We can all agree that isometric platforms (like Solstice and Knight Lore) were a terrible idea, right?
Mario RPG was awesome, you ignorant slut
>>3507672
> AAAAAAAAAAAAAAAAAAAAAAAAh
>>3507672
They were. Only people blinded by nostalgia would argue otherwise.
>>3507672
ISametic platformrers sUCK
Solstice on the NES is a great game, though? It's not particularly difficult to make the jumps and such once you get used to the controls, if that's what you're referring to.
>>3507712
Not all of it. Trying to climb the vines to Nimbus Land was frustrating as hell.
>>3507798
It's a troll thread, don't bother.
>>3507804
That was pretty much it. Unless I'm mistaken, the Nimbus vine section is the only part in the game where an isometric illusion occurs.
>>3507672
>We can all agree....
Fucking children.
>>3507672
Just feed yourself to the snakes, OP.
>>3507909
>>3507838
I was referring more to the Britbong isometric platformers where you wander from room to room, pushing blocks around and jumping over spikes.
>>3507946
All European games are shitty so...
>>3507672
Eh, growing up I had a Megadrive with one game; Landstalker. Needless to say I got pretty good at isometric platforming before too long
>>3507798
Solstice has a documentary. It's weird.
>>3507804
>>3507829
The vines aren't as hard as people make them out to be. The problem people have is that they deviate from pressing diagonal inputs for the platforming. There's only one jump that's difficult to make and that's because you can only grab the vine from the bottom due to the length of the jump.
Just note the shadows of the vines when you enter the screen and jump diagonally in those directions.
>isometric platformers which allow 8 directional movement
Good
>isometric platformers that lock you to 4 directions that basically turn the d-pad from a cross to an X
bullshit