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emulators can be retro too

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Thread replies: 210
Thread images: 40

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emulators can be retro too
>>
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this ran surprisingly well on genecyst
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Hay guise, what's going on in this thread??
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>>3448067
we are posting retro emulators and hopefully starting discussion soon
>>
>>3448009
What emulator offers less than 5~6ms input delay? Been reading that RetroArch is the emulator I'm looking for because of Hard GPU sync. What does that even mean?
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>>3448075
Errr, we are??
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>>3448075
Just before I found out about nesticle, I was itching to try using 2 game genies at once (my friend had one too).
>>
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And then I was never the same.
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>>3448075
Bow to the fecal-lord.
>>
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>>3448097
ZSNES but it's also shit in every other way
And it was initially released in 1997 so it's good for this thread

name one emulator with better snow
>pro-tip: you can't
>>
My first emulator was a very early build of Snes9X.
Unfortunately, I can't find any pics of the interface. I do remember its mouse cursor was the Final Fantasy pointing finger cursor, and most games had its set of glitches, when they were playable, that is.
>>
>>3448180
It lets you toggle sound and graphics channels! It has a few exclusive roms! It supported sidewinders and grip in dos.

Damn, zsnes on a CRT screen! Imagine that ... er wait, that's what I always used already!
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>>3448180
Top tier fire as well.
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>>3448180
If you want the snow and ZSNES interface with non-shit emulation, ZMZ caters to you.
>>
>>3448198
I remember using ZSNES to beat A Link to the Past by turning off the dark layer, so I didn't have to fuck around with lighting torches in Turtle Rock, or at least I could see where to aim the fire rod
>>
>>3448180
I still use that. Stay mad.
>>
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i miss the days of late 90s emulation
https://www.youtube.com/watch?v=wGkZf6n_VXM
...no i don't
>>
>>3448228
but... why tho
>>
>>3448198
>Damn, zsnes on a CRT screen!
got one and haven't tried it yet. gonna do that right away.
>>
Reminder that players using inaccurate emulators with CRT monitors in the late 90s/early 2000s had a far more authentic experience than modern gamers with cycle accurate emulators and LCD displays.
>>
>>3448257
b-b-but muh crt shaders!!
>>
>>3448257
Hmmm, I still have two CRT TVs and I think I know some people who have select CRT monitors, though I had only been to that specific UNIX discussion group once...
>>
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>>3448067
>>3448180
I wonder how well those would work on a vortex86...
>>
>>3448267
Anon, we use CRTs because of 0ms input delay. Anybody using a CRT because
>muh genuine experience
is doing it beyond wrong.

It's why some games were able to get away with shitty mechanics because being able to adapt to it was much easier compared to playing it on an LCD that no matter what you do it will always have 1ms of input delay.
>>
>>3448413
is input lag on lcds really noticeable to you guys?
>>
>>3448432
I play tons of beatmania, although at sub-8, and input delay can make the difference between whether you can FC a song or not; miss one note and you don't FC. With this in mind, I've been able to feel the difference while playing other genres both on my BenQ RL2460 and Philips 109B2.
>>
>>3448097
>>3448180
But what else has relatively low input delay besides that? I hear that Playstation's included emulation has particularly bad input delay, but what else is decent?

Is being made in assembly language, like many 68000 emulation libraries for x86, a good sign of that?

And is input delay absolute, like always being 5-6ms for zsnes, as long as the hardware is strong enough not to be dropping frames?
>>
>>3448234
Who programmed the sound, AtGames?
>>
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Even hardware emulation can be retro!
>>
>>3448413
>Anon, we use CRTs because of 0ms input delay
Also because retro consoles look like shit on LCDs and Plasmas.
>>
>>3448257
What about someone using a CRT monitor with a new cycle accurate emulator?
>>
>>3448009
>I'm having nostalgia about nesticle
Stop it
>>
>>3448483
This is ideal but if they are using a laptop's VGA out it must have a proper keyboard (no chiclet faggotry).
>>
>>3448518
>emulating retro games with a keyboard
>>
>>3448479
That thing massively makes you wish it could be made to just run it's own native code and have emulators compiled into *that*, to make use of the emulation-optimized design in that way.
>>
>>3448480
play on a 720p Plasma. you can literally see the giant pixels and it helps a ton with playing emulators and disabling all filters.
>>
>>3448234
I miss the ancient emulators guy. He hasn't made a vid in 2 years.
>>
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>>3448479
>The Crusoe is a family of x86-compatible microprocessors developed by Transmeta and introduced in 2000. Crusoe was notable for its method of achieving x86 compatibility. Instead of the instruction set architecture being implemented in hardware, or translated by specialized hardware, the Crusoe runs a software abstraction layer, or a virtual machine, known as the Code Morphing Software (CMS).
>A 700 MHz Crusoe ran x86 programs at the speed of a 500 MHz Pentium III x86 processor,[1] although the Crusoe processor was smaller and cheaper than the corresponding Intel processor.
>>
>>3449061
that's pretty rad
>>
Nesticle nostalgia thread?

>running under DOS
>flawless smooth gameplay on a 486
>using SNES pad replica with it (the one I got with PC version of Street Racer)
>built in romhacking utitilies
>editing the tiles as you're playing, dicks everywhere
>got a hundred roms from a friend
>including Jap exclusive like Samuraï Pizza Cats with a translation hack

All of this in 1998, holy shit. I didn't even have an internet connection yet.
>>
>>3449061
AMD has been considering licensing that for an ARM CPU, but I'm not sure how good it would be with something not optimized for such tasks.
>>
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>>3450205
Ahaha, I had forgotten about that. Best about screen in software as far as I'm concerned.
>>
I remember downloading ZSNES back in 2000 or 2001. It was the DOS version, and it came with the transparency layer disabled by default (I think). I tried playing Rockman & Forte on it, and the water was all black. I've fiddled with the configs a little and fixed it.
IIRC, the first ROMs I downloaded were Breath of Fire 2 and Final Fantasy 6 (III).

One thing of note is how ZSNES DOS ran amazingly in my K6-2 with 64 MB of RAM (!), while nowadays, I try to play the newest Snes9x in a PC with 2GB of RAM and it gets choppy once in a while.

One thing that always blew my mind was how you could emulate the PS1 at the same time you had the console. That was amazing to my 15 year old self.
>>
https://www.youtube.com/watch?v=2XwBj4m5PIs
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>>3450249
> Transparency layer disabled by default
It def did. I remember the first game I played on it was FFIV (II US) and the first cave you enter had a mist effect that without transparency was totally opaque.

> ZSNES DOS ran amazingly well
yep, something newfags have no appreciation for. Is it accurate? Nope. Did that matter on a 486? Nope. Just wanted the game to be playable.

> Emulating PS1 during it's generation
Yeah, that was fucking mind blowing. Used to rent out every game I could get my hands on just to rip them. Also used to install pirated copies of Bleem! for $$$ then sell burnt games. Had myself quite the little high school business.
>>
>>3450205
still baffles me that a bunch of edgy teenagers obsessed with poopoo jokes, the same people behind Time Slaughter, managed to create one of the best and most timeless emulators out there
>>
>>3450317
Or it was a promotional choice.
>>
>>3450287
>Nope. Did that matter on a 486?
On a 486? For me it ran at forty something fps, on a pentium 166. Even a dx4/120 seems weak. The only 486 that I'd expect it to run on would be a cyrix mediaGX.
>>
>>3450329
Gotta bust out those greasy overclocks
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>>3450338
DX4 to 150?
>>
>>3450287
>>3450338
Oh wait, that's the DOS version, I might have possibly run that, but I didn't run ZSNES in DOS.
>>
>>3450353
underage b&
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>>3448009
I emulate with nesticle on my 486 sometimes. I can get almost up to full-speed... have to add some frame-skip sometimes though...
>>
>>3450353
Wasn't the icon for it a literal ballsack as well?
>>
>>3448432
Console to lcd via rf, composite, or component? No, I don't notice it at all.

Emulator on computer to lcd via hdmi? A little bit, sometimes a lot.

Wii to lcd via component? Yes, but not always, slowdown is usually a bigger issue.

Dreamcast with nester dc? Fug.

The 2 games I test with are tetris starting on 10 and punch out. Everyone of those are still playable though, but time sensitive games are an issue. I beat the original Mega man with nester dc.
>>
>>3450353
Good B8 pal, I score it 10/10
>>
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You know, there's so many CPS1 emulators out there, there's gotta be some with low input lag! (maybe even CPS2?)
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>>3450357
Liquid nitrogen and VROOOOOOOOOM
>>
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>>3451307
M-maybe...
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>>3450287
I recall using ZSNES DOS on my 486 Packard Bell computer. I don't recall the rest of the specifications, but the thing ran at like 10fps with no sound because the computer didn't have a soundcard, but yeah, as a 12yo I couldn't care less because hey, free games. I particularly remember getting as far as Demon Wall on FF4 this way, it took me weeks. It blew my fucking mind when I got a modern Win98 computer a couple years later and reached the same point in days.

I also remember using Callus on this same computer and it somehow ran games much more faster than ZSnes, despite being a much more advanced system.
>>
any recs?
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>>3453158
murasame is like a more action oriented zelda, so try that but on the fds for rad sound effects and microphone kills
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>>3453141
>final fantasy
Well, that's an apt choice.

>Callus
Must be that assembly-optimized 68K library. Though zsnes was also famously done in assembler, though it did even have MMX optimizations, it must have for a baseline been optimized for 586s.
>>
>>3448228
>>3448180

I do too man. I just haven't bothered to learn about anything else to use. I'm like those old people who refuse to learn technology.
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>>3453341
just use snes9x
it has a normal gui that's easy to use
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>>3453342
or ZMZ, which is the ZSNES gui with a snes9x/bsnes core
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>>3448549
Couldn't it run native code already? There may not have been a lot of applications using it but I don't see why it wouldn't have been feasible since Code Morphing was already a VM for x86 software

Today Elbrus is keeping the idea of a VLIW processor with x86 compatibility alive (but only in Russia)
>>
>>3453158
what frontend?
>>
>>3450409
I remember my mom asking me why there were hairy balls on the desktop. I was young and naive so I thought it was a nose. Thanks Nesticle.
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>>3453362
OpenEmu
>>
>>3453383
kek
how did you explain it
>>
Edgyness aside, I do miss the days of custom GUI instead of stock sterile Windows menus. I know it's impractical and pointless, but it was charming.
>>
>>3453361
I do remember the prospect of running native code for the crusoe/efficion being slammed aside, with the claim that it would do no good.
>>
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Macfag memories anyone?
I used KiGB, iNES and SNES9x 1.39b on a G3 with Mac OS9. Also later on got familiar with Bannister's emus and was among the privileged few to try out Wonderswan emulation with sound. Also I think ViBE was the first VB emulator? Not sure.

I remember beating Kirby's Dreamland 3 and playing a lot of "Megaman 9" back then. I was a dumbass and didn't know how to resume emulation if accidentally hit ESC or clicked the mouse. Also I didn't know save states existed until much much later.

>Dad leaves for work early
>Get on his computer in my Bahamas
>Open up Harvest_Moon.smc
>Play it until he gets home
>Comfy Saturdays I tell ya
>>
>>3449785

How can you forget:

The icon was, in fact, a set of dangly testicles
>>
>>3448432

I only really notice it in games that I play a lot where timing is especially important. Melee is an example of where I can really feel the difference. Most other games, though, are forgiving enough to where I don't really notice it, or at least can easily compensate for it.
>>
>>3454286
I've never really noticed it even in games where timing is important.
I've been playing Rhythm Tengoku, and have had no trouble getting medals.
>>
>>3453787
Was iNES always better than Nesticle?
>>
>>3454294
added lag/delay has to be a frame or two to be detectable to a veteran. all the people going on about how a millisecond is ruining their experience are full of it.
>>
>>3450205
Accurate emulation and good speed will come to you only if you reply "Thanks Shitman!" in this thread.
>>
>>3455390
Thanks Shitman!
>>
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>>3450317
>best
>>
Edgy dismembered hand always annoyed me.

Like even when I was the target age to find that amusing. "Grow up, whoever did this. Just make a proper UI."
>>
>>3448220
Did they fix the audio crackle bug yet? That's the one thing stopping me from using this emulator
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>>3454553
Nesticle was never available for Mac so no idea
>>
>>3448009
I kinda miss Nesticle. Was my first emulator and what got me into graphics hacking.
When my pc died and got a new one I was dissapointed that it can't run it.
>>
https://mobile.twitter.com/EthanJamesPetty/

Hellbent Deathspew is still around.
>>
>>3448257
I had to do that for the longest time actually, since I only ever had windows XP and CRT monitors for years.
>>
>>3453158
Druaga and Murasame are great.
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>>3455547
>uses zsnes
>cares about audio
>>
>>3455969
Hey, it lets remove sound channels! If you have a bunch of friends over, you could do accapella karaoke and whistle and beatbox half the tunes!
>>
>>3450287
>Did that matter on a 486?
Yup. Severely inaccurate games were trash to play.
>>
>>3455547
Just use a decent emulator instead
>>
>>3448293
>>3453141
>>3450287
Hmmm, would ZSNES work decently on a **300 mhz 486**??
https://www.youtube.com/watch?v=shlirczvcwg
http[Error: Our system thinks your post is spam]://shop.[Please reformat and try again.]dmp.com[Error: Our system STILL thinks your post is spam].tw/INT/products/28
Hmmm?
>>
>>3453787
>KiGB
Oh fuck i beat kirby on that emulator, the sound was fucking shit
>>
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People talking about getting decent frames with SNES emulators on a 486 when I had a Pentium 3 Win98 machine and got low frame rates.
>>
>>3456385
see >>3450329
>>
Just got a decent budget smartphone. What's the ideal SNES emulator for it? Sega CD?
>>
>>3457329
see what's on ra
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>>3457332
Ra?
>>
>>3457408
retroarch
it's a frontend for emulators
all the cool kids use it
>>
>>3448228
Not mad, just disappointed.
>>
>>3457329
res ponse ... ti..me
>>
>>3448159
My nigga
>>
>>3448097
Download Lakka and put it on a flash drive
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>>3456320
lmao yeah
I remember playing Super Mario Land 2 on it and swimming in the turtle zone goop made a fucking terrible sound
>>
>>3457954
I have a spare 500HDD@7200RPM that I have not touched so gonna use that instead. Thanks for the suggestion though.
>>
>>3457954
by the way, I noticed it ask you which device you're going to use. Is there one of those boxes that uses VGA? asking fuck HDMI.
>>
>>3459303
I know the Raspberry Pi has both HDMI and composite out but I don't know about the other ones
>>
>>3459303
You can get an active HDMI to VGA converter for a Pi, not sure how well it works. I have one laying around but have never actually tried it on the pi to my CRT to achieve 480p and lower resolutions for emulation. Mostly just use it for attaching my HDMI consoles to a Hitachi projector so I don't have to fiddle with component, as the adapter has line out on it for speaker usage as well.
>>
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>>3448180
>2004
>discovered emulation and snagged old snes roms for the nostalgia of my early childhood
>now
>even with a snes and physical copies of the games i love, i've started running through them in zsnes for the nostalgia of 2005 itself
jesus christ i'm old
>>
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>>3459303
Only one I can think of is cubietruck, but that supports quite a bit of stuff, like eSATA. That suggests that the mali400 GPU or at least the Allwinner A20 SoC has VGA connectibility, but it doesn't appear widely used.
>>
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>>3459303 >>3460006
This really belongs in another thread...

>>3460048

(There's also the VIA APC, but it's weak, it doesn't even have GPIO connectors)
>>
>>3460006
But it's crucial to avoid the Cubietruck Plus / Cubieboard 5. It has a crazy octa core, and a beefy powerVR GPU, which are quite useless for an emulation system anyway.

But it has no VGA port.
>>
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No Neoragex? That EMU was basically a miracle in the late 90s early 2000s-fast Neo Geo emulation thanks to being written in assembly. It's the greatest retro emulator.
>>
>>3461319
no$emus were done in pure assembly too right?
>>
>>3448009
>inb4 /vr dick measuring contest
>>
>no one posted about playing pokemon gen1 linked on the same computer using nogmb
>>
>>3448234
in nesticle's case, i don't think it can be blamed on age. i don't think it was ever a particularly well-programed emu. aside from sound, zsnes was doing much better around the same time
>>
>>3448009
Holy shit, stupid fucking 1995 baby here. My uncle after he graduated college gave me his old desktop. It had this emulator with 100+ nes games on it. Back then I was stupid and had no idea what it was, i just thought he had found CD rom versions of all the old games.
>>
>>3462271
cool uncle
>>
>>3448234
hmm, why do the colors look better than my current emulator?
>>
>>3463063
change the palette to rgb
>>
>>3450205
Thanks Shitman!
>>
>>3455390
Thanks Shitman!
>>
http://bloodlust.zophar.net/NESticle/nes.html
>>
>>3464680
It's pretty cool to go through the versions in order, seeing how they each improved.
x.xx is still completely usable (not that you would want to use it with better alternatives around)
>>
>>3448009
>>3448075
>the dismembered hand
Made me cringe so hard back then, still does
>>
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>that fucked up wind sound effect on FF6 and Chrono Trigger when you played on an old emulator
>>
>>3465695
what is cringe-worthy about the hand? its endearing
>>
>>3465712
https://www.youtube.com/watch?v=ynjERjWIOmY
>>
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>>3465717
Holy shit.

I want someone to make a vaporwave track with that noise.
>>
>>3465715
It's overly edgy
>>
>>3465717

what the fuck

>>3465729

its like a fake halloween prop anon, dont hate
>>
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90's fag reporting in

I remember hearing about this shit in high school. One of my friends explained emulation to me. I nearly shit my pants. Because although I had a Playstation, I still played my Snes/Sega. So instead of buying games for $2 at Funcoland, I could just DL them live off the internet. This blew my fucking mind in half. I got on my HP Pavillion A820, dialed up the internet (Prodigy) and hit up Zophars Domain. First went to Nesticle. I worked like a fucking charm. Ran in dos mode. Zsnes, and Genesyst were fucking godsends. Emusa dot net was my site, they had every game on deck. Good times. And I remember playing online a few years later in some Tecmo Bowl tournament. On Nesticle. Thanks for the nostalgia boner.
>>
>>3465715
Its columbine style tryhard garbage.
Maybe I dont wanna see a bloody stump when im playing kirby
>>
When will someone creat a ZMZ style thing for Nesticle/Genecyst?
>>
>>3465717
Anybody remember how bizarre the sound effects sounded in many capcom games like Aladdin and specially Demon's Crest on older versions of ZSNES?
>>
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>Poorfag as a kid
>Was given an NES with over a dozen games but dad threw them all out because he couldn't figure out how to get it working
>Really want to play megaman so do a search for megaman on our win95 PC (Can't remember the specs)
>Find megaman.nes and after trial and error get Nesticle
>Playing console games on my PC holy shit
>Accidentally hitting the speedup button playing Final Fantasy and not knowing how to shut it off
>Playing Final Fantasy 2 and accidentally switching Guy to back row
>ZSNES' transparency issue that was mentioned above making the overworld in E.V.O. extremely difficult to navigate but thinking that was how the real game was since I never owned it, same with Mega Man X's water stage
>Playing for years and years without knowing about save states but finding out about it when my uncle uses the computer and uses it to save my Earthbound progress
>Going on Cult of Kefka for roms
>Playing Garou: Mark of the Wolves on NeorageX that a Korean exchange student brings with him and getting my mind blown that it ran games like that at all

The amount of emulation memories I have flooding back right now is staggering.
>>
>>3465965
>Was given an NES with over a dozen games but dad threw them all out because he couldn't figure out how to get it working
>Accidentally hitting the speedup button playing Final Fantasy and not knowing how to shut it off
>ZSNES' transparency issue that was mentioned above making the overworld in E.V.O. extremely difficult to navigate but thinking that was how the real game was since I never owned it, same with Mega Man X's water stage
>Playing for years and years without knowing about save states but finding out about it when my uncle uses the computer and uses it to save my Earthbound progress

You come from a family of morons and will pass that torch on to your offspring. No offense.
>>
>>3465965
>Was given an NES with over a dozen games but dad threw them all out because he couldn't figure out how to get it working
wtf
>>
>>3465712

ayy
https://www.youtube.com/watch?v=jDlnEDoaLos
>>
>>3448009
Hitting me in MUh feels
>>
>>3465980
>>3465981
None taken, but to be clear I was a kid when these things happened. Wasn't exactly the brightest at that point.

The issue with the NES was just a bad pin connector, but dad was the type of guy that tried to fix something for an hour max and if he couldn't, then he just tossed it out. As to why he tossed the games out with it, I have no idea. Probably an anger moment.
>>
>>3465965
>cult of kefka
fuck
>anglefire sites
double fuk
>>
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I just don't get it, all you people going nuts about nintendo's two old consoles. Sometimes genesis.

I mean sure, I gave that a spin. Okay, a very extended spin, I played Dragon Warrior 2 until I was pretty much getting a migraine or something.

But, still, you people totally squandered!
>>
>>3465965
>ZSNES' transparency issue that was mentioned above making the overworld in E.V.O. extremely difficult to navigate but thinking that was how the real game was since I never owned it, same with Mega Man X's water stage

I had the same problem. Luckily I stumbled upon the keys to toggle layers and it made E.V.O. playable.

Poorfag as a kid, too, so I relate to that elation when I first saw ZSNES.
>>
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But continuing with the nintendo pattern, and the thing about unexpectedly smooth emulators... I know UltraHLE was super impressive because it milked a compiled-code loophole, though I never ran it because it used glide, and I had a Riva TNT at the time.
>>
>>3467216
DQ2 is a kind of weird really hard game in the series. IMO DQ3 is the best.
>>
>>3448180
this emulator used to piss me off so bad and i don't remember why.
>>
>>3467975
because it sucked
even back then snes9x was better
>>
Don't want to start my own thread, so I'll just ask it here:
I case any of you emulate older consoles on your phones - what do you use for what?
>>
>>3467991
PPSSPP for PSP
DraStic for DS
ePSXe for PS1
RetroArch for everything else
>>
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>>3451307
oh god.
is there any more?
i only found this
>>
>>3468006
How good is Drastic? Is it worth the money? How bad are the touchscreen controls compared to PPSSPP?
>>
>>3468019
DraStic is very fast. It'll run on pretty much anything. Touch screen controls are about as good as any other Android emu, I haven't tried PPSSPP on Android yet though.
>>
>>3448180
I thought ZSNES was perfect until I used other emulators.
>>
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>>3467902
Hard? You want hard?

Not that I cared, I got bored of DQ2 5/6 of the way through. And I got bored of DQ3 1/3 of the way through! But it was a blast to be able to follow up after having played the first one on my actual NES.

But then better emulation came along, even on Lunix!
>>
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Ahh, I remember still having used ZSNES on Suse Linux. It didn't actually have a version for it, but I just plopped the .rpm made for Mandrake onto it. It didn't even break anything!

One game I played was super pang, though I never even saw pang on a console before that, though it was like the first game I saw arriving in the bloated city.
>>
>first game I saw, pang or super pang
Or maybe that was Saint Dragon or something much like it, I remember the attract mode did have the rider jumping off the dragon and start fleeing around shooting.

Either way, those two were the only ones I saw on that machine.

Then I saw SF2, and of course I played that on Callus, and SFA - the CPS changer version.
>>
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>Well it's the last day of 1999, lets hope we can get CPS-2 emulated in 2000.
>All of us here at CPS2Shock want to wish you a great new year and say, party Party PARTY!

Kawaks ... not retro ...
>>
>>3455390
Thanks Shitman!

(Plz n64 emulation)
>>
>>3468431
dreamcast ples
>>
>>3465717
the opening theme actually sounds kinda cool. like it's a different arrangement.
>>
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>>3461319
Once more: NEO GEO. NES, SNES,...etc. are toys next to this beast, therefore it's classic emulator beats them all by default. NEO GEO and it's first legendary emu Neogragex shall therefore be venerated, amen.

The "console wars" of snes vs genesis are irrelevant when the almighty NEO-GEO crushed both in terms of sprite pushing/scaling, parallax drenched, MAX 330 MEGA PRO-GEAR SPEC tyranny.
>>
>>3469117
This thread isn't about consoles or console wars, it's about emulators. And the NeoGeo wasn't a console, it was an arcade machine that was simply sold to a few other people as well, like Capcom's CPS changer.
>>
>>3469130
The AES was, in fact, a console widely available at stores like Electronics Boutique and Babbage's back in the day, unlike that Capcom device. Sure it was arcade hardware but it was also a home console-a match between it and purpose built home machines is totally unfair but it was still a console. AES games also had specific modes enabled only on the home console.
>>
>>3463063
Because Nesticle is HOT FIRE, SON!
>>
>>3465729
It's overly late '90s, I'll give you that.
>>
>>3465794
My experience was very similar.
In Eighth grade, my friend hipped me to emulation. My desktop was super old and ran next to nothing. Much of this was due to the hard drive having no more than 45mb available at one time. I had an n64 at the time, but had also kept my old systems up.
Now I could use floppies to bring games home from his house (didn't have internet at home). Not to mention, I didn't have to delete a game just to install another one when I got bored.
We used Nesticle and had a lot of fun with the palette editor. Fuck, I miss those days. Nostalgia bomb at 1:15am.
>>
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>>3469140
Capcom didn't need to repackage their arcade systems so eagerly because they actually made very solid ports a decent portion of the time. Neo geo wasn't consistently selling as a home device either.

And we're back to the issue that this is about emulators, so your one fancy device doesn't change it just being a small chunck of mame.
>>
>>3453787
bannister was such a dick, charging money to unlock the features in his ports of open source emulators
>>
>>3468009
There damn well should be, Raine at least feels totally like a gal's name.
>>
>>3469378
Hell yeah. I remember sending him a few e-mails and he was always super anal about everything. Total douche.
He hasn't updated anything in years though. Maybe he's dead?
>>
>>3469241
>so your one fancy device doesn't change it just being a small chunck of mame.
You forget that we are speaking in the context of retro, historical, emulators. The purpose build Neo Geo emulator from the 90s, Neoragex, did one thing and that was to run Neo games quite fast because of it's ASM code. Back in the 90s-early 2000's, running Neo games full speed on mame was near impossible with the processors of the day. Meanwhile, Neoragex ran playable, fast games. I was there, and this was stunning at the time.
>>
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>>3470204
>You forget that we are speaking in the context of retro, historical, emulators
Nope, you're imaging stuff. You gotta read kinda carefully into the post you were replying to...
>>Capcom...
There were plenty of CPS emulators. There's gobs of those 68000 emulation libraries, I'm perplexed why there need to be so many of them in x86 assembler, but whatever.

But keep telling yourself that with having eagerly following these kinds of magazines or whatever that you had managed to discover extreme hacker brilliance that plebs that just stumbled into arcades a few times could never have dreamed of.
>>
>>3465965
>Cult of Kefka
Now you've taken me back about 15 years ago anon, better than a rom.
>>
>>3469223
Try mid 90s. Warcraft II had a dismembered orc hand as its main cursor, unless you played the human campaign. Carmageddon definitely dialed it up a notch a couple years later with the huge dripping dismembered hand it used in its menus. It would drip more blood the more you clicked and you could even send it flying across the screen. Why did Carma 2 have to ditch all the little details that made the original so great?
>>
>>3453787
I remember playing some PS1 games on my iMac G3
>>
>>3465695
>>3465729
No one cared about the edge back then. Probably because post-ironic hipsters weren't invented yet.
>>
>>3466236
>>3472716
I don't know why I never thought to bring up Cult of Kefka on here before. I've tried to find other people online in other retro communities and no one had ever heard of it. I'd love to see a screenshot of the old site.
>>
>>3448031
I wonder if i still have that Bleemcast! disk? goddamn, if that wasnt the most exciting thing, back in the day. I played Metal Gear Solid on my Dreamcast. never bothered with using my Playstation. I remember drooling, daily, over those promo shots of Final Fantasy 9 on Bleemcast... I wonder if it ever got leaked onto the internet?
>>
If I want to get into PC 98 emulation, would it be best to go about making a dedicated machine for it, and getting a CRT monitor? How do I go about picking a good monitor for this?

Any tips?
>>
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This stuff was magic back then.
>>
>>3474219
If you want a CRT monitor specifically for PC-98, get one of those 16:10 monitors like the Sony FW900. Set it to 56Hz for 9801 and 70Hz for 9821 games. It would obviously also work for the 8bit trinity.
Not sure why you'd want a dedicated system for it though. You don't even need a Japanese keyboard that badly.
>>
>>3448180
>running Ubuntu back around 2010, trying out the magical world of babby's first Linux
>also had my Wii hacked
>try ZSNES with Earthbound, sound is rather off
>runs just fine with Snes9x on the Wii, also have a classic controller and a CRT so I use that
>figure my computer was just shit or something

ZSNES has a comfy interface, I'll give you that much.
>>
>>3474835
I remember using ZSNES to play Contra and VBA to play Mother 3. Not even as old as most of you. Kids will always pick those because they're established as good, even if they suck dick compared to the newer emulators, and kids suck at research so they pick the first thing they see.
>>
>>3450317
Great lord...

the dudes that made such an horrendous fighting games were actually the motherfucking PRECURSORS OF THE ENTIRE EMULATION SCENE!?

live and learn...

live and learn indeed...
>>
>>3474367
i remember the times i had with our old PC, having to wait at least 30min per rom...
>>
>>3448228
Zsnes is the emulator of our hearts...

But you just can't hit those small flying turtles in secret of mana.... some how the hit detection is totally off on Zsnes.

In Snes9x it's the total oposit.

Someone else experienced that?

Did no one else ever play through secret of mana on Zsnes ?
>>
>>3474984
hit detection in SoM is really freaking wonky even on a console so i never noticed
>>
>>3448067
I loooved raine back in the day.
>>
>>3459980
fellow oldfag can relate
>>
>>3475052
I found Raine awesome for a long time. Back in the day, alongside ZSNES, for sure. And alongside 32x and CPS2 emulators.

And then later I was weirded out that it was able to run CPS roms too. Which turned out quite nice on Linux, with somewhat less emulator choices, though I was slightly peeved by lack of macros.
>>
>>3474975
I remember it too! The bigger Neo roms like Blazing Star took an eternity to load, since RAM was still fucking expensive at the turn of the millennium and NeoRagex without memory sufficient to hold the whole game loads slooow (NRX loads are instant on a modern system packed with memory).
>>
>tfw macfag
>never ever could even use zsnes
>the only options are SNES9x 1.39 on my Mac OS 8.6 or some shit called Silhouette (01/01/98) or VSWC (04/14/97)
>use snes9x
>never have any problems with it, beat Kirby's Dream Land 3 as my first Kirby game
>>
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What about emulators on retro systems?
https://www.youtube.com/watch?v=IHTi57sJaHY
Yes this is real
I have no idea why
>>
>>3474367
Man, I was glues to this back then. I never knew how great KoF was...
>>
>>3477871
On retro hardware, you say?
http://www.ebay.com/itm/Box-of-20-NEW-VIA-Technologies-EPIA-5000AW-Mini-ITX-Motherboard-533-mhz-/131916701209?hash=item1eb6d91e19:g:gWcAAOSwxp9W8ChF
I don't know, seems like a waste, more tempting for some plain old LAN parties and such.
>>
>>3474367
>>3461319
Sad how few information you can find about that emulator. Except Brazilian hacks which made the emulator run on more modern systems, all I could find was the archived original website.
>>
Anyone know where I can find old versions of ZSNES? The downloads on Zophar are broken.
>>
>>3477871
Will they ever bring VB games to the 3DS virtual console? I know they would sell.
>>
>>3481876
They have four color TVs now. If they added violet, they could make virtual boy games work pretty well with those bicoloured glasses.

Even with red and yellow, they'd look somewhat truer to their original versions, though the glasses might not work so well. A bigger issue would be the rarity of 4 color TVs. And that they didn't get enough virtual boy games made to make it worthwhile.
>>
>>3481890
I'm saying it would make sense with the stereoscopic display of the portable 3DS. I don't think I'd want to play VB games on a TV.
>>
>>3479878
The Zsnes site has them. Last time I checked that is
>>
>>3481979
Oldest I can get from there is 1.20
>>
>>3448220
Too bad ZMZ has even worse syncing than ZSNES.
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