What was VR like before 2000?
Virtual Boy doesn't count.
(pic related is from 1994, iirc)
>>3687538
looks nifty, but I have the feeling it's missing the sensory deprevation that helps convaying VR properly, hu?
>>3687547
it's literally the worst thing ever made
>>3687547
well it did have a panzer dragoon game for it.
>>3687559
wtf...he's not even memeing
https://www.youtube.com/watch?v=81LE_NHAf7o
OP here again. Found a representation of VR in a 1996 article about I-Glasses.
>>3687576
>>3687580
Ah, right. "In 10 years we'll all have our data gloves and vr glasses" as was so often stated in... late 1993.
Only systems released before 1987 were considered retro.
>>3687586
we're talking VR, not /vr/
Cumbersome and nauseating.
Stop talkin' shit about VR! I could crash you from here, man!
>>3687592
This. It was shit.
>stand in line twenty minutes to pay $10 to go into shitty wireframe world and shoot birds. Barf bags available.
https://www.youtube.com/watch?v=pbOGV8-lyno
>>3687536
it made toast out of your eyeballs after half hour.
I played a VR game at an electronics store back somewhere between 1994 and 1996, and all I remember is that the game was in some kind of space station with very primitive, very low poly graphics, and the controls were confusing so I ended up just moving in one spot in circles. It required a huge, bulky headset The place charged $10 to play. It sucked.
>>3687538
This thing was probably the worst thing ever. The games were just red LED games displayed on a thing strapped to your head. It wasn't virtual reality at all. I think my brother and I played it for a week before getting bored of it.
>>3687585
i mean, to be fair, they weren't wrong, they were just off by another decade and a bit
>>3687536
Pretty much like it is today. Laggy, expensive, and unfun.
It was cool for an expo, but that's it. Low res LCD's with lots of ghosting and bad optics.
>>3687628
They had a setup like this at a local amusement park in the late 90's but it was to play duke nukem '3D'.
>>3687536
i remember in 1994/95 there abouts, electronics boutique advertised a VR heat set that had component inputs and it was only $200.
I saved all my money from shoveling snow that winter (i only got video game stuff on my birthday or christmas from my parents, money i earned on my own was for me to spend however i wanted). and waited for one of my parents to go to the city 30 miles away and then i was told the horror that thing was.
it weighed like 20 pounds, it was a little CRT display where most of the weight was in front of your face. the manager of the store said the few they sold had been returned because of bad neck strain, EB was dropping the item very soon due to complaints.
i still wanted one, but all they had in the store was one that had been returned, i wanted new.to this day i kick myself for not buying one, even if it technically wasn't new.
>>3688249
$10,000 machine vs $20 machine
>>3687536
>Virtual Boy doesn't count
in that case probably nothing else should count either
>>3688528
If it's this one, I have one and I can assure you it's dogshit.
>>3687536
>twf your cousin was so sure about the Lawnmower man being a document that you ended up fighting about it
https://www.youtube.com/watch?v=L60wgPuuDpE
I played this at some arcade in San Diego when I was a kid. Cost like $20 bucks for one match.It was shit, and as a kid I rarely thought that any game was shit.
>>3688661
Really? Looks fun as hell
>>3688663
It was like less than 5FPS, extremely poor tracking, and the game itself didn't make much sense with these pterodactyl's just picking you up at random. You couldn't even really look out for them because the headset was so unresponsive, and even if you saw them there was nothing you could do about it because of bad game design.
Honestly, I could overlook the technical limitations. It was the bad game design that ruined it the most. Should've just been a pure deathmatch without the gimmicks.
>>3688669
How does walking work?
>>3688696
I only played it once decades ago, but I think it was a second button on the controller you pressed to move forward.
>>3687592
I played Doom and Duke Nukem 3D in a rig that looked VERY similar to that at an arcade in the early to mid '90s.
I'll be honest, it lacked any 3D depth whatsoever, and was more like a 2d screen slammed up against my face (a virtual boy literally has more 3d depth than this thing did.) But it had decent head tracking for aiming and a joystick on the handle. It was fun, but clunky and inaccurate as hell.
>>3688879
Oh, and I once played a star wars lightsaber duel game in a similar VR headset against my cousin at Circus Circus in Las Vegas, but it was a free standing setup and the guts of the system were suspended overhead by a harness that dropped the headset and lightsaber handle down onto you so you could walk around and swing a lightsaber.
That was actually fun, even if super low poly and low frame rate.
BattleTech. Actually more an arcade game than VR.
https://www.youtube.com/watch?v=TcPePuvslz0
https://www.youtube.com/watch?v=7bfitk30MbQ
>>3687576
Rad
>>3688661
This is a /vr/ dream; How come no one dumped that yet?
>>3688913
Somebody ported/remade/something Dactyl Nightmare for the Oculus Rift
OP here again. It seems even back in 1995, Peter Molyneux was already already making stupid choices.
>>3688959
*-already
And Disney had the same idea...
>>3687585
Instead we got smartphones
>>3689076
Also tablets, which were neatly predicted by Star Trek (which is quite an old "star trek predicted it"-meme already)
>>3688595
might have been, i think the color of the thing was blue and yellow if memory recalls.
>>3689084
Very little in Star Trek was original. Almost every they ever did was directly ripped off from various sci-fi novels.
>>3689262
b-b-but muh startrek invented everything meme
Unreleased Atari Jaguar VR add-on.
>>3689781
don't mock OP.
Also, another pic from 1995 or so.