Hammer bros. are legit poorly designed enemies.
Prove me wrong
no you nailed it
Can't deal with a little randomization in your games?
you just suck
>>3702281
>Prove me wrong
Prove yourself right
>>3702281
>It's hard
>So that means that it's bad designed!
People like you are why games are mostly piss easy today.
Hammer Bros are only particulary hard when fought in a straight ground, without bricks above.
>>3702320
>Hammer Bros are only particulary hard when fought in a straight ground, without bricks above.
this dude
this motherfucker right here
>>3702281
>Not using a RNG viewer and keyframe advance to predict their movement and flawlessly get past them.
Go back to /v/.
>>3702281
>stand on edge of screen out of hammer range
>wait until they jump on the higher bricks
>run under and kill them
It's was hard when you were just a dumb kid, sure.
>>3702350
Have you ever played the GBC version?
>>3702289
Random does not exist.
>>3702281
fucking Artificial Enemies
git gud fgt
>>3702327
But even he's trivial with a fire flower
>>3702327
You know there's a very specific pattern in this guy's movement, right? After several seconds, he simply walks straight towards you, no jumps, no tricks. Then a running jump will be more than enough to get past him.