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>Want to play some Super Metroid >Remember the long unskippable

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Thread replies: 64
Thread images: 15

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>Want to play some Super Metroid
>Remember the long unskippable intro and space station sequence

Share this and similar feelings with me.
>>
>load up super metroid in a decent emulator
>hold the speed up key through the intro
>play the game
Emulation 100, Real Hardware 0
>>
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>want to start playing rpg
>remember intro shit is like 40min long
>>
>want to say the PS1 is the best console of its generation
>90% of the good games of the library are 40+ hour games with 1-2hour intros before the game actually begins, at best
>>
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>>3727062
>want to play some FF VII
>you have to spend hours before coming out of Midgar
> Midgar is the best part
>>
>>3727062

It takes like 5 minutes tops. You can make it.
>>
>press fast forward button

Wow that was hard
>>
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>welcome to black mesa transit system
>>
>>3727062
>Super Metroid
>Long intro
Nigger go play Valkyrie Profile.
>>
>want to play a game
>n-no, I should wait until I get my recording equipment set up, gotta have honest fresh reactions for that quality retro let's play channel I've been planning on starting
>for three years now

>>3727062
It's literally less than 5 minutes, the Ridley fight ends when Samus is damaged enough so if you just keep jumping into Ridley without shooting you can end the fight very quickly
>>
>want to play <game>
>remember <game> is shit

EVERY TIME
>>
>>3727062
>want to play Dragon Quest VI because the job system is fun
>remember that it takes absolutely fucking forever to get past Mudo, literally several hours of gameplay
>>
>>3727062
>I have ADHD
>>
>Want to play Jagged Alliance 2
>Remember it runs like absolute shit on modern systems
JUST END IT
>>
>>3727062
>>3727250
What a bunch of whiny faggots.
Look, I despise 'cinematic' games, movie games, unskipabble cutscenes, etc but Super Metroid and Half-Life are nothing like that.

These two are EXACTLY how cutscenes should be in a game: short, straight to the point, and set the tone and atmosphere of the game. Plus in both games they're like the only times you have to wait for a story part.
>>
>>3727062
Secret Of Mana's intro bugs me a bit.
>>
>>3727134
holy fuck someone I agree with

Playing it for the first time right now and Midgar before leaving was pretty close to perfect. Story got retarded as soon as they left
>>
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>>3727062
It takes less than 5 minutes to start a new SM game. How fucking ADD do you have to be to find that challenging. Jesus christ, my children will never know what a smartphone is.
>>
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>>3727092
> want to start playing rpg
> remember it's a rpg
>>
What's the point of story in games? These cinematics are only interesting the first time you see them.
>>
>>3727062
It's usually non /vr/ games that give me this feeling.
>>
>>3727062
Unless you really need the three save slots, you can reset the game just after the intro cutscene and the game saves it, that way you only need to copy the slot to another one to start a new game without having to watch the cutscene again.

That's what ALL speedrunners do.
>>
>>3727982
>muh videogames are art

That being said, I like games in story, but developers should really add "arcade modes" to games that just automatically turn off cutscenes for people who just want quick play.
>>
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>want to play ____ game with an intro
>I sit patiently through the intro because I'm not a fucking sperg.
>>
>>3727062
> the long unskippable intro and space station sequence
> long
It's literally 5 minutes (04:30 in TAS) from title screen to when you arrive to Zebes and can run. So c'mon, it's not a reason

>>3727982
What is a story? A miserable little pile of cutscenes
>>
>>3728063
Me too, I never was the type that gets annoyed because of cutscenes.
>>
>>3728267
eh 5 minutes is still long considering most /vr/ games are up and running in like under 30 seconds
>>
>>3727306
SM is awesome because besides the intro cutscene, the entire game's story is silently conveyed. It's such a departure from most other games, that you may not realize it because it's much more subtle.
>>
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>>3727062
>Want to play me some Ikaruga
>Remember the shitty scoring system and retarded polar bear patterns
>>
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>>3727092
>40 min

Try when it's 2 hours
>>
To be honest, cutscenes are only annoying if I already saw them, I can get over literally one hour of cutscenes in any RPG without problems, I guess that forced cutscenes are problem only if you're replaying a game and already know the story, I can see how it gets in the way of the gameplay.
Personally I don't really replay many games, I prefer to search for "new" games, like underrated gems or titles that I ignored without noticing.
No loss to me.
>>
>>3728347
Who wrote this shit
>unleashing powerful mysteries
>two people from different worlds will collide into a journey
>polygonal combat
>don't just find items
Gee thanks I always only find items in all games
>>
>>3727134
>>3727565
Nah, in my opinion it STARTS to look like a FF game when you get out of Midgar, before it the game is a bit too grimdark and cyberpunk (not that I have a problem with these themes but) to me FF is about adventure, passing through deserts, forests, snow, going from one city to the other searching for some important item, then fighting some giant monster boss afterwards.
>>
>>3728314
It's true, but fuck, you're playing a console game supposed to take several hours of playing at least, with a saving function. 5 minutes is not that bad given it's ONCE for the whole game.

OP took way more time to write his post and read the replies than it takes to go through these measly 5 minutes.
>>
>>3728347
Star Ocean 2 has a slow start but at least shit happens in the earlygame. I traded in DQ7 on the 3DS after three hours of FUCKING NOTHING.
>>
>>3727134
Back then I thought the whole game would be in Midgar (because it's so fucking BIG). Weirdly enough after the party got out of the city I felt mildly disappointed. Like screw these places I want Midgar again.
>>
>>3728370
FF7 is dieselpunk, not cyberpunk.
>>
>MGS

>All the codec sequences I have to button mash through

>All the torture sequences that I have to button mash through

At least the codecs were sped up in later games.
>>
>>3728410
You'd think the codec would be fast even on the first game since the PS1 was famed for its on-chip MPEG decoder.
>>
>>3727272
>gotta have honest fresh reactions for that quality retro let's play channel I've been planning on starting
that's not what it's about at all anon
>>
Super Metroid is pure game kino
>>
>>3727062
>not keeping 2 saves from where you land on Zebes ready via the save copy feature
Wow, can you start tripping so I can filter you please?
>>
>>3728002
b-b-but that's how the developers originally intended.
Automatically? No. Press whatever to skip, fine. Some cinematics were great and worth watching. A small box of text that scrolls >9000 times, not so much.
>>
>>3728345
>want to play Ikaruga
>remember I hate ikaruga
>>
>>3728536

It's fine.
>>
>>3728870
learn to /tv/ fucker
>>
>>3728370
That's actually one of the reasons I like Midgar so much. It's not a natural terrain biome, it's a concrete jungle with its own rules for terrain. There's the plate that looks like a normal town, the slums in the lower level, the reactors, the office tower, and a whole mess of hidden infrastructure like the sewers and railways.

I really wish Midgar had been a fully fleshed out city that you could return to at different parts of the game. Maybe keep everything the same leading up to your escape, exploring sectors 7, 6, and 5, send the player back after the crater events (Instead of to Junion maybe) and let them see a few more undeveloped sectors, then instead of paradroping onto the HQ have the players infiltrate through the remaining sectors up to Shinra HQ. It's such a rich place, and sadly you only really see three slums in their entirety, leaving 5 others and the eight plates entirely untouched.
>>
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>Want to play STG game I never managed to beat before
>Boot it up in MAME
>Make incredible progress despite rustiness, make it 2/3 of the way in before I die to patterns I didn't entirely remember
>Brimming with confidence, I accept the game over and try again from the beginning having made a great warmup run
>Out of nowhere, my skills regress to almost nothing and I'm dying all over the goddamn place

I can definitely imagine the frustration people with legitimate A.D.D. feel.
>>
>>3728880
I know what you meant.
I'm saying the game is just fine.
>>
OP is retarded and i'm triggered
>>
>want to play video game on my personal computer
>remember that I have to move the mouse THEN click at least twice, sometimes in rapid succession, to launch it,

what the fuck
this is total bullshit
I don't have time for that shit
>>
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>>3727134
>can't play FF VII because I can't stand Cloud or the materia system
>watching everything VII related makes me want to play the pre-PSX games
>plays FF VI
>profit
>and then everything was fine in the world
>>
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>>3727062
>Want to read some 4chan
>Remember the anime reaction images
>>
>>3727062
>TAS the intro
>Land on Brinstar
>Reset
>Duplicate save file across all save slots
>Never play the intro again
>>
>>3727062
copy save after CERES and never have to go there or watch intro again

Onee sama
>>
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>want to play any DQ
>remember it's slow as molasses from top to bottom
>>
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>>3727296
get the gog version somewhere, runs fine on win7
>>
>Want to discuss 6th gen on /vr/ since it's 2017 and the 2014 sticky shouldn't apply anymore.

Man if it got bumped up to 2001 we'd have GBA, Gamecube, PS2 and Xbox threads.

I loved /vr/ (still do) when it was made but I think now is a good time to let 6th gen join in.

Anyone ask Hiroshimoot?
>>
>>3731392
>oved /vr/ (still do) when it was made but I think now is a good time to let 6th gen join in.
Feel free to fuck off.
>>
>>3731426
MUH HALO BOGEYMAN

Fuck off, aspie.
>>
>>3731431
Who said anything about Halo. But given you've heard one of, I assume, many arguments as to why not, you already know why you're retarded.
>>
>>3728880
How about you keep your /tv/-memes on >>>/tv/.
>>
>>3728370

There is no "cyber" in FF7 whatsoever. What you're looking for is "modern".
>>
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>>3728347
>2 hours

Try when it's the entire first disc
Thread posts: 64
Thread images: 15


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