Hey /vr/, remember when trolling was real?
Recently in Argentina we had an unofficial revival of Hugo with the original host of the TV show from the 90s
https://www.youtube.com/watch?v=Fiev0ilYaZ4
>>3447035
> No kids
> Witch is hot
Is that like a prequel or something?
Man, Hugo was such a staple of mid-90's Latin America.
I don't know a single sudaca who doesn't have at least one memory of it airing in that time frame.
>>3447089
Well, I thought she's been hot usually.
>>3447040
What the hell, why does the game they're playing move like molasses?
>>3447093
>Man, Hugo was such a staple of mid-90's Latin America.
It was extremely popular in TV phone-in games too.
I don't know how or why, but literally everyone recognizes that little krampus, even though it never aired in any form over here - and this was true even before the Internet was commonplace.
>>3447140
It was to be con-trolled via analog phone, with all the lag, on live TV.
>>3447163
That sounds like a horrible way to play what looks like an abysmally bad game. I feel bad for yall. Never heard about this before and wish I could forget it already.
I'm kinda surprised there were no replies from Europe.
>those poor bastards who had to play the overly complex cave exploring game that used almost the entire phone instead of one of the countless simple ones with only three buttons
>>3447273
Hungary here. I watched it sometimes on a Croatian (?) channel.
This is what we had instead of Hugo: https://www.youtube.com/watch?v=1wF-XbmnVGc
I fucking hate those Hugo games. They are absolute shit.
>>3447952
Club Nintendo was in Hungary?
So what's going on, it's SMB being played with the phone keys?
>>3448021
I am even more amused that there was actual Nintendo in poor post-Socialist country.
>>3447952
Also Hungarian, I saw him in the very early 90s on some of the german channels (RTL, Pro7, etc).
That was such a great time, tuned in our satellite to Cartoon Network, the channel pretty much just started then, was airing Looney Tunes, Hanna Barbera, and Popeye all the time. Pretty much learnt English from those.
>>3448021
>it's SMB being played with the phone keys?
Yup. The only problem was that back then, most of the country still used rotary dial phones.
>Club Nintendo was in Hungary?
We had no Club Nintendo but Nintendo still had a relatively strong presence here.
>>3447273
We had it here too but I didn't watch it that much as a kid because it was kinda crap.
https://www.youtube.com/watch?v=Y7EpznT57lI
>that input lag
>>3448143
That's impressive. Hugo kind of works because it's an on-rails game that only reacts when you press a key, kinda like a quick time event, but Mario needs constant press of the directional, and double input for running and jumping.
>>3448170
I think they installed a special phone in your home if you were chosen to play in the show.
>>3448221
That's quite fancy.
Any pics of said phone?
>>3448170
There was a show in France where you had to play Super Mario World using your phone keys. I think they made it so you were moving automatically in a direction and only had to jump. People could also play Virtua Racing that way. Sadly I can't find any video footage of it.
>>3448248
Do you think it was maybe a person playing it behind cameras, and reacting according the keys pressed, or it was an actual software adapted to be played by phone inputs? I kind of wonder how it actually worked. I don't think they were using SNES emulators back then, were they?
And which version of Virtua Racing?
>>3448256
>Do you think it was maybe a person playing it behind cameras, and reacting according the keys pressed, or it was an actual software adapted to be played by phone inputs? I kind of wonder how it actually worked. I don't think they were using SNES emulators back then, were they?
I really doubt someone was pushing the keys physically. They probably had some hardware that could translate phone signal into command inputs.
>And which version of Virtua Racing?
That was 20 years ago so I'm not sure, but as far as I remember it was running like dog shit so probably the Megadrive version.
>>3448231
Sorry, all I can find is the game's control layout:
4- left
6- right
3- jump
1- run
I remember thinking kids on the phone were fucking stupid and awful at video games at the time. Then I grew up and now I understand that they were playing with perhaps like 5 seconds of lag.
The concept is still pretty fucking good and could be done correctly today.
>>3448481
>The concept is still pretty fucking good and could be done correctly today.
except it would probably be just a smartphone app instead of dial tones
Bump from Sweden. Always wanted to play this, but my parents were cheapskates. Thinking back, maybe it's best I never did because of lag.
I had the PC version of the game later on I remember. I wonder where the CD has gone to now...
>>3448095
Imagine someone learning Hungarian with The Flintstones dub that rhymes every episode like Seuss.
bump for interest on the strange technology behind phone-gaming in the 90s.
Maybe it was really magic?
>>3448143
Oh man I have that.
>>3447273
Portuguesefag here
https://www.youtube.com/watch?v=z34py8NpFD4
Ireland here, we had Hugo on tv as well. it was on the Irish-only channel.
>>3448163
What hardware was this running on? It looks crazy good for 1992. All that sprite rotation and zooming and pseudo 3d.
I'm going to assume Amiga, but it looks a bit too good for OCS and it is too soon to run on AGA.
>>3450585
Never mind, it was indeed Amiga:
https://www.youtube.com/watch?v=O0ec1cPNxKg
I guess by 1992 they knew the hardware well enough to do all that huge scaling, and the extremely limited game design allows for more complex effects.
Here in Poland Hugo was still running as far as 2009. Pretty crazy. I remember it being very popular, but it also started out much later than in other countries, like in 2000.
>>3448275
>They probably had some hardware that could translate phone signal into command inputs.
I remember one of the guys doing the Hungarian play-Mario-through-a-phone shows mentioned it that they indeed had some hardware that did just that.
I know you could play the NES Super Mario Bros through the phone that way; but I also recall seeing the dolphin levels from Super Mario World in one of the shows - that may have been just my imagination however.
For SMB the goal was to get the most points in a time limit, so what most people did was to use the first koopa trooper to knock out the 4 goombas in a row, then let it kill you on the rebound. Then repeat on your next life.
>>3450003
>Imagine someone learning Hungarian with The Flintstones dub that rhymes every episode like Seuss.
I don't think that would be possible, our language is too complex, and those Flintstones dubs had something like a 2:1 rhyme to word ratio on average. Dr. Seuss is a close approximation, but it's nowhere near as complex.
>>3447093
Not in Mexico.
I grew up in the 90s and never heard of this "thing" until the internet.