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ITT: We post the worst part of a game

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Thread replies: 175
Thread images: 68

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ITT: We post the worst part of a game
>>
>>3409953
>Metal Slug 3
>having anything bad at all
oh hush
>>
>>3409961
X>3
3 has way too much shit that takes too many pistol bullets to kill and too many obvious quarter drainer segments
>>
>>3410025
ᵉᵐᵇᵉᵗᵗᵉʳ ᵗʰʸˢᵉᶫᶠ
>>
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>underwater
>time limit
fuck these two traumatizing factors in any game
>>
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>>3410260
Stop repeating this meme. That's one of the easier levels in the fucking game. You want the REAL worst part? Post the closing walls section from level 4, or the final hallway in level 6. Both are far more BS than the underwater level every e-celeb bitches about. It wasn't even hard when I was 6.

Here's the worst part of FF9. Forced minigame BS has always sucked ass. The CPR minigame in FF7 was boring as fuck, but this one manages to be even more boring. Why did they put this crap in there?
>>
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>>3409953
no way man final boss was broken hard
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>>3409961
>>Metal Slug 3
>>having anything bad at all
The zombie stage 2 is utter shit and ruins the entire pace of the game.
>>
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How's was this not already posted?
>>
>>3410280
>The CPR minigame in FF7 was boring as fuck, but this one manages to be even more boring. Why did they put this crap in there?

that at least had a sense of importance
>>
>>3410548
Because James Rolfe is the only person to suck at this level.
>>
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>>3410554
>James Rolfe
/win
>>
>>3410548
Because that isn't the worst part. The clinger winger part is much worse. It's "Worst part of a game", not "The part e-celebs consider to be the worst".
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Not necessarily worst, but can be annoying if you just mess up your timing.
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Everytime.

I lose a few continues here.
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>>3410587
Also up there with annoying, but dunno about worst. So much less hassle to use Item-2.
>>
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>>3409953
>>3409961
>>3410025
>>3410517
Why are there so many casuals on /vr/??

Mission 3 is one of the easier stages to beat in the game
The final boss for mission 4 is RNG faggotry
A lot of shit isn't really that hard to kill
USE THE VOMIT
>>
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I just want a run & gun game, OK? I've beat this fucking stage a million times already
>>
>>3410560
Ive never come even close to losing at the clinger winger, Volkmire's Inferno is by far the worst part for me. Do people play the CW level with high input lag or something?
>>
>>3410874
And when you think it's over you find out that there are more rounds and more levels
>>
>>3410862
Mission 3 is just boring as fuck
Instead of having a fun underwater segment like alternate mission 1 where you get to use a slug, it's just "Shoot wall with pistol for 5 minutes because there's no fucking weapon drops and then do it again while trying to dodge missiles"
The indoor segment is just standard rebel shit and then a mech that isn't much fun to use, then you have the boss that's the easiest thing in the game and doesn't feel satisfying at all.
>>
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>>3410874
this, it repeats itself to no end, its naruto kind of filler
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>>3410952
Yup. EJ2 was the first game I've owned. It annoyed me to no end. Not that the game was bad; it just had this forced variety of levels which I didn't really want or like.

For example, lvl 1 is just great—there are tons of different cool weapons, abilities, enemies, secrets, whatever. You learn the basic controls, physics, how to use Snott, etc.

But then comes Lorenzen's Soil, and you can only use one weapon in a level with pretty weird physics. OK, you think, maybe they just decided to give the player a slight break. And then you have Puppy Love.

By the time you beat it, you've probably grown hungry for just some more run & gun, if only to try all those fun weapons you had. But no! The devs decided it was time for Jim to turn into a different character and fly through a labyrinth lined with villi—again with different physics a la Balloon Fight (although I admit I kind of started to like it after dozens of plays). And level 5 is even further from all that! It's isometric shmup-like level where you have to bounce a fucking hot air balloon to the end of the stage, and try not to fuck it up with all the shit flying at you. And then, just to solidify the experience, you have ANOTHER Puppy Love.

I admit that the rest of the game has probably my favorite streak of stages—maybe aside from Udderly Abducted and, yeah, Puppy Love—again. But it's fucking ridiculous that exactly half of EJ2 is just some bullshit where you can't even shoot properly. The fucking irony of getting bonus weapons in Villi People which you barely even get a chance to use anywhere is just cruel.
>>
>>3410870

I think you mean the harbor level, friend.
>>
>>3411032
And a little bit to add to it, because I've played the game just a bit too much.

It'd be cool if all those different stages were good on their own. But only Villi People can do so—maybe because the devs did something slightly similar in EJ1. I'd maybe pick up a whole game made like it if I had nothing else to play. But I'd never in a hundred years buy a standalone Puppy Love-style game—the same goes for Lorenzen's Soil and Peter Pain. They are just gimmicky levels which don't work as well as, say, different parts of Wai Wai World 2.
>>
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I'm currently playing Breath of Fire I and after wasting nearly an hour trying i passed through this place.

Someone at Capcom in 1993 seriously thought THIS was a good idea? Are you fucking kidding me?
This is by far one of the worst levels/dungeons/chapters i have ever seen in my life. I was loving the game until this point, i hope there are no other places like this because FUCK.
>>
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>HUGE world separated in various sections and floors
>You have to backtrack a lot
>Really annoying and wearisome to explore
>Has the worst transformation of the game and you need it almost everytime
>Boring aesthetics

This level isn't fun. It's just manual labour. Literally.
>>
>>3411032
PEDRO PUPA!!!!!!!!!!

whoooooooooooa
>>
>>3411219
Was gonna post this. Holy shit how frustrating was to explore the whole thing and still not be able to find what to do.
>>
>>3411165
The whole ladder half of BoF 1 is horrid.
>>
>>3411650
>ladder half
Oh well
>>
>>3411068

Nah, that one is easy if you use the special technique to jump higher on that one part.
The speedway level always fucks me up one way or another.
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>>3411980
I see your bet, and I raise you
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>>3412038
called
>>
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>>
Yes, yes, well done Player, climbing that techno tower and beating Robo Manus, HOWEVER
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>>3412934
>Dragon's Lair
That game had GOOD parts?
>>
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>>
P
>>
>>3414827
The whole game is its worst part, homie
>>
>>3410589
i still can't get past that part
>>
>>3412041
I wonder if there's anyone in the world who hasn't died in that spot at least once?
>>
>>3415938
Every single time I get mad at myself if I forget to not fall at thid spot, it's pretty much ingrained in my mind to be wary of the first spike pit
>>
>>3410280
>>3410560
Stop being so fucking triggered by "e-celebs"
>>
>>3413142

This is where I stopped. Terra Tubes defeated me.
>>
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Hello fourth place, my old friend...
>>
>>3410862
its not hard you retard. just boring as fuck. water leves on metal slug are total shit. taking the sub on the first mission is the worst fucking thing you can do.
>>
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>>3409953
any part of croc 2. fucking broken, unfair and bad platforming overall. punishing as fuck... the weird thing is that i have fond memories of that game.
>>
>>3410548
Complaining about level 3 being hard is how you tell someone never got even remotely far into Battletoads.

It also has great music, amazing scenery for the time and was fun as shit so even if it is hard for you, it sure as fuck doesn't qualify for this thread.
>>
getting the invincibility cheat was a pain in the ass
>>
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>>3416238
forgot pic related
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>>3409953
Nigger, that level has the best boss in the game
>>
>>3416274
Wasn't that the game whose final boss is fighting a giant alien latched onto the metal slug while plummeting from the sky? I don't think any other boss fight tops it.
>>
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>>3410946

There's only one part of the Dice Palace that is terrible

fucking Curry and Rice
>>
>>3416376
FUCK THAT THING
>>
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>>3415912
I only play the game on hard, and although I've beaten the game several times, I STILL get fucked up royally there.
>>
>>3416584
>>
>>3416128
I can tell you haven't played Croc 2 in a while or at all. Croc 2's platforming was fine and worked contextually as there were a lot of segments that required you to go fast along courses of which having vehicle controls actually greatly benefits it. The only stage that is legitimately unfair is Roger Red Ant.
>>
>Gunstar load out
Gee, I wonder why that boss was the shittiest in the game.

Reminder that you haven't really beat Gunstar Heroes until you have beat it without a homing weapon. It's possible to get to the boss in the mine stage without touching anything but shoot using the homing laser.
>>
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>>3410587

If only there was a power you could use to like stop time or something
>>
>>3416628
>not using the retardedly powerful homing fire that you control with the dpad
>>
>>3416635
>Cheesing the whole game
>>
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>>3416589
>>
>>3410260
Fuck yeah. This. Dat music.

https://www.youtube.com/watch?v=PQP31Fk30hM

>>3410280
Listen motherfucker. I got this game at release, back in 1989. I was fucking 5 at the time. This level to a 5 year old without any exposure to modern games/media was like being in a fucking bomb disposal squad while trapped in a sinking boat.

Yeah, you probably first played the game at the age of 20 on an emulator while savescumming. Nice job pal.
>>
>>3414827

If you don't press up or down he'll float and never touch the spikes, so it's actually a pretty easy part

>>3414832

:^)
>>
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>>3416731
Holy fuck, this. Way to obliterate the pacing and ending of an awesome game with 20 minutes of fucking backtracking.
>>
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You want to talk about ball-breaking, asinine, fucking BULLSHIT fucking game design?

Here you go /vr/. I'm putting my foot down right now, this is the absolute worst part in any retro game I've ever played. FUCK this part so god damn much.

Every single one of these SPECIAL STAGES are agonizing. You cannot understand.. I cannot put it into enough words to describe how agonizing it feels to play in this constantly spinning piece of shit. I hate it. I hate these special stages.

And the music. Oh for the love of fucking GOD why must this childish, boring yet irritating music exist?
>>
>>3410280
"Worst part of ff9"
>"there's a nut in this shit I stepped in."
>>
>>3416731
Really? Didn't bother me at all.

>>3416898
We're you just that terrible? Most of these took 5 minutes, tops. Maybe 1 or 2 retried areas.
>>
>>3416917
>We're
Stop.

>>3416917
>Most of these took 5 minutes, tops. Maybe 1 or 2 retried areas.
I never said I couldn't clear the special stages. I can but playing them is the absolute opposite of fun and it makes no sense in comparison with the rest of the game. It's simply agonizing to play them and it's got nothing to do with difficulty.
>>
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>>3410548
Level 3 is only decently challenging. It only gets retarded hard in the level where you ride the snakes. To this day, I can not get past that god damn level.
>>
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>>3416898
I always liked the spinning stage better than the bouncy slot machine one or the race from 2, maybe you just aren't very good at them?
>>
>>3416930
Read >>3416920
>>
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>>3416932
>agonizing to play
I disagree with your incorrect assessment, the spinning stage is fun.
>>
>>3410517
faggot
>>
>>3411219
Most annoying thing about that level are the cameras that respawn in like 5 seconds
>>
>>3417282
Not retro though..

Still if you've ever played this game for snes. One of my favorite and most vast rpgs. Tons of things to do but by gawd when you have to become your Daimyo's general. The game forces you into a strategy type game which is so awesome for like 2 battles. Then you realize you have to seriously take over half the fucking world map with one Daimyo.
>>
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Hope you brought some magic bottles.
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>>3417298
Or have the ability to pick up pots
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fuck this room you always get hit by something at least once every time you come in here
>>
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Breath of Fire 3, the part where you have to train Beyd to beat Zig, so he can go fix the lighthouse instead. Its such a waste of time and it feels like padding. The insult to injury is that after Beyd beats Zig, you have to go to lighthouse anyway because he's injured. I know from the moment I want into Rhapala that I was going to the lighthouse anyway, the game just decided that it really needed to delay your progression to help this cuck man up.
>>
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Fuck you, Tails! I WANT TO BE SUPER SONIC!!!
>>
>>
>>3414827

Save stated the shit out of this.
>>
>>3417750
That part was pretty annoying, not to mention the whole lighthouse was annoying due to the types of enemies there.
>>
>>3416731
That had to be deliberate. Like, to make you feeeeeel more of a dumbass for falling for Liquid's plan.
>>
>>3417793
they weren't as bad as Angel Tower, where getting Deathblock shots are mandatory.
>>
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it made me cry
>>
>>3417887
I have been doing a dual-controller run of this game (where you play with two n64 sticks to control each engine) and this level is straight kicking my ass. I normally strive to get 1st on every race but I think I'm just gonna bite the bullet and skip it for this one.
>>
>>3417894
i got second place by .010 seconds so i stopped playing through it
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>>3417751
Play as Sonic alone in options menu

Nearly impossible to beat it with Sonic and Tails
>>
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>>3417887
speaking of Star Wars games.
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Fuck this place.
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>>3417298
Magic is pretty plentiful.
>>
>>3410593
>>3410587
>these two
>single worst part
>not the willy stage boss with the walls and shooting thingies
>>
>>3411165
This annoyed the fuck out of me as a kid, but looking back at it, it was fairly memorable and actually forced me to draw a map on graph paper for once.

I think I had even more problems with the invisible bone maze with the geysers, now that place? Fuck that place
>>
>>3416376

All you need to do is jump kick in the empty space in front of him (baiting out his long-recovery antiair) then slide or throw him.
>>
>>3416898
Shit taste, best special stage music.
>>
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This FUCKING part

>Move too close to the front?
DEAD
>Try and play it safe and stay in the middle?
Lava wave up in your shit DEAD
> Try and stay back and only move up for wave
Wave forces you too baaaaarely ride the edge of the safe zone at the front and then you fucking HIT THE GROUND AGAIN

It's easier now that I've been playing the game for years but holy god damn dog shit this level was an exercise in frustration
>>
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The very last "battle" in the Sega CD version of The Terminator. It's depressing, such a fun run'n'gun platformer with great music ends on such a lame note. The entire rest of the game is combat on your terms. The final battle involves dropping yourself and the terminator in a certain pattern so you can go grab a rocket launcher without the terminator touching you and killing you. You can't kill the terminator before he reaches a certain point either. The final level was a weak point, but the final puzzle boss is lame as fuck.

>>3416682
No buttmonkey, I played that thing when I was 7 on an NES. I still easily got to the third level. I got stuck on a jump there, and didn't get past that until I revisited the game years later. And I beat that shit without save states. Level 2 is not that hard, unless you have difficulty remembering shit. It was hard to 5yo you, you gave up, you never got past an easy level, that doesn't make it hard. Levels 4-6 are designed to drain your health, and are full of traps and fucked enemy placements, they can be considered difficult. But they aren't the worst part of the game. The closing walls in level 4 can be BS, the final hallway is complete and total BS, level 2 is easy.
>>
>>3417751
>>3417972
Tails CANNOT impede you here, he can only lose rings HE collected, and with you in front, he only collects rings you missed.
>>
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>>3409953
Mission 3 is one of the rare examples of a game getting a swimming/underwater section right first try. Metal Slug 3's only glaring and unredeemable flaw is of course the very unfair Mission 4 boss.

> too high to hit with grenades
> very small weak point that moves around, meaning you waste ammo
> yellow projectile attack is terrible in both phases
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Still haven't gotten past this section
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Every time I want to play this game I first have to battle with the thought of playing through this fucking stage again.
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>>3410587
You can't possibly defend this part of the game in any way

>absolutely disgusting amount of flicker that also makes shots near impossible to see
>have to use a weapon perfectly to win
>if you fuck it up once, you die and have to farm energy before coming back
>>
>>3416898
1's special stages were way better than the trash that was 2's

>>3417298
Once went through this place and forgot to pick up the Ice Rod at the very beginning of the game.
>>
>>3421682
Yeah.
I always thought that was a terrible idea for a boss. Just a half-assed, anti-climatic chore.
>>
Mega Man 3's Doc Robots. Think fighting Wood Man and Quick Man were fun? How about when they're even bigger, harder to avoid, and hit harder? I don't even know how you're supposed to avoid damage against Wood Man
>>
>>3421682
The blockades stay destroyed between lives. Wah
>>
>>3422269
Still doesn't fix the flicker and needing to refarm for Crash Bombs, genius
>>
>>3422270
Only for people like you who can't beat it and exaggerate the difficulty. yes even on Rockman 2
>>
>>3422278
It's not like I can't do it the first try. Even if it's easy to do it's still poorly made.

>lets have a boss you can barely see!
>>
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>>3414609
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This is a very painful point in the game. Webs dissappear and u get very hectic.
>>
>>3422582
You just reminded me of Tanked Up Trouble from the first game. That place got me stuck for the longest time as a kid
>>
>>3411219
I've been trying so hard to finish this game out of love for old rare. I've put it down three times due to it being so uninteresting. Im almost done. But I don't want to go back this time.
>>
>>3411219
I'm going to diverge from what seems to be the popular view here and say I love Grunty Industries and it's my favorite level.

I love the sense of progress from unlocking more and more floors and rooms in the building. The industrial aesthetic I think is pretty neat too, really gives the game's dynamic lighting engine a chance to shine.
>>
>>3420380
God that part fucking blows. You have to die! What kind of shit is that? The first scripted death, i would say. Most players have no idea and what if you are out of lives? Do it all over again.
Thank god games like Megaman and Castlevania understood lives are dumb and short, complex levels are more rewarding when you can keep trying, even if you have to start over.
>>
>>3410593
Fucking took forever to try and get that memorized, then learned that sometimes they aren't scripted popups and the way you advance the screen affects it.
Only after a second play through do i realize you can use item 2
>>
>>3410862
Wow thanks for the video! i had no idea that shit was so strong.
>>
>>3411219
I'm glad that rare is taking a crack with 3d platformers with yooka laylee.
I had this weird spurt where i played banjo kazooie for sixish hours, or a whole day. Being super thourough to try and get 100 notes all the way to mad monster mansion. I died getting like 60 of them, then understood the frustration of having to collect another 60 all in one life.
I just let that be the note score, and when i went to the second to last level, which the wiki is telling me is rusty bucket bay, i just got bored. I understood that the game was just this for two more levels and ditched it. Might give banjo tooie a try but i don't see it happening.
I do like it as a mario 64 esk type game with way more personality. Also you can collect your jiggies and continue on with the level, instead of leaving it immediately.
>>
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>>3410548
The Game Boy version had much, much worse parts than that. And I'm not even talking about that retarded final stage.
>>
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>>3411980
>>3412038
>>3412041
All great parts. I like the asthetic and music of all of sonic 2 (save hill top zone) I don't remember having to much trouble with the wing fortress because i had a tit ton of lives after mastering metropolis. But metropolis FUK. Those goddamn puncher crabs can fuck right off. And their mantis friends. And that pit is the worst, i fall in it a lot at that part because i don't quite know which path takes me that way.
I never collected all the chaos emeralds on my own in one sitting except on sonic 1. Just to find out no super sonic. See pic
>>
>>3416637
If its in the games code and it gives it to you often, then that just makes it an easy game. That's like fighting dark link in zelda 2 and not crouching in the corner. Sure you cheesed him, but if you have an advantage and you don't use it you've either become bored and are seeking further challenge or you are just an idiot.
>>
>>3416682
Dang that's pretty good tunes.
>>
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That first trip to the future was shit.
>>
>>3416898
It's because these are so easy that i got all the chaos emeralds in sonic 1 and no other game..
>>
>>3420745

Dem pseudo 3D effects though, gat daym. Makes me wonder if the original gta was possible on 16 bit consoles
>>
>>3423071
That's a great question. I'm not familiar with the system tech but I imagine if they'd used a CD properly they could have at least come close. That game really showcases what the aging hardware was capable of. Several bossfights and songs even continue into new variations that many players probably never see if they finish too quickly. And the Mad Hatter is easily one of my favorite 16-bit boss fights. It's a real shame that the player is expected to slog through the shitty shmup section to get there.
>>
>>3423005
I might just suck, but after recently replaying it I found getting a perfect note score in Click Clock Wood the hardest part of the game.

Too many ways to die (falling off the tree doesn't take that much damage but that shit adds up), four fucking variations of the level to search so that if you start over you're bound to forget a few of the locations of the notes, and a few requiring the use of feathers so if you ran out before reaching 100 you have to either kill yourself or search for more.

Everybody brings up Rusty Bucket Bay as the hard part but I must have cleared that in less than half the time by comparison.
>>
>>3416729
Seriously fuck this orb collecting shit from this stage. Raged so hard on this.
>>
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>>
Honestly? The worst part is setting up the console again. Even worse, getting stuff to install on original computers.
>>
The final boss on a first playthrough is a close second
>>
>>3422278
It's still the worst part of the game
>>
>>3423834
>final boss

Yeah, you're probably right about the first playthrough but if you just "identify" him or use and spell with a large radius will disrupt his attack, it doesn't matter what it is as long as it lands on him. It pretty much makes him incapable of using Bloody Sin making the boss fight easily winnable
>>
>>3423035
Not the whole trip including but yeah, running through any ruins segment was boring filler.
>>
>>3409953
Mission 3 is overall the most boring part. I'd say it's a tie between Mission 2 Sasquatch Route and Mission 3 Ostrich Slug route. Run in a straight line and shoot at enemies in TWO levels! Ground level and Upper level! Revolutionary!

Rest of the game is GOAT level though. Except for the multi-section Final Mission. It's really fun, but long as fuck and clearly meant to bankrupt your parent's savings one quarter at a time.
>>
>>3409953
just take the shortcut with the sub slugger
>>
>>3420567
Fun Fact: The amount of rings that you need to beat the stage actually increases if you have Tails with you, so yeah, it IS easier with Sonic alone
>>
>>3420648
this. phantoon is horrible in this game.
>>
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The autoscrolling sections are BS and suck.
The rising water level is a nightmare, but at least it's optional.
Dracula has three fucking forms to fight through.

But this level here is the most BS. Slowly moving up stairs while getting shot at from both sides and having flying fuckers trying to kill you.

I love this game, but god I hate this level.
>>
>>3417756
This shit right here. There seems to be NO logic if Simba catches the tail or not, it's simply magic. The ostrich run right after that part isn't any better.
>>
>>3425661
The last part in the factory was decent but everything before that point is boring as fuck. Good thing the game really takes off right after that.
>>
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>>3412038

the WORST part is thsoe fucking mantis blades home in on you even if you jump to avoid them early. That and those fucking starfish which explode at COMPLETE random(Ive fucking died on this enough times to know you can spin a cog right past them and they wont explode, but sometimes they do).
>>
>>3423656
fucking blisters for days
>>
>>3423656

Did anyone else have the official mario party glove? They gave them out after people complained about blisters and such.
>>
>>3421682
>>absolutely disgusting amount of flicker that also makes shots near impossible to see
>>have to use a weapon perfectly to win
>>if you fuck it up once, you die and have to farm energy before coming back

So much this.

I've had so many no death runs absolutely obliterated by this fucking boss. It's easier to commit suicide repeatedly to get a new continue than to wait for the damn weapon EN to recharge.

It's not even easy to make some of the retarded uses of the items to save having to waste crash bombs on the doors with the shots coming at you from every conceivable direction. To this day, I don't know how in the hell to avoid getting hit.
>>
>>3422257
Wood man requires some well timed sliding, and mashing off those search snakes like there's no tomorrow. The aim is to have him dead before he gets all the way to the left of the screen.

Quick man is utter bullshit, but thankfully gemini laser is his weakness, and you get a lovely slowdown effect when you've fired one off that makes it easier to dodge him. You can also tank a hit from the boomerangs and use the invulnerability frames to scum through him instead of taking that unreasonably high crash damage.
>>
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it's like they wanted you to notice how shitty the game's inventory system was

also the snowfly forest
>>
>>3428151

>was considering replaying Earthbound

Nevermind.
>>
>>3417807
That's the whole point of the entire franchise, Snake was always a tool.

Plebs will never understand though.
>>
>>3411219
how fucking plebeian are you, Grunty Industries is great

you want a bad level? try cloud cuckooland. now that's crap. or rusty bucket bay. at least grunty industries had a nice sense of progression and fun music/boss

also
>worst transformation
bullshit, the witchyworld one is worse and way more useless
>>
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>>
>>3416631
>he uses weapons other than the buster outside of sections where those weapons are required

May as well have training wheels on your bike
>>
>>3428067
You can buster only both of those bosses without taking damage, but they're insanely hard.
>>
>>3428781
dude you're fucking crazy

what's not fucking cool about scaling a tower that's basically an interplanetary mothership designed to rescue the species

one of the coolest parts of the game
>>
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>>3416376
Curry and Rice is easy when you know how to bait his attacks.

Now, this fucking guy on the other hand...
>>
>>3422980
>You have to die!
You absolutely don't.
>>
>>3428151
This fucking part
>>
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Dont know how anyone forgot about this but fuck this level.

I can beat it now Im sure but as a kid this was literally impossible.
>>
>>3429645

Ithink he means the part in the beginning with the cable. I couldn't get it. Never did. Just got frustrated and loaded up the GameShark and did the debug menu and started at Sheva before the attack.
>>
>>3428151

That part was an obvious parody of trade quests present in pretty much every RPG or adventure game. Except they did a whole mini-dungeon about it. I replayed the game recently and the whole thing isn't longer than 10 minutes, as all the items you need are there, the tedious part is going back and forth (or getting lost, but it's not a confusing dungeon really).
>>
>>3432863

REEEEE
>>
>>3414609
https://www.youtube.com/watch?v=6SYgEyi1kc0
So, I'm talking about the parts that make you get hit with a fireball just after setting your foot in the room, not giving you a 1/10 of a second to dodge, and it seems to be kind of randomized (it's 50/50, the pillar shoots at 45 degrees or at 135, and one of them is a 99.99% chances of you being hit), stripping you of your health and powerups. Also, if you don't have your power-ups, then it takes a lots of hits to defeat the big armours, and they have some decent attack range, making you move backwards after your attacks or your safety. It's ok, but if it moves you back enough (which will probably happen if you don't have power-ups), the armour respawns after it's defeated, blocking your way again (it cannot be jumped-over).
Still glad that I've bought it, despite the knowledge that Adventure is considered to be the worst Castlevania ever.
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