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>YOU CAN'T CUT THE TRANSIT BUDGET! YOU WILL REGRET THIS.

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Thread replies: 29
Thread images: 12

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>YOU CAN'T CUT THE TRANSIT BUDGET! YOU WILL REGRET THIS.
>>
>QUIT HITTING THE TORNADO BUTTON YOU CHUCKLEFUCK
>>
>THE CITIZENS ARE PROTESTING YOUR DESTRUCTION OF THE FOREST
>>
>>3764203
>DO YOU WANT TO HEAR THE BULL MOOSE?
>>
>HOSPITALS ARE TRIM, EFFICIENT AND RESPONSIVE
>>
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>watching my dad play Sim City 2000
>too complicated/boring for me to get into at that age
>he's really proud of his water system for some reason
>raises taxes on something or whatever
>"won't they get mad that they have to pay more now?"
>"yeah, they'll get mad. See? They complain a lot, but they'll pay it anyway."

Something about that always stuck with me.

>find out later he only ever played when he was really depressed.
>tfw there were nights I'd leave him at the computer and wake up to him still playing
>tfw I haven't seen him play it since I was a kid
>>
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>>3764259
>>3764303
>>3764308
The game would have been 40% better with these.
>>
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>>3764357
YOU CAN'T CUT BACK ON SECURITY! YOU WILL REGRET THIS!
>>
>>3764195
somehow I never actually regretted it, roads started failing but it seemed they failed alot in the least used parts of town

>>3764293
damn
>>
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WHO'SE THE CHUCKLEFUCK WHO STARTED A SECOND ITERATION OF THIS THREAD? TO HELL WITH IT!
>>
>>3764615
THEY WILL REGRET IT.
>>
>click on the taxes guy
>boo sfx every time
>"I have no advice at this time"
>>
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>tfw a bus broke on this city
>>
>>3764850
lookin' good!
>>
I've been recently playing SC2000 again, really sucked at it as a kid and I've still barely taught myself the mechanics. All I know is
>apparently, electricity only travels so far
>you can zone up to 3 tiles from a road, but Seaports (and maybe Airports?) don't have that limit
>water pumps are better depending how many water tiles surround them

I have about a third of a map's space filled and I'm still only making $1400 a year. Have to play with disasters turned off. What I don't understand is
>property value
>how to increase demand, especially commercial
>the point of stadiums/museums/etc
>how to plan rail and subway and bus and highway, and why
>what exactly connecting to neighbors does
>>
Here's how I played SimCity 2000 back in the day.

Open the game in DOS.

At the beginning of a new city, type in FUND and click on YES.

Type FUND again and click on YES.

Open the Window menu and select BUDGET.
To the right of Bond Payments, you will see an open book icon. Click on it.

Select the button ISSUE BOND and click on YES.
Select the REPAY BOND button to repay the first bond.

Select the button ISSUE BOND and click on YES.
Select the REPAY BOND button to repay the second bond.
Select the button ISSUE BOND and click on YES.

Don't ever repay this bond. This will give you $1.4 million every year.
>>
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>>3764862
>>
>>3764869

>property value
things that increase it (i think) are a tile being watered, powered, having trees and parks in the vicinity, having water near, having low pollution & low traffic, having police & fire coverage

>how to increase demand, especially commercial
build other types of zones and demand for the third should rise
lower taxes (i always had commercial 2-3% lower than others)
use city ordinances

>point of stadiums/museums/etc
most of the time it's in the description

>how to plan rail and subway and bus and highway, and why
to reduce traffic
bus depots are the easiest, it seems they just remove traffic in a set radius

>what exactly connecting to neighbors does
don't know exactly but it does make a city run better and grow faster
>>
>>3765006
cont. property value
the higher the land value, the more money you earn from having a tile used. ordinances are good investment, even with a small city
>>
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Remove other thread!
>>
>>3764259
Could it be possible to implement these into the game?
>>
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In 3000 a road, subway, or highway connection to neighbors raises residential and commercial "population" caps. Rail raises industrial cap. They make harbors and airports redundant and do not generate crime and pollution.

No idea what the connections do in 2000. I don't know if there are caps in 2000. Raise commercial demand is one theory for what the connections do.

Demand ≠ Population cap. Reaching a cap in 3000 reduces demand to zero and triggers the message "Sims want more fun in their lives"
>>
7F 02 FF FF
Thread posts: 29
Thread images: 12


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