What are some bad trends in more modern games that we either liked or didn't care about when they were in /vr/ games? I'll start:
>in-game advertising
YA YA YA YA YA
DAY AFTER DAY
YOUR HOME LIFE'S A WRECK
>>3606335
>regenerating shields/health
>QTEs
>lengthy cinematic cutscenes
>"open world"
>>3606335
Advertising, Free to Play, Pay to Win.
Going to a game shop and buying a boxed game with manuals and posters is not the same as downloading from steam. Games have become generic crap that have lost all of the charm they once had, with a few exceptions.
THEEEEEM AAAAAND US
TEN IN TWENTY TEN
>>3606335
The in game advertising was actually a good trend in games. As silly as it sounds, it makes games look more realistic to have real-life places mentioned in them.
>>3607896
Agreed.
>>3606335
Look advertising is generally kind of harmless if it doesn't intrude on gameplay. These products and places exist in real life so it's not weird to see them in game worlds. Parasite Eve 2 had Coke every but it really isn't weird to see a coke in a store, or a machine in a mall.
The problem with advertising lies when content is cut out of the game while a huge store button is there to coerces people into spending money on top of the money they spent to get the game
>>3607896
Also agreed. They can put a banner on every corner, I don't mind. Also, imagine seeing those if you replay the game 20 years later. Nostalgia.
>>3607896
>>3607898
If they do it at all they have to go for broke, because done well I find it really neat.
Yakuza games are really great about product placement because they'll get literally dozens of business and brands and it does wonders for immersion and belivability in a game. Being able to walk into a 7/11 and see nothing but real products on the shelves in a videogame is cool as hell
When they do shit like "McHappies", "DFC" and "Subwayâ„¢" then it's just stupid.
>>3607902
Intrusiveness is pretty important too. Driving past a KFC or picking up a can of coke in a videogame can be done without it feeling like a commercial, as modern games tend to do a lot.Fucking uncharted, god damn
Political correctness. Back in the days it was just the old ultra conservative mummies who were talking how violence in vidya will turn kids into school shooters, and we all would just laugh laugh laugh because it was just so pants-on-head retarded and obviously not true.
Nowadays the same rhetoric is stronger than ever, and this time it's the people working inside the business doing the shit talking, and you can't even brush them aside as ignorant outsiders because they're "one of us gamers". You have writers who are against freedom of speech, publishers who will demand censorship, translators who push their own political agenda in the translations, reviewers who think they are some high culture critics and will treat any pretentious crap like it's some new level of art, professional victims who make their whole living of crying oppresshun etc.
It's fucking retarded. It was retarded back then, and it's even more retarded now.
>>3608040
>Portal 2
why is that there? because it was hip?
>>3608109
Maybe he meant Postal 2, though your theory sounds more likely.
>>3608109
That sandy hook killer played all of those games, the cartoonist probably just copied the titles on the boxes without doing any research.
>>3606335
EA
/thread
>>3608161
EA actually had vaguely good stuff back in the day.
They were always a shitty company regarding business practices, but they weren't some kind of black mark to watch out for if you were buying games back then.
on another note, I wish the Genesis port of LHX didn't run like garbage
at least you can run the PC version at ridiculous clockspeeds and have it be buttery smooth
The first time I saw product placement in a game 25 years ago I thought it was neat