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Comfy feel-good animations

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Thread replies: 366
Thread images: 199

File: avatar.gif (6KB, 256x256px) Image search: [Google]
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Let's have a good time posting those feel-good animations and pixel gifs that put a smile on our faces
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i'll post a couple to get started, join if you have some. or google for some animations that you love and remember.
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something a little bit less mainstream and more personal, love me some wario 4
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>>3490474
started filenaming, never bothered with my folder but if i'll post em i might as well just do it...
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what a simplistic beauty
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>>3490531
almost as good
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>>3490531
>>3490532
Really cool; this is actually nicer than Snake's run in MGS for example, the body mass going up and down makes all the difference
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>>3490435
>>3490463
>>3490474
>>3490476
>>3490486
>>3490497

rot netro
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>>3490435
Not retro.
>>3490463
Not retro.
>>3490474
NOT RETRO
>>3490486
NOT RETRO
>>3490497
I like this one.
>>
>>3490581
>>3490580
Autism
GBA might as well be considered retro by now, it's literally a portable SNES
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>>3490579
totally! usually the pixelart vs 3d models is style vs realism, but that's an example of weight and realness achieved with a couple of blocks
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Here's this one (>>3490431) without logos or GIF artifacts
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>>3490580
>>3490581
I lurk this board every now and then, didn't know there was a specific "retro era".

that said, the GBA came out 15 years ago. but i'm sort of a guest so sorry, i'll try to stick with older stuff mainly
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>>3490595
thanks for the alternative! i personally like the title card one best (the empty space really bugs me hahaha) but i'm sure a lot of people doesn't prefer the letters there
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let's talk, more gifs
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>>3490591
>>3490601

We do know the board's name doesn't even make sense to begin with, but there's an stablished cutting line in the rules >>1392415 (Dreamcast is OK but GBA isn't)
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i haven't played a TMNT game in at least a decade so i don't remember which gifs are from which game but a couple of their games have really fun and well excecuted animations (never found a gif of the foot stomping damage animation)
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>>3490609
roger that, i'll try to stick to the rules. and hey most boards are pretty nonsensical and at least i really appreciate the clear and short rules even if i wish i could GBA this shit up
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>>3490614
I love Splinter's "fuck my life" expression in that one
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>>3490595
I wish I could get this working as background on my phone, would be so nice.
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>>3490631
headphones jack removal > lockscreen gifs

get your prorities straight phone industry
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last of the not-yet-adult tortoises samurai-wannabes
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>>3490654
That's from Alien vs. Predator, bro; which is ok, since it's awesome
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>>3490669
W T F

had no idea this game existed, so western and so animu at the same time. can't wait to play it.
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>>3490689
the pleasure to bounce
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this were the original cinamtic experiences
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>>3490709
jokes aside, moments like this were something else
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>>3490712
Crazy they had cutscenes like that on an nes
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>>3490712
there are moments and MOMENTS
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underrated game, not a gem still but pretty fun
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>>3490601
"retro" refers more to a specific style of game that came out in that time period, not just the time period. as a lot of people have pointed out, the Dreamcast overlapped the Xbox and PS2 life cycles. the Dreamcast is more of the "retro" system, however.

I do agree that the GBA should be considered fit for the board. as stated before, it is a lot more like a portable SNES, than a contemporary of the Xbox and PS2 and their annualized sequels, multi-platform releases, 50+ million dollar budgets, and prominent online features
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I can't help but notice that most of these animated gifs are roughly the same size. Who makes them?
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>>3490712
isn't this the first game to include cutscenes? Ninja Gaiden was a total ball buster, but the awesome cutscenes made it worth it. I have still never beaten that game. it only beats me
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>>3490747
good people, good people makes them
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>>3490749
>isn't this the first game to include cutscenes?
Pac-Man was, if not it was one of the earliest examples.
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Metal Slug may be cheating when talking about pixel art and animations, but god does it look GREAT
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Nostalgia + the feel of beating a though part as a kid and having a break and heal + cool as shit creepy statue + calm as fuck

also, the comfiest of fires
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>>3490712
theres a game with a similar opening but has scrolling inbetween on the pc engine. Forgot the name tho
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Make way, I'm posting maximum rad.
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>>3490557
Nice.
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>>3490608
The arcade version with the music was fucking mindblowing when it first came out.
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His walk cycle is also a treat.
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>>3490712
>>3490717
>>
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OP here, glad to see this still up.
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Can't find a better GIF but this is impressive animation for the NES
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>>3491321
>>3491506
both great and the loops are perfect
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>>3491431
that's a cool kid if i ever saw one

>>3491492
>>3491495
>>3491498
nostalgia alert
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>>3491505
the intro was great and epic and about fucking boring golf
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>>3492048
How dare you, the game is fucking amazing
How dare you sir
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>>3492050
it's a great game and a fucking kickass intro, i was pointing out that they managed to make a bloodpumping intro about golf
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>>3492053
Oh sorry
Point taken
All is right with the world
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>>3492043

You may enjoy this one from Hang On then
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>>3491509
>>3491906
nintendo quality
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>>3492060
I actually tried to make a seamless hang-on gif once as well and couldn't find a looping point
That guy is a fucking wizard
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>>3490474
WAAAAAAAAAAAAAaaaaaaaaaaaaaaa
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i wish there were SoTN gifs with perfect loops like the ones on this thread
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>>3492071
I thought the NES couldn't do parallax scrolling?
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>>3492080
It's just sprites bro

Obviously they couldn't pull this off with other characters on screen, at least without severely limiting themselves
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>>3490745
>"retro" refers more to a specific style of game that came out in that time period, not just the time period.

Bullshit. But even if that were true, GBA wouldn't fit since many of it's games have clearly 2000's era game design. Graphically they're similar to SNES but that's it.

It should still get included here eventually, but for the same reason PS2 and Xbox should.
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>>3492080
Literally everywhere
>waveman-stage.gif
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>>3492098
>>
>>3492080


Check this out

https://www.youtube.com/watch?v=sACzpatcz90
>>
I like to inspect these animations to see the colors and frame by frame image http://yanrishatum.ru/pj/dev/
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>>3492191
>>
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Moon Crystal on famicom has some outrageously smooth animation.
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>>3492191
She knows what I like

OH MY
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>>3492087
>2D graphics
>sprites not by choice
>dated gameplay and mechanics

hell you don't have an analog stick and just 2 face button, you hand a beautiful GBA to a current 13 year old and he would laugh it off.

it may seem like yesterday to you but the mid-2000 happened a decade ago, that's 10 years and thousands of games later, it's objectively retro.
that's said of course is outside the rules for now and that's a fact.
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>>3492158
that fucking RULES man!
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>>3492196
dat turn around and explosion

quality
u
a
l
i
t
y
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>>3492098
that looks like it's a modern retro game.
and that's both a HUGE compliment and kind of a little sad maybe.
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>>3490609
BLYEEP
BLUURM
BLUURM

BLOIP
>>
>>3492232
There's way more to game design than just 2D graphics and two buttons. Games like Golden Sun and Jedi Power Battles are distinctly different from 16 bit games that looked similar on the surface. Same with Shovel Knight. Looks superficially 8 bit, but game design is clearly not.

That's not a bad thing, it's just pointing out that game design changes over time.

>that's 10 years and thousands of games later, it's objectively retro.

Not objectively retro, because that's not what retro means. Objectively old perhaps, and I do agree it should be included on this board sooner or later for that reason. But I think the exact same thing about PS2 and Xbox.
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>>3492254
>>3492254
GBA is at the very least in a limbo between really retro and PS2 and Xbox, i think the original DS is the correct equivalent to Xbox and PS2. Handhelds are just dephased (sorry, don't know how to put it). It's clear than the GB is NES while the GBA the SNES.

poor people outside the 1st world still could have PS2s and Xbox, or at the very least young kids that got it from older brothers, the DS is in that situation too. but the GBA is a console that's ONLY used in retro gaming, if not you have mobile now. noone plays it not to have an oldschool or nostalgic experience.

there's more than graphics and buttons to game design of course. but everything else is "dated" too, 80% of the GBA library is soooo slow paced compared to late 2000 era and foward for example, there weren't postmodern play on genre expectations or even gimmick mechanics to fresh things up. GBA games were console games of the era but with less graphics and shorter in length.
leaving pokemon out you couldn't make anyone younger than 16 play GBA games, not even on an emulator on their tablet, no way.
>>
good animation is personality
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>>3492132
Wow, that's incredible. I love seeing early gen hardware pushed to new limits.
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Fresh off the oven
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>>3492304
This one the skybox doesn't loop but at least the time isn't sped up
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>>3492313
>>
>>3492304
great work

>>3492306
barely noticeable!

thanks for the OC, big fan of those games that succeed at making you feel the weather
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Only the right one is comfy, and it isn't used by most players.
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>>3492646
Thanks my man
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>>3492191
wew
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>>3492690
Left definitely looks likes an artifact from glquake.
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>>3492690
That's how I always played it. I didn't use hardware rendering until the 2000s. There's just so much more apparent detail on the right image.

Another game that looked sick in software was Unreal 1.
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>>3492313
>>3492645
>>
Where do you guys find these gifs?
I can only find still sprites.
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>>3492276
>GBA is at the very least in a limbo between really retro and PS2 and Xbox, i think the original DS is the correct equivalent to Xbox and PS2.

That's because you're only looking at processing power, not game design which is really what's important.

>but the GBA is a console that's ONLY used in retro gaming

This is simply untrue.

>leaving pokemon out you couldn't make anyone younger than 16 play GBA games, not even on an emulator on their tablet, no way.

As is this.
>>
>>3493361
this one's insane, perfection

>>3493368
i usually just google shit using the "Type: Animated" option down the search bar. if anybody have another thing please share.
>>
>>3493583
i live in a third world country and the only people i know who plays GBA are retro gamers. poor people have at least a smartphone so they use that, kids with older sibling's consoles have either a playstation 2 or a Xbox360, PS3 maybe.
i also buy and sell some GBA and DS stuff every now and then and i've NEVER knew or talked to a person who used or wanted a GBA for other reasons than to play something old and retro, either for nostalgia or they never played the Megaman Zero series or whatever.

but maybe that's untrue in the US or Europe, I just asumed that if this is the case in this shitty country it wouldn't be possible than in the first world people do differently.

and i wasn't just looking at the hardware (although hardware limitations shape a good part of game design) but the GBA games were still games they did before the GBA but this time on a handheld. than and platformers, which later weren't the mayority of games in the DS and were considered pretty not mainstream and almost obsolete on the big stage until the retro revival of indie games and so on.

let's continue the debate, don't just stay in "not true"! at least to me it's an interesting thing to discuss. care to share some examples of modern mechanics or at least not oldschool mechanics and gameplay bits that were new for the time? i asked because i honestly can't think of any hahaha but i'm sure there are some at least.
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>>3492097
I never realized until now that the headband was edited onto the sprite.
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>>3492097
>>3493749
>>
>>3490705
thats fucking awesome
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>>3494198
Where's this cutie from?
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well I thought this was pretty fancy for an NES RPG
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>>3494318
DBZ animations are always fancy
>>
>>3491285
That's not Symphony of the Night's save room
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>>3494292
sauce?
>>
>>3494642
just changed the filename in shame, the mistake was too big, how can someone forget those 3D abominations?
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>>3491152
GUESS WHAT FAGGOT :^D
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>>3490431
Can I have something like this that says " Super FUCKING Metroid " instead ?
>>
>>
>>3491906
Great music in that scene
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>>3492191
>file deleted
welp
>>
>>3494652
Art of Fighting
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>>3495093
it rocks
>>
>>3495093
HES SO TROUBLED
>>
>>3495484
raijin tacoooo
>>
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Just made this one
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>>3493650
>i live in a third world country and the only people i know who plays GBA are retro gamers.

That's because the GBA is an old ass system. Almost by deffinition anyone playing it is a retro gamer. That doesn't only count for third world countries.
>>
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>>3495676
>>
>>3495681
that wasn't necessary
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>>3495592
Ershin is the best character.
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>>3495714
It's always necessary.

>>3495717
Truth!
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>>3495816
>>
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>>
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look_ewj2_20.gif
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jim2_dead.gif
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>>
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>>
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look_ewj2_24.gif
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>>
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Michael.gif
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Zabel Zarock.gif
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>>
>>3492276
The GBA could handle PlayStation tier 3D graphics despite not natively rendering polygons (extra chips had to do it) and was stated to be a 32-bit handheld. Stop comparing it to the SNES
>>
>>3494310
Wonder Project J2 for N64. You raise a robot girl. There's an english translation out there if you're interested, and there's also one for the first game on SFC where you raise a robot boy instead.
>>
File: Blaze hair flip.gif (288KB, 500x430px) Image search: [Google]
Blaze hair flip.gif
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Not the best image I could find, but I always loved Blaze's hair flip animation.
>>
>>3495861
I don't what I hate fighting more, q-bee or this fucker.
>>
>>3495521
WAY PAST COOL!
>>
>>3495534
i know, that's my point! i was replying to the anon who says that it was UNTRUE that the GBA is only played to have a retro or nostalgic experience.
>>
>>3495563
>>3495676
sauces? i'm discovering cool looking things in this thread and i like that
>>
>>3496014
what i meant was that the progression from NES to SNES was really similar from the one from GBC to GBA.
>>
File: Market.gif (151KB, 625x376px) Image search: [Google]
Market.gif
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great! now i wanna go to chinatown to eat street food
>>
to the anon posting earthworm jim stuff, keep em coming!!

i really wanted to post some fucking cool Bloody Roar 2 gifs from the PSOne but i cound't find any good ones. man, that and Fable really makes me nostalgic, the models, animations, music and sounds, everything!
>>
File: Earthworm Jim Special Edition.gif (1MB, 320x224px) Image search: [Google]
Earthworm Jim Special Edition.gif
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>>3497719
Not him but I got 2
>>
File: earthworm jim 2.gif (2MB, 352x240px) Image search: [Google]
earthworm jim 2.gif
2MB, 352x240px
>>
>>3497704
the first gif is from breath of fire III
>>
File: ms2_fioreload.gif.gif (10KB, 59x43px) Image search: [Google]
ms2_fioreload.gif.gif
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>>3491152
>>3490705
I always loved the way Fio reloads her revolver.
Too bad I cant find bigger gif.
>>
File: IMG_5436.gif (57KB, 236x172px) Image search: [Google]
IMG_5436.gif
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>>3498949
Here you go
>>
>>3497713
You mean Koreatown.
>>
>>3490591
I mean, on one hand I agree because it's old as fuck, but it's 6th gen, post 2000 and has design sensibilities to match in a lot of its games.

It's also far from "literally" a portable SNES though the visuals might reflect it. Lower resolution, weaker audio. MUCH faster and generalized CPU. Architecture is much different.
>>
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>>
>>3490515
That was the coolest stuff in the world back then. Man.
>>
>>3495521
We'll never ever have a 3D Sonic in this style done by people with the same drive and motivation as the folks doing Sonic Mania

Never


Ever
>>
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>>
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>>
Did any retro games have good lewd animation? I'm not talking straight-up porn, I just mean the kinda sexy stuff.
>>
File: Metal Slug Hover.gif (821KB, 272x269px) Image search: [Google]
Metal Slug Hover.gif
821KB, 272x269px
>>
>>3499862
alura une/venus weeds from symphony of the night comes to mind
>>
File: MaljinPhantomAttack.gif (464KB, 320x240px) Image search: [Google]
MaljinPhantomAttack.gif
464KB, 320x240px
>>
File: spiral-stancef.gif (54KB, 96x125px) Image search: [Google]
spiral-stancef.gif
54KB, 96x125px
>>
>>3490682
If you find a working ROM+Emulator, please let us know. It was my favourite game when I was a kid.
>>
>>3492065
I loved how you never saw those style bushes anywhere else. As soon as you entered the area, you knew this was the place.
>>
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1339263184746.gif
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>>
>>3490614
>>3490625
>I never taught them that word... Why do they always yell it...
>>
>>3500430
that's some quality stand animation right there
>>
File: Marvel Vs. Capcom Bath.gif (132KB, 500x500px) Image search: [Google]
Marvel Vs. Capcom Bath.gif
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what a pleasure it was to wreck this place
>>
>>3490636
That game had such a weird creepy vibe. Hard as fuck too.
>>
>>3491498
It's really too bad the Master System wasn't more popular and had more good games, it's basically a Famicom with less awful color limitations. And it has a fucking BIOS screen!
>>
>>3503012
>And it has a fucking BIOS screen!
It really depends on the version.
Mine didn't, the BIOS screen was Alex Kidd. Can't complain though.
That BIOS is Jap only, and the music actually combines the Yamaha Synthesizer with the PSG sound chip.
The American bios screen is also pretty lame
>>
>>3492196
I remember when I was a little kid in 2005 or something like that, I had a version of RockNES with the whole Famicom library. I just picked out a ROM at random and tried it out. I was amazed by the fluid animation in this game, I never really played it though.
>>
File: Asuterikkusu.gif (2MB, 440x352px) Image search: [Google]
Asuterikkusu.gif
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>>3491498
>>3503012

Best exclusive release coming through
>>
File: moooon.gif (69KB, 500x480px) Image search: [Google]
moooon.gif
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>>3492196
>>3492236
>>3503018

It's a'aight, but not really great. The hype of the cranked-up visuals wears off fast, and some of the boss fights are really broken
>>
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sento.gif
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>>3502515
Here's the whole thing, with a little less dithering (I don't think the whole palette can be crammed in intact tho)
>>
>>3503035
wasn't there another room at the left?
>>
File: Marvel Vs. Capcom Gambit Cards.gif (376KB, 308x216px) Image search: [Google]
Marvel Vs. Capcom Gambit Cards.gif
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could a live action gambit ever live up to how cool he was in the classic animated show and videogames like this? short answer: no.
>>
>>3490581
triggered
>>
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Samus Dance.gif
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>>
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sfaz3_honda.gif
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>>3503832
Don't think so. I believe the only stage that shows Honda's bathhouse from the outside is the one in SFA3
>>
File: sfa2.gif (1MB, 1400x448px) Image search: [Google]
sfa2.gif
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>>3505525
The stages in 3 were super dull; SFA2 is where it's at
>>
>>3493361
>Those Chun chun
What game is it?
>>
>>3508153
3rd Strike, CvS2 or Capcom Fighting Jam. They all used the same sprite for Chunner.
>>
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Alien Storm Job.gif
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Alien Storm fo' life yo!
>>
File: Alien Storm Store.gif (361KB, 500x364px) Image search: [Google]
Alien Storm Store.gif
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>>3509253
>>
>>3490531
These animations are so good I'm using them as a base for my game.

>inb4 shilling
>>
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nur Obelix.webm
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>>3503020
Looks at that parallax! And the way his fat belly slightly turns with each step. Such a comfy game.
>>
>>3511308
Wow, I didn't know the Gameboy was capable of that!
>>
>>3510273
how is that shilling if you don't even say the name of the game?
>>
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>>
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Alttp-bully.gif
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>>
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duke_nukem_stripper_hot.gif
2MB, 1280x720px
>>3490414
>>
>>3512076
Just being safe
>>
>>3491285
Not sotn you dingus
>>
>>3512112

I remember being a retarded little kid and thinking i'd get some kind of reward if I could stall the bully dude long enough so that the ball thing could get away, something good would happen.

I miss being so stupid that I just tried the most random shit in video games expecting something to come of it.
>>
>>3492191
What was it?
>>
>>3498082
this whole game was full of things that were just annoying as fuck
>>
>>3505314
unfortunately you're right
>>
>>3509825
keep fuckin that alien boy
>>
File: luiqk7OhjQ1qfa1jdo1.gif (414KB, 500x408px) Image search: [Google]
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dumping my favorites
>>
File: nbnan6Lsta1s9677oo1.gif (40KB, 498x498px) Image search: [Google]
nbnan6Lsta1s9677oo1.gif
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>>3514895
The waterfall in this one.
>>
File: Johnny_Cage_MK1_Victory.gif (31KB, 77x140px) Image search: [Google]
Johnny_Cage_MK1_Victory.gif
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>>3514897
>>
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>>3514912
The belly rub at the end.
>>
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>>3514920
>>
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dancin-zombie.gif
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>>3514924
>>
>>3514928
>>
>>3514912
He reminds me of the Treasure Master kid
>>
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>>
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>>
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Kof95usabg.gif
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>>
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Kof99park3bglite.gif
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>>
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>>
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Lbkaedebg.gif
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>>
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lsJ8C.gif
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>>
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>>3515728
>comfy feel-good animation
>>
>>3515753
Sauce?
>>
>>3490416
hooooooWAhooooWHEYWHEYWHEYWHEYWHEYWHEY
>>
File: tumblr_milylcCwpG1ruzbsdo4_400.gif (1MB, 400x225px) Image search: [Google]
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1MB, 400x225px
confy mostly because of nostalgia
>>
File: Charging my laser.gif (10KB, 256x256px) Image search: [Google]
Charging my laser.gif
10KB, 256x256px
>>
>>3493394
I have to try this
>>
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lb2.png
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>>3515738
2nd best stage
>>
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dat head.gif
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>>
This don't beat Rogue kissing Storm but it's alright.
>>
>>3493394
>>3516946


Where is this from?
>>
>>3517391
Nevermind.
>>
File: opening.gif (464KB, 500x450px) Image search: [Google]
opening.gif
464KB, 500x450px
Pokémon Crystal has some of my favorites. Probably the best deceptions of Pokémon in any of the games too.
>>
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charizard.gif
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>>3517506
Cooler shinies too.
>>
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gengar.gif
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>>3517510
>>
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croconaw.gif
50KB, 200x200px
>>3517512
>>
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lapras.gif
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>>3517519
>>
>>3490557
doo doo doo doo doo do doooo dooo dooo do doo do dooo doooooo
>>
>>3516012
Art of Fighting 3 (Neo Geo)
>>
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Garoufreemanbglite.gif
410KB, 640x384px
>>
File: Clock Tower.gif (85KB, 500x547px) Image search: [Google]
Clock Tower.gif
85KB, 500x547px
feel the fear!!1!
>>
Watching my people at work while playing settlers 2 unfortunetly i canno't find any animation.
>>
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bird.gif
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>>3490414
Fuck you. Have bird.
Shame about that ledge.
>>
>>3491321
What's the name of this game?
>>
>>3515694
I always loved that stage. I heard somewhere that this was the same place where the battle with Shinnosuke Kagami happened (Last Blade). It was also remade for KoF XIII and Kagami make a small cameo in the background (Console only).
>>
>>3520046

Tropical Angel
>>
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MechWarrior_DOS_12.gif
10KB, 320x200px
>>
>>3511384
For an 8-bit system, the Game Boy was actually super powerful, especially compared to the NES. It doesn't seem like it because of the lack of color (and fyi sprites/background tiles still have the same *number* of colors each, at 2 bits), but the difference in processing power was positively huge, and had less severe limits on both RAM and sprites per line.
>>
>>3520380

Oh snap. I didn't know there was a Dougram game out there.
>>
any GIFs in the original resolution, under 100x100? want some of that sweet super-low-res shit
>>
>>3518710
some of that game's scenes are pretty fucked
>>
>>3490689
duh luh luh luh DUH LUH LUH LUH DUN DUn dunnn
>>
File: 70_20160926055523_1.png (2MB, 1080x1920px) Image search: [Google]
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2MB, 1080x1920px
>>3492690
>>3493025
>>3493016
you can turn off texture filtering in gl games, most games come with the option to. for quake its gl_texturemode gl_nearest. half life's is actually the exact same. you can also use nearest filtering with mipmapping. gl_texturemode gl_nearest_mipmap_nearest. there is no reason to sacrifice gpu rendering (better fps, resolution, and color lighting) for software rendering
>>
>>3499270
>CHRISTIAN WHITEHEAD
>FRIEND TO PIXELS AND POLYGONS ALIKE
>AND POLYGONS
NEVER SAY NEVERR
>>
>>3522418
That only affects world textures, not textures related to .mdl files. Hardware and software also differentiate beyond just texture filtering and acceleration, like the water shader (as proven) are completely different and also different lighting code which I can't find the picture for.
>>
File: 70_20160926055435_1.png (1MB, 1920x1080px) Image search: [Google]
70_20160926055435_1.png
1MB, 1920x1080px
>>3522424
>.mdl
it turns off filtering for models though. enemies, guns, etc. there is definitely a different water shader though
>>
>>3522427
Can you post a better gun? I can't see shit. I tried it for myself before and it didn't affect models. I can only speak for myself at the moment though.
>>
File: 70_20160926061750_1.png (522KB, 1920x1080px) Image search: [Google]
70_20160926061750_1.png
522KB, 1920x1080px
>>3522436
>>
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fbrite3_sw.jpg
13KB, 320x240px
>>3522418
>>3522418
They both suck. Use r_fullbright 3 for this glorious quality.
>>
>>3495843
Well done
>>
File: walking.gif (66KB, 457x200px) Image search: [Google]
walking.gif
66KB, 457x200px
Comfy and the most broken walking animation in the history of vidya.
>>
File: 70_20160926062259_1.png (504KB, 1920x1080px) Image search: [Google]
70_20160926062259_1.png
504KB, 1920x1080px
>>3522437
here is a better picture actually. i took this awhile ago but just remembered
>>
>>3522502
In what way?
>>
>>3492306
Looks great, but can you do one without the radar?
>>
>>3490689
May I ask the name of this game please? I swear I played it as a kid but I can't be sure without checking more of it. Google isn't helping.
>>
>>3524057
Not him but it's Magical Pop n' for Super Famicom.
>>
>>3499227
POWAH UP
>>
File: eva642.webm (2MB, 718x514px) Image search: [Google]
eva642.webm
2MB, 718x514px
>>
>>3524129
Thanks. Nevermind, didn't play it.
>>
>>3513125
You should have played point & click adventure games then, where the most stupid shit turns out the be the solution.
>>
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>>
File: bl.jpg (91KB, 650x419px) Image search: [Google]
bl.jpg
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>>3524905
>>
>>3490601
Anything older than 15 years old is 'retro' in the video game world.

PS2 is just about retro.
>>
>>3491473
Lol that filename tho
>>
>>3525414
No it's not. It's 'retro' just like everywhere else, when it's 25 years old approximately. Everything else is just old/nostalgic/whatever.
>>
>>3525521
Nah, that's not true, 15 years is the retro cutoff.

Same with computers - by 2001 an Apple IIgs wasn't "retro?" Are you high?
>>
File: YIblaarg.gif (161KB, 500x347px) Image search: [Google]
YIblaarg.gif
161KB, 500x347px
>>
>>3518784
Fuck that bird, that fucking thing was responsible for me being grounded many times
>>
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big_bang.gif
2MB, 500x504px
>>
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ff4j.gif
346KB, 256x224px
>>
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gif-anicryst.gif
1KB, 16x20px
>>
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lunar background animated.gif
1MB, 500x502px
>>
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metal richter.gif
595KB, 500x416px
>>
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wryyyy.gif
4KB, 98x99px
>>
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ALTZOMB2.gif
9KB, 90x136px
>>
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BURN.gif
7KB, 70x70px
>>
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FLOAT.gif
4KB, 69x75px
>>
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GOLGO.gif
22KB, 256x224px
>>
>>3528010
>>
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1471333436401.gif
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>>3490515
fuck anon, my nostalgia is off the charts. i played this game so much as a kid and would just wall jump for what felt like hours. i beat it again a couple of months ago and fuck is it still challenging to this day.

>>3490608
>>3490625
>>3490614
these me back to when i used to play in the arcades. honestly, finding strangers to play co-op games with is a feeling you just can't recreate.

>>3491906
this scene made me feel fucking upset as a kid, though I never really knew why at the time. it still gets me to this day though.

thanks for the throwback, anons.
>>
File: Mischief1419838867501.gif (58KB, 150x150px) Image search: [Google]
Mischief1419838867501.gif
58KB, 150x150px
>>3528458

Someone needs to make a gif of Marina's walking animation.
>>
>>3524905
YES!
>>
File: Aria of Sorrow Bat.gif (38KB, 228x160px) Image search: [Google]
Aria of Sorrow Bat.gif
38KB, 228x160px
castlevania always deliver
>>
File: Aria of Sorrow Attack.gif (1MB, 500x504px) Image search: [Google]
Aria of Sorrow Attack.gif
1MB, 500x504px
>>3532176
>>
>>3490735
at the very end when the dog is on the box and turns around, that's some dope as 3D sprite work
>>
>>3492283
Literally "heh, nothin personell kiddo": the gif
>>
>>3516946
You can do it with Alucard too, the Skelerangs all get scared if you're too close to them.
>>
>>3516109
Holy shit. After so many years I just realized he fucking ripped the wings' bones appart, I always thought he just broke them and they never healed due to Raziel being underwater.
>>
>>3533008
They actually move away at a very high speed, but this is almost never seen in the games because of their positioning.
>>
>>3533000
such great work for just a second of results
>>
File: Marvel Vs. Capcom Jin Gun.gif (381KB, 384x224px) Image search: [Google]
Marvel Vs. Capcom Jin Gun.gif
381KB, 384x224px
this guy felt so powerful, his punches were the best too
>>
>>3499862
Shantae
>>
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diablo-warrior1.gif
19KB, 128x128px
>>
File: Solbrain Intro.gif (17KB, 496x448px) Image search: [Google]
Solbrain Intro.gif
17KB, 496x448px
shatterhand can suck muh diuk
>>
File: Solbrain Punch.gif (76KB, 496x448px) Image search: [Google]
Solbrain Punch.gif
76KB, 496x448px
>>3537643
prob gonna end up making some Solbrain OC myself soon, coudn't find more sweet gifs
>>
File: 1453585361717.gif (155KB, 420x327px) Image search: [Google]
1453585361717.gif
155KB, 420x327px
>>
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>>3518006
amazing pixel art
>>
>>3515718
Where from?
>>
>>3540513
King of Fighters '99—see the filename

>>3537925
Not retro reee

>>3537923
Dithered 3D shadows hold a special place in my heart because I had Nokia 3410 and it had cool monochrome 3D animated screensavers
>>
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>>3490591
PSP might as well be considered retro by now, it's literally a portable Playstation
>>
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>>3540569
One of the original Lemmings animations that started it all, made in Deluxe Paint on an Amiga computer.
>>
>>3540549
>Not retro reee
I-I'm sorry.
>>
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>>3540549
>Not retro reee
>>
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For real though, how did this make it into a licensed NES game?
>>
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>>3540590
>PSP
>literally a portable Playstation
>>
>>3542415
Not him but the psp uses the same cpu architecture as the psx only with multiple times the time clock speed of it. Psp actually doesn't emulate the psx cpu becouse it dosen't need to.
>>
>>3542157
>Thinking localizers got that far in such a hard game
>>
>>3542420
>psp uses the same cpu architecture as the psx only with multiple times the time clock speed
https://en.m.wikipedia.org/wiki/R3000
https://en.m.wikipedia.org/wiki/R4000
>>
>>3542615
Oh look what a coincidence they both use the same instruction set architecture.
>>
>>3542615
Not him, but I always thought PSP used some ARM-based processor. Well, no wonder it could emulate PS1 and had some PS2 conversions too.
>>
>>3542632
>Oh look what a coincidence they both use the same instruction set architecture.
>Oh look, despite these two books being about different stories, they're the same because they're both written in English!

https://en.m.wikipedia.org/wiki/Instruction_set
>An instruction set, or instruction set architecture (ISA), is the part of the computer architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O. An ISA includes a specification of the set of opcodes (machine language), and the native commands implemented by a particular processor.

https://en.m.wikipedia.org/wiki/Microarchitecture
>In electronics engineering and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor.[1] A given ISA may be implemented with different microarchitectures;[2][3] implementations may vary due to different goals of a given design or due to shifts in technology.
>>
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>>3542615
The interesting thing is that the PSP uses MIPS hardware from the same series as N64, though a different variant.
>>
>>3543254
The MIPSIII(Used in the R4000 - PSP) architecture is fully backwards compatible with MIPSI and II(used in PSX). There is no need for emulating the psx cpu on the psp.
>>
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>>3524920
Why?
>>
>>3542157
It's okay because it's Hitler.
>>
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>>3490591
Oh no, here we go again!
>>
>>3544007
>MIPSIII
https://en.m.wikipedia.org/wiki/PlayStation_Portable_hardware
>The PSP's main microprocessor is a multifunction device named "Allegrex" that includes a 32-bit MIPS32 R4k-based CPU
I will admit misreading "r4k" as being the same as "r4000". They are actually distinct architectures. Your point of the instruction set employed by the PSP being inclusive of that employed by the PSX is correct, however...

>no need for emulating the psx cpu on the psp

...is still not true. There is still a difference between instruction set architecture and microarchitecture. You can use Google to learn more.
>>
>>3543419
Kirby bullies trees. Japan teaching kids evil stuff as usual
>>
>>3491152
Cheating?
>>
>>3544521
>try to do the right thing for your country
>go down in history as a monster
>generations later people make animations of your head exploding for entertainment

It's pretty twisted tbqh.
>>
>>3544976
>the right thing for your country
>going to war with almost every world superpower at the time
BAHAHHAHAH

No.
>>
>>3544976
That's Master D, you nitwit.
>>
>>3543419
Why does Kirby have the Waddle Dee ability?
>>
>>3545563

Learn some history, anon. Hitler did a lot for Germany before going into war.
Stop reading official propaganda.
Not even defending what he did on the war, but before WWII, Hitler was based to German people.
>>
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>>3544597
it's not unusual for a pixel art or retro animation thread to become a metal slug thread, it's just super cool and awesome.
Thread posts: 366
Thread images: 199


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