Here's some points of discussion:
1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations
Our ROM hack recommendation list can be found below:
http://pastebin.com/pYxhe4L7
Every hack featured on the list above can be downloaded at:
https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
PREVIOUS THREAD:
>>3273587
>no Zero Mission hack that removes the dumb zero suit section
Been playing a lot of SM74-EE recently. That shit is brutal but playing with savestates is actually pretty fun
>>3412661
What dumb zero suit section? Oh you mean the cool zero suit section?
I bet you hate Other M too, you big phony.
>>3412965
Fuck off Dobson
>>3412965
It's tedious and slow. It's not fun.
I don't hate Other M, but it isn't a very good game from an objective standpoint. It has some neat things like the dodge mechanics, but it sort of fails at everything it sets out to be. And from a fan's perspective, the art and design direction isn't good compared to Super Metroid or Prime 3.
Can anyone recommend any interesting platformer hacks besides the Mario ones?
Updated.
>>3413036
is the slowpoke a joke on how he forgot to get out of the game?
>>3413318
Pretty much.
We also needed a Pokemon rep. Pikachu is overrated so we just went with a Slowpoke instead.
>>3413318
It's like a triple joke.
He's so slow he didn't get out of the ROMhack
He's so slow he's using a Gen 1 sprite in a Gen 2 game
He's so slow he's still using Pokemon Green's sprite.
>>3413336
It's actually a quadruple joke if you notice what he evolves into and what Team Rocket was doing to them in Johto.
>>3413036
Perhaps Samus should go
Morph Ball => Power Suit => Varia?
>>3413036
Why does Crash have black pants?
>>3413492
I think theres enough samus with just a zero and a varia plus the metroid deserves some love too
>>3413513
Color limitations.
Honestly I think vidyamon should be it's own thread. It's more art at this point than hacking.
Anyhoo, there needs to be a Magikarp-like mon. Something that's fucking worthless but turns into a beast with training. Any ideas?
>>3413552
Meh, I don't want to take up board space for this. Besides, it gives a chance for /rhg/ and /heg/ to shine.
Also, that's what the weighted companion cube is for. He turns into GlaDOS. If you're asking who replaces Magikarp and Gyarados in the dex then that happens to be Koopa and Parakoopa.
dude this is fuckin rad
how did they even make this
>>3413036
>Rhythm Heaven Wrestler
Why not that one chick who gets fucked a lot in the porn flash?
>>3413659
Because they replace the Machop line. Urban Champ > Wrestler > Asura
If you want you can put the reporter in the sprite with the wrestler. She get's fucked a lot too.
>>3413673
ahh i see
i think she only got fucked like once or twice tho might be remembering it wrong
Is there a patch that adds in the cave music from the SMB2 beta into the final game?
That music kicks all sorts of ass
>>3413036
That Bowser looks like he's drawn by the guy who draws all the bara pictures and ships him with Dedede.
Did Ryu, had to imitate his taunt from Third Strike so he could fit in the damn box
>>3413754
I'm glad that you liked my sprite, anon
>>3413758
the best
the best
the best
the best
Which one?
>>3413893
I'd say the one with the skin tone
>>3413893
Yeah the one on the left
>>3413893
left since it resembles it more
>>3413893
Lighten the shade of brown on the left.
>>3413959
like this?
>>3413979
Looks good to me.
>>3413960
Chuckled. Are you playing this up just for fun or for the final release too?
>>3414054
I'll release a patch soon. I honestly think this patch might be better than what that other swedish dude uploaded.
In any case, final release my youth. I'm going to claim it on romhacking before those elitist faggots do it and host the rom/patch on my site.
>http://dmanufacture.com/t-snts.php
>inb4 the site is hideous
KEK.
>>3414173
Horrifying.
>>3413036
GANBARE
Did you give up on the octoling? Are you still open to help?
>>3414173
My nigga (jim)
>>3414273
Yeah I wanted more room for more ips so I removed the Zora as well. Inkling is more than enough representation for Splatoon. If you want, you can do an Octoling sprite too. There's an alternate section for a reason.
>>3414303
What reason is that?
Tryin' Snake now
>>3414303
So you can exchange sprites when others decide to make their own game using the sprites. Like for example, I'm making the other two Mega Men from Star Force and Battle Network so I can replace X and Volnutt whenever I create alternate games. Same with Luigi replacing Mario. Or maybe make space for some Metroid forms people have been asking for.
>>3413036
the autism can't be contained
>>3414326
What's that supposed to mean?
>>3414326
Whats so autistic about a community project with nice ideas and good sprites?
>>3414337
>that Waddle Dee and King Dedede
>good
Hold up I'll make you some actual good replacements.
>>3414348
Not with that attitude.
>>3414358
Oh snap, son
Haruka from idolmustard.
>Parappa is Eevee
>evolves into idols
you clever bitch
>>3414361
I'm almost glad you beat me to her, I was going to make it Harukasan
Starman Back
(On a side note, I know all the characters are decided, but I would've liked to see Crono and Mr. Saturn somewhere. Or any Chrono Trigger characters)
>>3414370
Yeah I kind of dropped the ball when we decided all of the characters. I wasn't too into Chrono Trigger but I did manage to squeeze one in somewhere.He's inbetween Frogger and Ninja Turtle.
>>3414387
Oh neat. I thought that was referring the the Kaeru from Prince Sable's game. I may give the Chrono one a try
>>3414317
Does his sprite include a box? Please tell me it does.
Going with JFK
>>3414432
Yeah, it does actually. Might scrap it for better color usage though.
Ask not what can your country can do for you; ask what you can do for your country.
>>3414508
What game?
>>3414630
Black Ops
>>3413015
There are bunch of good Mega Man hacks. Rockman 4MI, Megaman 5: Indonesian Artifact and Rockman 5 Install Metal are probably the best ones.
>>3412661
there should be a hack that not only does this, but also removes the chozo statues
>>3413015
Good Yoshi one would be SMW2+2
Sonic has Sonic Megamix
Man, this game can be annoying to translate sometimes. It's got a few sections (Ace for example) that start off with Byte 22 (which is the opening quote), followed by just 2 bytes. You'd think after the opening quote, 15ish other bytes would follow representing the other characters but instead there were only 2 fucking bytes. 03 0D or something, and that pointed to a completely different address where the 15ish characters of text was contained. It's actually kind of interesting that they do that, and I'm glad I was able to tackle it down at least. I've already started translating River South (the next area).
>>3413036
>link evolves into wolf link and not Fiercy Diety Link
>>3415669
Why though?
>>3416365
>>3416370
because they tell you exactly where to go
its pretty gay and wasn't part of the original game
Some data visualisation
Can't figure out some of the details in the format but the notation is simple
https://www.youtube.com/watch?v=67lqDDwm1GY
>>3413036
>Rhythm Heaven Wrestler
Doing God's work anon
Crimson Echoes or FoE? I heard that FoE was just a shitty version of Crimson echoes but that was quite a few years back.
>Hacking help
Playing Final Fantasy Restored and I tried IPS patching BB Antheosis directly into it, and it borked the new music. Is there a known workaround for this?
>>3413036
That Umihara Kawase sprite is great
>>3416708
Fair point. Yeah it would be better off without them.
>>3414173
What if we make a pc sprite?
>>3417447
That would be retarded
>>3413632
How come people ignored this?
Tough to be fair, i think its just a reskinned links awekening in the overworld. Too much white.
Added some shit, changed some shit.
Were more than half way done with frontsprites. Still need a buttload of backsprites.
Also, do you guys think Crash looks a bit too derpy compared to everyone else? He's the only one out of the bunch that I don't like too much.
>>3417950
That Rayman did.
>>3417069
The only one who would think Crimson Echoes is better is Zeality. FoE is better just because it's the same thing minus the more retarded moments.
Crono never kills anyone in cold blood, Kino doesn't get killed off for the sake of a shitty ship, and the stupid references to anime were removed, plus the difficulty is better balanced.
>>3418093
Feet still look weird, need to be drawn bigger from a side perspective.
Add these two to the list.
Is anyone taking Alex kidd? Because dibbs.
>>3418506
Daxter is actually the best game in the Jak & Daxter series.
>>3418508
So the other 3 suck ass?
>>3413036
Is this an actual hack someone is making?
>>3418546
>>3418547
Sorry, this is for video game characters.
>>3418554
Then why are there memes like pepe and vivian there?
Anyway I am currently making my own pokemon red hack about memes, and I suck at pixel art.
what should I do.
>>3418557
Oh those. They're optional apparently. When the sprites are done, I'm gonna replace the Pokémon sprites with the vidyamon and leave the rest out.
Also, post your sprites so we can see how good are.
>>3418567
>Also, post your sprites so we can see how good are.
I'm trying to draw but im really bad at it.
The only thing I'm doing is taking images, making the color 2-bit then shrinking them down to 40x40 pixels, then touching it up a bit.
>>3418557
Trainers and such. Pokemon are vidya, Trainers are jokes that you might see as someone's Steam icon or something. Actually, a Trump trainer might work.
>I suck at pixel art, what should I do.
Read some tutorials and practice.
>>3418582
>Read some tutorials
Got any good links?
>>3417950
Who's that female trainer, presumably the player 2?
Also, I prefer the alternate Dracula and Little Mac.
>>3418603
It's /vp/tan
>>3418608
Alright.
>>3413036
>Molluck
>Sonichu
holy shit
fund it
>>3418584
>>3418582
>>3418658
okay I tried pixel art for my meme game
what do you think?
>>3418584
http://opengameart.org/content/les-forges-pixel-art-course
>>3418671
>http://opengameart.org/content/les-forges-pixel-art-course
thanks
>>3413036
>>3418582
>Trainers
Do you need a CWC sprite?
Could do a CWC/Tomgirl version aping the "cool couple" if you want.
>>3418675
A chrischan sprite would be cool and all but can we focus on the main vidyamon lot first?
>>3418547
It's a group project, multiple people work on it. also probably not
I hate doing backsprites...
>>3418502
I'm the guy who did the Rayman one, feel free to edit it
>>3417950
Claiming Samus
>>3418579
thats a small awoo
>>3414173
>>3417447
>>3417451
I dont care
>>3419819
We can make a second patch that adds it back in
>>3419848
that means, you dont mind? how many sprites does he or other black characters have?
>>3419854
I'd rather you not censor it, but if you did we could just uncensor it so it really doesn't matter.
>>3419819
Takes away some of the charm in my opinion. It's like censoring the word "nigger" in the actual Tom Sawyer books.
>>3419932
>censoring anything
Oh no! Just think of the children!
>>3419486
Anyone feel free to edit anything if you see room for improvement.
Varia next.
>>3420040
Not bad, but it can be improved.
>>3412407
>sonic 1 next level in the OP
nice
>>3420218
if he was working on it i would jizz my pants
>>3420218
I'm working on it. Don't worry.
>>3419819
To be fair this is better
>>3420314
Then by all means, claim away. Give others freedom to edit as well.
Also, I guess I could switch with the other Mac.
>>3420359
Well, we should discuss it first and decide how many spriters there are
>>3420368
Well there's me..
And you.
And some other guy in /heg/.
>>3420398
>And some other guy in /heg/.
Probably me, I post my sprites mainly there. I'm the clover spriter.Anyone doing Master Higgins?
feedback for my overworld?
I'm new to this
>>3420403
Nope. I remember someone claiming Solid snake and Alex Kidd though.
>>3420445
I had Snake and Marth
>>3420443
Really simple but it does its job, reminds me of SMB3, I give it a pass. What are the dead-end levels for, is there any reason to go there other than for the sake of playing the level?
>>3420448
Clearing them will unlock doors in certain levels which contain bonuses
>>3420449
WIP
>>3420470
Nice. Wonderboy arcade was my first game ever.
Also have a bonus Peridot my friend was making for some reason. She can be a trainer I guess.
>>3420487
N-no thanks.
>>3420490
Speak for yourself. I'll add that shit to the bottom section.I mean I included facebook frog so might as well.
>>3420487
>Tumblr Universe
Higgins finished.
I'll make his backsprite tomorrow.
>>3420494
>Speak for yourself.
I was.
>>3420503
What's wrong with it?
>>3417950
Don't forget jedi ghost style Iwata.
>>3420517
Don't respond.
>>3420517
Not him, but much but with the show itself, I think Peridot's just a worse version of Invader Zim, and her fans are really obnoxious as well. SU also has been really intrusive the way fans like to cross it over with stuff, that might put some people off. I dunno.
Anyway if Tumblr Alien can get in, Reddit Scientist should too.
>>3420521
Don't be a dick.
>>3420529
No, just a doodle of Miiwata glowing blue in a jedi robe.
>>3420527
Oh.
Well I mean she's not as bad as amethyst that's for sure. In fact all gems suck ass. Someone make a Greg sprite
>>3420542
I'd totally use Samurai Jack, Skeletor and Jasper. I think we need to focus on this one first though.
>no one knows or cares about Baten Kaitos
arrrgh
i can't come up with any more tricks relating to block duping in the 2nd stage of super nambona world
anyone got any ideas
>>3420607
I bought it used at a shop the day
Done for the day. I'll do more stuff tomorrow.
>>3420720
Lookin good.
>>3420527
He definitely fits, that's a "sprite" sheet from the mobile game which is a cheap knockoff of pokemon.
>>3420607
I played a little bit of Origins and BK itself. They seemed pretty underwhelming, at least at the start. Plus Origin's English dub was fucking terrible, and I usually prefer dubs.
>>3420443
I have no idea how overworld editing works so I have no idea if you can fix it, but the Desert shores just look like they're inflatable and floating on the ocean rather than actually beaches.
>>3421154
The best way would be to do essentially what he's done around the edging for the cliff faces and use that technique to break up the black outline.
Anyone doing Rhythm Heaven Wrestler?
>>3420232
Post it when you're done please
>>3421104
You kidding me? Origins had better voices than the first one. Also, better mixing.
And let's not forgetAQUA BURST LIGHT FLARE AQUA BURST LIGHT FLARE AQUA BURST LIGHT FLARE AQUA BURST LIGHT FLARE
It's good to see someone who actually played the games though.
Just updating this thing for vidyanon
>>3422554
Oh no need. I did some minor changes to it.
I'll post it in a sec.
-fixed Marios sprite. He was bugging the hell out of me
-fixed Samus up a bit
-fixed Charles Barkl-I mean Shaq up a bit
-replaced John Marston with Vibri since we have enough humans already
Anyone got any more changes they feel need to be implimented?
>>3422573
Oh yeah and switched Little mac with the other one.
Claiming Specter and Battletoad. Was anyone doing those?
>>3422573
>Topi
JP version (Seal) or US version (Yeti)?
>>3422601
US version. Unless you want the sea lion one. Up to you.
>>3422623
Or better yet, have someone else from another game. I mean Topi is cool and all but we got a golden chance here.
>>3422573
Improved a little.
So what are non-trainer alternate sprites for? Do we vote on strawpoll when we're done, or something?
>>3422649
Forgot the image.
The inconsistency I made with the arm canon was killing me.
>>3422649
>So what are non-trainer alternate sprites for? Do we vote on strawpoll when we're done, or something?
Just to meme around, I think, most of them are popular mememons on /vp/
>>3422649
No. Those are for other anons who want to switch them around when they make their own game. This isn't just for me, these sprites are for everyone to use.
Finished Ape Escape line.
>>3422573
Do you have a blog or something for updates on this? I really want to follow it .
>>3422797
Unfortunately no. It's okay though, since I only post on /rhg/ and /heg/ so you're not missing much.
>>3420403
>>3422819
woah, hey guys
>>3422843
Mappy!
Nice!
Finally someone acknowledges Mappy!
My favorite arcade game!
Man, it is ridiculous how quickly this spriting is coming along now
>>3422843
Could you make the psychic aura in the form of an upvote arrow?
I know right? It's really fun. Especially when spriting characters from games you've played.
>>3422871
take your pick
>>3422891
The leftmost one.
Taking Asuka and James Bond.
Someone was doing Kaeru right?
Prince Mars
>>3422907
I was thinking of doing him, yeah. But after Snake
>>3422891
Yeah, leftmost. Kek.
>>3422912
It's not shilling. You're sharing a romhack game you've made.
>>3422912
post a patched rom i'm a lazy asshole
>>3422958
Not him but patching a rom is the easiest thing ever
Why are you on this general
Stop
>>3422958
Get Lunar ips, dude. Seriously.
Which Senran would you Kagura?
>>3423000
One with more clothes on.
>>3423029
Why?
>>3420218
>I wonder if its creator is working with Whitehead on that new game.
Pretty sure he's not. Markey Jester does nothing but one off projects.
>>3423000
Cool Asuka, dood.
Trying to make Freddy even a little bit frightening is like trying to sprite clothes on a Senran. It's pretty much impossible.
>>3423081
Will screech be his only attack?
>>3423098
Screech
And Mean Look
To ensure that they wont leave while getting screeched at.
Is anyone doing Milhouse's sprite? If not I can try to do it tomorrow
>>3423117
Go ahead.
Done with James Bond. What do you think?
>>3423145
nice
>>3420617
>kaizo
Just a random question: How the cries and the opening sequence will be?
>>3422843
>>3422819
Wassup gais?
>>3423232
Don't respond to him. He's known for being a massive faggot in the Doom community
>>3419885
Were the actual books racist?
I watched the cartoons as a kid and IIRC he actually helps a slave (Jim?) to run.
>>3420517
Nothing, maybe their fans? people need to fucking chill sometimes desu.
>>3423145
oh god that's great.
I'm done with the Pedobear sprite
>>3423861
Mouth looks weird.
>>3423701
>Were the actual books racist?
No. There were characters in the books who were racist, and they were the ones who used the word "nigger," but they were all unambiguously portrayed as bad.
>>3422843did you ever finish those team rocket exec OW sprites?
> ROM Hacking
> The thread is full of amateur drawings.
I was expecting a true rom hacking thread.
>>3424148
>there's finally progress being posted
>lol fuck that just post command lines instead
>>3413036
This looks like a fun project, great work so far.
>>3423861
>>3423879
>>3424148
is that x86 asm? what are you even hacking?
>>3424329
Maybe make the mouth another color or something
Why didn't you guys tell me I was forgetting Farfignugletron?
Have trainer Pyukumuku as a bonus.
>>3423475
Cries will change a little. I had a tool that changed them up a bit.
If I can, I'll change the opening to Master hand flying through space like Lugia and Ho-oh.
>>3424747
I'm not the guy who made it, but that wouldn't change much. White is the best option here.
>>3424801
actually I think the one on the lower left looks perfect.
>>3424801
I like the one on the bottom left actually. Looks pink enough.
>>3424795
>Master hand
>not a character that isn't even in the game
>>3425030
And why would I put something that isn't even in the game?
>>3425045
It's funny, duh.
>>3425048
Okay fine.Crazy Hand it is then
>>3425045
I have a suggestion.https://www.youtube.com/watch?v=GM8h2Xyis9M>Vidyamon & Knuckles>Knuckles is only in the intro
Besides you're replacing Suicune, I don't believe Lugia or Ho oh are in the Crystal intro.
Slow day.
>>3425074
I guess I can do that. But only if we use the ft. Dante from the Devil May Cry series sticker.
http://www.romhacking.net/hacks/2714/
>Got taken down since it uses the code from the VC version
Thankfully I still have my patched rom way before it was taken down
http://www.mediafire.com/download/4ypv3syu4rjl5iu/Super_Mario_Advance_4_-_Ereader_Levels.zip
Enjoy
>>3424190
>command lines
>>3425438
Is it compatible with the hack that removes the voices?
>>3425448
>boring ass hexadecimal shit literally no one can understand that you posted a whopping one time this week
vs
>actual progress on a game hack anyone, even the whole board, can contribute sprites for
>>3425461
Yes
http://www.romhacking.net/hacks/2566/
Use the (U) patch
>>3425452
>I'm 12 and don't know what assembly language is
ZSS
>>3426156
I think she was replaced with power armor samus and someone is working on varia suit samus
>>3426156
>justin bailey
niiice
>>3425438
I really, really hope this isn't the sign of things to come.
Does anyone even like God of War anymore? Anyway, here's Kratos.
>>3420443
Looks Bertie good. I'm getting a strong NSMB vibe from the graphics too
What happened to the other guy? Oh well. Here are more backsprites.
>>3427689
These are look pretty nice, anon. Good job.
>>3427689
Paratroopa's cheek doesn't look fat enough
Last ones for tonight.
>>3427909
Better?
>it's a rerun of the "Japanese Megaman ROM hack where the robot masters have fucked up behaviors and weapons and the soundtrack is music from Kirby" episode
>it's a "translation of some literally who Dragon Quest clone for the Famicom" episode
>it's the "extensive Super Mario World hack that ports Quake to the SNES" Christmas special
>it's the "extensive Sonic ROM hack" Hanukkah special
>it's a "3rd gen Pokemon game ROM hack" episode
>>3427956
You forgot:
>it's an "edgy Super Mario Bros. graphic hack made by a 14 year old circa 2002" episode
>it's episode 1,347 of "Kaizo Mario and the land of invisible blocks"
>>3423475
Topi edit
>>3427956
>>it's the "extensive Sonic ROM hack" Hanukkah special
Is there anything inherently wrong with this other than "hurr Sonic = autism xD I love memes!"?
I updated the dex pic for vidyanon.
anyone doing Monokuma?
>>3428534
forgot pic
I try patching smb2j+2 to Super Mario Bros 2 J and this happens.
Help
>>3428536
>removing my alternate battle network and starforce Mega Man slots
I know you don't like the games but c'mon, don't actually remove them. (Also, you should probably work on centering the sprites. Some of them were kind of askew)
Anyway, this is going to be the last update from me in a while. Hope to see you guys soon after.
>>3426194
>zss
Isn't it boring to have two suited Samuses?
>>3429364
Not really.
>>3429364
Well, yeah kinda. I think it was just some guy who pushed really hard for the change. I mean when you look at the rest of the vidyamon, they turn into unique shit.
Oh well. That's why we have an optional section. So we can swap stuff we want to replace.
>>3429598
Shut your face. Zero Suit is cool.
>>3428783
You should have made the TMNT like an eevee. It starts as a baby turtle and after you expose it to the stone best correlating to the turtles color they transform into that one.
>>3429625
No it's not, it's just the vulnerable stealth mode.
>>3429630
That's why it's cool. She still kicks ass even in her birthday suit. Plus it's not just another red suit.
>>3429626
I think having more video game characters is better than 4 ninja turtles with different weapons. Besides, they're known for their cartoon, not their games. I think having just one is fair.
>>3429894
>She still kicks ass
Not in the games
>>3429947
In smash she does.
>tfw can't make sprites for shit
I mean, it's not like I've been trying for a long time or even practiced a lot so far but it sucks that I can't even do simple stuff well.
so, why was my post about my stage being done removed?
>thread contains zero rom hacking discussion
Did nearly every person who posted in this thread do so by accident?
I've been messing around with a way to hack any NES game graphically extremely quickly. Pic related is the start of the process I'm taking.
Sorry for posting about rom hacking in the rom hacking thread.
>>3431858
>I've been messing around with a way to hack any NES game graphically extremely quickly
didn't nesticle have a feature like this where you could hack graphics on the fly? i remember seeing it in some video.
>>3431874
To an extent.
The problem is many sprites are shared throughout stages. Mine is mapping each sprite with a different font of text.
It basically cuts work time of graphical hacking immensely and makes it easier to compare sprites from other games you may want to place in the game you're hacking.
>>3428783
Just learned I won't be able to work on this, sorry /rhg/.
>>3431874
>didn't nesticle have a feature like this where you could hack graphics on the fly? i remember seeing it in some video.
Pretty relevant to my interests... been trying to fool around with FCEUX and yychr, but they're not "for dummies" enough that I'm getting anything done anytime soon.
>>3431885
Sounds particularly useful for opening screens, too.
>>3428414
The problem is that a tiny selection of games see ROM hacks. This is the /vr/ equivalent of only TES, Fallout, and GTA getting mods of any kind.
So which is the best Sonic rom hacks? Preferably complete ones.
Checking out Sonic Burned Edition, Sonic Next Level and uhh
which fucking version of Sonic Megamix am I supposed to play? gonna check out the leaked 5.0 prototype since it's cancelled anyway
>>3433026
>which fucking version of Sonic Megamix am I supposed to play?
None, they're all shit. It may be interesting from a technical point of view, but there's no reason to play it.
>>3433047
yeah you're right, technically great, somewhat overhyped, not worth a "complete playthrough"
infact by complete i mean "you can play through the rom hack and it will have a proper start and end"
>>3432184
It's alright, I'll do it some other time.
Does anyone know of any Gen I or Gen II pokémon ROM hacks? Preferably Gen I
Everything I can find is, predictably, gen III, or just the straight ROMs from gens I and II
>>3433385
I know Pokémon Brown and some that are just improvements. Give a look at projectpokemon.org and you'll probably find more
>>3433385
Maybe I should specify a bit too:
I'd prefer something that extends an existing region > a new region > a new fanmade region > an old region, and with no fake pokémon
The ROMs in the pastebin don't really seem that good
>>3413015
DKC2 has some ingenious ones, specially now that we have a decent hacking tool for the game.
The Lost Levels is probably my favorite of them. The only problem is that while it starts out very easy, the difficulty builds up really fast and by the time you reach the last worlds, you'll be begging for mercy. If you prefer a fair challenge, play The Kremlin's Revenge instead.
http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2223
http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2165
>>3433026
Does anyone have that leaked 5.0 version? I can't find it anywhere.
Is there a patch that adds Meta Knightmare into the original Kirby's Adventure? How hard would that be to do?
>>3434902
Just eject the sword ability and pause on the same frame, then exit the level. Now you won't lose sword when hit.
>>3434114
http://www.teammegamix.com/
Find the "5.0" post.. that should be it
http://www.teammegamix.com/builds/Sonic_Megamix_June_28_2011_Unstable_Leaked_Early_Alpha_Build_('5.0',_broken,_incomplete,_not_a_legitimate_release,_extreme_spoilers).rar
>>3435290
Thank you anon.
>>3413036
>doomguy evolves into duke nuggum
DELETE THIS
>>3435290
That's nice, thanks.
>>3414173
What is this?
Could you guys help me? I downloaded a full-color Mario Land 2 hack (http://www.romhacking.net/hacks/145/) and it gives me this mess of tiles, no matter which version of the ROM I apply it to. I even tried changing the extension of one of them to .gbc, nothing changed. I'm running it in RetroArch's Gambatte core.
>>3438767
You're funny. I like you.
>>3438803
Ya got me, Anon. Ain't working for me either.
>>3438816
huh
maybe i should email the guy
>>3438819
oh i don't think he has it listed
dang
i'll try to find a way to contact him
>>3438741
welp
this worked
i fucking hate it when faggot rom hackers base their hacks around piece of shit outdated emulators like vba and zsnes
>>3439059
that's because vba-m is a better emulator
a lot of rom hackers seem to dislike developing games on good emulators
>>3439037
The colors are shitty anyway, just play it in the original black & white.
>>3439175
yeah majority of the colorized gb games looks any good, they get one thing look kinda okay but everything else looks like someone puked on it.
>>3439217
Pokemon Red Full Color Hack and Metroid II DX are the only good ones I can think of, and For the Frog the Bell Tolls DX is shaping up to be really good too.
Anyone think the foreground/background clash here?
The orangey colors from the original CV stage seared the eyes compared to the background, so I dulled it up.
>>3412407
I want to use the zelda lttp randomizer which is for the jap 1.0 rom, with some other romhacks that are for the usa version. Any advice besides give up?
Also webm is of some kirby's dreamcourse hack I was once working on but I never finished.
>>3439416
Maybe tone down the red, and up the green in the background image? Not really fond of all the black parts in the image.
>>3419819
I prefer the original. It's more comical and the censored dude looks like a cookie man.
>>3439416
Where did you take that bg from?
>>3413979
I prefered the first version, it looks more like in the Shantae game.
>>3414173
>>3440064
thanks, I'll give it a shot and see where it goes; now that you mention it all the black is somewhat distracting I think..I'd like to find another tileset to rip some forest-floor-y kind of ground because the CV4 ones look like shit
>>3440746
Donkey Kong Country 3
i forget exactly what level however
>When the hack says it will run on real hardware
>When the hack crashes your PC after spitting out a fireball in any emulator other than ZSNES
>>3443116
>when a hack is a .ups file
>when the hack won't patch on any version of Metroid Zero Mission you find
http://forum.metroidconstruction.com/index.php/topic,2765.0.html
Fucking hell, does anyone know what file I'm supposed to use? It keeps saying the hash is wrong, so it won't patch it.
>>3443116
works for me
>>3443238
spit out a red koopa as yoshi
Can someone explain what the hacks that convert from MMC1 to MMC3 mappers do?
I've seen a lot of them on romhacking.net, but I'm not that familiar with the technicals under the hood. Does it just speed things in the game up as far as loading in from different areas on the char rom?
>>3445080
Those are mainly for making reproduction carts and for flash carts that don't support that mapper.
>>3445135
Ah, makes sense. Thanks.
will going from MMC1 to MMC3 do anything for split screen visual effect?
I've finally given in and downloaded ZSNES.
It's retarded that so many hacks need this to function. Snes9x was a better option even in the 90s.
Fuck you ZSNES.
>>3446210
The Super Mario World community didn't care.
http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=21789
Hopefully dumbfucks will fix their hacks once they stop working on their favorite emulator.
>>3446263
Yeah right. They'll just stick to using 1.51 because they're stubborn.
Are there any huge romhacking scenes for any Playstation games, similar to Sonic or Mario?
>>3447517
The only other hacking scene on par with Sonic or Mario is Pokemon.
>>3447517
Disk-based games aren't as easy to hack, usually.
>>3447517
I've seen some stuff done for Crash Bandicoot, but it looks pretty limited and I dunno how much work has been done with it overall.
https://www.youtube.com/watch?v=RrVbnhmPZrA
>>3448612
The GBA Fire Emblems have a pretty big scene too.
I wonder if it would be possible to remake Super Mario 64 DS in the original Mario 64, and vice versa.
Not sure if it'd count as ROM hacking exactly, but does anyone know some resources or tools for reverse engineering old 16 bit Windows applications? I tried using Cheat Engine inside a Windows XP VM attached to a 16-bit game and the disassembly it outputs is completely nonsensical (OllyDbg doesn't fare much better), other debugger features like memory watch and searching still worked fine though
>>3453271
I should mention the game is also a port of a Mac game and it uses mac2win.dll, pic related
Alternatively, since the game is also on Mac OS, any good resources/tools for reverse engineering 68k Mac programs on a modern host system instead?
>>3422912
Mabye one day we can shill clover here toowhen GBA threads get legalized
>>3446263
>>3447043
The reason why so many older SMW hacks work only on ZSNES is not because they wanted to force people to use it, but because they couldn't figure out how to make custom music work on the real hardware/other emulators until pretty recently. Nowadays, SMW Central's staff will actually automatically reject the hack from appearing on the main page if it doesn't fully work on the real hardware and all the major SNES emulators regardless of its quality.
>>3454685
>>The reason why so many older SMW hacks work only on ZSNES is not because they wanted to force people to use it, but because they couldn't figure out how to make custom music work on the real hardware/other emulators until pretty recently
No, it's just that no one used anything but ZSNES. As the years went by people realized real hardware can't actually support the old tools because they were made to work with a piece of shit.
>>3454932
No, it was a little bit of both.
>>3413036
Is that JC Denton evolving into mecha-hitler? The power levels are backwards, JC is a god. And even before ascending to true godhood he is nearly immune to bullets, heals drastically faster than it is possible to take damage from bullets, destroys/detonates all other enemy projectiles at their source even when it doesn't make sense, can pick up and throw solid blocks of metal as big as the mech, can run like 60mph and jump 2 storeys, and may cloak at will. On top of being a master hacker/swimmer and whatnot. Also it's just cooler to get to use JC as a pokemon's finaru formu.
>>3454685
> Nowadays, SMW Central's staff will actually automatically reject the hack from appearing on the main page if it doesn't fully work on the real hardware
So all SA-1 enhanced hacks are auto-rejected? Doubt it.
http://helmet.kafuka.org/accuracy/
> The echo effect of the SNES DSP works by writing previous results into RAM, in order to mix with them later. This addmusic tool did not know this, because the emulator did not do this. As a result, impossible values were used for echo buffer sizes, which on real hardware and accurate emulators, results in all of the APU's RAM (and thus, program code and samples), being overwritten—crashing the game.
^ this is the only reason
>>3455594
>So all SA-1 enhanced hacks are auto-rejected? Doubt it.
Nope, VLDC8 for example uses it, and there are other hacks that uses it(and is hosted).
Only chip they dont like is MSU-whatever since apparently its clusterfuck and hosting them takes tons of space or something.
>>3455664
MSU-1 is dumb anyway
>>3455580
I would assume it's a joke based on how JC can become effective leader of the world in the end, and therefore cyborg-hitler if he chooses.
>>3455664
That's what I implied; SA-1 hacks don't work on real hardware but they're accepted to SMWCentral.
>>3456132
https://www.youtube.com/watch?v=j6sow5atB5w
just because your shitty flash card doesn't support them doesn't mean that they don't work on real hardware at all.
>>3456182
Guhh, you know what I meant. So far that ultra-elaborate method is the only way, and no flash carts, shitty or not, support it.
Obviously I hope that SA-1 support will be implemented to flash carts soon but that's another thing.
Besides, that demo was done in September 2015, VLDC8 was done in April.
>>3454932
Doubling down, eh?
>>3413036
should have big boss evolve into either solid, liquid or solidus to imitate the evee evolution line.
Also, who is the person in the sprite with the guy holding the smash emblem? Armada?
>>3456536
>pastebin link right in the image as a reference sheet
>asks dumb questions anyway
>>3456391
That's not what doubling down means
>>3456241
>Obviously I hope that SA-1 support will be implemented to flash carts soon but that's another thing.
>>3456941
Disgusting?
>>3455594
>So all SA-1 enhanced hacks are auto-rejected?
No, but I'd imagine that's most likely because hacks like these still work on accurate SNES emulators. I definitely saw a few hacks being rejected straight away because they worked only on ZSNES.
Are there any good hacks of Metroidvania games? Besides Metroids, of course.
>>3459181
Nope
>>3420542
>expecting /co/ to do anything
>wanting to do anything that /co/ is involved in
>>3420542
>capeshitmon
no thanks
Nothing beats the sexiness of Super Mario 64 Chaos Edition
Literally a work of art. There will be college classes dedicated to this game decades from now
>>3459181
There's Extra Mario Bros, which turns Super Mario Bros into a Metroidvania.
>>3459181
This one looks awesome is close to being finished: http://www.romhacking.net/forum/index.php/topic,18620.0.html
>>3463726
Jesus, it's actually getting released.. For realsies, soon, like, real soon.
Been waiting for literally years.
Hope it's not a letdown. The plot seems a bit donut steelish but hey at least it's a fresh metroid so i don't give a shit.
>>3463726
It could use some more colors, in my opinion.
>>3463702
That actually sounds pretty interesting
>>3464964
It's good. The only problem is you can't go backwards in SMB. Luckily they designed the game around this, but it would be cool to see it remade in SMB3's engine.
>>3463726
>that story
And here I thought Hyper Metroid had a bad story
>>3412661
That's my favourite part of the game.
I'm starting to wonder how long it's gonna take Nintendo to take SMW Central down with them seemingly trying to remove every single Nintendo-related fangame from the internet.
>>3468487
as long as every hack on there has been downloaded once, nothing is lost unless no one that has it reuploads it
>>3440061
>that aspect ratio
>>3468487
SMWCentral only hosts .ips patches, right? Nintendo can't do shit about those, I think.
>>3470201
.smc files can get you banned, so only .ips patches.
>>3468487
never nigger
nintendo only removes fanmade content if they're remakes or monetized shit, like the gamejolt games or SMBZ
inb4 not retro but emugen isn't answering so whatever
How do I get Riivolution patches to work on Dolphin
>>3473201
Nintendo recently took down over 200 non-profit fan games.
>>3474475
Yes I know, on Game Jolt. I already dressed that but apparently you didn't know, but developers on Game Jolt get 30% of the ad revenue generated from any of their projects. I imagine they had issue with that.
>>3476035
Didn't they also took down a few fangames from itch.io, just because they happened to feature Mario? The thing is that if you want to download a hack of a Nintendo game or a Nintendo-related fangame you should do it now. At this point I really wouldn't be surprised if they DMCA'd both SMW Central and RHDN.
When is the pastebin going to be updated?
>>3478778
Sorry, I was really busy for the past few months and I simply couldn't find time to update the Pastebin. I'll post an update as soon as I can.
http://www.romhacking.net/hacks/3057/
Did anyone here play this? It's actually not half bad once you ignore all the eceleb crap.
>>3481836
>It's actually not half bad once you ignore the entire reason for its existence, and most of the graphics
Can someone please give me the DL on Mario 64 romhacks? Played Star Road and enjoyed. Tried Marios Nightmare, but... well I need to git gud.
Any fan translations of the Famicom Jump games? Found them in my ROM set and they look interesting.
hey does anyone have the mario world or 64 recommendation charts
>>3482669
>>3482669
>>3482942
>>3482943
>Marios Nightmare
>some levels are amazing, others are the worst you'll ever see in any hack
Can confirm.
>>3481840
I only care about the new levels to be honest
>>3481836
Is there a version that restores the graphics and music?
Is there an FF6 save editor? I named all my characters after me and my friends and I now realize that that's fucking retarded and cheesy.
>>3486430
>not being cheesy on purpose in a JRPG
>>3485925
I don't think so.
Rip vidyamon
>>3487894
Vidyamon took a much longer break than this one before, anon. It's fine, just give the dev some time.
Is it possible to play SM64 hacks on the Wii VC emulator somehow?
>>3488329
Sure, with injection.
Doesn't necessarily mean they'll run, however.
>>3488792
but he's not running it on actual hardware, just another emulator
>>3488725
Injecting N64 roms almost never works from my experience and Wii64 is pretty awful, too. He's better off playing them on the PC.
>>3468487
>Nintendo
*NOA's lawyers
NCL has nothing to do with the fangames. The copyright and takedown laws are different to USA' laws.
>>3452447
With minigames, I don't think it's possible.
But why would you want it? Just get an emulator, rom, and the analog patch to play it.
What does /rhg/ think of Trihex's swagtastic new hack "Golden Yoshi"?
>>3490979
is that the romhack where trihex modifies an existing romhack by removing content ?
>>3490979
is he removing content from someone else's romhack and then renaming the project as his, so he has something to submit to run at GDQ?
>>3490259
Shut up. Everything any branch of Nintendo does represents the company as a whole.
>>3487797
I'd love it if there was, I would play it for days with my friend.
Any full game length sonic hacks worth playing?
>>3492553
No.
>>3492553
Sonic Mania
>>3492553
Sonic 2 and 3K
>>3492553
Sonic 2 Extended if you want to see cut zones. Unfortunately the new zones aren't recreated well, probably because except for Hidden Palace Zone but only because it was mostly finished before it cut. I mean, Dust Hil zone is a mess and Genocide City zone is just one act twice...
>>3493474
Sonic 2 Long Version > Sonic 2 the Lost Worlds > Sonic 2 Delta
>>3493853
Is Sonic 2 Extended = Sonic 2 Long Version?
>>3494446
I don't know, probably, I couldn't find that.
>>3492553
Metal Sonic Hyperdrive
>>3496429
>I really don't see a problem with it.
I know nothing about this hack, but if what the other anons say is true, that Trihex is taking someone's hack, removing content, and slapping his name on it, that's a really fucking shitty thing to do.
What's the name of the hack Trihex is stealing from?
>>3496429
>>3499276
if you acually read his post on SMWcentral he has the creators permission for doing it(I think the original hack is YI2+2).
But yeah, cutting down content just to make it "fast" is just dumb thing todo, especially when hes only goal is just to get it into *GDQ. He really should stop pretending that hes good at YI and learn some other game instead.
>>3492519
Okay, and you think the censorship and bad localizations were made by Nintendo, or especially saying, NCL?
AM2R and that NMS parody game was both taken down by NOA, as what it's said in the documents (https://itch.io/takedowns/82746). If you think any of their branches represent the company as a whole, then why do we EVEN have the divided branches in the first place, like NOA, NOE, Nintendo Australia, and others?
>>3482943
fuck mario 64 hacks man, none of them whatsoever have art direction for shit.
excellent level design, yes, but like look at the font in star revenge 2, what the fuck is that font?
look at star revenge 7 or 7.5, what the fuck is that color composition, thanks i wanted to see straight shit brown. half the textures look like they were made on a fucking commodore 64.
i mean fucking star road is the worse offender though, the textures are mapped in a manner that causes horrible distortions, and the only levels that look any good are levels that borrow color composition from pre-existing levels in mario 64, which honestly id prefer to this"hurr durr i made my own texture" bullshit.
basically ever hack has entirely too much of one color. Brown. they're all fucking eyesores, they seem to all basically require you to be an expert at mario 64 in the first place to get past like the 3rd level.
>>3501367
So they're faithful to Mario 64's graphical quality.
>>3501367
>>3501443
Ohhhh snap
>>3482943
does any of these work on everdrive64?
thred's ded
>>3501443
look, no they arent you motherfucker.
while technically, they follow the same restraints, look at bombomb battlefield, and look at the first level of star road.
star road is fucking dark as shit, like visually. until you get to the fucking pirate ship level, then its dark as shit again.
>>3413014
Other M is a very good Ninja Gaiden game
>>3502719
You're full of shit, Bob Omb Island uses mostly the same textures as Bob Omb Battlefield. What you don't like is Mario's new palette and the fog, that's confusing you.
>>3502880
Tedious and slow don't make good Ninja Gaiden games.
>>3503458
actually mario's pallette is fine.
the fog is excessive, and the maps are dark as shit, unless they're one of the two actually borrowing textures from the game.
>>3503668
Could you show me a comparison? The grass in the hubworld is a slightly darker green than the default grass texture, that's all I remember being darker.
https://www.youtube.com/watch?v=Ppwp5kne99k
Here you have an update of For the Frog the Bell Tolls DX
>>3505147
Always great to see progress from you.
This will be compatible with the translation patch, right?
>>3505258
Thanks, man. It won't be compatible, but I'll make a VWF edition with the English script, which I think it's better.
>>3413036
Download of this hack when?
>>3506032
Never
>>3505450
Even better! Good luck to you.
>>3506032
A few months ago.
>>3506032
http://www.mediafire.com/download/bw9y44uw2qb52jb/Vidyamon.zip
Here's the latest demo.
This is a stupid request, but I wonder if anyone has been able to figure out how to make Jim's signs say custom things. I'm surprised no one made it say 'ur a faget' at this point.
Are there any decent Super Castlevania IV hacks worth looking at?
>>3482943
Add The Missing Stars to Excellent or Great
Add Star Road multiplayer in fun and laughs
Add an in-development section (Star Road 2, Last Impact, Around the World)
>>3510681
I'm a bit disappointed that Skulux is spending so much time hacking the DS remake, even with his analog hack and wall kick hack, the controls and physics just aren't nearly as good. I would prefer it if he tried to recreate the DS version's character swapping and new bosses/locations on N64.
>>3510713
I completely agree with you. It seems that because of the Patreon thing he did a few days ago he'll shift focus on Star Road 2 at least for a while, by the way.
Just reported Skrillex's Patreon for copyright infringement.
>>3510738
epic thank youHe already has a plan in case that happens.
The only problem with it by the way I think is the $1 rewards. I don't like the idea and, well, they're going to be shared by someone else regardless, so what's the point? Other than that it's pretty much just donations. It's obvious that depending on how much money he gets from donations he may need to work less.
>>3510713
>Skelux puts Yoshi in SM64
>it's modern Yoshi
>>3510795
>left
>something a person could conceivably ride on, except for the fact that it should topple over forward, even without anyone riding it
>right
>no one can ride this thing. period. but at least it looks like it can stand on it's own without toppling over
>>3510713
>analog hack
i am intrigued
>>3510713
has anyone yet done no-run-button/autorun hack for 64ds?
>>3510804
I think old Yoshi would be able to balance fine, but his legs could be moves forward a bit. They were for later games like Yoshi on NES, SMK, and Yoshi's Safari, iirc.
>>3510819
>>3510825
Look up his control hacks on youtube. They're extensively better than vanilla SM64 DS's controls, almost as good as the original game's.
>>3510795
Why did Yoshi lose his smugness?
>>3510854
He was molded into a cute kind of character.
>>3510825
steam controller with outer ring binding is what I use. however that would require actually getting a steam controller, which yeah dont bother.
skelux made a program for it I think too.
>>3504291
yeah here you go my dude
>>3511274
https://www.mediafire.com/?6e21aajz2qtalyo
>>3511224
>first pic
Why would a level like that be bright?
>second pic
It looks fine.
>third pic
I don't like the texture, but the colours themselves are fine. And that's brown, not black.
>fourth and fifth pic
Looks like Mario 64
>last pic
That's the only Star Road 2 level we've seen so far. It's not "all of a sudden". And it's not that bright either.
>>3511224
>hazy maze cave
>highest floor of Peach's castle
>stone pillar in Tiny Huge Island
>Bowser in the Sky
>Tall Tall Mountain
>sky place to the left in the highest floor of Peach's castle
>>3510713
Not possible, because he has to as well recreate the minigames and change the Mario's head screen.
>>3511720
>Not possible
It is.
There's no reason to do it though.
>>3511720
>minigames
Unless he's changing the minigames in the DS version to be different than the original, I don't see why that would be important at all.
/vr/ shares is having trouble adding this for some reason, I'll just post it here instead
This is Final Fantasy IV-V-VI Advance pre-patched with the latest patches from RHDN
A Readme in the zip lists all the patches that are used on the games
http://www.mediafire.com/download/awt5brcy0weq4f4/Final_Fantasy_Advance_IV-V-VI.zip
Enjoy
>>3509064
There's a kaizo hack, but other than that, nothing.
http://www.romhacking.net/hacks/2798/
Havent seen this hack mentioned here. It's pretty good.
>>3482943
>Mario on An Saoire
Not sure if Irish dev or burgerfat using Irish dictionary
>>3517453
>User Reviews
>"Great, but not decent"
how do you get good at rom hacking?
no, i don't want an "how to get started", i'm wondering what to do after that. i just don't feel messing with games with your limited knowledge and reading random stuff online that you may not understand is the right thing to do.
>>3518391
>i just don't feel messing with games with your limited knowledge
That's what you have to do, just fuck around until you get good.
Or you could do fan translations. Please do Dragon Quest IV PS1 and Dragon Quest VII 3DS thank you
I really wish for a set of hacks of the Mega Man Zero series that restore the blood effects and other censored graphics from the japanese version...
https://tcrf.net/Mega_Man_Zero
I suppose censored background graphics could be edited back with common tile editors, but I have no idea how to go about the blood effect. Is the effect even in the game still, just coded out of use?
>>3518397
Uhm. Thank you
>>3518421
>>3518391
Follow along this pointer table walkthrough and you're sure to learn something. At least, basic HEX editing and testing.
https://www.youtube.com/watch?v=dbswDK-KB8k
Also check romhacking.net. Read resources and lurk the board. See people discussions while helping each other with hacking problems will help you understand how things get done.
>>3518441
Thanks, I'll do that!
>>3482943
Consider adding star revenge 4.5 to this, it just released and it feels really good to play so far (50 stars in).
I can also recommend Twisted adventures: Intense challenge and Super Mario 64: Insane Edition to kaizo tier, they are unfinished projects but fairly well made. They are also extremely difficult, harder than the other two.
I don't know much about hacking, but are CD based systems harder to hack?
Sega CD or even PS1 hacks don't seem too common.
>>3520048
I don't think that matters. Wii games have been hacked to shreds.
>>3520048
I imagine they're less common just because the games are more complicated, making hacking more complicated. Sometimes I'll see hacks of modern Nintendo games like Smash Bros. and the NSMB series, but that's about it.
>>3487212
mah nigga
>>3521242
Any recommendations for linux hex editors?
>>3521673
personally i used the emacs one, but it could really be better
you need to press a key combination every time you want to change a byte, what the fuck
too bad i dont care about lisp or else i'd try to fix that behavior
>>3521673
Bless is the best one I have tried so far, but I'll gladly check others out if someone thinks there's something better.
Someone posted this a few threads ago.
So is there or is there not a Fire Red/Leaf Green hack with these sprites in it?
>>3521735
Because that'd be dumb.
>>3521735
GBA isn't retro.
>>3482943
why is it that virtually no n64 romhacks run on hardware?
is it all just about the memory limitation which emulators can bump up to 8mb?
>>3522023
no theyre not retard. otherwise we could talk about doom 2016
>>3521735
I feel like those doofy sprites are only good in a monchrome game.
Or at the very least, coloring them in the same way you would the modern pokemon sprites wouldn't be the way to do things.
>>3522030
Doom 2016 isn't a remake, are you literally retarded?
>>3522023
But you're talking about a ROMhack of a remake. I think that's a bit too far from the original in premise.
>>3522023
>because all n64 emulators are zsnes tier
considering how n64 emulators can barely run anything beyond sm64 and OOT, they are even worse.
>>3522030
There's always one.
And they're always wrong.
>>3522023
Now, now. Not all of them are.
Nintendo's Emulators used in the Virtual Console packages are quite good.
>>3522065
It's from Polished Crystal. It's pretty good, if you've played Red++ it's pretty much exactly that but for Crystal. It hasn't been in development as long as Red++ though so it's not perfect, but I liked my playthrough.
>>3522072
>Yellow
oh snap
>thread only starts to get active as it reaches bump limit
NEW THREAD:
>>3523146