different. Like maybe Sega partnered with Sony and Sega had a lot of say in some decisions.

They also pissed off their own customers by releasing too much consoles and abandoning them shortly after. Had they not done this it is very likely they would still be making consoles today. So really they just needed to stop being less dumb in this regard and they would still be making consoles for sure.
>>
>>3787041
>Comparing Super Mario Bros., an actual good franchise, with Autismo the Edgehog
I bet you fap to Sally Acorn porn too.
>>
>>3786225
AND I JUST WON
>>
>>3787081
You don't?
>>
>>3786502
Wow summed upped my opinions well. Even a few I didn't realise. Rails did kinda suck in Heroes. But Rails in Sonic are just a cheap attempt at giving speed with the same level of control as you got in the 2D games but restricting a dimension, so the premises has always kinda sucked. Heroes at least mixed it up a bit with 3 characters .

They were always a cause of frustrations. What do you mean by "pressing B" tho? You mean just regularly attacking?
>>
>>3785764
But this is another rehash.
>>
>>3787234
I fap to the part where Sally kicks a cat in the nads
>>
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>>3785406
tfw I born in 1995, why live. (also grew up playing ms-dos games)
>>
>>3787381
>born in 1995
Leave
>>
>>3786143

>slow
>has never played sonic labyrinth
>>
>>3786537
There was a time where I liked 2 better than 3&K, but after a while I kinda burned out on 2 while the spectacle of 3 just continues to blow me away every time. There is just something about the finale sequence of lava reef/hidden palace/sky sanctuary/death egg/ and the awesome final boss/doomsday zone, it has such an awesome build up with a fantastic pay off, and its at the end of a game so massive it takes 2 cartridges to hold it all. Nothing in 2 hits that high for me.
>>
>>3785406
Can't blame you. But have you tried Sonic Colors or Generations?
>>
>>3787417
If I can legally drink I can talk about retro gaming all I want
>>
>>3787441
I envy that.
>>
>>3787325
Rails are cheap game design you are right, but I'm human and I can fall for cheap tricks sometimes, i don't think its too wrong to have some lightly interactive spectacle if it doesn't take up too much of the game and if the rest of the game is good. Problem is Heroes had way too much of it and somehow made them work less consistently than even SA2. Shadow was the first to get it to work right.

By pressing B, I'm talking about how all the actions mapped to B were really awful besides the flying character attack I guess. Rolling into a ball sucked and was useless cause you couldn't do it while moving fast, and rocket accel was just an objectively worse spin dash that is so useless that you literally never need to use it even in that one part on egg fleet. Lots of areas in heroes are smallish platforms over bottomless pits so slide and rocket accel can kill you half the time if you don't jump out of it to cancel it. The melee attacks on the power characters were easier to control than the rocket accel, but still pushed you forward like ten feet for each of the first 2 hits in the combo, even if you were standing still. This meant that if you wanted to hit an enemy with all 3 hits, you had to start from 10 feet away, and you had to make yourself collide with them to stop moving. If you tap B accidentally near an edge (or if you are facing a slightly wrong direction during your first attack, fail to collide, and press B for the second attack moving you 10 feet a second time), you die because you can't jump out of the melee attacks.

Also the homing attack was really bad in Heroes for some reason. It was really inconsistent at actually targeting enemies. Sometimes spamming it worked and other times it kills you if you happen to bounce off the enemy at an angle it doesn't like. I wish Heroes had the target indicator crosshairs like the new games do so I could figure out exactly how it behaves, but as it is you basically have to wait 5 seconds in between attacks
>>
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>>3785406
Good for you, faggot.

>SA is bad
>SA2 is bad
>Advance trilogy is bad
>Rush is bad
>Rush Adventure is bad
>Unleashed is bad
>Colors is bad
>Generations is bad
>Mania will be bad

>using the phrase "salty"
>>
>>3785724
wrong 3&K>2>1
>>
>>3788306

But the Rush games and Unleashed really are bad. And so is Sonic Advance 2 and 3.
>>
>>3788319
No they're not. They're not as good, but they're not bad. Like most of the less good Sonic Games, they have a Sonic base, but then add too much extraneous stuff that detracts from it.
>>
>>3788263
>Homing Attack
>HOMING ATTACK
>That final sequence in Mystic Mansion

Fucking triggered. Goddamn. Fuck that part was nonsense.
>>
>>3788319
Unleashed was 50% subpar combat segments, and the other 50% was the best 3D Sonic experience we got until Colors and Generations.
>>
What's the consensus on the Sonic Jam versions of the original games?
>>
Who the fuck still thinks Sonic 2 is best? The levels after Hilltop Zone are such a shitshow. So much slow.

And fuck Metropolis zone. Not only is it slow, it meanders on for three acts instead of 2, culminating in the most boring and annoying boss in the game.
>>
>>3788362

I have no problem with slow, but I think those levels aren't well designed even as slow paced platforming sections.

BTW Hilltop Zone is also shit.
>>
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>>3788362
It's probably the nostalgia speaking, since it was the first Sonic game I played, but it just captures the "essence" of the series to me. Sonic 3 was a departure in terms of the sprite designs for the characters and Badniks, whereas Sonic 2 was just a superior continuation of Sonic 1's graphic design. The Zone design also feels better. Hill Top Zone feels generic, but it's not as bad as Marble Garden and Hydrocity. When I was a little kid I was too shit at the game to ever build up any real speed anyway, so the slower-leaning level architecture never bothered me.
>>
>>3788593
Are there any panoramics like this that capture the whole level?
>>
>>3788595
*panoramas
>>
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>>3788595
People have made level maps for all the Zones in all the 2D games, but they usually don't include the backgrounds. Maybe you have to edit that shit in manually, and they think it's too much hassle. I'd post the ones I have, but 4chan says the resolution is too large.
>>
>>3788196
>I can legally drink
And that's supposed to give you some sort of entitlement? Lol
>>
>>3788595
http://www.vgmaps.com/

You're welcome.
>>
>>3788843
>http://www.vgmaps.com
It only has a handful from Genesis Sonic :(
>>
>>3788875
https://info.sonicretro.org/Sonic_the_Hedgehog_2_%2816-bit%29
The box at the bottom of the article has a link called "level maps"

It lacks the backgrounds but because the backgrounds are parallax and move at a difference pace on X and Y axis it would be impossible to put them on in the first place.
>>
>>3788892
oh, sorry my mistake.
thanks v. much
>>
>>3785764
Sonic Mania looks great. I just wish it was 100% new levels, rather than 50% new.
>>
>>3789123
At first I would have disagree but looking at the footage of the new levels blew me away. Whitehead knows what's good. Those guns in Glitzy Gulch or whatever... Perfect. Best usage of a Gun in a Sonic game ever. That said they're remixing the old levels, so if you make any effort to go off path you'll encounter new content so we can complain too much. It's less "rehashing old levels" and more "re-building them with Sonic 3 code and structure". It's gonna be dope af.
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