[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Where did the meme that ZX Spectrum and Amiga have good

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 330
Thread images: 30

File: 1470861442435.jpg (184KB, 1000x1200px) Image search: [Google]
1470861442435.jpg
184KB, 1000x1200px
Where did the meme that ZX Spectrum and Amiga have good games come from?
>>
>>3426492
Was there Eve such a meme? They never had any good games...
>>
ZX got them epic Rareware games tho...
>>
File: castlev.png (16KB, 536x408px) Image search: [Google]
castlev.png
16KB, 536x408px
>>3426492
Superior Spectrum Castlevania coming through.
>>
>>3426502
>Yeropoor shit game company
>Epic
>>
File: 1471025541493.jpg (33KB, 512x384px) Image search: [Google]
1471025541493.jpg
33KB, 512x384px
>Like the Amiga has even a chance
>>
File: Jetpac.gif (2KB, 256x192px) Image search: [Google]
Jetpac.gif
2KB, 256x192px
>>3426509
It's bloody on now chap.
>>
File: bait.png (178KB, 400x267px) Image search: [Google]
bait.png
178KB, 400x267px
>>3426518
>>
>>3426526

This whole thread is bait, retard.

The only good Amiga games are Thalion Software games.

/thread
>>
>>3426527
>Thalion Software
literally whom
>>
>>3426492
The fact that they have good games?

Amiga is the home of Cannon Fodder, Alien Breed, Lemmings, Chaos Engine, Sensible Soccer, Stunt Car Racer, Superfrog, Digital Illusions' pinball sims etc.
>>
>>3426524
>JizzWank
Want a real platformer get a SNES.

/thread
>>
File: qAcz6is.gif (464KB, 245x200px) Image search: [Google]
qAcz6is.gif
464KB, 245x200px
>>3426527
>Thalion
>>
>>3426527
>Thalion Software games.
>not Team17
>not games like Slam Tilt
>Thalion Software
>butthurt piracy cucked faggots
>>
>>3426526
>better sound
>more colors
>bigger medium size
>hurrrrrr must be baaaait
>>
>>3426536
>>3426530

Look them up, kids.

>>3426537
>>3426534

>multiplats and fucking pinball games

Nothing wrong with Pinball games and Slam Tilt is the tits, but come on.

>butthurt piracy cucked faggots

Are you implying piracy isn't a vital part of Amiga folklore? This is not console land.
>>
>>3426541
Two completely different systems - one is a micro computer, the other is a dedicated games machine.

Released 5 years apart (in todays world thats a generation apart).

Yes it's bait you fucking mongoloid.
>>
>>3426534
Almost all of these have an SNES port, where non-existent loading times, many buttons directly on the controller, and no suffering from disk errors, viruses etc. usually made more than up for any porting compromises. If Superfrog was ported it would be another Bubsy the Bobcat tier platformer the SNES was already crowded with, so no wonder nobody even saw the point to port it.
>>
>>3426551
>Multiplats

All those games started on the Amiga and were ported later. The Amiga versions were almost always the superior versions.
>>
STOP POSTING HATE THREADS

/vr/ is not a place for hate but discussion of retro games
fanboy fight threads are not cool, stop comparing systems of different decades

Thread purged.
>>
>>3426578
>Implying the best version of Cannon Fodder isn't the one for Acorn Archimedes
>>
>>3426586
It shutters on the Archimedes
>>
>>3426578

>implying the best version of Lemmings isn't the one on DOS
>>
>>3426592
Topkek
>>
>>3426578
>implying the best version of Worms isn't the one for DOS
>>
>>3426586
>>3426592
>>3426598
>implying I have ever played the Amiga versions and only played the versions stated
>>
>>3426584
>STOP POSTING HATE THREADS
Figuring out why Europoors liked these things isn't hateful.

>Thread purged.
You wish, fag. This isn't Reddit.
>>
>>3426584
OP here, fuck off.

I don't even own the systems, I just want to see what shit people come up with.
>>
>>3426737
You cloned a bait thread which had just autosaged into oblivion due to replies having exceeded bump limit.
>>
>>3426745
Did I? Not my fault my other thread hit bump limit.
>>
>>3426745
Pretty sure reposts aren't against the rules, mate.
>>
>>3426745
>>3426584
>>3426561
butthurt spectrum and amiga fags crying because they know they don't have anything
>>
>>3426530
>>Thalion Software
>literally whom

Are you for real?
Is that clown for real?!
Thalion Software were the kings of Amiga video games. Look up their titles, especially Lionheart. The level of detail is amazing.
>>
>>3427023
It's pretty but shit
>>
>>3427038
Kinda like Actraiser 2 on SNES (gorgeous visuals, but clunky and badly balanced gameplay)?
>>
>>3427038
Amber games are one of the best rpgs on the Amiga. It was supposed to be a trilogy but they were never able to make the third one and Albion on the PC is a spiritual successor. Lionheart is a very good platformer too.
>>
>>3426506
When was this released
>>
>>3426506
>those lsd trip colors
>>
File: badnews.gif (588KB, 630x478px) Image search: [Google]
badnews.gif
588KB, 630x478px
>making this thread AGAIN

>Rare's games on the Spectrum were good!
>No they weren't!
>The Amiga was more powerful than the SNES!
>No it wasn't!
>The Amiga's library was great!
>The Amiga's library was shit!
>>
>>3427163
This.
If it wasn't for Spectrum, Rare wouldn't have been formed. They also had stellar games on the computer that were pushing the limits of what you could do at the time.
Why are we comparing a system that was released in 1985 to the one that came out in 1990?
Amiga had stellar games that people unfamiliar with the system neglect.

What's there to discuss really?
>>
>>3427180
>Why are we comparing a system that was released in 1985 to the one that came out in 1990?
Nobody is comparing the SNES to the A1000 from 1985, that's silly. If anything, it's comparable to the A500+ or A600 (ECS chipset + at least 1MiB or RAM built-in). 1990-1994 Amiga games is what was being ported to the SNES.
>>
>>3427192
You're still comparing a chipset that came out in '85, why not AGA, it was out in '92, much closer to the SNES.
Oh wait, that would be unfair to the SNES.
>>
>>3427223
OCS came with the original 1985 A1000. ECS came out in 1990. AGA might be be comparable to an SNES supported by powerful addon chips such as the GSU-1/2 or SA-1.
>>
>>3427234
ECS added so little, the chipset didn't change at all, only two chips were modified a little to support more screen modes and RAM.
Most hated "upgrade" in the history.
>>
>>3427247
You're mostly right, the chipset upgrade in itself isn't very significant. Stressing ECS as opposed to OCS is more symbolic as it points out that we're talking about an Amiga from 1990 rather than 1985, i.e. having at least 1MiB of RAM which virtually all good post-1990 games required (the SNES doesn't need much RAM as data is mostly read from directly from ROM with latencies absolutely negligible as compared to the Amiga's buffering from floppy into RAM).
>>
>>3427132
It's an unofficial remake of Simon's Quest. And much better to be honest.

Pretty sure it was only developed a few years ago.
>>
>>3426518
>SNES
>CD quality music and 3D polygonal graphics
Pick one.
>>
>>3427283
The CD quality music thing is an error, but so it is as far as the Amiga is concerned (Paula isn't capable of 16-bit sampling at 44.1kHz either). 3D polygonal graphics is possible on the SNES with special chips such as the GSU.
>>
>>3427293
>Paula isn't capable of 16-bit sampling at 44.1kHz either
Yeah, sadly it's only capable of 14-bit 48kHz
>>
>>3427283
>CD quality music
https://www.youtube.com/watch?v=_n_uDsdPh8E

>3D polygonal graphics
SuperFX chip.
>>
>>3427335
>CD quality music
And that's pretty much all it can do while it's doing that...
>>
File: Fate_-_Gates_of_Dawn.png (15KB, 640x420px) Image search: [Google]
Fate_-_Gates_of_Dawn.png
15KB, 640x420px
>>3426492
Why is /vr/ full of consolefags and platform war retards?
>>
>>3427354
Because videogames attract the most insufferable cunts around.
>>
>>3427376
Games are something innocent and something to be enjoyed, yet people who like them are mostly the biggest a-holes.
>>
>>3427354
Because consoles were the systems of choice in the US in the 80s and 90s.
>>
>>3427398
Explains the SNES fanboys and their average level of intelligence, which seems not very high
>>
>>3427310
>48kHz
Huh? Citation needed, all I know about is ~29kHz.
>>
>>3427401

Australia-kun is probably the lowest IQ poster on /vr/ and he's an anti-nintendo boy.
>>
>>3427351
https://www.youtube.com/watch?v=R-UkEsnjNRU
>>
>>3427457
29kHz is what Paula can do alone, CPU assisted it can do more.
It has no problem playing MP3's if the CPU is doing the decoding and with AHI it can play them at 14-bit 48kHz+
>>
>>3427462
>boy
Guy's like in his 50s though.
>>
File: amiga workbench.jpg (67KB, 794x800px) Image search: [Google]
amiga workbench.jpg
67KB, 794x800px
>Amiga has no games

Gonna list some either exclusive, definitive versions or games designed for the Amiga here by genres.

Arcade - Pang, The NewZealand Story - Those should be familiar to everyone.

Puzzle - Lemmings - 'nuff said.

Pinball - Pinball Dreams, Pinball Fantasies, Slam Tit - Fantastic pinball games. Dreams and Fantasies have legendary title tracks.

RPG - Amberstar, Ambermoon, Perihelion: The Prophecy, Dungeon Master series, Hired Guns, Black Crypt - Mostly dungeon crawlers. Amber games are one of the best rpgs on the computer. Perihelion is an underrated gem.

Strategy - Worms, Laser Squad - It's Worms. Need I say more?

Platformer - Arabian Nights, Lionheart, Wolfchild, Kid Chaos, Fire & Ice, Addams Family, Zool, Superfrog, Chuck Rock, Gods, First Samurai series - Kid Chaos is basically Sonic on the Amiga. The rest are basically top of the line.

Shoot 'em up/Run & Gun - Turrican series, Alien Breed series, Chaos Engine 1&2, Ruff 'n' Tumble - Turrican is pretty much the flagship title of the system.

Vertical/horizontal shhmups - Banshee, Disposable Hero, Apidya. It's just the tip of the ice berg really.

Adventure - Moonstone: A Hard Day's Knight, Speris Legacy - The latter is Zelda on the Amiga.

Fighting - Shadow Fighter, Ultimate Body Blows, International Karate + - If you can get over the fact that your controller has only one fire button they're all very good fighting games.

Beat'em up - Franko: The Crazy Revenge - The Streets of Rage of the Amiga.

Racing - Super Skidmarks, Vroom, Lotus trilogy - Lotus is the other very recognizable title.

Sports - Sensible Soccer, Speedball 2 - Not a fan of sports games, but had to include Sensible Soccer here.
>>
>>3428092
>Speris Legacy - The latter is Zelda on the Amiga.
https://en.wikipedia.org/wiki/The_Speris_Legacy
>"The Speris Legacy met with mediocre critical reception. Amiga Format's Steve McGill, while praising the game's graphics, described its gameplay as "relentless tedium", and gave it a score of 69%.[3] Martin Davies of CU Amiga complained that the game's lack of hints regarding the player's goals results in "endless meandering" and frustration, and scored it 74%.[2]"

Kek, that's how all the "SNES xyz on the Amiga" stuff looks like. Turrican 2 may be fine game in its own right, but has nothing on Super Metroid in terms of gameplay, scope and replayability. Similar thing with the Lotus games and F-Zero. All the platformers you listed are basically "Bubsy the Bobcat"-tier (i.e. mediocre at best) compared to what can be found on the SNES.

>they're all very good fighting games.
> If you can get over the fact that your controller has only one fire button
Lel. Another comment which makes the whole premise look laughable rather than justifying it (as was probably intended).

There might be some games which are just better played on a computer system with a mouse and keyboard which end up being better (Lemmings, some strategy games as well as point'n'click adventures belong to this group), but as far as action games are concerned the Amiga may be trying hard, but fails and pales almost universally as compared to the SNES.

> Franko: The Crazy Revenge
If you bring this one one up I guess you're Polish (it's a Polish game with cringeworthy production values and one virtually unknown outside of Poland).
>>
File: 1471052685352.jpg (196KB, 1280x1261px) Image search: [Google]
1471052685352.jpg
196KB, 1280x1261px
>>3428092
Did you really put so much effort in porting in a troll thread?

The Amiga does not need any justification, it does not affect my everyday life if weeaboos know or think any better or worse about it.
>>
>>3428486
I appreciate the time he took up to write a list. I missed out on the Amiga and would like to explore its library.
>>
>>3428740
There are better places on the internet to learn about that.
Not a baiting thread where people tell mostly shit.
You missed out on the Amiga and have no idea about it, why would you trust someone that seems to be telling the truth if most of the thread is bullshit.
>>
>>3428486

He was baiting, idiot.

>Franko: The Crazy Revenge - The Streets of Rage of the Amiga.

Amiga is a good computer for 1985. But game library isn't good and didn't stood the test of time. Which is why the Amiga fandom is relatively small today and the biggest fanboy is a famous furry artist.
>>
>>3428749
I never heard that Majsta, Kipper or BigGun are furries?
>>
File: sad03.jpg (70KB, 500x681px) Image search: [Google]
sad03.jpg
70KB, 500x681px
>>3428749
Oh. I see. I just wanted some good Amiga games to play...
>>
>>3428758
He was probably talking about Eric Schwartz, but he only likes the platform because he could easily make art and animations on it, he's not really active in the community (or fandom as he called it) anymore.
>>
>>3428763
Most of the games he listed are indeed some of the best the Amiga library has to offer, I don't think it was intended as bait as the other guy suggested. Amiga games are western (mostly European) products and there wasn't a central entity who would approve/license software to be released for the platform, so there's a different quality to it than you might expect from contemporary console games, and the production values are more uneven both as far as the top titles as well as the whole library are concerned.
>>
>>3428805
I agree on that
>>
you need to go back
>>
>>3428763
Dungeon Master
Fate: Gates of Dawn
Black Crypt
Neuromancer
>>
Looks like this thread won't reach the 500 replies the other did.
>>
>>3431303
Well, some people learned the first time that this is a shit bait thread, others are still figuring it out.
>>
>>3431579
Your mom was shit bait.
>>
>>3431742
She sure was, cheapest one in the town.
But I don't give a fuck about that.
>>
Did UK/Europe make any notable 16-bit computers? Or did they all jump on the Amiga train?
>>
>>3431786
>what is Acorn Computers
>what is Nokia
shitloads more
>>
>>3431786
Amiga 500/1000 is an 32-bit computer with and 16-bit bus.
>>
File: Deflektor.webm (2MB, 544x400px) Image search: [Google]
Deflektor.webm
2MB, 544x400px
It doesn't seem fair to look down on the world's cheapest color computer for having crappy-looking games.
>>
>>3426492
ITT: underage people and people that bites the bait.
>>
>>3426492
Was there even ever such a meme?
>>
>>3432446
It looks like some awesome game.
What's her name?
>>
>>3426518
>ray tracing
As if either of those machines ever did that.
>>
>>3432446
>world's cheapest color computer
The VIC-20 and MC-10 would like a word with you
>>
>>3434125
Yeah, total bullshit.
>>
File: 1467418513414.gif (18KB, 440x396px) Image search: [Google]
1467418513414.gif
18KB, 440x396px
>>3426584
>stop teh haet, muh triggers
GTFO
>>
>>3434281
>toasting in an bait bread
>>
>>3432446
That's awesome!
>>
>>3428379
>>3435945
I was well aware that by listing all those titles I'd expose myself to be shat on, but I don't mind. Those weren't supposed to be Amiga titles that are better than SNES games list, but I enjoyed your cherry picking nonetheless.

>>3428749
>>3428763
It wasn't baiting. Those are all good Amiga video games and yes, except for Franko. It was a joke which I thought would've been obvious by the comment alone or just by looking up screenshots. Motörhead if you want a genuine beat'em up.
>>
File: Bounder.webm (3MB, 544x400px) Image search: [Google]
Bounder.webm
3MB, 544x400px
>>3433346

Deflektor, it's in the filename. It got a bunch of home computer ports as well as a free remake.

I'm also a fan of Bounder, even though it's hard as balls.

>>3434142

Just double-checked the MC-10's price. You're right, it was the cheapest color computer in the U.S. I think the Spectrum still won in the U.K, though.
>>
>>3436202
Oh well, thanks.
8-bit computers seem to hold pretty unique games and genres that aren't produced anymore (or maybe I don't know modern gaming).
What's sad and hilarious, monochrome game fields in ZX Spectrum games look more beatiful than color game fields.
>>
File: Bobby Bearing.webm (949KB, 629x469px) Image search: [Google]
Bobby Bearing.webm
949KB, 629x469px
>>3436202

Speaking of balls, I really liked Bobby Bounder. It's like Marble Madness meets Knight Lore, and it's only held back by the copypasted environments.
>>
>>3438701
>having a ball
>>
>>3438715
>kek
>>
Eric Schwartz ruined the Amiga for me.
>>
File: Sabrina_3.png (54KB, 704x480px) Image search: [Google]
Sabrina_3.png
54KB, 704x480px
>>3439596
Why so?
>>
>>3428379
I would agree with you that the Amiga doesn't stand direct comparison on a title by title basis. Super Metroid shits all over anything that tries or is like "Super Metroid for the Amiga". But that isn't to say there aren't a lot of amazing games on the Amiga.

Exile, published by Audiogenic, is one. A 2D, physics-based sci-fi arcade adventure with light RPG upgrades and fiendish puzzles. Totally unique. The SNES has no title like this.

Odyssey, also by Audiogenic. Comfy 2D platforming, hauntingly beautiful atmosphere, interesting physics and unique puzzles. Another undiscovered gem, and one of my top 6 platformers of all time. (Others being SoTN, SM, SMW, Cave Story & Valdis Story).

https://www.youtube.com/watch?v=foXxJzqlw1k

There are also games like Carrier Command and Armour Geddon that the SNES has no answer to.
>>
>>3439694
There are many games the SNES has no answer to.
>>
SNES
>generic sidescrollers and pretentious JRPG's

Amiger
>every genre under the Sun, and then some
>>
>>3441481

Every genre under the sun coded by amateurs*
>>
Sooo.... why is it SNES vs AMIGA? was there some kind of rivalry between these 2 systems in Europe? I thought Mega Drive was more popular in Europe, so why isn't it MD vs AMIga?
>>
>>3441539
Because it's not as fun to shit on Sega (an actually good games dev) as it is on Nintendo.
>>
>>3441539
Mostly because there's a lot of weeaboos on /vr/ who will make anything X VS SNES.
You notice how everybody attacking the Amiga prefers SNES.
>>
>>3441542

But everyone is shitting on Amiga, not SNES.
>>
>>3441539
Amiga is 5 years older than SNES, so there is no legitimate reason to make a comparison like that.
>>
>>3441543

You're implying Megadrive fans who fanboy about games like MUSHA or Phantasy Star aren't weebs? lol

Also

>complaining about weebs on 4chan of all places
>>
>>3441543

I like the AMIGA and I prefer the SNES over the Megadrive.
In fact, I always thought the SNES was always more similar to AMIGA, graphics and sound-wise, than the inferiour MD.
>>
>>3441548
There's a difference between someone who likes anime and also Japanese consoles and someone who is delusional and sucks Japan's cock .
>>
>>3441551

I don't see the difference. weeb is weeb
>>
>>3441552
Liking anime =/= weeaboo

A weeaboo is someone who likes Japan so much he thinks he is Japanese and everything from Japan must be superior to his actual home country and every other place.
>>
>>3441556

I know what that is.

Complaining about weebs on 4chan is still stupid.
>>
>>3441547
They sill do, like they care.
If you dare to mention AGA they will start crying that AGA is two years newer the the SNES.
>>
weren't there some actual weeb devs on Amiga?

Or Shogo was just on IBM PC?

Maybe amiga is more furry than weeb, after all.
>>
>>3441557
I didn't complain, I pointed out to him why this thread is like it is.
>>
>>3441559
Can't think of any.

Also Schwartz did demos and graphics, not games, I don't really even know any furry related game on the Amiga, even SNES had StarFox...
There were more frogs and half naked blonde babes.
>>
>>3441539

Because Nintendo was not a good publisher in Europe (always late releases, didn't localize a lot of games, etc).

Euro people will unite (md fans and amiga dans) against Nintendo.

I'm euro and I like Nintendo, but Nintendo only cared about Japan 1st, USA 2nd, and then the rest of the world.
>>
>>3441564
>Also Schwartz did demos and graphics, not games


Well, Amiga is more well known for its demos, not its games, so...
>>
>>3441567
It wasn't even Europe's fault that Nintendo did not care about the market, it was because 'Murica ruined their own market with the Atari crash and let Nintendo reclaim it.
>>
>>3441576

I never said it was anyone's faulr, and if any, yes, it was Nintendo's. They always cared about Japan first and foremost. Understandable though since the company is japanese.
>>
>>3441573
True, though he only did like 7 color animations.
>>
>>3441567
This. Fuck Jewtendo.
>>
>>3441581

>Japan
>jews
>>
I find it weird that on this board it's SNES vs AMIGA.

On every other forum I visited, it was AMIGA vs IBM PC
>>
>>3441589
AMIGA vs IBM PC is more a Amiga tard thing.
The SNES vs AMIGA is a /vr/ thing.
>>
File: japjews.jpg (2MB, 4493x2995px) Image search: [Google]
japjews.jpg
2MB, 4493x2995px
>>3441586
Ever since they got cucked by America in 1945, yes.
>>
>>3441594

Yeah I meand AMIGA forums.
In fact, AMIGA users often like the SNES.

Why is it that on /vr/ the rival of AMIGA is the SNES?
>>
>>3441601

Japan is still one of the countries with the least influence from the jews.
The entirety of Europe and America has more jew influence than Japan.
>>
>>3441602
See
>>3441543
>>
>>3441606

4chan in general is full of weeaboos, it's a moot point.
And if anything, if we were really full of weebs, it should be AMIGA vs PC-98 or something.
>>
>>3441603
Most of Europe is anti-Jew.

It is just really bad right now in Germany, France, UK and Sweden.
>>
>>3441613

If Europe, of all places, is "anti-jew", then Japan is full on Hitler.
>>
>>3441613

Amount of jewish population in Japan:
2,000

In UK alone: 269,568
>>
>>3441609
>AMIGA vs PC-98 or something.
That was a thing in the old thread.

But the weeaboos in here are the ones that think Japan>Everything else, even in game development, that's why. Anything else is automatically shit, it's a own class of weebs you don't see much outside of here.
>>
>>3441615
I live in Yurop and it's hard to find a jew here...
No jewish communities or families...
>>
>>3441621

I think you might be having some kind of boogeyman going on. /vr/ loves Doom and that's a western game.
>>
>>3441623

It's even harder to find them on Japan, trust me.
>>
>>3441624

>Doom

you see, that's a delicate topic to bring to an Amiga thread...
>>
>>3441624
Yeah, but they don't go to these threads because they know they can't argue with anyone on there.
I can actually talk to a normal person on a old computer thread about computer games from both the Amiga and SNES without someone jumping in like in this thread saying that "all western developers are crap".
>>
>>3441624
>amigafag
>having a boogeyman
you don't say
>>
>>3426492
ZX spectrum masterrace americpeasants will never experience it in the heyday
>>
>>3441634
id didn't really do anything wrong with not releasing an Amiga version, Commodore was know of going under for ages before Doom came out, useless to release something for it.
>>
>>3442089
>id didn't really do anything wrong with not releasing an Amiga version

Well THEY DID. Because the Amiga is the est fucking computer in te entire fuckin universe, matey.
>>
>>3442106
t. eric schwartz
>>
>>3442106
Commodore was going downhill long before Doom came out and nobody knew if they would even release a new line of machines, being that only a Amiga 4000 could run Doom out of the box.

It was useless for id to waste resources on a Doom port and support if they would have actually lost money selling one.

Sure thing there would have been a Doom for Amiga if Commodore would have been better off they would have released a Amiga version like they did with the Macintosh.
>>
>>3442116
What?
>>
>>3442123

a jew/furry artist that's famous for being an amiga shill
>>
>>3442127
Schwartz isn't a jewish name you dickweed, it was indeed a nickname for jews for a while in Germany.
>>
>>3441589
Americans grew up with consoles, rather than computers. Simple as that.
>>
>>3442217

I am american and I grew up with both consoles and computers (286, 386, 486, Pentium).

They were also common on computer labs at school, plenty of kids who didn't even have any video game at home played stuff like Stunts, Carmen San Diego or even Wolfenstein 3D thanks to school labs.
>>
>>3442349
But before Doom nobody bought a computer for gaming, they bought a console, but the console market in EU was Nintendoless and the Spectrum/Amiga/Atari/Amstrad/etc computers were also marketed as consoles.
>>
>>3442356

Whatever the reason it is that people bought computers for, you're lying to yourself if you think american kids didn't grew up with computers, in addition to consoles.

Doom was massive, but I still remember the days pre-doom. In fact I still remember when I first played Wolfenstein 3D, before Doom existed.
>>
>>3442395
Unless your parents where fairly progressive to have an 386 in the late 80's then nobody bought a computer for gaming, kids wanted consoles.
And talking about Commodore and Atari, like in the last thread, for every American poster saying they owned a C64 or Amiga, there where 5 European ones, that's kind of the statistics of the time too. Those computers also weren't advertised as much for gaming as where consoles.
>>
>>3442413
>Unless your parents where fairly progressive to have an 386 in the late 80's then nobody bought a computer for gaming, kids wanted consoles.

Progressive in what way? IBM compatible PCs were really popular and accessible. Again, even kids who had nothing at home, could play PC games at school labs.
It's true they weren't seen as primary gaming systems, but that doesn't mean nobody in america had computers, or that few people did.
I believe the C64 was also pretty big, but that's a bit before my time, however it's true the Amiga was an exclusively european phenomenon.
>>
>>3442428
I'm not saying that nobody had computers, I'm saying that consoles where far more popular than computers in the US, while in the EU your computer was the console.
>>
>>3442456

As video game-primary systems, yes, absolutely. But far more popular in general? that's hard to tell. Yes, consoles were cheaper so that might be a reason, but you could also argue in Europe people who couldn't afford newer systems (consoles or computers) were still playing on old hardware. Many europeans were still rocking the Spectrum and the like in the mid 90s, right?
>>
>>3442470
>Many europeans were still rocking the Spectrum and the like in the mid 90s, right?
Indeed. But something like an Amiga 500 in eastern europe, being ex-USSR, was fairly cheap in the mid 90's, being an old system.
>>
>>3442470
>Spectrum
That is a computer, exactly the point
>>
How did the Amstrad CPC line compare to the Spectrum in terms of power, price and quality of games?
>>
>>3443542
It was a all in one design
>>
>>3442538
Kek, calling it that is way to generous
>>
File: castlemaster2-amiga-03.png (6KB, 320x200px) Image search: [Google]
castlemaster2-amiga-03.png
6KB, 320x200px
>>3428092

That's not a very impressive list. A lot of those games were ported to consoles or other computers.

On the other hand, you could add the Freescape engine games like Castle Master to it, since the Amiga had the definitive versions of them.
>>
>>3446983
Those ports were inferior in terms of audio or were worse graphically.
>>
>>3446983
That half assed thing can stay there, nobody wants it.
>>
File: 1300044776986.jpg (23KB, 250x250px) Image search: [Google]
1300044776986.jpg
23KB, 250x250px
>>3442356
>But before Doom nobody bought a computer for gaming
>>
>>3447207
?
>>
>>3442470
I don't know about the rest of Europe but here in the UK we began to abandon microcomputers in favour of consoles at the start of the 90's.

Most of us anyway.
>>
>>3442356
>I just imagined all those Sierra, Microprose, Origin, Epyx, and LucasArts games
>>
>>3426518
>comparing 1985 and 1990 technology

Five years in electronics terms is a long time.
>>
>>3447375
And still Amiga is superior.
>>
>>3426527
>The only good Amiga games are Thalion Software games
Microprose games?
>>
>>3447379
The one advantage it has over the SNES is CPU speed. That's it. Otherwise it's unfair to compare an OCS Amiga to a system 5 years newer. If anything, the ACS Amigas are more properly considered SNES contemporaries.
>>
Unfortunately, most of those Yuropoor platformers/shmups had terrible game design and programming.
>>
They sold about 4 million Amigas (all models) worldwide from 1985 to 94 and the largest bulk of them were in the UK and Germany, which averaged 1.5 million each. The US was the third largest Amiga market, but at only 700,000 units still well below those.
>>
File: IMG_20160720_020604.jpg (24KB, 329x389px) Image search: [Google]
IMG_20160720_020604.jpg
24KB, 329x389px
Gr8 b8 m8
>>
>>3426578
Play Double Dragon on the Amiga and get back to me.
>>
>>3436202
https://www.youtube.com/watch?v=AwgS_F3v8ic

C64 version is much better. Check out that parallax scrolling. This is impressive-looking for 1985.
>>
>>3447460
Why C64 palette is usually dull?
>>
>>3447534
I think the PAL one is usually duller than the NTSC one.
>>
File: dark star.webm (2MB, 832x642px) Image search: [Google]
dark star.webm
2MB, 832x642px
>>3447460

You're right, it's definitely a better version. I wish the C64 wasn't such a pain in the ass to emulate. I never have the patience to sit through 2 minute loading screens in VICE. Maybe it's just specific to that emulator.

The Spectrum still had the edge in vector games, like Dark Star and 3D Tank Duel. Though too often it meant games were just borderline unplayable, instead of literally unplayable on the C64..

>>3447534

It's just the colors they chose. https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes

I prefer the higher resolution graphics on the Spectrum to the C64's chunky 160x200 display. Supposedly the C64 had a graphics mode that was similar to the Spectrum, but few games used it because it produced stippling artifacts on a TV, and the devs preferred the extra colors per cell the low-res mode provided.
>>
>>3447553
>I prefer the higher resolution graphics on the Spectrum to the C64's chunky 160x200 display
Oh well
I always thought C64 games are too squary, and there's the answer
Nice to know something new
>>
>>3442356
Does this post confirm that /vr/ is full of underage shitposters?
>>
>>3447553
Micoonaut One is probs the most impressive zx wireframe game. Very neat game too once you get the hang of using the map and navigation computer.

Good machine for isometric graphics too. Head over Heels, Highway Encounter and Where Time Stood Still were especially fine.
>>
>>3447553
Micoonaut One is probs the most impressive zx wireframe game. Very neat game too once you get the hang of using the map and navigation computer.

Good machine for isometric graphics too. Head over Heels, Highway Encounter and Where Time Stood Still were especially fine.
>>
>>3447629
Micronaut I mean, not Micoonaut.
>>
>>3441602
My three cents are that all this fuss began because of Australia-kun. He made Amiga fans look bad while he attacked the SNES, effectivelly blue-pilling a lot of people here.
>>
>>3447553
Spectrum is 256x192 while C64 is 320x200. That's 49,000 pixels versus 64,000.
>>
>>3442217
No, that would be Japan. Over there, home computers were a niche and most of the time you only encountered the things in a school or business setting.
>>
>>3447734
>My three cents
Inflation already reached old proverbs?
>>
>>3447613
>>3447553
The Spectrum has bitmap graphics, not tile ones like the C64 which is why it's better at FPS/vector games. Those never really work that well on tile-based hardware eg. the SNES port of Doom.
>>
>>3447746

320x200 was HiRes mode, which most games didn't use because it gave you only 2 colors per character cell. Multicolor mode, which was 160x200, gave you 4.
>>
File: d5c.jpg (36KB, 625x626px) Image search: [Google]
d5c.jpg
36KB, 625x626px
>>
File: what.png (26KB, 100x150px) Image search: [Google]
what.png
26KB, 100x150px
>>3447796
>implying PC-88/98 were niche
>>
>>3447829
Sure, classrooms had them. But not many Japs had a computer at home. Even today they prefer to browse the net on their phones.
>>
>>3442428
>however it's true the Amiga was an exclusively european phenomenon

You couldn't find a video editing studio in the US back then without Video Toaster.
>>
>>3447830
>they prefer to browse the net on their phones.
Fucking masochists.
>>
>>3447384
Whats ACS?
>>
>>3447341
>yet a console was a better idea for gaming then a much more expensive piece of IBM compatible hardware
>>
>>3447610
He's right though
>>
>>3447835
This
>>
>>3448351
What kind of games are we referring to though? Because while a Mega Drive might have been better at Street Fighter, I'd certainly think Civilization or anything that has a great deal of keyboard use is better on the PC.
>>
>>3448349
The chipset in the Amiga 3000/4000.
>>
>>3448425
>ACS
Topkek, gtfo.
>>
>>3448423
Now ask some 30+ Americans how much they played Civilization as a kid.
Look how many console fanboy channels there are on YouTube like AVGN, now look how few PC ones there are like LGR.
>>
>>3448464
The argument is whether a computer is better at gaming than a console, not how many people used it.
>>
>>3448490
Did you even read the discussion? Where weren't talking about Amigas or Spectrums, we where talking about the US and consoles VS PC compatibles there.
>>
>>3448464
>Now ask some 30+ Americans how much they played Civilization as a kid

30 seems a rather small sample size. I doubt if you pulled over 30 random people from the street and asked them what video games they played as a child, you'd get a quantitative answer.
>>
File: 1471349058936.png (15KB, 300x300px) Image search: [Google]
1471349058936.png
15KB, 300x300px
>>3448498
>30+
>does not understand it's about age
>>
>>3448495
The argument posited in >>3448351 is that a console is better at gaming than a computer, when it is not always.
>>
>>3448508
>better idea for gaming
If you would have only backtracked a little more you would have understood that it was about the fact that you bought a console for gaming because it's cheapness and huge library as a dedicated gaming platform.
>>
>>3448504
Of course we're naturally assuming we would exclude people over 45, who basically grew up before video games were a thing and didn't have them as a child. So taking everyone from 18 to 45 and asking them what games they played as a kid, one would get a wide variety of disparate answers. Having said that, the Civilization series has been very popular over the years so by sheer luck you'd get at least 1-2 people who did play the games.
>>
>>3448510
>and huge library as a dedicated gaming platform
>there aren't many thousands of PC games out there
>>
>>3448516
>in a /vr/ discussion
>people from 18
Kind off too young to lived the NES and SNES times, ain't they?
>>
>>3448521
>he thinks we are talking about modern times not the late 80's and early 90's
Where the fuck did you get that idea?
>>
>>3447384
>ACS Amigas
Never heard of those, what are we talking about?
>>
>>3448527
If you combined all the games available on different computer platforms in the late 80s, they'd be well in excess of the amount of NES games released up to that point. Remember, if all regions are counted, there were 1600 NES/Famicom games and the last of those were some time in the mid-90s, so if we're in, say, 1989, there was probably 700-800 total and maybe half them US releases.
>>
>>3448539
doesn't he mean the AGA chipset?
>>
>>3448540
>If you combined all the games available on different computer platforms in the late 80s
We where talking about IBM PC compatibles. Just fuck off if you only want to argue.
>>
File: 1470736971892.jpg (40KB, 355x417px) Image search: [Google]
1470736971892.jpg
40KB, 355x417px
>>3448543
No way he's that stupid to come in an Amiga related thread to discuss about the system and not know it's AGA.
He must know something we don't, nobody would be that autistic to come in a thread to talk about a topic they have almost no clue about.
>>
>>3448540
You mean US only computers right, not the Japanese porn machines?
>>
>>3448540
>mom buy me a amiga, atari, macintosh, pc, spectrum, amstrad, commodore 64 so I can play all those awesome games!
>then let's drive a few hundred miles so we can buy games for them because there are no local stores that sell them

Don't think that's how it was.

>mom, buy me a NES for x-mas! so I can play all those neat games!
>mom I will go to the video game rental to rent some games for mere pennies to play on the weekend on my new NES!
>>
Console gamers have always outnumbered computer gamers for understandable reasons we need not elaborate on.
>>
>>3448570
This.
>>
>>3448569
>like anyone couldn't go to their local Fry's or Computerland in those days
>like swapping pirated floppies was never a thing
>>
>>3448554
topkek, the sarcasm in that post is top notch
>>
>>3448569
Also if you're a Britbong and you have a Spectrum, why would you be driving hundreds of miles when there's no point in the whole country more than 70 miles from the ocean.
>>
>>3448578
>I'm sure 9 year old Timmy knew about pirated floppies
>Like computer game stores where close to the same popularity as video game stores at the time

Yeah sure, maybe the average young lad in UK knew how to copy a cassette to play on he's Spectrum and make tea while the game loaded.
>>
>>3448583
Oh no, a wild shitpost appeared!
Shitposter used derail the discussion from US to UK, because he has no argument!
>>
>>3448586
In the UK, anyone could buy game cassettes in the discount bin at Tesco's. Of course most of them were bloody terrible shit banged out in one week by some neckbeard twat.
>>
>>3448586
Ken and Roberta Williams didn't own an $800,000 home and hang out with Hollywood execs by not selling product, you know.
>>
>>3448604
I know right? Yet the games where multi platform and nowhere as profitable as console games.
>>
>>3448609
Sierra basically only released games for Apple and IBM hardware. King's Quest et al were the nearest thing to PC exclusives in those days.
>>
>>3448604
Sierra blew up _fast_. Shit, it was two years from being an ordinary Middle America 9-5 job couple to having dinner with Steven Spielberg.
>>
On paper, Europe had more home computers than consoles, in practice all they did was use them as a glorified game console to play low budget tape games.
>>
>>3448704
The Amiga and Spectrum where build in mind as a console first and computer second.
>>
>>3448748
Amiga is more of a real computer than a fucking Spectrum.
>>
>>3448750
Yet the Amiga 500 was marketed as a freaking console sometimes by Commodore
>>
Easy way to settle this battle: Name 10 Amiga or Spectrum games that

>don't have a console port (other home computer ports are fine, this isn't an Amiga vs. Atari thread), and
>are games that you personally think people here should play
>>
>>3448895
Exclusives were already listed in this thread. No matter what you would present people would shit on it.
>>
>>3447553
>>3447818
i always thought multicolor mode was butt ugly

so 99% of the C64 library is ugly, wish there was more monochrome stuff
>>
>>3449120
Of course those home "computer" have nothing against consoles.
>>
>>3448895
Sid Meier's Pirates!

This is on the NES, but the Amiga version is the best one.
>>
>>3449120
I think mono mode is uglier myself.
>>
You hear how console fags bitch that their good games never got released where they live and they only heard or played them 20 years latter.

At least with a PC or Amiga you could just go on a BBS and download the damn game.
>>
>>3451035
A lot of Amiga games suffered from the amount of floppy access/swapping required. For games made up to 1988-ish, this wasn't too bad. By 1992, you started having games on 6-8 disks so even with two disk drives, it was absolute torture.
>>
I missed the immediacy of the C64 - you could just flip the power on, be greeted by the friendly BASIC banner, and start programming. The Amiga instead you had to boot from an OS disk and have a GUI with no direct ability to program the thing.
>>
>>3451091
Whaddya want. The Amiga came out in 1985. That's just the direction computing was going at the time. The days of using BASIC as an OS were over.
>>
>>3451084
If you had any brains you could even play non-HD games off the hard drive, way before WHDLoad.

Also by 1992 most games had HD installs.
>>
Amiga hard disks were expensive (more expensive than a typical PC hard disk) and also external. Which was always Commodore's way of Jewing the customer--the computer is cheap, so we'll make you pay through the nose for the disk drive.
>>
I remember how when the NES came out, we thought the thing was utter rubbish.

>games are expensive af
>they're all censored to conform with Nintendo's family-friendly guidelines
>you can't program it yourself or do anything other than play games like you can on a home computer
>outdated hardware - the thing was actually older than the Amiga and still almost Atari-level

What Americans saw in the thing I don't know.
>>
>>3451091
It's the same today.
>>
>>3451110
You didn't really miss out on much without a hard disk in the late 80's on an Amiga, second floppy drives where cheap and it was totally usable for work with two floppy drives. Latter systems already had an integrated hard drive, even the budget systems.
>>
>>3451120
All the same, you'd have a hard time finding many Amiga games that can touch SMB3, Kirby's Adventure, Zelda, Dragon Quest, etc.
>>
Ah but where else could you find a GUI that did preemptive multitasking and ran in colour in 1985. Sure not the PC with its primitive 1970s CLI operating system or the Mac with its monochrome GUI that didn't really multitask until many years later.
>>
>>3451156
While true, the actual UI on Workbench is shitty and quite limiting. It can't touch the Mac OS in that regard.
>>
File: 1468282195135.jpg (182KB, 601x901px) Image search: [Google]
1468282195135.jpg
182KB, 601x901px
>>3451156
As a computer it was an amazing thing, it also had hardware capabilities for much more, but only a few games ever took full advantage of the system.
It's more Commodores faulty marketing then even developers fault, don't get me wrong, there's shitloads of awesome games, but it's in the shadow of craploads more shitty games.
>>
Try for example on the Genesis - it's going to blow Amiga out of the water for any side scroller bar none.
>>
File: mwb_preview.gif (51KB, 614x456px) Image search: [Google]
mwb_preview.gif
51KB, 614x456px
>>3451165
The Workbench UI was actually really modular, you could change anything about it without using a "hack" or slowing down the system. Mac OS UI was still as locked down as it is today.
>>
>>3451169
But that's not fair. The Genny is a dedicated game console three years newer than the Amiga OCS.
>>
>>3451172
>>3451169
A good example of that is parallax scrolling. The only way to do this on the Amiga is fudging it with copper and raster tricks that consume an enormous amount of CPU cycles.
>>
>>3451178
Not at all true. Shadow of the Beast has 12 layers of parallax scrolling with no slowdown at all. The Mega Drive OTOH is limited pretty severely by memory; it has only 128k while Amiga has 512k or more. It can display more colours on screen than Amiga, but has a smaller overall palette (512 colours versus 4096) and generally looks quite dark and muddy.
>>
>>3451178
What the fuck, Amiga was know for good parallaz scrolling, with multiple layers in hardware.
>>
>>3451184
Again, SOTB does it by what amounts to a hack. There is very little detail in each parallax layer. Certainly not the fantastic detail and colours you would see in parallax layers on a console. Colour depth, the size of each layer, overall screen size and on screen action are all severely limited in SOTB.
>>
>>3451190
The detail of the layers is more a fault of OCS, the actual scrolling is done in hardware, stop talking shit.
Then compare the Genesis to AGA, it was way newer than OCS anyways.
>>
>>3451184
>The Mega Drive OTOH is limited pretty severely by memory; it has only 128k while Amiga has 512k or more
Not an argument since the MD uses ROM cartridges and not RAM and floppy disks. There's no load times on the MD and the small system RAM isn't an issue since it's only used to store game variables like score counter, # of lives, etc.
>>
>>3451184
Mega Drive's graphics are split up to 4 16 colour palettes chosen per tile rather than allowing all 64 at once, which is arguably restrictive.
>>
>>3451204
You can use raster tricks to get around this, in any case still less limiting than the Amiga.

All this shows why the A1200 came a long. You can see quite a few ECS games that had limited graphics and an A1200 version that looked a lot more with the times. Check out Bubble & Squeak AGA, looks a lot more like the MD version doesn't it?
>>
File: linus2.jpg (1MB, 2048x2048px) Image search: [Google]
linus2.jpg
1MB, 2048x2048px
>>3451196
>>3451178
Fuck, that's why I dislike /vr/, people with no actual idea of computing and hardware talk about thinks they "think" they know.
>>
>>3451196
The only hindrance with floppies was load times. You have a point in saying that less RAM was needed due to the use of cartridges, but correct me if I'm wrong - wouldn't that mean streaming data? Last time I checked, not a whole lot of cartridge based games streamed data dynamically to RAM and instead just loaded the needed contents into RAM.

1MB is plenty for handling graphics and sprites. Besides, most Mega Drive games didn't go much beyond that size anyway.
>>
>>3451184
I agree there and I've never understood why Amiga Top 10 lists always include SOTB (or Superfrog for that matter). It's not a game, it's a glorified tech demo same with Last Ninja and Turrican on the C64.
>>
If you meant the SNES, then yes, that system has some amazing graphics capabilities, too bad it's let down by a puny CPU. However, I've yet to see a Mega Drive game with parallax scrolling as good as SOTB.
>>
>>3451220
Vat. There are many, many Genesis games with great parallax scrolling. The system was designed to do that as effortlessly as possible. I do agree though that the SNES had an underpowered CPU which led to games having horrible slowdown.

>>3451217
This is bull. Cartridge games simply map into the CPU's address space. There's no "loading" at all. Also there were many Genesis games that were 1MB and over.

And yes, the copper artifacts on OCS/ECS games are just lovely since the chipset can't really do parallax (AGA can do it nicely though).
>>
Amiga had many many classic games like Populous, Lemmings, Sensible Soccer, Monkey Island, Lotus Turbo Challenge, Superfrog, Pinball Dreams, Elite II, Bubba & Stix, Speedball II, Stunt Car Racer, Alien Breed, and wonderful ports of Elite, Bubble Bobble, Pang, Toki, and Aladdin, but a lot of ports were also rubbish!
>>
Problem with Amiga is that the Kickstart API functions are too slow and limiting; you need to really code at the low level to get the most out of the hardware, but doing this and doing it well is bloody frustrating and most programmers never even attempted it, they just were happy using the API functions.
>>
>>3451120
>they're all censored to conform with Nintendo's family-friendly guidelines
>im-fucking-plying you even knew at the time
>>
Amiga was bloody years ahead of its 1985 launch date. Try doing Video Toaster or Deluxe Paint on a PeeCee or Crapple from that time with shit monochrome graphics and bleeper sound. Even if you flash ahead 10 years, the cut scenes on the PeeCee version of Rebel Assault look bloody awful compared to the PS1 port.

The one thing that Amiga suffered from were the greedy cunts at Ocean ruining every child's Christmas with rubbish arcade ports like Chase HQ, same with US Gold and Outrun. Two things apply here:

1. Commodore were greedy incompetents who never developed or improved on the Amiga until it was too late
2. Murriburgers buying Nintenyearold game consoles with expensive, censored games and even more expensive monochrome shit like a Mac or PeeCee instead of Amiga/Atari ST.

At no point in the 80s-90s were PeeCees the best at anything. Even MS-DOS was ripped off of CP/M and the concept of giving each device like the printer, keyboard, etc a unique device name originated on the Atari 400/800 but Micro$hat claimed it as their own.
>>
>>3451218
>STOP LIKING WHAT I DON'T LIKE
>REEEEEEEEE!!!
>>
>>3451084
Especially Sierra and LucasArts games; Fate of Atlantis was on 12 (!) disks.
>>
>>3451227
You done programming for the OCS chipset? Funny because it actually does hardware layers, aka parallax.
>>
>>3451270
SOTB is seriously fucking shit though.

Literally the first fucking level there's a door right in front of you, you go in and there's a loading screen that lasts an eternity. You go down and there's a dead-end or something so you have to walk back out. Guess what, there's another loading screen.

It's Sonic 06 level at least.

I mean the fact that SOTB is rated so highly only proves to me that europeans do indeed have shit taste, because all they seem to care about is muh graphics and sound.
>>
>>3451284
>STOP LIKING WHAT I DON'T LIKE
>REEEEEEEEE!!!
>>
>>3451290
well, at least i don't like diarrhea
>>
>>3451293
As opposed to your rubbish PeeCee CGA/EGA games?
>>
>>3451267
>1. Commodore were greedy incompetents who never developed or improved on the Amiga until it was too late

End result? By 1993-94, nobody wanted Amigas anymore because they couldn't play Enemy Unknown, Doom, Day of the Tentacle, or a dozen other PC games of the time.
>>
>>3451320
>implying i like those either
PC gaming was complete utter shit until 1992 at least.
>PeeCee
Why do all european PC fanboys have this immature way of writing? I don't know how to describe it.
>>
>>3451320

Nobody's denying that Shadow of the Beast is beautiful.
>>
>>3451326
Well, you could play Enemy Unknown on the Amiga, albeit a crippled version that required you to swap 15 disks.
>>
>>3450953
My personal Worst C64 Games List:

*Double Dragon
*Intergalactic Cage Match
*Santa's Grotty Christmas
*Kid Niki
*Judge Dredd
*Knight Rider
*Aztec
*Dragon's Lair
*Paperboy
*Alice in Videoland
*Break Dance
*Chuck Norris Superkicks
*Hard Drivin'
*Ikari Warriors (US version)
>>
>>3451326
Indeed, even if the machines where capable, nobody was going to develop something for a sinking ship platform.
>>
>>3451369
the worst C64 games were those Nazi-themed ones. they were usually a hack of a game like Kaiser Manager but you have to manage a concentration camp or some shit like that.
>>
>>3451382
>the worst C64 games were those Nazi-themed ones. they were usually a hack of a game like Kaiser Manager but you have to manage a concentration camp or some shit like that

o_0
>>
>>3451390
just what I said. These were usually written in BASIC and hacks of some existing game. you had assorted ones like KZ Manager, Judentod, and Hitler Diktator. i don't have any idea why anyone would want to play them or remember that they existed.
>>
>>3451392
But it's ok to play gory war games like COD or running over cops/shooting people with shotguns in GTA?
>>
>>3451419
there is a definite difference between a war game especially one in a fictional setting and a game glorifying real life genocides. I mean, do you even know exactly what a concentration camp was or what happened there? :-/
>>
it would be the equivalent of a game in the US called "Slavery Simulator" or "KKK Simulator".
>>
>>3451165
>It can't touch the Mac OS in that regard.
that's what I was thinking until I looked into >>3451171
even the original UI is not bad, it's not fancy but it's solid
>>
>>3451392
Die meisten dieser "Spiele" (und ich zögere das Wort "Spiel" zu verwenden) von Schlauberger Jugendlichen gemacht wurden und Grundschulkinder auf dem Spielplatz verteilt.
>>
like flies on shit
>>
>>3451227
>Cartridge games simply map into the CPU's address space. There's no "loading" at all.
ROM was expensive, so most games did have loading times, where data was decompressed into RAM. But it was more of a problem on the SNES because of the slow CPU. And Genesis games typically run without breaking on an overclocked CPU so you can reduce loading times that way.
>>
>>3452403
Cartridges seriously limited game content, because of size restrictions.
>>
>>3451332
Way more controllable and playable then PC platformers at the time.
>>
>>3453737
This was not true until the N64.
>>
>>3451392
>i don't have any idea why anyone would want to play them or remember that they existed.

My guess is shock value and edginess.
>>
>>3451369
>Santa's Grotty Christmas
The author of this posted on Lemon64. He wrote another game called Di's Baby where you're Princess Diana and you have to catch poop dropped by Prince William (basically, a Space Invaders clone).

He said he does not have the source code for Di's Baby anymore, but he does have most of it for SGC.
>>
>>3454535
That kind of sums up the quality of games for those systems
>>
>>3455508
Or, well, the quality of Yuropoor games. Us Americans missed out hard. Would that we got to play Bionic Granny and Di's Baby instead of Pirates! and Pool of Radiance.
>>
>>3454535
https://www.youtube.com/watch?v=fAt4coU88IE
>>
>>3455540
topkek
>>
>>3426492
Adults
>>
>>3458002
>adults in the 80s

So practically geriatrics now. Makes sense.
>>
>>3458002

Adults were not the people paying $10 for tape games to play on their $200 computer.
>>
>>3458014
So true, adults played NES
>>
>>3458014
kek
>>
>>3426492
from the late 80s and early 90s
>>
>>3458008
>something you didn't say
>/b/ tier shit posting

>>3458014
>$10 tape games
>$200 computer
>amiga
>literally retarded
>>
>>3459297

I was referring to the Spectrum. That might even be too generous to it, I don't know what the pound/USD exchange rate was in the 80s..
>>
>>3459449
Started off at over 2:1 and been on a mostly regular decline since. Close enough. I paid 100 sqid for mine.
Not sure why OP decided to lump those two machine that were widely different in price and functionality together. Just joking. It's because he's an ignorant baby.
>>
>>3459297
>Amiga
>tape
>Where did the meme that ZX Spectrum and Amiga have good games come from?
>>
>>3458002
Yup, Adults don't play games.
>>
>>3426506
Looks like shit
Plays like shit
Yep it's shit
>>
>>3426506
The C64 version isn't that bad if the programming had a little more refinement. I notice on Lemon64 they were laughing at it as a typical example of inept American coding but we found out that the dev was British.
>>
post good Amiger music, faggets

https://www.youtube.com/watch?v=GrM0hHzM4to
>>
>>3442356
>before Doom nobody bought a computer for gaming

Except, you know, the MILLIONS of people who did.
>>
>>3462235
But that's just not true. Early 90's was the time PC gaming started gaining popularity, before that other platforms where much better for gaming because of their graphics and sound capabilities out of the box.
>>
>>3462235
>oh boy, can't wait to buy this IBM PC to play all those awesome CGA games!
>>
>>3428763
Sorry, there are none, go for a real console or Japanese computer from the time, much better games.
>>
>>3462235
this is bait, right?
>>
bumping for interest
Thread posts: 330
Thread images: 30


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.