Do any of you own an Apple Pippin? Do you think that it could have ever been successful if Apple and Bandai could somehow manage to attract third party publishers?
>>3754581
Don't really care, but maybe cross platform software could have kept alive powerPC accelerator boards for amiga for a small bit?
>>3754581
This thing released a year after the Playstation, which was sweeping everything else away at the time.
Pippin had zero chance of catching on.
The only players who had a chance to stay afloat in Sony's wake were Sega if they didn't botch the launch and maybe 3DO if they handled EVERYTHING perfectly.
Isn't the Pippin so obscure and gameless than no one ever bothered to design a modchip for it?
I don't think anyone would every want to acknowledge that they at one moment in their live have one (if they did)
It could never be successful with Apple behind it.
Failure company can't get anything right.
Sok, I have a Pippin. I've actually used it. I had some unreleased software, but it was just like Lowly worm kids stuff and an encyclopedia.
The Pippin is literally a cheap ass Macintosh circa 1995. It would never have taken off because the basic software on the thing was trash. It literally froze all the time. In fact, Marathon for the thing had to use a hard reset bug in the OS below it to get back to the menu to choose Marathon 1 or 2. The dev team just used a crash bug to reboot the thing.
http://www.vintagemacworld.com/pip1.html
The tablet thing that came with it, I could never get to work. The controller is kinda cool, and has a track ball. Fine for those interactive CD titles, but not really good for games.
The games are trash. Theres nothing for it, but one Gundan game, I think. Someone has an archive of all the software for this thing, and it's just all garbage CD-i level junk.
>>3754581
this thing sucks