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Top tier /vr/ pixel art. Go.

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 425
Thread images: 218

File: IMG_3654.jpg (1B, 486x500px)
IMG_3654.jpg
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Top tier /vr/ pixel art. Go.
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File: 1117153522.jpg (1B, 486x500px)
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>>3766352
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File: REWZ_Hauzer.gif (1B, 486x500px)
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Pixel art was due to a limitation of the console resolution of the time. If the developers could, everything would've been done in vector art.
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File: índice.png (1B, 486x500px)
índice.png
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>>3766389
Thank god they didn't otherwise everything would look like cheap flash cartoons.
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File: Smug Pacman.gif (1B, 486x500px)
Smug Pacman.gif
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>>3766389
So?
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File: image.jpg (1B, 486x500px)
image.jpg
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A personal favorite of mine
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>>3766407
Never seen Wakfu, eh?
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File: SoM.png (1B, 486x500px)
SoM.png
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File: Don Flamenco.png (1B, 486x500px)
Don Flamenco.png
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>>3766352

>pixel art
>.jpg
>black bars

0/10 shit thread
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>>3766365
>>3766453

bad

>>3766459

doing it right
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>>3766457
No, none of us are French weebs.
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>>3766379
neat.
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>>3766462
>high impact sexual violence
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>>3766379
Cool, but it's an obvious traced 3D, which is cheating.
>>
>>
>>3766352
Game?
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>>3766820
Star Ocean
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File: jdchwEr.png (1B, 486x500px)
jdchwEr.png
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>>3766389
Wow you're right that's why nobody nowadays paints or uses painted textures.
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File: mwiv.jpg (1B, 486x500px)
mwiv.jpg
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File: PopfulMail_01.png (1B, 486x500px)
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File: PopfulMail_00.gif (1B, 486x500px)
PopfulMail_00.gif
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File: wolfgun_blood.gif (1B, 486x500px)
wolfgun_blood.gif
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>>3766974
Unblended dithering makes me throw up.
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>>3766453
Just finished this game (Chrono Trigger) today after a six year break. Very good, loved it. Want to get more into the SNES-era of games. Anyone have some further recommendations? Zelda Link to the Past is next, as I took a break from that one too.

>>3766459
Game? SoM?
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>>3767002
>SoM?
Yep.
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>>3767002
Mario RPG, FFVI, Super Metroid, Mario World.
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>>3767006
Do I need to play FF sequentially?
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>>3767008
Nope.
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File: X_Girl_017.png (1B, 486x500px)
X_Girl_017.png
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File: X_Girl_020.png (1B, 486x500px)
X_Girl_020.png
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File: K-O.jpg (1B, 486x500px)
K-O.jpg
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Very detailed and pretty game.

>>3766457
so, cheap flash cartoons.
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>>3767037
>pixel art thread
>jpg
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>>3766965
>>3767037
What are these from?
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File: keio1.png (1B, 486x500px)
keio1.png
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>>3767038
there, preserved in its original quality
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File: Escape_1115.png (1B, 486x500px)
Escape_1115.png
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>>3767045
D-DELET
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File: keio2.jpg (1B, 486x500px)
keio2.jpg
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>>3767047
here, this is from my ikegami htm-2050r, how it's supposed to look
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>>3767050
I'll take it
You've been redeemed
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>>3767050
I came a little.
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File: X_Girl_128.png (1B, 486x500px)
X_Girl_128.png
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>>3766352
what game is that?
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>>3767076
Niiiiiiice.
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File: X_Girl_142.png (1B, 486x500px)
X_Girl_142.png
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File: X_Girl_015.png (1B, 486x500px)
X_Girl_015.png
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File: X_Girl_071.png (1B, 486x500px)
X_Girl_071.png
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>>3767043

This >>3766965 is Monster World IV for Sega Mega Drive.
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File: X_Girl_001.png (1B, 486x500px)
X_Girl_001.png
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File: X_Girl_002.png (1B, 486x500px)
X_Girl_002.png
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>>3766980
Robot Unicorn Attack would have been awesome back then, holy shit!
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File: X_Girl_005.png (1B, 486x500px)
X_Girl_005.png
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File: SD3 - SNES.png (1B, 486x500px)
SD3 - SNES.png
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File: 1484382371417.gif (1B, 486x500px)
1484382371417.gif
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>>3767370
Localization NEVER
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>>3766352
ITT: Metal Sl-
>>3766365
Yep.
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File: Skooter.gif (1B, 486x500px)
Skooter.gif
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File: images.jpg (1B, 486x500px)
images.jpg
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>>3767376
What's wrong? Can't run the fan translations on your everdrive?

You have one of those, right?
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File: X_Girl_006.png (1B, 486x500px)
X_Girl_006.png
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>>3767376
NEVER. EVER.
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File: 1485693210165.jpg (1B, 486x500px)
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>>3766997
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>>3767138
gud engrish
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>>3767395
Works on my SD2SNES. Feels good man.
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File: X_Girl_018.png (1B, 486x500px)
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File: X_Girl_097.png (1B, 486x500px)
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PC-98 really is the greatest.
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>>3767535
Can you stop spamming this shit. We get it
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File: X_Girl_069.png (1B, 486x500px)
X_Girl_069.png
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>>3767625
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>>3767632
faggot
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File: BE_YOND_278.png (1B, 486x500px)
BE_YOND_278.png
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>>3767663
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>>3766352
>Star Ocean
Thinking about trying this. Should I go with the original or the remake?
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>>3767625
>Can't appreciate PC-98
Pleb, I bet you think Fez is pixel art
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File: BE_YOND_112.png (1B, 486x500px)
BE_YOND_112.png
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>>3767087
Star Ocean(Super Famicom)
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>>3766787
I hate faggots like you.
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>pixel thread
>open & enlarge a pc-98 or dos screenshot
>scroll up and down
>watch 'window' parts animate
This is more fun than it has any right to be.
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>>3767701
Is it not? What is defined as pixel art? This is literally the first day I've looked at this board so maybe I'm missing something?
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File: BE_YOND_187.png (1B, 486x500px)
BE_YOND_187.png
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File: jesus II.png (1B, 486x500px)
jesus II.png
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>>3767683
PSP one wasn't for me.

>Original:
-Technically best game of the console, biggest cart size at whopping 72 mbits uncompressed, it was a milestone to be able to emulate this game at one point
-voice-acted sequences,
-background objects interact with players (birds, grass, reflections etc),
-amazingly laid world akin to Seiken Densetsu 3, combat takes actual strategy and is quick, beautiful spritework

>Playstation Portable:
-world is flat, literally every continent is just a plateau with zero fucking hidden treasures
-mash x to win, no need to position anyone and no need to use KM at all due to regular combos being too powerful, yet takes 10 times as long because they built it on SO2 system, so the field is huge
-you have to listen to catch phrases every time you craft anything
-Welch hangs out with you to remind you that SO3 exists and no matter what you do, it will be for nothing
-that ugly zoom in&zoom out sprite style squashes sprite really badly, and horridly clashes with background
-Fucked up rebalancing to the point where there is no reason to do a certain crafting - for example, cooking vegetable or fruits
-that freaking 00s style of design and look with grossly saturated color
-where the fuck is my music selection, squeenix? Where is it?

>>3767941
No filters, for one
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>>3766352
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>>3768051
That's not even the whole thing, though.
>>
Y'all posting your visual novels and stuff. They're not so much about pixel at with such resolution and number of colors.
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>>3768545
16 colors are not pixel art?
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There's a pixel art community called Pixeljoint. And in the early days they had a rules about lowRes drawings and color indexing paintings.

Now a days they generally allow it. After some indie devs, who rely on the place for free advertising, were like "hey who cares about process, we're selling games and all that matters is the end result."
But there's still a lot of people who think it's gauche to let the computer do the anti-alias and dithering.
Kinda like how Traditional Animators stick up their noses at Flash animations and tweening tools.

I didn't know color indexing was a thing for the longest time. And even other people that were writing tutorials were unaware of it too. I felt pretty disillusioned when I realized the pixel art I was idolizing wasn't what I thought it was.
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>>3766457
Good background art, mediocre character design, bad animation.
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File: Popful Blur.png (1B, 486x500px)
Popful Blur.png
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>>3766974
>>3766997
>>3767419
No need to be hyperbolic.
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>>3767227
18 to post on this board, holy shit!
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>>3768668
That game is 7 years old.
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>>3768545
>and number of colors.
Amazing how even without the analogue signal, the dithering still manages to trick people into thinking they're not using more than 16 colors. These artists were truly amazing
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>>3768771
Maybe he's viewing it on a TV connected via RF.
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>>3768785
Ah yes how could I forget in what board I was
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File: dither.png (1B, 486x500px)
dither.png
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>>3768771
>>3768560
You see, it's my opinion, but when I think of pixel art, I think of "art limited by pixel grid and color depth". And frankly, 640x400 is not where these limitations still present much challenge. An image like this could have been simply converted from high res to look like this, via any graphics software. See picrelated.
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>>3768831
>An image like this could have been simply converted from high res to look like this, via any graphics software. See picrelated.

I don't want to say you're silly, but you are. The dithering is done by hand, it's not scaling algorithms.
You're in dire need of an eye check if you can't see the difference between this pic and yours. But whatever if you don't like it, it's your prerogative, but please don't go full retard with those statements.
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File: red_003.png (1B, 486x500px)
red_003.png
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File: 2721360902.png (1B, 486x500px)
2721360902.png
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>>3768831
Where do you draw the line? Would 640x400x8 or 640x200x16 count?
Does it have to be 640x200x8 or less?
Do you make a difference between 8 out of 8 colors and 8 out of 512?

Here's how a digitized anime looks (Cagliostr on the PC88).
Few people would describe it as pixel art because the pixels are all over the place.
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>>3768860
Yeah when they were using digitized graphics it was so glaringly obvious. There are a lot of games that were really lazy and digitized backgrounds while the character portraits were done by hand, it was such an ugly clash.

And to add to what you said, the full 640x400 frame is very rarely used, most of the games are a frame within a frame, it only occupies the whole screen in special scenes (read: when the girl is about to receive the D). So what goes on in that tinier inner screen it's not pixel art?

What about those gigantic isometric cities that were made out of pixel art in the 00s? Is that not pixel art?

This "pixel art has to be close to 240p" argument is shaky at best.
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>>3768845
>The dithering is done by hand, it's not scaling algorithms.
Thanks, had a laugh. These algorithms have been developed in 1975 and have been used since forever.

The pic I took is slightly flawed though. It works better with artwork that has less color changes. Unfortunately, this one had way too many gradients—and slight ones. But if you draw artwork specifically with big areas of solid color, you will get much better results. Like your "pixel art" pic.
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>>3768886
You get better results if you draw lineart on paper, digitize it and color it on a computer.
That's how it's still done for most part.
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>>3768886
For fuck's sake man, I know the dithering algorithms are as old as time, I'm saying they didn't use them. Some games used it as a pipeline, some artist would do the actual HD art, then they would scan it and use the lines to create the baseline. Then they would recolor it pixel by pixel, it's not an automated process. I'm starting to wonder if you're just bored and being a troll, which is that case don't waste my time because you have no idea what you're talking about.

You can try and downscale any image you want and downgrade to 16 colors, it will never have the same effect. You're either in denial or you're a dumb dumb. Again, you don't have to like it, it's all up to personal preference, but don't go saying that it was an automated scaling process, it wasn't.
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File: rivercityransom.png (1B, 486x500px)
rivercityransom.png
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>>3768860
>>3768860
It's not about the screen res, it's about image res. In early city buidling sims, it's mostly pixel art, because houses were tiny sprites, less than 32x32 px. Bit depth wasn't there yet to guarantee smooth anti-aliasing, too.

As for where to draw the line, I think that by definition, "pixel" art needs to be pixelated. It should present limits for artwork. Picrelated is the best example which comes to mind.

This is why SD style was so popular in NES times: with gigantic heads, you could actually draw meaningful expressions and detail on characters' faces. Having 3 pixels to draw an eye instead of 0,5 pixels to do it presented quite an advantage. Think of Castlevania, on the other hand. Not only the character had no face, the outline of his body was also weird brown.

I think when it comes to the point where you can freely draw gradients, irregular shapes, eyes and facial features without any tricks, the artwork slowly goes out of pixel art territory. And also, I think it should be specifically drawn in low res to qualify. Just taking a photo of Schwarzenegger and downscaling it while reducing it to 4 colors is not "art".
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File: corecube.gif (1B, 486x500px)
corecube.gif
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You can turn pretty much any drawing into pixel art in seconds.
I'm telling you guys, the majority of "pixel art" is bullshit.
Dithering and color palettes are all generated, none of it is hand selected or placed.

The people who think of it as "bead art" are fooling themselves.
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>>3768912
So not only does PC98 not count as pixel art but SNK or Capcom fighters don't count either.
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>>3768917
That's pretty clear it was downsampled. When you see all those irregular pixels all over the place it's pretty obvious
Anyone that has produced pixel art before can spot a downsample and can spot one that wasn't.
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>>3768917
>>3768917
turn that shit into pc98 quality art then we'll talk
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>>3767419
Holy shit, my lunch...
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File: _007.jpg (1B, 486x500px)
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>>3768886
You're just embarrassing yourself at this point.
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File: Untitled-5.png (1B, 486x500px)
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>>3768931
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>>3767941
It obviously is, anon was just being retarded and contrarian, probably hates on every game after the 90's, and if you ask why, they won't be able to tell you as they never played anything past what they consider the "good ol' days" of their childhood. Welcome to /vr/.
>>
>>3768935
Fez actually had a pretty good pixel artist called annabelle kennedy, she did most of the good stuff in the game mainly the main char's animations but then she fled and nobody saw her again. It was pretty weird.
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>>3768771
DAYUUUUUUUUM
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File: anime-ken1a.png (1B, 486x500px)
anime-ken1a.png
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>>3768901
>Then they would recolor it pixel by pixel,
Haha, source? I'd like to watch it.

Anyway, there's a specific "halftone" color in some raster editors, which paints with already dithered shade. I think even Mario Paint had it. And nope, it's not done by hand. Maybe they'd need to brush it up, but still 99% of work is done autpmatically.

However, it's true there's one caveat. You'd better draw the initial image with less than 256 colors. Then dithering becomes easy.

Also, you can specifically reduce the colors to a specific palette. See picrelated. I sacrificed the BG, but Kenshiro looks pretty good, don't you think. Especially since it was a shit JPG.
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>>3768923
Something like this?
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>>3768942
>source
See >>3768931 >>3768934

The lineart would usually be the baseline and then the recoloring was the rest.
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>>3768946
Okay it's official, this guy is just pretending to be retarded right now. Ignore him.
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>>3768831
>An image like this could have been simply converted from high res to look like this, via any graphics software.
Nah man, what you posted looks like literal shit, and nothing like PC-98 screenshots.
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>>3768946
You've learned how to make gifs. Nice job.
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>>3768917
What are you trying to prove? That downscaling an image gives you shit pixel art with absolutely no focus? Cause that's the only thing I can get from that gif.
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>>3768946
I'm sorry to tell you anon, you're legally blind. I'm sorry anon...
>>
That just looks like something traced in MSpaint
>>
Posting pixel art...I think. This thread has confused me? What is pixel art? Who am I?
>>
>>3768971
>When it's just downscaled anime with dithered halftones, it's not pixel art. It's a low res art.

Which didn't happen in the images posted in this thread and you're making up a strawman. When they just downscale it's pretty obvious like this: >>3768860

Stop doubling down on your narrative that has no claim to back it up, you have no idea what you're talking about and been proven wrong in multiple instances. Just stop man, it's embarrassing.
>>
>>3768971
You're gonna fail miserably and you know it.
>>
>>
>>3769021
This is obviously traced
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File: 1459373472383.gif (1B, 486x500px)
1459373472383.gif
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>>3769025
Here have a butt
Go back to bed
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>>3769032
Are you okay Anon?
Have you called your mom recently? You know she worries.
>>
>>
>>
>>
>>
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File: bof 4 proto.jpg (1B, 486x500px)
bof 4 proto.jpg
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>>3766352
If dithering is so great why isn't it used anymore in modern games?
check mate
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>>3766480
These are retards, not weebs
>>
>>3769069
MGS5 used heavy dithering instead of transparencies for a lot of stuff, it actually looked great
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>>3769086
any examples?
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File: osoXYLr.jpg (1B, 486x500px)
osoXYLr.jpg
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>>3769090
>>
>>3769090
Can't seem to find any on google images that look good, they're heavily destroyed by either jpeg artifacts or video. But it's there, and I doubt it would look any good in static images anyway, it only works well with movement.

They had this neat thing as well when the transparency was like over 75% they would morph the dithering into this heavy halftone effect. It was pretty neat. I think people hated it though, they rather just have crisp perfect anti-aliasing I guess.
>>
>>
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File: isle_54.gif (1B, 486x500px)
isle_54.gif
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>>
>>
>>
>dat watermelon building
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File: hokuto-no-ken_2.png (1B, 486x500px)
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>>3768942
Here's your Ken.
I wouldn't call it pixel art though. It's all just paint bucket fill with no further touchups.
>>
>>3769279
Yeah that's not a particularly good example.

PC-88 stuff is rarely good as well. Stuff like Jesus II is pretty impressive but other than that I haven't seen lot's of good stuff.
>>
>>
File: 2413162236.png (1B, 486x500px)
2413162236.png
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>>3769284
There was some nice vector art in the mid 80s. Pixel art became more prominent toward the end of the decade and the system's life.
You've got to appreciate the work they did with the 8 basic colors. You'll find those even in V2 games. 16 out of 4096 colors is nothing in comparison.
>>
>>3768946
How you do this
With plenty of cleaning up it could look good.
>>
>>3769314
Yeah I know. I'm saying that given the constraints very few stuff managed to shine through. I understand the limitations were very severe, but even within the constraints very few managed to make the best of it. But again there's still a few nice stuff out there.
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File: FERM10.gif (1B, 486x500px)
FERM10.gif
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>>3767376
just by a repro. Mine works so good and had if for a year now.
>>
>>
>>
>>3766389
>>3766389
By that logic new sprite based games that don't have those limitations would mostly be done in vector. I can hardly think of any that are like that.
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>>3769541
Still waiting for your PC98 quality art.
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>>3769541
>99% of it is not pixel art, you barely can even see pixels in them.

Not him, but it's still pixel art.
>>
>>3769541
>2) Learn the basics of graphics editing before you make any claims about it. I also doubt you have ever drawn a thing in your life and basically don't understand how drawing works.

That's funny considering I'm literally drawing something right now.
You're trying really hard my dude. Ease the autism.
>>
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shot.png
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>>3766352
>>
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File: Leona98_colorA.png (1B, 486x500px)
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>>3768918
It can be said that the line between pixel art and simple low res is blurry. But I'd put it a bit differently: you can have both kinds in one image.

Take a look at picrelated. On the one hand, Leona's legs don't really look like pixel art. But on the other, looks at the small details. The seams on her clothing, the buttons, the shoelaces, her face/eyes, her fingers… This is where the pixel size comes into play. So I'd say this pic is low res art with a lot of pixel art elements.

But take Metal Slug. Now this is different. The sprites are much smaller, so they HAVE to play around pixel size constantly—especially since they chose black outlines for a cartoon style. I think few would argue that this is pixel art.

I think some of the best examples of pixel art are JRPGs. They have some tiny sprites/tiles, and yet they make interesting stuff with them. Fighting games do have to account for pixels in small details, like faces, but otherwise it's not really about pixels. Perhaps this is the reason for the notorious Elena SFIII animation, which people always complain about; Capcom would have to actually put a lot of effort in drawing her head and expressions, instead of just rotoscoping it like her body.
>>
>>3769552
>MediBang
Kek

Well, I advice you try and to draw the dithering by hand, like you suggested. I'll see how many pixels you will be able draw. Will be great to have you out of this board for a while.
>>
File: Jankirou_112.png (1B, 486x500px)
Jankirou_112.png
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what is it with the autists in this thread throwing hissy fits about the PC-98?
1) its pixel art, so shut the fuck up
2) if you don't like it stop complaining and post some pixel art that you DO like, i.e. contribute to the thread instead of shitposting
>>
>>3769552
The poses look quite stiff.
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File: .gif (1B, 486x500px)
.gif
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>>3769586
Yes thank you, pixel art and drawing in general is a laborious and time consuming endeavor. Nothing in life is easy my dude, especially making something look good. I recommend you watch Mark Ferrari's GDC talk and you'll see you can't just shit out these things in an instant.

http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics

Oh but I'm sure Mark Ferrari's stuff isn't considered Pixel Art for your airtight standards, it's too big isn't it. What a shame.

Also a shame that all your claims have been debunked at every turn while you keep doubling down on your cognitive dissonance without ever providing a single piece of evidence to back you up.

Go to bed Anon, it's time to stop.
>>
>>3769604
Yeah I'm not claiming I'm a good artist, I struggle with anatomy constantly. Currently making a second pass at the top dude.
>>
File: crystalis-3.png (1B, 486x500px)
crystalis-3.png
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>>3769597
>>
>>3769610
Keep at it my dude.
>>
>>3769612
>>
>>3769618
>>
File: 3100080539.png (1B, 486x500px)
3100080539.png
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>>3769319
That's the thing. There's a lot of good looking stuff on the 98 you can basically pick a random title and it will be fine. Good 88 art sticks out.
>>
>>3769630
I really is a testament to great dithering technique when the colors on the thumbnail gel so well
Really wish I could see that stuff on an RF signal right now
>>
File: kindgals_01.png (1B, 486x500px)
kindgals_01.png
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>>3769627
>>
>>3769641
>It's just that you insist that pixel art is what anything that has "2D retro feel"
Please link me to when I said that.
>>
>>3769548
This. Emulator kiddies don't think something's pixel art unless it's upscaled 5 times to where all the pixels are mammoth-sized.
>>
File: 1371325416023.gif (1B, 486x500px)
1371325416023.gif
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>>3769654
Alright see ya Anon.

Take it easy next time, there's no need to be upset over pixel art that's not your particular preference, we should all be celebrating the vast and different world it has to offer, just post what you like and I'm sure people will follow.
>>
>>
>>3769671
your art looks like shit, senpai
>>
>>3767076
>>3767036
>>3767026
Is the "plot" of this any good or is it just a cool backdrop and art direction for porn?
>>
>>3769671
I thought you were leaving?
>>
File: 1365304873844.jpg (1B, 486x500px)
1365304873844.jpg
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>>3769671
>>
>>3769671
You know there's such a thing as reverse image search right?

How bored are you right now Anon?
>>
>>3769675
Who knows my ninja, I just marvel at the pixels.
I'm limited by not knowing runes so I played very few PC-98 games, and the ones I did were ported to other systems.
>>
>>3769671
https://twitter.com/inglenookgames/status/525231643603521536/photo/1

not retro

also your sprites look awful
>>
File: BE_YOND_180.png (1B, 486x500px)
BE_YOND_180.png
1B, 486x500px
>>
>>3769645
I think PC88 stuff is underrated, they did very well with only 8 colours
>>
Hack job indie dev BTFO.

Based modderino.
>>
File: YU_NO_1653.png (1B, 486x500px)
YU_NO_1653.png
1B, 486x500px
>>
>>3769552
Is that Dustforce?
>>
>>3769697
>>
>>3769702
No it's nothing really, although I did play Dustforce before I ragequited in the later levels.
I was actually trying to think of something to replace the broom, not really digging it. It was a baseball bat before but it just looked to vanilla
>>
File: ANGEL_HALO_292.png (1B, 486x500px)
ANGEL_HALO_292.png
1B, 486x500px
>>
>>3769709
>>
>>
File: 6_zps85c8c8ab.png (1B, 486x500px)
6_zps85c8c8ab.png
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>>3769725
>>
>>
>>
>>
>>3769936
Nice.
>>
>>3766980
what's this?
>>
>>3767002
final fantasy vi and breath of fire 1 & 2, terranigma & illusion of gaia
>>
>>3769018
>LOOK MOMMY, I'M ENABLING THE SHITPOSTER!
>>
>>
>>3767681
>check em
>>
Glorious dithering.
>>
File: ms1.gif (1B, 486x500px)
ms1.gif
1B, 486x500px
Metal Slug has some really comfy backgrounds
>>
File: tanks.gif (1B, 486x500px)
tanks.gif
1B, 486x500px
>>3770740
>>
File: 1472633962454.gif (1B, 486x500px)
1472633962454.gif
1B, 486x500px
>>3770743
>>
File: aof3.gif (1B, 486x500px)
aof3.gif
1B, 486x500px
>Top tier pixel art
>no fighting game backgrounds

nigga what
>>
>>3769031
Man, what a nice butt.
>>
File: BRANDISH_0079.png (1B, 486x500px)
BRANDISH_0079.png
1B, 486x500px
>>
>>3768923
Since there's a neural network that can colorize lineart.
Would it be possible to train one that can create PC98 or PC88 style "pixel" art? Either from lineart or from normally colorized images.
>>
>>
>>3770747
>>3770743
>>3770740

do you have more? I love this
>>
File: tank.gif (1B, 486x500px)
tank.gif
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>>3771013
nope, that's it. sorry
>>
File: 1456420729714.png (1B, 486x500px)
1456420729714.png
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does mario paint count?
>>
>>3771068
>top tier
>>
>Not sure if top tier pixel art or waifu thread
>>
>>3770145
Alien Soldier
>>
>>
>>
File: BRANDISH_0578.png (1B, 486x500px)
BRANDISH_0578.png
1B, 486x500px
>>
>>3766479
autism
>>
File: 1471905209503.png (1B, 486x500px)
1471905209503.png
1B, 486x500px
>>3770767
>>
>>3766352
>ITT all raster images are pixel art.
>>
>>3770195
>that cheery background
>>
>>3766389
Vector drawing requires so much less computational power. A mathematic expression is much easier for a system to run than drawing each individual pixel on screen and continuously update that info. I do wonder why that was much less common, though.
>>
>>3768937
>annabelle kennedy

Who? Pixel did the art for Fez.
>>
>>3771962
'cause flash games look like crap. It would all be flat colors with no texture.
>>
File: 53673225[1].jpg (1B, 486x500px)
53673225[1].jpg
1B, 486x500px
>>
>>
File: 243554[1].png (1B, 486x500px)
243554[1].png
1B, 486x500px
>>
>>3772061
Not /vr/. Also, shit.
>>
File: 2.png (1B, 486x500px)
2.png
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Not sure if this game is "pixel art" or not.
>>
>>3772061
What game is this? It is certainly not retro
>>
>>3766459

Comfy as fuck.
>>
>>3770846
Dutch angles have gone too far.
>>
>>3771954
Just a prank bro
>>
>>3772362
It is. The overworld sprites for the protags are very well done.
>>
>>
>>3772798
>jpg
>>
File: parodius_3.png (1B, 486x500px)
parodius_3.png
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>>3772842
S-sorry, I was baka
>>
>>3772365
8bit indie art platformer #7689695
>>
>>
>>3767929
Look man if I was in a hand drawn animation thread and you started posting fucking paperman your gonna get called out. Same thing.
>>
>>3768650
There was loads of good animation in there. Most of it was mediocre but that is the way of the cartoon no matter the medium.
>>
File: BRANDISH_0790.png (1B, 486x500px)
BRANDISH_0790.png
1B, 486x500px
>>
>>3766980
Im gonna need the source of this
>>
やっぱりPC98は最高だな
>>
>>3774238
Alien Soldier
>>
>>
File: 1485536725554.png (1B, 486x500px)
1485536725554.png
1B, 486x500px
>>3766352
henk nieborg's thread
>>
>>3774260
u da real MVP
>>
>>3772017
>>
>>3775310
Is this supposed to look good?
>>
>>3775314
A picture where I can see the individual pixels is worse than one with actual clarity.
>>
>>3766980

That boss fight is very sick.

>THAT BOSS FIGHT

Literally.
>>
>>3772365
Superbrothers: Sword and Sorcery
>>
>>3767008
There's no continuity between games, aside from a few easter eggs.
>>
File: IMG_3776.jpg (1B, 486x500px)
IMG_3776.jpg
1B, 486x500px
>>
>>3775202
Finally some Flink in this board.
>>
>>3775453

So many indie games adopt the fuxel art.
>>
>>3771068
You watched Joel, right?

I also tried my hand at Mario Paint with Bob Ross after watching him.
It looks awesome btw
>>
>>3769575
I think that most anons are failing to see that downsampling and auto dither techniques were used when doing pixel art. Most of the time artists had to tune stuff by hand for it to look good and make the most out of every pixel otherwise the results were lazy. There were plenty of lazy stuff (in the 90s 16/32 bit era) that was clearly digitised and not well adapted to low resolutions or color counts. I don't know where I'd draw the line but I think that as long as the source is a drawn/illustrated piece of art and the result is made to be displayed (in a more or less meaningful way) in a low res low color display it can be considered pixel art (even if it is lazy). Something like a 3d render where meaningful adaptation effort for the low res screen has been made would be ok too, same for pictures, as long as the intention of using the pixels meaningfully is there tl;dr an auto pixel art of a drawing is most of the time pixel art (even if lazy), pics and 3d renders need usually more tuning to qualify (imo)
>>
I don't agree with deleted post guy but I kind of see his point. When you think of pixel art, you naturally think about manipulating pixels to get the best-looking image you can within certain hardware (or alternatively, self-imposed) limitations. And PC-98 certainly has limiations, but they do allow for a pretty fully-realized anime artstyle which would not be possible on inferior hardware. So it is not as "pixelly" as some other stuff.

I think people are unfortunately arguing over a clash of what their internal definition of "pixel art" is even though there is not an absolute definition.
>>
>>3771962
Vector drawing requieres hardware with good multiplication and division and also benefits enourmously from floating point operations and that became common by the late 90s. The problem of raster images grows morcomplex with resolution, which we could consider became "high" by the end of the 90s too
>>
File: GOKKO_3_2_1_516.png (1B, 486x500px)
GOKKO_3_2_1_516.png
1B, 486x500px
>>
>>3768917
I'm going to be nice because I think you might have autism.

I understand where you are coming from, but I think there is a difference between pixel art, and photo manipulation. That difference is the skill and effort made obvious by the final product.
>>
>>
>>3767002
Secret of Mana and it's sequel are must plays
>>
>>
>>3768946
how does it feel having to walk everywhere? Because with those eyes I doubt you were able to get your license to operate anything more complicated than a spoon.
>>
>>3768942
>Kenshiro looks pretty good, don't you think.
I think I'm looking at kenshiro through one of those semi-opaque windows from my dentist's office. The lighting effect on his clothes in particular looks like lines of coke.
>>
>>3769063
i didn't remember BoF4 to be so beautiful, both on pixelart and 3d models, until I played it again some weeks ago. Unrelated to topic, but the texture work on the 3d dragons really gave them more depth and curves than the number of polygons allowed for.
>>
>>3772056
like the scenery, but the tank, water tower, projectiles, fire, interface, characters and enemy don't mesh well to me, they look like "indie 8-bit as identified by kotaku".
I do like some of those games, but there's so much faux-8bit shovelware out there that i automatically cringe at any new ones I see.
>>
File: ASH_015.png (1B, 486x500px)
ASH_015.png
1B, 486x500px
>>
>>3768946
Ok I'm getting sick of this thread turning into a bashing so let me explain what exactly is wrong.

First, the edges are not clean. Good sprite art has a 1x pixel wide boundary. Anything more implies a greater shadow or overlapping edges. On one side is the background, so it should be clean. The other is the interior, which leads into either a solid color or some shading technique.

You wanna make that look good? Start by sharpening all the boundary lines and edges
>>
File: jesus blured.png (1B, 486x500px)
jesus blured.png
1B, 486x500px
>>3768041
>>
>>3768886
>slightly flawed
hey fuck off, you're very wrong and know it
>>
>>3779620
Please do this with more images, please
>>
File: snatcher blured.png (1B, 486x500px)
snatcher blured.png
1B, 486x500px
>>3779793
>>
>>
>>
>>3766479
bait.

>>3766969
is this game good? never heard of it. looks beautiful.
>>
File: .png (1B, 486x500px)
.png
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>>3781612
>asking if /vr/ likes Popful Mail
>>
>>3775314
I think it's supposed to be a refutation of the assertion that flash graphics are always flat with no texture, regardless of whether or not you personally like it.
>>
>>3770740
>you will never eat here
Damn.
>>
>>3771021
Reminds me of Bonaparte from Dominion.
>>
File: M_HARD_0350.png (1B, 486x500px)
M_HARD_0350.png
1B, 486x500px
>>
File: SD3_Angela.png (1B, 486x500px)
SD3_Angela.png
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Square sure made some Pixel Semen Demons back in the days
>>
>>3767008

>Do I need to play FF

Stopped there. That's a no, buddy boy.
>>
File: Jan.jpg (1B, 486x500px)
Jan.jpg
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>>3781679
O loved that part of Metal Slug. Fantastic mood.
Also, Level 4 had some pretty comfy houses too.

Btw, for Metal Slug art lovers, look for Jan, a veteran spanish comic artist. His art from the 80s and 90s resemble Metal Slug a lot in some ways.
>>
>>3767376
Localization is definitely not the issue. It has already been fan translated with a fuckton of revisions. The real thing they need to fix are all the goddamn bugs, and one of the main reasons they never brought it over.
>>
File: hqdefault (2).jpg (1B, 486x500px)
hqdefault (2).jpg
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>>
File: giphy (51).gif (1B, 486x500px)
giphy (51).gif
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Castlevania tho. Great
>>
File: hr2 artdink.png (19KB, 640x400px) Image search: [Google]
hr2 artdink.png
19KB, 640x400px
>>
File: Jack_Haitoku_no_Megami_231.png (22KB, 504x288px) Image search: [Google]
Jack_Haitoku_no_Megami_231.png
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>>
>>3787157
Stop spamming your stupid game.
>>
File: GOKKO_3_2_1_191.png (40KB, 640x400px) Image search: [Google]
GOKKO_3_2_1_191.png
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>>
>>3766352
Just got a PVM

Can you guys recommend SNES/Genesis games with the most detailed/complex graphics?
>>
>>3768657
Woah, that looks really good. Is that what it would have looked like on actual hardware?

This is the PC-88 version, right?
>>
>>3770195
context?
>>
>>3776945
You must completely fucking lack reading comprehension. How do you think pixel art is made? Today's tools aren't as accurate as back then but he's absolutely right that's how the majority of pixel art (especially the PC-98) stuff was made
>>
>>3788986
>>3772789
>>
>>3789019
Yeah, except photo manipualted art doesn't look like anything from the PC 98 era

They used a mix of both techniques.
>>
File: Vintage Rance.png (65KB, 184x233px) Image search: [Google]
Vintage Rance.png
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>>3789019
>Today's tools aren't as accurate as back then
You're going to have to elaborate on this because that makes no goddamn sense.
>>
>>3789041
Today's tools aren't as accurate [in producing pixel art] as the tools of back then
>>
>>3769063
>>3766969
>>3766970
>>3766801
>>3766379
>>3767370
>>3768771

Shit like this makes me miss the time where art direction was actually important in making a game. What happened? Most pixel art games are the usual 8-bit shitfest instead of making the game into an actual piece of art
>>
>>3789965
the people making said games aren't professionals constrained by hardware limits.
They are arthouse-wannabe dudes who want easy cash by strapping fashionable tags like 8-bit, retro, indie and old-school to their games.
The art used to be limited by the hardware's capabilities, now it's limited by those self-proclaimed artist's skills.
>>
>>
>>3788374
No it looks more like >>3766974 unless you use an extremely shitty monitor.
Remember that NEC is one of the best when it comes to monitors.
>>
>>
>>3791095
God, why are retro Japanese adventure games so comfy?
>>
File: eugea.gif (2MB, 320x200px) Image search: [Google]
eugea.gif
2MB, 320x200px
Impressive
>>
>>3791251
Is that PC-6001 or MZ?
>>
>>3772048
Not retro along with the other things you posted

Nice pixelart though
>>
>>3791590
MZ700
>>
File: Power_Slave_135.png (19KB, 480x260px) Image search: [Google]
Power_Slave_135.png
19KB, 480x260px
>>
File: Power_Slave_152.png (25KB, 480x260px) Image search: [Google]
Power_Slave_152.png
25KB, 480x260px
>>
File: Power_Slave_142.png (19KB, 480x260px) Image search: [Google]
Power_Slave_142.png
19KB, 480x260px
>>
>>
>>3789019
The old school approach to pixel art was to draw the image on graph paper, color it according to your limitations and then input the coordinates from the grid.

When computers became more widespread and capable you could just draw the outline, scan it and color it digitally.
Nowadays some artists use drawing tablets.
>>
>>3766801
this is good
>>
File: Dora_Dora_Emotion_202.png (13KB, 496x256px) Image search: [Google]
Dora_Dora_Emotion_202.png
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>>
File: 672.png (22KB, 480x280px) Image search: [Google]
672.png
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>>
>>3795617
I really like these pictures that look as if they're of authentic locations, they look so modern of the time yet so timeless, setting so insignificant yet so interesting and true to life, like this could very well be in an urban area nearby right now, and you could very well be there and just stand around and hang out
>>
File: Koukou_Kyoshi_160.png (23KB, 640x288px) Image search: [Google]
Koukou_Kyoshi_160.png
23KB, 640x288px
>>
File: Myuu_364.png (24KB, 640x400px) Image search: [Google]
Myuu_364.png
24KB, 640x400px
>>
>>3797020
>>3797535
Are you taking these yourself or do you get them from somewhere?
>>
File: Pia_Carrot_e_Youkoso_312.png (25KB, 504x315px) Image search: [Google]
Pia_Carrot_e_Youkoso_312.png
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>>3797561
I take them from the internets
When I see something that catches my eye I just save it to my pixel art folder
>>
>>3768051
I was so sad with ultima it was too ez :(
>>
>>3766365

Metal Slug has some of the best 2D game animation going. It really follows traditional western animation principles.
>>
File: 05979.png (78KB, 642x402px) Image search: [Google]
05979.png
78KB, 642x402px
>>
>>3796024

I agree.

Some of these artists really have incredible skill. There's something melancholic but magical about a lot of these designs.
>>
File: Kakyusei_and_SP_Disk_1872.png (30KB, 480x288px) Image search: [Google]
Kakyusei_and_SP_Disk_1872.png
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>>
File: Tanjou_DEBUT_227.png (23KB, 640x400px) Image search: [Google]
Tanjou_DEBUT_227.png
23KB, 640x400px
>>
>>
>>3798729
>>3799690
>>3800809

Are these from games or just random pixel art?
>>
>>3801130
Read the file names.
>>
>>
most of this is not pixel art, it's just dithered graphics
>>
File: 1345011418782.jpg (83KB, 600x600px) Image search: [Google]
1345011418782.jpg
83KB, 600x600px
>>3801809
>>
>>3801809
at least its not voxels thanks hollywood.
>>
>>3801809
No, it's actual legit pixel art, not the hipster bullshit Mario recolors and sprite edits. It looks good in a very legitimate way, and not in a subjective "Wow, nostalgia!" way.

https://www.youtube.com/watch?v=aMcJ1Jvtef0
>>
File: YU_NO_1531.png (5KB, 512x288px) Image search: [Google]
YU_NO_1531.png
5KB, 512x288px
>>
File: Eimmy_to_Yobanaide_0781.png (20KB, 576x312px) Image search: [Google]
Eimmy_to_Yobanaide_0781.png
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>>
File: Manami_no_Doko_made_Iku_no1_144.png (13KB, 424x260px) Image search: [Google]
Manami_no_Doko_made_Iku_no1_144.png
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>>
>>3804201
Just like that other thread, this has turned into just one guy dumping his PC98 hoard.
>>
>>3804705
what_a_shame.jpg
>>
>>3775652
Visually that's probably one of my favourite stages from Thunder Force IV. That or Stage 8 or 9
>>
File: gunstar-heroes-0003.png (23KB, 1920x1080px) Image search: [Google]
gunstar-heroes-0003.png
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>>
File: yu no night apartment.png (73KB, 642x399px) Image search: [Google]
yu no night apartment.png
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>>3804201
There's nothing wrong with visual novels.
>>
>>3804201
As if you'd know.
>>
This topic would have been interesting if it hadn't been overtaken by PC doujin hentai or whatever the fuck this shit is
>>
>>3805142
You don't know what it is but you still hate it.
>>
>>3805169
Yeah
>>
>>3804201
And those trashy porn novels look better than 90% of all western 2D games ever made.
>>
>>3805142
You can make another pixel art thread and include a "NO PC-98 PLEASE" disclaimer instead of complaining here.
>>
>>3805142
You would rather the thread be populated by generic shit that we all know of instead of obscure hentai games that look pretty damn good?
>>
>>3805169
I don't know who you are but I still hate you.
>>
>>3805373

That's okay. I only posted this stuff just to piss you off.

You, specifically. Not anyone else. Just you.
>>
>>3805374
No you didn't.
>>
File: Doki_Doki_Vacation_110.png (16KB, 480x300px) Image search: [Google]
Doki_Doki_Vacation_110.png
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>>
>>3805269
Yeah
>>
>>3804173
WHY IS NO ONE NOTICING LUPIN III ESCAPING IN THE BACKGROUND?
>>
>>3772362
What games is htis?
>>
>>3805619
I noticed him almost instantly.

>>3805142
I expected something more classic as well.
>>
File: Messenger_from_Dark_Night_194.png (21KB, 640x400px) Image search: [Google]
Messenger_from_Dark_Night_194.png
21KB, 640x400px
>>
>>3806008
I meant the people in the scene but cool
>>
>>3805229
They're just static compressed pictures.
No stylization to make small features look like they're there.
>>
>>3804796
Thunder Force IV is one of the best-looking 16 bit games ever imo .. and one of the most awesome
>>
>>
>>3804973
>>3805169
>>3805264
>>3805374
Don't respond to the shitposter.
>>
File: BE_YOND_311.png (32KB, 608x314px) Image search: [Google]
BE_YOND_311.png
32KB, 608x314px
>>
File: Mobius_Roid_0112.png (14KB, 572x307px) Image search: [Google]
Mobius_Roid_0112.png
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>>
File: MIRAGE2_198.png (26KB, 512x288px) Image search: [Google]
MIRAGE2_198.png
26KB, 512x288px
>>
>>3766474
Really? Maybe you should go outside once in a while and experience real life...
>>
File: 1461623632596.png (14KB, 226x294px) Image search: [Google]
1461623632596.png
14KB, 226x294px
>>3809645
That's disgusting.
>>
>>3766379
Which game is this from?
>>
>>3809840
Hahaha! Love it :D
>>
>>3808552
Doraenun?
>>
>>3810086
Shit didn't even notice it
Nice catch
>>
>>3810196


I'm a vet >>3806008
>>
Looking through all of these screenshots of PC98 games I realize of how much I've been missing out on, they look absolutely gorgeous.

What games should I try out for starters?
>>
File: YU_NO_1123.png (30KB, 512x288px) Image search: [Google]
YU_NO_1123.png
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>>3810289
Yu-No is the default answer
>>
File: Hinadori_no_Saezuri_122.png (45KB, 640x400px) Image search: [Google]
Hinadori_no_Saezuri_122.png
45KB, 640x400px
>>
>>3810289
The best first step is learning Japanese.
>>
>>3805812
Wild ARMS muh dude
>>
>>3766407
this, I hate how 90% of 2D vector art games look
>>
>>3767220
What game is this from?
>>
>>
>>3777492
Beautiful color palette
>>
File: PHOTO_GENIC_c_misc_pic_1023.png (37KB, 640x400px) Image search: [Google]
PHOTO_GENIC_c_misc_pic_1023.png
37KB, 640x400px
>>
I SALUTE YOU PC98 VN ANON
>>
>>3813381
>>3813386
Oh hi I'm posting in the Video game related art as well
>>
File: HEART_HEAT_GIRLS_00006.gif (64KB, 464x240px) Image search: [Google]
HEART_HEAT_GIRLS_00006.gif
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>>3813410
you are a patrician and a scholar.
>>
File: Birdy_World_001.png (56KB, 640x400px) Image search: [Google]
Birdy_World_001.png
56KB, 640x400px
>>
File: Birdy_World_065.png (16KB, 480x288px) Image search: [Google]
Birdy_World_065.png
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>>
>>3811850
sfc rudra no hihou
>>
File: Ryouki_no_Ori_162.png (40KB, 640x400px) Image search: [Google]
Ryouki_no_Ori_162.png
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>>
can we get some other stuff than pc98 in here?
>>
>>3814349
Sure, you start.
>>
>>3814349
sure!
you wanna post it?
>>
File: 2801343858.png (77KB, 640x400px) Image search: [Google]
2801343858.png
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>>3814349
>>
File: Zatsuon_Ryouiki_128.png (17KB, 640x400px) Image search: [Google]
Zatsuon_Ryouiki_128.png
17KB, 640x400px
>>
>>3814386
thats pc88 so we all good
>>
>>3814386
requesting more pc88 stuff
>>
>>3766459
remember the book that some times shows the nude girl? hahaha
>>
>>3789965
if your looking gor something like this made today owlboy looks really good
>>
File: AmbivalenZ_Niritsu_Haihan_196.png (64KB, 640x400px) Image search: [Google]
AmbivalenZ_Niritsu_Haihan_196.png
64KB, 640x400px
>>
File: 2620243854.png (86KB, 640x400px) Image search: [Google]
2620243854.png
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>>3815078
>>
File: 2714032746.png (41KB, 640x400px) Image search: [Google]
2714032746.png
41KB, 640x400px
>>
File: Mashou_no_Kao_SP_disk_781.png (40KB, 640x400px) Image search: [Google]
Mashou_no_Kao_SP_disk_781.png
40KB, 640x400px
>>
File: intro_09.gif (706KB, 480x280px) Image search: [Google]
intro_09.gif
706KB, 480x280px
Thread posts: 425
Thread images: 218


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