can i emulate sega saturn on my wii?
>>3776591
hahahahaha no
>>3776593
i thought so. i feel like i'm pushing it to the limit with what i have. i was just being hopeful. thanks, for the closure, though.
>>3776591
Not even in PC
>>3776598
because the average pc won't run it, or an emulator doesn't exist?
>>3776598
Err, what?
http://segaretro.org/SSF
>>3776625
allow me to correct both u morons. saturn on wii? hahahaahahahahaha wait... ahaha.. ok im done. and ssf ? lolzzzzzzzz im not gonn waste time with this post. just google "mednafen saturn" youre fucking welcome.
>>3776591
Sure. It works fine except for the sound, graphics and controllers.
>>3776626
40% compatibility
PC niggers get fucked again
>>3776591
ssf needs core2duo 2.5 ghz or higher to run it
>>3776626
SSF was running 80% of games perfect and 10% with some bugs, back in 2008 or so when I bothered to test the full USA set.
>>3776625
Enjoy your input lag.
>>3776754
But other than that it's okay, right?
>>3777186
Nigga SSF is so fucking old people had CRT monitors when it came out, what do you expect? Mednafen's gotten a lot better, I'd sooner recommend that. Fucking forget about using it on anything but a powerful PC though.
>>3777186
Disable vsync in SSF and run d3d overrider to get rid of input lag.
>>3776591
The Sega Saturn is so powerful it was the first AI chip. It can never be emulated because it is constantly re-configuring itself.
>>3776591
No but it emulates pretty well on PC
>>3777294
That's nothing compared to the N64's reality processor which allowed it to recreate life-like experiences.
>>3777276
Does the d3d overrider actually reduce the lag further, or is that just a way to get the effects of vsync back?
I tried SSF without vsync a while ago, and while it was better, there was still noticeable lag.