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/vr/ct - Roller Coaster Tycoon Thread

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Thread replies: 510
Thread images: 135

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Collabs live Edition

Old thread:>>3447947

openRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
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-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
>>3502756
you can say what you want, I still like my shitty looping coaster
>>
>>3502756
>http://www.rctmart.com/downloads/uces/UCES_Setup.zip
>kept the broken link discussed in last thread
>>
Feel free to join the Tycoon General Discord.

https://discord.gg/T97Nhsd
>>
Thanks to the guy that helped me with running ORCT on Linux yesterday in the last Thread. It works now.
>>
>>3503305
For what purpose tho?
>>
>>3503389
Oh good, have fun anon.
>>
>>3503456
Circlejerking.
>>
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I think I may have gone too far this time.

Here's a download link for it cause I can't be bothered to theme it:
http://www.mediafire.com/download/dx0f2qivqbhnxrk/Proliferation.rar
>>
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>>3504775
awesome!
>>
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How do I into buildings?
>>
>>3504775
Needs one more distinct coaster type for me to be impressed, after seeing Four of a Kind.
>>
>>3505584
https://www.youtube.com/watch?v=mCgBDd7Ftp0&feature=youtu.be&t=34s
ez
>>
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>>3505584
Assuming you're new to building buildings, it mostly takes practice. Start simple, like you're doing, and every once in a while try to work in some more details, try to get more compact, and try to make a small ride for which you can keep the themeing consistent. Once you're happy with something small and neat like that, try to start adding rides or stalls or paths adjecent to it, or try to think about path interaction and over/undercrossing.

For what you have there, a couple things:
-Ride entrance and exit are too far apart. You only need them to be about as far from eachother as the max length of your train. In scenarios with money, this also increases the flow of guests on and off your ride.
-The weird tower suits your coaster, but feels out of place because there's nothing around it, nor does it interact with other buidlings.
-The roof stretches unnecessarily long. If you're just making squares like that, at least try some extra roofing in some areas, and maybe spruce it up with other abstract stuff on top of it. In my experience, though, abstract scenery tends to look chaotic and messy quite quickly.

One last thing that might help, is to imagine a purpose for your buildings. Is it just a station? Something small and cozy will do. Are you imagining a city or office buildings like in pic related? Build high and imagine seeing it yourself as a guest and wondering what's up there. If you do want a big station, what's the reason? Is it high up, like the coasters of the 'real' Six Flags parks, or are you planning to fill it up with paths and stalls, or with scenery to entertain your guests?
>>
>>3505642
>>3505710
This was very useful ty!
>>
>>3502756
Whats about Mr Bones.
Who is this?
>>
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Bumping with spaghetti. Come on guys, post some coasters or SOMETHING
>>
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Also, today I found a save file from 2011. Yikes.
>>
>>3506875
you should see my 2005 files
>>
>>3505832
its an RCT related meme.
>>
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Funtopiaaaaa
>>
>>3506875
Layouts look ok, just need some work desu
>>
>>3507490
Woodie taller than an already tall steel coaster.

Why
>>
>>3505610
what is it? post it.
>>
>>3507635
https://a.pomf.cat/whmlwd.SV6

Don't remember where I got this. Must have been in some pack.
>>
>>3507675
One thing about this type of track lay-out though, is that it is very prone to crashing when there's a safety cut-out, because you're relying on the trains making the last hill with a chain lift.

That said, fucking awesome job whoever did this. I'd like to see more use of these coasters in a creative manner, they seem underappreciated by /vr/ct.
>>
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I don't usually come here, but I made this thing a while back.
>>
>>3507925
Looks nice. Make more!
>>
>>3507925
>Diagonal
/vr/ct really has the freshest memes.
Jokes aside, it's a solid coaster.
>>
>>3508213
>the anti diagonal brigade is here
Diagonal is life, diagonal is love.
>>
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Detail of my big city/village with railroad styled park

r8/h8/domestic8
>>
>>3508667

yarr harr/10
>>
>>3507925
Thinking diagonally, turning left.

>>3508213
>>3508272
Diagonals are excellent accents. They should be used in moderation.
>>
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>>3508114
I guess I could post a couple more.
>>
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>>3508991
>>
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>>3508993
Some of you might recognize the track layout here.
>>
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>>3508997
>>
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>>3509002
I also have some coasters from scenarios I did.
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>>3509005
This one's probably one of my all-time favorites.
>>
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>>3508991
>>3508993
>>3508997
>>3509002
>Minimal coaster + a bit of scenery for great results
Pretty fucking dank, especially Wacky Worm and Wild House.
>>
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Currently at the Oklahoma State Fair. 70 or so rides here. Many pics. Would you like to know more.
>>
>>3509812
Show me that sweet sweet engineering.
>>
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This is my baby, Street Fighter 360 by Technical Park. She's a handful but I love my waifu.
>>
>>3509812
>>3509840
Your rides look like they're in great shape despite being built on a vertical wall.
>>
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>>3509846
I don't know why my camera does that lol
>>
>>3509938
stop shooting in portrait you cuck.
>>
>>3509938
Proper orientation is part of exif data 4chan scrubs automatically, you stupid carny.
>>
RCT2 available for a dollar as part of this weeks humble bundle.
>>
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Here's a little spot on the midway right at the heart of the fair I like to call Tycoon Corner. Whoa Belly, Enterprise and Swinging Shop all together.
>>
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>>3510712
Came here to post this. Gonna snatch it up and finally ditch my pirate copy.
>>
>>3510712
Let me guess, since you said a dollar instead of a penny it's Steam only?
>>
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>>3510809
>>
>>3509846
We should make Sideways Land sometime.
>>
>>3510802
Nice. If it's convenient, could you take a picture of the Enterprise from the front?
>>
Thanks for all the advice over the years

humblebundle.com/gift?key=FN7WrSN2zk3tWENv

have a free copy of RC2 with triple thrill pack
>>
>>3510973
>he posted a link
Welp, that key has been taken by robots, next time post your key in a spoilered image.
>>
>>3510973
thanks bruv
>>
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>>3510994
>needing a key for RCT2
>not just pirating the GOG version
>>
NEW ENTERTAINERS WHEN??
>>
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>>3510840
Here you go.
>>
the steam version of the game doesn't have DRM btw, you can just open up rct2.exe and play without needing to open steam
>>
So what's the progress on the current crackle collab?
>>
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RCT 1 > 2
>>
Has planet coaster gotten an update recently? The only torrent I could find is dated May 25th.
>>
>>3512048
It got denuvo. Wait for a sale.
>>
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>>3511665
Dammit still sideways
>>
>>3510812
>Steam only
No thanks. Why can't those faggots just give out the same version that's on GoG too?
>>
>>3512147
>>3511770
There you go, i can't confirm it's true but why would you just go on the internet and tell lies
>>
>>3512152
Still means you need an account to download it. And I don't want to support Valve's shitty service.
>>
>>3512159
Stay mad.
>>
>>3512164
No, I'll just keep playing my pirated GoG version while you keep sucking Gaben dick.
>>
>>3512169
>pirated GoG version
Kinda nullifying the point of your stand against Steam desu.
>>
>>3512130
Enterprises are fun as fuck. I wish one of the California parks had one, Magic Mountain used to a while back.
>>
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bumpin with some oc. practicing geographical scenery
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>>3512221
Cascade Falls is also a good scenario to do if you want cliffs and waterfalls like that. Granted, it's smaller.
>>
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>>3512221
Posting this old map I made, since it never got any love.
>>
>>3512379
It's unusable, any coaster would ruin what makes it look good.
Should've made it bigger, with a much bigger part like there is on the left.
>>
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>>3512387
>Should have made it bigger
Allowed map size was only 75x75, I think it was. I couldn't make it any smaller or bigger than this, I just wanted to make some natural scenery porn for fun.
>>
Question guys; I built a coaster in build-a-coaster mode or whatever it's called but the coaster won't go up the hill. It's like it doesn't have power, it just stops and rolls backward back to the start. I've tried using 7 circuits but no luck. I just bought this game yesterday.
>>
>>3512850
You need at least one chain lift
>>
>>3512859
OK thanks.
>>
Wait. How do I start my own park? It only gives me a list of prebuilt parks to play on. WTF?
>>
>>3512912
There's an empty park in the tab farthest to the right. It's just called "Build your own Six Flags"
>>
>>3512912
Click on the red toolbox then select "scenario editor"
>>
>>3512189
Especially when you can ride one with the whole car to yourself. Shit starts to get a little crazy when you go over the top and you're floating in an arc a couple inches above the seat.
>>
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>>3512221
I did something similar awhile ago
>>
How do I into this game?
>>
>>3514112
Autism
>>
>>3514112
Scenery is the key to making nice looking rides, especially coasters. Coasters without scenery tend to look boring or ugly.
>>
>>3508213
I don't know this meme
>>
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>>3514186
If your coaster isn't 90% diagonal you lose
>>
>>3513598
I really like this landscape. The way the waterfall is receding into the cliff-face looks really good.
>>
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>>3514190
Looks like you lose, buddy
>>
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>>3514231
>>
>>3514231
Out-autismed.
>>
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>>3514231
>>
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Zip line, White Water Falls (far) and Top Fuel Megaslide. Megaslide is the largest of its kind and is becoming one of our most popular attractions.
>>
>>3515463
Maybe just take horizontal pictures from now on?
>>
>>3515463
Thanks for helping me get that kink outta my neck
>>
>>3515463
Ow, my neck.
>>
What's that way over there? That's not one of ours...

Also I think I fixed our little problem
>>
>>3515463
That slide looks like a death machine desu
>>
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Forgot pic lol
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>>3515463
Upload to imgur, then save that pic to post here. That's how I fix my sideways woes.
>>
>>3515463
How many tailbones/hymens have been shattered by that slide?
>>
>>3516160
Well, just here in OKC thousands a day ride it safely. I haven't heard about anything lol. I saw one of our own try to surf it in socks one night. He wound up rolling down 2/3 of the thing. He was ok so I guess it's pretty safe.
>>
Excuse me, but I'm new to RCT in general...
I've created a boat ride but with no track(for people to wander around in the small lake). After realising my mistake, I closed the ride, made it a closed track and reopened. So, I've read about regaining popularity for the ride and etc, but the curious phenomenon that is happening is that a nearby passageway is kind of "haunted". People get sucked in there and won't ever leave. They've got maps, there's an Information Booth there, just in case. There's always ~60 people that get stuck in there, unhappy as hell. My park rating has plummeted 600 points already and throwing the lost and unhappy dudes out doesn't work at all. What can I do to uncurse my park?
>>
>>3516535
The peep AI is rather primitive and peeps tend to get lost easily. Basically every time there's an object(like a bench) on the path, or the entrance to an attraction, or a stall, or a fork in the path the peeps will "randomly" decide to change direction. Given enough time there's going to be a buildup of peeps that keep making the wrong choice and getting trapped in a loop. If they stay in the loop for too long they'll get hungry and/or thirsty and get increasingly aggravated. Try to make your paths one big circle or at least try not to make dead ends anywhere so they can just loop back around to the beginning if they get lost.
>>
>>3516535
The worst thing is when they stop random walking and want to fill needs or just leave, so they attempt to move toward that location but "toward" sends them back and forth in a u-bend. Avoid such u-bends unless there is nothing on them at which a peep can reevaluate their path.
>>
>>3516535
A peep at the red dot in pic related won't leave the park willingly, because they actual way out is to go in the opposite direction first. They hate doing this.
>>
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>>3516563
fuck forgot pic
>>
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Nighttime is best time.
No hot.
Such lights
Many fight
>>
>>3516593
Sure could go for a better coaster than a mouse, though. Post based Galaxy.
>>
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I'll do that first thing in the morning. Meanwhile here's a look down the midway tonight.
>>
>>3516896
Are carnivals legally allowed to operate without a Gravitron?
>>
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>>3516535
>>3516567
Another illustration of this. All these peeps are stuck trying to get to the coaster in the top left, just because the path goes roundabout to find it.
>>
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>>3516909
In some state you need two. This is the last word in Gravitron from Wisdom. Centrifuge is loaded with modernized features and lighting. Makes the original look like a antique.
>>
Just got back from Alton Towers. Best RCT Larp I've been to.
>>
>>3516896
>>3517493
>tfw me and my HS football teammates were dumbasses and would try pushups and situps in these things
>>
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As requested, moar Zyclon. Most owners, including ours change the name of the coaster to Galaxi or Cyclone. I can only think of one owned by a man in FL that runs under the name Zyclon. The special purpose of a Zyclon is that it delivers a good ride without taking up tons of space.
>>
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Our Super Cyclone was built in Modena, Italy last year to replace our old Zyclon. The 4 two- car trains are eight- seaters. Here's detail of the connection between the cars. The cables are there as a redundant safety feature should the connector bar fail.
>>
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Going up the lift.
>>
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>>3517620
Other side of the car looking down.
>>
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Basically a figure- of- eight with three levels, the layout is made to use the same supports over and over again. The lift usually goes straight up the backside but ours crosses the layout back to the midway side before crossing again on the drop underneath the lift hill. It's a nice touch.
>>
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Shaky big drop shot
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Probably my best and last photo for a little while. I don't want to get a nod wondering what all these fair pics are doing on his vintage Asian-assembled amusement system board.
>>
>>3516535
>>3516567
>>3516941
Think of the peeps as water, and the paths as pipes. Think of how water would flow down those pipes if they were vertical, and look for spots where puddles would form.
>>
>>3517602
Standing on the walls is infinitely better.
>>
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Just downloaded Deluxe. How do I fix this? Tried W95 compatibility and nothing.
>>
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>>3517921
>>
>>3517943
Not sure.

https://www.microsoft.com/en-us/download/details.aspx?id=35

Make sure directx is up to date I guess.
RCT should run without compatibility modes but you may have to make an exception for it on DEP.

https://blogs.technet.microsoft.com/askperf/2008/06/17/to-dep-or-not-to-dep/

That doesn't seem to be the problem here though this looks like a graphical problem rather than the program just crashing.
>>
>>3518030
I just got RCT2 instead and it works.
>>
>>3518037
Just grab the RCT1 recreations linked in the OP and it's pretty much the same thing as Deluxe.
>>
>>3517952
When you fall riding the wall, you hit about four times harder. I know guys that have broken bones from tron surfing.
>>
>>3512159
If you install OpenRCT2, which you should anyways, you can launch it without having top even have steam on
>>
>>3517661
>propped up on boards
get me the fuck out of here
>>
>>3518521
>>3518531
Lets get some physics up in this bitch! First I need data: What do the trains at structure each weigh, and how many gs does a gravitron pull?

I'm guessing the difference in the former is large enough that given everything being securely fastened, the structure cant move enough for the blocks to matter.

For the latter, the force accelerating you down in the fall is the composite of normal gravity and centripetal. If they are equal, youre looking at falling sqrt(2) or 1.4 times harder. Say it pulls 4 gs, then youre looking at 4.1 times harder.
>>
>>3518542
They pull 3 gs, and I forgot that the force is linear with impact velocity which is in turn a square root relation with acceleration.

In total, you fall 1.8 times harder.
>>
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>>3518531
Considering that even EuroStar was mounted on boards, I don't think that would be a problem.
>>
>>3517952
>at SFMM when I was about 13
>riding the rotor, basically a Gravitron with vertical walls
>fat kid directly across from me
>he starts trying to cross over the center
>crosses over right when the spinning is too strong to move back
>fat kid slams into my ribcage
>>
https://www.reddit.com/r/rct/comments/549hge/openrct2_release_005_title_parks_wanted/

We should do a fast ass collab and try to get in the next OpenRCT title sequence. Since it can't be like our usual collabs with boarders and shit we could just take the build-your-own-six-fags and everyone build a coaster, some paths, some scenery or whatever. Also, we'll have to accept minor edits to each others stuff. Anyone interested?
>>
>>3519081
Count me in lad
>>
>>3519081
>Parks must not contain any offensive banners, ride names, staff names or guest names.
That's the hardest part.
>>
>>3519098
If all else fails we could just make our own title sequence
>>
>>3519082
I'm going to set it up in a couple of hours (busy now), if anyone else feel like starting earlier go ahead. I'd say try to keep it kinda spread out with sparse forests in between the rides and stuff.
>>
>>3519098
>>3519102
It should be both the same with different ride names.
The "Happy Little Train" going around the map could just be "Final Destination : Auschwitz" in another version.
>>
>>3519081
I was about to say the no borders collab until they specified 90x90, the no borders is only 75x75, so RIP.
>>
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Rode this unique HUSS flatride at the fair today, it was really intense!
It's the successor of the famous HUSS Breakdance.
(Maybe some of you know it from RCT3)
Three of them were built, this one is travelling in germany, one was sold to asia and was never seen again so is probably scraped and there's a park model in Finland called Kieppi but that one will be removed next month after 13 years of operation.
>>
I see the Planet Coaster Guys remember that famous gif from RCT3.

https://www.youtube.com/watch?v=h-ODtILmVOY
>>
>>3519428
>le coaster crashes xDdDdD
fucking casuals
>>
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>>3519793
Merry Go Round crashes is where it's at
>>
>>3519924
how
>>
>>3519996
If you unlock the operating modes in OpenRCT2 then you can force any ride to run on any mode. Many of the rides are incompatible with a lot of the modes so they just cause a random explosion instead.
>>
I'm planning on buying a new Laptop. What would be the minimum requirements to comfortably run Planet Coaster?
>>
>>3519428
Am I the only one who is extremely put off by the way the guests look? Well, guess I shouldn't expect any better from the team that actually made the abortion called RCT3 a decade ago.
>>
>>3519428
>crashes
I guess it had to happen...

>>3520670
I like it, it would probably not have worked if they tried for realism so stylized is better in my opinion.
>>
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>>3519081
UPDATE: I started the collab with a B&M Hyper. Download and signup is in the collab document. You can build whatever you want, even if you only feel like building a small square or some path elements, go ahead and join.
>>
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>>3520790
Is this okay for the park? I'd add some entrance theming then.
>>
>>3520919
With some theming it'll be great! Consider moving it slightly tho, if we're going for title sequence we want our focus areas spread out so they can showcase individual rides. We don't want my coaster stealing the spotlight from yours and vice versa.
>>
>>3520919
Honestly? I'm not a fan. Maybe with scenery it will be great, but it's going to take some dank scenery work to make me give it the thumbs up.
>>
>>3520919
like the other anon said just spruce it up with scenery
>>
>>3512379
no mans sky.jpg

good looking scenery mate. very dense but still loks like not just a green splatter of fuck
>>
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How's this now? I can still make a few adjustments but am mostly content. There's only so much you can do with side-friction coasters.
>>
>>3522671
Add a fence to the Top Spin!
>>
>>3520790
What map is that?
>>
>>3522762
The standard Build your own Six Flags included in the base game. I removed the lake in the middle and did some basic terraforming so it would not just be a flat space.

>>3522671
Send it (or upload, since there's no mail adress in the collab doc currently) on fast, if we're going for the title sequence we want to get it done before the weekend.
>>
>>3522913
https://a.pomf.cat/dpdbjx.sv6

Feel free to change the part connecting to the park entrance.
>>
>>3522943

Got it, will start on it once I'm out of class
>>
>>3523000
When you get to it, you can disable "wait for" and max waiting time on Non Friction. They don't make sense for an intro park.

And I forgot to include its exit in Handyman 7's area. Only noticed that after fast-forwarding for a year produced lots of vomit.

Thanks.
>>
>>3522403
>two guests just met on a stream on the first day!
>>
>>3509006

That's fuckin' badass, anon.
>>
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Show me your Razor Rocks, /vr/ct.
>>
>>3524272
I just realized that I haven't touched Razor Rock since I was maybe 8 or 9. Going to have to play it again sometime soon.
>>
This is my current WIP. Does it look fine? I'm currently iffy on the section from after the loops to the corkscrews.
>>
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>>3524272
>img related

>>3524302
Other than the coaster touching the ground I'd say it's fine.
>>
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>tfw my local park just announced that they're going to replace their shitty Intamin launched coaster with a huge ass dive coaster
>700m long, 50m drop, biggest in Europe
Lovely, simply lovely.
>>
>>3524484
Ride time 30 seconds.
>>
>>3524584
Going by the length and ride time of Baron 1898 the ride time would be 40-45 seconds. Considering that the closest current Dive Machine is several countries away I'm hype as fuck for this experience.
>>
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Do you like large woodies? I like large woodies. Post large woodies.
>>
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Does this sprawl too much for an arrow?
>>
who here vertigo?

I've only ever ridden like two rollercoasters in my life and I'll be damned if I ever go into a swinging ship or a whoa belly

still fuckin' love this game though
>>
>>3525603
The reason I don't like swinging ship is the bar is too fuckin loose.

They just dont feel safe to me.
>>
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>>3525298
>>3525573
nice
>>
>>3525573
i think adding some scenery and you're golden. nice layout
>>
This is my current progress so far. I'm going to work on it still since nobody has posted in the collab doc.
>>
>>3526310
You could send it back to me if you're done with that area, I feel like building some paths and shit in the rest of the park.
>>
Here's what we got for competition with the title sequence:

https://www.reddit.com/r/openrct2/comments/54uxe6/title_sequence_discussion_005/
>>
>>3526401
Posted the download link in the doc
>>
>>3525298
>large woodies
christian imageboard
>>
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Hey all. Just wanted to share this city-themed mini park I built this afternoon.

At the very bottom of the pic is an underground metro that travels up towards the top, where that little Chinatown area is-- there's a small park on the right side of the picture, and that fenced-off area is supposed to be a building under construction.

r8/h8?
>>
>>3527789

Forgot to mention, that building just north of the Go-Karts is a mall with a few souvenir shops inside.
>>
>>3527790
I like it, a lot. Some of the paths are a bit weird but I think you hit the theme very well.
>>
>>3527056
I'll do some building now. Anyone else wanna join just post, there's space for at least one more big area.
>>
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>>3528383
Side friction anon here. I'd like to make some small adjustments to my area, but I can wait till later with that.

Also thought about adding a small building with stalls, but I'm not really content with how it turned out. At least I learned some things with this, e.g. about graphics clipping and how all stalls (besides the kiosk, first aid, toilet and ATM) are 4 units high in RCT2 vs. varying heights in RCT1 (mostly 3, burgers 2, balloons 4, fries and candy apple 5)
>>
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>>3528383
>>3528427
Built an entrance area and did some gardening to fill in some blank spots. New download in collab doc.
>>
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>>3528523
Here's what I have so far. I thought being in the title screen and all I might as well show off all the cool shit you can do with the game. This is supposed to be an S&S Screamin' Swing. I'll make the entry/exit huts invisible and make custom ones, I'm otherwise kinda unsure how to theme it. The exit path goes out both sides of the ride because guest ai is retarded. I inserted corrupt map elements to get the invisible track, don't try this without a backup because you can permanently corrupt a tile and crash your game.

I'm not really sure if I like the woody though, it's nice, but doesn't fit in well with the park, too much of a cyclone feel desu, I'll either re-do the layout or put something else there unless you guys think I should keep it.
>>
>>3502745
Oh look faggot OP didn't check dead links again.
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
>>
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>>3528696
I planned to have the entire station area made out of the smooth concrete floor but it fucked up the guest and made the ride exits drop the riders into a pit, it would have worked with invisible path though. How is it so far?
>>
>>3528696
>>3528764
Non Friction anon here. I fixed my section, hired some more staff for the park and was about to upload. but I can wait for you if you can't easily export your rides to td6s.

Not that much stuff for me to re-do.

Kinda dumb of me not to put my name in the collab document.
>>
>>3528764
I don't quite get what's going on with the Screamin' Swing, but the woodie looks all right to me. They both are pretty close to each other and Lightning though. We have enough space and as Narc said to me before, it can steal the focus from other rides.
>>
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>>3520919
>>3522671
>>3528523

Trust not what this Side Friction Heathen says,

FOR I AM THE ONE TRUE SIDE FRICTION GUY
>>
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>>3528853
THE FRICTION BETWEEN MY LOINS AND THESE COASTERS IS UNPRECEDENTED
>>
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>>3528857
*Insert joke about how rivalry can be refered to as friction here*
>>
>>3528790
I don't think interacting with the end of Lightning is a problem, however they are quite close to the edge of the map and one of the guidelines was to build far away from the edge. Of course that will not have any effect on the park as a whole, just on the woodys chance to get featured in the sequence.

Kinda agree with NotAnon about the swing, but I guess it looks better in motion.
>>
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>>3528853
>>3528857
>>3528860
Actually, I won the Side Friction contest (not that the coaster is that good, looking back) so I think the highly sought title GUY of SIDE FRICTION belong to me :^)
>>
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>>3528990
Bah, that Side Friction contest was a Farce I say, I was the one that suggested Side Frictions but some blasphemous fool ruined everything by also suggested they be dueling (which I suck at in general).

A FARCE I SAY
>>
a dualing extended coaster (you know, rct3wild) where one is upside down above the other.
>>
>>3528998
>that time when crappy dueling coasters where the hottest shit, the more stupid the better
Fucking Reddit, creators of stupid ass RCT trends and shit.
>>
Why do the Corkscrew Follies scenarios seem harder than the Originals? I just blasted through most of the original ones (I think I skipped Mothball Mountain, Dinky Park, Rainbow Valley and Diamond Heights) and they all seemed really easy. I get to Funtopia and it was a butt clencher up to the end, had to advertise everything everywhere the entire last year. Just finished Haunted Harbor and it was the same way. That one was definitely not helped by Woodpecker crashing with ~5 months to go either.
>>
>>3529561
I think CF/AA maps tend to be space constrained, either that or the map is rugged and expensive to build on.

Funtopia is pretty big but like half the map is taken up by Grapevine.
>>
>>3529653
Oh and the requirements tend to be higher as well. That's the main difference
>>
>>3529653
I have noticed that, Haunted Harbor was the first time I'd actually bought land. But Even Funtopia I had Grapevine, The boomerang coaster, a wild mouse, a shuttle loop, and an inverted coaster. Plus a launch tower and roto drop. I don't know if I ever crammed that much in the original ones. Ivory Towers was really easy too, I had fun with it.
>>
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>>3528790
>>3528964
I added some autistic realism to make it look nicer. Red or orange arms?

I'll outright delete the woody anyway, somebody else could use that space to build their own ride. If you do want me to keep it, I'll change the layout drastically. The rule about rides being near the map edge means exactly that, the edge of the map itself. There's no issue with the park border showing, but you aren't supposed to show any of the black void outside of the map.

Once I'm done with this swing I'll send the park off to non friction anon, I should be done before the day is up here. I'll work on the woodie after he is done unless we are running out of time or somebody else really wants to build there.
>>
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Why won't it let me build an entrance to this premade coaster? There's a track in the way what do? I don't even know where the exit is.
>>
>>3529838
Entrance is elevated. You have to use the "snap" tool
>>
>>3529858
Don't know what or where that is. This is a very non-intuitive game with almost no tutorial.
>>
>>3529858
I just went in and looked. No such thing as a "snap" tool.
>>
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>>3529883
Oh sorry I couldn't figure out what to call it.

Click the box in the bottom right and then hover over the entrance and it should snap to the entrance and let you build a path from it
>>
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Does anyone else accidentally try to right click and move around the pictures in these threads?

I can't stop doing it and I feel kinda retarded.
>>
>>3529893
K, I'll try that, thanks.
>>
>>3529862
It's been ages since I played it, but I thought it had a good tutorial? Or at least good enough that 9 year old me understood it.
>>
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>>3529896
I do this more than I'm proud to admit
>>
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Done, I think. Collab doc has been updated. If you guys have suggestions or anything I'll go back and change stuff after everybody else has had their turn. The colours on the nearby brick building were muted because the contrast on it was staggering, but that's a real easy thing to change if you prefer the old design.

I should point out that the food court signs would not be visible to the guests since the canvas roof blocks the view.

>>3529862
read the manual
>>
>>3530210
I'm really digging fireball but is there a reason for the giga track vs using the vertical drop track?
>>
>>3529862
We now live in an age where no one reads manuals, clicks ui buttons to see what they do, or looks at the options menu before starting the game, and then proceed to blame the game for their shortcomings.

Granted, implicit understanding is a hallmark of great design, but these kind of games are built for someone with the intelligence to understand isometric views, let alone financial/systems strategy.

Also that is a shitty premade.
>>
>>3530220
https://rcdb.com/8111.htm

It is supposed to be one of these. B&M track was the closest I could find to tri-track for the inversions and lift
>>
>>3530210
Did you memory edit a vertical lift? How difficult is it?
>>
>>3529896
I play the game long enough and then I start to do it to Firefox.

>SAVE PICTURE AS
>>
>>3530234
Oh I've actually ridden one of these coasters before but I didn't realize the similarities

I rode Mystery Mine at Dollywood a while back:
https://en.wikipedia.org/wiki/Mystery_Mine
>>
>>3530239
If you're on OpenRCT (0.0.5/dev builds) just go to the cheats window, last tab. There's an option called "allow chain lifts on any track piece".
>>
>>3530284
I guess its time for me to make eurofighters, then.
>>
https://github.com/OpenRCT2/OpenRCT2/pull/3905

Could lead to more flexible coaster designs.


One thing I liked was the suggestion to show the manufacturer of the track in the build dialog.
>>
Non friction anon you can skip my turn since you wanted to add addition things to your part of the park.
>>
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Bueno?
>>
>>3530210
Looking way better now desu, well done.
>>
>>3530210
>>3530529
Done my stuff, link in the collab doc. Also lowered the price on Lightning since no one wanted to ride it anymore.

The area behind the food court is quite a death trap for the pathfinding AI btw. And mechanics can't reach Sky Swing, so reliability is rock-bottom. Broke down all the time until I enabled a cheat.
>>
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>>3530210
>lost guests walking around the platform when the ride is going
>mechanics can't fix it
>fireball looking bugged as fuck during inversions
wew lad
Hacked rides, not even once
>>
>>3530687
The one is full fuckery, but for the eurofighter its best to just compromise a slightly longer train until we get the ability to make a 2 car twister train.
>>
>>3530687
Using the tile inspector to rotate the invisible ride exits makes them accessible to mechanics and lets people leave in a somewhat orderly fashion.

Didn't touch them in the save I uploaded though.


I should go back to bed now.
>>
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Guys, I'm stumped.

How to I not Spaghetti my coasters without making it look like a sprawling mess?
>>
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>>3530763
As opposed to Sprwaling mess that looks boring.
>>
>>3530706
oh shit didn't know you could do that, I'll go edit it now

>>3530697
I could use a very tiny twister train but it doesn't look like a eurofighter car as much as the vertical drop cars. I don't know why you're getting so autistic about this, merging has been in practice since the early 2000's, this shit is common. Why does the lack of sprites matter so much?
>>
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>>3530840

collab doc updated. I fixed the screamin swing with rotated exits, looks so much cleaner and it fully functional now, thanks for the tip there anon.

I did try using twister and stand up twister cars for Fireball, they don't have enough momentum to make it through the corkscrew unless you increase the train size and at that point it is no longer a eurofighter anyway.
>>
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Post compacts
>>
>>3530859
I've often found myself wanting for slanted entrance/exit buildings, so I tried this a while ago. Looked like shit with normal buildings, but when I did it with invisible ones today it worked okay. Guest walk off it somewhat weirdly, but they also do with my standard Top Spin.

>>3530840
I have to partially agree with the other anon, I'm also on the fence when it comes to some hacks and track merges. You can do some really impressive stuff with them, but it sometimes looks pretty rough around the edges.
>>
I made an ENTIRE coaster using NOTHING but track parts and mouse clicks.
>>
>>3530489
Very bueno!

>>3530647
Considering the park is 13 years old by now and no large crowds seem to have accumulated I'd say it's fine. We just remove all guests and repopulate when we're done building. Which we should aim to be today, the new stable is due to release this weekend. So we need someone to build on that last big area.

>>3530840
I kinda agree with anon about hacked rides. Sure, if you're building a NED-tier park it's fine, because then it's obvious for everyone that it's just an approximation of a real ride and it looking glitchy and weird doesn't really matter.

But since this is an ordinary park made for display in the title sequence my opinion is that it's more important for a ride to look good and functional than to approximate something in real life. However, the Eurofighter is fine in my eyes since it look good when not moving and if you time the title sequence correctly it don't have to take any inversions. But in the end, it's up to you what you put in a collab.
>>
>>3531149
At one point there were >100 guests stuck there trying to get to the food court. Looks much better now though.
>>
>>3531082
What did he mean by this?
>>
>>3531236
He played RCT apparently.
>>
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>want to build a woody with hyper twister trains
>can't have more than 3 cars
???
>>
Trying to update OpenRCT, I'm getting invisible track. Tried previous develop builds, still. Should I just do 0.0.4?
>>
>>3531774
Make sure you're not using a 64bit build. The rendering code in the 64bit builds is not complete yet so some track doesn't render at all. It's playable but not really.
>>
>>3531787
Well then. Apparently uninstalling an earlier version took g1.dat with it and the new version doesnt include it.
>>
>>3531819
Bah, could I trouble someone to upload their Data\g1.dat?
>>
>>3531865
Here ya go, brosef
https://www.dropbox.com/s/rs2mgvd4mmfr0z9/g1.dat?dl=0
>>
>>3531921
Thank you, you glorious everpresence. OpenRCT2 is happy but the base game still feels itself to be missing something. Lesson learned: don't install OpenRCT2 to the game folder.
>>
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>>3531986
>installed OpenRCT2 to the game folder

If you're gonna do that shit, you really should keep the installer backed up somewhere for emergency fresh installs.
>>
>>3532037
I thought I had but couldnt find it.
>>
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>>3530859
I talked to the guy making the title sequence and he said:
>With custom flat rides, I prefer them to be >static if they're going to be used in a title >sequence.

>The eurofighter looks great, but I am >concerned about how close to the edge it is. >I've found that 25-30 tiles between the maps's >edge and the park is necessary to prevent >larger resolutions from seeing the map edges. >I know how much moving things sucks in >RCT, but if there's any way, it would be much >obliged.

Also,
>As far as twister trains not making it: talk to >/u/X7123M3-256, he has a way to remove the >first car and can change the friction values of >trains.

And lastly, we want this shit done early sunday. In like 48 hours wherever you live. And we have some space open.
>>
>>3532069
I might find motivation to work >>3530489 in the middle of the empty space if you like. Wouldnt do so for another 24 hours though.
>>
>>3532085
Yes please! Consider recolouring it tho, brown + white is slightly boring. And you got more than 24 hours!
>>
>>3532145
Yeah, I just didnt change the random pick.
>>
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>>3531006
>>
How are you guys so good? Seriously, going on these collaborations make my creations look awful in comparison.
>>
>>3532305
But Rellekka is very brown
>>
>>3532315
Study of real coasters and other's creations together with the experience to guess outcomes of the game's physics and the sunk time of iterating track configuration to realize your idea (that idea being a matter of intuition or piece-wise copying).
>>
>>3532305
>not a single booster
U ok?
>>
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>>3532394
I'm sorry.
How very unlike me.
>>
>>3532482
I gotta have more right turns.
>>
>>3532493
How did I not realize this. It's still better to have right turns than wrong ones.
>>
>>3532069
:/

Honestly isn't worth it then, I don't have the time to move the eurofighter and I guess the sky swing's gotta go. Feel free to delete them or change them however you like, I'd rather everybody gets a chance to put their bit into the park then spending another 6 hours going full autismo over my little area and hogging time. I suppose the Scremain Swing could be replaced with another double queue flat like a double drop tower, but again, I'd rather somebody else use the space to show their creations rather than me take too much time.
>>
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Created a martian-themed Schwarzkopf coaster. Thoughts?

As far as moving the euro, it's good! I'll make sure there's time for it.
>>
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Somehow it's not quite /vr/ct without Mr. Bones greeting the guests.
>>
>>3532841
I've thought about it and tried a few things, and both of them work where they are. There's a shot where I focus on Lightning, and the skyswing and eurofighter are visible in the foreground.
>>
>>3532521
kek
>>
>>3532863
Someone really needs to make a mirrored Mr. Bones custom scenery piece.
>>
>>3532848
Goddamn that layout is awesome
>>
Fixed a misplaced fence near the Euro and dropped prices for everything to $1 since nobody wanted to go on Sky Swing and Lightning (again!) anymore. The save has 9 mil now anyway.

Continue here: https://a.pomf.cat/fcjmgv.zip
>>
Anyone checked these out? Seem high quality to me.
https://www.reddit.com/r/openrct2/comments/54n1k7/it_is_done_after_a_ton_of_work_i_present_to_you/
>>
>>3533207

Edited my area a bit so it doesn't look too boring. Also made a path around Non Friction, connecting my area with Spacek's area since guests started to crowd around the rowboats trying to get to Uxilate and Dropship.

http://www.mediafire.com/file/kc1ooz2cp2sh1g3/Six+Flags+collab.sv6
>>
>>3532912
Absolutely nice. And since you're here anyway, I guess there's no need to submit the park via Reddit?

>>3533207
>>3533242
Just remove all download links that isn't up to date. And possibly use the renew rides cheat so that peeps don't forget about old rides.
>>
>>3532343
i know some of these words
>>
>>3533251
Nice touches to your area.

There's still a misplaced waterfall in your fountain that's only visible from two angles. Only noticed it now.
>>
>>3533242
honestly they aren't bad scenarios but there's no creativity behind them. Every one of them either directly rips off an RCT1 scenario or seems like 2 different RCT1 scenarios mashed together. The ride layouts are shit, even from a gameplay perspective. Not a single one uses block brakes and the stations are huge, which is a bad example to new players. There's no double width paths anywhere, no buildings (not even very basic stations) and everything is built into the terrain which would be cool if it wasn't so overused. This pack is supposed to be a homage, but unlike the scenarios in both rct1 and 2 they don't introduce the player to new concepts and teach you how to play the game as you progress. They would be fine if they came out as scenarios for RCT1 instead of the vanilla ones we got, but as it is they aren't that fun to play in OpenRCT, especially when you've played all the RCT1 scenarios everything was ripped off from.
>>
One thing OpenRCT2 could use is a way to manage scenarios and track designs from inside the game.

Just some buttons on the side next to the name of the park/track to rename them, delete them, edit descriptions, stuff like that. They could be hidden by default and you'd have to enable them with a hotkey or through the debug tools or something.
>>
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>>3533393
>Not a single one uses block brakes and the stations are huge, which is a bad example to new players. There's no double width paths anywhere, no buildings (not even very basic stations) and everything is built into the terrain
Not really a legitimate complaint for a pack that tries to emulate the aesthetics of RCT1. I only looked into one park thoroughly: Parabola, which has a nice dueling coaster and gets a passing grade from me. But when looking at the three-minute video, I did have some moments where I thought "That's just like Evergreen Gardens! That's just Rotting Heights with green water!".

His rant about RCT2 scenarios is on point though. They look like they were cobbled together in a day, with the later scenarios having about as much effort put into them as Crazy Castle (or at best the three starting scenarios) alone. Fungus Woods is literally something I could shit out in 10 minutes: A carousel, a few small mounds and five types of randomly placed trees.

And RCT2 doesn't really introduce you to new concepts either, but lets you learn everything on your own. Gigas are already thrown at you as the fourth researched coaster in Factory Capers.

The base scenarios only have five prebuilt coasters, the first of them in Gravity Gardens, that pretty much all suck and use block brakes badly. Only exception is Flaming Fury in Extreme Heights. Track design files aren't much better.

Same with scenery, only five scenarios have meaningful amounts of it, and that count includes Amity Airfield. Wacky Worlds and Time Twister throw more of that on you, but most of it is unusable. WW tries in some stages (African Mine, Rollercoaster Heaven, Japan, Oasis) to do station buildings consisting of more than one type of fence and roof piece, but for RCT2 and TT the best you get is pic related.
>>
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>>3533251

Nice job with the path.

Is anyone currently working on the park? I felt some changes to Uxilate were necessary.

Also, does anyone know who built Non Friction? Its layout is a little slow.
>>
>>3533624
>Also, does anyone know who built Non Friction? Its layout is a little slow.
I built it.

I changed it from 3 to 2 cars per train to have more cars visible at the same time, but I can change it back if it looks better. Or do change the layout in the first half, since I mainly focused on how it interacts with the station building then.

There's also one upward slope that trains might not even make without load.
>>
>>3533647

In general, some more time spent traveling fast would do the coaster well. It spends a lot of time high up in the air on flat sections.

I did some experimentation with the layout, and if you are OK with me showing it, I will post it. It's not the final layout, by any means, but it's a sample of what will work.

To the creator of Hurricane: would you consider changing the Dark Blue color of the spine to Light Water? The dark blue is kinda hard on the eyes.
>>
>>3533667
As long as I get the final say, show me what you got in mind.

It's somewhat part of the concept though that side-friction coasters don't travel as fast as modern ones.
>>
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I kept the building the same aside from the coaster entering the building at a different spot. I also re-aligned the path so that the coaster was not cantilevered over it.
>>
>>3533692

I forgot to rebuild the foundation of the building after the coaster destroyed some of it. That wasn't intentional.
>>
>>3533667

Sure. Though, whoever has the current updated save, can you do it? And I suppose switching the gates and flowers to Dark Water to match the color scheme now since there's no Dark Blue color anymore.
>>
>>3533692
That's… pretty drastic. Do you have saves before and after the edit?

That cantilevering (new word learned today) was intentional. Though it looks less ridiculous in front of the building with your changes.
>>
The Before save is Eden's latest. The After save you can download here: http://www.mediafire.com/file/ewt77ig5k79ab9v/Six_Flags_collab_%281%29.sv6

I'm not going to update the document with this version, because it's only a proposal. The Uxilate edits are included in this version, but they are simple changes. If you like this version, or like any edits you make to the version, feel free to update the document.
>>
>>3533734
I like some of the changes and think I'll incorporate them, but starting from Eden's file. Did you try operating the coaster on my layout with 3 cars per train? Because the speed averages out as 19 km/h then, same as on your proposal.
>>
I'm having a problem /vr/; there's no way I meet the objective of having 1500 or whatever visitors by year four. I'm not making any money. It costs $80 dollars a month for a repairman and I have two repairmen. It costs $50 a month to have a guy sweep up vomit and I have two of them and even two isn't enough. How the fuck am I supposed to make money?
>>
And I'm not going to worry about my objective. I only care about building roller coasters and rides to put in my park. I'll reach whatever when I feel like it.
>>
>>3533928

Guests are attracted to parks with high ratings. The park rating statistic involves how many rides and how old they are, as well as how clean the park is. Use your loan allowance to its full extent. For pay-to-enter parks, use lots of shops and cash machines to keep the money flowing, and adjust the entry price often to match the rating.
>>
>>3502745
This image makes my app crash
>>
>>3533956
My park has a low rating because there's trash and vomit everywhere but I need to fire a handyman. I will make it like $1000 for entry and then another $1000 to ride a ride and see if that helps.
>>
>>3533956
>For pay-to-enter parks, use lots of shops and cash machines to keep the money flowing, and adjust the entry price often to match the rating.
>pay-to-enter
Isn't it pretty much the other way round then? Don't build cash machines so old guests leave while new ones with fat pockets enter to pay your $50 entry (for an advanced park of course).
>>
>>3533968
Main thing is don't build restrooms. I think they leave if they have to go bad enough.
>>
>>3533962

That's the wrong approach. Clean up the park, and people will show up.
>>
>>3533850

Status?
>>
>>3533928
Post a screenshot of your park so we can evaluate you.
>>
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>>3534296
I'm down to two variants, one entering the station in the back as in your edit and one entering the old way.

Version A
>>
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>>3534296
And version B (still has parts from the old course lying around, which I might delete or keep as an accent)
>>
>>3534320

I'm partial to B minus the extra track.
>>
>>3534370
Posted in the collab doc.
>>
>>3532085
Did you find the motivation? There's still space left.
>>
https://www.youtube.com/watch?v=_BwQXEpMKMk
>>
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>>3505832
>newfags dont know about mr.bones wild ride
i want off the ride
>>
>>3534540
Yeah, I'm working on it now.
>>
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I don't think I'm doing anything more. Link in collab doc. Guests are crowding in there and I don't know if its just because its new or theres a problem. I'm not committed or particularly confident in my buildings if anyone wants to mess with them. There is also still quite a bit of empty space, though its smaller and scattered. Maybe tracked gentle rides or flat rides.
>>
>>3535386
Guests don't like to change directions. The ones that are lost probably come from the Fireball/Hurricane area of the park.

Currently fitting the paths with lamps, benches etc. I'll see if I can do something. Should probably straighten the zig-zag path.
>>
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>>3505832
This is Mr. Bones
>>
>>3535386
Merely straightening the path didn't help.

I'm afraid the only easy way to do this is to make the path one-way using banners. Maybe build a tunnel to your area. Or rebuild everything there 90 degrees turned.

Or we can just ignore this.

New version, also linked in the collab doc: https://a.pomf.cat/ysbiqe.zip
>>
>>3535527
They were indeed coming from fireball, but I was confused as there shouldnt be any decision points on that path. I had already straightened it and ended up with only a few people lost amongst the others elsewhere in the park. I had thought to try a tunnel but itd be awkward to fit in. As for the diagonal bridge, eh. Do whatever. With custom scenery I'd make it nonaliased.
>>
>>3535876
I was worried about the people already in the area, milling around but not claiming to be lost. Could just be because the path isnt circular like everywhere else.
>>
>>3535876
>>3535887
The two sets of stairs seem to be decision points, as everybody still heading for Eligos or the stalls in the area agglomerates there. Could you try to flatten the path?
>>
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Page 9 bump
>>
>>3537629
This looks familiar.

https://www.youtube.com/watch?v=Nx7dckJB5as
>>
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>working on my masterpiece park
>building an Arrow coaster
>can't really get it right
Currently have two designs, I kinda prefer the second one since it have better speed after the MCBR but it doesn't feel quite right.
>>
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>>3537725
>>
>>3537725
>>3537727
The first one is better, the pit that the third loop drops into in the second one looks kind of weird.
>>
>>3537736
And layout wise? I can always rework the pit into something else. Also the park border will move once the coaster is done.
>>
>>3537787
>And layout wise?
I think so, I like that it crosses back over the entrance to the second loop, and I think the corkscrews are a better fit.
>>
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>>3537796
Current look. Made the MCBR 1 tile higher so the speed during the second half is better now. Don't know about the long ass straight part before the end tho.
>>
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OK guys this is my park. I never exceed the $1000 mark because of paying repairmen and handyman every month. Where have I fucked up?
>>
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>>3538702
>>
>>3538717
Very helpful input.
>>
>>3538717
wow fuck you
>>
>>3538702
First,build queue lines to your ride entrances. I'd recommend playing some beginner scenarios to get the hang of the game.
>>
>>3538789
>I'd recommend playing some beginner scenarios to get the hang of the game.
Yep, I wanted to jump right in and start building not knowing what I was doing. Thanks.
>queue lines
I assume you mean a back and forth line with handrails that snakes in front of the entrance. I hadn't thought of doing that.
>>
>>3538702
Poe's law in action. Or maybe it's like the reverse on this site.
>>
>>3538807
>I assume you mean a back and forth line with handrails
Exactly. Some few rides can work without them but generally they're required.

I'd recommend downloading OpenRCT2 since because it makes it easier to play a 15 year old game, fixes bugs and add functionality. And the recreations of RCT1 scenarios, as many consider them to be better. Both are found in the OP.
>>
>>3538702

This reminds me of when I first started playing about 14 years ago

Seriously though, Anon. You know how when you click on footpaths, there's the two kinds? Queue lines are the ones that (generally) have the two coloured lines running along them and the handrails. Connect those from your ride entrance to a path (don't make it TOO long though.) If you need a further example, try looking at the blue path by the car ride. THAT's the kind you want.
>>
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So I sat down and made a custom scenario, but rather than my usual generic sandbox, I tried my hand at REALLY landscaping in this game. I individually placed every tree, trying to make it look perfect. The end result is pic related, and if anyone wants to try the scenario, here's the link:
https://mega.nz/#!15p3FZyJ!7t4iLZAj-TgEnxvOMYbEkLvzOrwwV0bwv8GhzBzTrec
>>
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r8, h8, appreci8
just finished the interior area and I'm not sure where/how to proceed building outwards from there
>>
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>>3539396
>>
>>3539396
I really like it-- it's vibrant and colourful. My only gripe is the roof on the Merry-Go-Round. I kinda get what you were going for, but it just looks... off.

Still, great work!
>>
>>3537851
Add a couple bunny hops?
>>
>>3537851
>>3539550
bunny hops like the anon said or a helix
>>
>>3538875
>Have fun!
Slap a real objective on there and do some playtesting, then I'll play it. It's a cute area and I like that there's actually flat spaces for building but it is hardly a scenario yet.
>>
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>>3539550
>>3539553
A helix doesn't really fit. I've tried a bunny hop before the break run which look fine but I've also grown quite fond of the straight. I made it slightly shorter and the trains have really nice timing so it doesn't look boring. But maybe I'll go with the bunny hop, it's quite an Arrow thing anyway.
>>
>>3539927
Also, fucker need a name. Maybe something monster related since it's quite heavily inspired by Loch Ness at Busch Gardens.
>>
>>3539956
Echidna
>>
>>3539984
>mother of all monsters
That's a little to much, she's not even currently the biggest coaster in the park. Bonus points for forest theme and yellow colour.
>>
>>3539927
Waldschrat
Alraune
Erlkönig
>>
>>3540356
I second Erlkönig.
>>
>>3540356
I like both Erlköning and Alraune, I'll have to think about it. Maybe Erlköning because of recognizably.
>>
>use a 1x1 station platform+an invisible entrance and exit on the same tile for a swimming pool ride
>guests stuck in queue
>extend station by 2 tiles
>even though I set the ride to have 31 "trains" only 3 people ride it at a time
Is there any way to fix this?
>>
>>3540015
Yellow Jacket
>>
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Postan another coastan for r8/h8/etc. If anything I'd like to have another inversion but I feel like the twistyness of the second part make up for it. And since I've never been on a wing coaster, does it look reasonably realistic and fun?
>>
>>3535468
was the ride file ever uploaded ???
>>
What's the current status of the Six Flags and Crackle Collab? I though the Six Flags park is due since the title sequence was supposed to be done Sunday.
>>
>>3540993
Are you illiterate or simply blind? It's right there, in the OP.
>>
>>3540968
First half is meh, second half is pretty good. The mid course brakes come really early and you could probably fit in another element or two before it with all the speed you have. I don't think most wing coasters even have a MCBR.
>>
What are the scoring rules for dinghy slides? Certainly not the same as splash boats or log flumes that need big drops, nor does it have the friction requirements of a coaster design.
>>
>>3540968
I'm not sure if wing coasters do this irl but you could mirror the loop direction and then put in a cobra roll where the first turnaround is
>>
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>>3541132
I did some research and if I remember correctly the only Wing Coasters that don't feature a MCBR or trim breaks are Flug der Dämonen and Thunderbird (the launched one).

And without building a taller coaster I can't really make another element before the mid, the turnaround is quite slow and the zero-g is perfect, the train enter the MCBR at about ~35km/h.

I've tried different kinds of Dive Loops/Immelmanns but either they don't work, are to slow or have to take really fast turns at ground level like img related.

>>3541809
I don't think any IRL Wing Coasters have cobra rolls. Also, loop->cobra->zero-g just feel so generic (not that my start is not generic, just slightly less).
>>
I feel like any B&M I make is either generic or strange given the constraints of rct. Planet Coaster, save us!
>>
>>3542106
B&M has been played out on RCT, I think. There are a great many coaster types out there, like spiral or standup that aren't often used that are pretty versatile.
>>
>>3542124
Personally I'm tired of seeing giga and twister coasters.

How's the title sequence going? Did you make any further changes? There's also some guy who wrote their name and email in the collab doc but didn't post anything.
>>
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>>3540968
Does the wing coaster have high friction? I thought all that guys coasters were pretty low, with regular twister cars i had a bunch more speed.

I dunno, i didn't put much thought into this
>>
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>>3542212
I tested and they do have higher friction. Both coasters have the same amount of cars and the same chain speed. However, the Wing Coaster is fully loaded, without peeps it's 13km/h (!) slower than the Floorless at that very spot. This is only the second serious Wing Coaster I've built so I was surprised by how slow it was already after the first loop.
>>
>>3538875
I'll try it when I get home from lab tonight. Looks good so far, thanks!
>>
>>3541060
oops sorry my bad
>>
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Here's a park with a more realistic landscape. Loads of hills, great for tracked rides.
http://dropbox.com/s/bkowqskvktgbh4g/Copper%20Heights.sc6
>>
>>3543036
That's an extremely unlikely water distribution.
>>
>>3543123
That was my thought too. It's like a delta but the terrain doesnt really justify it.
>>
>>3542204
No updates on the sequence. News is that I'm getting an NE park to fill in since work seems to have stalled on the /vr/ct park, and I'd rather play it safe.
>>
>>3543259
Well, most of us seem to be finished with their areas. You said you wanted to do some things to Uxilate. If no one else needs changes to their areas, we can call it done.

That the TheMy5teryMan guy still hasn't posted anything, so the most recent save is #8.
>>
>>3543123
Think Great Lakes style glaciated land.
>>
>>3543347
TheMy5teryMan here, I spent like 2 days on something for it to not load. Also been bogged down with school. Will try to do things a bit faster!
>>
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>>3543123
>>3543191
>>3543364
I'd like to add a bit more reasoning. I went with a landscape that's more similar to Upper Michigan/Canada. Irregular lakes, small rivers, forested land, and some hills. Here's a picture to help you visualize what I had in mind.
>>
>>3543854

The effect comes from tilted, folded rocks in the subsurface. You get the same kind of thing through the Ouachita's in Arkansas/far southeastern Oklahoma.
>>
How profitable is it to have a pay to enter park that also has pay to ride rides?
>>
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New coaster, my first one.
>>
>>3544226
>first coaster
I'm impressed, first builds generally end up in literal catastrophes but yours is quite decent. For future builds, a sharp turn directly after the first drop (or at high speed in general) is quite uncomfortable, I'd recommend putting it at a hill or turning around with a cobra roll.
>>
>>3544226
First turn too sharp, long straight at end, corkscrew probably taken too quickly. Try having a turnaround during the drop instead of after it and elevate the corkscrew a bit.
>>
>>3544226
I like it. Just a few notes. The chain lift on the second hill is not needed, your train has enough speed to clear the hill without it.
Other than that, you've got a clear and logical layout. If tweaked a bit, it could be a decent rollercoaster. Well done.
>>
>>3544226
It's really good, but one thing you need is brakes/block brakes. Otherwise guests go slamming into the platform, and that can really affect the g forces. Also, you should listen to what everyone else is saying about the turns and not needing a chain lift on the second hill.
>>
>>3544226
>nearly all turns are banked
Congrats, you're already doing better than 99% of us when we first started.
>>
Dynamic lights fucking when
>>
>>3544226
you
BANKED YOUR TURNS
good job!
>>
>>3544719
literally never la
>>
>>3532482
This is sexy as fuck
>>
Looks like we're not making the title sequence since people started joining to late and never got their shit done/working. No hard feelings tho, let's try again next stable!
>>
>>3546021
Uh, I don't quite get it since we were in a pretty much finished/ready-to-hand-in state last Sunday with the addition of Eligos.

But in any case, was fun working with you guys. Also got some new inspiration out of it.
>>
Well I tried my best best but it is in fact impossible to recreate RCT rides in Parkitect.

Measurements are done in blocks but apparently blocks are equal to 10 feet. The problem is though is that the steepest slopes you can make only go down 10 feet unlike in RCT where it is 20 feet. Because of this you can't actually make any coasters that aren't kiddy coasters.

Also terrain elevation and paths can only be placed on whole numbers so recreating levels is completely impossible since terrain hills and paths in RCT go off 5 feet instead of 10.

Odd they would do it like that but whatever I guess.
>>
>>3546126
Shove 5 feet up your ass.

I don't get the appeal of playing (and paying for) an unfinished game that's worse than RCT and looks like a shitty mobile app. I take it it will have more options when it's actually done, or at least out of alpha.
>>
>>3546137

Because it's already more stable, easier to mod and much easier to customize your parks/rides and has a more up to date ride list

also the style is fine :^)
>>
>>3546140
But it's also grid-based and shares the same restriction for building coasters as RCT, doesn't it?

But since you're talking about recreations, there are two very recent ones of Diamond Heights and Evergreen Gardens on the Nexus.
>>
>>3546147

yes and no. While it's still on the grid PT building lets you choose how long a set track piece allows track pieces to transition in to each other much smoother and look more natural than in RCT where everything must be done on an angle or a preset piece.
>>
File: Feelsgood.jpg (32KB, 418x371px) Image search: [Google]
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>>3543036
nice swamp level anon! It reminds me of DKC2 in the marshes!!!
>>
>>3546147

They look pretty good but you can tell that it's still off.

I know someone tried to do Dynamite Dunes and the Dynamite Blaster is fucking horrible.

Still PT is pretty impressive with it's coaster creator.
>>
how do I install openrct? I had troubles last time I tried...
>>
>3546398

You must have Roller Coaster Tycoon installed. Go to openrct2.com and install the program. Run it and it should work fine.

If you're short on money, I heard that you can install the demo to RCT and then run it, and it will still work fine.
>>
>>3546734
i cant do replies
>>
>>3546734
Roller Coaster Tycoon 2*
I don't think OpenRCT2 will work with RCT.
>>
>>3546879
It doesn't.

Rollercoaster Tycoon 1 is still a worthwhile game to play in of itself, mainly to get started. RCT 2 on the other hand is almost completely obsoleted by now.
>>
>>3546879
It is mostly incompatible with RCT's assets but it does support importing RCT1 landscapes and it can use the old graphics for the wooden roller coaster and steel/looping roller coasters and the RCT1 title screen music. The rest of the stuff is incompatible becuase the game data is arranged differently.
>>
>>3547140
Do you have to use custom RCT2 rides for the RCT1 wooden and steel coasters or is it handled differently?
>>
>>3547178
Oh I misread this thing, looks like they're planning on supporting it but they don't currently support it.

https://github.com/OpenRCT2/OpenRCT2/wiki/RCT1-Features-not-in-RCT2
>>
>>3547138
RCT1 is a bit like a beta version of RCT2. The core gameplay mechanics are basically all there but some stuff is just not as refined. It's a good game but there are some really noticeable limitations. The shift hotkey to elevate rides is one small but significant addition to the game.
>>
>>3547364
Except the same could be said of RCT2. RCT2 sucks as a _game_ but is great as a _theme park builder_. RCT1 is great at being a _game_ but not so great at being a _theme park builder_.
>>
>>3547364
>the beta has more flexible path and land customization than the final
>>
>>3547614
Only loopy landscapes. I think the reason 2 didn't have that is that a lot of the combinations simply didn't look good and having them might not meet the limitations of the save format.

>>3547554
Well I wouldn't say either game really "sucked" but 2 definitely had some lackluster scenarios.
>>
>>3547652
Since Chris is still working on RCT2 by porting it to phones, I wonder if someone could talk to him about 2's nerfed path customization at some point.
>>
>>3547364
RCT2's useful additions can be broken down to holding Shift to change building height.

Constructing "buildings" as landscaping or scenery objects both have their pros and cons. RCT1's approach doesn't allow windows or protruding elements, RCT2 is limited with roofs and archways and shit at placing high building elements.

RCT1 was a disaster with paths wider than one tile, but the AI still doesn't know how to fully use them in RCT2.

RCT2's scenarios are almost all garbage and the user interface is worse than the original too.
>>
>>3547937
>user interface is worse
In what way? They're practically identical.
>>
>>3547945
- flags instead of traffic lights are cumbersome (hold to hover) and more prone to misclicks
- research window removed and its functions put in different places for no good reason
- less info in new ride/attraction window
- duplicate entries for identical rides
- landscaping tool is both less powerful and more cumbersome to use
- narrow font is much less readable due to worse contrast and lack of font shadow as in RCT1
- color scheme is subjectively ugly compared to RCT1

Thankfully, OpenRCT2 fixes most of those. And to RCT2's credit, saving and loading of track designs is handled much better than in RCT1.
>>
File: fall.png (677KB, 960x800px) Image search: [Google]
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How awful is this for one's first (or one of the first) coasters in RCT2?
>>
File: Ship-coaster.png (53KB, 1026x597px) Image search: [Google]
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>>3548080
I once made a coaster like this as a parody

So, pretty bad
>>
>>3548061
Pretty much all of those are small, subjective details. I guess none of them ever bothered me.
>>
File: stats.png (11KB, 316x200px) Image search: [Google]
stats.png
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>>3548084
Mine doesn't crash though. Stats.
>>
http://www.nedesigns.com/park/55/paradise-island/
This park comes with two objdata files, and both of them give you three coasters for the price of one. How does that work?
>>
>>3548119
>25km/h lift hill inside a vertical loop
>custom cars with 30% excitement bonus turning a 7.3 coaster into an 8.6
>all sorts of retarded track switching
Sasuga NED.

I guess it has something to do with there being two different trains, but they can drive on three different tracks each.
>>
>>3547937
>RCT2's useful additions can be broken down to holding Shift to change building height.

Well most of the stuff I can think of could be ignored but block breaks are pretty important they're a safety feature and they can also increase the amount of trains allowed on a coaster.

Some other stuff:
In RCT1 a ride only gives you enough cars to fill the station. In RCT2 some rides will give you up to 32 cars, which is useful for increasing throughput and reducing wait times.

Trees do not automatically clear themselves when building. On some maps this can be aggravating. RCT2 clears trees automatically during building and also has a clear scenery tool.

Guests can get lost easily in either game but RCT2 only nags you if a certain amount of them get lost. RCT1 nags you about any one particular guest who got lost.
>>
ded thred
>>
>>3549621
Noice.
>>
Is OpenRCT worth getting even if you have RCT2 with all expansions?
>>
>>3549809
http://openrct2.org/features

literally a google search and one click
>>
In 0.0.4, new windows would be placed to use free space until overlap was inevitable, while current dev versions only place four windows in the corner and then put all the shit above one of them.

Does anyone know when this shit got committed and whether the devs are going to fix it?
>inb4 it's a feature of 0.0.5
>>
>>3549809
Absolutely. A lot of cool features in it.
>>
Is there a way to autoreplace broken benches and bins or should I just git gud and micro my security better?
>>
>>3550330
There's a cheat for it.

If you don't want to be a dirty cheater, git gud.
>>
>>3550330
Is security even worth it? I think guests only break stuff if they're sufficiently pissed off. If that's the case then entertainers can prevent vandalism as well plus happy guests buy more merchandise as well.
>>
>>3550385
But entertainers make guests angry.

Until that underflow got fixed three days ago
>>
>>3550442
Was that in the original game or just a regression introduced by OpenRCT2?
>>
What ever happened to that light mod? Has they given up on it or is there an update for it? If there is a download for it i'd greatly appreciate it.
>>
>>3550639
Original bug according to https://github.com/OpenRCT2/OpenRCT2/issues/2042
>>
https://www.dropbox.com/s/6270r3h804mhv6i/RCTMART.7z?dl=0
Anyone need this?
>>
>>3550683
Pretty sure it's low priority by the OpenRCT team so unless someone else makes it, it'll be a while (if ever) before it's released
>>
>>3551094
The existing implementation is based on an older codebase so it will have to be updated so it works with the newer code. It's a pretty popular request so someone will no doubt make it happen eventually.
>>
>>3550683
they are developing and opengl drawing engine, they'll implement the night lighting once it is done otherwise it'll be a lot more work
>>
>>3551168
Neat, what's the difference between the software and opengl drawing engine anyway? I'm guessing it's worthwhile if they're going through all that work.
>>
File: Ships.png (330KB, 1366x705px) Image search: [Google]
Ships.png
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Excellent
>>
>>3551287
What adjacent string array could that possibly come from?
>>
>>3551287
>tfw it's so relaxing that it makes you sick
>>
>>3551294
I mainly messed around with the "Allow arbitrary ride type changes" cheat as well as the train and lift hill cheats. This one reached the point where the stats changed after every run.
Unfortunately I don't seem to be able to screw it up this much again.
>>
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1458247211137.jpg
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>>3551287
>statistical hurricane intensity prediction scheme
>SHIPS
>>
>>3551314
I mean where in the game would you encounter the string "Ships"?
>>
>>3551294
Seems to come from here:
https://github.com/OpenRCT2/OpenRCT2/blob/d6e13a38e1a05bcfddd2c42af6b2007e479b034d/src/ride/ride_data.c#L711

The variables there reference these strings here:
https://github.com/OpenRCT2/OpenRCT2/blob/06406de725da018ef5005de89a9d1f810d251706/data/language/en-US.txt#L1280-L1286


I'm not exactly sure about these strings but I think they might be used when you group rides based on their track type.
>>
>>3551350
forgot this

https://github.com/OpenRCT2/OpenRCT2/blob/fb463350e8fed9a64830a2892e3c399b26026439/src/localisation/string_ids.h#L723-L729
>>
>>3551350
>>3551357
I was thinking the strings would be in subgroups for some reason. Of course its just one big index.
>>
>>3551287
Reminds me on how having an excitement rating too far in the negatives will give you "Observation Tower".
>>
Message to OpenRCT2 users: DON'T UPDATE!

The new update will crash when you have a ride and open the ride menu. Do not update!
>>
>>3552023
For me it segfaults before I can even start it under Linux.
>>
Quick question: where do I save >>3543036 and how do I load it?
>>
>>3552061
Under the scenarios folder
>>
>>3551287
>ships
>>
>>3552228
Not that guy, but I put it in my scenario folder and whenever I try loading it up, it tells me it couldn't load and that the game save failed.

Any idea on how to fix it?
>>
>>3552573
Just to be sure, you're trying to open it through the Scenarios window and not as a saved game, right?
>>
>>3552582
Yes, I'm trying to open it through the scenario window.
>>
>>3552602
I haven't downloaded that scenario so I'm not entirely certain but it might be a problem with the file or some kind of OpenRCT compatibility issue. You'll have to wait for that anon to come back to see what the problem is
>>
>>3552228
I'm using OpenRCT2, which doesn't have a scenario folder. Do I put it in Landscapes?
>>
File: 1475985341099.jpg (16KB, 276x196px) Image search: [Google]
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16KB, 276x196px
>build cool roller coaster
>nobody gives a shit and they continue filling the queue for chocolate log and the car ride
>>
>>3552842
>which doesn't have a scenario folder
If you run a somewhat current dev version, just create it. Alternatively put it in RCT2's scenario folder

landscape is for unfinished scenarios that only contain, duh, landscaping, but not e.g. rides. They don't appear in the scenario selection.
>>
>>3553092
Stats/screenshot?

You might want to advertise it. Guests are morons and stick with what they like. Also check what intensity rating is the most common, on some maps, literally everyone has an intensity maximum of 'Less than 4'
>>
>>3553106
Doesn't seem to be working, says that the save failed. >>3543036 , is the scenario bad?
>>
>>3512169
You still suck dick m8
gog are extracted from pirated versions
>>
File: b85.gif (398KB, 500x500px) Image search: [Google]
b85.gif
398KB, 500x500px
>>3553092
Advertise it
Even the shittiest roller coasters get filled
Or maybe is 3 fast 5 them, see what are the people thoughts
>>
>>3554032
Try redownloading it now, I have updated the file.
>>
Is there a tutorial in openrct2?
>>
Is there a way to make WASD move the screen?
>>
>>3554120
>http://dropbox.com/s/bkowqskvktgbh4g/Copper%20Heights.sc6
Just redownloaded, still giving me the same errors as before.
>>
>>3554254
I don't think there is but you could put in a request for configurable hotkeys and the devs will probably consider it. I don't think it would be too difficult to implement
>>
>>3554264
OK. I think I got it this time. Give it one more try.
>>
>>3554237
Not right now. The devs want one but they're working on the game right now. The original game has a short tutorial for how to build a roller coaster though.
>>
>>3554352
>always thought there was a tutorial in OpenRCT2
>there are even strings for the tutorial
>only notice now in place of the tutorial icon is the multiplayer icon
Welp, one useless mode replaced with another.
>>
>>3554382
Multiplayer can be pretty fun but if you play it with /v/ or whatever it becomes a real mess
>>
>>3554343
Now it gives the same error, but also restarts the music.

Computers are weird.
>>
Sheeeeit they've just landed a load of new drawing code there's only a few things left now.
https://github.com/OpenRCT2/OpenRCT2/issues/3365

Once this is done and everything is checked off the game will be completely reversed I think.
>>
>>3554407
That's very... odd. I don't know what to do. Have you tried opening it in the scenario editor?
>>
>>3555328
How do you do that? All I see is options to open landscapes, not scenarios.
>>
File: Options.png (71KB, 417x412px) Image search: [Google]
Options.png
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>>3554254
>>3554332
Ehrrm
>>
>>3555391
Oh cool, I was away from my computer so I couldn't check.
>>
Is there any way to remove the park border?
>>
>>3555730
No, but you can buy more land if you need space.
>>
>>3555812
I just want to remove the fence for aesthetic reasons.
>>
>>3555832
Don't think you can do that, but there is probably someone here who knows more than me and can tell you how.
>>
>>3555730
You can use a cheat to enable sandbox mode, which lets you build outside the park. Dunno about the park border.
>>
>>3555873
Like I said to anon, I just want the fence itself gone so I can replace it with another.
>>
>>3555879
Can't you just purchase more land to morph it into what you want?
>>
>>3555730
In OpenRCT2 you can unlock the cheats menu then unlock sandbox mode and remove the boundaries
>>
>>3555832
Vanilla RCT2 has trainers for that. 8cars has an option to remove border fences.
>>
>>3555356
OpenRCT2 doesn't have a scenarios folder by default.
>>
>>3555912
I could but that would still leave me with that ugly fence.

>>3555920
There is an option to remove boundaries? I can't seem to find it. I'm still running the latest stable, so if it's a recent addition that would explain it.

>>3556153
I've seen it on NED, to bad if it's not in OpenRCT2. I've grown comfortable and stopped using trainers.
>>
File: Untitled.png (25KB, 296x288px) Image search: [Google]
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>>3556471
>There is an option to remove boundaries? I can't seem to find it. I'm still running the latest stable, so if it's a recent addition that would explain it.
In sandbox mode the scenario editor tools become available including the one that is used to allocate land to the park. Open up the park map and there will be a few more options in there.
>>
>>3556620
I noticed when I was digging around. I know I'm being picky but I'm not after more land, I want the damn fence gone. And you can't own land on the very edge of the map so unfortunately that's not helping.
>>
>>3556636
I know it isn't much help, but I've seen some of the scenarios have no fences.
>>
>>3556636
You can buy the edge of the map in OpenRCT2 though.
>>
>>3556640
I guess that's a recent addition then since I can't do it and I'm on the stable from early summer. I'll just have to wait for 0.0.5 then.
>>
>>3556645
Oh yeah 0.0.4 doesn't seem to allow it. 0.0.5 should be releasing soon so
>>
>>3557976
Post a coaster anon!
>>
File: SCR111.png (137KB, 549x395px) Image search: [Google]
SCR111.png
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Wew. Anyone know if there's a way to get a tram going up and down a hill without it doing 35km/h on the way down? Apparently Boat Ride mode does not work.
>>
>>3558035
I'd rather want it go up at 35 km/h as well.
>>
>>3558054
Both up and down at a reasonable speed, like 10-15km/h, would be the greatest.
>>
reminder to be subtle
>>
>>3558102
>The stations.
>tfw I can't make one that's not horrible.
>>
>>3558102
I only know what White Castle is thanks to that Harold & Kumar movie.
>>
Anyone know why the corkscrew follies scenarios aren't showing up in game? I have them all in the scenarios folder but there's only 2 showing up.
>>
>>3558553

There's a few missing from the original as well, Dinky park and Katie's world.
>>
>>3558553
>>3558973

Disregard, I'm a moron.
>>
New thread up:

>>3559371
>>3559371
>>3559371
>>3559371
>>3559371
Thread posts: 510
Thread images: 135


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