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Emulation filters

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Thread replies: 32
Thread images: 15

File: LA filtered.png (136KB, 862x634px) Image search: [Google]
LA filtered.png
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Could we talk about filters? I'm using Gambatte emulator as recommended by the FAQ. I naturally would prefer to avoid filters because I'd like to keep things untouched, especially since I like pixel art and "am myself an aspiring pixel artist", sadly not using a filter looks pretty bad.

Pic related the filter I've been using so far, "MaxSt's hq3x". All the other filters also look bad so no point using them.
I'm eager to learn and correct my ways if needed, thanks for reading.
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File: 1450636496441.png (68KB, 540x300px) Image search: [Google]
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While looking up the archives I also found this (refer to filename), I'm not sure what to think about it yet but at the very least it's not denaturalizing the game too much if at all.

>>3731507
>>>/v/
>>
>>3731518
>>
File: directdraw.png (84KB, 859x632px) Image search: [Google]
directdraw.png
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I just realized I had Direct3D as video engine and I could swap for something else. Using Directdraw I get something pretty decent... if not normal.

Is it now /vr/-approved? I'm not sure I can get any better than this.
>>
>>3731534
There are a few shaders which emulate the GBC screen, in case you find >>3731519 GB too "uncolored". Probably in the handheld shader folder but I can't check right now. They basically correct the colors (which gambatte can do too, just check the core options) and add the matrix.
>>
>>3731507
>>
>>3731507
>>3731550
Is it some sort of meme around here on /vr/ to randomly call posts "bait"?
>>
>>3731519
what emulator and setting is this?
>>
>>3731504
wow Link has a green beard
he really let himself go.
>>
>>3732282
I don't know about the emulator but the setting is written in the filename. That was the comment attached to the image, which I got off the archives.

If you find out how to replicate it tell us.
>>
File: RetroArch-0112-020336.png (905KB, 1333x1200px) Image search: [Google]
RetroArch-0112-020336.png
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>>3732282
>>3732343
Retroarch shader:
https://github.com/libretro/common-shaders/tree/master/handheld/shaders/gameboy

You can change color tint and other settings. Here's vanilla.
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File: ntsc-mode.jpg (77KB, 672x489px) Image search: [Google]
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>>3731504

I like filters as long as they're built into the emulator.

glshaders absolutely suck
>they absolutely suck
>they absolutely fucking suck
>fucking sucks deer meat

My favorite filter is the NTSC filter in ZSnes, though ill settle for the simple TV scanlines mode found in epsxe and dosbox.


However ill also say that a number of the interpolation filters also... you guessed it...

So I am kinda vanilla when it comes to filters. I think filters should make it look alot like it used to look on the actual game system.

Simple Pixel emulation, be it 2x or 3x or 4x is not actually the way it used to look.

But there arent many filters that are actually Built Into the emulators these days so im just going to stick with the ones that have the filters built into them.

Pic related.
>>
>Simple Pixel emulation, be it 2x or 3x or 4x is not actually the way it used to look.
That's what bugs me a bit with >>3731534. While it is not altered it doesn't exactly feel natural either. There's something missing.
>>
>>3732387
I'll give it a try, thanks. Never heard of RetroArch though, I wonder how it runs.

http://emulation.gametechwiki.com/index.php/RetroArch
>>
>>3731776
There has been a massive flux of shit threads over the last week or two. Filters have always been a sore point on this board, so it's easy to mistake this for a bait thread, but I sense no malice in OPs post, even if it's gonna rub some jimmies raw.
>>
File: 1422924682507.png (2MB, 1920x1080px) Image search: [Google]
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just like i remember it
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>>3734156
GPU shaders blow CPU filters out of the water in terms of effect quality and customization.

You can't do things like a realistic CRT simulation with CPU filters, it would be way too slow. Shaders are usually compiled at runtime too so it's much easier to edit their source code to customize them than with baked-in CPU filters where it would require compiling the whole application.

The only issues with shaders usually have to do with when there are differences between GPU vendors implementing certain functions of the shader language, such as Nvidia allowing floatN in place of vecN in GLSL while AMD and Intel don't. But most issues are avoided by only using functions that work on all vendors and avoiding vendor-specific extensions.
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>>3731504
Yuck to this all, buy original hardware an ever drive and an upscaler. Yuck yuck yuck
>>
>>3734645
>upscaler
>gbc
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File: la.jpg (866KB, 1274x717px) Image search: [Google]
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>>3731504
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File: 1374370870181.jpg (1MB, 1709x1561px) Image search: [Google]
1374370870181.jpg
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just like i remember it
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>>3734661
which donkey kong is this?
>>
File: 1471961081331-1.jpg (142KB, 1516x528px) Image search: [Google]
1471961081331-1.jpg
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>>3734728
the GBC port of DKC
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>>3734656
>>3734661
>>3734665
>>3734669
>>3734672
>>3734703
PLEASE kill yourself, shitposting faggot.
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File: Abusive Household Filter.png (191KB, 880x670px) Image search: [Google]
Abusive Household Filter.png
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>>3734774
>>
Imagine if

Guys, imagine if

Oracle of Ages / Seasons / Link's Awakening remakes

On the Monish Cap engine
>>
>>3735013
DAD STOP!
Thread posts: 32
Thread images: 15


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