I am EOP trash who wants to play this. I know the SNES one is out recently, but I want to play the MSX version.
My problem is, the extent of MSX usage I've had is with busted Oasis version of Ys 1 that always glitched, so I just burned through the Japanese one.
I read that WOOMB.NET did a modern MSX release in 2007, but I can't find it. romhacking has the Delta Soft MSX one, but I don't know how to run multi disc patches. Can I just have the patch and the game file keep the same name, and that's enough to make it work?
I was also hoping for the opinion of someone who is more familiar with it - I read I need the keyboard, how much so? I would rather play it on my PSP but considering that and the multiple discs, I'm not sure I should bother.
Sorry for all the questions. Thanks for your time.
>>3784847
>I know the SNES one is out recently,
It is? I thought that was only some basic menu translation
http://www.romhacking.net/?page=translations&game=2279&languageid=
Can't help you with your problem. I learned Japanese so I don't have to deal with crappy patches.
As far as I remember you don't need many keys. One to active attack mode, one to access inventory, one to access items, one to use them, one to save and one to load and one to pause if you want to.
>>3785007
Well that's exactly how many buttons the psp has so hopefully it doesn't need any more
>>3785014
You can probably drop the buttons for save, load and pause and replace them with emulator functions.
Thanks guys, seems like I should be OK. Gonna try to get it going on my PSP later today.
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Multi-Volume Disk Images
fMSX PSP can load multi-volume games (like Snatcher) from a single ZIP file. To load such a game, store all files in the same ZIP. It is important that the archived files are numbered 1-0, with ‘0’ representing the 10th volume (archiving sequence is not important) – fMSX PSP will attempt to load the first disk in the sequence. As an example, a ZIP file could contain the following disk images:
thsnatj1.dsk
thsnatj2.dsk
thsnatj3.dsk
To switch disks mid-game, map any of the buttons to the ‘Special: Previous volume’ or ‘Special: Next volume’ actions in the control menu. When a ‘volume switch’ button is pressed, and the next disk image in the sequence is found, an icon will appear with the number of the volume loaded.
Note that multi-volume files do not have to be ZIP-compressed for the ‘volume switch’ feature to work – volume switching will also work for uncompressed DSK files, as long as they’re named as described above.
NOTE Changes to the disk image will not be saved when using this feature.
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>>3785007
http://www.retrocollect.com/News/japanese-exclusive-super-nintendo-rpg-xak-the-art-of-visual-stage-fan-translated-into-english.html
I didn't download it, but when I was trying to find info on MSX I kept getting info from this year on the SNES version.
>>3785007
>>3785073
I probably should've linked directly to the release page, so here if for some reason that site I linked before is trash. I'm new to this board.
http://dynamic-designs.us/xak.shtml
>>3784847
I wish a group would translate the pc engine version and Fray CD.
>>3786867
I didn't like the PCE version that much. In 2 I was overlevelled just from not evading enemies I encountered on the way.
It took all the fun out of smashing enemies into walls.
>>3784847
Official Woomb translation of Xak: The Art of Visual Stage for the MSX2: https://mega.nz/#!gBskVJLI!0_dOL6Dma4zMnUOexIItDDAXmWStEFm7pHxsw4hKMvM
The SFC version is one of the better ports of the first Xak, so give it a go too. The fan-translation isn't bad either, and there's no stupid name alterations all over the place like the Xak III PCE fan-translation has.