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Newest Beagleboard

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Thread replies: 30
Thread images: 7

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Would this be any good for retro gaming?

It's got a 1.5ghz dual ARM cortex A15, and a powerVR chip likely 16 or 32 times as powerful as the one in predecessors.

Sounds like it should be able to handle any Quake3 engine game easily, and I'd guess Lithtech too, and whatever else of that sort. And of course tons of emulators.

What's offputting is the lack of high res analog - neither S-video nor VGA. Then there's the huge bunch of odd stuff, including dual gigabit ethernet...
...
On the other hand, it's got buttloads upon buttloads of GPIO, which ought to be usable as VGA, with plenty of room left, not sure about S-video or even component. I don't know if those M4s and PRUs could be usable by emulators. It would be more mundanely versatile if it had at least a triple core or maybe at least 1.8ghz A57s.

A less fancy version would be seriously tantalizing, either cheaper with some odd features cut down, or with S-video or VGA or quad cores.

Probably wishful thinking, but it is interesting.
>>
I get the feeling that this is more of a micropc than something for playing emulated games.
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>>3471460
Oh, if it was a cut and dry microPC, there'd be no need to wonder if it was rather suited for retro gaming, as mentioned, a cut down version would be - if it was significantly cheaper from not having all the coprocessors and microcontrollers and dual gigabit ethernet.

It does contain a micro-PC in it, like, it even has a SATA port, though no VGA. However, it's designed a big more for novel hacker things. But then maybe some of the odd bits on it could be useful for emulation, or something else? If they were useful-in-theory, there might end up being experimental emulators on something like this.

There's others that are more like a microPC, this one's got serious quirks, so, if something experimental SBC-emulation-wise was done, it would conceivably be done with these.
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>>3471448
>Then there's the huge bunch of odd stuff, including dual gigabit ethernet...

That's not odd considering it's more of a development board than a SBC. Get an odroid or something if you want an emulation box, or better yet just build an actual HTPC.
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>>3471448
you should look for an x86 board, there's 3 in the market now!

heres some benchmarking and emu tests on the first onr available, the lattepanda:

https://www.youtube.com/watch?v=Nuejv67Q4-M
https://www.youtube.com/watch?v=Af0er2X6QZc
https://www.youtube.com/watch?v=CG_gS3SpyHs
https://www.youtube.com/watch?v=gq3XOW9ItYY
https://www.youtube.com/watch?v=L_SdEaXOr90

https://www.youtube.com/watch?v=ecRP54ck6Lc
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>>3473080
3? There's the Upboard, the Udoo boards, those using bobcat chips, that lattepanda you mentioned, the 86duino, at least.
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>>3473103
well, i do know about the udoo and the UP, thats why i said 3, also the latte is the only one with extensive emu benchmarking videos...

didnt know about the bobcats or the 86duino.
>>
>>3471448
>Sounds like it should be able to handle any Quake3 engine game easily, and I'd guess Lithtech too, and whatever else of that sort.
Have many of those been ported to ARM?
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>>3471448
>ARM

not powerful enough unless all you do is emulate 16-bit crap. and then the powerVR will not matter.
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>>3473053
It sure seems odd, even for a development board, it seems fancy as hell. Yes, there are many more straighforward alternatives, but Odroid is rather sharply different from that whole prospect.

Some of the Odroids do have that heavier GPU in common, but that part is being scoffed at anyway, well then, besides that...

-no high res analog video. Older beagleboards seem to be the only SBCs with S-Video. A bunch of others have VGA at least. Among whatever else of this sort.

-no SATA. A rather significant disadvantage, especially compared to various others that have this option, even a mundane cubieboard. Too bad, I guess it would be kind of nice on one of the Octa cores.
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>>3473424
My Odroid Xu4 is used only as a Kodi box now.
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>>3473275
Doesn't look so, the sources for Jedi Outcast and Jedi Academy were only released recently, and the release of the sources of Lithtech games was extremely ambiguous. Q3 has been promptly ported though
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>>3473080
Any idea if the GPIO pins on that work the same way, after being accessed through the arduino section?

I doubt you'd be able to use them for something like a SCART connector, if such a thing is generally possible.
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>>3473146
There's also the VIA Epia, it looks quite variable, but leaning towards the minimalist end often.

I think they're also prone to having S-video.
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>>3477031
There's a bit of decent information on these, but they do seem a bit away from SBCs, they do commonly use flash for storage but that's through a CFtoIDE adaptor. They tend to generally only require one power rail though...
http://www.parkytowers.me.uk/thin/wyse/9450xe/mboard.shtml
http://www.parkytowers.me.uk/thin/Igel/ud/ud3/M300C/win98.shtml
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One thing such a board might be great for would be hooking up a really odd display, driving it with the GPIO pins and maybe also the PRUs.

Of course, using a virtual boy's eyepieces unnecessarily would be just perverse, and I don't think anyone would want to use those projectors that they made specifically for SNESes for anything else. But something like unusual arcade monitors would call for a solution like this.
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I see someone has hatched a setup using a wii nunchuck for one of these, much like people have been doing with arduino type boards.

http://www.elinux.org/BeagleBoard_Trainer_Nunchuk
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>>3471448
Am I seeing this right, $260 for this? That's way too expensive for a little emubox. Either get a cheaper Android board, or make yourself a hobo build if you really need something with a bit of power.
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>>3478265
Yeah, about $240-ish for a relatively higher end ARM minicomputer with a ton of speciality chips.

Most of those chips are indeed available on simpler SBCs, whichever ones might actually be useful. The exception being the DSPs, from a line related to those used in the Ridge Racer machines. The not so obvious factor is what less-serious things those might be useful for.

This whole line has the second largest development community after Raspberry pi.
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>>3478265
>>3478325
you could build a brand new dual core x86 for that.
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>>3478440
Yeah, but you can't do hacky things with that, and all those novel parts on this can also be found elsewhere and could be added to new devices, except maybe the DSP, which I've presumed to be integrated into the SoC, but then there could be less weird devices with similar SoCs. And cheap x86s can get significantly louder.

With how much steam emulators on Raspberry pi seem to be picking up, a slightly more dedicated SBC for emulators would be a logical next step, though of course the most basically useful things for that would be SATA, VGA and component video - and beyond that the missing part of that equation would be what chips of these types here would be helpful - it's not a big scary all or nothing question, there's similar stuff sprinkled conservatively across other boards.

The x86 SoC are totally on the right track, obviously those kinds can do different gaming-friendly things thanks to x86 legacy.
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>>3473080
>>3478240
That sounds like it would really go together well, the pandaboard has an arduino component built in; those nunchuck adaptation hacks tend to be centered around arduinos.
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Bump, this is interesting.
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>>3478440
>you could build a brand new dual core x86 for that.

>>3480347
>Yeah, but you can't do hacky things with that
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>>3471448
PowerVR is worthless unless you're going to use Android. You're better off with a Raspberry Pi 3 or Odroid C2.
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>>3471448
$.03 has been credited to your account.
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>>3480347
Google VGA666. You have to do some soldering, but you can use VGA on the newer Raspberry Pi's with 40 GPIO pins.
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>>3482401
That does eat up more of the GPIO pins. And VGA expansions do not appear to function like that one consistently across the board, rather than simply converting the HDMI signal to VGA, which presumably adds lag. Even the Beaglebones specs include more GPIO pins.
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>>3482376
All the constant recommendation of Odroid all the time is rather out there.

I had mentioned analog video as something that's been appealing about the Beagle- line. Odroids are rather atypical in having pretty much have none of that. Same thing with SATA.

Banana Pi commonly have composite at least, and SATA, but I've heard a bit about quality issues with them some of the lime.

The original Orange Pi looked incredibly neat, having VGA *and* composite, and SATA, but it looks like it disappeared.

Most Cubieboards have SATA, and one has VGA.

Olinuxino A13 seems like a relatively cheap one with VGA.
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>>3482816
>All the constant recommendation of Odroid all the time is rather out there.
It's rather out there because the C2 is cheap and fast.

>I had mentioned analog video as something that's been appealing about the Beagle- line.
VGA666 mod for 40 pin Raspberry Pi

>Odroids are rather atypical in having pretty much have none of that. Same thing with SATA.
No, Odroid is rather typical. Allwinner SoC's are atypical. It is not common to find SATA or VGA / Composite support because these chips are primarily designed for cellphones. Banana Pi, Cubieboard, and Olimex use Allwinner SoC's. I do not believe you are able to boot from SATA on these either. They do use Mali GPU instead of PowerVR which is a plus.

Community Allwinner Documentation
http://linux-sunxi.org/Main_Page

Another thing you may want to consider when looking at these boards is that the Rasperry Pi VC4 GPU and Qualcomm Adreno have guys working on OpenGL 2.0 drivers as opposed to OpenGL ES like the rest of these. People have the PC version of Minecraft running on Raspberry Pi 3 and Quakes. Nvidia has OpenGL drivers as well but their boards are even more expensive than Beagle's.
https://cgit.freedesktop.org/mesa/mesa/log/?qt=grep&q=vc4
https://github.com/freedreno/freedreno/wiki
Thread posts: 30
Thread images: 7


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