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/Sa·Ga/

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「NO FUTURE」
Previous Thread is here:>>3410027
>Links
http://pastebin.com/ubT3r1z5
Romancing SaGa 3 Patch FAQ
http://pastebin.com/QeD1BR5q
FAQ for people new to the series
http://pastebin.com/kRbSg6PG
>Downloads
http://pastebin.com/E1V2hcfM
>News
SaGa Scarlet Grace confirmed for coming out on 15/12/2016 for Vita, no news for a western localization yet.
Trailers:
https://www.youtube.com/watch?v=Q4uRGEJsb9Y
https://www.youtube.com/watch?v=JCrH1_x1bLk
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OP has great taste in bots
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>>3507610
You should add this to the Scarlet Grace OP
https://www.youtube.com/watch?v=-Pc_2fLdAXw

Its all in moonspeak but its still footage
>>
I think RS2 gave me PTSD.
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>>3508025
Will do Anon, thanks for pointing this out.
>>3508350
It's normal, it's kinda like the Vietnam of the series, wanna talk about it?
Seriously though, if you have problems ask away.
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>>3508586

Oh I've spent enough time whining about that game in these threads, I decided I would just play some of the other ones and come back to it when I'm a little more experienced.
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>>3508350
Listening to the Battle Arrange version of the Last Battle theme from RS2 alone makes me want to try and get into the game myself
https://www.youtube.com/watch?v=hgKHB_pfi7Q
>that moment when 3:16 hits
Sadly I dont think that pat iss actually in the game but its a great last battle theme even without it
>>
On the subject of battle themes, Its genuinely hard to say which battle theme of the series is my favorite, they're all really good in their way
Right now, i'm really fond of RS2's music in general
https://www.youtube.com/watch?v=WhCK6od2KHs
>>
>>3509528

Yeah, I can't decide between Saga 2, RS2, RS:MS or SaGa Frontier's normal battle theme.

When it comes to boss and last boss themes I'd easily say the Seven Heroes battle theme and Asellus' last battle theme though.
>>
>>3509707
Probably none of the above.
https://www.youtube.com/watch?v=LTj4n0L9Uh0
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>>3509707
Minstrel Song has excellent boss themes
I like the more common Soul of Fire
https://www.youtube.com/watch?v=DOPBgn1fwRE

>>3509784
Comfy af
I need to get that game
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>>3509802
>I like the more common Soul of Fire
I always found myself looking forward to the part of the game where you start hearing this theme the most
https://www.youtube.com/watch?v=UZW8GgU3boE
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>>3509784
A shame it's a god tier battle theme tied to a shit tier game.

I would pay top fucking dollar for another SaGa Frontier I or even II.
>>
>>3510739
>A shame it's a god tier battle theme tied to a shit tier game.
A shame your taste is garbage, I bet you don't like Vagrant Story either
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>>3510742
>Unlimited SaGa
>good

Nigga, that game was almost universally panned, even by SaGa fans. Get real.
>>
>>3510746
>being this much of a filthy casual
holy shit how can you even be this bad
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>>3510752
>game is considered shit by an overwhelming majority, including hardcore SaGa fans
>he didn't like the game, he must be a c-c-casual

Please anon. Keep it up.
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>>3510758
>Other people believe something, and this has any bearing at all on the actual truth of a thing
Holy shit I bet you believe Jesus was real and the Holocaust really happened too

No, I kid, really though, tell me what you actually think about Unlimited SaGa that makes it bad
>>
>>3510746

>implying you gave it an honest try

It's not a bad game, it's just weird and completely different from any other jrpg in almost every way.
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>>3510767
Not him, can you say anything good about it? I thought about picking it up a few times but never got around to it. It looked like a board game with RPG elements which sounded potentially interesting but not quite enough.

Was my guess accurate? What are the good points that would entice me to play it? Literally all I know is it was odd and most people didn't like it.
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>>3510775
So Unlimited SaGa is an RPG modeled after real life Pen and Paper RPGs; this is why it has things like Pick Locks and Swim and Eavesdrop specialties. It's about navigating dungeons and field areas section by section, the way a DM might say "The twisting passages of the cavern open into a large moonlit hollow, a shimmering painting covers the cave wall and some adventures belongings seemed to be scattered about near by."

In a typical RPG you would physical run your characters around the screen, through corridors and passage ways, open up into a room, and have to run around pressing a button to examine or interact with things. Unlimited just does away with that because it's essentially meaningless, you already have to be using you imagination when you play an rpg to figure that your party is walking around with you bantering or scouting out the area, or that your avatar is doing anything other than running around like an autistic robot rubbing his hands over everything in the room.

Unlimited just says, okay, so this is what your characters look like, what the room looks like, and it provides some fucking excellent artwork and music and ambient sounds and sound effects to fill the gaps. As a result, shit proceeds actually quite quickly and efficiently. You use skills or magic to search for treasure and monsters, you find magical dungeon gimmicks and switches and illusions and shit and figure out how to deal with them, you pick your battles with enemies and prepare your equipment and rotate your character line up and shit between.

People who don't like Unlimited just don't understand how to play it or can't deal with something that doesn't provide enough distraction to hold their vibrating chaotic mind with all it's ADHD and lack of imagination.

Actual complaints about Unlimited that I could accept would be things like "I dislike reels, they make my head/eyes hurt" or "I found panels too frustrating"

Personally I like the reels and panels.
>>
>>3510775

Ultimately the issue is that it's very non standard. When people see an rpg, they instantly have very specific ideas of what it's "supposed" to be like. When anything in the game clashes with that preconceived notion, rather than try to understand and accept the game they just go "this is shit, it's NOTHING like FF or DQ or SMT" and give it shit ratings.
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>>3509508
It's very emotional isn't it?
It's my favorite Last Battle theme together with SaGa 2, T260G's, Emilia's and SF2, it really captures the essence of ending a thousands years long battle with a powerful enemy, there's a distinct tone of sadness other final boss themes in the series lack, Asellus' LB theme might be the only similar one. Once you learn about the Seven Heroes' background by talking to Oaive and the people in the hidden village it becomes much better.
>>3509784
Hamauzu really made a tune for the ages there, Unlimited as a whole has a great soundtrack, most of the dungeon music is also super relaxing, perfect for slowly and carefully planning out a quest on a limited number of turns.
SaGa Frontier 2 isn't any less good.
https://www.youtube.com/watch?v=NPC63TtQtjQ
>>3509802
>I like the more common Soul of Fire
That's pretty good, too bad it only plays for low tier bosses except that one Red Dragon during the Ifrit quest, isn't that one of the new tracks composed by Sekito? it doesn't really feel like Itoken's music.
I personally really like Chaos Labyrinth, it's a bit weird melody wise so not many people like it but that synth madness is just too good for me.
https://www.youtube.com/watch?v=rgIhC9M9IW8
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>>3510796
Huh, that does sound like an interesting take. Glad I didn't buy it, but neat that it exists.
>>
>>3510861
>Glad I didn't buy it, but neat that it exists
If you had, there was a point where you could have bought it for about 5 dollars.
>>
Will I ruin myself for Romancing SaGa 2/3 if I play Minstrel Song first? Should I play some of Romancing SaGa 1 first to understand the advancements?
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>>3510864
Naw.

It's better to start with RS3 or SaGa Frontier though. You'll probably like Minstrel Song more if it's not the first one you play.
>>
>>3510831
Sounds like a marketing problem. I can understand someone wanting a certain type of game being disappointed that it's not what they were expecting or interested in playing.
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>>3510863
Ohh I remember. I bought too many games for super cheap that I then barely played.
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>>3510872
I'm gong in order so far, just got out of the second world in the WS SaGa 1 remake.

I have SaGa 2 on standby, and also already have Minstrel Song and WhatthefuckamIdoing SaGa on PS2.
>>
>>3510892
You can probably skip SaGa 3 and RS1
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>>3510864
I'd second this>>3510872
Also, you can't really ruin yourself when it comes to SaGa, most games play very differently from one another and almost always have many mechanics and design choices that are exclusives to each title.
>>3510876
>Sounds like a marketing problem.
It was to a degree, mostly because by that time it was obvious that Kawazu was basically making SaGa for the fans first and foremost instead of making something meant for a wider audience, Unlimited was a Wizardry IV kind of gamble, a fantastic, tremendously deep and elaborated game that greatly challenged the entire genre's philosophy but could be only appreciated by hardcore fans of the series or RPG connoisseurs, and just like Wizardry IV it was the least successful title in the series that garnered a small but die-hard fanbase.
It was more successful in Japan than in the west though, mostly because no matter what neckbeards say about them, japs actually care about gameplay when it comes to RPG and aren't scared by change.
See the reactions to Scarlet Grace, western audience bitched about graphics and LMAO no dungeons, japs were all wondering how would Kawazu work around the lack of dungeons first of all and then how much depth would there be in terms of events and system, kinda like people in this thread did.
Also, they really love Kawazu, when he appeared on the stream they were all typing 河津神(God Kawazu).
>>3510892
Skip the original SaGa 3 and play the DS remake, it's the actual black sheep of the series.
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>>3510903
Don't forget that Unlimited SaGa was sold with the FFX-2 Demo Disc, leading to thousands of garbage tier asian girls and virgin teenage males sneering at the superior mechanics of the game.
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>>3510903
I'm planning on it, I've heard the pains of SaGa 3 and how it's not a real SaGa game.

>>3510896
It's not worth trying RS1 for a bit just to see what it's like? I feel like knowing where it comes from might be good.
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>>3510919
>Don't forget that Unlimited SaGa was sold with the FFX-2 Demo Disc
I completely forgot about that.
A kind of ZOE deal that one.
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>>3510928
>It's not worth trying RS1 for a bit just to see what it's like? I feel like knowing where it comes from might be good.
It's extremely grindy and pretty bare
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>>3510903
The biggest shame about Scarlet Grace is that it screams HEY LOOK AT ME I'M A SAGA GAME BUT IN 3D THIS TIME AND WITHOUT WONKY DOLLS FOR CHARACTERS. It's time to move the series forward and it's pretty clear Kawazu doesn't want to.

Not that I blame him, it's admirable how he got to keep his clout all these years.
>>
>>3510928
>I feel like knowing where it comes from might be good.

If you go in with that kind of mindset, alright.

The deal with the SNES original is that there's a lot of jarring design problems, no dash function(though the Wonderswan port fixes that), too many monsters on most maps make the whole mechanic of no random encounter pointless, the weapon and Waza system, while fairly original for its time was extremely grindy and so on.

One other thing you might want to consider is that the first RomaSaGa was more or less shooting in the dark in terms of mechanics, it was the title that bridged the series from handheld to home consoles and, quite obviously, tried to reinvent itself a bit and add a ton of shit, it's actually very ambitious, but I'd say that on many things it failed to deliver in the same way that FFII did, mostly due to design oversight and possibly too much stuff happening at once and Kawazu and his design team having no idea on how to properly balance things and implement them well. The subsequent jump to RomaSaGa 2 was just as big and there's an abyss in terms of polish and functionality, same thing that happened with RomaSaGa 3, though I still believe that 2 had better non linearity, progression design and boss design than 3, 3 did streamline the whole system a lot though and it also added great stuff like Commander Mode all the while looking and sounding absolutely gorgeous.
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>>3510952
It's pretty obvious that Kawazu was daddy's favorite all along by now. Unlike Matsuno and Takahashi ;_;
>>
>>3510952
that's unusual, isn't SaGa known for being a trailblazer in the genre? I'd think Kawazu is all for moving it forward. Or am I reading your message wrong due to my low level of experience with the SaGa series?
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>>3510952
>BUT IN 3D THIS TIME AND WITHOUT WONKY DOLLS FOR CHARACTERS.
>It's time to move the series forward and it's pretty clear Kawazu doesn't want to.
Man, I feel you on this, but what can you do, you gotta make a living somehow and get more people into the series.
I'm all for change but no 2D or SD characters hits harder than I'd thought
>>3510964
Kawazu is arguably the last piece of the original Squaresoft in Square-Enix by now, and he's a well known and respected developer and producer in Japan.
>>3510967
>I'd think Kawazu is all for moving it forward.
It's different in this case because SD characters have been a trademark of the series, except Unlimited of course, as a longtime SaGa fan I welcome the change, especially since the conversion from Kobayashi's art is pretty much perfect, but at the same time it's like saying goodbye to one fundamental trademark of the series, which as you noticed, is kind of ironic since SaGa is all about constantly challenging itself and the genre.
It's a bit like a mainline SRW title with realistic sprites, there's something that just doesn't click.
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>>3510981
Oh I see, I never knew of this correlation between SaGa and SD 2D characters.

That's alright though, change can always be a good thing for a series as long as it's done in a way which is internally consistent with the series and is still fun as well.
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>>3510992
>I never knew of this correlation between SaGa and SD 2D characters.

The SD style and 2D have been fundamental parts of the aesthetic of the series, to the point that you could lack one but not the other, Unlimited had 2D realistic characters but Minstrel Song had 3D SD characters, all other games in the series except Scarlet have all 2D SD characters, even Imperial is big on this, converting all characters from the various games to Romancing SaGa 3 aesthetic in terms of proportions, style and spritesheets.
It's one of those unspoken rules or marks of the series, Kawazu loved his SD characters so I can feel what Anon meant, as much as he likes to continuously change stuff and make games as different and replayable as he does, I too don't think it was easy for him to let both 2D and SD characters go this time, even if it was a damn good jump.
I mean, basically every game that he produced or worked on as designer bar a few Crystal Chronicles and Last Remnant use SD characters, it's hard to ignore the signal sent with Scarlet Grace if you've played all the other games or know Kawazu's style.
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>>3511004
I think the point is that Scarlet's 3D characters are so close to the 2D designs that it's blurred the meaning of the distinction.

They are a little bit SD though, in their proportions.
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>>3511059
And that's a perfectly good point I agree with, it's basically a third paradigm, but it's still a bit strange, it will take a while to get used to
>They are a little bit SD though
I had the impression the heads and general body proportion were kinda strange, I'm not sure whether this is just me but seeing another one noticing this makes me think.
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>>3511116
No its not just you
Their heads are still too large to be realistic. If anything, they look just like Minstrel Song charecters with slightly more body in the the body:head ratio.
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>>3511116
Barbera (Minstrel Song) in her FMV seems pretty similar to what Scarlet Grace is going for
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Blue is the best.
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Aw ye, my dudes; I beat Red's story in Frontier!
Does justice ever exist!? What does R3X mean?
Also, i totally knew what Hawke's little secret was the moment he had the blackX costume. This was a pretty cool end.
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I'm thinking about playing Emelia next because her art looks cool and it evokes thoughts of Samus Aran from Metroid
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>>3511864
shes probably my favorite scenario, also getting liza early and her story seems a bit more open compared to other characters (other than lute).

she also can get a wealth of party members early and gets access to DSC super fast, this mostly has to do with liza than anything else though, that bitch is broken
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>>3511882
>her story seems a bit more open compared to other characters
well thats just great after having played through Red's scenario where the whole first half of the game is linear.

I dont what DSC is. Also, damn Emelia is really weak at the start. How is she best used?
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>>3511817
I love how Blue is both the evil twin and the protagonist.
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>>3511894
Normal Costume: Swords
Tiger Costume: Guns and Martial Arts and Swords and Magic (she uses Liza's list and Liza is good at everything)
Dancer Costume: Swords and also nothing. (she uses Annie's list and Annie is terrible, though she's strong and learns just enough sword techniques to be passable. Seriously though Annie has good strength and a short list of sword techs but everything else about her is bad)

If you learn "Sliding" in her normal costume or dancer costume, you can switch to Pink Tiger and learn the other 3 moves you need (BabelCrumble, Suplex, GiantSwing) and equip them all at the same time to learn DSC.
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>>3511894
DSC is basically the games best combination attack, does tens of thousands of damage and can be obtained early in her story due mostly to liza being so crazy.

Emelia does start out pretty weak, probably the weakest of most of the protags, she develops well though and she can be used with guns swords or fists really she is a well rounded character but you have to just build her up early on, this is why she gets such strong party members just handed to her though.

Her story is great because her starting out weak shows shes unprepared for the life she gets thrust into, while all the people she gets involved with are combat veterans and shit, its a cool dynamic, and she turns into a badass by the end.
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>>3511906
Lute, Riki, and Asellus are all really weak at the start. Even T260G is weak until you slap literally any equipment at all on her.
>>
I've wanted to play SaGa Frontier since it first came out but never really got around to it. Finally started it a few days ago and just finished Blue's story today and started TS60. This is probably going to end up in my top ten by the time I finish all of the other stories.
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>>3510796
I don't really understand why so many people seem to mention the reels.
>>
>>3510835
SaGa Frontier II has ruined my ears, at this point I can't hear the Unlimited Battle theme without my brain trying to fit it into being another remix of Feldschlacht.
>>
>>3510903
I'll be completely honest, maybe it's because I played it as a kid, but I absolutely love SaGa 3, it might not be a proper SaGa game, but for when it came out, it was really a game that pushed the GB to its limits.

Also, we might need a Kawazu-kami weak to Kawazu-chainsaw?
>>
>>3512430
>>3512430
That's the only one I never really played. Loved FFL 1 and 2 but then got a little into 3 and it felt really generic by comparison. Something else was vying for my attention and I never went back to it. How did it push things? Any reason to revisit it at this point?
>>
>>3512432
Not sure what the majority opinion is bit SaGa 3 DS at least is worth your time. I'd generally ignore the gameboy version.
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>>3512442
That didn't get translated though did it? What does it add that the GB doesn't have?
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>>3511465
I began wondering about it by looking at Balmaint, but I thought it was just my impression due to his huge hair, Leonard seems more proportioned and the only one that really gives it away is Taria and maybe Silvia, it doesn't help that characters have very different bodies so they hide it well, see Kaspar and Urpina.
>>3511506
Yeah, it's kinda similar but with more proportioned heads.
>>3511817
>Every other protagonist helps Fei-on and possibly the others so they can get out of Tanzer
>"I'm done here, bye"
The biggest asshole ever.
>>3511862
>What does R3X mean?
It was a reference to Sentai shows, Kawazu wanted to make Red's storyline a bit meta by adding that sequence as if playing Red's story was like watching a Sentai show, which is pretty fun if you think about the little girl in Tanzer being an Alkaiser fangirl, Alkaiser is himself kind of a in-game celebrity lorewise so it makes sense for the game to joke about it.
>>3511864
Emilia has a cool costume gimmick and her cast and storyline is good too, I'm pretty sure you'll enjoy her quest.
>>3511905
>but everything else about her is bad
She has great tits, Red can confirm.
>>3512157
How did you like the magician duel?
You better play the other games if you haven't already, Frontier is probably the most quirky but all the others have their own charm.
>>3512430
>we might need a Kawazu-kami weak to Kawazu-chainsaw?
>Implying the madman didn't learn from his mistakes
The last SaGa game will have Kawazu as full powered final boss, with as many turn actions as the number of SaGa games, debuff immunity, an Overdrive/Quicktime counter, Parry and access to the moveset of all previous SaGa bosses.
Screencap this.
>>3512446
>That didn't get translated though did it?
There's decent ENG patches for both the DS remakes.
>What does it add that the GB doesn't have?
It's a SaGa game this time around.
Jokes aside, it adds most of the series mechanics up to Minstrel Song but with a few twists.
>>
>>3512432
Probably not all that worth it, but for a standard RPG it was very good. You get 4 permanent party members with actual personalities, and some guest members (who can't level up, or have their gear removed, although you can fill in any gear slot that isn't full), a time travel mechanic that predates Chrono Trigger (and yet is somewhat similar, although dropped midgame), you can switch freely your characters between races (it goes: monster, beast, human/mutant, cyborg, robot, and meat or parts dropped from enemies transform you one rank left or right), the game has a lot of content/overworld/bosses, the plot is pretty interesting and doesn't feel "staged" like SaGa 1 and SaGa 2 (which I think is intentional, mind you, at least in the first one), lots of weapons/armors/spells, and it has one of the coolest airships ever to appear in videogames.

Sure maybe it felt more FF than SaGa, but it wouldn't have been a bad FF game, or a bad game at all, per se. The only thing it's bad at being is SaGa.

Incidentally, from memory:
Monsters have fixed stats (usually good), can use some skills, don't benefit from gear and can't use magic.
Beasts are good at martial arts, can use some skills as well, but also benefit from gear.
Humans have good stats, can use gear, and are proficient with weapons.
Mutants have good stats, can use gear, and are proficient with magic.
Being human or mutant is fixed: 2 humans and 2 mutants, who can become the other 4 races.
Cyborgs have shitty stats, but get extra bonuses from gear (think SaGa 2 robots), and they might be more proficient in some weapon types, I don't remember. They also get some skills, I think.
Robots can use specific items sold in shops to boost their stats through the roof (think SaGa 1 humans, although I think it caps correctly). They can use some skills, too (some are very strong). I don't remember if they can use gear.
Exact form of any race depends on your level and your current element when you become it.
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>>3512157
>This is probably going to end up in my top ten by the time I finish all of the other stories.
While I might end up feeling the same, I personally couldn't say that its a better game than Minstrel Song, but that's just my personal preference
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>>3512471
I checked the instruction manual, and Cyborgs can use unique skills, but have no weapon they use particularly well, Monsters actually CAN use magic, Robots can use gear, but cannot use magic except a couple special ones needed for story progress.
Also, to explain better: every character has an inner element, and that's his or her element when in base (human or mutant) form. When you eat meat or install a part, if you're not returning to your base form, you combine your current element with the meat element on some table, and depending on your current level and element, you get your new form. Incidentally, some forms cover more than one element. Except a facility in the game that returns you to base form, you will keep that form even if you level up, and only change when installing another part, or eating another meat.
For example, you can turn into a worm at level 1-2. If you level up and become level 3, you will stay a worm, however, if you ever change form, you will never ba able to become a worm again, since you can only become a worm at level 1 or 2. There are some beasts or robots with very strong abilities that I kept for a lot of levels, but overall, this is not extremely useful, I have to say. Past a certain level, the table just stops at the top tier: at that point you will only ever be able to turn into 2 monsters (Sei-Ryu, Garuda), 1 beast (Anubis), 1 cyborg (Deleted) and 1 robot (Venus). Venus and Anubis are pretty strong, but I'll be completely honest: Humans and Mutants more or less wreck the endgame.
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>>3512495
Frontier has a lot of good and unique things that puts it fairly high on my list but it needs a lot more polish to truly shine, even without considering all the cut content, the system as a whole isn't tight enough compared to other games in the series, Frontier 2 was much more polished when it comes to mechanics and game design although it's not as open as Frontier.

Taken in the series' context though, there's no denying that Frontier is designwise a giant, it's the title that defined the series' modern standards, which isn't a small feat.
A shame Kawazu seem to have dropped the classic sci-fi/fantasy setting completely after it, guess the race system was too much to deal with or maybe he just got bored.

Funnily enough, he used a vaguely similar race concept for his Crystal Chronicles games.
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>>3512541
I suppose its a little unfair to compare a PS2 game to a PS1 title; Minstrel Song being a game that is also a Remake of the first compared to Frontier being a completely original game. I just like the base gameplay of MS more, even though there is less unique content; there's a lot of details going on in the battle, party management, and there is the dungeons and dragons aspect of it with things like Proficiencies.

That Sci-Fi/Fantasy setting was really popular during the 90's. The final fantasy games at the time were all about that. That was a setting that stuck around with that series even though FF itself originally started as a tradition fantasy setting
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>>3512567
I don't know, I always thought there was an underlying sci-fi thing in Final Fantasy since the beginning, with the robots from ancient civilizations and airships and time travel. Then again the line between sci-fi and fantasy has traditionally been very blurry, with high fantasy having magic a bit like science, and advanced science being a bit like magic.
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>>3512567
>The final fantasy games at the time were all about that.
That's a bit of a stretch to compare the SaGa sci-fi setting with FF, FFVII and FFVIII were kind of like that and even then they didn't really have something as crazy as Frontier's or the GB SaGa settings where humans, espers, monsters and robots had children together or a hard fusion between hard boiled cyberpunk worlds with neon glow slums full of robots and humans and the nearest world being a generic fairytale village with friendly talking slimes, flying skeletons and humans living all together and interacting with each other.

FFVIII had humans and the Shumi, unless you count Mumbas which iirc are implied to be a form of the Shumi, FFVII had humans and the only examples of non humans were Cait Sith, which turns out to be basically a remotely controlled doll and Red XIII which is a genetic experiment, all the other FF 90's FF are humans and moogles, and moogles are often barely above animals when it comes to intellect compared to SaGa's monsters who are perfectly capable of communicating and have human-like intellect.
Also>>3512695 is right, FF's flying castle has actual ancient supercomputers and Warmech(which cameo'd in the GB SaGa too), FFII was more steampunk and I don't remember FFIII or V having any sci-fi element but everything else had it in one way or another, just not as over the top as SaGa.
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>>3512462
>How did you like the magician duel?
It was annoying, but I thought it was a really awesome idea for a boss fight. I don't know if it was their intention, but I liked how they gimp you a little bit by forcing you to pay an LP to get time magic because they know it will give you an unfair advantage over Rouge.
>You better play the other games if you haven't already, Frontier is probably the most quirky but all the others have their own charm.
I'm planning on it. The series has always appealed to me but I've always had too much other shit I wanted to play. Now I'm bored and just want to play some unique RPGs.
>>3512495
I haven't played it, but it looks like it's a much more solid game. Something about SF just really appeals to me though. I like how dreamlike and charming the world is.
>>
I have no idea what Saga game to play
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>>3513578

Which ones have you already played?
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>>3513594
If Last Remnant counts, only that one. And RS3

Is there a good Unlimited Saga guide
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>>3513662

I'm not sure I'd recommend Unlimited as your first one, even if you did manage your way through TLR. A good starting point is FF Legend on GB, or Romancing SaGa on the PS2. Also, due to the nature of this series, it's highly recommended to play with as little reliance on guides as possible (excepting RS2 which is virtually unbeatable without a guide or 100+ hours of restarting over and over).
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>>3513724
I hear RS(PS2) was bad. Is it good?
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>>3513824

It's excellent. It's a bit hard to get into, but once you've got a decent understanding of its systems it's seriously great.
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>>3513824
most normies are just put off by the uncanny valley character design, the game itself is quite good
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>>3514137
It's actually the opposite of uncanny valley
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>>3514503
I can't believe these guys were supposed to look like humans valley.
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>>3514520
i understood what they were going for
They do look kind of weird but its not that bad, they're like caricatures
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>>3514520
They're supposed to look like the humans of Mardias which are not the same as humans of the world we live in. It can't be uncanny valley because uncanny valley can only happen when something tries to look realistic, which this does not.
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>>3514535
the body proportions aren't realistic but the faces try to look realistic how is this not uncanny valley, it doesn't have to be everything that looks realistic
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>>3514618
They might look uncanny in the same way a porcelain doll would
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>>3510775
Game system of Unlimited is just seriously confusing because the manual/tutorials are really terrible at explaining the mechanics, and damn do you ever need a manual with how brutally punishing the game can get.

Pretty much every aspect of the game has hidden layers that are never hinted at; they generally can be discovered only through experimentation. Item crafting's a good example of this; my mind was blown when I found out you could craft Steel items by combining wood and iron items - which is how steel is made in real life, but nothing in the game ever hints at this. Other things include panel arrangement bonuses, the functionality of skills, understanding how to manipulate the reels, etc.

The game needed a far more comprehensive manual than the thin ~20 page inserts that PS2 games got standard; RPG fans can tolerate convoluted mechanics but the lack of documentation was really crippling.

>>3512415
The reels end up enraging in actual play because there's a slippage factor - even if you pressed the button right on the dot there was always a slight randomization element, which meant building the reel panels up was of far greater importance than having good reflexes - but then this sort of makes the reels minigame pointless - just cut out the illusion of player skill influencing it. Plus, with the poor documentation it wasn't really clear *how* to unlock skills and reels.


In terms of the overall receptions it didn't really help that the marketing for the game was really thin and trailers at the time were just of all the pretty cutscenes - this was way before readily available gameplay footage on Youtube. I'm sure a lot of players got the game at full price and felt immensely cheated by the board game experience. Without an understanding of the underlying mechanics the game just felt like a frustrating crapshoot of pressing X and watching another reel slip.
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>>3514738
I'll note I got a copy cheap: loved the music, the concept, and the art style, but just found the initial gameplay experience off-putting - it wasn't really clear how to improve characters or if there was really any strategy at all.

After reading through some user-made explanations of the game mechanics years later I gave it another shot and had a much better time - it's definitely one of those games where a better explanation of the mechanics gives players a much stronger sense of agency.
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>>3513201
>but I liked how they gimp you a little bit by forcing you to pay an LP to get time magic because they know it will give you an unfair advantage over Rouge.
Frontier is full of those little particulars, Time Lord's story is also very nice as it's basically a way to address the problem of Time Magic being too powerful.
>>3513578
I'd say play RomaSaGa 3 or Frontier, I wouldn't suggest you to play Unlimited even though you played TLR, but you're free to try it out.
>>3514520
Yusuke Naora, the guy who did the designs for Unlimited and Front Mission4/5 was in charge of translating Kobayashi's concepts into 3D models, that is why they look so uncanny, it's his style that kinda does, especially the way he draws eyes.
I personally don't mind it, though his Sif costume isn't as good as Kobayashi's redesign.
>>3514738
>I'm sure a lot of players got the game at full price and felt immensely cheated by the board game experience.
It doesn't help that the game was marketed as a "classic RPG", which is the same mistake they're making with Scarlet Grace.
It is a classic RPG, but in Kawazu's mind, a classic RPG is something strictly tabletop based, not the usual videogame adaptation like Dragon Quest.
It has to be said though that most players don't really bother playing something different and brand them as bad games on a whim, just look at all the people in the west talking about Scarlet, the only website I've seen that had a majority of positive opinions about it was Shilliconera(!), and mostly because most people seem to be fans of the series, every other website has basically just negative comments about the graphics, the lack of dungeons and the battles being too "simple" but most of them don't know a damn thing about the series anyway.
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>>3513824
God no, it is easily the best out of the series I've played due to its mechanics. Think of it as a greatest hits from all the games previous to it mechanics wise while remaking the base Romancing SaGa games to the SNES.

Easily my favorite JRPG. Which is why I am excited for Scarlet Grace due to not being restricted to a previous base game. I hope there are field skills.

>>3514738
The reels weren't really that bad. During battles the higher the level the skill you had the more the technique panels were populating the reel which lent itself for consistently getting tier five techniques.

>>3512432
It is worth checking out because it can be sort of fun going through time and seeing how the world changes due to the flooding. Not only that you can make your characters eat meat or install robot parts and turn them into beasts, monsters, cyborgs, and robots which have their own abilities and stats. Has some great music as well. Not as good as the other two Gameboy games but worth a whirl if you enjoy JRPG's.
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>>3513824
best of the bunch imo
it combines various elements of past SaGa games and even improves upon some (weapon durability)
the BP system was a great addition and there are NPCs in each town that explain most of the game's mechanics, which is great for new players

the only thing I didn't care for was the proficiency system
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>>3513824
Its definately my favorite jrpg and i think its arguable the best on its platform but that just comes down to opinion
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>>3514862
>During battles the higher the level the skill you had the more the technique panels were populating the reel
That's part of my point - it works out later on, but the initial explanation of unlocking further reel panels is very poor and the reels suggest a system where player actions are more important than character building, which is definitely not the case in Unlimited.
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>>3514618
the faces are absolutely not realistic. they're cartoons.
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>>3514738
Actually the reels have a 50% chance of stopping in place and a 10% chance of slipping 1, 2, 3, 4, or 5 slots. So you can absolutely plan your stops in such a way that it doesn't result in critical failure or that result in a higher probability of success if your skills/reflexes are good, the same way a skilled player can purposefully roll a 20 sided die in a way that avoids landing on 1 or strikes the middle range most of the time.

Battle reels on the other hand rotate at different speeds and start at different spots relative to the other reels depending on when you press the button, and a talented person with a bit of experience at spinning them can come up with a strategy that will line up different portions of the reels at the same spot, assuming you nailed the links with the earlier reels in the combo properly.

tl;dr: git gud
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>>3515647
Also: Battle Reels never slip ever.
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Are there any other JRPGs (retro or otherwise) that focus this much on experimental gameplay rather than excessive shitty storytelling or is SaGa destined to be the only JRPG series I like?
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>>3515807
Etrian Odyssey, maybe? There are other Wizardry clones out there but I think EO is still the one that still messes with class and ability combos.
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>>3514862
>I hope there are field skills.
Considering the trailer shows that the field has random events happening like that trap that sapped 1LP I guess there might be field skills, hopefully it also incorporates some treasure hunting mechanic à la Metal Max.

I personally hope there will be panels or some similar mechanic, Scarlet is a mainline game and not a remake so it makes sense it would keep working on some of the mechanics Unlimited set.
The new concept of BP being now a general pool instead of a single character pool is already a good premise and alters the game's design considerably from what we're used to, then there's that bar you fill out by attacking which I still can't fathom what it's for.

Ahhh, I'm getting hyped again, and there's still some two months before I get my hands on this game.
>>3515807
I'd say Metal Max is the closest thing to SaGa, though it's still much more traditional in battle mechanics for certain things, but the Tank mechanic alone adds a whole other layer of gameplay that will keep you occupied.
On the other hand Metal Max has much better exploration than SaGa as the world is huge and you don't need to talk to people in order to unlock places or something, it's just as non linear and full of quests and hidden stuff as SaGa and focused on crazy shenanigans and minimal narrative. It has neat gimmicks such as Bounties, deep Tank customization, some games have a neat class system, treasure hunting and focus on exploration and skills rather than stats, you can really clear the game at comfortable levels instead of needing to grind since what you put on and how you customize your tanks is much more important than your raw stats.
In terms of feel, imagine SaGa meets Fallout meets Mad Max, it's pretty much unique.

It's my favorite JRPG series together with SaGa so I might be biased, but I think every SaGa player can enjoy Metal Max, even though it still didn't get rid of random encounters, that is the only thing that I don't like.
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>>3515904
>then there's that bar you fill out by attacking which I still can't fathom what it's for.
probably the same as the morale bar from TLR that lets you use stronger techniques/get a stat bonus?
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>>3515948
Maybe, or maybe it's something else, it seems the Gods' Blessings will play a major part judging by the trailers considering there's already mass healing and mass buffing, so by charging that bar you might get access to one of those, or maybe it's something else entirely like a bar that allows you to properly combo once filled up.
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>>3515807
I highly suggest Hybrid Heaven for the N64. It has the same growth mechanics as SaGa/Final Fantasy II, the more you use something the better you get at it. Though it does it for all your body parts. Use your right arm a ton? It will gain more strength, get hit in the shins while doing a block? That legs defense can go up.

Its battle system is fun too, though a bit slow. You travel around on a 3D plane and you have a power meter that fills up. Obviously the more it fills up the more damage you'll do on attacks. Then you press the action button and select your attacks. Think of that like Vagrant Story, but unlike Vagrant Story you cannot manually select a body part (you have to pay attention to the spacing between you and your foe along with what move you use. A front high kick point blank will only hit their shins rather than their chest or head.) but you can attack when you want to (so if an enemy is running at you and you decide to attack then they can run straight into an attack unable to stop themselves from connecting).

The way you learn skills is great and has some risk versus reward. You can only learn new attacks if they are performed on you, and you might not always learn them. What can make certain moves risky is if they damage the head like head-butts or pile drivers. Like Vagrant Story it has body location damage but Hybrid Heaven does it much better than Vagrant Story. If a leg goes critical you cannot kick with it and you limp. If your head is critical you are out cold until you come to, and the enemy can stomp on you or do leg locks while you are unconscious.
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>>3517087

Not the same poster but that game sounds god damn amazing and I've never even heard of it until now, I need to give it a try at some point.
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>>3517090
It has some light platforming as well, but it suffers from early Konami controls so you might get Castlevania 64 flashbacks but even then I found that fun jumping from bridge to bridge or trying to find ledges to latch on and shimmy across chasms.

It was originally suppose to have stealth elements which is why you could do a lot more on the field like in an action game unlike other JRPG's, but when you play the game it is VERY obvious they dropped the stealth mechanics. One remnant mechanic is when you get into a battle you have a neutral, surprised, or advantage setting. You almost never catch an opponent surprised because often when you go into a room they are already facing the direction you came from and start running at you.

It is a shame Konami didn't go further, would have liked to see platforming and puzzle solving to be expanded upon since often times that is what JRPG's really need rather than being guided to where you should explore then just kill guys.
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>>3517087
You know, I think I have that game on N64 but like never played it. IIRC it worked with the N64 memory expansion.
Incidentally, of all things The Elder Scrolls series uses a similar system, you gain skill levels by doing things, and when you increase enough skills, you level up. Which can also screw you up since procedurally generated enemies level up too (although, so does the loot).
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>>3517150
>The Elder Scrolls series uses a similar system
Too bad it got progressively worse with each game in the series.
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>>3517781
The series peaked with morrowind. Some people will say Daggerfall but i think MW does the whole package better
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>>3517087
Tobal 2 is better
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>>3517835

Just from the opening video, this game looks absolutely bonkers. What the hell is going on here? I must've seen 10 different settings in the span of 2 minutes.
>>
Legend of Mana is like a SaGa game without all the obtuse garbage mechanics
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>>3518787
lmao
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>>3518787
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>>3518787
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>>3517835
I've always ignored Tobal due to Toriyama's art but the series has great music and it's iirc Sasai's last work on videogame music.
Maybe I'll give it a whirl, I've also been interested in the game's dungeon mode but I absolutely loathe any and all of the characters' designs, so it's kinda hard for me to get into it.

I'll try to stop being a huge faggot and see if I can get into it, it's from Square's golden age after all so it can't be too bad.
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>>3519330
Tobal and Tobal 2 both have a great dungeon mode

This is a game that lets you do some crazy shit, like mix potions based on their RGB color values which are randomized at the start of each dungeon branch

You can level up like your right leg or your head or throwing ability, and like, strengthening your legs might let you jump higher or blow through guards. You can counter basically anything and you and the opponent can pretty much endlessly execute grappling reversals on each other.

Enemies in dungeon mode are represented by floating fireballs that create a room when you draw near to them, so if you drink an invisibility potion that lets you avoid battles, you can run up to the fireball and cook pieces of meat on it. are you listening? you can cook meat on the abstract representation of enemy encounters in this game.

it's basically insane
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>get into first battle in Romancing Saga (PS2)
>battle theme comes on
>mfw

https://www.youtube.com/watch?v=Ekiz0YMNp7A
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>>3519693
See the boss theme
>>3509802
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>>3519409
Seems really neat, but I want to see for myself how well those ideas translated into actual gameplay.
>>3519693
Is it your first SaGa? All games have great battle themes, and quite a lot of them actually, you better check the arranged albums by Itoken if you haven't already.
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>>3517835
I think Tobal 2 is the all time fighting game with the most playable characters ever.
Ehrgeiz was a pretty good spiritual successor to it, btw. The quest mode was interesting too, it reminded me a lot of Diablo.
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>>3518787
Isn't LoM full of obtuse garbage mechanics, however?
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>>3521032
Anyone whose played Tobal 2 knows Tobal 2 is GOAT

then they feel sad because they have no one to play Tobal 2 with
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>>3521049
>TFW I can't understand Japanese and had to go by trial and error as a kid
At least I understood how to use purple crystals.
Anyway, I just wanna say that the cheat that allows for characters growing/shrinking was fun as fuck to mess with.
The concept of each character having a life-fueled fireball attack was cool too.
Also, IIRC Tobal Nr.1 was the first game to ever use the PS1 analog controller.
>>
I'm seriously wondering if the whole Minstrel character in FFXIV is a SaGa citation in some way.
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>>3521035
More or less, the problem is that they're actually obtuse and garbage in the sense that you need to memorize a longass list of items you need for forging(which merely increases one stat), land combinations and all that shit, the golem creation process is admittedly pretty neat though.
Shame the game is so piss easy you don't need 90% of the mechanics and gimmicks related to combat, which are incidentally a major chunk of the gameplay.
Not like SaGa is perfect on that regard, many people don't even touch Commander Mode for instance, but at least it stimulates you by demanding you to know a good part of its basic mechanics and their applications if you don't want to get your shit pushed in, LoM fails to demand even low level effort on the player's side except when it comes to quest puzzles or getting all the possible questlines, which you can only learn from trial and error or reading a placement guide, all the rest is dependent on how much of a completionist you are because you don't need 90% of what the game has to complete it.

On a slightly related note, I was pretty surprised to see that FFTA used the very same map placement mechanic as LoM, though what you get is unique/rare items instead of quests, if polished, I guess it can be a really good mechanic when it comes to replay value and non linearity, it's also a neat narrative trick, and it's a good way to entrust world building to the players and make their choices matter, a SaGa with a similar mechanic would be pretty fun.
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>>3521503
well in LoM you are literally god, I'm not sure it's supposed to be difficult
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>>3521486
what's he look like? Does he have a double-necked guitar?
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>>3521486
This one?
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>>3521579
Probably not a direct reference, since kings disguising themselves as musicians to travel around their country has been a thing in literature for a really long time.
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>>3520520
>Is it your first SaGa?

I played RS3 years ago.
>>
what is the best character / class / weapon combination in RS3, like which combo gives you that special type that lets you learn almost everything effectively? This game seems so convoluted and backwards from what I read
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>>3521609
According to the english wiki, it seems like it's actually an insert for the Producer more than a SaGa reference, I don't think FFXIV has any, it seems to be more focused on FF than other series.
>>3522771
You have a lot of new stuff to play then, lucky you.
>>3523001
>like which combo gives you that special type that lets you learn almost everything effectively?
There's nothing like that, at best you can exploit the glitch to let you use two Types, use savestates until you fill out one Type list(good luck!) and then switch to the other Type, have fun spending hours doing that when you can simply get a party member with the type you want.

Besides, it's a completely pointless and stupid effort since you can master waza in RomaSaGa 3, there's absolutely no reason to bother grinding a MC and using the Type glitch for waza, unless you want to solo I guess.

However, there are a few combinations to get statistically very strong characters, like Master Magician Thomas.
>and backwards
Really? What feels backwards to you?
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>>3523028
>What feels backwards to you?
Mostly what I've read about selecting your class / weapon type in character select and it giving you a completely different waza seed, like rapiers giving you fist waza instead, stuff like that
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>>3523036
Class is a raw bonus stat, Weapon Type is a bit of a complex matter.

First of all, you should know that every character has two types, the first type is the original character's type, this is the type you get when you recruit one character as party member, then there's a second type which is the type a character gets as MC, MCs can fill this second type by selecting a weapon in the character choice menu, however, party members(MCs included) also have a predetermined second type for some reason which takes part in the MC Type glitch, so maybe that's what you've heard, but it's not a Type list problem.

Now, some Type lists are a bit hard to properly classify, certain Types, like 07, are easy to describe because they usually fill out 90% of one specific list and have some other decent to good stuff here and there, other types however are classified as generalists in the sense that while they might not fill out one list they usually have a really good selection of strong waza from a few lists, type 11 is a great example and is often considered the most desirable type to have since it basically has most of the strong waza from most weapons, other types might specialize in one weapon but also be really good at one other list, like type 04.
I can't tell you why the system works like that, my guess is that they tried to make RomaSaGa 2 Types a bit more flexible, back there Types were much more rigid and mostly limited to a category which included two weapons.
Iirc, the weapon selection yields these results:

Sword: Type 01
Greatsword: Type 02
Axe: Type 03
Club: Type 04
Epee: Type 05
Spear: Type 06
Bow: Type 07
Unarmed: Type 08
None: Type 00

And all of these roughly correspond to the best spark flag lists for each weapon, though 04 is a better list than 03 imho
So to answer this
>like rapiers giving you fist waza instead
It might really be something related to the MC glitch, unless I'm forgetting a specific glitch or bug.
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>>3523113
Basically, the MC glitch redirects your MC Type to its second type, so to make a practical example with your own question, let's say you pick Ellen and choose to give her a Epee type, so a 05, the game switches her to her default or Party Member type 08(Unarmed) until you Save and Load the file, after that she'll switch to Type 05 as you selected through the opening menu.
As I've explained in my previous post, that is a way to get waza you normally can't have on a MC, as long as you want to grind for those of course and have access to savestates, not to mention exploit the Stat distribution system in some cases.

I think that's all I can tell you to answer your question, some other more knowledgeable anon with a better memory than mine might help you out a bit more and correct me in the case I was wrong on something, it wouldn't be the first time.
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>>3523113
I guess my original question then would be how do you get type 11 through the selection process
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>>3523158
also can any MC get type 11?
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>>3523158
>>3523208
> how do you get type 11 through the selection process
>also can any MC get type 11?
Unless I'm forgetting some trick, no, it's impossible to get type 11.

I don't think anyone but Fake Robin on his MC slot type has it either, but it's been a while, I should dig in my bookmarks and recheck Endo-San spreadsheets to see whether someone else has it.
Truth to be told, I don't even remember if by using the character swap glitch you can get a Type 11 Fake Robin MC, it's kind of hard keeping track of what all the glitches in the game do, I don't even think you can access the other Types further than 11 even though they're present in the game's data.

If I may ask though, why are you so concerned about having a MC that can learn almost everything? It's not really something you can do with the old Type model, it's a stricter system from that of Frontier or Minstrel Song.
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>>3523237

>Wanting a character that can do everything

Sounds like somebody has been playing too much ff
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>>3523237
>If I may ask though, why are you so concerned about having a MC that can learn almost everything?
I'm just curious and mostly looking for more clarity on how the types work really, I've already played and beat RS3 a bunch of times but I've always been confused by this shit
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>>3523263
>I'm just curious and mostly looking for more clarity on how the types work really,
It's quite simple, Types are a list of flags for spark checks.

Basically, the game checks these flag lists when it comes to sparking abilities, for each input the game filters the complete list of abilities in the game(magic and monster abilities included) through Types then makes a roll check through all the flags listed, after the game makes a check on a flag for a command through sparking, or in the case of a waza mastered through another character and equipped later on somebody else, it checks off that flag from the type list of that particular character.

Regarding Type lists choices and designs, as I said before, RomaSaGa 3 basically polishes the original Type concept introduced with RomaSaGa 2, I believe some choices, like Type 04 being proficient in both Axe and Hammer waza, derives from the original Type design where the five weapon proficiencies included two weapons instead of being more expanded like RomaSaGa 3, Swords and Greatswords fell in the same proficiency and many characters had a Type that let them focus on both weapons, same with Rapiers and Spears and Axes and Hammers. You can see they've polished it a bit though, the game uses less Types, but makes them more condensed, back in RomaSaGa 2 Types used to be very specific or very generic, coupled with the unusual way to teach waza, RomaSaGa 2 required you to be particularly knowledgeable if you wanted to get specific waza, RomaSaGa 3 streamlines the previous system a lot so you don't really need to hunt for specific sparkers that much.
In any case, these links might be useful for you.

http://kaerulabo.web.fc2.com/rs3/data/chara_data_para2.html

This link gives you all the types for every character in the game, left row is Default/Party member Type, right row is MC type.

http://s-endo.skr.jp/rs3techlearnflag.txt

This link is Endo-san's datamined list of type flags.
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>>3523327
good info, clears some shit up for sure, I was always curious to the science behind this and what was possible, especially during the character selection process.

I'm really just looking to play it again and wanted to go a little deeper into the min/max if possible this time around
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>>3523340
>I was always curious to the science behind this and what was possible
It's a simple system, though of course you can't really infer it from the game unless you experiment for hours, SaGa stopped using Types since Frontier and even then Frontier streamlined and simplified the system even more so that characters that don't have flag for a waza still have a 1/255 chance of sparking unflagged waza.
Though maybe Scarlet will go back to Types given the fuck huge list of characters and system, or maybe not.

If you want some serious science you should read about damage calculations and mechanics, now that will make your head spin.
>>
Just got Minstrel Song today. Felt really nice to get a game that came in a nice heavy case with a full color instruction booklet. I haven't finished SF yet though. Would it hurt to go back and forth between them as I finish scenarios or should I just wait until I finish SF and SF2 to jump into it?
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>>3523638
>Would it hurt to go back and forth between them as I finish scenarios
Thats literally what Im doing. I recently beat my 2nd playthrough as Hawke and am now on my 3rd with Barbera, while in SF, i beat Red's scenario and now am working on Emelia's

Which game do you like more? I like the more unique playthroughs of SF but i personally think the gameplay of MS is a straight upgrade
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Aw ye, my copy of Unlimited Saga has finally arrived, I ended up getting for it for only a few dollars (the shipping cost more than the game). From what little bit I've look up so far, it seems like Ventus might be a good choice to start with since he comes with Carrier quests. From what I've seen in this thread, this game was meant to be similar to tabletop gaming so that's kind of the mindset I'm going in with, d20 rolls and all. Given the reputation of the game, i'll probably have a guide open most of the time but really, I'm sure Unlimited isn't that hard. Any tips for getting into this game?
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>>3523665
I haven't touched MS yet, but from what I've seen it looks like something I'd like a lot. It will have to be a really great game for me to like it more than SF though. I really like the charm of the 2D PS RPGs.
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>>3524394
try to do it without a guide first

don't let it break you
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>>3524394
Ventus and Judy are the best beginning quests.
Laura and Armic are probably best left for last.
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>>3524394
>Any tips for getting into this game?
Well, if you want to follow a guide, do follow it, that's the best tip I can give you.

Rolls are a bit different in this game as they're not based on DnD numerical standards and they're modifiable by using panels, what I'd suggest you to do is having characters that can repair weapons, cross obstacles and pick locks, Unlimited works like a campaign in that sense, but you have a limited number of turns to complete quests that aren't part of the main character quests, and it is vital to get the loot you'll find during sidequests.
Moreover, certain quests are focused on puzzles and exploration, you have to keep in mind that most of them will have very big maps so you might find yourself running out of turns while trying to figure out a puzzle or simply exploring, that isn't a problem since you can repeat sidequests until you complete them successfully, but keep in mind that you can complete them only once, so you'll have to maximize your gains.

Unlimited also has a peculiar levelling system, unlike other games in the series, you won't get ANY level up until you successfully complete a quest, that means no panels and no stat ups, however, you do keep the loot you find even if you fail the quest, one other thing is that Unlimited calculates your HP level ups and panel poools based on how much a character has fought until you complete a quest, that means every action you take in battle counts towards the final evaluation, no matter how many times you fail to complete a quest, so make good use of all of your characters, swap them around frequently and make all of them have some fighting time, neglecting any of them will only make the end game harder.
I'd suggest you to read carefully about the panel system, it's very important to understand how it works since it influences both your characters' perks and abiliites and their stats, you should also read a forging guide, having equipment with good abilities is vital.
>>>
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>>3524489
Ventus has a decent cast, though I personally prefer Ruby's and Laura's, but he's the only one who has access to an unlimited number of quests, which is pretty good for chest hunting, conversely, he has possibly the hardest personal boss in the game.

Honestly, I wouldn't tell you to follow guides for SaGa games, learning the system by yourself is extremely satisfying and guides might spoil you and make you either overestimate or underestimate certain stuff, and if you're a fa/tg/uy I suppose it would be pleasant to play Unlimited raw and see learn for yourself just how important certain things are.
In any case, I like your confidence and you've got the right mindset to tackle Unlimited, just remember that under the simplistic interface lies a mechanical abyss with truly unique design choices.
>>3524404
Mechanically speaking, Frontier just can't compete with Minstrel Song, though it still has some awesome spells that I wish Minstrel Song had, on the rest, it's a matter of taste, I prefer Frontier's unique stories and more personal quests, Minstrel Song redirects you to Saruin all the time and feels more like an epic tale with parallel routes than a crazy ass ensemble of characters living all in the same complex world, so maybe it won't be as good as Frontier in terms of scenario, but it's undeniably more polished and elaborated in mechanics.
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>>3524394
Eh, you don't really NEED a guide. Also yeah, Ventus allows you to get character improvements easier since you can do carrier quests and those count as an adventure.
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>>3524489
>>3524491
I've already found a couple chests on the field but they had levels like 20 or 15 and I didnt appear to open them. i'm guess they were locked, and possibly trapped as well, or is there a command for opening them that I didnt do?
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>>3524918
Chests are a bit of a prickly business in Unlimited.

Basically, there are three main problems with chests.

-They're locked, in this case you need someone with the Locksmith panel to open them, then get the right panel on the reel, some maps however have keys scattered about that you can use to open the chests. Some chests also have Magical Locks, so you need someone that can cast the appropriate magic to break the Magical Lock.

-They're trapped, remember the good old days of Wizardry with booby trapped chests with Poison Needles? Yeah, it's just as dangerous here, so you need someone that can disarm traps and again, get on a good reel panel. Triggering a trap might also destroy the chest.

-They're Mimics, Mimics can be very nasty early on due to Unlimited's damage system being based on LP damage, Mimics are slime types with particularly high defense early on and nasty attacks, that means you need some character that has either access to Magic or Slashing/Piercing damage, blunt attacks are worthless against slime types.
The good thing about Mimics is that they can drop Magic Tablets, so in a way, Mimics are actually good and you might want to get into battles with those unless you know when and where to farm Magic Tablets without fighting Mimics.

Worst thing of all, sometimes you can get all of the three cases at the same time, so you need to Disarm, pick locks and maybe fight a Mimic too.

However, there is another kinda hidden option to open up locked Chests if you don't have someone who can pick locks, that is attacking them (you do that from the characters' menu), however, attacking them also has a very good chance of breaking the contents inside the chest or drastically diminishing the amount of gold inside and iirc triggering the trap on the chest too, so consider it as a last resort, it's the quickest but riskiest option since you might effectively waste a turn or more, yeah you need to go through the Reel even for this.
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>>3524962
>finally, a jrpg where you can attack locked chests to open them, like in an DnD wrpg.
Holy shit, Unlimited is based! Do the pick locks and disarm traps skill have to be on the same character?
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>>3524980
>Do the pick locks and disarm traps skill have to be on the same character?
Not at all, you just need access to those panels, no matter who has those, same thing with any other field ability like Swim, Sharpeye or Fortuneteller, or spells with field effects like the Detect line.

Again, don't make the mistake of thinking Unlimited follows videogame JRPGs rulesets, it works almost exactly like a tabletop game, you'll be surprised by how versatile and deep it is, that's why other people also told you to not spoil the fun with guides, just fucking around and discovering all the shit you can do by messing with commands and magics on the field is tons of fun.
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>>3524992
Yeah, since everyone has said i
I shoukdbt, i won't be using a guide. Ive already discovered some thungs on my own, like using the bestial dagger's Find Gold skill, which is how i found thr chests in the first place

When battle reels come up, whats the difference between just Ok! or Hold?
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>>3525010
>When battle reels come up, whats the difference between just Ok! or Hold?
It's pretty simple, Ok! stops the reel on that turn while Hold chains the reels together allowing you to create a combo, combos work just like most SaGa combo systems, they're pretty important in Unlimited since they also add up to LP damage, once you bring down a boss' HP threshold you'd want to unleash a combo as to damage its LP as much as possible for instance.

Do note that Hold also includes enemy attack commands in the reel combo, so you might end up comboing with the enemy attacks too, making their attacks stronger as well as yours, which can be pretty risky sometimes, it's a concept refined from SaGa Frontier 2's twin combo system in which enemies can participate in your combos too.
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Basic character building tips for Unlimited SaGa:
>DON'T READ THIS until you get frustrated.
.
No really, try it yourself first!

>Basic Character types you should consider are; Fighter, Rogue, Monk, Magician, Tank, Craftsman, and Merchant.
>These roles can and should overlap
>A Fighter is someone who uses weapons to deal a lot of damage. You can subdivide fighter into a HEAVY fighter and a LIGHT fighter. The distinction here is what kind of weapon and what weight of weapon you use, Heavy weapon techniques do more HP damage and rely on strength, Light weapons do more LP damage and rely on skill. Generally, Axes and Swords are Heavy, Daggers and Bows are Light, and Spears are Hybrid. Swords are also Light weapons if you forge them into a lighter weight class. Weapon weight class is determined by the material it's originally made of, or the two materials you originally make it out of. Note that once it's a sword, it stays with that weight, so if you want a Steel or Damascus sword of a certain weight, you have to start with wood to make it light, and Ironstone to make it as heavy as possible. This of course only refers to TECHNIQUE weight class, because all forged equipment is actually weightless (what??), but that's not going to save you much, because you can't forge with Boots, Gloves, Helms, or Armor, and those are all gonna be pretty fucking heavy enough (unless they're made of wood or cloth or magical faerie silver). Note that Shields only work in the second slot, and that a sword or dagger with deflect is usually as good as a shield.
>A Thief has the Panels with the KEY symbols. You need a thief. Key panels give a bonus to SKILL and EARTH when you get a panel bonus, so all thieves tend to have a triangle or line of keys. Then you likely have two martial arts panels or two weapons panels being used to maximize skill gain on the panel grid.
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>>3525038
Continuing:
>A Monk fights with Martial Arts and is as lightly equipped as possible. Martial Arts changes based on how heavy your character is, which is usually evident by their appearance, with the exception of Roy who is basically a joke character with 0 base weight even though he does not look like that. This is then modified by the weight of all your equipment, then modified again by the number of different types of Martial Arts panels you have which divided that total. Make it under a certain threshold and you'll be able to use lightweight martial arts classes. A middle weight character can still find use for Punch Arts and Throws. A Heavy weight martial artists has to have no Martial Arts panels and thus hitting the panel for their stronger techniques in battle is very hard. Light Weight Martial artists are strong in all of Punch/Kick/Throw, but Kicks are perhaps the strongest.
>A Magician uses magic. This is probably one of the most complex aspects of the game and hardest to master. First you have to have equipment forged with a bestial material (not serpentine, Ravenite/Lazuli/Topaz/Carnelian/Opal), or a Familliar with the appropriate Element such that you can use ____ Arts. You can also purchase from magic shop a weapon that inherently can cast magic with built in spells. Usually a magic shop casting weapon is what you'll use because they can have element support on the weapon slot, and you'll only ever repair them with Quick Fix (a craftsman type panel skill) to preserve their slots. Stacking as many Element supports on your equips as possible maximizes magic effectiveness. You get Magic from Magic tablets, which you must flag as being studied from the status menu during a quest, then get into battle and use magic spells to gain spell experience. Once you learn a spell, you can then use it as long as you have the appropriate element arts on your equipment.
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>>3525064
Continuing:
>A Tank is a heavy character with a lot of LP and as much skill, spirit, endurance, and heavy armor as possible. Their entire purpose is to be slow, go first, and get hit.
>A craftsman is mostly a non-combatant, but also a metal mage. Mythe is pretty much the game's only Craftsman because for everyone else Quick Fix is the only craft skill that matters. Artiste is nice but also not necessary. Metal Magic is actually quite useful in dungeons and I can't say it's no good to have someone that can do it anyway, especially when it won't really take up their panel slots much to have it.
>A Merchant has merchant skills. These are used for buying stuff more efficiently in towns. Honestly Wood Magic is really great but the stat bonuses from merchant panels are terrible, and you'll still probably have a wood mage using Fortuneteller even though it gets a fire panel bonus instead, just because the element bonus on fortuneteller is so much higher. So a Merchant is also a non-combatant.
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>>3525038
>>3525064
>>3525080

God bless you Anon.

Damn, all this Unlimited talk reminds me that we'll never ever have another JRPG of this caliber.

TLR tried but it's still too tied to certain JRPG conventions that prevent it from reaching the heights and sheer madness of Unlimited's system.

We must find a way to let the Absolute Madman go crazy again but without worries for budget or reception so he can create the RPG to end all RPGs.
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>>3525295
Why isnt SaGa more popular in the West? Were the majority of jrpg fans really only into them because of the anime meme? I could maybe understand unlimited but why not at least Frontier or minstrel song?

>went and watched an old xplay video that involved interviewing jrpg fans and fat cosplayers and neckbeards went on sbout how its "like playing an anime" while showing cutscenes from final fantasy or xenogears
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>>3525515
because casuals anon

filthy casuals
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>>3525515
Because most people like simple linear story focused RPGs and don't actually enjoy the role playing aspect of them at all. A real shame. Too many people were first exposed to JRPGs with games like FFVII and expect all games to be exactly like that. It's a miracle that Kawazu has been making games for this long.
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>>3525515

It takes a certain kind of weird person to get through SaGa.

I wonder how the SFC Romancing titles were received when they were released, especially 2, which undoubtedly pushed countless children to tears when they played it.
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>>3525782
>It takes a certain kind of weird person to get through SaGa.
Autism?
Im kidding but thats probably what most /v/ would say. SaGa is absolutely an acwuired taste

>>3525654
Id be lying if I said that ut wasnt the story that captivated me when I played FF as a kid. My first was actually FF1 and i always liked even though i was really bad at it. I can say that I'm pretty sure i liked jrpgs more than most of my peers. If it was just for the story, i probably wouldn't have played through 7 and 9 several times. I still consider replaying FF but then I remember the forced tutorials and the long, unskippable, scenes.

I was playing Breath of Fire 3 before i dove back into SaGa a few months ago, it has a really charming story and amazing pixel art but I dont think its a very good rpg. Its probably the perfect example of what was wrong with the genre, but i digress...
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>>3524394
"Guide" in the sense of a walkthrough is unnecessary - the path progression is fairly straightforward.

However a game mechanics guide is really helpful in understanding what the hell you are doing. The in-game explanations are woefully inadequate and the game is punishing enough already if you aren't save-scumming.

It's one thing to learn by losses, but it's definitely quite possible due to the way the game is structured to hit a dead end and have to restart a playthrough completely from the beginning due to bad panel selection and lack of sidequests to keep re-arranging panels. 5 minutes spent reading about the game mechanics can easily save you months of frustration.
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>>3525295
>>3525515
Honestly I feel it has nothing to do with "filthy casuals" and everything to do with documentation and feedback mechanisms.

Baldur's Gate was based on the very obtuse 2e ruleset, but came with enough documentation that allowed players to actually learn the rules. Games based on reflexes can also be very difficult (ex. Contra), but the method of improvement is very clear - learn the patterns.

There's a feedback loop in games - you try something, it fails, you realize that's not a good thing. In Unlimited Saga in particular, the game is simply not very good at letting you understand "why" you are failing and what you can do to improve.

You can definitely experiment, but I have far less time to play games than I once did - documented game mechanics cut a lot of speculation and superstition out and just saves a lot of time otherwise spent on devising and testing repeatable experiments.

There's still plenty of weird JRPGs coming out on the fringes - Crimson Shroud, for example was a literal tabletop simulation, down to using virtual miniatures for cutscenes.
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https://www.youtube.com/watch?v=wXHSyqbo5ic

BELIEVING MY JUSTICE

BELIEVING.... IN SCARLET!
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>>3525515
>Were the majority of jrpg fans really only into them because of the anime meme?
Well, yeah.
Not like WRPGs were much better off really, because they mostly attracted the EPIK FANTASY crowd, and now most of them turned into brothel or kinky sex simulators, hell, Skyrim is used to make waifus and porn clips of all things, the flavour might be different but it's still neckbeards we're talking about.

And to a degree this>>3525537, most people are casuals with ADHD or serious lack of imagination and curiosity and need their interactive movies filled with sensorial stimuli instead of proper gameplay.
For how much the west despises JRPG and labels them as light games for casuals it doesn't really help that most of the successful RPGs in the west are just as shallow as the most successful japanese RPGs, and when something like SaGa comes out they bitch and moan about strange mechanics, "unfair difficulty" and "bad stories and characters", and this comes from the same people who praise old games like WoW, Gothic or Nox, there was and there still is a lot of prejudice towards japanese RPGs.
Of course,>>3526145 makes a good point, SaGa was always very criptic whereas most western games always had better documentation and proper manuals, though I would argue that was due mostly because of the difference in platform, PC game manuals always were bigger than console game manuals. In any case that doesn't explain how the games were best sellers in japan with said lack of manuals, RomaSaGa 2 sold as much as CT, Frontier was one of the top 10 best selling PS RPGs of all time.
Then it doesn't help that most other non standard JRPGs like Lunatic Dawn never came in the west, though you can still argue that Metal Saga bombed hard here for some reason, and it's not like Metal Saga didn't have a decent manual either, opposed to SaGa games. It's a complex matter.
>>3526264
So you finally came in the lions' den Afendi.
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>>3526486
This is more like a cameo of the character from the sequel in the remake of the first game than a full on appearance.

Not like I'm gonna be playing Unlimited SaGa and posting about it in this thread.
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>>3526486
Also to further add on this, while SaGa is indeed an acquired taste like others always said in this thread, you must also consider another factor in japan, that is the rift between the series fanbase and the other audience, magazine reviews included.

Most SaGa fans are adults in their late 20's or 30's now, other JRPG series have a more varied demographic when it comes to age, most of the fanbase also had very different opinions from reviews like Famitsu, the most striking case was RomaSaGa 2 which had the lowest critical score of 26 out of all the games in the series(yes, lower than Unlimited which was a 31) but it was a great commercial success and is the second most popular game in the series within the fanbase according to the latest NicoNico poll and general feedback you might find online, in Japan, RomaSaGa 2 is one of the most popular SFC games and RPGs of all time, despite receiving negative reviews.

SaGa is a peculiar series in many aspects down to the fanbase, you can't say the same for most other RPGs, western or japanese, many people in the fanbase actually enjoyed the challenge of needing to figure things out for yourself and I guess Kawazu and his teams realized that since to this day most information is still not visible to the player, the Ultimania guides for SaGa games are pretty much bricks of paper and only started to be really detailed very recently, look at the efforts spent in cracking the older games, RomaSaGa 2/3 cracking lasted to the early 2000 thanks to dedicated people like Endo-San, same in the west where comprehensive FAQs took many years to get done.
Then there's other stuff like RomaSaGa 3 impressive bulk of mods which says a lot about the fanbase's affection and respect for the game, you don't see this kind of effort for FF or DQ, SaGa just appeals to a specific kind of people more than most other franchises I'd say.
>>3526528
I thought you hated Unlimited, colours me surprised.
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>>3526547
Oh nah, hate is too powerful a word.

There's very few things I actively hate, and I think you're familiar with one of them by now.

I just couldn't get into it, I guess. All the talk about it in this thread is getting me into the mood of giving it another go, but maybe when I've got more time. Already got enough on my plate.
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>>3526551
You should really not think about it Afendi, even though it has been mentioned in this thread too.
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>>3526547
>Most SaGa fans are adults in their late 20's or 30's now
that's an interesting tidbit to me. I would attribute my age to why i like SaGa and why I dislike many of the tropes of JRPGs. A loack of time due to real life responsibilties is a part opf it. I have seen the argument "I dont have time to learn the game" and that's a totally reasonable game. It depends on what you enjoy because for me, learning the game is enjoyable in and of itself and SaGa games are incredibly rewarding about that. Minstrel Song, being my first, was a hard game at first but now I think it's just right in terms of challenge because if you know what you're doing, you just breeze through the game at a good pace and seeing that progress happen is really rewarding. The parts of JRPGs I dont enjoy (forced tutorials, really long scenes of a cringey teen-angst story, and stale simple combat that really just boils down to just grinding for exp and levels) are what I personally dont have time for, SaGa just cuts out all the bullshit and sticks to the core of what makes these games engaging.
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>>3527054
That's more or less how I feel about it too.

However, what I meant to say is that most japanese and I suppose western SaGa fans too are old because they're lifelong fans, meaning they've been following the series since the first games and are now older than most fanbases, this is a stark contrast when you compare the general demographic with series like FF or the Falcom LoH series which kind of reivented itself to stay alive, most of those fanbases are more varied, going from young teens to a few older aficionados, SaGa however doesn't really have many fans that are younger than 20, the overwhelming majority is 25-28 and beyond.

Another thing I've noticed is that most SaGa fans in japan are rather creative in a way compared to other people, often making some rather cute things like pic related, keychains and some other stuff, which is curiously in theme with the late anniversary festival which focused on arts and crafts, they've been selling unique pieces of pottery handpainted personally by Kobayashi, porcelain sake sets with printed pixel art of the characters, yukata sets and that really classy and costly limited edition SaGa whiskey, that really isn't merchandise aimed at a young audience no matter how you look at it, it's not like Evangelion doritos or Final Fantasy potions/soda cans.

On one hand it's a bit depressing because the lack of younger fans means the series isn't really getting to the new generations and that doesn't bode well for the future of the franchise, on the other hand it's nice to see that the current fanbase is extremely loyal and dedicated, and it's good to see that there's definitely some mutual understanding between the fanbase and the producers.
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>>3527112
>Kobayashi
It's been said before, but man she's great.

Her art is lovely.
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>>3527168
Yeah, she's pretty great, SaGa wouldn't be the same without her art. Same for Itoken.
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I've just been listening to the Imperial SaGa soundtrack and now I'm sad it'll never be translated.
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>>3527484

Only one thing to do, anon.
>>
I have come from a distant and most ancient land to test you.

What's your favorite SaGa game?

The fate of your planet will be determined by your responses.
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My two cents on the "Why isn't SaGa more popular in the West" thing is that JRPGs and WRPGs have been ghettoized to their respective communities for a really long time and people who enjoy both are kinda rare.

So you get JRPG fans weaned mostly on Final Fantasy-likes, where it's usually some kind of a linear, extremely easy path to the end filled with melodrama - just about the complete opposite of most SaGa games.

But the WRPG fans who would like concepts like non-linearity/complexity either will not hear about SaGa (because their communities would prefer talking about actual WRPGs) or be turned off by the "animu artstyle" because its "not muh D&D/Tolkien gritty fantasy"

Pic kinda related: A game that bombed because it was designed with War Game mechanics (fog of war, specific AP counts, weight limits on units, concept of Artillery support etc) but marketed to people whose basis of comparison is most likely Fire Emblem and anime grils/mecha turns away the bearded WW2 wargamer types.
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>>3528786
this, but also most SaGa games don't take the time to explain their game mechanics to new players, except Minstrel Song which had those useful kids in each town

which SaGa game was the most well received in the west? FF legend II, I think?
could be because it was more linear than the average SaGa game
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>>3528810
>which SaGa game was the most well received in the west? FF legend II, I think?
>could be because it was more linear than the average SaGa game
I think that was it, yeah.

It even got mostly positive reviews - and yes I know. >Game Journalism

and all that but I think it's basically the only SaGa game that did well in that department.
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>>3528534
frontier followed by RS3 I guess
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>>3528534
Right now
Minstrel Song
Ive only just started playing this one but, so far, Unlimited is looking to at least be my second favorite. I have to keep playing to say for sure
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>>3527484
The good thing of Imperial is that it also uses the other games' scores when you're doing scenarios from other games, it's a nice touch.
The game is also getting slowly better, they've recently added equipment from the other SaGa games and even added another option to Nora's workshop so she can upgrade all equipment pieces except accessories.
I wish they added some magic though, there's only a handful of spells in the game and it's painfully grindy to unlock them, though buffs and high tier magic is pretty broken.
A shame it was born as a browser game, without all the gacha shit and a more normal game design it would be great, all the interactions and comedic quests are pretty much what you'd expect from the characters.
>>3528534
Come on Afendi, drop the act already, people don't like excessive sillyness here.
>>3528786
Yeah that's another view on the matter I have to agree with.
>A game that bombed because it was designed with War Game mechanics
Didn't Power Dolls have some kind of niche following in Japan? I also remember hearing about the devs kind of resurrecting it at some point, or maybe I'm confusing it with some other niche mecha game.
>>3528810
Yeah SaGa 2/FFLII was the most successful game in the west, though it's hard to properly gauge which title is effectively the most well received given that the GB games only came out in the US while europeans only got into SaGa with SaGa Frontier 2.
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>>3528534
SaGa Frontier>Unlimited SaGa>Minstrel Song

I haven't started playing RS2 yet I'm sorry

learning Japanese is time consuming and I have too much backlog
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>>3529284
There are actually a lot of really complex and super fucking hard mecha games that come out of Japan, and I fucking love all of them.
>Zeonic Front
>Armored Core
>Front Mission
>Gunparade March
>Sakura Taisen
>CyberKnight/Assault Suits Valken 2
>Metal Max sort of counts
that shit makes me hard as diamonds
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>>3528534
Makai Toushi SaGa's Wonderswan Color port will always be my favorite, even though later games are probably objectively better.
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>>3529284

I'm from the EU and bought all 3 of the GB SaGa games in ordinary game stores back in the day, but aside from those we only got Frontier 2 and Unlimited until Romancing SaGa 2 came out recently.
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How is Unlimited music so god-like, even without Itoken?
https://www.youtube.com/watch?v=DSrZhA0Tncc
I really love this intro as much as I do misntrel song. Its not the kind of folky sound of Minuet but its a great orchestral track with a lot of emotion in it.
I'm really loving Unlimited so far.
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What is this Ailment?
Speaking of, how do i cure ailments like poison while adventuring?
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>>3529859
I believe that's darkness but don't quote me on that.

Ailments wear off over time, I think you can speed this along by resting (press L3 or R3 I forget which). To manually heal ailments immediately, you need to know water magic, and I believe the spell in question is "Purify".
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>>3529284
>Didn't Power Dolls have some kind of niche following in Japan? I also remember hearing about the devs kind of resurrecting it at some point
Confusion - the last game was in 2009 and it was a remake of the 1st game.

Then there was some sort lived Browser Game.

The recent company 100th Anniversary is like the only signs it showed some activity of life - mostly just fanart when people care to remember it
>>
>>3528534
Would I be crucified by everyone in this thread is I said I liked Unlimited SaGa a lot but don't like the rest of the series?
I've given the others a shot but they feel starkly different from Unlimited.
>>
>>3530371
I am currently playing through unlimited actually, I'm still near the start but I'm really enjoying what I've been playing so far. My current favorite is Minstrel Song but I feel like I may like Unlimited jsut as much by the end of it, unless I encounter something that I think is garbage but i dont think that'll happen.
I'm playing as ventus and I actually just spent an hour just doing carrier quests and just traveling across the overworld is really interesting.
That music is comfy af:
https://www.youtube.com/watch?v=OyleSEAz96g
>>
I think Unlimited probably has the best replay value. As a pure gaming experience it's great. It has the greatest quality of "what even is my playthrough going to be like this time"
>>
Just started Emelia's scenario in SF and I can't go anywhere without getting sucked into Tanzer. I haven't done the rune quests before so I dunno whats in store for me. Is this something I can easily do with a low level party?
>>
>>3530649
It's not too bad actually, you might have to pick up fei-on
>>
>Accidentally overwrite a Panel
>cant go back
>just spent a long time in a dungeon and dont want to soft reset and do it all again
Th-thanks Unlimited. At least I can just do a couple of carrier quests and get new panels to fix it
>>
>>3530673
Alright cool. That's a relief.
>>
>[Phobia Panels] Easy to get if you have received a lot of LP damage from a certain monster race.
>Tiffon has a phobia of undead
>Briza was (maybe?) killed by a Vampire
Coincidence?
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>>3527112
>It doesn't bode well for the future of the franchise
It is pretty much dead once Kawazu passes on.
>>3525515
Probably due to how different it is. It isn't even because some of the later games are non-linear, even some of the Gameboy games catch flak due to how they don't conform to the norms of what a JRPG "should" be. Hell even Final Fantasy II and its growth mechanics are hated, especially since it isn't as easily gauge-able experience point pool that ticks over to a level up. Suddenly you have three races that develop radically differently from one another and none of them are by your standard RPG conventions? Piled with that you are just given basic mechanics on how they work and you just have to figure the rest out yourself since the games don't hold your hand?

Yeah most people that play JRPG's don't like SaGa due to such things along with that most games aren't story centric, which is why there seems to be a decent amount of people gravitating towards SaGa Frontier 2 due to it being much more story centric than the other games in the series. These games didn't need tons of exposition or filling the player in with a lot of text on the plot, it let you loose to explore with some NPC's that sometimes nudge you in a direction and you just unfolded the story by exploring the world. You finally get access to the tower that goes to paradise and you are bombarded by nasty monsters and then leads to tropical islands but yet the tower still goes higher.

You don't need a game to tell you that because you can see it while you play it.
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>>3529342
I see you're a fellow /m/an.
But you forgot Carnage Heart.
Though I'd really like some nice and simple mecha game in the vein of Mad Stalker right now, hopefully the new Vanillaware mecha game will deliver on that, at least gameplaywise.
>>3529459
>I'm from the EU and bought all 3 of the GB SaGa games in ordinary game stores back in the day
Really? I never saw them in the stores where I live when I was a kid, guess I was mistaken on which games didn't come out here.
>>3530191
>Then there was some sort lived Browser Game.
I guess that's what I heard about on /m/ some time ago.
>>3530371
That's your taste, Unlimited is pretty different from the rest of the series so I can understand why you would like that but not the rest of the series, which is admittedly more "traditional". My favorites are RomaSaGa 2 and Unlimited in second place, and even then I have to admit there's nothing that can reach Unlimited on a purely mechanical level and overall game design, now if it did have Kobayashi's art and a few more quests I'd be able to go beyond the minimalistic dungeon maps. Honestly, if the game had that it would be my favorite RPG ever, though I must say I didn't like the story or characters too much, with the exception of Laura, Anzam, Musol Yanii and Grace.
>>3530690
>Coincidence?
Certain panels are related to the characters' stories, see how Kurt has his own cursed gauntlet panel, Josef has Arcane Tongue and why Ruby starts with Fortuneteller LV1 and Sapphire starts with Fortuneteller LV4.
>>3530780
>You don't need a game to tell you that because you can see it while you play it.
Go tell that to most people though, I remember the old /jrpgg/ threads where people would sing praise of TiTS' story and writing because it had hundreds of pages of NPC and PC text scripts, most people think that a game with little text and cutscenes has a shitty story or no story at all.
>>
All you nerds gushing over Unlimited SaGa made me give in and order it. I played it about ten years ago and hated it. Hopefully I'll be able to enjoy it now.
>>
Speaking of Unlimited SaGa, does anyone remember the contest that was launched for whoever would be able to give proof of finishing the game first?
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>>3528829
On release, I remember all 3 GB SaGas getting stellar reviews.
>>
>>3530885
I'm from the EU as well, and I did find them in ordinary stores as well, but they were imports, pretty sure they never got a proper release.
>>
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So i did some research on Growth Panels last night and I think I understand them better now but now I think maybe that my current organization could be better. How are these panels for ventus looking, did I mess up?

On a completely separate note, i'm emulating this game even though i had ordered a physical copy because I'm experiencing some technical trouble. Either my copy of the game is bad or my ps2 is showing its age but; while the game otherwise runs fine, in battle, it takes a long time for a battle animation to begin. The game appears to have a soft freeze where the battle just idles and the battle song will loop a single section. It can hang there for over a minute sometimes, it's pretty bad, so I tried emulating it and it turns out that emulation is just better in every way. Unlike most action games, like Godhand or Metal Gear Solid 3, where I experience tons of slowdown in emulation, Unlimited runs very well with no noticeable graphical glitches and barely any slowdown at all.
I'm a little annoyed that I paid for a copy when i could have just done this for free but it was only 5 dollars so it's no big loss, I can at least justify it to myself in that I do own a physical copy.
>>
>>3531251
>that guy second from the right

That is prime reaction image material right there.
>>
>>3531170
Hope you get into it Anon.
>>3531231
>but they were imports
Ah, that explains it, I was pretty sure they weren't published in here, though I guess some countries were more import heavy than others.
>>3531251
Yeah, Vearst's face is pretty hilarious and the game has quite a lot that can be used for OC, can't wait for Anon to get to the Edgelord boss fight.
Actually, if my PC's Ram wasn't croaking I'd do some OC of that myself but PS2 emulation is kinda unstable right now.
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Have a quick Vearst reaction image I cooked on a whim.
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>>3531392
>A-am I gonna die?
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>>3531298
>Hope you get into it Anon.
I hope so too. When I played it before I was wanting a more "traditional" JRPG, but now I'm kind of bored with all that and want something new and unique.
>>
>>3531392
>>3531395
Goddammit Vearst, stop being so useless!
I still cant hate the guy
>>
>>3531251
Definitely something wrong with the PS2; Unlimited sometimes had a few long load times but never outright slowdowns.

As for the panels right now it looks like you've got him as some sort of utility guy? Keep in mind the really big powerhouse gains, especially for a physical attacker, are in setting up a line - like a line of unarmed running from the strength sections elsewhere.
>>
>>3530676
>>Accidentally overwrite a Panel
>>cant go back
but you can reset your panels at the panel screen to re do your choices endlessly

also how are you not quicksaving all the time in a saga game
>>
>>3531395
>I BET I'M NEXT
>>3531432
As long as you truly want something unique Unlimited will deliver on that, no doubt.
>>3531476
>I still cant hate the guy

I don't think there's anyone you can really hate in Unlimited, except Mythe, fuck Mythe.
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>>3531807
I hate Roy tho
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>>3531720
>but you can reset your panels at the panel screen to re do your choices endlessly
Please teach me your waus, i cant figure out how to do that
And quicksaving isnt like on MS, it returns to main menu. Unless you mean save states but thats not the Authentic Experience™ my man
>>
>>3531884
Oh right

you can only hard save and suspend in unlimited

I guess because adventures only last like 30 minutes

but no when you're at the screen at the end of a quest where it's asking you where you want to put your panels, you will get to a part where it asks you "hey are you okay with these choices?" at which point you can say "nope" and it will revert all the decisions back to the way they were before you assigned anything.
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>>3531907
>at which point you can say "nope" and it will revert all the decisions back to the way they were before you assigned anything.
Aw man, i kept mashing buttons to try and go back but i thought i was locked in, i didnt even try that. Thanks anon.
I do have triangle of Key panels on tiffon and i gave the Anubis guy a line of martial arts so i do have that at least. Im a little sad that i havent found any prompts for the Obstacle Crossing because i dont want to overwrite that. Ive prettu much bern doing carrier missions exclusively because they're so profitable. Ive gotten a a ton of money just from finding numerous chests.
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>>3531942
Tiffon is a tough character to plan for but she's generally better with two edge lines of Martial Arts and Keys, with one Dagger/Bow panel leaving one dump panel slot

it's theoretically possible to have her as a lightweight martial artist with a martial triangle and key triangle, but you'll keep breaking your triangles every time you don't get an upgrade or a replacement for your third key panel.

It works out with the edge line of keys because you only really NEED to have defuse and pick locks, sharp eye is mainly so you can check for mimics and trip them on purpose for magic tablets
>>
You know what is nice about this thread? There arent any idiots sperging out about how games like Unlimited or MS arent "retro" and saying we cant talk about them here.
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>>3532291
play it cool nerdlinger
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>>3532291

I'd assume it's because this thread is completely self contained
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Scarlet Grace Famitsu Scans, don't know if there's any new or interesting info
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>>3532728
>>
>>3532728
Now I am terrible at Japanese and basically can't read any kanji, but from what I gathered it has incremental status gains after battle, it uses the glimmer system (well obviously), it has a sequential turn order displayed at the bottom of the screen allowing you to actually have some idea of what the turn order will be next turn, similar to FFX, and it uses the Romancing SaGa formation system with 5 characters, though I'm not sure if that also includes the commander mode concept, though it looks like you can level up your formations to get new or better versions.

I think it's pretty much a given that combos, RS3 style actions using multiple characters, or possibly both are likely to be present.
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>>3532291
Speaking of not-/vr/, what about Legend of Legacy? It got billed as a "spiritual successor" to SaGa, but how true is that? It did have Kobayashi and Hamazu on art and music respectively, but would you consider it related to the series?
>>
>>3532859
I think the consensus here is that it's a casual game for babby
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>>3532859

I haven't played it and it's hard to judge it just by reviews because they've got the same exact complaints about actual saga games
>>
>in a dungeon for 422 turns and have no clue where to get the dragonheart
Where did it all go so wrong...
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>>3532728
That group at the top of the page are beyond cool.

Judging from the circles behind their heads, I guess they're supposed to be gods, but I don't recall hearing anything about them in past articles.
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>>3532859
>It got billed as a "spiritual successor" to SaGa, but how true is that?
It has shit like sparking techs and I guess it's technically non-linear (but it lacks a lot of context that comes along with SaGa's non-linearity since it's basically nothing but combat areas after combat areas in LoL.)

It's just too mechanically simple and pared down to be a satisfying "SaGa spiritual successor" to me
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Oh yeah baby, after nearly two hours and 525 turns, I finally completed the Monster-Filled Knights Temple quest and got to see the the Festival cutscenes for Ventus.
T-Truly, a display of high level Unlimited SaGa gameplay, gents~
I didn't even get good Panels.
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>>3532996
Honestly some of the best moments in Unlimited SaGa are when you don't actually know if you're going to get out alive
>>
>>3532291
I guess these threads have kinda become self contained like the Doom threads, not that I mind, /vr/ is in terrible shape since a year or so and this is one of the last places where there's little to no shitposting and people can have a civil conversation.
>>3532728
>>3532732
That's great Anon.
Though at a quick glance it mostly talks about what we've seens in the TGS, There's Sparking, Formations which influence characters' stats and the new BP(Brave Point) system, a new version of the variable stat system and the new Timeline System in which you can see turns.
The new scenario system is called Free World System in which players' choices can inflence and change the world, I guess they're also talking about the difference in the maps they showed between Leonard and Taria. In the TGS Report interview on the second page Kawazu says that he read the feedback from the TGS stream and they're working on reducing loading times while keeping the game's "balance", I guess he's talking about stable framerate or something, the framerate also looks pretty high by the way, also, Urpina's big brother is called Antonius, then there's Elizabeth, Kahn and Sigfrey.
Neat post Anon, thanks again.
>>3532979
I suppose they're the Star Gods, the ones who banished Firebringer/Akumetsu in the events before the creation and fall of the Empire, apparently there will be a system like Minstrel Song or the SaGa 2 remake when you can get blessing from some of them depending on your actions or choices. Kawazu already implied that gods will play a big role in the story and game so I guess we'll have to keep an eye out for those.
>>3532996
You'll get better with time Anon, Unlimited isn't a game you can master with just a few hours of gameplay.
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>>3533198
>they're working on reducing loading times while keeping the game's "balance",

As expected of the master.

The load times are the only major issue they have, if they can fix that then Scarlet Grace will be a really great game.

I'm not too fussed about the lack of dungeons, since the game looks like it'll have content to make up for it.

Now about that English release...
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>>3533227
Judging by the fact that they did localize the RomaSaGa 2 remaster, they'll probably release the game and it will bomb like always.

I mean, you know how it goes, we've talked about it times and again, Kawazu listens to the western fans, decides to localize it, the game bombs, Squenix Execs get mad and there's another 10 years without any SaGa game in the west or without SaGa at all, unless he pulls some TLR 2.0, or maybe now that we're past the Dark Ages of Wada things will go better, who knows.

It doesn't help that the western audience is full of graphic whore casuals, but games like SaGa never do well in the west, not even Legend of Legacy sold well and it's a much more accessible and casualized SaGa clone, hell, see Tales of Hearts R, of all the problems in the game people here complain about graphics, on a handheld console.
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>>3533241
Let's be optimistic. I think RPG fans have changed over the years and will hopefully be more accepting of a game like SaGa.

The graphics aren't exactly SUPER HIGH DEFINITION 4K MEGAPIXEL but at the very least it's got a nice art style, great music, and a bunch of interesting systems that might appeal to people hoping for games outside of the norm.

Let's positive thinking, Anonymous, and perhaps we'll be rewarded for it.
>>
Ok, seriously, picked up Minstrel's Song, playing it, having a great time being confused as fuck. This game does nor hold your hand at all. How do I synthesize spells? I'm a Rosalian Mage, have the spells learned needed to make synth, but what next? There is no button prompt in the Combat menu I am seeing. Is it somewhere else?
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>>3533262
press triangle in the spell menu
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>>3533262
nvm, Yes, It is in the Status menu. Jesus Christ game.
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>>3533248
>I think RPG fans have changed over the years and will hopefully be more accepting
of a game like SaGa.
I hate to break it to you Afendi, but you're way too optimistic for your own good.
The people in this thread are an exception to the rule.
>>3533262
Go to the spell menu in the main menu and press triangle, keep in mind that the game doesn't really give you any indication on how to obtain fusion spells so most of the times you'll get a souped up basic spell, you'd better read a guide if you don't have the time to search for them by yourself.

I just downloaded SaGa Frontier 2 on my Vita, now I'm one step further on my plan to turn it into the ultimate SaGa machine. Let's hope those people working on the Vita port of Desmume don't give up. The fact that you can also have a legit PocketStation app is pretty neat, I can finally play the Go!Go!Digger minigame. Though now I'm wondering why the western manual gave away all the waza combinations while there's nothing of the sort on the JP manual.
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>>3533867
>I hate to break it to you Afendi, but you're way too optimistic for your own good.
Anonymous, I still believe in the good inherent in the hearts of men.

I do accept that maybe I am being too bright for my own good, but the truth is that we don't know what's in store for the franchise.

So, let's positive thinking.
>>
So, Im kind of having a hard time getting TLR. My problem is that its far less open than I was hoping...
I thought it would be structured more like a SaGa game but the only thing that feels SaGa about it is the battle system and said battle sysyem feels like its being held back by the rest of the game. I'm still in the early hours of the game and I'm sure it will pick up if im patient.

What annoys me is that it just wont let me dive into the game proper. My opinion started to turn south when Rush leaves the castle to go off on his own and i thought the game was finallly going to start but two short sidequests later, only one of which had a battle and im back to linear story missions with guest units i can't control. Why cant i use more than 3 units when i can afford more and why is blacksmith STILL closed? I feel like the game is afraid of overwhelming the player so it holdd your hand for a long time. That said, the opening battle that was probably intended to impress casuals probably scared them away the moment the word "Deadlock" appeared.
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>>3534142
it opens up after you beat the flame idol
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>>3534142
You're barely into the game, give it some time.
>>
All this talk of Unlimited is making me want to dig out my copy and give it another try, I've got so many other games in my backlog though...
>>
>>3535202

>tfw lurking this thread while playing through Dragon Quest 7

It's hard, dude. I know that if I stop playing this game I won't go back to it and I'll never beat it in my lifetime, but I wanna play SaGa so bad. I wanna give RS2 another try.
>>
>>3535202
>>3535227
Go forth, children of man.

Go forth and SaGa
>>
>>3533927
> the truth is that we don't know what's in store for the franchise.
Everything has a beginning and an ending. SaGa was mainly Kawazu's brainchild. He is getting old. The truth is once he either retires or dies that is when the franchise will as well. At best if the franchise will be picked up again it will just ape mechanics that have been featured in SaGa games, or worse, normalize the mechanics to what is deemed standard.

The sort of optimism you should be looking for is another entry into the series since Kawazu is still at the helm along with localization's. Don't have high expectations that the run of the mill JRPG fan will like this series, nor that its legacy will continue decades from now with new entries.

>>3533867
I'm jealous. Would like SaGa Frontier 1 on PSN in the west, and still waiting on Romancing SaGa 2 for the Vita.
>>
>>3535202
It's not like your copy is gonna vanish all of a sudden, take your time.
>>3535227
>Dragon Quest 7
Now that's being caught between a rock and a hard place, you'd probably manage to finish RomaSaGa 2 three times using the same amount of time you'll need to just finish DQ7.
>>3535573
>The truth is once he either retires or dies that is when the franchise will as well.
I try not to think about it, especially since Kawazu is getting old and with the pace of SaGa we'll probably get another mainline game and that's it, if we're lucky we'll get a few remakes in between like RomaSaGa 3 or Frontier but I don't see him making more than that. Unless younger people like Takai become Kawazu's heirs, an even then I doubt they're as much of a madman as he is, Legend of Legacy failed to deliver and while TLR is a good game it lacks the SaGa flair.
Guess that when Kawazu retires I'll stop playing turn based RPGs altogether, why bother playing shallow clones or bland grindfests?

By the by, I think the JP version of Frontier 2 runs a bit better than the western one, it saves and loads much faster, or maybe it's just that the Vita built in emulator is particularly good, though the audio does stutter a tiny bit during battle transitions if you're running the Pockestation app at the same time. Still, not being able to take screenshots is a pain in the ass, fucking $ONY.
It's amazing how the loading times of both Frontier are basically nonexistent compared to other turn based RPGs on the system though, say what you will about cut content but damn they run well.

Newsflash, Yusuke Naora quit Squenix, no more uncanny valley doll for a potential SaGa remake I guess.

https://twitter.com/NaoraYusuke/status/782236711824691200
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>>3535573
>another entry into the series
That would definitely be great.

This is completely aside, but sort of related. I've been rewatching the anime Overlord recently. It's an anime about an MMO player who gets transferred to a fantasy world and inheriting the stats, skills, and equipment of his character.

The MMO in the anime, Yggdrasil, honestly reminds me of the original SaGa trilogy.

There are multiple races, and they all work differently, and they have classes to go along with them.

I'd love to see Kawazu go back to the SaGa style of designing your own team members, having a variety of races to choose from, and things like that.

It'd be cool.
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>>3535616
>I'd love to see Kawazu go back to the SaGa style of designing your own team members, having a variety of races to choose from, and things like that.
I don't see him going back to the customizable generic templates, he never brought it up in a mainline game since SaGa 2, even SaGa 3 didn't have true generics. though he did use the idea for FFCC to an extent, maybe he doesn't think there's much more to do with the system and I guess that with time people came to like the simplistic unique MCs and their crazy stories.

What I'd like him to go back to is something more than that, namely elaborating on the Roles mechanic from Frontier 2, expanding on the panel system and Unlimited's system in general, use Frontier 2's unique quirk of being able to innately cast different magic schools/elements depending on the environment and the Hybrid waza system of fusing magic and waza, I'd also like to see the generation shifts from RomaSaGa 2 come back, that's a great mechanic that Frontier 2 didn't quite reenact, add all of this to the basic template and make the game use 2D sprites in a 3D environment and I don't need any other RPG for the rest of my life, going back on the Commander Mode would also be really neat.
Alas, this is but a pipe dream, and it would also go against Kawazu's philosophy of making every SaGa game have it's unique features, but the idea of a SaGa "All Star" mechanics game is simply too good to pass on.
>>
>>3535645
>SaGa "All Star" mechanics game
I get the feeling that Scarlet Grace is basically that? It may not be using everything, but, on the surface, it definitely gives off the feeling as "bringing together the best of SaGa" while still being true to Kawazu's philosophy.
>>
>>3535674
>I get the feeling that Scarlet Grace is basically that?
Nah, it doesn't even seem to have normal combos, I think it's far from that.

It seems that Kawazu is now trying to make the entire world a living dungeon and is focusing on cast, events and event variations this time, he's going back and expanding on classic formation mechanics while changing the pace of the game with the new BP system being a collective pool. I can see field skills coming back, every game since Unlimited has them and I doubt he's going to drop them considering we saw LP traps in the map, I don't think we'll get panels or similar mechanics but with Kawazu you'll never know until you have the game in your hands.

It's the usual good load of changes to the main system, rebalances to the growth system and a different take on existing features, but it's far from being a comprehensive compendium of the series mechanics. Though it seems he's taking some moves from his other, lesser known game, Wild Card, the menu layout for locations seem very reminiscent of Wild Card's design, though of course it won't be as batshit insane, if he were to add Wild Card's main gimmick to the SaGa template shit would get way too much for common mortals to even comprehend.
>>
>>3535691

>Wild Card

Reading up on this and it sounds really cool, makes me wonder how deep the wonderswan rabbit hole goes.
>>
>>3535227
I know the feeling. I've been trying to work through SMT IV A before I play anymore SaGa games. I don't even like it all that much.
>>
>>3536039
>makes me wonder how deep the wonderswan rabbit hole goes.

You have no idea, you might end up not liking the gameplay because of it's "random" and too symbolic gameplay but as far as cardgames go it's borderline insane in design for something of that size, it's unadultered Kawazuism in portable form.
Literally everyting in the game is a card, your items, weapons, techs, monsters, even the characters you meet in the game, down to the very actions you have to take in dungeons or cities, imagine it as a RPG campaing in which a GM has a deck with multiple subdecks that get reshuffled after every decision, and also get altered the further you play in the game, it's not for everyone and it does have its fair amount of flaws but it's something only him could conceive, it's like MTT meets DnD.
>>
>>3536050
Whats wrong with smt 4?
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>grinding waza in the ruins of Hahn
>lose to Soul Crunch spams by Ghosts
>reload quick save
>let me think about my strategy for a moment
>waste almost an hour doing nothing but dozing off to the BGM
>>
>>3536307
You can just use Delta Petra on ghosts anon
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>>3536570
>You can just use Delta Petra on ghosts anon
That's what I do, but there were two of them with a skelly this time, skelly stun Wil on first turn, the ghosts Soul Crunched Cody and Tyler and they repeated that next turn, can't do much about it. And Delta Petra doesn't always petrify them unfortunately, I had a few close calls as well, at least Soul Crunch doesn't affect LPs.
Though seriously, I can't learn Guard Beast or Regenerate in this playthrough, I've been dueling for an hour or so and neither Wil nor Tyler managed to learn either. Cody did spark Axe and Spear techs pretty fast though.
>>
>>3536591
Just duel the Skeleton. That's what it's actually there for.
>>
>>3536735
That's what I have to do but I need to grind Wil's HP first though, if skelly does a Cross Cut it kills Wil in one turn, Regenerate or not.
I'll see how much it takes today to learn either spells, I usually alternate between Wil and Tyler because Tyler can take a beating and can also learn martial arts.
>>
>>3536184
I dunno. It's not bad, but the story is kind of shit. The tone is less serious and more like a Persona game. Every time I start playing it I just want to play more SaGa.
>>
So, I've gone to Gruegel as Wil.
Remember the guard in front of the gate that gives you a combo if you talk to him a few times?
Well, turns out that in the JP version he can be recruited as a digger in the Go!Go!Digger Pocketstation minigame, his name is Masa.
I don't know whether you can do that in the localized versions since I never got a Pocketstation back in the day, there is data for the Seven Star sword but I don't know whether you can access it or not if you got one.
Still, I thought I'd share this particular with you, I send him digging two times and got two axes, basically you select a character and put a timer up to 99 minutes, once the time's up you receive an item that you can take or drop, you can also send the items you find to another pockestation, the Vita Pocketstation app also allows you to do the same through the Ad-Hoc connection, it's pretty neat, now if only I could take a screenshot of the cute Ginny pixelart...
>>
>>3537772
I used to really like persona, id even say persona 3 was the game that paved the way to my interest in more hardcore jrpgs, but after persona 4 and what that game turned into, i cant help but turn my nose up from the SMT series in general. I liked 4 even if I didnt think it was as good as 3 but seeing it get turned into a shameless cash cow that pandered to people who would only praise "muh waifus" while complaining about AI partners made me kind of lose respect for Megaten in general.
>>
>>3538331
>id even say persona 3 was the game that paved the way to my interest in more hardcore jrpgs
Now this is curious, most people in here would say that Nocturne was the game that did that, at least, SMT fans that is.
>>
>>3538382
I haven't played Nocturne, myself. Growing up, i usually only had FF, like most people, mostky because i was poor and lived a tint mountain town so it was all i had. I hadnt even heard of SMT until i saw a review of p3 on x-play, back in the day. I still have a bit of a desire to play Digital Devil Saga but i d8nt know if ill care to play nocturne
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>>3537752
learn guard beast by dueling the skeleton with tyler or cody
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>>3538537
I only had FF for the most part growing up too, but one day my dad got me nocturne for my birthday, and at first I was kinda just like "wtf is this shit", but after I played it, I realized my dad had good taste, or luck when it came to blind picking video games as presents

should def play nocturne, its great.
>>
>>3538331
Persona 4 is almost nothing like the rest of the SMT series. Most of them are brutally unforgiving first person dungeon crawlers similar to Wizardry, with a greater emphasis on plot and combat rather than cartography and puzzle solving. You should really play Nocturne and Digital Devil saga, and understand that the target audience of SMT as a series in general is probably actual adults who play videogames. Only the new Personas and Devil Survivor are made for teens.
>>
>>3538537
You should play Nocturne, imho it's pretty much the best mainline SMT all around, it does have its flaws but it covers them very well, much better game than P3 if you like SMT.
>>3538547
I gave up and got to the great desert during the first Megalith quest, for some reason I can't learn spells easily during duels, which is puzzling because Wil learned Regenerate, Mindscape and Magmaxplosion while fighting frogs right after I stopped dueling, I don't know anything about any kind of learning rate rebalancing between versions so I guess I'm just being particularly unlucky this time around.
>>
>>3538618
Characters each have their own spark lists of techs they're capable of learning, which is why you won't see certain spells until the end of the game, and there's also the factor that the techs themselves actually have a different difficulty for learning from duels or from normal battles when using other techniques.

The tough skeleton from the ruins of Hahn actually has the highest spark rate for a good long while, all the way until you can fight the Griffins that drop Water Mirrors actually, so if you wanted to get some of those learning Guard Beast from the skelly would have been a good idea. (you can also do the quests out of order to get the Ice Lance before fighting them which helps a lot, since Cody's Acupuncture is typically the best way to kill them)

I'm not sure if you can go to Laubholz without completing the quest that has those Griffins, but Laubholz has it's own problem of almost every non-repeatable fight there having some incredibly important rare item drop like even a group of zombies dropping an incredibly desirable lake robe (Stardust Robe, Lake Robe, and Blackstone Armor being pretty much the only armor choices that matter if you want to fight the Egg at full power).
>>
>>3538681
I guess I should mention that -none of this matters- if you're not an insane perfectionist like me who has to do this shit every time I play the game
>>
>>3538681
I know, but I've been telling you, I've dueled skeletons for over an hour and I got no Guard Beast at all, I even tried getting Rock Armor and failed to until I got to the desert and got it on my first fight with an ant of all things, I don't want to waste hours fighting skellies that can likely oneshot Wil at any given time if they feel like it, I can try and learn Guard beast later.
>I'm not sure if you can go to Laubholz without completing the quest that has those Griffins
That's a good question but I'm not going to bother finding out during this playthrough, I'm more interested in finding out what I can do with the minigame and seeing what's different in the JP version of the script, didn't even know that the various levels of the basic spells had their own names instead of being called simply Tree, Stone etc.
Besides, afaik in the JP version the Egg's Starquake doesn't sap LPs so I have one huge problem less, guess I'll still need to get a mystic veil or two though.
>>
>>3538550
Speaking of FF, i was thinking about giving FF2 another chance. I really hated it at first but thinking back, it might have been a precursor to the SaGa in how its leveling system works. I might just like it more.

While 12 and 1 are my personal favorite FF games, i want to talk about 6. A lot of people say 6 is the best 2d game in the series but I think the first half of the game is total slog until you get to the World of Ruin. Thats apparently a controversial opinion because the WoR apparently "has no story" and is all padding and side quests. Thats why I love it though. Once you're off the island and you find Setzer, the game is completely open from that point on and you can gather the team in any order you want, you use the characters you want to use, or even just go straight for Kefka. I also personally enjoy the more somber tone of the 2nd half, its where story really comes together for me.

>>3538564
>>3538618
If i can get over the flaws of SaGa and have it as a favorite jrpg series, i think i could enjoy DDS and Nocturne. Ill give them a chance.

I was talking strictly about jrpgs but if you wanna talk about just rpgs in general, Fallout 1 was the game that really got me into the genre for life. This might be weird but i'm loving Unlimited SaGa for similar reasons why I love Fallout 1. A big appeal is not just the combat but rather, what you do out of it. The appeal of sandbox-like nature of rpgs with open ended solutions to conflicts that involve a characters limited but unique talents is becoming a lost art, i feel like.
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>>3538712
FFII is the proto SaGa, most people hate it because of that, some people who like SaGa can appreciate it for the same reason while others think it's way too archaic and flawed and would rather play an actual SaGa game.
I love it personally, I only got to play it with the PS Origins remake and instantly fell in love with it, which is also what made me discover SaGa because there was an Unlimited: Saga advertisement in it, no wonder since Kawazu produced the remake.
>Thats apparently a controversial opinion
FF fans, and most JRPG "fans", want their linear visual novels on rails, they hate the open world concept because it lacks a clear direction, which is what they like about the series, I enjoy FFVI for your very same reason.
>Fallout 1 was the game that really got me into the genre for life.
That explains why you like Unlimited so much, it was either that or Baldur's Gate.

I personally got into RPGs with Castle of the Winds, which is probably the reason why I can't bring myself to play any DQ related game but played the shit out of Torneko's mystery dungeon.
I kind of agree with your opinion on RPGs becoming more and more stale with time, that kind of Sim-RPGs is truly rare to come by these days, but truth to be told, the trend is anything but recent, I think it was mostly a late 80's/90's phenomenon really.
Then again, even most of the decent CRPG of the early 2000 got progressively shittier, see what happened with Gothic, another series I mourn pretty often, and while I do love it Gothic wasn't even that mechanically good when it came to battles and general stat management, it was actually pretty shitty compared to Daggerfall, but damn that love they put in the roleplaying and characters, you don't see shit like that today.
>>
>>3538712

Ah, I actually got back into JRPGs with Persona 3 as well. I went on to play Nocturne, and I have to say it's definitely a must-play. The gameplay is tougher and more customizable than the average JRPG (nowhere near as nuanced as SaGa but still good) and it's got an incredibly good atmosphere and mood that mainline SMT titles all share. It's also got a bunch of endings and a pretty tough secret final boss.

DDS is great too but a lot easier and more story-focused.
>>
Unlimited Saga came in today. It's a lot more tolerable than I remember but super dense. Guess I'm going to spend the night reading about the mechanics instead of actually playing it.
>>
>>3539707

I hope you enjoy it. Man, everybody talking about it ITT is making me want to try it, too, but I'm in the middle of so much other vidya.
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>>3539707
>>3539712
I started playing Unlimited again JUST NOW

I was pretty far in Laura's quest

Michelle is fucking beast as a glass cannon

This of course helps her be tankier
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>>3539805
I just reached Nivacolina as a part of Ventus' story. Im prodding along I suppose. At first, i thought Vearst was going to be a tanky melee character but he seems like he'd actually be more appropriate using magic. I'm still unsure on how magic works in this game. I'm trying to encourage him to learn water magic and have him studying a tablet but I don't know if it a water spell and he has only an earth familiar. I'm kind of just hoping he'll get a water familiar panel.
>>
>>3539854
I think you get water arts by tempering an item with ravenite, but then you have to already know water arts. If you want to study magic and you don't have a familiar, you pretty much have to use a magic shop item with a spell included on it, and use Quick-Fix to keep it's durability up.
>>
>>3539854
Also, in terms of how to build Vearst, you are correct in thinking that water is pretty much his only option. The strategy is to load him down with as much weight as possible while still giving him effective defenses, and use the field skills (obstacle crossing, etc.) that give a bonus to water and endurance in a Line to shore up his awful endurance stat. Then you can do something like put him at the front of the formation in a boss fight, have him cast buffs or healing on himself, and tank (hopefully) most of the bosses attacks with his LP and horrible slowness, thereby freeing up the rest of your allies to wreck shit after he does a good job getting hurt.

Making him into an actually effective water mage is probably going to require a lot more effort than you want to put in on your first playthrough, since you have to go on a few adventures having him solely use magic A LOT and get VERY LUCKY to have him learn magic blender, and on top of that you'll have to go through probably a lot of magic tablets late in the game when enemies are stronk af in order to get the high level water magic necessary to blend the spells that make a water mage actually capable of doing decent damage.
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>>3538083
>Vita Pocketstation app
Which I guess is Japan only?
>>
>>3539273
DDS has some of the toughest fights in the franchise however (and possibly, turn-based RPGs in general, considering battles you're supposed to win at least), they really went all-out with these.

But anyway, DDS 1+2 should be played by virtue of story alone.
>>
>>3539805
Michelle is a GOAT attacker if you don't mind her subpar LP, Silver from Minstrel Song is kinda reminiscent of her on that side, I also really like her sprite.
I always wanted to max her out and solo the final bosses with her, maybe I'll do that next time I get back into Unlimited.
>>3539915
>thereby freeing up the rest of your allies to wreck shit after he does a good job getting hurt.
It's pretty hilarious when you think about Vearst being so scared of fighting, making him a tank is as sadistic and morbid as possible considering his character.
>>3540316
Seems like it, it's not like you can't make a JP profile and download it though, what matters is whether the localized versions of the games have the content needed to make it work since you need to download the game's program onto the Pocketstation.
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>>3507610
>NO FUTURE
What IF all the mechs and cyborgs in the games were cute little grills, anon?
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>cruising along in Laura's scenario
>no troubles whatsoever
>SUDDENLY A GAUNTLET
>almost completely wipe to bone dragon asshole
Laura seriously had 1 LP left
I was considering actually just stopping and reloading the turn before I won
>>
>>3541552
I love when you win those fights, is there anything more satisfying?
>>
>>3541649
it's pretty great ngl

gonna finish up my Laura playthrough tomorrow, I should be ready once Henri learns some Dagger arts and Michelle learns some spear arts

for some reason Laura and Francis are fucking sword and axe masters, just way ahead of everyone else

Actually I should get Judy to learn seal of abyss too

I feel like I'm never gonna get magic blender
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>>3542135
I should be playing Unlimited but Subnautica had an update and I decided to start over till i get to a satisfactory point. I also spent like 3 hours playing street fighter 3 with friends today
JUST TOO MANY GAMES
>>
Squaring up with RS2 for the fourth or so time, wish me luck.
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>>3542182
Good luck, my man
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>>3541552
I still remember my first fight with the Lich when I ended up winning with only Ruby and Iskandar alive, good times.
>>3542182
You can do it Anon, just remember not to grind and invest in fusion magic ASAP, we'll help you out if you can't beat something.
Don't forget to snatch the Somon Ring in the mansion too.
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>>3541151
Then someone would be bound to be burned.
>>
Some questions for 2.

Last Emperor!

1.Can I get skill to the Dojo without generationshift? Since Im in the last timeline, I can't skip year. I'm at 1995.

2. How can I enter the southern parts of the map? I know about the left part with the last Dungeon, but what about the rest?
>>
>>3542472
>Can I get skill to the Dojo without generationshift?
Nope, you need a generation shift for sparked waza to get into the Dojo list, so all the waza you spark on the last generation can't be taught.
>How can I enter the southern parts of the map?
The southernmost parts of the map you can get access to is the one south of the Saigo Region and the region with the village of the ancients.
Getting to the former is done by finishing the Saigo region questlines and going south the frozen sea section, the latter is done by defeating Wagnas if and only if you met the Iris tribe by playing the Minstrel's song on Chikapa mountain and talking to the Iris blocking the path in their cave.
There's no other parts you can access, unless you count the region of Austoroth, but that isn't really one of the southernmost regions, you can get there by going further south of the southern desert from Terelutva.
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>>3542490

Thanks for the anaswer.

That kinda sucks tho. It seems like my current team can't get YoYo and some other things.

Can the final emperor spark high end spear techs?

I swear I'm farming Albions for hours now.
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>>3542498
>Can the final emperor spark high end spear techs?

After checking Endo-San data:
Both are Type 14, they can't spark any high tier Spear Waza but 活殺化石衝(Petrifying Stab I guess)

If you want to check for yourself all the rest here's a good link:

http://kaerulabo.web.fc2.com/rs2/data/tec_flashing_type.html

If you hover over the Type number you can see the character associated with that Type list, the order of weapons is the in game one.
>>
>>3542524

Wow, this site is so much better than the wiki..
Thanks man, I really appreciate it.

Is there a fast way to get rid of certain party members?
>>
>>3542551
>this site is so much better than the wiki..
You mean the western wiki? Forget that, it's incomplete, clunky and ill managed, gamefaqs' guides or people here are much more useful than that thing.
>Is there a fast way to get rid of certain party members?
Not really, the fastest way is usually to force a party wipe, after that comes the Demonstone Ring strategy but it's not really viable, especially on the last generation depending on how many Life Potions you've bought, though the maze of memories in the remaster could help you out depending on how much patience you have.

I guess that your best bet is getting the character you don't want in the front position of Imperial Cross and then let monsters kill them repeatedly until they run out of LP, rinse and repeat the process with anyone you don't want, go fight something like a Kaiser Ant or something that doesn't spam multitarget attacks to make it quicker.
>>
>>3542574

Thanks again man.

I'm currently running RS 1-3.
I finished 1 two weeks ago and it was (imo) really amazing and ahead of it's time. Took me 33h to beat, but I really hated the endless hordes of enemies in this game.

You know RS1 had this special feeling. I dunno how to describe it, but the best way would be this:

When I was a kid (born 88'), I grew up playing SNES with my mother all the time, and sometimes I joined her playing A Link To The Past.
There was this bridge on the mountain and you could not get over there in the beginning of the game without the hook. So this place was really mysterious for me.
That's how I feel about all those places in Romancing Saga and I really really love that the game does not hold your hand in any way.

I can't imagine what kind of mystery the pyramid in the jungle was back in the 90s (I suppose it wasn't widespread that you can't enter or something like that)

I'm at 41h in RS2 now and it's amazing too.
The generation system was pretty nice until I realized that I messed up some sparking.
I have two save games now, one on the world map and one at the final boss, but I can't beat him.
So I figured I had to organize my party a bit more. The only thing that really annoys me now is, that I have to suicide run until I get the right characters..

I assume there is no way of getting new ones pop up at the city without recruiting?
>>
>>3542696
>That's how I feel about all those places in Romancing Saga and I really really love that the game does not hold your hand in any way.
I know that feel, that is also why I love SaGa and can't wait for Scarlet to hit the store since it really seems promising on that considering the number of locations.
> The only thing that really annoys me now is, that I have to suicide run until I get the right characters..
There is one way to get around that, saving before the end of a generation and fighting a battle before the event that triggers a shift resets the class roll, it would be wise to always end a generation shift before the last fight needed to end a quest for this reason. You are forced to suicide run or kill your emperor if you want to get all formations, but resetting the roll is a good strategy too.
>I assume there is no way of getting new ones pop up at the city without recruiting?
I'm not sure what you mean here, if you mean not running around the world to recruit advanced classes you can get most classes like the Molemen, Amazons and so on in Avalon by building the troops' quarters near the end of the game.
>>
>>3542148
I wish I had friends to play Street Fighter 3 with

actually I like CvS2 better, it might be my favorite

which is probably why I have no friends
>>
Was able to build both the magic research facility and the orchard as soon as I "avenged" Leon and Victor, feeling pretty good about this run so far.
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>Send digger to dig items for 30 minutes
>Pocketstation notifies me a few seconds ago
>Get a pic of Alexei with a huge NOTHING
>mfw
Motherfucker
>>3543065
>actually I like CvS2 better
A pity you have no one's brahd to stayn' yoh hawnds wif.
>>3543165
The secret is to persevere Anon.
Remember to recruit a few free mages and make them use a lot of Earth and Water magic, you can easily have your emperor use Light, Fire and Earth/Wind so you can fill up those schools as well.
>>
>>3543065
Hey, I like CvS2 too.
>>
>>3543271
It definitely has the better announcer
https://www.youtube.com/watch?v=klSAOwXxX-E
>CAPCUM
>>
So for RS2, do characters specialize in whatever weapon they come equipped with? For example, I have a thief as my empress and she came with a bow and a short sword. Should she focus on those?
>>
>>3543326
>So for RS2, do characters specialize in whatever weapon they come equipped with?
Not quite, the weapons characters come equipped with reflect a general template and archetype for that class that isn't necessarily related to the character Type.

While most starter classes are fairly standardized like Court Mages being almost all Type 15 with only a few exception being type 05 or 03 many advanced classes like female Imperial Guards have all different types except Aurora and Furiae being both 09, Sea merchants are mostly type 06 but adds some type 02, type 09 and even a 10 iirc.

Generally you can trust Hunters at being great with bows, they're all type 02, most Eastern Guards are type 10 with Renya being the only type 08, same with Desert Guards being mostly Type 13, Brawlers/Mountain monks are all either 00 or 01.

If you want to be truly sure of what a character is good at you need to check the link I posted here>>3542524

If you want another list with more graphical feedback if you can't read japanese:

http://kaerulabo.web.fc2.com/rs2/data/chara_data_normal.html

The 閃 column indicates the Type, clicking on it will alternate between ordering by Type number and ordering by character class, it's handy if you're looking for a specific Type as it pools all the characters of the same Type together, hope you aren't colour blind as I am though.
>>
>>3543304
>Hey who let this team into the tournament
>They are just way too strong!
>I mean, what's up with that!?
>>
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>tfw the boss pushes your shit in but the gains are fucking amazing

holy shit though elder dragon wasn't nearly that scary last time he took like 3-5 LP from everyone first turn
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The Sprites in this game look really great, even when the camera zooms in really close; videos on youtube do not do this game justice at all.
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Time to spark some waza
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U-Uh-oh
Oh shit
This suddenly got really hard
This only the 2nd of 5 bosses i had to kill. The 1st was no trouble at all but if the rest are like this, I think i'm fucked. one of my guys, Mordeus, only has 1 LP left and Francis is getting low too.
>>
Ah, everything ok, guys. i was able to just run away like a huge coward. i'll have to try again later
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>>3544003
>tfw you learn gold dragon when you're fighting a gold dragon
>>3544150
turns out you only need to kill 3 if you're in leith torles tower

I'd actually recommend to let the timer run out and come back if you're doing it as a side quest and you have that option, so then you can fight the monster at the very top to spark waza, then time out, and fight it all over again

There's a tactic to fighting dragons, it's often good to have a mage be the only combatant first round so you can buff your main attack group with build-up (earth magic) or life boost or something, as well as count the number of turns they take so you know when it's safe to combo

unfortunately this is not a reliable way of avoiding the turns where they decide to spam breath and tail smashes, but at least you can avoid adding to that combo yourself

Having a strong water mage heal between turns is also good

And we all know how much vearst loves playing with dragons
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>>3544180
HOLY SHIT
LAURA JUST TRIGGERED BEAST MODE
>>
>>3544180
>I'd actually recommend to let the timer run out and come back if you're doing it as a side quest and you have that option, so then you can fight the monster at the very top to spark waza, then time out, and fight it all over again
I'm doing it as a part of Ventus' story so no timer at all
>There's a tactic to fighting dragons...
I dont have any major buffs spells yet but I did manage to have Vearst learn the Purify water art and what you ahve described about him healing the party is something I started doing. It's really wonderful that I can do that too. I wish i could do that in minstrel song; if only it had a similar battle system in regards to turns in combat.
>>
This music is so perfect. Best overworld theme, that I've heard so far:
https://www.youtube.com/watch?v=GW8QPqV3rVg
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Welp, thats it, my first party wipe.
RIP
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I finally got around to picking up TLR after it being in my backlog for years. Really wish I had picked it up sooner. I'm loving it so much; I've dumped like 12 hours into the game over the last day and a half or so, and I've spent hours reading shit on the wiki.

I'm also happy to see people here giving Unlimited Saga a fair try. Most people don't seem to have the appreciation for tabletop games that Unlimited Saga requires to get any enjoyment out of it.
>>
>>3544184
Goddamn. Pity you always need a dump panel spot.
>>
>>3544287
Like was mentioned earlier, I think obtuse mechanics is definitely a big part of it, but I also think there's a lot of sort of wasted design opportunities in Unlimited.

The piece-movement around the map is super bare-bones and is almost a waste of space. Make the board much smaller, and make the splash art the front and centre thing. Or alternately, put more effort into the board and make it a colourful, artistic thing, rather than the dull slate grey piece on grey.

Games can be very static looking but still be gorgeous - look at Myst. Unlimited's UI is neither all that helpful or all that pretty.
>>
>>3544321
naw it's fine, she doesn't really NEED that lvl 4 sword panel to be there, it's just nice to have
>>
>>3544326
I honestly like Unlimited's minimalism and the way it encourages you to use your imagination, most games tend to be underwhelming compared to how I visualize things before actually seeing them. Unlimited literally never does that, everything you ever actually see looks amazing in terms of design, aesthetic and taste.

The boards are totally colorful more often than not too, I don't know what game you were playing.
>>
How much SaGa is The Last Remnant? How long is it? Many secrets and mysterious stuff?
>>
>>3544150
>2 LP
kek, you're screwed. I don't know how I managed to get through that tower on my first try.
>>
>>3544419
I'd only give it 3/8 SaGas
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SHIT JUST GOT REAL
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>>3544287
That's good for you Anon, TLR also has the raw content to keep you occupied for quite some time if you're a completionist, lots of quests to do.
>>3544326
I totally agree with your view on the map layout, those are my very same complaints.
I like minimalistic layouts but Unlimited crossed the line from Less is More to Less is Bore too fast, I love the artwork pieces of each location and dungeon event tiles but all the rest is frankly too barebones after a while, and it's quite a shame since everything else is perfect.
>>3544419
>How much SaGa is The Last Remnant?
Pretty much a SaGa game, but more linear and with a battle system based on RomaSaGa 3 commander mode, with multiple parties you have to manage.
>How long is it?
Pretty long especially if you want to squeeze everything out of a run.
Actually it might be just too long if you do want to get everything out of a run and can get pretty grindy.
>Many secrets and mysterious stuff?
Quite a bit of those considering there's a pretty complex system of subquests that requires you to talk or arrange talks with a lot of people. Though I personally think it lacks the atmosphere of SaGa in terms of mystery, it is gorgeous looking but at the same time it doesn't really have that kind of SaGa charm for me, I don't really know why, maybe it's just too visually rich, maybe I just don't like the art direction that much.

I'll give it 5/8 SaGas.
>>3544808
>mfw
Hope you have Detect Treasure
>>
>>3544628
See
>>3544258
Thats my second attempt at that quest and trying a diiferent boss
He was even worse as i couldnt even beat him, as you can see
I feel like i cam beat this quest, ill just have to try again
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>>3544823
>Hope you have Detect Treasure
I don't have detect treasure

I haven't even seen magic blender this entire game.

I just lost about 60 LP for an ironstone.
>>
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>>3544885
>I don't have detect treasure
Oh shit nigga what are you doing?
>I haven't even seen magic blender this entire game.
Magic Blender is one of the most elusive panels, and for a good reason, once a mage gets Magic Blender shit gets real, don't think for a second the game is gonna hand it to you nice and clean
>I just lost about 60 LP for an ironstone.
Just another day in in the world of Unlimited: Saga...
Rainbow Guckies are like that, don't give up Anon.
>>
Man, do I love Tiger Beetles, thanks to these guys I practically covered most of the basic waza and some really good intermediate ones.
I think I'll try to open up the Megalith Beast early this time so I can grind it with Gustave too, let's hope I'll get a Ouroboros easily this time.
>>
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I learned my lesson and spawn-scummed this one at the start of the nakle lines quest by entering and re-exiting the starting area, since I knew I would inevitably fight it and reset if I wasted my time if I encountered it in the middle, but if I fought it at the start instead I could happily ignore it if I met another one.

It only actually takes like 10-20 minutes to find one.
>>
wtf is TLR

y'all killing me
>>
>>3546003
Titty Loving Rapists
>>
I finally did it, I finished Romancing SaGa 2.
What an awesome game, took me 48:30h.

I finished all the content except getting YoYo, got Sky Dive instead which melted the last boss pretty good.

I'm starting Romancing SaGa 3 this evening, hopefully it's as good as 2. 1 was amazing too.

BTW, like some Anon said: The beyt way to get new characters is Mu Palisade and Ant Kaiser. Had my desired team within 30 minutes. THANKS.
>>
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>>3546016
great job my man
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>>3546016
play unlimited with us anon
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>>3545541
Did you get a Tablet/Magic Blender?
>It only actually takes like 10-20 minutes to find one.
That's because all the monsters have their position in the map and then move around, if you wait long enough you're bound to meet them at some point, it's kinda like Wizardry in that sense, but you have a number of ways to interact with them, like using the detect spells to see their position on the map.
Many people erroneusly think that monsters are randomized but it's actually easy to control them if you have the tools to do so.
>>3546003
The Last Remnant.
>>3546016
Cheers!
Did you also fight the Dread Queen in the maze of memories? I'd be seriously impressed if you did all that, especially without Quicktime.
>hopefully it's as good as 2
I personally still prefer 2 even though 3 adds a good amount of polish to the general mechanics, I guess I like the generation system, story and characters more.

Consider RomaSaGa 3 as a retake on RomaSaGa with a crazier cast, you lack the options of creating a background for your character in terms of family but instead the game makes you give your MC a class and a weapon of choice, just like RomaSaGa you choose one MC and have adventures until you're redirected to the last boss, some of them like Harid or Mikhail have some definitely unique content while others like Ellen give you a different point of view on some events, all characters behave differently though, unfortunately the English patch is garbage and doesn't really portray it well.
You also get to mess around with the Commander Mode, which is an exclusive battle system design that only RomaSaGa 3 has(if you don't count TLR), and there's even some minigames which is a novelty for SaGa.
It's definitely a great game and quite a looker but it's a lot easier than RomaSaGa 2, starting from this game you also get the option to make the last boss more powerful, the same gimmick that Frontier 2 and Minstrel Song have.
It also has loads of mods.
>THANKS.
NP, we're here to help.
>>
>>3546058

Dread Queen is immune to Quicktime too so you can't even cheap it out.
>>
>>3546183
Granted that I fought her one time only, the first form isn't so bad as long as you have status protection and some good mages, the second form is a whole other story though.

The only way you can kind of make things easier is to have a party mainly composed of spellcasters, use Bless on everyone and let her eat Crimson Flares/Galaxy as fast as possible, it's not like there's much difference in terms of defense between characters anyway, she doesn't even use many attacks that can be blocked by Diamond Shield anyway so I think playing defensively is kind of useless, the fact that she has access to so many different attacks, most of which are unblockable AoE makes her second form very cheap honestly, I don't think you can even debuff her, I didn't like the battle honestly as it doesn't seem to rely on strategy that much, but maybe I'm missing out on some blind spot you can exploit.
I wonder if you can use the Wraith Form solo strategy on her, I should check again how Wraith Form works in detail and try it out, I don't even know if they fixed the Dragon Pulse exploit in the remaster.
>>
Has anyone managed to make combos with level 5 techs in unlimited?

My suspicion is that Lvl 5s will only combo with other level 5s, and that the difference in successive reel patterns during combos is that after the normal technique pattern the dead zones have different numbers of tiles, so that they shift their alignment with each revolution with the top reel having a different starting point on top of that

But I've never actually managed to get more than one character to learn level 5 techniques to be able to test it, and it's just conjecture that they can be made to behave in a perfect link up like the method for capping a set of level 4 technique users with a magic art user.
>>
>>3546058
>Did you get a Tablet/Magic Blender?
No. I'm also kind of salty about the game wasting my time right now, so after I proved I could make a Rainbow Guckie appear when I wanted it to, I just made a save state before starting the battle to save myself the 5-20 minutes between attempts.
>>
Alright, lads. Gonna spend the night figuring out Unlimited SaGa. Not gonna give up this time.
>>
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Are there even any other JRPGs that are open-ended and have deep customization and battle systems? I can only thing of SaGa and TLR. I imagine there's probably some super obscure JP only RPG I've never heard of that fits the bill.
>>
>>3547248
famous last words
>>
>>3547270

That's a pretty high target, man. I also liked Metal Max, but it only has the open-endedness and deep customization: the battle system is mostly straightforward and fairly easy. Metal Max Returns on SFC is great and has an English patch.
>>
>>3547270
Yeah, it is called SaGa.
>>3547248
Don't bother, just go with the flow. That is usually the best way to enjoy the games anyway.
>>3547004
I think the probability of hitting all level five techniques is a low probability. In fact when ever I do it the only level five tech I ever land is the last one since that is the reel I have the most control over. Combo system seems useless when you actually get level five techniques to start doling out decent damage and the more important life point bleeding on bosses later in the game. Sure they are alright at the start of the game along with just regular encounters with enemies but going one at a time seemed to be more effective to make sure you get the techniques you want.
>>
>>3547542
>I think the probability of hitting all level five techniques is a low probability.
There is no probability involved in what you get on the battle reels. It's 100% a result of technique.
>>
>>3547645
To elaborate, I already know a technique to make it so that the first 4 participants all land a lvl 4 waza while the last participant has to either be a magic user or land a lvl 2 on the battle reel. This is why I was thinking it might be possible to combo lvl 5 waza with other lvl 5 waza, but they don't really work well with any others.
>>
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Have some more Scarlet Grace scans
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>>3547682
>>
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>>3547683
>>
>>3547682

Leonard looks super cool, reminds me of the typical delinquent character visually.
>>
>>3547685

Ah, I like Luis too. Man, I really hope this game gets an NA release with a decent translation please
>>
>>3547270
>deep
>open-ended
These terms really need some definition here. I mean, what's open ended about SaGa? You play through a character's plotline and reach the ending, and you do some sidequests on the way.
>>
>>3547708
I think he means a game in which you dont follow a scenic railroad throughout the game
>>
>>3547248
Well, I put a few hours into and it's starting to make more sense. Made it through a few dungeons and had fun, but I think it might be too brutal to play for extended periods of time until I really start to get the hang of it.
>>
>>3547869
even once you learn it it's the kind of thing where you pretty much play through one adventure a day or so, and spend a week or two to finish a character.

it's actually quite enjoyable that way, and I find it pretty satisfying that you don't really have to binge it or feel tempted to, you just get full and then stop playing till the next day without it getting unhealthy or anything
>>
>>3547879
Unlimited seems like it would be great as a portable game
>>
>>3547270
SaGa isn't really open ended except a few games though, I second the Metal Max series, Zill O'll is also one other game you'd want to check, the Lunatic Dawn games are also very open and non linear, the battle system is extremely simplistic though I can't say much about the first two games, I still haven't played them to this day .
Zill O'll is the most non linear JRPG I've ever played, actually it might as well be the most non linear RPG I've ever played in general given the incredible amount of variations, endings and events you can have in that game.
>>3547682
>>3547683
>>3547685
Based Anon.

Sasha looks very cute, so she's the woman Leonard meets before departing, looks like they're going to be the Sharl and Muse of this game, long story short, Sasha is tied to Firebringer in some ways, she must get to the city of Ai-Hanum and has a mysterious red stone, Leonard gets interested and decides to help her, I don't think Elizabeth is too happy about that.
Taria was living her life peacefully in the village of Termina when one day she sees this immortal bird, which I suppose is a Phoenix, her life changes from that moment, I suppose that's when she decides to check what's causing the distortions in her works.

The scans also talk about the magic system, it uses Unlimited's elemental system of Wood, Fire, Metal, Earth and Water, so rejoice Unlimited Bros, you can actually spark magic in this game which is novelty, there's also a new system regarding magic which uses some kind of points or ingredients which I supposed is translated as Flacks, If I got it right Flacks help you sparking magic, but I need to read the article more carefully, there's a few kanji I don't know and I might be misinterpreting something.
>>3547686
In the TGS stream Kawazu said Leonard's design was based on the typical japanese Yankii, so you're spot on, he's like the Kunio-kun of SaGa.
>>
>>3548021
>Kunio-kun of SaGa
SaGaio-kun.
>>
>>3548094
More like transfert student Kunio-kun, from the Saga prefecture
>>
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In other news, I got Unlimited SaGa today.

Suggestions for my first run, please.
>>
>>3548181
Git Gud&Don't fuck up.

Just read the thread, we've already talked about it, it would be pointless to repost a third of the posts.
Start from>>3524489 and just go down.
If you have more specific questions just ask and people here will try to help you out.
You've already played other SaGa games so you should be familiar with the basics already.
>>
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>>3548202
Let's do this.
>>
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Quick question

Laura got a new panel, choices are

>Dagger Arts L2
>Axe Arts L2
>Architect L2
>Wood Familiar L2

She's already got Dagger Arts 3, does picking 2 level it up or will it level it down or what, exactly?
>>
>>3548262
>does picking 2 level it up or will it level it down or what, exactly?
It won't go down unless you overwrite the L3 panel with it.
Laura's pretty good with Axes too given her panel layout, then again you'll probably want Musol Yanii to use Axes instead of her since he can easily hit much harder than her.
>>
>>3548281
Reading a little bit more about it.

The game is a little obtuse about explaining it, but once you figure it out it's actually quite easy.

I assume the panels you get are randomized, though.
>>
>>3548409
>I assume the panels you get are randomized, though.
I just started and have been reading up too. Panels seem to mostly be based off of what individual characters do during a quest. Use spears > Get spear panels. Use physical attacks in general > chance of getting some from a pool of physical oriented panels. Have characters perform roles you want them to specialize in and they'll eventually get better at it. Now if I can figure out exactly how arts and reels work I'll be set.
>>
>>3548529
I really want to know how to get some healing done.

Laura and her boytoy don't have access to any healing, as far as I can tell, and the stores don't carry anything.

Taking way too much LP damage right now because of it.
>>
>>3548409
>I assume the panels you get are randomized, though.

Wrong assumption, panels are based on gameplay inputs and such, of course there is some slight randomization to give your characters more space for customization, but if you use Axes a lot expect to see Axe panels a lot, if you get tons of damage from certain enemies you can develop Phobia panels and so on, the only panel skills that are more randomized are really strong stuff like Magic Blender.
>>3548534
You should rest frequently on the map, iirc Judy comes with Purify not so far from the first quests so it shouldn't really be a problem.
>>
>>3548534
Generally speaking, you cannot heal LP. This means LP is the primary resource you need to conserve on an adventure (and is usually the limiting factor of your endurance if the quest is not time-limited). HP can be conceptualized in Unlimited as "armour" or "shielding" for your LP. Going down to 0 HP means further attacks have a higher chance of degrading your LP.

HP can be healed on the overworld map by resting (default is L3, I think), which takes a turn - which of course allows monsters to move around the map as well. In battle, HP is healed in small amounts if a character takes no actions for a turn, or it can be healed through the use of specific spells, like Purify.

Generally speaking you'll be taking boatloads of LP damage early on since all attacks are concentrated on both Laura and Henri. Once you get more characters you'll be able to spread the damage a little better.

Another thing - equipment is a huge, huge deal in Unlimited despite how understated it is, and better armour - especially armour with the Life Protection property - will drastically cut the amount of damage you take.
>>
>>3548534
>>3548671
Early on, you can vastly improve your chances by improving your equipment - buying iron and wood and crafting them into steel weapons, or trying for Platinum armour that has life protection, for example (although this is expensive to do without save-scumming). There's no real tiering to equipment - as you buy things your market rank will increase, of course, but you can craft "end-game" Damascus from day 1 if you have the materials.

In terms of magic - characters can only cast magic if they first learn spells from a magic tablet. However, if the character has a Familiar panel, the Familiar will allow the character - so early on, Familiar panels are your best bet for giving characters access to spellcasting while they still are learning spells from a Magic Tablet.
>>
>>3548021
It's probably "Flux", this game's version of anima
>>
>>3548262
Protip here, if you go to the status screen and into the detailed status screen for the character inside the status screen menu, you should be able to find listing called "Ability/Element Making" which shows the amount of bonus your character gets for different stats on different parts of the panel grid.

anyway, Laura has terrible skill and she's not good with knives but she's a great Fire Mage/Axe/Heavy Sword user.
>>
>>3548693
To add to this, just read the forging guide on Gamefaqs. There are a lot of parts of this game that are fun to figure out but forging is just kind of asinine, especially the invisible weight classes for weapons and bizarre Steel/Mullock/Corundum situation. When the game came out there was a 1 000 000 yen contest for being the first person who could answer like 24 insane questions about this crazy game, but that has long past.

This game also uses the SaGa invisible "Commerce Level", so as awesome and desirable as faerie silver and damascus armor and dragonscale shields are, you're not likely to ever see them in your first game, but in subsequent playthroughs you'll have a wealth of resources to oggle over in the shops.
>>
>>3548725
>she's a great Fire Mage/Axe/Heavy Sword user.

That's one thing I'd like to know.

How can you tell what's gonna be good and what's gonna be bad on a character?
>>
>>3548721
That's a much more coeherent translation than mine, I was mislead by that ッ, Flux makes much more sense.
>>3548739
You can infer who's good with what by their innate stat growth potential, characters like Laura, Musol Yanii and Armand all have great innate STR potential so they're more suited for Swords or Axes because they're weapons that work on STR.
Magic works the same way, it's all in the panels Afendi, he who masters the panels masters Unlimited.
>>
>>3548739
More explicitly:
>From the main adventure screen press circle or select "Status" and press X twice.
>From this new screen select "Status" again
>Highlight the selections that say "Ability (and/or) Element Making"
The polygon there just visually shows the numerical data on the edges of the Hex Grid. Here you can see that Laura's Skill is 1, which is very bad, almost no characters have any Abilities or Elements at level 0, and in the case of Skill, 1 is the worst value that anyone has. The effect of Skill is Dealing and Preventing LP damage, while the effect of Strength is dealing and preventing HP damage. You can't effectively deal LP damage until the target's HP is depleted, and the more HP damage you deal early in a combo, the easier it is to remove LP with subsequent Waza. Skill also effects the damage done by waza according to a sensible weighting scheme (light, fast attacks are more skillful, heavy attacks are more strengthful), and high skill also lets you land more hits with with multi-hit waza thereby doing more damage. It's not a stretch to say Skill is usually the most important Ability score on a character, since LP is life or death, but that doesn't make Laura a bad character, you can still get her skill high enough.

Each panel has it's own value for Ability bonus and Elemental bonus, and this is multiplied by a linear factor that's proportional to the level of the panel, which is then multiplied by another linear factor based on the "Making" values of the character's inherent stats. Try to remember that not all panels are created equal, with some having an overall higher or lower total bonus of ability and element combined than others. Typically, physical panels increase abilities more (which includes magic, so put a martial panel beside your magic stat), while more magically type panels increase element more (put a fortune teller or road guide or magic tablet panel near the element to make it stronger).
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>>3548982
I forgot the example image.

There are three types of bonus panel formations, triangle, line, and joint. Joint is matching panels on the edge of the grid beside each other. Triangle is having 3 matching panels one space apart on the edge, so you can have 2 triangles at the same time. Line is 3 matching panels in a row.

Here you can see Laura has two joint panel formations and one line formation, it's fairly likely that I will have to break this set up the next time I get a panel because I have no space for a dump panel here, unless one of my selections is somehow a matching panel to what I already have.
>>
You know, I just realized Luis has a whip.
Could it be that Scarlet has whips?
Kawazu said that there's nine weapon categories, going by what we've seen in the trailers theres:
Swords
Great Swords/Katana
Axes
Hammers
Staves
Spears
Rapiers
Bows
Unarmed

If Axes and Hammers or Swords and Rapiers are in the same weapon category, we might get whips.
>>
>>3550035
Aren't those just some ridiculous ribbons attached to his sword

I really don't want whips
>>
>>3550043
>sword
I see no blade, looks like a whip to me.

Maybe the whip is just part of his costume, who knows, after all even Annie had sickles in her concept art.
>>
>>3528534
Minstrel Song, followed by SF2.

MS is my second SaGa game after finishing RS3 twice and I was just blown away. It's polished, the presentation is great, the music is phenomenal and the battle system was addicting. I loved getting into battles. The ER system was definitely not as complicated as I thought it would be and makes for replayability.

Most importantly the game didn't feel as "hollow" as the older games did with so much generic dialogue that comes with the non-linearity.
>>
>>3550262
Minstrel Song is my first SaGa game and its still my favorite. When i first played it, I definately stressed out about not getting every sidequest in a playthrough but nowadays, I almost always make sure to skip a few sidequests each playthrough, to help make each playthrough feel more unique. For that reason, I also make sure to mostly new characters each time too.

Frontier 1 was my second saga game and, while I see why it is great, I just dont think it is as good as MS. I'm a little biased becuase I tend to dislike that kind of "Star-Trek" type of space setting, where entire worlds are just one town and dont really feel like they are all part of an intergalactic community.

Unlimited, currently my third, on the other hand, has really impressed me so far. Considering its reputation and what it appears to be at first, I thought I'd find it to be an underwhelming game compared to MS but in a lot of ways, i feel it almost superior to MS. They are very different games so its a little unfair to really compare them like that. I do know that when i replayed MS a little bit after playing Unlimited, I much prefered the overworld travel of that game to moving a slow character past floating fishes and birds.
>>
>took too long to get around to Cumberland scenario
>cyfreet was able to come into power

Fuuuuuuck, I didn't know this could happen. Maybe I'll go back a save and do that instead of Mu Tundra.
>>
>>3550308
Cumberland is a high priority scenario, there's many ways to end up in the worst route without even knowing what triggered what, it's possibly the most articulated quest in the game with to that many ways you can fuck up.

Basically, there's only one way you can completely stop Seifried's coup, that is to not choose Toma as Harold's successor, choosing Georg or Sophia will trigger an additional route while explaining what was wrong in the other route(remember the guard that comes to check on you when you're with Toma? Look at his uniform, he's not one of Harold's golden guards, it's one of Seifried's minions.
If you do choose this route you'll have to escort Toma through the forests until you reach Georg in Nerack's castle, this is the best possible scenario as Toma ends up safe from the get go and you skip the castle infiltration completely.
What triggers the worst route is a series of choices or factors:

-You don't complete the Scenario ASAP and a generation shift happens
-You get out of Cumberland for some reason while the scenario isn't solved or without Toma's permission after reclaiming the castle
-You get wiped out in a battle

Depending on the point in which some of these happens the scenario changes dynamically, the bad route has Toma dying in prison and Georg and Sophia becoming the heirs, the worst possible route has both Toma and Georg dying to Seifried and you have to contact Sophia in Phorphar by going through the fireplace in the school, in this route you'll also have to duel Georg's ghost in the haunted Nerack Castle, which can be problematic early on in the game.
>>
>>3550335

It's crazy how detailed this game is, honestly. On all my other attempts beating this game, I would go ahead and clear this (found the best route on my first try) so I thought I'd try something different. I'll go back and do it after all, then, won't be losing too much progress anyway.
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>>3550343
>It's crazy how detailed this game is, honestly.
Considering the platform and year, yes, it's pretty detailed, the non linearity and variation is truly top notch, and the gameplay is a huge step up from the first RomaSaGa.
I know it's not as good looking or polished as RomaSaGa 3, but I still like it more than the other games, it's a great game for its time and it still is now, a pity we'll probably never see a proper remake, with some more meat and a more articulated system it would be even better.
>>
>>3550369

It's like, other games where "your choices really matter!" end up having very, very minor changes to the questline, like "either this unimportant NPC dies or this one does." Versus with the Cumberland scenario in question it has so many different outcomes, and if you don't get to it fast enough it'll change even further? That shit is bananas! I feel like Kawazu just pushes his ideas and concepts a lot further than the point where other devs just go "okay, that's good though."
>>
>>3550390
Its sad we may not have a true succesor to Kawazu once he retires. His involvement in prominent position in a game is almost like a seal of quality
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>>3550390
>That shit is bananas! I feel like Kawazu just pushes his ideas and concepts a lot further than the point where other devs just go "okay, that's good though."

That's why we love the madman, he just doesn't give a shit.
It's like the route choice in the Viktor canal scenario.

>Okay guys listen up, we make two options for this, either you recruit this character and you infiltrate through a secret passage or you just go through the front door
>But chief, if you can simply get through the front door why should anyone bother doing another quest?
>That's easy, we make it hard to get through the front door
>So what do we do? We put a special boss?
>Yeah
>Like a giant?
>No, make the door as the boss
>...what?
>Also, give it a shitton of HP and defense, doors are tough man.
>But...
>And add respawning archer mooks, Dobis are fine
>But boss this is insane, why would anyone even do this shit?
>Nobody's forcing you to do that shit in the first place, you can come back later when you're stonger(笑)
>Okay, fine, but what do we do with the Spriggan we made for the opening movie?
>Oh, that, put it in the front gate during the Cumberland scenario
>But then the players will
>They''ll be fine
>>
>>3550412

I ended up on that path by accident so I abused the hell out of that Spriggan for learning some decent early game wazas.
>>
>>3551363
That Spriggan is actually the only enemy in the game that can help you fight Dantarg since it can use Grand Slam and you can learn the Mikiri from it, making Dantarg much easier to deal with, he'll still be strong, especially if you fight him on his fourth form, but avoiding Grand Slam is much like being able to avoid Maelstrom or Psycho Bind, the difference being that you can't learn a Mikiri for these two and have to rely on magic, which is not as safe.
>>
>>3507610
I FUCKIN' LOVE SAGA FRONTIER
NUSAKAN IS TOP TIER
RECOMMEND ME MORE GAMES I'D LOVE
>>
>>3552350
>RECOMMEND ME MORE GAMES I'D LOVE
Try the classic trilogy, or the DS remakes if you find those are too archaic, they're excellent revisions and you'll probably like them even more if you like Frontier's system.
Minstrel Song is pretty great too.
>>
>>3552350
Try the Wild Arms series.
>>
Could anyone explain how the system data and developer room stuff works for SaGa Frontier? I know most people suggest doing Lute last because of how open the scenario is, but I've been keeping a save file for every character (5 so far)right before their point of no return just in case I want to go back and mess around with them later. As long as there is complete system data on the memory card, would it be possible to do the developers room with any of these files?
>>
>>3553418

As long as you save the system data after beating each character's final bosses, then you'll automatically go to the developer room after beating it with the last character. After that you can reload other characters and beat their final boss again to get there with whoever else you want.
>>
Not strictly SaGa related, but now that you were talking about the Developer Room, it seems it's one of those gimmicks that aren't really used anymore, I kind of miss it, I enjoyed that kind of shenanigan back then.
>>
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Can you fuck yourself out of sparking in Romancing Saga 3? I feel like the HP levelling is fine and all but feel I'm developing really slowly in sparks, for anyone, even muse, did I grind in the dream too much, and need to let the battle rank catch up or something?
>>
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>>3554438
>Can you fuck yourself out of sparking in Romancing Saga 3
No such thing is possible unless you build and force yourself to consistently use a party of Type 00 characters as weapon users without using anyone else.
>even muse
Muse is one of the worst sparkers in the game, she's Type 00, meaning the only noteworthy thing she can spark is built in weapon waza, do not rely on her for sparking, Sharl's a Type 10 so he's a beast with spears and a good sparker with both swords and great swords, Sharl's a great character all around as long as you equip him with the Silver Hand, can't really go wrong with him.

For character types refer to:
http://kaerulabo.web.fc2.com/rs3/data/chara_data_para2.html

For waza flags refer to:
http://s-endo.skr.jp/rs3techlearnflag.txt
>>
>>3554490
>using Sharl
>not giving the silver hand to Black for 4x Axe Waza
I will never understand
>>
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You and me both, dude.
>>
>>3555045
>mixed resolution
AUGH
>>
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>>3552510
Tell me about these DS remakes.
This thread convinced me to pick up Minstrel Song.

I think what I like most about SaGa Frontier is that the world has a lot of character to it. I love all the different characters. I also really enjoy being able to build a party and get them all to end-game within 8 hours.

I don't like how much investment it takes to even make a monster viable. I wish they wouldn't change to being just copy-pasted monsters that I fought. I like the way Sei and Riki look already, but having a bunch'a dragons and shit on my team feels kinda lame.

I also like the spontaneity of fights. Not many RPGs have hype in a random encounter. Learning a new clutch move or dishing out a fight-winning 5 Combo is so satisfying.
>>
>>3552548
I got pretty far into Wild Arms 1 and just sort of fell off.

For some reason, I couldn't get into Wild Arms 2.

I'm really enjoying Wild Arms 3. I just got to the second chapter. The characters are all pretty neat, if a bit cliche and anime at times. I like that shit, tough.
>>
>>3555241
Honestly you might like Unlimited SaGa if you can get past the unusual interface. SF2 is like an 80 hour game, RS3 and MS are like 20-40 hours for one playthrough, and RS2 is a game that will almost absolutely certainly fuck you so hard you have to restart the entire game multiple times.

Unlimited on the other hand is about 20 hours a playthrough and is totally digestible and really snappy. It keeps the ball rolling and the game changing the whole time.

Unlimited also gives you the strongest feeling of "I made this team and shit just got real and we are ready to FUCK SHIT UP"
>>
>>3555245
>Wild Arms 1
It does kind of drag on in the middle, but something like two thirds of the way through the game you get access to the entire map, you unlock an entire category of High-Crest sorcery with 16 new spells, you can control the encounter rate completely, and get access to the entire map which is fucking crammed with side quests and secret areas filled with really satisfying rewards, both in terms of gameplay and plot resolution/character development.

>Wild Arms 2
It's wild train ride that isn't for everyone.

>Wild Arms 3
This entire game is almost perfect, it's as solid as my cock is when I'm playing it. Actually I'm playing through it right now, it starts a bit slow but picks up a lot of momentum.
>>
>>3555246
That sounds pretty rad.
I do like longer RPGs so long as the mechanics and story can carry it.

I love SaGa Frontier's plotlines only running 10 hours tops, for me. I think my system familiarity helps a lot, though, because doing it all blind would certainly take more time. I just enjoy starting out with a few guys at less than 100 hp, doing about 40 damage per hit, and then at late-game, everyone's got 700+ hp, dishing out combos for tens of thousands. It's a nice feeling of progression.

Also, yeah, the combat of SaGa having those random elements like Combos, Sparking, etc. is very exciting. The other day, I had Asellus with the Asura and she was killed by a dragon, but she still did the Asura Counter, killing it and winning the fight that I would've lost otherwise. One time, I learned Dodge Gaze in the King Sei fight and it saved me from being charmed and losing the encounter. Moments like that are always great.

It's not so much that I like random outcomes--I want systems that still work well and can be beaten fully on their own merit. The sparking into a dodge or getting that clutch combo are just really nice bits of icing that flavor the whole thing.

Plus, the fact you get all your HP back each fight allows for individual encounters to be built in a bit more of an exciting way. Also, I don't have to deal with after-combat healing, which can be a bit of a chore.
>>
>>3555253
Ah, I haven't gotten to the endgame map-revealed stuff in 1, as far as I recall. It's been awhile.

In 2, I didn't even play through all the intros. One day, I'll probably return to it, though, and give it a more serious attempt. I feel like there could be an awesome game there, beyond the first little bits that didn't hook me.

3 has been fantastic so far. Neat stuff.
>>
>>3555258
What's your party set up like in WA3 btw? What mediums did you give everyone and how did you upgrade your ARMs? Did you find theMigrant Seal in Jolly Roger inside the bomb-able shipping container?

I feel like once you get the Valiant spell and get everyone to level 25 so they can use force abilities at the start of battle it just really "clicks" and becomes a lot more fun, you can mystic lucky cards right at the start and it becomes worthwhile to gella card bosses since they drop more than 1500 gella, so the upgrades really start rolling too.

>>3555254
Unlimited takes it to another level, hitting 0 HP doesn't even kill you, but there's no way to recover LP in the middle of an adventure, and you have to conserve resources to even survive and make it through the boss fights, so the tension gets really high.
>>
>>3555280
Yeah, I believe so. I currently have 6 Migrant Seals and I'm inside of Yggdrasil.

I've got Clive with Feiry Rage and Lucky Hand,
Virgina has Terra Roar,
Jet has Cosmic Cog, Moon Spark, and Gale Claw,
Gallows has Aqua Wisp and Flash Hit.

I've got Clive pickpocketing and I built his ARM up in everything but HIT. He's got 4 BLT.

With irginia, I'm building her to have really high BLT and WGT, so she can just unload a ton on a boss with Gatling.

Jet's also fairly well-rounded. I've been upping his SHT and CRT.

On Gallows, I've mostly just upped his CRT, I think. I've got Valiant on him so he can Extension it out to the whole team. He's also got the guard others thing slotted and tends to be pretty tanky.

My party is in their mid-30's. I get what you mean, since I got to be able to use their Force Abilities off the bat, things have gotten really interesting.

I love the music in Wild Arms 3, although the intro theme in 1 is some of my favorite video game music of all time.

How does healing LP work in Unlimited, then?
>>
>>3555316
>I've got Clive with Feiry Rage and Lucky Hand,
>Virgina has Terra Roar,
>Jet has Cosmic Cog, Moon Spark, and Gale Claw,
>Gallows has Aqua Wisp and Flash Hit.

I went with (currently):
Virginia: Gale Claw (+Green Thumb ofc.) and Cosmic Cog for maximum Reflex, so that she absolutely always no matter what goes first, and Lucky Hand just to increase her XP so she gets more HP, though I'll give Lucky Hand to Clive later on
Clive: Terra Roar with Power Cancel, his main role is not dying and going last so he can power cancel and throw out Revive fruit or Carrots or Berries or whatever when things go south.
Jet: Fiery Rage and Moon Spark.
Gallows: Aqua Wisp and Flash Hit, though eventually for -reasons- I'll give Flash Hit to Clive as well.

>I've got Clive pickpocketing and I built his ARM up in everything but HIT. He's got 4 BLT.
I think I did the exact same thing.
>With irginia, I'm building her to have really high BLT and WGT, so she can just unload a ton on a boss with Gatling.
10 shot valiant gatling is beast. I'm one upgrade away with 1 SHT 4 BLT 10 WGT on her right now
>Jet's also fairly well-rounded. I've been upping his SHT and CRT.
same
>On Gallows, I've mostly just upped his CRT, I think. I've got Valiant on him so he can Extension it out to the whole team. He's also got the guard others thing slotted and tends to be pretty tanky.
Gallows does so much damage with Valiant sometimes, but his arm is almost totally forgotten, I think I'll go with 10 CRT 5 SHT, but I know he'll be casting and summoning all the time so he almost never gets my precious silver.

I like the way they change the opening animation every chapter in WA3.

>How does healing LP work in Unlimited, then?
You recover LP when you go back to town, which is either when you escape from an adventure, finish it, or run out of turns. You keep your "XP" towards your next panel selection and treasure even if you run out of turns or escape a dungeon though, so that's nice.
>>
>>3555341
Righteous. Talking about Wild Arms 3 makes me excited to play more of it.

I love the opening animation changes. Very cool stuff. This game does a lot of unique things that set it apart as its own experience. I love that. I wish more games were willing and capable of doing that.

Unlimited sounds pretty neat. Should I go into it blind and try to learn as much as I can from the game or should I read a lot of information beforehand? What's the ideal experience?

For some games, I play them without ever reading anything--I try to have that 'pure' experience. For others, I don't want to have to replay them or miss very important parts, so I'll find a spoiler-free guide or a mechanics FAQ so I don't end up overlooking or outright skipping things that could be very fun about the game.
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>>3555353
>This was by far one of my better decisions this playthrough
>>
>>3555353
>Unlimited sounds pretty neat. Should I go into it blind and try to learn as much as I can from the game or should I read a lot of information beforehand? What's the ideal experience?
Go in blind and then just ask questions here or read the tips earlier in the thread. I did a quick write-up earlier about building characters and things to watch out for.
>>
>>3555241
>Tell me about these DS remakes.
They basically add most mechanics from the modern games, some with their own gimmicks, to combo in SaGa 2 for instance you need the get the muses' threads, which also modify your characters' relationships in the party depending on which thread you use and the combo themselves also turn your characters' attack in waza since the first SaGa didn't have those, you can also see which monster form you're going to turn in and which attacks you're going to inherit, the game also has the gods' blessings mechanic from Minstrel Song, but this time depending on your actions in battle you might get a blessing from one of the muses, which will grant you extra MP you can spend on buying more threads for making combos, gifting certain items to the muses will also improve your relationship with them, making them appear as summon attacks randomly.

SaGa 3 is now a full fledged SaGa game, it uses the same normal systems including Waza, but again, there's a few gimmicks to that too, waza for instance work similarly to the first RomaSaGa, each weapon has four fixed Waza you'll have to unlock by sparking, some weapons also share waza so unlocking them early on means you won't need to spark them again on better weapons, the time travel mechanic has been completely reworked to the point you can even alter time during battles, it's a neat game, much better than the original.

They also add a few extra goodies like an extra arena in which you can fight bosses again and power them up, they also rebalance the whole system a bit and remove some exploits while also fixing bugs, they're pretty great, a shame about the terrible resolution and textures but eh, they're DS games so there's not much to expect in the first place when it comes to that.
>>3555353
>I wish more games were willing and capable of doing that.
You might want to play games designed or produced by Kawazu, that's his whole shtick.
>>
>>3555523
The remakes sound really interesting. I'll check those out for sure! I'll probably play Minstrel Song first, though.

It turns out that I actually have played Treasure of the Rudras! Is Last Remnant worth a look?
>>
>>3555563
>Is Last Remnant worth a look?
If you're willing to spend hundreds of hours grinding, yes.
>>
>>3555563
>I'll probably play Minstrel Song first, though.
That's good, though the DS remakes might seem a bit small and simplified compared to Minstrel Song, it's a great remake either way and I'm sure you'll enjoy learning its system.
>Is Last Remnant worth a look?
Definitely, while different in aesthetic design and being more linear it's basically a SaGa game under a different title.
>>
Please motivate me to finish RS3.

1 & 2 were really addicting but this feeling won't come up with 3, I don't know why.
This game looks really amazing. The spritework is wonderful!

I'm playing with Katrina and I'm like 27h in, just deafeted Maximus and shut down one Abyss Gate...
Cleared the Rotten Sea Ruins and some other optional stuff like getting Leonid.

There was not a single challenge as of now..I want to love this game, halp.
>>
>>3556449

Honestly, after playing and completing RS2, I can't imagine you'll ever feel challenged by a jrpg again.
>>
>Captcha is Fire &Brand
thingkenofsteel.avi

>>3556449
>There was not a single challenge as of now
I told you, RomaSaGa 3 is much easier than 2, well, most games are much easier than 2 anyway so it's not really a fair comparison.

If you do want a challenge though you can fight the Destroyer at full power, which means not fighting any of the four optional bosses before it.
>>
>>3556462

I played through RS2 recently and didn't have too much trouble, I think I know how Kawazu works too well :(
>>
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>decide to look through games
>remember a year back trying to get through Romancing Saga 1
>picked Sif, turns out she's the one character who starts solo so that was bad in hindsight
>fucked up event triggers for half the sidequests
>there's like no actual guides for this game
>somehow managed to do the trading sequence between the dragons or whatever, probably through the power of save scumming(either in-game or save stating like a scrub, I don't entirely remember and you can save literally every tile so its not like there's a difference)
>decide to look at all the crazy stuff I coulda done if I wasn't so dumb, like optional dungeons and other party members
>now I'm apparently able to access a castle that leads to giants, which leads to endgame

what a mess, but I can't say the game isn't cool for having all those optional secrets.

Should I continue this old save, start all over, or just ditch it for one of the later games?
>>
>>3557448
>just ditch it for one of the later games?
this pretty much, RS1 is a rough cut gem, but it won't be a diamond even if you polish it

on the other hand, when I play RS2 or SF or US my cock is already diamonds, no polishing necessary
>>
This Asellus playthrough is killing me. I had to look up a guide to find all of the assassin locations. I've gone to all of them, but I can't trigger the fight with Ciato for some reason. The only place I can't get to is Wakatu, but for some reason they won't let me go from the port even though I have Gen in my party.
>>
>>3557528
Well nevermind, he finally showed up after I went to the Yorkland swamp three different times.
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I'm kinda curious to what you guys think is the best class/weapon combinations for the protags in romasaga 3.

I'm also a bit confused on the correlation of stats and how they affect damage / defense, since sometimes it seems that you can have subpar strength and still be shitting on things relentlessly, and characters with way higher strength do only marginally more damage.

And what is with speed in this game? Even when playing katarina with 24 speed or higher, you still randomly get fights where enemies go before you when they didn't the fight previous

some scattershot questions in this post I guess but just some things on my mind
>>
>>3557528
You have to do a few fights between each location.

As far as the Gen thing, that's awkward. You might just have to make sure to accept the Arcane quest, talk to the flight attendant about going to Wakatu, talk to the Skeleton in Koorong, and then talk to Gen in the bar in Scrap.

Then try again?
>>
>>3557712
I think it might have not let me go because I was in the middle of the rune quest. I've really fucked myself in the ass on this playthrough. Can't get time magic because I can't go to Fascinaturu without ending the game. Can't get space magic since I got Rei in my party. Pissed.
>>
>>3557724
Asellus has the opportunity to get the sandvessel at the start of the game though, you have only yourself to blame
>>
>>3557724
Space Magic isn't all that great.
Time Lord is a great pickup and Time Magic can be really good on Mystics, but you should be fine, man.
Just build your Mystics to with Shadow, Arcane, and Mystic Magic. It'll be fine.
>>
>>3557724
Wait--you can't leave Fascinaturu once you go there for the final battle?
>>
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>>3557595
>what you guys think is the best class/weapon combinations for the protags.
It all depends on what you want to do with them, with the exception of a few characters like Ellen or Sarah that can't really be top tier due to a lackluster stat table.
What matters most is that you focus on the one stat you want to focus your character on, Harid, Julian and Katarina benefit from a build that focuses on STR because they have good starting STR, so making them Hunters with Swords/Greatswords already makes them great MCs, Thomas is potentially the most broken mage in the game so making him a Scholar with Maces or Unarmed specialization can lead to his best possible stat table in terms of specialization.
>I'm also a bit confused on the correlation of stats and how they affect damage / defense
Damage calculation is a complex matter, different weapons work on different stats, swords, axes, spears, maces and Martial arts work on STR, Bows and Rapiers work on DEX, then you have to consider the damage modifier of each weapon, that is cutting, piercing and blunt modifiers, then you have to add the defense modifiers of the enemy based on their types, rock and skeleton types for instance are basically immune to piercing but weak to blunt, then you have to add eventual racial modifier bonus for waza, Werebuster for instance deals extra damage to Were monsters, then you have to add the weapon's attack value and your proficiency with said weapon type, then you have to add the formation's effect on your stats, then you have Waza that work on different stats, Waza that are way more damaging depending on your proficiency level than others and so on, it's a very articulated system and I could spend at least ten posts trying to explain it to you.
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>>3557762
>And what is with speed in this game?
SPD is a general stat the indicates how fast that character is, SPD is affected by your equipment weight, so even if Katarina seems speedy she won't be that fast if you use Greatswords and full plates on her because the equipment weight will slow her down, SPD can also vary due to turn roll checks, some waza or spells can also alter the turn pattern, the rapier's Lightning Pierce for instance makes the user ALWAYS act first no matter the SPD of other actors in the battle.

What you need to understand is that character stats, especially in the fixed stat system, are a giveaway of what that character is good at on a basic level, beyond sparking. for instance, Nora isn't a good sword sparker but with her STR you can simply have someone else learn waza and then teach them to her, if you want her to use swords that is, because swords work on STR and she can be potentially very good with swords despite being specialized in sparking Mace/Axes/Martial Arts waza, any character with decent DEX can use a bow well as long as you have some bow sparker learn the waza beforehand. Moreover, the specialization system and the whole damage type system can make you go beyond a character's stat table, once you hit 25 proficiency levels or more you'll still be doing decent enough damage to finish off most enemies with ease, even if you're Ward and you're using bows, that is how Boston works, he doesn't have top tier STR, but he still hits like a truckload with martial arts because of his naturally high proficiency level, and if you take his Trim command and put him in a good formation you can easily do 3000-4000 damage out of simple punches alone on the right enemy, despite his natural stats.
>>
>>3557729
Yeah, but I didn't think it would lock me out or anything.
>>3557740
I'm not sure. I'll have to check next time.
>>
>>3557831
>Yeah, but I didn't think it would lock me out or anything.
well god forbid you have to finish her story without using overdrive as a crutch
>>
>>3557740
>>3557831

You actually can leave. Unlike the other characters, Asellus' point of no return isn't her last dungeon, it's after you've talked to Orlouge just before the final battle.
>>
>>3557858
That's what I thought. I figured you could always go back to the guy with the plane, until after you locked yourself into having to fight Orlouge upon returning to his boss-room.

Speaking of Orlouge, a friend of mine just got up to him but is having trouble with the fight. I suggested he go back, recruit Mesarthim, and absorb some better creatures for his mystics. Is there anything else he can do to really set up for the fight? 3Maidens is kinda rough. As far as I recall, even trying to skip Orlouge's turns with Timelord doesn't work out so great.
>>
>>3558004
You can use Rouge's Psychic Prison on him to shut out his petrify spell. Buying a lot of snake oils and having the grail card spell helps obviously, and in terms of not getting charmed, characters like mystics and Emilia are good. You can make him waste some turns by using Mirror Shade, and you can fuck him pretty hard if you get Asellus to learn DSC. If you get in a situation where everyone is almost dead, you can use the stasis rune to freeze him while you recover, and you can even heal your stasis rune using character with snake oil to pick up your party faster.
>>
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Well I made it to the final boss. That's gotta be worth something.

Now while it seems like I'm massively underpowered for this (as it turns out, ignoring your magic for the entire game is a shitty idea), you don't need to grind to win. There's some cheesy strats where you can make characters invincible through bugs or whatever. I don't feel like doing that or spending hours grinding, so I think that's enough RS1 for me.

Cool game, and I can appreciate the structure the game went for even if the execution wasn't very good in some areas.
>>
>>3558278
>There's some cheesy strats where you can make characters invincible through bugs or whatever.
Dude, just summon Tiny Feather and call it a day.
Props for putting up with the game for that long though.
>>
>>3557852
I've never even used overdrive more than once to see what it did. I just wanted to recruit TimeLord in this playthrough because I haven't before.
>>
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Well, seems I couldn't resist replaying it after all this talk about Unlimited.
>>
>RS2
>all characters but one are taking massive damage from ice
>"okay, I'll just unequip his gear and see what's giving him the resistance"
>"oh, it's his, uh 'mitaines'... what the fuck is a mitaines?"
>they're gloves
>they resist cold
>it's a mistranslation of fucking mittens

I'm just gonna learn moon.
>>
>>3558596
The localization is garbage as always, you shouldn't be surprised.
I know that it sounds elitist when people tell you to learn moon but it's the best possible way to play the games, especially for series like SaGa.
It's tough and takes a lot of time and dedication but it pays off tremendously in the long run.
>>
>>3558370
Can he petrify the final boss if you get lucky? Just tried it, and it didn't seem to work.
>>
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I always have trouble going the distance with saga games, its probably partially burnout, I'm NEET and have a tendency to sit down and play a game for 15 straight hours, but it seems like with saga games, I kinda just lose interest near the end, like the game gets boring to me.

I feel like the balance is off in this series, if you don't spark the good shit in a reasonable amount of time, the games are unreasonably difficult, but if you do get the good shit, then you kind of just shit on everything the game has to offer, and thus when I get near the end I'm always checked out.

This is for every game I've played in the series, it seems to be a SaGa thing, as even though I do burnout on other games, its not nearly this consistent.

Shame as I truly love SaGa games, but its just a thing that happens, anyone else feel they are a bit much at times with the wonky balance + all the mechanics you have to keep track of?
>>
Did a little bit of grinding in RS2 just to get some new equipment made, noticed some new enemy types popping up, hope I didn't go too far. Just like every other time, the termite queen is fucking with me hard, but I'm not gonna give up too easily this time.
>>
>>3557858
Well I went back and the pilot will let me go back whenever I want, but the guy with the vessel is pissed off at me and won't sell me anything. Guess I'm still fucked. Oh well.
>>
>>3558845
SF2, RS2, and US are all pretty challenging even when you know what you're doing.
>>
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I HAVE MADE SEVERAL MISTAKES

WHY DID I SAVE IN THE RAT CAVE OF DEATH AND MISFORTUNE

I JUST STARTED THE GAME AND I'M ALREADY FUCKED
>>
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better her than me

next time a situation like this pops up, i need to remember to just run
>>
>>3559469
run away from that fight and leave and get the rat poison from the professor
>>
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>>3559493
Yeah, I was able to get it.

Also, Undine is amazing.
>>
>>3558724
>Can he petrify the final boss if you get lucky?
Yeah.
>>3558845
>I feel like the balance is off in this series
I don't know, with the exception of SaGa Frontier and the first trilogy they seem pretty balanced to me, more balanced and engaging than the vast majority of RPGs out there, especially considering the non linearity.
>but if you do get the good shit, then you kind of just shit on everything the game has to offer
Granted that this isn't really true(and you would know if you actually finished the games and squeezed all of the content), I don't see what's the point of this complaint to begin with.
Every RPG gets easier when you get the better tools, every single player and even most co-op games work like that, that's just how it works, even games with extreme powercreep end at a certain point, SaGa is no different.
What it does do is giving you the option to play it as you see fit without most typical constrictions of the genre, so instead of being forcefully locked out of mechanics or content until the game decides to give them to you, SaGa gives you everything from the get go, the challenge is to understand when and how to get that content, what you can abuse and what you can do with what you have at the moment.
I understand that there's too much stuff that actually matters, that can get tiresome at times, but wonky balance? Especially near the end? Say that to 10 FS Saruin, Full Powered Egg or the Dread Queen, even if you have a perfect set of abilities they will put up a fight, no matter how many hours you've wasted on grinding for waza or proficiencies, and most normal encounters can still fuck you up.
Unless you're aiming for those super duper bosses or you're playing RomaSaGa 2 you don't even need half of the stuff the game gives you, as long as you know how to use what little you have, low level speedruns or solo runs are great for that.
>>3559010
Just stun her m8.
>>3559469
A L G E R N O N
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G
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>>3559715
actually it is true, its not like its obvious with how wazas has vastly different power levels, you can get a handful of wazas that will flatten any boss in a few turns, or in another run not manage to get those and the boss is suddenly something of a war of attrition

yes super bosses are an exception, but they are an exception in every jrpg, fucking ruby weapon is hard without exploits and FF7 is piss easy
>>
>>3558845
Try SaGa Frontier II, I feel it's never too challenging until the very end, and it forces you to switch characters quite often, so even if you have sparked a lot of stuff (and this game is slightly better at giving you control over sparked stuff), you'd not have the stats to use them to do billions of damage (or use them consistently) once a shift is forced. And the game does throw a few waza, spells, items and shit at you so you should never be too underpowered to progress. I mean sure you can probably cook up scenarios where you're fucked, but the game balances itself pretty well. And the final boss can still be pretty challenging. And in general, even if you're pretty op offensively, enemies can still fuck you up with their attacks if they survive. There are thousands of ways you could progress in this game, but in the end unless you pick a very convoluted one, it should balance out.
>>
>>3559732
I don't agree with that.

You don't really need strong waza in most titles and they don't make that much of a difference if you know how to use the games' system, it is one way to play the game, but you can use other things.
For instance, you can cheese many bosses in RomaSaGa 3 at low levels by using the Commander mode, the fish boss during Ward's quest is the earliest example of this, use any formation that gives you formation attacks and you will destroy him and bypass its frost barrier without needing a single waza, same thing can be done for many other bosses, you can demolish the Queen during her first boss fight by simply having one or two fast character use Feint or Cut Down, both of which you don't even need to spark, because she can be stunned, then you can even do Komulune's questline ASAP, get the Liberty Staff and not use waza for the rest of the game because Bless makes your mages' spells hit much harder than waza, Anon here>>3559792 tells you perfectly how waza are balanced in Frontier II and that game also has pretty good spells in terms of damage compared to other titles.
I'm currently at Torle in Unlimited and the strongest waza I have is Hiro's Lightning Trust and I'm still steamrolling everything, I even killed one of the desert sabertooths just for fun and got 15 Lumina stones with 15/16 turns before the end of the quest, and I fought a hell of a lot of monsters too and almost completely covered the map.

I don't buy this thing that simply because you can get lucky or abuse some bosses and get high tier waza early makes the games easy, it might be true for Frontier, because Frontier is admittedly broken, but as long as you know how to play the games stronger waza aren't so important or gamebreaking, they are only if you rely too much on them, and at that point you're simply coming to terms with the shortcomings of your own choices.
>>
Finally finished 3.
Pretty good game overall, very very beautiful. But there was def. something missing.

Took me 2 days to finish the final boss. After I finished him, I read at RPGCLASSICS that one can defeat the 4 bosses before him................Leonid did the final blow.

Now Saga Frontier 1 &2 then Unlimited!

So far it's 2>3 and 1. 3 and 1 are on the same level. At least for me.

Thanks for always responding!
>>
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Well, we fuckin did it! I ended up using knee split spam, though I couldn't get it working until I realized my spammers would go way faster if I took off all their gear. I honestly probably could've won without it, since Terry sparked dual guns and could hit her for about 1100 after buffing up, but i was too fed up with this boss that's roadblocked me so many times to even try a fair fight. Ended up choosing a tribesmen for my new emperor, that formation seems pretty lame but I'm hopeful for the future. As always, thanks to the helpful anons in these threads.
>>
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Damn this upload limit, I can't make a good Edgelord webm with only 3MB.
>>3560101
Good, don't forget to play Minstrel Song and the other remakes, they're worth it.
>>3560565
Cheers man, if you ever need help just say the word.
>>
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Mother fuck! These guys are such a pain in the ass! I know it's worth it in the long run but damn.
>>
I've got so many other games to play but fuck it, all this Unlimited talk has made me get out my copy. At this point I've completed every other main SaGa game at least once except for this, and I haven't given it another chance since it originally came out. I'm not planning to use a guide or look anything up either so I'm expecting to fail at it massively.
>>
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>oh I wanna get a mu tribe person for clubbing
>find your lost kid? Sure I'll do that with 4 party members, then get the fifth
>Pic

AAAAAAAAAAAAA
AAAAAAAAAAAA

These guys sure like to hang out wherever.
>>
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No way? What do you mean "no way"? Get off the team!

The game really doesn't feel like explaining anything, which is its greatest strength and biggest weakness.
>>
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>accidentally listen to Emelia's Last Battle on youtube, which is a spoiler for me since I havent beaten her story yet
>oh well, listen anyway
https://www.youtube.com/watch?v=TFnaRI0qItg
>mfw
What the fuck!? Red's last battle was pretty good but I wasnt expecting Emelia's final battle to be some straight up Dream Theater theatrical progressive rock. i love this!
>>
>>3555258

A few pieces of advice from someone who thinks WA2 was the best of the series:

--Personal skill selection makes or breaks your playthrough. Get Up HP maxed out as quickly as possible, it can mean as much as 1500 extra HP on your characters by game's end, which is crucial for any extra fights/if you wanna use Tim. Then focus on damage ups/downs and status resistance to silence/sleep/confusion.

--Invest in ARMs wisely, you can't undo afterwards. Ashley needs a modicum of accuracy upgrades, but focus more on power than on bullets -- you'll be using him mostly in a different way. Brad needs no accuracy since his 25FP skill gives him perfect accuracy anyway, so give half his ARMs pure power and half extra bullets. I'm not spoiling it but one of Brad's ARMs has a very low bullet count -- don't increase it, if you focus on nothing but power his last upgrade basically triples the ARM's power.

-- If you want to use Tim (pure magic attack) or Kanon (speed/power mix), you need to invest in them early on -- Kanon can unlock all of her abilities as soon as you get her, but they have a low "spark" chance, and Tim's static magics require some light grinding with each different Guardians equipped.

-- Always Be Stealing. Use Steal on basically every boss & most normal enemies, lots of good items are spread around in this game.

-- Talking to people as more than one person (on point, I mean) is critical for unlocking certain secrets and fleshing out the backstory. There's over 2 times as much dialogue available in WA2 compared to WA1, but you have to hunt for some of it. Have fun!
>>
>>3561292

I had this same problem. It worked after I sealed an Abyss Gate..but I dunno why this is happening..
>>
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Thinking about playing julian for the first time ever in Romancing SaGa 3, should I keep him as default hunter/sword or is it worth it to get him type 10? Weapon preference doesn't really come into play here, I'll do w/e is more optimal for him, his stats seem kinda lackluster to me but I usually play katrina so I'm kinda ruined when it comes to combat stats on a protag, I guess.
>>
Finally done with all the characters except for Lute. I kinda don't want it to be over, but I'm ready to move on to Minstrel Song.
>>
>>3561540
Other than Mikhail and Sara, there's no reason ever to replay RS3 with anyone other than your main character, the game ends up being almost entirely the same except you don't have your favorite character.

I suppose it's different if you can read moon and they have actual personalities though
>>
>>3561601
Play Unlimited instead, join us anon

JOIN US
>>
>>3561604
that blows, since statistically speaking no character is close to katrina, and she even specializes in 4 types of weapons, and if you choose fighter/spear she gets type 10 AND arguably the best stat spread in the game

why'd they make all the characters so fucking shitty compared to her, if they aren't different enough to warrant playthroughs than why have any characters besides her to begin with, or at least why did they make everyones base stats so trash compared to her
>>
>>3561618
because she's both best girl and best boy at the same time
>>
>>3561606
I already started playing it a bit on the side. I'm really drowning in all these damn games.
>>
This is probably completely useless information, but I noticed while playing as Asellus that using Light Sword unlocks her mystic abilities without triggering her transformation. Not sure if using them counts towards the ending, but I thought it was interesting.
>>
>>3561669
What do you mean?
As in, she can use her Boot, Glove, etc. or that she can use the abilities she's absorbed tied to them?

I never bothered with doing Mystic Change much with Asellus, but I figure the primary reason you'd do it was for the stats, since her other moves are going to outclass any mystic moves she could get.
>>
>>3561669

Was that in one of the assassin battles or just a normal battle?
>>
>>3560892
>Ever doing quests without a full party
>When the Seven Heroes are around
You're asking for it, be glad that's the easiest form you got there and you didn't witness the terror of Dantarg L.4.
>>3561460
https://www.youtube.com/watch?v=o4eBoeqpcCI
>>3561604
Bad translation aside, that's not really true, Harid has his own dungeon and Katarina is only playable as a MC, Julian and Monica also have their own quest which is nice, the ones that really blow are Ellen and Thomas, Ellen especially since her endings are basically the same as Sara's.
>>3561618
>since statistically speaking no character is close to katrina
This is not true in the slightest, Harid is arguably much more well rounded than Katarina except for his DEX and Thomas is statistically the strongest mage in the game bar none, Katarina is blessed with tremendously high speed for someone that is looking for great swords, she is potentially the fastest character in the game, but her STR blows compared to other MCs, and she's the one of the worst MCs if you want a mage, though iirc she's potentially the best rapier user in the game, stat wise, iirc you can get her to 25 in both SPD and DEX, which is impressive, but her MAG score is so pathetic you can't expect her to cast anything but buffs and protections in most of her variations.
>why'd they make all the characters so fucking shitty compared to her
Again, this isn't true but it's like asking why they made Lute, Aisha or Kurt so shitty compared to other MCs in their respective games, because they can.
Like, goddamn, look at Kurt's layout for a second.
>>3561665
Welcome to the club Anon, which MC did you choose?
>>3561669
That is interesting.
>>
>>3561801

Yeah, I got a big head after beating such an "easy" boss as the termite queen. I really didn't expect to meet a hero down there, haha. Gonna dip out and get the merchants under control instead, then MAYBE go for Bokhohn since I've got tacticians now.
>>
happening.jpg
>>3562030
Bokuohn is piss easy as long as you got the right formation, Rapid Stream destroys him in both forms and you do get it from having a sea merchant as Emperor.
>>
>>3562076

Rapid Stream is the most OP formation in the game. I never used another one.


On another note, are there any other JRPGs where I can make a party non human characters. I really loved the lizards from RS2, man my axe wielding, fire spitting lizard melted everything 8-)
I guess that's what I loved about the first 3 RS games. Elephant people, crab people, lizards etc etc..
>>
>>3562076
>>3562085

Yeah, I'm planning on getting Rapid Stream ASAP, so maybe I'll leave Bokhohn until I get that. I have bad memories of messing up his scenario and saving over my main file after being kidnapped and forced to fight him with a party of slow units and none of my gear.

As for JRPGs with non-human party members, there's always Breath of Fire. Shining Force has a few, and while it isn't /vr/, the Disgaea series is great on this, with a good variety of monsters to choose from (though they're not great for min-maxing but you can turn them into humans whenever you need that).
>>
>>3562096

Made this scenario available through accident, I had to restart my game, lol.

I was not in the mood to spam punch on alle those monsters in the ship for hours.
>>
>>3562096
>the Disgaea series is great on this
Except Disgaea 1 where you had to kill a fuckton of any given monster to bring the mana cost down. The later ones are much better about it.
>>
>>3562107

Thanks for the tip, but I'm not a fan of Disgeas art direction..
>>
>>3562109
>He doesn't like cute loli demons and belt-bra wearing warriors
Get a load of this guy
>>
>>3562113
maybe its because everyone in the game is a hungry skeleton and he likes cute lolis with gentle curves
>>
>>3562085
>are there any other JRPGs where I can make a party non human characters
Most S-RPGs are like that, Shining Force, Tactics Ogre/Ogre Battle come to mind, if you want standard turn based RPGs, SMT is your best choice, Wizardy also has other races like elves and shit and Wizardry IV is almost entirely focused on monsters, Elnard/7nth Saga and Mystic Ark also have a few non human characters and there's a few other games like Arcana.
If you want non retro there's also many other titles.
Why are you using emoticons in here though? I find it hard to believe that /vr/ of all places can attract newfags.

New Thread:
>>3562139
>>3562139
>>3562139
>>
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>>3561801
https://www.youtube.com/watch?v=o4eBoeqpcCI

Itoken is a god. Prog rock is my favorite genre of music and its such a perfect fit for rpgs but I pretty much have never heard any rpg use that kind of music.
>>
>>3561776
One of the bosses near the end in Fascinaturu. Can't remember which one.
>>
>>3562085
How about Pokemon?
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