How do the two compare? I haven't played any Rare N64 platformers yet but I'm curious about Yooka Laylee (which isn't /vr/ so I won't discuss it). My only experience with retro 3D platformers has been Crash (which isn't even full roaming), Spyro, and Mario 64. Spyro 3 was my favorite game as a little kid but I always hear people bragging about Rare more.
How does Spyro compare to Banjo? Which do you prefer?
Spyro's moveset is far more limited than Banjo, and the level design in simpler, IMO
>>3402498
It is. I'm not really a big fan of B&K though, not into collectahons. The only one I played and enjoyed was SM64, if you want to consider it that. Most others are tedious, and 3D platforming is mostly garbage
I'm on the minority of people who actually liked DK64 more than Banjo.
I never liked Banjo too much, although I admit the game is massive and has a very large variety and depth in its controls, but I could never bother to complete it.
I made it to the ice and haunted mansion levels, I guess I'm pretty far in the game, but I lost interest, whereas DK64 I played and completed to 101%.
As a kid I fucking loved Super Mario 64 and Jumping Flash on the PS1. Thought Crash Bandicoot was just OK. Banjo I plain didn't like it, I think I became frustrated with the controls and overall wasn't having fun, so I remember trading it for Pod Racing 64 and it was a good decision.
Oh, and I never played Spyro.
>>3402498
Even Spyro 3?
>>3402498
>Spyro's moveset is far more limited than Banjo
Better more "simpler" while also somewhat doing its own thing than being a mostly shallow copy of another game's moveset.
>and the level design in simpler
I felt the level design in Spyro is a bit more vast and open-ended while also being visually more interesting than most of B-K's own levels, which were too "restrained" and bland for my liking.
In all honesty, I don't think I even liked the N64's 3D platforming offerings much. That said, I can still recognize SM64's influence on the industry, even if I probably would prefer going back to playing things like Crash or evenSanic Adventurein retrospect.
>>3403835
>I felt the level design in Spyro is a bit more vast and open-ended
What the fuck am I reading? 99% of Spyro levels are literally just a linear circuit.
Spyro has better voices and characters.
>>3402521
B&K is only a little tedious because of the shitty note score system. BT doesn't have that, and the XBLA version of B&K doesn't either.
Seriously replacing the note score system with actually collecting the notes proper was the best thing 4J Studios has done.
>>3402353
Play Conker's bad fur day. It makes up for Rare's limitations with comedy.
>>3404513
wat
Not at all, anon. Conker has terrible controls and camera. It's all tolerable up until you get past the caveman stage, then it drops off tremendously in terms of comedy and doubling all the issues it had before
spyro is for furfags
Spyro was simpler and more fun, at least in my opinion.
Banjo was always too much about the collectibles. At least Spyro had a game to go with the collectibles spree, Banjo is just sandbox after sandbox of "Get X number of Y before you're allowed to do the same fucking thing again and again and again".
At least it has a good thing about it.
It's not as shit as the donkey kong games for N64.
At least Banjo doesn't recycle the same level four times under the pretense of multiple characters.
>>3406489
>At least it has a good thing about it.
>It's not as shit as the donkey kong games for N64.
Man, so much this. I've never believed so much about the phenomenon of nostalgia glasses until I saw people seriously defending those shitty games. There's nothing good about them outside of "I liked them as a kid so they must be good"
>>3406491
>>3402568 here
I have no nostalgia over DK64 and I still enjoyed it.
I bought that game in 2002, when I was already playing 6th gen systems. Didn't care too much about it then.
Went back and played it around 2007. As I said I completed it to 101%.
I understand the criticism about collectan and using different kongs to access different parts of each level, but what can I say? I enjoyed it more than Banjo for some reason.
Easily Spyro. Just better games in every way (the ps1 games ofc)
>>3407159
You are taking completely out of your ass about Banjo. Virtually every single Spyro 2 and 3 level consists of a single path from world start to world end. Spyro 1 levels were slightly less linear but they still have a clear path from beginning to end.
Banjo levels are completely, and by every single possible definition, open-ended. There is absolutely no path.
>>3407479
I actually like Spyro more because it's more linear.
There's a little bit of platforming, whereas with Banjo it's just walking around and using gimmicky abilities like the vast majority of 3D "platformers"