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Star Cruiser (SMD) - Public Beta is Out!

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Thread replies: 20
Thread images: 5

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http://www.romhacking.net/news/1765/
http://www.romhacking.net/forum/index.php/topic,22363.html

Star Cruiser's English Translation is now in Public Beta.

http://new.miralita.me/scruiser.zip
>ZIP archive password: cruiser
>>
What are the differences between the computer and the MD versions?
>>
Impressive stuff
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THREE DEE
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Welp, should've read the manual for the controls first
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>>3471468
Rad I've been waiting for a translation for a while. best ost https://www.youtube.com/watch?v=mAfsbO-B3cY
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>>3471468
Good stuff
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Did this game had an extra chip in the cartridge or are these guys legit wizards?
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>>3471732
The Genesis/Mega-Drive could natively render 3D at about the same speed of the Super FX chip
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>>3471470
Different intro (you immediately start in the VOID Fortress, meeting Gibson very shortly), plus a whole bunch of simplified elements in the story. But it's otherwise very faithful and performs about as well as the X68k version. Music sounds different per usual.

>>3471732
Wizards. Arsys Soft's lead programmer, K. Yoshimura, was the original game developer at Tecno Soft before leaving in 1985; he and his buddies were just as talented as the Thunder Force II team, if not more, and made Star Cruiser in 1988 for the PC-88 first. They'd already made the first major flat-shaded polygon game for J-PCs (Plazma Line in 1984) and even a hybrid point-and-click adventure (Reviver in 1987). X68k version from 1989 is probably the ideal way to play.
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>>3471732
Legit wizards. They helped develop Air Combat by Namco and Gran Turismo.
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Is there any viable way of making money off developing new games for retro consoles?
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>>3473030
>>3471732

>Cyberhead (1996-2001)
>In 1995, Arsys Software changed its name to Cyberhead. Its first major work was contributing to the development of the original Gran Turismo (1997) for the PlayStation.
>After designing Omega Boost in 1999, Cyberhead eventually went bankrupt in 2001, and Yoshimura retired from the video game industry.

Omega Boost is a fucking fantastic game to end on.
>>
>>3473030
>They helped develop Air Combat

badass
>>
>>3473051
No. The money is in making retro-seeming games for modern platforms.
>>
This looks awesome, thanks for posting OP.
>>
Got the ship fixed. You can explore the Solar System, without barriers like in this version, freely in the X68k version as soon as you beat the first dungeon. Definitely a different experience.

>>3473030
First they developed the 3D engines for the Air Combat flight-sim series by System Soft on PC-98. I actually don't know if anyone's confirmed they worked on Air Combat by Namco. Yoshimura definitely was the co-designed on Omega Boost, which essentially is what (s)he wanted Knight Arms to be w/o as many hardware restrictions.
>>
>>3473330
well whoever wrote the wiki is wrong then. List of games they worked on.

https://web.archive.org/web/20011024203406/http://www.cyberhead.co.jp/info.htm
>>
Is there a translation for the x68k version?
>>
>>3475975
>So, as you may already guessed, translation from Japanese was done using Google Translate, Excite and online dictionaries. So it's probably not fully accurate. But it's not just machine translation, I made sure I got meaning from each line (which was pretty tough at times) and story plays out properly. No meaningless bullshit anywhere.
Playing the game that way is one thing but releasing it as a translation is a whole different matter. Anybody getting this translation is doing themselves a great disfavor.
They could at least call it a guesslation so that nobody gets their hopes up.
Thread posts: 20
Thread images: 5


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