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Hand-drawn maps

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Thread replies: 24
Thread images: 7

Does anyone else remember making hand-drawn maps of games to keep track of the level layout? Pic related, though unfortunately not one of mine; I don't even know where mine are now.
>>
I did a bunch of shit like this as a kid. They're long gone though, if only I had the foresight to scan them.
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File: 3104424-ninpow5.jpg (275KB, 635x857px) Image search: [Google]
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I didn't need to draw maps because I had the Power. NINTENDO POWER! :^]
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i had a bunch of phantasy star dungeon maps on this fancy square paper which i dont recall the name in english right now

of course they're all long gone but it was fun making them
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>>3711013
Graph paper. I had to do the same thing in PS 1 and 2
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Old school rpgs are pretty much impossible without these.
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I've only ever done this for one game, and that's Super Metroid. Never really needed a map for RPGs.
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Only for grid based dungeon crawlers.

>>3711021
I tried to map PS2 but without metric to go by and the necessity for the floors to line up perfectly it was futile.
Eventually resorted to a guide for the final dungeons.
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>>3710959
Young merlin mine cart sections were mapped out bitd
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>>3710959
Why would you do the overworld? The game came with a shiny glossy map....

On that note, and with that game, my old man made maps for all the dungeons. All secrets bomb holes items etc.
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One of mine from Phantasy Star II. I played through I and II for the first time this year, playing blind and writing down notes, drawing maps, and even making a glossary of spell costs and effects. Real good experience, overall.
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This is a dev map from Super Metroid. I like it a lot, although I wish the scan was bigger.

Can you find the one room that differs from the final game? Interesting tidbit: that room remains in the ROM, however it has no room header associated with it, unlike every other room, both used and unused alike. I don't think anyone else knows about it because you can't access it unless you edit a legit room header substantially.
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>>3712125
> The game came with a shiny glossy map....
Only in America.
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>>3711060
:/
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File: MapSmall.png (964KB, 877x616px) Image search: [Google]
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>>3710959
This is an incredible well drawn map from Shadowfire.
It came along with the used copy I bought.
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>>3712492
>weapons
>more weapons here

ffs chris evans dont get lazy when you're describing the items
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>>3710959
I probably did one of the dark caves in The Legend of Kyrandia, but no idea where it is now
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>>3712141
It looks so tidy, very nice. I didnt draw a map for this but I feel its worth mentioning. The cavern for the "trueeye" magi in Final Fantasy/SaGa 2 where everything is too bright to see, I would often do blind.

From what I remember I think you could somewhat tell if you hit a wall, so I would just try to visualize the sections I had seen in previous playthroughs which the chests would confirm.

I know I attempted to draw maps for something but I really can't remember which.

>>3712492
Nowadays I'd consider whats on the right somewhat of a spoiler. But back then It'd be more of a necessary hint. Gameplay was also a bigger deal than story back then.
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>>3712653
It still is, dude.
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>>3712125
>Why would you do the overworld?
I don't know, man. Like I said:
>Pic related, though unfortunately not one of mine; I don't even know where mine are now.
>>
I had a whole folder for game maps, mostly ripped out of nintendo power, though. It's either somewhere in a box in my parent's basement, or the water got it.. :(
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I made one for the metroid for nes, but i don't have it, anyway it doesn't help me so much.
>>
>tfw you will never learn 1400's style cartography and draw classical maps of video games
>you'd probably get sued for copyright infringement anyways
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>>3713221
It's not very hard to get started on cartography. Come to /tg/ and look for a worldbuilding thread, we have lots of people who make maps with many different programs and methods (ie hand drawn).

I, for one, would love to see some 1400s interpretations of /vr/ maps.
Thread posts: 24
Thread images: 7


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