Hey,
What are some great "3D" rpg dungeon crawlers like Eye of the Beholder/Grimrock, that I can play DSi, PSP, SNES, GBA and anything DSi and PSP can emulate?
Looking for some comfy dungeon exploring rpg while snugging in the bed.
If there aren't any good such games to recommend, what about straight up rpgs? I heard ChronoTrigger is good. Is it?
I think Dungeon Master was released for the SNES. Not sure how fun it will be with the magic system and a gamepad though.
>>3658203
Anything that has Megami Tensei on the NES/SNES/PS1 is generally worth looking into. They're all translated except for If...
CT really isn't comparable to these games. It's good but in a different way.
>>3658203
>If there aren't any good such games to recommend
I wouldn't worry about that, there's a million of them, DS/3DS is actually a good platform for these, check this out:
http://www.dungeoncrawlers.org/platforms/
note that most of them aren't realtime like EotB tho.
Thank you everyone for your suggestions.
>>3658291
Damn, what a great site. Thanks.
>>3658203
>Looking for some comfy dungeon exploring rpg while snugging in the bed.
Dungeon crawling isn't comfy you sick fuck.
Try Legacy
http://www.abandonwaredos.com/abandonware-game.php?gid=1080
>>3658203
Ever tried the Gold Box series?
defender of oasis on Game gear is pretty good.
>>3658203
Elminage Original is a pretty good PSP game, it's Wizardry in everything but name.
Towers: Lord Baniff's Deceit on ST, PC and GBC. Or maybe its sequel on Jaguar and PC.
Dark Heart of Uukrul. It's DOS but really good.
>>3659208
Well OP specifically asked for virtually everything other than DOS
>>3658203
A lesser-known gem for the NES. This was somewhat more akin to Elder Scrolls than your typical dungeon crawler fare. Although the game has grid-based movement, NPCs and foes move and attack in real-time.
The game also has vastly open environments, not just endless corridors. (Come to think of it, the dungeons are pretty open as well) This makes navigation a little confusing, but you shouldn't have too many problems getting around as long as you can make note of some environmental markers between the various cities.
The magic system was pretty unique for its time. You create your own spells by combining sequences of runes. Your choices will determine the type of spell effect, magnitude, cost, etc. For instance, you might create a really expensive attack spell with one combination, only to discover later that you can produce that same effect with a more consolidated cost. Which can be frustrating, but fun.