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HELL KICKING DOWN ON YOUR DOOR

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Thread replies: 542
Thread images: 134

File: bonehead.png (142KB, 473x551px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3746705

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== NEWS ===

[Highway to Hell] First phase of mapping cut off, build to be released soon
https://warosu.org/vr/thread/3740943#p3743242

[Til 4-1] QUMP is still going!
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

[Til 3-15] Dropbox will be dropping support of public folders in mid-March; now is a good time to mirror any Doom-relevant files available through this

[1-19] SLADE v3.1.1.5 released
http://slade.mancubus.net/index.php?page=downloads
http://slade.mancubus.net/index.php?page=changes&v=3.1.1.5

[1-17] Circle of Demons mod trailer
https://www.youtube.com/watch?v=JIx_DcY_z0M

[1-16] Anon map pack 'Disjunction' beta 2 released
https://drive.google.com/file/d/0B1NxOZlEf5aNNGgwVG9SaDdjS28/view?usp=sharing

[1-15] BloodCM dev working on a sourceport called gdxBlood
https://www.youtube.com/watch?v=Dqg62IUrZwg

[1-15] A maintenance fork of GZDoomBuilder is released
https://forum.zdoom.org/viewtopic.php?f=44&t=54957

[1-15] Turok source code found!
https://www.youtube.com/watch?v=ONEy_ybKWsg
https://youtu.be/BbvL-qb0YS4

[1-14] D4T, a simplified fork of D4D compatible with Zandronum 3.0 and D-Touch, is released
https://forum.zdoom.org/viewtopic.php?f=43&t=54750

[1-14] First release candidate for Trenchboom 2.0.0 available!
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC1

[1-11] sock releases a new map for Arcane Dimensions
http://celephais.net/board/view_thread.php?id=61398

[1-11] GZDoom 2.3.2 released
http://forum.drdteam.org/viewtopic.php?t=7482

[1-10] NoClip (Doom 4 Documentary) to do an interview series, starting with John Romero
https://twitter.com/dannyodwyer/status/818531973815791622

[1-10] New bug tracker for the ZDoom family
http://mantis.zdoom.org/view_all_bug_page.php?project_id=0

===

PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.
>>
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1st for amateur mapping
>>
2nd for where the fug do I find a decent Doom-like font online so I can make an M_DOOM
>>
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3rd for jelly train goes down the tracks
>>
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Fourth for A SECRET HAS BEEN REVEALED
>>
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4th for hamburgers
>>
>>3753047
God damn it.
>>
>>3753043
It's called DooM Regular
>>
>>3753039
Isn't that every map released for Doom no matter the quality?
>>
what does the "alternate armor bonus" option in smooth doom?
>>
>>3753073
Doesn't that just replace the sprite with a high-res one? I think I disabled it because it looked out of place. Try it out.
>>
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Something, something screenshot Saturday
>>
>>3753085

I don't see any change
>>
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>>3753097
really gotta flesh out the feet on this one.
>>
>>3753097
The minigun looks tiny
>>
>>3753107
Well he is intended to be fuckhuge
>>
>>3753106
I'd give a charred flesh appearance to his skin tone. bet it'd look baller.
>>
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>Look at Quake III's singleplayer for the first time literally ever
>Ranger is Tier 1

Bull fucking horse shit.
>>
>>3753113
Probably, there is a normal map it just isn't implemented yet. Thing is that it's going to be rendered out as sprites at low resoultions so I'm trying to avoid small details because they'd either not show up or look terrible. Someone posted a model to sprite guide on an old thread and I'm going of that. Also I'm figuring out rigging and IKs out as I'm going along.
>>
>>3753097
>>3753106
Anything specific you're making these for?
>>
>>3753097

Penis Brain.
>>
>>3753123

I think he's completing the DooM 64 roster.
>>
>>3753126
Dickhead
>>
>>3753129
I know, but is he doing it for a specific mod, or is he just making it as a free resource for anyone to use, with no planned use for him self?
>>
>>3753121
ganbatte, anon
>>
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>>3753113
Gave it a shot, might keep it.
If anyone asks, yes he does have 7 eyes
>>
>>3753137
>is he doing it for a specific mod, or is he just making it as a free resource for anyone to use
Both actually, I might have to outsource for the rigs though if mine keep ending up like shit.
>>
Why are gameplay mods so popular among the gzdoom crowd? I could never get into them myself, either because I'm overpowered, or because the enemies are overpowered. Doesn't often feel like balance was given as much thought it should be.
>>
>>3753152
Because when you play the same game for 23 years you want to switch it up.
>>
>>3753161
So people are so sick of doom that they need gameplay mods to even enjoy it anymore?
>>
>>3753163
I know you're just shitposting, but you wouldn't eat the same meal for every meal every day for 23 years if given the option to have variety.
>>
>>3753165
Variety is great. But what is so varied about playing a gameplay mod all the time? Wouldn't it be more varied to go back and forth between stock and gameplay mods?
>>
>>3753170
>Wouldn't it be more varied to go back and forth between stock and gameplay mods?
That's exactly what I do.
>>
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What are some decent wads that use (G)ZDoom specific features? Preferably with some jumping and light platforming.

Already played through KDiZD, Starter pack, Cheogsh series, Temple of the Lizard Men 1-3 and Pirate Doom (also halfway through PRODOOMER v2, but its too annoying and tedious in its copypaste).

picunrelated.
>>
How do I load DemonSteele with Scythe 2 to get the Scythe 2 new enemies? I am loading Scythe 2 after DemonSteele and I still get dakimakuras.
>>
has anyone ever been as far as decided as to implement Rope Swinging in Doom?
>>
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Polyobject doors everyone !
>>
>>3753361
HOW.
WHY.
>>
>>3753361
What am I looking at?
>>
>>3753397

Tons and tons of swinging doors.

>>3753389

How ? With patience
Why ? Well, I'm remaking the old zombies TC and since it's supposed to happen in contemporary locations, I'm replacing all the doom doors with swinging doors. It's fucking tedious though, I have to write a script for almost every door so they block sound when closed...

I might be a secret masochist.
>>
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Man, this is gonna be a bad map.
>>
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>>3753045
>>
>>3753045
What happened?
>>
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>>3753442
Some fuss on the ZDoom forums from a couple of years ago that ultimately got SgtMark permab& from the ZDoom forums.

I just like Eric's post. And yeah there was a rebuttal and response to that too.
>>
>>3753447
Oh, I thought it was something more recent.
>>
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>>3753449
Don't believe there's been any more hoopla since 0.I and BD64.
>>
How do you guys organize your Doom stuff?
Especially if you use more than one source port.
Do you just say 'fuck it' and throw it all in one folder?
>>
>>3753458
I put all my source ports in separate folders in a Doom folder, then have a WAD folder with shortcuts to every source port I have then just drag WADs onto my source port of choice.
>>
>>3753458
One folder for GZDoom with a metric fuckton of .bat files for both launching and drag-and-dropping.
One folder for Doom Retro.
One folder with folders for all three Chocolate ports.
One folder for Doom64.

All of these shoved into a folder called "FUCKING HELL"
>>
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>>3753458
I'm a nooblet but this is how things are currently sorted:
Different folders for different ports.
Folders contain mods that work for that port.
Drag and drop. I'll figure out how to do batch files and whatnot one day.
>>
>>3753458
I just say fuck it and throw everything in one folder
... my Skulltag/Zandybam folder has at least 2,000 files in it as a consequence
>>
>>3753481
That's what I used to do. I kinda want to avoid that since I had to actually look for the ZDoom.exe while drag-n-dropping wads.
>>
>>3753469
Batch files are piss-easy. Ex.
>gzdoom sunlust.wad hd.wad colourfulhell.wad -warp 29 -fast -skill 4

Everything with - is just optional argument.
>>
>>3753543
>gzdoom sunlust.wad hd.wad colourfulhell.wad -warp 29 -fast -skill 4
But wouldn't you need to spell out the filepath if you've got the WADs in a different folder to your executable?
>>
>>3753553
Yup. Just "wads/sunlust.wad" etc. should work.
>>
>>3753421
Is that supposed to be a sector-based representation of a natural rocky coast? If so, it's looking pretty great so far.
>>
>>3753562
Ah. That actually works. Thank you.
Time for me to start stringing multiple mods together.
>>
>>3753465
>Doom Retro

literally why.
>>
>>3753618
What's so bad about Doom Retro?
>>
>>3753580
Yeah, natural rock and glacier. Hopefully I am done with it next week.
>>
>>3753621
What's good about it?
>>
>>3753115
You can play as him, if that can calm you down.
>>
>>3753638
First of all, that's not how conversations work. You have to prove your point before using it.

Second, it's like Chocolate, but with a nice launcher and removed limits. Plus fixed bugs, but that's less important.
>>
>>3753643
>what's a rhetorical question
Everything special it does can be done with Decorate.

If you want Vanilla but nicer, there's PrBoom+
>>
>>3753649
>Everything special it does can be done with Decorate.
Except GZDoom sucks ass on my PC.
>>
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>>
>>3753653
>666
Noice.
>>
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>>3753228
what the fuck is that
>>
>>3753640
>calming down
>as Ranger
Pretty much impossible.
>>
>>3753656
A large and intricate semi-nonlinear map.

https://www.doomworld.com/vb/wads-mods/50158-wip-vela-pax-beta-2-1-out-now-with-1-more-stuff/
>>
>>3753657
Ranger's just crazy.
Doomguy is the one that's pissed AND crazy.
>>
>>3753228
>>3753658
what the fuck, i have vela pax but i don't recognise it

thats fucking huge
>>
>>3753660
Excella is the very first map, wtf anon.
>>
MAP THEME
NUMBER AND TYPE OF MONSTERS
TYPES OF HAZARDS
GAMEPLAY GIMMICKS
and any other shit you can think of for a map
must be vanilla and not contain monster/weapon
go
>>
>>3753664
LINEAR CORRIDORS & DEFAULT TEXTURE
FUCKLOADS OF CYBERDEMONS
INSTAKILLING PITS
FISTS ONLY
>>
>>3753661
Excuse me for not recognizing Fuscello automall sized maps.
>>
>>3753664
Porta potty in the middle of nowhere that turns out to be the front for an underground UAC base.
Even spread, late Doom 2 density, leaning towards mancubi and revenants maybe.
Getting crushed and melted.
Activating machinery and level hazards to progress.
>>
>>3753652
Fair point, it's terribly optimized.

It should run reasonably in Software mode though.
>>
>>3753669
apperantly there's no instant death sector control here but hey

https://www.mediafire.com/?10f2d66d7btqg52
>>
>>3753698
>instead of instakill pits it's pits full of cybies
I like your style.
>>
>>3753028
New version of Smooth Doom is out.
-fixed error messages from bad jumpstates in blue/green blood
-fixed error messages from bad jumpstates in BFGflash
-improved alignment on Doom64 flashes
-fixed Rocket Launcher not having 64flash option

http://www.mediafire.com/file/mkkqiypo8q4hm88/SmoothDoom.pk3
>>
>>3753752

is there a single ketchup, droplets whatever that works with this?
>>
>>3753760

I can't even make droplets work alone
>>
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Has anyone ever seen grey alien sprites done in doom?

I looked through the Ancient Aliens wad, which has alot of new textures, but I'm not sure if they have a grey.
>>
>>3753796

Fairly sure there's Greys in the old shitty shareware game "alien cabal"

I think someone ripped them if you need these
>>
>>3753796
I remember seeing Greys in Reelism.
>>
>>3753752
does it include any of the changes made by the weapons only version?

if my doom 64 flashes aren't in then I have nothing to do with it.
>>
The Doom link is STILL broken. Can we get a reupload?
>>
>>3753861
Plasma rifle and BFG are still coming soon
Next update here's hoping
>>
>>3753740
its supposed to be both
>>
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>>3753796
>tfw no x-com.wad
>>
>>3753280
You can't. The Scythe 2 enemies are dehacked. Dehacked is deprecated, Decorate replaces it no matter what.
>>
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Those damn russians
>>
>>3753862
>>3753027
>>3753028


About how many times are you going to ask?

http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
>>
Anyone know any monster only randomizer mods that match well with vanilla aesthetics and firepower? I've been playing a lot of weapons only smooth doom and it would be greatly appreciated.
>>
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how do i beat this level, lads
>>
>>3753930
Holy trinity!
Serious player, H-Doom freak, Brutalfag kid
>>
>>3753953
run in front of the cyberdemons and make them shoot the mancubi. And just you know...keep running
>>
>>3753953
Shoot at things until they die.
>>
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>>3753962
i mean the entire level but yea i got that part
>>3753964
ty
>>
>>3753967
np
>>
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i found the bfg at least
>>
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>>3753930
>Hosting cyberdemon531
>>
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Picunrelated, but is it possible to make a PK3/PK7 that would be password protected, but still readable by GZDoom?
>>
>>3754050

Pretty much by definition, no; to open it, GZDoom will need to know the password, but then so will the user.

And anyway, PK3's are just renamed ZIPs, and I don't think you can password-protect them.
>>
>>3754056
pk7 are 7-zip, so I think it would be possible to password them. But then, you'll need a custom fork of ZDoom that has password included in its code, so eh
>>
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I've been talking to Kaiser about reversing the Doom 64 WAD -> ROM process (used to play Doom 64 EX) to allow you to play WADs you make in Doom Builder 64 on an N64 flashcart.

He is pretty busy but I'm looking forward to this if he figures it out
>>
>>3754128
How many Doom64 wad are there?
Where can I find them?
>>
>>3754152
http://z13.invisionfree.com/Doom64EX/index.php?s=0312fc753e1b25dfdf054d5ea4fbac8b&showforum=3
here and probably a lot more scattered on doomworld
>>
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Fucking slimetrails.
>>
>>3754128
I am almost 90% certain that I managed to do this before, but there's one step that I am missing to make everything work.

I'll be free sometime by the end of March and I'll be taking another stab at this.
>>
>>3754197
oh hey

sounds good
>>
>>3753760
Only thing I know Droplets works with is HXRTC.

And I've only found HXRTC a good play on Oblige maps.
>>
>>3754197

Good shit.
Thanks, Kaiser.
>>
>>3754207
are you gonna do watch me die max after you get the time you want
>>
>>3754219
I'll do a single run for the meme but honestly doom 64 is so bad for max runs

spawn prevention automatically ends your run and can happen accidentally very easily, and the difference between max and speed is smaller in this game compared to doom 1/2 since doom 64 requries so much killing already
>>
>>3753953
get the bfg, take it apart slowly from there. use the invulns sparingly. the most dangerous part is very claustrophobic journey to the final arena.
>>
man fuck doom. who wants to play some quake
>>
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>>3754241
>>
>>3754197
so, any words on the powerslave iso ripper? (or powerslaveEX at all?)
Also, will I live... again soon?
>>
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kek
>>
Anyone know why the Paindie (spawn 2-3 lost souls) state might not be working? Is there something hardcoded into the engine I should be aware of?
>>
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>>3753946
Anyone?

>>3754312
Looks nice, what is it?
>>
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Ancient Aliens is so hard
>>
>>3754398
>filters
yea you just have to rush that level or else you get enveloped by the caco cloud
>>
>>3754319
I can't remember, which is horseshit because I was just on the page.
>>
>>3754403
Pls no bully it's just default gzdoom
>>
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>>3754417
>implying there's anything wrong with filters
>>
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Almost forgot that I have to attend lectures tomorrow.
The map's technically completeable, but I guess I will need to work with it for rest of the week.
I still need to shill Disjunction, although I feel bad about the earlier maps already.
>>
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>>3753953
Run at their direction and punch them all to death!
>>
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I present to you, Art Doom.
>>
>>3754442
Plain linear, bilinear and trilinear filters? Yes, they just smudge shit out, I think it looks less pretty and crisp.
>>
>>3754447
Listen, bud. You either make it into a proper mod/shader, or stop teasing us. Or not. I'm an anon, not a cop
>>
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>>3754453
I'm trying I'm trying
>>
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>>3754476
That's not in game...

If it is, release it already.
>>
>>3754447
>>3754476
>>3754518
>>
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>>3754535
At least post the proper version
>>
>>3753930
Props to him for playing Cabro's Legacy.
>>
>>3754541
I didn't have it and couldn't find it. Thanks.
>>
>>3754541
>Der Schrei der Ouchgesicht
>>
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>>3754535
>>3754541
>>
>>3754447
nice, I can use Prisma too anon
>>
last night I dreamt I booted up doom except all the weapons were boleadoras and all doomguy's grunts were replaced by a whiny 12 year old voice
>>
>>3754612
Anon liked this tweet.
>>
>>3754612
you're just fishing for a doom_txt mention
>>
>>3754275
see me in any quake game rn i'll rape u so hard with no lubricant. you think this is a fucking game?
>>
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>>3754647
>>
>>3754651
>seemingly functional minimap
tell me more
>>
>>3754664
Doom Delta, they just released a new demo a few days ago.
The minimap is actually pretty demanding, i've got a beast of a rig and if I play in OpenGL I can see and feel small stutters while it's up.
>>
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>>3754541
>>3754567
>>
>>3754647
how considerate of you to employ lube on the rest of your victims
>>
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>>3753930
Oh John still does Doom streams? I haven't watched in a while, nice.
>>
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wtf
>>
>>3754647

>i'll rape u so hard with no lubricant

implying I will not enjoy it
>>
>>3754735
Hey you got lucky and got the ice cream
>>
>>3754738
trust and believe me when I tell you I'll fuck you 'till you're crippled, faggot. don't get saucy with me.
>>
>>3754029

[Metallica MIDIs intensify]
>>
>>3754297
>Also, will I live... again soon?
not in your lifetime

Enjoy blood crossmatching while you can
>>
>>3753458
Every source port has its own folder

Maps are in their own folders, within category folders and separated between doom 2 and doom 1. Categories are Deathmatch, maps (1-2), maps (3-19), maps (20+), and Oblige. Any maps that are for zdoom-based ports also have (zdoom) in their folder name.

Mods and TCs get their own folder.
>>
Any yuropoors wanna play UT99 some time? Muricans who can handle 150 ms ping are welcome too.
>>
>>3753458
I used to dump everything in a doom2 folder on the C drive, but recently I took to putting ports in their own folder to avoid conflicts. Better late than never.
>>
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>>3753796
Reelism has some Grey Alien sprites taken from Duke Nukem Advance
>>
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>>3753878
There was an XCOM-themed mod in development at some point, but then the project lead had a full-on autism meltdown about something or other and flamed out of the community entirely. I'm not sure if any of the assets are out there publicly?
>>
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>>3754746
>lucky
>>
>>3754778
>Duke Nukem Advance
You know. I beat that game at least twice and I don't remember a god damn thing about it.

Except the burger joint in the ... 2nd level? For some reason.
>>
>>3754798
Hey the box didn't tell you to fuck off, so you got lucky.
>>
>>3754029
What this needs is one of those time-wasting GIFs near the end to completely blueball somebody, like the MIB chat thing or RING RING
>>
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>>3754807
>being eaten by ice-cream is lucky
>>
>>3754820
Wait when the fuck did he make it dangerous?
>>
>>3754820
Look, some people are into that, okay?
>>
>>3754820

There are worse ways to die.
>>
>>3754778
Those are from Alien Cabal
>>
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>>3754827
But anon, vore is furry propaganda.
>>
>>3754029
>>3754050
oWo what's this
>>
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>>3754831
Nope. They're from Duke Advance. All the other assets from that game were ripped as well.
>>
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>>3754829
Yeah.

Vlad Tepes (who invented butthurt) would often use impalement as a death sentence, long sharp pole, impaling a person through the anus up through the body. Very grotesque way to kill a man.

But sometimes, he had a special thing done, they would turn the pole around and use the blunt, rounded end, then grease it up with lard or fat, and then place the victim on the pole that way.
This would take quite a lot of time, the large rounded pole, using only your weight and gravity, would slowly press up through your body, killing you in an absolutely agonizing and drawn out manner.
>>
>>3754850
>45 58 113 226:10813
What fucking engine is it?
>>
>>3753664
- Teleporting back and forth from UAC base (industrial) and Green Marble staging area
- 400 monsters, bunch of pain elementals too, please god use some pink demons and actual barons of hell
- archvile revenant pillars, and a revenant ziggurrat also built as such (*invincible revenant zugurrat - "the tower of power")
- there's a pair of cyberdemons at the end but monsters teleport in behind them so you cant just run past them, its a long ass corridor
(for +1 that long ass corridor has a bunch of barrels on the SIDES, and some pillars to stop rockets with enough clearance to not set off the barrels behind the rockets)
>>
>>3753878
I tried working on one a few times with the edge sourceport in early 00s, dont got none of that stuff anymore.

> made a floor texture for the aqua-plastic used future looking spaceships
> had a jet harpoon gun for pistol slot which used the duke3d shotgun as a base
> had a Ion Armor soldier
> had the sonic pistol and sonic cannon

but I was kinda a kid at the time so it was overall slightly mashup
>>
>>3754856
zandronum
>>
>>3754735
Tribbles?
>>
>>3754647
>>
>>3754876
It's ice-cream.
Demonic ice-cream.
>>
>>3754443
revenants... revenants everywhere
>>
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i love pcorf's intermission texts
>>
>>3753932
So am I going to replace the yadisk link with this?
>>
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Would you an agitator?
>>
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>>3754962
I'd hit that.

with a rocket launcher
>>
>>3754962
demons are for killing
>>
>>3753953
Play through it with a gameplay mod that gives you significantly more firepower. I suggest Dreadnought.
>>
>>3754968
You're right. They are.
>Carressing that angry, bony face
>You look passionately into it's eyesockets
>Both of you are about to climax
>It gets right up close to your ear
>AAAAAAAAAAAAAA
>SWOOCE
>PAK
>>
>>3753953
Play through it with a mod that makes you weaker so your skills improve faster. I recommend Hideous Destructor.
>>
>>3754979
no you degenerate weeaboo fuck

remove demon from premises
>>
>>3754987
>he didn't read the spoiler

damn, son
>>
>>3754992
letting yourself get punched by revenants does not aid in destroying them
>>
>>3754987
>weeaboo
but anon i dont do that.
i do lovecraft and giger
>>
>>3754996
play some punchout with them, nigga
>>
>>3755014
>love
do you love them, or LOVE them? ;)
>>
>>3755027
Anon, no. That's Filthy.
>>
>>3754856
>Floating hands
>Big head on uneven cylinder body

Is this meant to be some kind of Madness spinoff thing?
>>
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>>3754447
>>
My friend keeps insisting doom 1 and 2 are 3d games just because the rendering looks like it
I told him how there cannot be stuff on top of each other and even linked him some videos showing how the tech works
He asked if the game really just draws the pic on screen every frame
still he doesn't believe it, what do
>>
>>3755092
Let him believe what he wants, some people are beyond helping.
>>
>>3755092
>He asked if the game really just draws the pic on screen every frame
thats literally how every game engine ever works, thats why its called rendering in FRAMES per second, each frame is its own image. in modern engines you have different effects being rendered in passes before being composed into a frame.
>>
>>3755092
>My friend keeps insisting doom 1 and 2 are 3d games

but they are
>>
>>3755092
You're both a little dim desu
>>
>>3755092
"there can not be stuff on top of each other"

But there can. Rockets can fly over/under some other objects (like floating cacos) via Z-coordinate checking.

All vertices and most objects have Z coordinates/height), and that makes Doom an actual 3D engine. Inability to do room over room and other limitations pay no factor in it.

People call it some bullshit terms like 2.5D just to differentiate between games that use sprites and games that use full-poly models.

Another use of such term is when 3D models are used to implement a 2D gameplay (Trine 1/2)
>>
https://forum.zdoom.org/viewtopic.php?f=43&t=55040

metrood is saved by an aspiring entrepreneur, all hail the incoming new age of pffttttthahahahahahahahahahaha
>>
>>3755206
>If anyone is able to give me something from the Planned Features list below, that'd be great. If anyone has the ability to get something in from the Wishlist, that'd be great too.

Oh my god.
>>
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>>3755206
>>
>>3755206
>Bugs
>Morph Ball - Can't pick things up,
that's not a bug you dense nigger
>>
>>3755213
you could still pick up powerups in morphball in all the metroids. Many times have I morphballed somewhere to get more missiles
>>
>>3755206
> Brutal Doom Compatibility - As of now, when Brutal Doom is applied, Samus is constantly firing infinite rockets. No idea why. I like the Imp behavior in that mod though...
>>
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>>3755206
>Brutal Doom Compatibility
>>
>>3755206
the guy sent me a pm asking for code help lol
>>
>>3755092

It is 3D. Literally the only reason ROR doesn't exist in doom is to make render culling of non-visible sectors more resource efficient.
>>
>>3755206
>If anyone is able to give me something from the Planned Features list below, that'd be great. If anyone has the ability to get something in from the Wishlist, that'd be great too.
>Planned Additions AKA: things that someone should pick up and work on
>Obviously, we could use some Music files to include into the core release, if anyone wants to give us some that they hold the rights to.
>Also, people who can refine the existing code would be useful.

What does this motherfucker plan on doing himself?
>>
>>3755308
making the wiki
>>
>>3754447
>>3754476
>>3754518
>>3755089
>not disabling the HUD first
Artless plebs
>>
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Some connectivity to map09.
>>
>>3754453
>>3754526
Real time deep dream is just a bit beyond tech at the moment. Maybe with GPU hyperthreading it might be possible.

That's not to say you can't make a hack that looks similar enough. That's what doom itself is, one big hack because realtime 3D wasn't feasable at the time.
>>
>>3755330
I really love the style of your map, but I think you could gain a lot from an altered version of that metal texture with some adjustment to the hue. A bit of cooling and/or desaturation would go a long way of making it mesh better with the snow and ice.
>>
I'm cutting down folder sizes so I'll only be rolling with 1-2 source ports.
Which ones should I have?
>>
>>3755393
GZDoom / PrBoom+
>>
>>3755396
This. Basically all you need in this day and age.
>>
>>3754029
>map02 is mirrored

one
fucking
job
>>
>>3755427
How else would you fit it in?
>>
>>3755092

in gzdoom it IS 3d
>>
whats the difficulty of plutonia 2 and plutonia community project? also back to saturn x? demonfear? hellbound? I'm kinda tired of these ultra hard doom maps and would just like something like doom 2-plutonia desu
>>
>Tfw found out
FUCK YOU >>3755516. I'M GOING TO FIRE MORE HOMING MISSILES AT YOU THAN USUAL FOUR OUTING ME
>>
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I know no one likes to read rants, but I'll post this anyway because I need to get it off my chest.

After an insane amount of work, I finished Community Chest, aka. No Ammo: The Megawad. I ended up cheating, because I don't enjoy the idea of having to chainsaw dozens of Barons and other tough enemies dead because the map only gives you 1-2 boxes of shotgun shells and that's it. I checked the map statistics at DoomWiki, and I'm not imagining it: most maps in CC1 really do have very few ammo pickups available compared to most other WADs. I watched some UV-max demos and I have no idea how they make their ammo last. The demos always pistol start, but I didn't. I scavenged every secret area, killed every enemy that drops ammo and carried some ammo from the previous levels and I still had to cheat, because it isn't enough.

The first few levels are good, but around map 6 or 7 it starts to go down and fast.

The WAD is also full of maps that aren't fun to play even when they have enough ammo. They're filled with annoying puzzles where you have to find switches hidden in walls that aren't marked in any way. You spend more time trying to figure out where to go next than killing demons. Map 29 is the worst. Little ammo (compared to how tough the enemies are), extremely frustrating puzzles, and it never ends because it's so huge. Go and read the walkthrough (https://doomwiki.org/wiki/MAP29:_Citadel_at_the_Edge_of_Eternity_(Community_Chest)#Walkthrough). See all those puzzles? They simply aren't funny. They just waste your time.

Thank $DEITY it's over now and I never have to play CC1 again. I tried it years ago and I ragequit, now I remember why. Never again. It is the most annoying and frustrating megawad I've ever played.
>>
>>3755516
just try them
>>
>>3755523
http://doom.wikia.com/wiki/Monster_infighting
>>
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>>3755080
Of course. It's Yeelon.

basically one of krinkels jr. (kelzad) 's characters

>>3755206
>brutal metrood
i puked
>>
I am gonna do it, I am gonna demo of Sunlust map21 UV-max.

It's kinda fun map.
>>
>>3755206
This is going to fucking suck
>>
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>>3755601
Oh, and yes. He DOES have two rows of teeth, like a shark would.

From my understanding, August Huffman was a crazy cunt, some random demon shitter possessed him; and then their souls fucked or something.
>>
>>3755610
>>3755080
maybe i should stop cockteasing
https://www.youtube.com/watch?v=Tge6Czag
>>
>>3755602
Yes, I did it!

... 2/4 secrets, 75% kills. Forgot if there was way to re-raise floor.
Oh well, it was in one go. Maybe I am not as bad as I think - although it is an easy map relatively.
>>
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>>3755516
>agitatED skeleton
you stupid bitch

you stupid fucking bitch

i can't believe how dumb you are
>>
>>3755248
I double dare you to post it in the thread before it gets locked, big boy
>>
>>3755613
>maybe i should stop
Agreed
>>
>>3755660
https://my.mixtape.moe/qdggvu.webm
Spend 2-3 minutes just wandering around trying to figure if I could get the invulnerability secret.
>>
>>3755717
That's enough, you. Reveal your WEBM secrets.
>>
>>3755720
https://gitgud.io/nixx/WebMConverter
Recording with shitty unoptimized OBS-setup.
>>
>>3755717
>https://my.mixtape.moe/qdggvu.webm
Also you're wasting a fuckload of chaingun shots. Chaingun Snipe more.
>>
>>3755724
>for retards
perfect
>>
>>3755717
>>3755660
>>3755602

alright. pick me a map to suffer on
>>
>>3755732
Sunlust Map20, Inverti in Darkness.

Or just play Disjunction.
>>
>>3755736
What module is it talking about?
>>
>>3755663
Nothing special, I was posting something I was working on in another thread and he replied to me there then pm'd me like a few hours later.

Doesn't beat the guy I was doing a collab project with last spring though. He had this neurotic messaging habit where he'd send pms, delete them, send new ones, and edit sent pms before I had the chance to read them. I think the record was one pm with 63(!!!) fucking edits before I had the chance to open it. Stopped talking to him when I realized he'd never do his part his part of the project and will never ever release anything but screenshots out of sheer frustration will all the hours and original code+art I'd wasted.
>>
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>>3755206
>brutal compat

No, and fuck off.
>>
>>3755752
Weird.
>>
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This new "Leptis Magna" map in Arcane Dimensions really pissed me off.
Sure it's pretty and full of nice secrets, but yet so tedious. If you're going to put this many vorelings and lost souls in every fight, at least they should die in one hit otherwise this is just a frustration fest. The library section is also horribly unbalanced, I had to god mode to get past it because there's simply not enough ammo or health packs to make it through, unless by taking an extremely unobvious route that I'm unaware of. It also lacks shortcuts everywhere to have easier access to secrets you've missed early on. At some point you just want to move on.

For a large city map, ad_swampy was so much better.
>>
>>3755736
Whoever said this was pistol-start completable needs to be fucking raped.
>>
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>>3755830
Seriously. Look at this horseshit. There's only two places you can even go and they're congested deathtraps.

If it ain't the fuckin' souls, it's the fuckin' souls.
>>
>>3755846
even on HNTR i can't do that one
>>
>>3755849
that said it has been beaten to death by speed runners.

KillerDog745 PRBoom v2.5.1.4cl9 9:20
0xf00ba12 PRBoom v2.5.1.4cl9 10:25
KillerDog745 PRBoom v2.5.1.4cl9 11:24
0xf00ba12 PRBoom v2.5.1.4cl9 12:04
0xf00ba12 PRBoom v2.5.1.4cl9 13:23
KillerDog745 PRBoom v2.5.1.4cl9 14:49

http://doomedsda.us/wad2658.html
>>
>>3755849
It's because there's virtually zero fucking room to do anything. You either get fucked against one pillar or the other.
>>
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>its a map where you're supposed to rely on monster infighting
closed game, shift deleted wad, 0/5 stars on doomworld
>>
>>3755857
i find there's not enough ammo to deal with the monsters as you are attacked on all sides, and most of the floor is damaging so even if you dodge all attacks your health is whittled down. and then the chaingunners appear.
>>
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>>3755856
>UV Speed Krankdud PRBoom v2.5.1.4cl9 0:49

>49 seconds
>49
>SECONDS
>in THIS shithole

WHAT IN FUCK?
>>
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>>3755863
I honestly find that it's not too bad, ammo-wise, unless you're trying to 100% kills.

The only real threat the map has is the lost souls making dodging next to impossible because they keep floatin' in the way like fuckin' retards.
>>
>>3755869
you can get up on the ledge you start facing and skip lots of it. the yellow key can be ignored, the monsters in the red key area avoided, then the ledge used again to reach the red door, finally teleporting to the exit and archvile jumping past the spider.
>>
>>3755875
ah that's probably a big difference between us - i don't consider a map "beaten" until all the monsters are dead.
>>
>>3755882
so you basically don't actually play the map, gotcha
>>
>>3755886
it's called a speed run for a reason.

also i'm not the runner, i just described what i saw in the demo.
>>
Did whomever make map4 for disjunction forget to place half the ammo, or is this one of those meme maps where you're supposed to avoid enemies or kill most by berserk fist?
>>
>>3755891
I haven't even gotten out of the start area. I can usually manage most slaughter maps, but this is retarded.
>>
>>3755809
I liked it but and didn't notice the problem with the ammo. This said, I did A LOT of backtracking.

btw, Terror fuma is my favourite map of the pack. It nails the flow and is fun to just explore.
>>
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>>3755846
I did say it to specifically see you suffer, it is one of the tougher maps in the mapset, perhaps even by virtue of the red key-encounter.

>>3755901
Sunlust is very difficult, with map20 being stand out. I'd recommend other maps to torture with. 1-10 are manageable, 11-19 kinda too, but on tougher side. 20 is torture. Last third is terrifying outside of earlier maps, 29 being a particular standout.

>>3755894
Oops
It's intentionally tight on ammo, so it kinda starts with a pseudo-tyson. You can find a secret SSG at the start.

Reposted because bad crop.
>>
>>3755092
Classic Doom plays less like a FPS and more like a top-down shooter in first-person.
>>
>>3755926
stop watching that youtube video
>>
>>3755926
Classic Doom plays like an FPS by definition. It literally, figuratively, objectively, metaphorically, and dogmatically defined the genre.
>>
>>3755926
Don't talk to me or my son ever again.
>>
>top-down shooter in first-person.
what is this even supposed to mean
>>
>>3755926
No, it's literally a shooter from the first person perspective you fucking communist.
>>
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>>3755947
>>
>>3755951
>>3755951
>No need to aim up
>Everything has infinite height, from cacodemons, to rockets, to hitscans, to explosions
>No diagonal planes, just 90 degree angles straight up
>Rooms literally cannot exist over or under each other
Hmm...I wonder what genre of game also has such mechanics.
>>
>>3755961
>no need to aim up
>everything has infinite height

both of these are objectively wrong
>>
>>3755961
>Everything has infinite height
No it doesn't.
>>
>>3755961
>everything has infinite height
This is incorrect, you moron.
>>
>>3755963
>>3755964
>>3755965

I have been literally blocked by Cacodemons 20 feet """above""" my head.

The Icon of Sin is literally designed around the fact that everything has infinite height.
>>
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>>3755926
here's your (you)
don't post again
>>
>>3755962
>No need to aim up
Wrong, the game will aim up for you when needed. In a sense.

>Everything has infinite height, from cacodemons, to rockets, to hitscans, to explosions
No, they don't.

>No diagonal planes, just 90 degree angles straight up
Fucking irrelevant. That aside, the engine has no problem supporting slopes, it just wasn't implemented.

>Rooms literally cannot exist over or under each other
It's not outside the engine's capabilities, it's just another thing which wasn't done.

It doesn't stop being a FIRST PERSON shooter, just because the way the world is rendered may not be described as 3D in some more typical modern manners.
>>
the correct answer is of course the height of an actor is either infinite or finite depending on what it is being tested against. player or other monster = infinite, missile collision = finite, missile explosion radius damage = infinite, etc.
>>
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>>3755967
(you)

it's based around splash damage you fucking retard
>>
>>3755967
>I have been literally blocked by Cacodemons 20 feet """above""" my head.
You will not go under a cacodemon, but other objects might.

>icon of sin
Explosions have infinite height, you hit the wall above Romero and the splash damage hits him.
It's basically built on quirks and improvisation but that doesn't mean the game isn't in the first person perspective.
>>
also i believe carmack said in a tweet that the renderer is 3d but the physical model is 2d.
>>
>>3755979
>the physical model is 2d.
how come you can shoot over ledges then
>>
the webm doesnt want to uplaod i wasted time fuck

to disjunction
>>
>>3755972
This. The third dimension is basically partially implemented, so saying the game is 2.5d is not so wrong.
>>
>>3755982
i don't bloody know i didn't write the bloody game.
>>
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>>3755206
>I've been in talks with Terminus to reboot his abandoned project

This is a slight misrepresentation, it's more he couldn't get a radsuit item working and asked me to fix it, and I did.
Then he started talking at me in great length about his level ideas in between bringing up MLP stuff.

Also I really like that the entire post is just one fucking gigantic wishlist asking other people to help.
>>
>>3755995
LOL I wish I were as popular as you mate.
>>
>>3755995
Typical joined-zdf-in-2016 behavior desu
>>
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>>3755995
>Then he started talking at me in great length about his level ideas in between bringing up MLP stuff.
>>
>>3755995
>it's more he couldn't get a radsuit item working and asked me to fix it, and I did.
i have high hopes for the project
>>
>>3755206
>Destructible Boxes - some guy named "Kodi" on another thread

This is a fantastic way to credit people.
>>
So I decided to do a cursory Google for "Rockstar Raccoon" to see who this guy is and

oh

oh

https://www.youtube.com/watch?v=EXEhYcYUjME

oh
>>
>>3756005
I didn't agree to do it for him and he did not ask about listing me either. He won't get the code because it turned out it doesn't even bloody work
>>
oh boy this is gonna turn into a cringe thread quick
>>
>>3756005
Good enough. I know who that is, it's the guy who made the point and click adventure interface.
>>
>>3756010
He must be flattered as shit rn.
>>
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>>3755971
>mfw unironically played nothing but vanilla doom 2 with risen 3D and HD textures as my first real doom expirience because i simply didn't know any better and i was 10 at the time
>>
>>3756007

Wow, Death Grips is really stepping their game up.
>>
>>3755995
>This is a slight misrepsentation
More like major misunderstanding.
>>
>>3756007
>>
>>3756014
im positively blushing
>>
>>3756015
I forgot Risen 3D existed.

In retrospect that shit was ugly.
>>
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>>3756020
You're adorable, you fucking madman you.
>>
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>>3755995
>Then he started talking at me in great length about his level ideas in between bringing up MLP stuff.

Even I wouldn't smear my furshit in your face. Some people have no decency.
>>
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>>
>>3756040
>game looks good
>>
>>3756040
Looks like a bubblegum diarrhea shitgasm
>>
>>3756054
I was thinking more "lung cancer phlegm"
>>
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>>3756040
>>
What wads pair well with D4D? I feel like playing something with some lasting progression.
>>
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Dropping work on my Highway to Hell mansion map in favor of everyone's favorite theme (TECHBASE!) just because it's easier to design around, whereas I wasn't getting anywhere with the mansion. RIP. Still going to try to make it interesting.
>>
>>3756040
>look great
no one could type that with a serious face, I had trouble realizing what it was
>>
>>3756076
The first time I played with D4D was Japanese Community Project.

You should also play with shyntdoom. These three things combined works well.
>>
>>3756082
>shyntdoom

huh?
>>
>>3756083
synthdoom
>>
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>>3756083
https://mega.nz/#!KlBiAJDC!PuPUNjIjKdqK6NISzhQlWs8I7hUIrIkpvSuOyRnH4uE

thank me later
>>
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Where the fuck do I upload this disjunction webm that isn't 403 forbidden?

First map done.

With DRLA because seu mi
>>
>>3756101
You can use /wsg/ if it is small enough or some 3rd party website ( mixtape.moe, for example )
>>
>>3755846
To be fair its Map 20

isnt that the one where the intermission text says its a fortress of hell or something?

>>3755875
hurry just keep pressing the door-close button while we figure out what we're gonna do, yeah thats right we'll just keep shutting the door every time they open it.

> hey marty, get the SSG, every time it gets open waist high I want you to put two shells through it

> the fucking trick door hack, at least until you fuck it up


>>3755885
chiming in, actually id say I dont consider it beaten until all the readily accessible monsters are wiped

but some dudes sitting up in a parapet somewhere in a place ive already moved off from, or a Cyber thats just gonna be a pain in the ass to deal with . . . ill gladly leave those behind.

As long as its above about 93% kills im okay with it

> mfw a Cyber for all its glory, is still only 1 COUNTKILL, albiet a bitter 1 kill to leave behind


>>3755974
ironically I always felt the BFG should fuck up romero but since it has no splash damage it does nothing to the icon

that kinda sucks, but whatever

> and then guess what, in quake 2 now it does have splash damage, in fact twice as much, mostly to make it harder to use it at point blank range like you're supposed to do in doom


>>3756078
this looks pretty good actually, though its not uber detailed I would drop my hot rocket in it
>>
>>3756081
What was it?
>>
>get level pack
>want to run it in gzdoom because fancy brightmaps and lights
>also want to run it in zdoom because it's an older wad and might run better with software and authors vision or something
what do
>>
>>3756120
It's the zombie sarge from nudoom
>>
>>3756121
QZDoom.
>>
>>3756121
what level pack?
>>
>>3756121
GZDoom with the software palette shader enabled.
>>
>>3754749
so did you fuck him or did you spend the night sulking at your lack of internet connection
>>
>>3756101
mixtape.moe
>>
>>3756106
mixtape.moe was 403 forbidden.
but i'm retarded so what do i expect
https://my.mixtape.moe/qgjkxm.webm
12:55 of shit.
>>
the guys at facepunch are gods

https://youtu.be/3WOWUfD_fuM
>>
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>>3756165
>SFM
I expected horses and dogs to roast that imp ass. or at least Doom marine impse.
>>
>>3756140
Wish people would record without music on.
>>
>>3756174
>without music
but anon that's part of the fun
>>
Does anyone know how to merge pwads with iwads into one wad?

I just hacked my vita and it has a prboom port but it doesn't look like there's any pwad support. I had a program called wadmerge but it either doesn't like windows 10 or 64-bit.
>>
>>3756140
why would anyone watch this, even the maker of the levels can't see someone play the maps as intended
>>
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>837 enemies in and havent died
>go up elevator
>8 mancubi shoot me
>>
>>3756217
Eh, bitrate's bit bad, but I didn't mind watching some of it.
I do like to see people play my shit, mods or no mods. One guy uploaded playing through it with Russian Overkill - still enjoyed having look at it.
>>
>>3756221
Do you ever get that special feeling the split second before something like that?

Like, you see them and it's initially startling (maybe), you realize immediately there's nowhere to run or take cover, there's no room to dodge, besides the feeling of being defeated, there's also a slight relieving feeling.

Then the volley of fire hits.
>>
>>3756223
Map 02 is proving to be a bitch. Gives me a lightweaver and then cockslaps me several times over.

I lost the lightweaver by the way.
>>
>>3756231
NHB I just curse a lot because that's an hour's careful play up the spout and now I've got to start all over again. But then I know I won't have the patience to be as careful as I was before so I will die much more easily so there's not even any point in starting again. So then I won't even bother playing the wad again for weeks.
>>
>>3755902
Haven't tried terror fuma yet.
>>
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Outdoors mapping aaa.
I gotta make some structures for colour later. Ruins, derelict iron machines and such.

I should head to sleep.
>>
>>3756274
Story of my doom career.
>>
>>3756007
>>3755995
>>3755206
haha now he's starting to blow up in his own thread

outburst followed by ww smacking him with the banhammer in 5 4 3 2..
>>
>>3756316
give me a moment, i'm going to pour some gasoline on him.
>>
>>3756328
Don't forget to light him on fire afterwards.
>>
>>3756332
people like that are like white phosphorous, spontaneously combusting in the mere presence of oxygen.

>>3756297
Still hope you get some better textures at some point. The ones you have don't do your terrain and architecture justice.
>>
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>>3756332
I'D LOVE TO!~


TILDE
>>
>>3756341
Well, gotta look into it later. Swapping textures en-masse shouldn't be too difficult.
Although I kinda want to get this out for RC this week, so I can rest a bit.

I kinda have idea for mapset full of really short maps ( ex. 'speedmapping' map ), even shorter - Scythe-like. Thematically, not sure what I'd go with.

Then there is idea of working on my own FPS. I have to see how hard would it be to implement Quake's map-format in Unity or something.
>>
>>3755206

>Joined this year
>Completely incompetent at modding
>Wants to head a project where everyone else does the work
>Wants Brutal Doom compat FOR A FUCKING METROID TC

It's like poetry
>>
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>>3756359
>Well, gotta look into it later. Swapping textures en-masse shouldn't be too difficult.
I would look for a snow texture with a very subtle pattern, almost pure noise. That'd make it tile much better for the large surfaces you have.

The brown metal textures could be translated to something like this(quick attempt) for example without having to get any new textures though


>I have to see how hard would it be to implement Quake's map-format in Unity or something.
I know basically nothing about these things, but I think converting a bsp map format to.. well whatever not-bsp formats are called could be tricky.
>>
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>that one off note in hell revealed's version of OWW
why

how

but mostly why
>>
>>3756391
>why
Shitty conversion tools.
>>
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something I did years ago in edge doom
>>
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>>3756501
>>
>>3755995

>it's more he couldn't get a radsuit item working and asked me to fix it, and I did.

This reminds me of the time you literally did all the job for two little shits who slowly and indirectly killed one of your mods.
>>
>>3756501

Is that the Hacx launcher?
>>
Every time I try to play D4D and I alt+F4 with it, it makes Explorer unresponsive to my mouse. I usually have to reboot my PC in order to make it respond again. Does anyone else have this issue?
>>
>>3756612

...Don't exit the game by Alt+F4ing?
>>
>>3756221
with that many cells you should have had the bfg out ready. ah well, every death makes you a stronger player.
>>
>>3753659
>Doomguy
>crazy
Doomguy is probably the most sane out of any id protagonist. 'cept maybe Commander Keen.
>>
thanks mods.

>>3756731
Doom 64 says he essentially lost his shit.
>>
>>3756736
How so?
>>
>>3755809
Swampy also sucked fat Shambler cock. So did Crucial Error.

Is Leptis Magna made by the same person, by any chance?
>>
>>3756738
"Your fatigue was enormous, the price for encountering pure
evil. Hell was a place no mortal was meant to
experience. Stupid military doctors: their tests and
treatments, were of little help. In the end, what did it
matter - it was all classified and sealed. The nightmares
continued. Demons, so many Demons; relentless, pouring
through."

quake 3 also calls him a nutjob
>>
>>3756742
i think Hadephobia was based off this idea too
>>
>>3756742
>>3756736

It's less that he's insane and more that he's exhausted and hears a shitton of voices, likely due to demonic influence and sucking up all the soulspheres.
>>
>>3756742
they're both nutjobs

doomguy is a nutjob in the "i have seen what lies beyond death and none of it is good" way, ranger is a nutjob in the "tongues of the elder gods whispering forgotten chants into your very brain" way
>>
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I just found out what it is about arcane dimensional, great as it is, that ticks me off.

it's the lack of satanist references. everything gives off a fantasy RPG with guns type of deal without it. none of the new monsters make any sense or have any justification for existing in the universe of quake without being anything other than plainly Lovecraft inspired, whereas OG quake swinged both sides.

I wanted to see more pentagrams and depictions of sacrifice, not runes and dumb floating books and 'legendary warriors'. that just strikes me as generic.
>>
>>3756752
>It's less that he's insane and more that he's exhausted and hears a shitton of voices

source?
>>
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>disjunction webm is 55 mins long on map02
jesus cwrithe
>>
>>3756780
quake iii
>>
>>3756792

Ah, the scrapped stuff?
>>
>>3753073
Its makes the helmets look like the actual marine helmets and not the, whatever it is normally
>>
thoughts on:
yestrday.wad
gravity.wad
tribute.wad
deus vult
going down
shrooms
hellground
>>
Does anybody know a mod that makes the plasma rifle melt enemies like brutal doom? But for Smooth Doom?
>>
>>3756798
no, his chatlogs
>>
>>3756826

all good

play 'em right now
>>
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What doom monster terrified you as a child?

pinky
>>
>>3756840
None of them, I thought Doom was a blast when I was little.
Blood on the other hand I can't play past episode 1, hands and spiders freaked me the fuck out and still do. I did play through it before but I had to look away when spiders came up
>>
>>3756826
going down is good if you like slaughter in short maps (i do)
>>
>>3756840
i played doom when i was like 13
>>
>>3756837
already have anon

any suggestions?
>>
>>3756840
Cacodemons scared me cause I only ever had the shareware so they were like some kind of mystical monster I never saw except in the BUY OUR GAME screen.
>>
>>3756826
Commenting on what I played/remember
>Gravity
Looks neat, plays meh
>Tribute
That the one with time travel? I remember it being okay
>Deus Vult
Didn't like Map 01/Map 01 section of 05, the rest is fine
>Going Down
Love it except for the fruits level
>Hellground
Varies, has some highs and its lows aren't that bad
>>
>>3756863
>>3756826

should also toss up hellbound to avoid confusions between similarly named wads.
>>
anybody think its odd that serious sam 3 was nearly doom 4?
>>
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What are you playing?
>>
>>3756875

not odd, but surreal

there is a timeline where the people got CANNED CAIN instead of the Doomslayer.
>>
>>3756875
The result would've been interesting if they went in all the way.
>>
>>3756884
I wish that the gravity-fuckery in standard-edition FE/SE was in HD, though.
>>
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To/vr/nament when?
>>
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>>3756889
>somewhere in the game in a secret you run into Serious Sam
>no jokey quips like "ohh shake it baby" "you've been hanging around forever" "that's one doomed space marine", just sam getting excited about meeting "THE ONE"
>see body count
>>
>>3756895
Goddamn, the Quake 1 expansions had a ton of enemies.
>>
>>3756895
>hatshepsut has less enemies in HD
I fucking knew I wasn't crazy when I expected harpies to spawn together with 6 biomechs

>>3756904
Play arcane dimenshions
>>
>>3756880
I was playing the 20 monsters mappack earlier. Fun stuff.
>>
>>3756880
Nazi Punching Simulator.

Er, wolfenstein 3D
>>
>>3756914

Imagine being part of the PR team of MachineGames right now, debating whether or not they should milk this month by hyping the upcoming Wolfenstein game
>>
>>3756893
>not the whole intro
Damnit man.

But there's a /v/irgin who hosts UT99 regularly (or did, not sure that he still does). Speck was the guys and servers name.

Maybe I'll see if I can host...
>>
>>3756891
Imagine if we had that in a Doom game, would be sick.
>>
>>3756959
I've seen it in a couple of maps, but it's mostly mirroring sectors.
>>
>>3756959
In full out proper "hey, walk over this sector and your gravity clips to it, you don't need to teleport anymore" style, though, i think my brain would orgasm.

don't ask how it works. doom is getting pretty surreal.
>>
>>3755995
>Then he started talking at me in great length about his level ideas in between bringing up MLP stuff.
>>3756007
>https://www.youtube.com/watch?v=EXEhYcYUjME

Every single fucking week I am reminded about how it was a fucking mistake to seek out other fucking people who love the same show.
Fandoms ruin everything, man.
>>
>>3756763
pentagrams in quake are just reused assets from doom, there's nothing wrong with veering into fantasy (the usage of hexen models should have told you that)

>dumb floating books and legendary warriors
you shut the fuck up right now, lava mountain is one of the best maps in the mod and LEAGUES above swampy ass-buttom
>>
>>3756956
Speck's still around, hosts usually at least once a week for multiple games (UT99, 2k4, and Jedi Knight). There's a Steam group.
>>
>>3756967
there was a time where the mere mention of the show would cause me to snap into a bloodcurdling rage.

i told people to fight it. they didn't.
>>
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>>3756895
>Ranger killed so few enemies he can't even afford an upgraded facepic
>>
>>3756969
none of what you said invalidates my opinion. I wanted to see more satanist elements in AD, I didn't get them. it doesn't bring the whole thing down as it's just a minor peeve. the original quake has both sides of the coin, AD doesn't. Lava mountain is cool, but I don't care for some overly long sequence of a dude walking through a tomb handing over some sidequest to me. that shit is more hence than quake.

and for the record, hexen 2 did have pentagrams and depictions of satanism.
>>
>>3756973
what were you expecting, though, it's called ARCANE dimensions, not INFERNAL dimensions

i mean you're entitled to your opinion and all but OG Quake only even has the hell stuff in map design, almost every enemy is either distinctly humanoid or a direct reference to something from lovecraft's work, and i'd much rather see more fantastical environments and enemies rendered in quake's deliciously crunchy style instead of the same demons and skulls and pentagrams and goat-horns we already saw 1000000 times in doom
>>
>>3756972
To be fair; most of his enemys probably weren't even comprehensible.

Face it anon, he'll be HUUHing forever.
>>
>>3756970
I used to be in the steam group, but didn't play enough to warrant it... Good to know that he's still kicking though.
>>
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>>3756981
Yeah, he's still around. I keep missing when he's hosting though and last time I joined something's fucked up with my 2k4 install giving me shitloads of mouse input lag and making it impossible to play.
>>
>>3756979
this

You play quake for Lovecraft or Strogg or Arenas
You play for Doom for Demons but-lovecraft-is-also-appreciated

Capcha is being fucking hillarious again.
>>
>>3756979
you're gonna have a little harder than bringing up the name of the mappack. that's literally my point. not one of the aspects in map design itself in AD ever reference satanism, and that's one of the main problems I had with it. enemies aren't bad by any means but they could have had more of a meaning to them if they expanded on them in such a way that it didn't feel like 'these guys are literally robbed dudes and they shoot magic!'. there's a slight difference between a literal anthropomorphic goat and a gigantic fucking bear sized thing with teeth for face and blood on its hands, in the sense that one of them is almost something straight out of an Aesop story and the other actually resembles a fucking demon.

as it stands, AD is formidably good but the lack of something else to it makes it feel shallow.
>>
>>3756895
Needs more tally for The Douk's kill count.
>>
>>3756987
>you play quake for Lovecraft
thats valid but not really the point of quakes ambience

the devil aspect was always present, whether one of both was more prevalent than the other at some points is notorious, but quake did have both at play to some extent. just like how doom fucked with both scifi and hellish environments, but you never see people say 'I play doom strictly for the techbase maps' because there was always a tinge of the other
>>
>>3756992
>there's a slight difference between a literal anthropomorphic goat and a gigantic fucking bear sized thing with teeth for face and blood on its hands, in the sense that one of them is almost something straight out of an Aesop story and the other actually resembles a fucking demon.
even though anthropomorphic goats are one of the most immediately recognizable demonic symbols out there?

when they're not busy being goats, demons have typically been portrayed as still having humanoid or at least anthro forms with all the usual features, arms, legs, faces, which makes sense- one would be more likely to be entrapped and lured by something that looks familiar to oneself instead of immediately shitting and running in fear and we all know demons love making all sorts of nasty deals. it's the angelic stuff that was portrayed as abominations we can't understand (i.e. the ring of eyes), hence why they take familiar forms to communicate with mortals. hell is an inherently familiar thing, created to house our own kind when we fuck up and get kicked off the waiting list at the pearly gates.

what makes quake's lovecraft stuff immediately separate is that it ISN'T familiar, at least once you get past the generic grunt enemies. shamblers don't have eyes, shalraths don't have arms, spawns don't have any features at all, and they all clearly come from a world that has little in common with ours beyond making a mockery of any poor souls that dare to enter it and aren't armed with the clear-out section of Home Depot.

>>3756998
quake also doesn't have the hell stuff all the way throughout (losing it almost entirely bu the time you get to the sandy petersen-designed fourth episode), and even when it is present, it's vastly outweighed by the constant runic imagery and off-kilter architecture, aside from that one level with the shadowy jesus on the wall. that one's pretty blatant, you can have that.

more than anything it's just re-used assets, like the strogg logo in quake 2.
>>
what jokewad ends in the player getting killed by sjas?

what wad am i thinking of that has green SKSNAKE/SKSPINE textures used in floating tubes and looked similar to void.wad? had a drop into a pit with a cyberdemon. slightly cinematic. claustrophobic playstyle.
>>
>>3757002
>shalrath
scrag, shit
shalraths are the three-legged orb throwers, scrags are the floating kidney beans
>>
>>3757006
Uhh, it was by Wills but I can't remember the exact name. It Only Gets Worse, I think?

I remember helping test it and that ending was very different before release...
>>
>>3757002
>shalraths don't have arms
But
They have arms
>>
>>3757012
>>3757007
>>
>>3757007
that's a VORE anon.

shalrath was the scrag's alt-name
>>
>>3757024
>In Quake, a Vore or Shalrath is a spideresque creature with three legs, two arms and a head with no visible eyes and a huge, lipless mouth of many teeth framed by two pincer-like appendages.

the alt-name (by which you mean internal name) of scrag is wizard
>>
>>3757024
oh fuck nevermind shalrath is the alt-name jesus fucking dick.

its just you rarely hear "shalrath" used over the four-lettered moniker.

i'm fucking thinking just "wizard" for the scrags.
>>
>>3757027
it's okay anon
shalrath is just more fun to say than vore, especially because the latter has the whole fetish association

there isn't any quake vore, i checked
>>
>>3757002
goats are naturally depicted in sci-fi hellish imagery as beings capable of casting some form of attack or having some sort of engraved hell runics on parts of their bodies, yes, but by that point, that would make even make sense for them to even appear in AD when the map pack itself makes no further interaction with the hellish aspect. it just ends up as a derivative enemy figure in the context of the mod, doesn't really stand out as a figure of blatant satanism because neither the level design nor the remaining enemy roster compliment it.

>when they're not busy being goats, demons have typically been portrayed as still having humanoid or at least anthro forms with all the usual features, arms, legs, faces, which makes sense- one would be more likely to be entrapped and lured by something that looks familiar to oneself instead of immediately shitting and running in fear and we all know demons love making all sorts of nasty deals.
explain to me how does a literal goat man lure a dimwitted person into death by tricking him into believing he's a human, as opposed to a large, actually humanoid muscular figure which could easily pass for a bulky man in the dark.

I'll give it to ya: it's clear Lovecraft's style and imagery was heavily influenced by classic depictions of hell, 'unspeakable horrors and mauled figures that should not be' and all that. if there is a significant difference between both, it is definitely the more blatant usage of contrived architecture and muted colors as opposed to the EVERYTHING IS FUCKING RED DOWN HERE MY DUDE that goofier representations of hell entail.

it does make sense from the perspective of the mod itself being arcane fuckin' dimensions, but I would expect at least a bit of a hellish undertone to the elder worlds, given how most in the original quake were offhand comments on hell itself. I mean, both 'Satan's dark delight' and 'The Ebon Fortress' strike me as heavily satanic and lovrcraftian equal parts.
>>
>>3757029
how the fuck is dying by a slow acid bath even arousing
>>
>>3757036
the same way the thought of sticking your peepee into a woman's monstrous peehole turns you on
>>
>>3757038
Proof positive that vorefags have no idea how physiology works.
>>
>>3757040
I regret to inform you I was being sarcastic
>>
>>3757036
Never doubt the internet's ability to rub itself raw to the thought of literally anything, up to and including paint drying.
>>
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>>3757032
>explain to me how does a literal goat man lure a dimwitted person into death by tricking him into believing he's a human, as opposed to a large, actually humanoid muscular figure which could easily pass for a bulky man in the dark.
speech and taking on other forms, presumably, something the shambler hasn't quite mastered as its speech consists of HURHURHUGHGHH and its two forms are "kill" and "kill, but rub your feet on the carpet first"

i think part of the thing here is that 1. arcane dimensions is a user-made level pack by multiple authors without a solid, unified theme other than making use of the extra features added in the codebase and making something that's fun for the player to play through (which didn't always succeed FUCK YOU CRUCIAL ERROR YOU'RE FUCKING GARBAGE), going from techbase industrial hell in one level to necromancy in the next and haunted caverns after that, B. quake is a hodge-podge mess of art directions to begin with and throwing in some lovecraftian stuff and dimension-hopping was the easiest way to justify the wildly different designs, and III. like you said half the shit is intertwined anyway, just with less SHIT'S ON FIRE YO and more SH'GTH M F'YREH YO

>>3757036
when it's not you dying in the acid bath, although some people get off to that aspect of it anyway

but let's not get any more degenerate than we have to be here
>>
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does /doom/ read comics?
>>
>>3757045
>(which didn't always succeed FUCK YOU CRUCIAL ERROR YOU'RE FUCKING GARBAGE)
Explain, maybe? The only unfun part I remember was long walk to the rune.
>>
>>3757045
anon we have impse and hdoom. we've already started to cross the threshold. there's no going back.
>>
>>3757045
I need source.

Image search only leads me to wikipedia page about organs.
>>
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>>3757045
>this entire post
sweet jesus my sides i'm dying over here
>>
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>>3757036
As far as I know, vore has both a predatory side as well a more submissive side.
>>
>>3757047
DOOM COMIC
EVERY DAY
>>
>>3757050
It drags on forever and ever and the rune path is hidden behind that fucking unmarked grate at the start that looks just like every other grate in the entire level and there's very little enemy variety because it's all Grunts and Enforcers with various weapons and occasionally the flying disc fuckers to pester you. It also isn't that very visually appealing, which is twice as obvious with Terror Fuma's inclusion in AD 1.5 which does techbase much, much better.

>>3757051
>hquake never ever

>>3757053
Parasitedeath on FA/tumblr.
>>
>>3757045
I'm well aware of the mishmash of ideas that quake was, but that same indecisive aspect is what sold me on it. it didn't quite settle for a concrete aesthetic throughout, but the more blatant undertones regarding its 'hey I think these guys might be worshipping satan' vibe were always present from episode to episode, whereas the heavy use of necromance/black magic in AD are pretty much consistently held up from pretty much the first map that doesn't take place in a techbase, and it's very apparent. swampy fogbottom or whatever the hell that garbage map is called.

I can't be the only one who rocket jumped to the roof secret in crucial error.

not gonna lie here, I enjoyed debating with you. been quite some time since I held an intelligent idea comparison with another dude on this same website, and it had to come from someone in none other than this board.

also I wonder if that pic is up on paheal.
>>
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>>3757057
>we're still talking about the fetish
anon being the degenerate furfaggot is my job here.
>>
>>3756967
It's okay, man. We also have our share of bad seeds.

Like Brutalfags.
Or Columbine fanatics.
>>
>>3757047
you've posted one of my favorites

too bad the artist gets his panties in a bunch over inane shit more often than I'd like to admit, also changes the updating schedule as periodical as I change my underwear and goes on retardedly long hiatuses
>>
>>3757063
Yeah, well I'm the degenerate scalefag
>>
>>3757063
>>3757072
Looks like we only need a featherfag for a holy trinity! And that's me!
>>
>>3757075
So where's the featherfag mod then? Furries have Shadow of the Wool Ball and scalies have Guncaster.
>>
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>>3757062
I agree about the indecisive aspect- Quake is for certain a product that turned out to be way better than the sum of its parts. An open-world RPG turned engine-tech-demo with Doom gunplay shoved in and some eyeless abominations instead of demons with more different ideas thrown into the soup than Ranger has scowl lines has no business being as good as it is, yet here we are.

>swampy fogbottom or whatever the hell that garbage map is called.
Foggy Bogbottom? Boggy Swampbottom? I don't know, something like that. It's rubbish and yet it ALSO contains a rune because it and Crucial Error were made by the same guy.

>I can't be the only one who rocket jumped to the roof secret in crucial error.
Hell no. I also would up sequence breaking to get to the last secret (the one that normally requires shooting the three consoles) by rocket jumping onto the roof by the cliff face and going backwards from there because I couldn't figure out how to get it legit only to find you had to shoot the other two consoles instead of just the one with the Quake 'shoot me!' circle on it.

>also I wonder if that pic is up on paheal.
It isn't. Most of the stuff on Paheal is of either Q2 or Q3, particularly Hunter (who is just a ripoff of an old comic book character anyway, pic related).
>>3757060
>Parasitedeath on FA/tumblr.

>>3757063
>>3757072
>>3757075
fukkin degenerates j/k we're all degenerate here
>>
>nobody wants a slimefag
>>
>>3757047
Who's that cutie?
>>
>>3757059

You poor thing.
>>
>>3757082
anon, honey, they're all lawls
>>
>>3757082
QUAD DEGENERACY!
>>
>>3757065

I'll take the brutalkiddies any time of the day. At least they actually play the fucking game.
>>
>>3757082
>three types of furries
>this motherfucker thinks slimes count separately

you know NOTHING of degeneracy
>>
>>3757090
>totally not a Mark
>>
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>>3757083
http://www.poppy-opossum.com/

pretty much a recommended read.

sitting through the whole archive should take anyone here no less than, what, an afternoon?
>>
>>3757089
[sound of Quad Damage pickup and muffled children crying]
>>
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325KB, 526x488px
>>
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>>3757091
>>3757075
>>3757072
>thinking there's a diffrence
to be frank i sincerely doubt xenos count as furry
i can't doom to this.
>>
>>3757086
I pulled up to the cabin, and I yelled to the cabin. the cabin got scared, and a guy started shooting.
>>
>>3757092

Dude come on, the other option is not the mentally sanest of them all.
>>
>>3757102
Xenophilia probably counts separately. Good taste, though.

HQUAKE WHEN
>>
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>>3757101
>>
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>>3757105
thanks doctorate.
>>3757103
Lucky for you I'm a dog lover
>>
>>3757103
would you make me a doom map?
>>
>>3757104
Ah. I guess I misinterpreted your words, then.
>>
>>3757105
Well, one way to look at it, in someway we could of ended up playing doom as if it was part of the Aliens franchise.
>>
>>3757102
>i sincerely doubt xenos count as furry
If that helps you sleep at night, then sure.
>>
>>3757095
>>3757089
[muffled BUT DURING THE STONE AGE and sounds of swords being drawn]
>>
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>>3757125
It does.

quick save us from this degeneracy that the demons have transfixed us with
>>
>>3757113
I did it.

sex.
>>
>>3757129
By swords I presume you mean dicks.
>>
>>3754784
I'm curious, do we know what it was planned to be like? What features would it have taken from XCOM? Or was it just going to be weapons and enemies from the series?
>>
>>3757142
anon no i was talking about the quake sound.

Did anyone figure out what map it was that had the "samuel hayden: the man with no ass" was?
>>
>>3757142
>sounds of dicks being drawn
It's like I'm in school again!
>>
>>3756970
>There's a Steam group.
gimme

>Jedi Knight
wew lad, also could use some saber duels in my life
>>
>>3757141
doomguyitsspherical.png
>>
>>3757147
https://steamcommunity.com/groups/specksunreal
>>
>>3757151
thank you
>>
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time for more hot wad opinions

ZOON
Whitemare 2 (especially gloominarch)
Dmonfear
Distrophia
Eye
Slaughtermaps
Detailmaps
Gimmickmaps
Jokewads

List some of your favorite wads.

What games would you want re/demade in DOOM?
>>
>>3757162
oh and
lilwhitemouse
harbinger.wad
Skillsaw
Ribbiks
Mouldy
Your favorite mappers.
>>
>>3757109
SWOOCE RIGHT IN
>>
>>3755995
Try finishing your projects and you won't have people like this being faggots around you.
>>
>>3757186
so what's unfinished about metrood, anon?
>>
>>3757187
>inb4 "maps and enemies"
>>
>>3757162
you mean remade in nudoom?
>>
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>>3757162
> What games would you want re/demade in DOOM?

I'd love to do remakes of Zero Tolerance, Gloom and some other console/non-DOS retro-FPSes that were held down by the hardware they were run on to GZDoom, so that they could be played in relative comfort with modern controls, an FPS above 3 and a rendering resolution larger than the average Windows icon.

Someone was working on a cool-looking port of Alien Breed 3D, but then they vanished. Damn shame.

I have a bunch of assets ripped and ready from Gloom, but haven't gotten around to piecing it all together into something usable or rebuilding maps. One day...
>>
>>3757162
>What games would you want re/demade in DOOM?
FEAR 1
God Hand(First or third person, don't care)
EYE
Metro 2033/Last Light
Some sort of first person DMC would be pretty cool too
>>
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253KB, 512x384px
>>3757162
- Cool wad. It has interesting aesthetics and new enemies, maybe I could try to map something in that style (unless I lose interest again).
- Considering most of it is made up of touched-up speedmaps, it's largerly a hit-and-miss megawad. Gloominarch's Realm is very damn harsh map but it has quite interesting gimmick for a "boss".
- N\A (haven't played)
- Map is good. Especially for debut project.
- Depends on the map, really. If they have well made fights then they're alright.
- Also depends on the map, impressive visuals shouldn't impair player and monster movement a lot.
- Depends both on the gimmick used and it's execution.
- I don' know.

- Alien Vendetta, Japanese Community Project, Arcadia Demake, Bloody Steel, Asylum of the Wretched, DemoniZed, Dark Resolution 2008, Hellground, Monster Hunter Ltd 1 and 2, Mars Operations, Osiris. There's also some Russian dude's WIP project and I like it a lot.

- None.
>>
>>3756015
I did play through the original Doom 1/2 back when they were released, but loved Heretic the most. In around ~'99 stumbled across Legacy and its splitscreen capabilities - then I played through it with one of my friends, and pretty much forgoten about it. I was not aware of the huge variety of source ports, or that those things existed, Legacy was a novelty thing to me, and I was not such a big fan of Doom either - played only vanilla and final, without trying any user maps.

I "rediscovered" Doom again in 2004/5 with JDoom/JHeretic (Doomsday), and its graphic capabilities amazed me to no end. I played with all the bells and whistles DHTP, reflections, lightmaps and shitton of particles. Very quick though, I realised that 3D models on monsters and weapons just don't look right, and switched them off, limiting 3D to decorations only.

Again, I did not pursue any usermade content back then.

It may come as a shock to you, but I rediscovered Doom for the fourth time with none else than Brutal Doom (version 16 that was). I thoroughly enjoyed it, and it was the thing that made me look upon GZDoom and ZDoom forums and see how much more usermade content there was. I realised what I was missing out on all these years, and now I play various mods and user maps regularily. Overtime, I acquired taste for quality content (and distaste for HD textures and filtering).

I still like BD, but the best IMO was v18, then it began getting worse.
>>
>>3756000
Nice get
>>3756007
Ummm.... Confession time. Once upon a time in '14 I wrote an MLP fanfic with blood, guts, rape, murder and literal mindfuckery/mindcontrol.

Does that make me a faggot?
>>
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>>3756840
Arch-Vile
>>
>>3757253
>Ummm.... Confession time. Once upon a time in '14 I wrote an MLP fanfic with blood, guts, rape, murder and literal mindfuckery/mindcontrol.
Link? I'm a trashman, I eat garbage.
>>
>>3757257
Double that.

Only a year ago I stopped fearing them and learned to properly dodge.
>>
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>>3756840
All of them
>>
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>>3756739
I think Foggy Bogbottom was done solely by MFX while Leptis Magna is from Ionous and Pulsar.

Leptis Magna sucked for reasons I stated earlier, I enjoyed Bogbottom because of the atmosphere and the church area, but those maps can't help but go all over the place and become a huge uncontrolled mess. So far it seems like only Sock can pull off large city maps with great flow and cohesion.

The "lore" in these maps is such an unintelligible clusterfuck as well. Really doesn't fit well in Quake to have to stop fighting and read a small paragraph of disjointed esoteric sentences.
>>
>>3757259
http://www.fimfiction.net/story/165644/a-fiends-game

Actually started out as a test of my writing skill in a non-native language, and if I can write subtle descent to major mind alteration by throwing clues at a public (note when protagonists speach patterns begin to alter and he starts using a bit different phrasing - that's an indicator that he got quite literally mindfucked, whcih is the reason for his following actions and emoism). Then said "screw it", and started telling everything almost directly. Then lost 2 chapters that were in the works and that killed my enthusiasm completely, leaving this shit unfinished.

Iin retrospective, it turned out pretty meh. Better than /some/ things that exist out there, but being slightly better than shit does not make it less o fa shit lol. Might rewrite it from scratch one day.
>>
>>3757269
http://www.fimfiction.net/stories/relevance?search=doom
I... didn't expect so many results that are actually about Doom.
>>
>>3757279
>>3757279

New thread & shit
Sorry not sorry
>>
>>3757280
It's fucking page 2 anon WTF. Terminate that shit with a Blazter.

And that's coming from the >>3757269 guy.
>>
fuck off, keep your garbage to your containment board
>>
>>3757280
No furry shit, you fucking donkey sucker.
>>
>>3757280
why would you start it with that?

>>3757284
>>3757286
and what's with the salt
>>
Someone make a new thread.
>>
>>3757280
you didn't even update the news post

fuck off, subhuman
>>
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>>3757280
Fuck off.

>>3757290
/vr/ is slow as molasses, we'll be fine for a couple of hours. Even if it says Page 9 or some shit there's still a good amount of time before it gets bumped off.
>>
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>>3757280
>didn't update news
>furry OP pic
>page 3
>>
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>>3757280
>>
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>>3756840
Not Doom, but this fucker from Duke 3D.

You prolly already knew before you clicked the image.
>>
>>3757354
I was expecting a sentry drone. 20 years later those fuckers still spook me.
>>
>>3757362
BE-BEEP
>>
>>3757370
*imp noise for some reason*
>>
>>3757280
>Not even on page 9
>[Embed] [Embed]
>not Fluttershy
1/10 try better next time
>>
>>3757378
whos that qt 3.41etc
>>
so are we using the shit thread or what?
>>
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>>3757404
Not at all, no. It could be deleted at any time. Honestly surprised Barneyfag hasn't shown up yet considering it breaks GR15 and especially when he's supposedly a Doom speedrunner.
>>
>>3757280
This is a falseflag thread. Report it.

I would but my report button is broken because I reported a recurring shitposter a /vg/ thread I go to and that butthurted the mods.
>>
>>3757185
You found a secret bitch!

>>3757229
Got links for MO and Osiris?

>>3757280
why do this anon.
>>3757297
so it doesn't get lost for that one anon
>>
>map 10 of disjunction start
going to rate this 0/5 whenever you upload it to doomworld on five proxies
>>
>>3757597
what a faggot
>>
someone make a legitimate doom thread, I'm not going to post in that contaminated dump
>>
New thread, not made by a permabutthurt falseflagging nonce

>>3757618
>>3757618
>>3757618
>>
>>3757624
anon fuck we have 3 of them >>3757629
>>
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>>3757654
GOD DAMMIT
>>
>>3757673
its okay anon op fixed it don'-

fuck he already killed himself
>>
>>3753027
Doom is basically the best game
>>
>>3753027
is doom 2 better?
>>
>>3757837
The levels are worse and thus the game as a whole, but the new content is pretty great so custom mapsets are all made for Doom 2.
>>
>>3753027
Anyone play unloved ?
Thread posts: 542
Thread images: 134


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