[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Pick your poison! Genesis 3 plebs need not to apply.

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 139
Thread images: 31

File: Genesis_hardware_modes.png (472KB, 1056x770px) Image search: [Google]
Genesis_hardware_modes.png
472KB, 1056x770px
Pick your poison! Genesis 3 plebs need not to apply.
>>
>>3669164
What's the difference between the new and original segacd
>>
File: 1472897176111.jpg (22KB, 376x376px) Image search: [Google]
1472897176111.jpg
22KB, 376x376px
>>3669164
AIWA mega CD player with 32x add-on.
>>
i like original one with original sega cd the most, genesis cdx is close second,

32x doesn't look good on anything
>>
No add-ons please.
>>
>>3669167
Besides the design and disc tray, they also have different BIOS.
>>
>>
File: 1404668794302.jpg (496KB, 1600x1200px) Image search: [Google]
1404668794302.jpg
496KB, 1600x1200px
>>3669170
master system with 32bit addon
>>
>>3669173
>32x doesn't look good on anything
It looks like like a tumor, which is appropriate. Besides Star Wars Arcade, was there anything worth having for it?
>>
File: 1476920647851.jpg (140KB, 1024x768px) Image search: [Google]
1476920647851.jpg
140KB, 1024x768px
>>3669164
>>
Is there any difference between a 32x and a Genesis cartridge? Is the 32x just a glorified expansion pak?
>>
32X, Original Genesis and CD 2 is objectively the best, but I have New Gen + New CD
>>
Genesis Model 1
>/thread
>>
>>3669193
The 32X boost the Genesis' capabilities tremendously. Not quite Saturn levels, but above Super NES standards. It also requires its own power supply.
>>
>>3669197
>Not wanting a Sega CD for Final Fight and Working Designs RPGs.
>>
Sega CDX is cute
>>
>>3669202
SegaCD has some cool games like snatcher and I really like some games like sonic CD
>>
>>3669198
Yes, but was the 32x necessary to read 32x catridges? In theory couldn't a peripheral with no cartridge input do the same job?
>>
>>3669164
Megadrive 1 + MegaCD 1 = best combo. 32x is optional.
I really dig the Megadrive 1 and MegaCD 1 look , the later got more of a Hi-Fi CD-player vibe than the MegaCD 2 (which looks more like a portable CD player). It kinda remind me of these late 80s/early 90s Pioneer CD and LD players.
>>
>>3669224
>Yes, but was the 32x necessary to read 32x catridges?
Pretty much.
>In theory couldn't a peripheral with no cartridge input do the same job?
They could add an extra chip like the VPC with the Virtua Racing port on Genesis, but it would've increased the retail price to an insane amount.
>>
>>3669181
Are the JP modules compatible with U.S. LaserActive players? The TG16 modules are expensive as fuck and I would imagine the PC Engine equivalents are probably cheaper.
>>
>>3669274
Pretty sure the PACs are cross-compatible but you'd need a converter to play TG software on a PCE and vice versa.
>>
>>3669364
Naturally, but I don't care that much for TG16 HuCards. Do the U.S. TG16 PAC have the same BIOS or different ones?
>>
File: AiwaMegaCD32X.jpg (12KB, 257x200px) Image search: [Google]
AiwaMegaCD32X.jpg
12KB, 257x200px
Aiwa Mega CD boombox + 32X master race.
>>
>>3669164
3/4 board model, 32x. With an ED X3. I have a massive library(SMS,GEN/MD,32X) for less than a sd2snes
>>
File: front.jpg (81KB, 960x720px) Image search: [Google]
front.jpg
81KB, 960x720px
m2, they're cheap
>>
Model 1 Mega Drive with a Model 1 Mega CD.
The 32X can go fuck itself.
>>
Model 1 MD with MCD 2. Still need to get a 32X at some point, guess I've just never been particularly interested in it beyond Chaotix.
>>
MD1 + MCD1 + 32X + custom-made stereo loopback SCART cable.
>>
>>3669182
Haha, love this
>>
>>3669164

Master System.
>>
>>3669164
>tfw I have a Sega CDX
>tfw I have like 20 genesis games
>tfw they're all "good" games like Bloodlines, Hard Corps, Landstalker, Comix Zone, and Gunstar Heroes
>tfw I've never played it, and probably wont play it for a long time.
>>
>>3669164
The 32x matches the design of the Model 2 Genesis but it still looks like a dumbfucking tumor. Why didn't they make it uniform like the powerbase converter on the Model 1?
>>
File: sega_pbc_us_md1.jpg (2MB, 4040x2440px) Image search: [Google]
sega_pbc_us_md1.jpg
2MB, 4040x2440px
>>3669906
Because the power base converter was designed for the Model 1. The 32x came when there were multiple Genesis models.

With that being said, the 32x still could have been designed better.
>>
>>3669906
>>3669914
I just don't understand what in the ever loving FUCK Sega was thinking.

Their Sega CD addon sold about 1 million units. Pretty poor. Not an outright failure, but nowhere near success.

What the fuck prompted them to think ANOTHER fucking add on would do well? Let alone even better than the Sega CD?

I genuinely do not grasp who the fuck would be dumb enough to release the 32x.

That one autistic anon who sperged about the Atari Panther was right. Sega should have released the Sega CD and then the Sega Neptune and gave the Saturn another year of development time and released to compete with the N64, not the Playstation.
>>
File: Sega_connectors.png (211KB, 2296x817px) Image search: [Google]
Sega_connectors.png
211KB, 2296x817px
>>3669164
Would this work for the Model 1 better than composite video?
I will be gaming on 100" screen from about 12 feet away. Sega Saturn games looks pretty via S-Video but I've never seen Genesis out with it.

There are SCART to to Component or VGA converters, but I am not sure if those will work with a Genesis.
>>
>>3669916
It doesn't make any sense. It's one of the most mind boggling decisions any game company has ever made. It was literally the dumbest possible idea.
>>
>>3669923
You need a scart cable and a good converter, unfortunately, the only good one is 500 dollars, the cheap one blurs during movement.
>>
>>3669924
The 32x thing keeps me up at night sometimes.
It's so fucking dumb.
>>
>>3669923
>would this work?
No.

Genesis doesn't output svideo and that scart to svideo adaptor only passes the signal, it doesn't convert it.
>>
File: metroid32x.jpg (10KB, 200x185px) Image search: [Google]
metroid32x.jpg
10KB, 200x185px
The "tumour" meme comes from the cancerous fool AVGN (single-handedly responsible for the skyrocketing of retro prices).

The 32X most resembles a Hunter class gunship.
>>
>>3669964
Thanks. Would something more expensive like this work?
https://www.amazon.com/SPECIALTY-AV-SCART-Component-Converter-Genesis/dp/B004XSSDPO
>>
>>3669224
>Yes, but was the 32x necessary to read 32x catridges? In theory couldn't a peripheral with no cartridge input do the same job?

If you just mean reading the data, then no, a 32x is not necessary. It's just that a stock Genesis couldn't do much with it.

You could put the entire 32x inside a card, including the crossover cable and the power supply connector, but then you'd have a a cart that costs $200.
>>
>>3669916
>I just don't understand what in the ever loving FUCK Sega was thinking.

The Japanese CEO felt that they needed a knee-jerk reaction to counter any other hardware coming out on the market. 32x was literally designed on a napkin in the back of a hotel room after he told the USA branch that they need something to counter the Atari Jaguar, and to make it happen in a year.
>>
>>3669916
>gave the Saturn another year of development time and released to compete with the N64, not the Playstation.
Funny you say that, since the N64 uses a CPU that was originally designed by a third party who had Sega in mind and hoped that it would fit the Saturn. Sega debugged it but then refused it, and it went to Nintendo who gimped a system around that piece.
>>
File: jvc+x%2527eye[1].png (232KB, 800x531px) Image search: [Google]
jvc+x%2527eye[1].png
232KB, 800x531px
...I feel left out.
>>
File: ss+(2016-12-11+at+03.34.41).png (79KB, 1596x543px) Image search: [Google]
ss+(2016-12-11+at+03.34.41).png
79KB, 1596x543px
>>3669916
Basically, Sega wanted to stay ahead of the competition. Different teams worked on different projects independently. Sega of America and Sega of Japan weren't co-operating at all and started fighting with each other (sort of similar to what happened with Sonic X-Treme where the American team wasn't allowed to use the NiGHTS engine which fucked up the development on that game) and in the end we got a clusterfuck called the 32X that started the downfall of Sega.
>>
>>3669164
Rev 1 Gen model with Rev 2 SCD attachment. 32x as an additional add-on to plop on when wanted, but not permanently attached.
>>
>>3669181
gib plz
>>
>>3669164
>no laseractive.
>>
>>3669972
He called it a mushroom cloud too, and a mushroom.
>>
>>3670006
I knew they released it because they were afraid of the Atari Jaguar, but I didn't really hear about the napkin thing.
>>3670029
It's just so fucking incredibly stupid.

>>3670047
I don't get "staying ahead of the competition" in this case.
>>
>>3670047
So much [citation needed] in that wall of text.
>>
>>3670047
I get really tired of reading articles that say the Super Nintendo had the edge performance wise.

Retards with no concept of how important CPU speed was then think OH MY GOD THE SNES HAS MORE COLORS!!!!!! is "edge"
>>
I use my laser active and jvc xeye.
>>
Model 1 / Model 1 / Model 1

It'll look like cancer but it'll play anything I throw at it -- I could probably live without the 32X though. Never been a fan of toploading, shame it's the least damaging and best contacting.
>>
>>3669972
I always heard it was supposed to look like a supercharger sticking out of a muscle car, because that'd make it look faster. Only...not a convincing job.
>>
>>3670243
What's the third model 1 for
>>
>>3669164
Original Genesis + Original SegaCD.

I'm content with just the original though.
>>
>>3670029
It wasn't the CPU (the N64 used an off-the-shelf MIPS R4300i) but the GPU. And yes, Nintendo thought the chip was so good they could gimp the console's memory and get away with it (they weren't wrong about the chip being good - it's more powerful than the 3dfx Voodoo when not gimped memory wise).

Refusing SGI's chip is probably the decision that singlehandedly killed Sega. The Saturn was absurdly expensive to manufacture and had low 3D performances. SGI offered them a single relatively chip that would have made two CPUs unnecessary, made the SCU / DSP chip unnecessary, replaced the two VDP chips, and simplified the memory architecture a lot.

If Sega didn't then go and gimp memory like Nintendo, it would have run rings around PS1, even a 1995 version of the chip. Without the gimp unified N64 memory, it also wouldn't have been more difficult to develop for than PS1.
>>
>>3669831
I've unironically prefer the design of the Model 2 Genesis and Sega CD. Shame about sound chip issues in some of the variants though.
>>
>>3670303
You have to keep in mind that if Sega uses the SGI chip, they then lock out all possibilities for the hardware to run their 10 years worth of software catalog. Which was kind of a big thing.

Yes, they could have may have set up the RSP/RDP to emulate all those tilemapper style graphics, but that's way more work than the 10 minute port jobs Sega is known for.
>>
>>3670378
>Yes, they could have may have set up the RSP/RDP to emulate all those tilemapper style graphics

Come on, the tilemapper was barely even used to its fullest potential on the Saturn we actually got.

And in any case, they'd only need to write the microcode to emulate a tilemapper on RSP/RDP once, then it could be reused.
>>
>>3670378
Also, other than the manufacturing price (which they could've further reduced if they didn't abandon it after only 4 years), the biggest weak point of the Saturn was the VDP1 being useless. Fix that up so it has 2-3x the fillrate and/or capable of texturing in a single cycle, double the texture memory, make the framebuffer work in rgb colour only and have all palettes internal, and give it transparency modes that work in conjunction with the VDP2 backgrounds.

That way the system could push polygons well enough for 3d games to look on par with the Playstation.
>>
>>3670382
>Come on, the tilemapper was barely even used to its fullest potential on the Saturn we actually got.

It made it possible for Sega to port a shit load of their old scaler games and Megadrive titles. If it weren't for that, they never would've done Sonic Jam.
>>
>>3669164 (OP)
original high definition graphics genesis/model 1 sega CD + 32x here.
>>
>>3670387
>It made it possible for Sega to port a shit load of their old scaler games and Megadrive titles. If it weren't for that, they never would've done Sonic Jam.

These don't even push hardware hard, the PS1's GPU could have easily achieved the same results just by throwing a lot of sprites everywhere.

A tilemapper is only useful if you're trying to achieve the cutting edge of 2D. For porting old games it's over kill.
>>
>>3669185
an sdk. 32x is an awesome machine to dev for.
>>
>>3670378
see, that's wrong

like, the worst ports I can think of from Sega of that era are the absolute earliest Saturn releases, like Daytona USA and Virtua Fighter 1, Sega mostly gave a damn (especially with technical marvels like the gorgeous VF2 port)

and fuck, it's not like Sega even bothered to port their big Super Scaler games, there's no reason we shouldn't have seen some of the Sega System 32 games on the Saturn for example (like Revenge of Death Adder or OutRunners or SegaSonic the Hedgehog)

Of the scaling games they did, they brought over...
>Power Drift
>OutRun
>Space Harrier
>Galaxy Force II
...and what else? I'm missing something, surely.
all of which can be done with 3D hardware alone just by drawing billboards, you don't need tilemap hardware at all

>>3670116
The SNES isn't massively slower since it's a lot better in terms of instructions per clock. Like, the 68k takes an absolute ton of cycles to complete a lot of instructions.

>>3670535
it's a framebuffer with a pair of CPUs
admittedly, the design encourages developers to pretty much do whatever since there really isn't any hardware acceleration other than fast-fill
>>
>>3670558
>The SNES isn't massively slower since it's a lot better in terms of instructions per clock

In the most favorable scenario, the 65c816 has 50% better IPC than the 68k. That's not enough to bridge the 100% higher clock speed of the Genesis 68k. Unfortunately, the best case scenario is few and far between, especially since the SNES CPU usually runs at lower than its maximum speed.

You're right in the sense that the SNES CPU isn't always as slow as some people think, but that doesn't mean it can keep up with a 68k.
>>
>>3670528
I am still impressed by Dragon Force for the Sega Saturn allows you to battle 100 vs 100 sprite characters at once on screen.
>>
>>3670575
That'll have little to do with the tilemapper though. PS1's GPU is faster at putting out sprites than Saturn's VDP1.
>>
>>3669164
Original Genesis without any of that bullshit slapped onto it.
I just want to play some Streets of Rage 2.
>>
I'm checking various sites for Mega CD model 1. Why is it so expensive?
>>
>>3669185
>was there anything worth having for it?

It had the only good home version of Space Harrier until the Saturn port. Kinda wish there was a homebrew scene for the 32x cause I'm really curious just how much that console could do.
>>
>>3669972
Or it came from the fact that it looks like a fucking tumor.
>>
>>3670749
Theres also Virtua Racing deluxe on it.
>>
File: Mega EverDrive v2 1.jpg (89KB, 921x921px) Image search: [Google]
Mega EverDrive v2 1.jpg
89KB, 921x921px
Worth $120? Has save states and plays most games except for some 32X ones.
>>
>>3670774
>blowing $120 on emulation

Of course not dumbass.
>>
>>3670775
It's the cost of about 4 games. Was looking on ebay for some games that I liked and all of them are around $25-$50.
>>
File: 1480197542100.jpg (73KB, 617x617px) Image search: [Google]
1480197542100.jpg
73KB, 617x617px
>>3670775
>emulation

A dumbass is you
>>
>>3669170
>>3669439
You guys are my niggas

I hope I'll see one of those go up for sale sometime.
>>
>>3670528
>the PS1's GPU could have easily achieved the same results just by throwing a lot of sprites everywhere.

the PS1 would not have had enough memory.
>>
File: 133277821829.jpg (78KB, 467x700px) Image search: [Google]
133277821829.jpg
78KB, 467x700px
>>3669164
>>
>>3670942
They pop up on eBay regularly...

for $2000 or thereabouts.
>>
File: 1481074912346.jpg (77KB, 480x270px) Image search: [Google]
1481074912346.jpg
77KB, 480x270px
>>3670958
>not cropping out the retarded memebase banner
>>
>>3670558
>there's no reason we shouldn't have seen some of the Sega System 32 games on the Saturn for example

Other than that they weren't that popular, and that they do sprite pushing way excess of what the Saturn can do. Even Galaxy Force was running at half framerate.

>...and what else? I'm missing something, surely.
Gale Racer and Afterburner. And they also had a lot of older ports, like Sonic Jam, Columns, Castle of Illusion, Quackshot, Puyo Puyo Tsu, and probably lots of others I forgot.

>all of which can be done with 3D hardware alone just by drawing billboards, you don't need tilemap hardware at all

You'd need significantly more memory and effort, and you'd also have to "emulate" simple things like palette loops, raster fx, column scrolls, etc.
Yes, you could potentially do it. Especially on the N64 - assuming it had enough memory. I'm just saying, it wouldn't be easy and you wouldn't get the pixel-accurate ports that way. In fact this is just about enough for Sega to not even give a shit about porting them in the first place, since then they wouldn't be quick cash grabs.

>The SNES isn't massively slower since it's a lot better in terms of instructions per clock. Like, the 68k takes an absolute ton of cycles to complete a lot of instructions.

68k has 8 data and 8 address registers, both general purpose, and a status register. The 65c816 has 1 such register, an index, and some pointers.

68k may take more cycles to do some things, but it's cranking numbers nonstop while the 65c816 spends most of its time busy waiting for memory. So yes, the SNES is massively slower, very much so in fact.
>>
File: retro sega tower.jpg (149KB, 649x1232px) Image search: [Google]
retro sega tower.jpg
149KB, 649x1232px
>>3670958
we need to go higher
>>
>>3670963
Yeah I know, too lazy.
>>
File: RIMG0199.jpg (1MB, 3072x2304px) Image search: [Google]
RIMG0199.jpg
1MB, 3072x2304px
>>3670982
add in some more bling
>>
File: sega mega gangbang.jpg (2MB, 1200x1600px) Image search: [Google]
sega mega gangbang.jpg
2MB, 1200x1600px
>>3670987
give it some more bits to use
>>
File: 64XNomad2.jpg (88KB, 530x800px) Image search: [Google]
64XNomad2.jpg
88KB, 530x800px
>>3670992
make it portable!!!
>>
File: laseractive 32x.jpg (52KB, 717x538px) Image search: [Google]
laseractive 32x.jpg
52KB, 717x538px
>>3670994
Needs to play Laserdiscs too
>>
File: sonicknucklesstack.jpg (74KB, 500x1324px) Image search: [Google]
sonicknucklesstack.jpg
74KB, 500x1324px
>>3670995
>>3670994
>>3670992
>>3670987
>>3670982
>>3670958
& Knuckles
>>
File: lockon.png (9KB, 320x224px) Image search: [Google]
lockon.png
9KB, 320x224px
>>3670998
>>
>>3670976
>this is just about enough for Sega to not even give a shit about porting them in the first place, since then they wouldn't be quick cash grabs.

Eh well, trying to port old games to a new system shouldn't exactly be a selling point.

I should note that SGI actually created a microcode for the N64 that was supposed to emulate the SNES just in case any SNES games were going to get up-ported. Don't think it was ever used, but if they signed with Sega that probably would have made some Sega versions of the microcode.

With the microcode already written and loaded in, development-wise would be trivial so Sega could achieve their quick cash grabs.
>>
>>3670774
Yeah it's worth it. Even plays master system games.
>>
>>3669831
>that 90s black entertainment look
>that 90s packaging

apple fucked everything up with their soft pallets, white accents, and simple graphics. Now everyone does it.
>>
File: 1408890955883.jpg (17KB, 450x370px) Image search: [Google]
1408890955883.jpg
17KB, 450x370px
>>3671360
>black entertainment

wow I read my post and taht shit sounds racist lol.

I was referring to how the sega genesis looked like cd players, vhs players, 90s electronics-anything with that black polish look.
>>
>>3670982
Why the Bubsy cartridge is so tall? I can understand the Virtua racing needed more space for her specal chips but Bubsy... Why it need more space?
>>
>>3671482
Accolade had it's own style of cartridge.

Just like EA with those weird yellow tabs
>>
>>3671501
catridge choice was a mistake
>>
>>3671504
¿¿¿¿¿¿¿¿¿¿
>>
>>3671657
nes/snes = no catridge choice
genesis = catridge choice
>>
>>3669164
Is it wrong that I legitimately like the small form factor of the Genesis 3?
>>
File: jobsapple.jpg (3KB, 120x127px) Image search: [Google]
jobsapple.jpg
3KB, 120x127px
>>3671360
>apple fucked everything up with their soft pallets, white accents, and simple graphics. Now everyone does it.

Apple took advantage of an industry that fails to mix things up. Apple was no different from nintendo and their multiple colors of N64's and Gameboys. it's not Apples or Nintendos fault everyone else is basically a copycat that can't innovate. That's not to defend post Steve Jobs apple, which has become a joke. I say this as an Android botnet user.
>>
>>3671864
No. But you won't be able to play CD games, and connecting a 32X or a MasterSystem converter will be slightly challenging.
>>
>>3670303
The chip was not ready for production at that time. Sega US tried to make it work, but ultimately when they had something decent going Sega JP said "no, too late". Sega's engineering directly helped Nintendo get a better second iteration of the GPU, years later.
>>
>>3670558
>The SNES isn't massively slower since it's a lot better in terms of instructions per clock. Like, the 68k takes an absolute ton of cycles to complete a lot of instructions.

The SNES cpu sucks shit and SNES games had slowdown. There isn't a single Genesis game with slowdown. Slowdown didn't exist on Genesis. It could render 3D graphics without extra chips, as well. They sucked, but the point stands. It did shit Nintendo truly did not.
>>
>>3670730
It's older, rarer, and generally much harder to keep in good shape. There are, however, scumbag sellers that purposefully drive up the price and are charging like 80% higher than normal because they "replaced the drive belt."

The drive belt is nothing compared to what happens when the capacitors go bad in a Model 1 CD.
>>
>>3670774
Plays all 32X games. Keep in mind some are region locked, but they'll boot fine on a modified 32X. Also, a neat feature is that you can load various MegaCD BIOSes and thus switch its region without any hardware modification (its frequency will be the same as the one the Megadrive is using).
>>
File: Megadrive II.jpg (504KB, 1327x1273px) Image search: [Google]
Megadrive II.jpg
504KB, 1327x1273px
I like PAL model 2
>>
File: Loawqualitybait.jpg (16KB, 600x600px) Image search: [Google]
Loawqualitybait.jpg
16KB, 600x600px
>>3671923
>Genesis had no slowdown

Literally every Sonic game
>>
File: tumblr_o8sw4oWUOn1qaywrho1_500.gif (2MB, 500x320px) Image search: [Google]
tumblr_o8sw4oWUOn1qaywrho1_500.gif
2MB, 500x320px
>>3671960
>being retarded
>>
>>3671960
Sonic the Hedgehog had no fucking slowdown you god damned moron.

Holy fuck SNES fanboys are stupid.
>>
>>3671923
>There isn't a single Genesis game with slowdown
Go play Grind Stormer and lose more than 30 rings on Sanic.
>>
>>3671964
>30 rings on Sonic
That's not slowdown.
>>
>>3671482
>Why the Bubsy cartridge is so tall?

Because it needs a bigger cartridge to store a bigger game, duh.

It was just a marketing trick, but you get the idea.
>>
>>3671974
C'mon, anon. The game literaly stutters when Sonic loses too many rings.

Also, Sonic 2's 2P mode has constant slowdown too.
>>
>>3671954
I liked the colour scheme too, but PAL MD2 is objectively the worst model.
>>
>>3672009
I modded mine for 60hz and its fine, it does rgb-scart out-of-box(or at lest mine does) and audio isnt that bad(its not perfect, I know).
>>
>>3671960
t. underage who only played Sonic 1 on GBA
>>
File: fuckyou.jpg (4MB, 4000x3000px) Image search: [Google]
fuckyou.jpg
4MB, 4000x3000px
>>3672014
>underage
>gba
>>
>>3672035
Yep, underage. Did u misunderstand him?
GBA underage is precisely what you are.
>>
>>3672035
>that ring

Cuck detected.
>>
File: cyberneticghost.jpg (52KB, 382x384px) Image search: [Google]
cyberneticghost.jpg
52KB, 382x384px
>>3672048
Hey don't talk that way about my moms husband
>>
>>3672035
>Closest he will ever get to pussy
>>
>>3671937
You need the attachments though.
32X's and Sega CDs are so expensive. I would like a CD though, Ecco the Dolphin was one of my favorite Genesis games and I always wanted to play them on Sega CD.
>>
>>3672039
the gba is 30 years old
>>
>>3672137
same here
>oh man I gotta try that Ecco CD
>the 32x was only 40 bucks how much more could the more common cd player be
>fuuuuuck
>>
>>3670579
ihbdbiqb
>>
>>3671913
>The chip was not ready for production at that time

It would have been ready for 1995, but it's true that it wouldn't have made the Saturn's original launch date at the end of 1994. But it might have been a good thing to delay anyway considering how the launches all turned out.

The reason Nintendo had the N64 delayed until 1996 was primarily because Mario 64 wasn't ready, but also because the 350nm yields weren't cheap enough yet.
>>
>>3669181
Definitely had the best audio. Only setup with digital out. I don't think 32x compatibility was possible, but I didn't try when I had them.

Otherwise it really was overrated. The LD games had so much potential if they had just done the games that would benefit most. IE rpgs, shooters, shmups and VNs
>>
>>3670774
just get the 50 dollar x3
>>
>>3672172
I wonder if I could get one of those for parts Sega CDs that has a broken drive and use it to play roms from the cartridge.

If you load iso roms from the cart the drive doesn't need to read anything or even work.
Good idea?
>>
>>3672753
Not a good idea because it's impossible due to the way the Megadrive and Mega CD interact as a system.

It would be nice if someone could come up with a solid state CD drive replacement though. It exists for the Saturn after all.
>>
>>3672757
The guy says this one powers up but does not load the game.
http://www.ebay.com/itm/Sega-CD-front-loader-that-almost-works-/222338594392?hash=item33c469b658:g:pC0AAOSwo4pYSCuE
If the game is being loaded from the Mega Everdrive the CD drive would be bypassed right?
>>
>>3672761
You cannot load CD images through a flashcart.

End of story.
>>
>>3669164
Original Genesis model with the original CD add on.
Thread posts: 139
Thread images: 31


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.